001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityBubbleFX extends EntityFX
008 {
009 public EntityBubbleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
010 {
011 super(par1World, par2, par4, par6, par8, par10, par12);
012 this.particleRed = 1.0F;
013 this.particleGreen = 1.0F;
014 this.particleBlue = 1.0F;
015 this.setParticleTextureIndex(32);
016 this.setSize(0.02F, 0.02F);
017 this.particleScale *= this.rand.nextFloat() * 0.6F + 0.2F;
018 this.motionX = par8 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
019 this.motionY = par10 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
020 this.motionZ = par12 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
021 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
022 }
023
024 /**
025 * Called to update the entity's position/logic.
026 */
027 public void onUpdate()
028 {
029 this.prevPosX = this.posX;
030 this.prevPosY = this.posY;
031 this.prevPosZ = this.posZ;
032 this.motionY += 0.002D;
033 this.moveEntity(this.motionX, this.motionY, this.motionZ);
034 this.motionX *= 0.8500000238418579D;
035 this.motionY *= 0.8500000238418579D;
036 this.motionZ *= 0.8500000238418579D;
037
038 if (this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) != Material.water)
039 {
040 this.setDead();
041 }
042
043 if (this.particleMaxAge-- <= 0)
044 {
045 this.setDead();
046 }
047 }
048 }