001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentNetherBridgeStairs extends ComponentNetherBridgePiece
007 {
008 public ComponentNetherBridgeStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009 {
010 super(par1);
011 this.coordBaseMode = par4;
012 this.boundingBox = par3StructureBoundingBox;
013 }
014
015 /**
016 * Initiates construction of the Structure Component picked, at the current Location of StructGen
017 */
018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
019 {
020 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 6, 2, false);
021 }
022
023 /**
024 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
025 */
026 public static ComponentNetherBridgeStairs createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
027 {
028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 11, 7, par5);
029 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeStairs(par6, par1Random, var7, par5) : null;
030 }
031
032 /**
033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
034 * the end, it adds Fences...
035 */
036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
037 {
038 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 6, 1, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 10, 6, 0, 0, false);
040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 1, 8, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 6, 8, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 1, 0, 8, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 1, 6, 8, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 6, 5, 8, 6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 2, 0, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 3, 2, 6, 5, 2, Block.netherFence.blockID, Block.netherFence.blockID, false);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 3, 4, 6, 5, 4, Block.netherFence.blockID, Block.netherFence.blockID, false);
048 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 5, 2, 5, par3StructureBoundingBox);
049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 5, 4, 3, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 2, 5, 3, 4, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 2, 5, 2, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 5, 1, 6, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
053 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, 1, 5, 7, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
054 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 8, 2, 6, 8, 4, 0, 0, false);
055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 6, 0, 4, 8, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 5, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
057
058 for (int var4 = 0; var4 <= 6; ++var4)
059 {
060 for (int var5 = 0; var5 <= 6; ++var5)
061 {
062 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
063 }
064 }
065
066 return true;
067 }
068 }