001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentNetherBridgeNetherStalkRoom extends ComponentNetherBridgePiece
007 {
008 public ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009 {
010 super(par1);
011 this.coordBaseMode = par4;
012 this.boundingBox = par3StructureBoundingBox;
013 }
014
015 /**
016 * Initiates construction of the Structure Component picked, at the current Location of StructGen
017 */
018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
019 {
020 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
021 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 11, true);
022 }
023
024 /**
025 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
026 */
027 public static ComponentNetherBridgeNetherStalkRoom createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
028 {
029 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
030 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeNetherStalkRoom(par6, par1Random, var7, par5) : null;
031 }
032
033 /**
034 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
035 * the end, it adds Fences...
036 */
037 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
038 {
039 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050 int var4;
051
052 for (var4 = 1; var4 <= 11; var4 += 2)
053 {
054 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
055 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
058 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
059 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
060 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
061 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
062 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
063 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
064 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
065 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
066 }
067
068 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
069 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
070 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
071 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
072
073 for (var4 = 3; var4 <= 9; var4 += 2)
074 {
075 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
076 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
077 }
078
079 var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 3);
080 int var5;
081 int var6;
082 int var7;
083
084 for (var5 = 0; var5 <= 6; ++var5)
085 {
086 var6 = var5 + 4;
087
088 for (var7 = 5; var7 <= 7; ++var7)
089 {
090 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var7, 5 + var5, var6, par3StructureBoundingBox);
091 }
092
093 if (var6 >= 5 && var6 <= 8)
094 {
095 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
096 }
097 else if (var6 >= 9 && var6 <= 10)
098 {
099 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
100 }
101
102 if (var5 >= 1)
103 {
104 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6 + var5, var6, 7, 9 + var5, var6, 0, 0, false);
105 }
106 }
107
108 for (var5 = 5; var5 <= 7; ++var5)
109 {
110 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var5, 12, 11, par3StructureBoundingBox);
111 }
112
113 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6, 7, 5, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
114 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 6, 7, 7, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 13, 12, 7, 13, 12, 0, 0, false);
116 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 2, 3, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
117 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 9, 3, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
118 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 4, 2, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
119 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 2, 10, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
120 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 9, 10, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
121 this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 4, 10, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
122 var5 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 0);
123 var6 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 1);
124 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 2, par3StructureBoundingBox);
125 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 3, par3StructureBoundingBox);
126 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 9, par3StructureBoundingBox);
127 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 10, par3StructureBoundingBox);
128 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 2, par3StructureBoundingBox);
129 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 3, par3StructureBoundingBox);
130 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 9, par3StructureBoundingBox);
131 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 10, par3StructureBoundingBox);
132 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 4, 4, 4, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
133 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 4, 4, 9, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
134 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 5, 4, 4, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
135 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 4, 9, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
136 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
137 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
138 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
139 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
140 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
141 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
142 int var8;
143
144 for (var7 = 4; var7 <= 8; ++var7)
145 {
146 for (var8 = 0; var8 <= 2; ++var8)
147 {
148 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
149 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, 12 - var8, par3StructureBoundingBox);
150 }
151 }
152
153 for (var7 = 0; var7 <= 2; ++var7)
154 {
155 for (var8 = 4; var8 <= 8; ++var8)
156 {
157 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
158 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var7, -1, var8, par3StructureBoundingBox);
159 }
160 }
161
162 return true;
163 }
164 }