001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentNetherBridgeCorridor3 extends ComponentNetherBridgePiece
007 {
008 public ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009 {
010 super(par1);
011 this.coordBaseMode = par4;
012 this.boundingBox = par3StructureBoundingBox;
013 }
014
015 /**
016 * Initiates construction of the Structure Component picked, at the current Location of StructGen
017 */
018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
019 {
020 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
021 }
022
023 /**
024 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
025 */
026 public static ComponentNetherBridgeCorridor3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
027 {
028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 14, 10, par5);
029 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor3(par6, par1Random, var7, par5) : null;
030 }
031
032 /**
033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
034 * the end, it adds Fences...
035 */
036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
037 {
038 int var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 2);
039
040 for (int var5 = 0; var5 <= 9; ++var5)
041 {
042 int var6 = Math.max(1, 7 - var5);
043 int var7 = Math.min(Math.max(var6 + 5, 14 - var5), 13);
044 int var8 = var5;
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var5, 4, var6, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, var6 + 1, var5, 3, var7 - 1, var5, 0, 0, false);
047
048 if (var5 <= 6)
049 {
050 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 1, var6 + 1, var5, par3StructureBoundingBox);
051 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 2, var6 + 1, var5, par3StructureBoundingBox);
052 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 3, var6 + 1, var5, par3StructureBoundingBox);
053 }
054
055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var7, var5, 4, var7, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 1, var5, 0, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 1, var5, 4, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
058
059 if ((var5 & 1) == 0)
060 {
061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 2, var5, 0, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 2, var5, 4, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
063 }
064
065 for (int var9 = 0; var9 <= 4; ++var9)
066 {
067 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
068 }
069 }
070
071 return true;
072 }
073 }