    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBase;
    006import net.minecraft.client.model.ModelBoat;
    007import net.minecraft.entity.Entity;
    008import net.minecraft.entity.item.EntityBoat;
    009import net.minecraft.util.MathHelper;
    010import org.lwjgl.opengl.GL11;
    011
    012@SideOnly(Side.CLIENT)
    013public class RenderBoat extends Render
    014{
    015    /** instance of ModelBoat for rendering */
    016    protected ModelBase modelBoat;
    017
    018    public RenderBoat()
    019    {
    020        this.shadowSize = 0.5F;
    021        this.modelBoat = new ModelBoat();
    022    }
    023
    024    /**
    025     * The render method used in RenderBoat that renders the boat model.
    026     */
    027    public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9)
    028    {
    029        GL11.glPushMatrix();
    030        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    031        GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
    032        float f2 = (float)par1EntityBoat.getTimeSinceHit() - par9;
    033        float f3 = (float)par1EntityBoat.getDamageTaken() - par9;
    034
    035        if (f3 < 0.0F)
    036        {
    037            f3 = 0.0F;
    038        }
    039
    040        if (f2 > 0.0F)
    041        {
    042            GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
    043        }
    044
    045        this.loadTexture("/terrain.png");
    046        float f4 = 0.75F;
    047        GL11.glScalef(f4, f4, f4);
    048        GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4);
    049        this.loadTexture("/item/boat.png");
    050        GL11.glScalef(-1.0F, -1.0F, 1.0F);
    051        this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    052        GL11.glPopMatrix();
    053    }
    054
    055    /**
    056     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    057     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    058     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    059     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    060     */
    061    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    062    {
    063        this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9);
    064    }
    065}