    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelVillager;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.entity.passive.EntityVillager;
    009import org.lwjgl.opengl.GL11;
    010
    011@SideOnly(Side.CLIENT)
    012public class RenderVillager extends RenderLiving
    013{
    014    /** Model of the villager. */
    015    protected ModelVillager villagerModel;
    016
    017    public RenderVillager()
    018    {
    019        super(new ModelVillager(0.0F), 0.5F);
    020        this.villagerModel = (ModelVillager)this.mainModel;
    021    }
    022
    023    /**
    024     * Determines wether Villager Render pass or not.
    025     */
    026    protected int shouldVillagerRenderPass(EntityVillager par1EntityVillager, int par2, float par3)
    027    {
    028        return -1;
    029    }
    030
    031    public void renderVillager(EntityVillager par1EntityVillager, double par2, double par4, double par6, float par8, float par9)
    032    {
    033        super.doRenderLiving(par1EntityVillager, par2, par4, par6, par8, par9);
    034    }
    035
    036    protected void renderVillagerEquipedItems(EntityVillager par1EntityVillager, float par2)
    037    {
    038        super.renderEquippedItems(par1EntityVillager, par2);
    039    }
    040
    041    protected void preRenderVillager(EntityVillager par1EntityVillager, float par2)
    042    {
    043        float f1 = 0.9375F;
    044
    045        if (par1EntityVillager.getGrowingAge() < 0)
    046        {
    047            f1 = (float)((double)f1 * 0.5D);
    048            this.shadowSize = 0.25F;
    049        }
    050        else
    051        {
    052            this.shadowSize = 0.5F;
    053        }
    054
    055        GL11.glScalef(f1, f1, f1);
    056    }
    057
    058    /**
    059     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    060     * entityLiving, partialTickTime
    061     */
    062    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    063    {
    064        this.preRenderVillager((EntityVillager)par1EntityLiving, par2);
    065    }
    066
    067    /**
    068     * Queries whether should render the specified pass or not.
    069     */
    070    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    071    {
    072        return this.shouldVillagerRenderPass((EntityVillager)par1EntityLiving, par2, par3);
    073    }
    074
    075    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    076    {
    077        this.renderVillagerEquipedItems((EntityVillager)par1EntityLiving, par2);
    078    }
    079
    080    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    081    {
    082        this.renderVillager((EntityVillager)par1EntityLiving, par2, par4, par6, par8, par9);
    083    }
    084
    085    /**
    086     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    087     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    088     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    089     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    090     */
    091    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    092    {
    093        this.renderVillager((EntityVillager)par1Entity, par2, par4, par6, par8, par9);
    094    }
    095}