    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelGhast;
    006import net.minecraft.entity.EntityLiving;
    007import net.minecraft.entity.monster.EntityGhast;
    008import org.lwjgl.opengl.GL11;
    009
    010@SideOnly(Side.CLIENT)
    011public class RenderGhast extends RenderLiving
    012{
    013    public RenderGhast()
    014    {
    015        super(new ModelGhast(), 0.5F);
    016    }
    017
    018    /**
    019     * Pre-Renders the Ghast.
    020     */
    021    protected void preRenderGhast(EntityGhast par1EntityGhast, float par2)
    022    {
    023        float f1 = ((float)par1EntityGhast.prevAttackCounter + (float)(par1EntityGhast.attackCounter - par1EntityGhast.prevAttackCounter) * par2) / 20.0F;
    024
    025        if (f1 < 0.0F)
    026        {
    027            f1 = 0.0F;
    028        }
    029
    030        f1 = 1.0F / (f1 * f1 * f1 * f1 * f1 * 2.0F + 1.0F);
    031        float f2 = (8.0F + f1) / 2.0F;
    032        float f3 = (8.0F + 1.0F / f1) / 2.0F;
    033        GL11.glScalef(f3, f2, f3);
    034        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    035    }
    036
    037    /**
    038     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    039     * entityLiving, partialTickTime
    040     */
    041    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    042    {
    043        this.preRenderGhast((EntityGhast)par1EntityLiving, par2);
    044    }
    045}