    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import java.util.Random;
    007import net.minecraft.block.material.Material;
    008import net.minecraft.client.renderer.texture.IconRegister;
    009import net.minecraft.entity.Entity;
    010import net.minecraft.entity.item.EntityItem;
    011import net.minecraft.entity.player.EntityPlayer;
    012import net.minecraft.entity.player.EntityPlayerMP;
    013import net.minecraft.item.EnumArmorMaterial;
    014import net.minecraft.item.Item;
    015import net.minecraft.item.ItemArmor;
    016import net.minecraft.item.ItemStack;
    017import net.minecraft.util.AxisAlignedBB;
    018import net.minecraft.util.Icon;
    019import net.minecraft.world.World;
    020
    021public class BlockCauldron extends Block
    022{
    023    @SideOnly(Side.CLIENT)
    024    private Icon field_94378_a;
    025    @SideOnly(Side.CLIENT)
    026    private Icon field_94376_b;
    027    @SideOnly(Side.CLIENT)
    028    private Icon field_94377_c;
    029
    030    public BlockCauldron(int par1)
    031    {
    032        super(par1, Material.iron);
    033    }
    034
    035    @SideOnly(Side.CLIENT)
    036
    037    /**
    038     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    039     */
    040    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
    041    {
    042        return par1 == 1 ? this.field_94376_b : (par1 == 0 ? this.field_94377_c : this.field_94336_cN);
    043    }
    044
    045    @SideOnly(Side.CLIENT)
    046    public void func_94332_a(IconRegister par1IconRegister)
    047    {
    048        this.field_94378_a = par1IconRegister.func_94245_a("cauldron_inner");
    049        this.field_94376_b = par1IconRegister.func_94245_a("cauldron_top");
    050        this.field_94377_c = par1IconRegister.func_94245_a("cauldron_bottom");
    051        this.field_94336_cN = par1IconRegister.func_94245_a("cauldron_side");
    052    }
    053
    054    /**
    055     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
    056     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
    057     */
    058    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    059    {
    060        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.3125F, 1.0F);
    061        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    062        float f = 0.125F;
    063        this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
    064        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    065        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
    066        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    067        this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    068        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    069        this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
    070        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    071        this.setBlockBoundsForItemRender();
    072    }
    073
    074    @SideOnly(Side.CLIENT)
    075    public static Icon func_94375_b(String par0Str)
    076    {
    077        return par0Str == "cauldron_inner" ? Block.cauldron.field_94378_a : (par0Str == "cauldron_bottom" ? Block.cauldron.field_94377_c : null);
    078    }
    079
    080    /**
    081     * Sets the block's bounds for rendering it as an item
    082     */
    083    public void setBlockBoundsForItemRender()
    084    {
    085        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    086    }
    087
    088    /**
    089     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    090     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    091     */
    092    public boolean isOpaqueCube()
    093    {
    094        return false;
    095    }
    096
    097    /**
    098     * The type of render function that is called for this block
    099     */
    100    public int getRenderType()
    101    {
    102        return 24;
    103    }
    104
    105    /**
    106     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    107     */
    108    public boolean renderAsNormalBlock()
    109    {
    110        return false;
    111    }
    112
    113    /**
    114     * Called upon block activation (right click on the block.)
    115     */
    116    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    117    {
    118        if (par1World.isRemote)
    119        {
    120            return true;
    121        }
    122        else
    123        {
    124            ItemStack itemstack = par5EntityPlayer.inventory.getCurrentItem();
    125
    126            if (itemstack == null)
    127            {
    128                return true;
    129            }
    130            else
    131            {
    132                int i1 = par1World.getBlockMetadata(par2, par3, par4);
    133
    134                if (itemstack.itemID == Item.bucketWater.itemID)
    135                {
    136                    if (i1 < 3)
    137                    {
    138                        if (!par5EntityPlayer.capabilities.isCreativeMode)
    139                        {
    140                            par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketEmpty));
    141                        }
    142
    143                        par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
    144                    }
    145
    146                    return true;
    147                }
    148                else
    149                {
    150                    if (itemstack.itemID == Item.glassBottle.itemID)
    151                    {
    152                        if (i1 > 0)
    153                        {
    154                            ItemStack itemstack1 = new ItemStack(Item.potion, 1, 0);
    155
    156                            if (!par5EntityPlayer.inventory.addItemStackToInventory(itemstack1))
    157                            {
    158                                par1World.spawnEntityInWorld(new EntityItem(par1World, (double)par2 + 0.5D, (double)par3 + 1.5D, (double)par4 + 0.5D, itemstack1));
    159                            }
    160                            else if (par5EntityPlayer instanceof EntityPlayerMP)
    161                            {
    162                                ((EntityPlayerMP)par5EntityPlayer).sendContainerToPlayer(par5EntityPlayer.inventoryContainer);
    163                            }
    164
    165                            --itemstack.stackSize;
    166
    167                            if (itemstack.stackSize <= 0)
    168                            {
    169                                par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, (ItemStack)null);
    170                            }
    171
    172                            par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 - 1, 2);
    173                        }
    174                    }
    175                    else if (i1 > 0 && itemstack.getItem() instanceof ItemArmor && ((ItemArmor)itemstack.getItem()).getArmorMaterial() == EnumArmorMaterial.CLOTH)
    176                    {
    177                        ItemArmor itemarmor = (ItemArmor)itemstack.getItem();
    178                        itemarmor.removeColor(itemstack);
    179                        par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 - 1, 2);
    180                        return true;
    181                    }
    182
    183                    return true;
    184                }
    185            }
    186        }
    187    }
    188
    189    /**
    190     * currently only used by BlockCauldron to incrament meta-data during rain
    191     */
    192    public void fillWithRain(World par1World, int par2, int par3, int par4)
    193    {
    194        if (par1World.rand.nextInt(20) == 1)
    195        {
    196            int l = par1World.getBlockMetadata(par2, par3, par4);
    197
    198            if (l < 3)
    199            {
    200                par1World.setBlockMetadataWithNotify(par2, par3, par4, l + 1, 2);
    201            }
    202        }
    203    }
    204
    205    /**
    206     * Returns the ID of the items to drop on destruction.
    207     */
    208    public int idDropped(int par1, Random par2Random, int par3)
    209    {
    210        return Item.cauldron.itemID;
    211    }
    212
    213    @SideOnly(Side.CLIENT)
    214
    215    /**
    216     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    217     */
    218    public int idPicked(World par1World, int par2, int par3, int par4)
    219    {
    220        return Item.cauldron.itemID;
    221    }
    222}