    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.world.World;
    007
    008public class ComponentNetherBridgeNetherStalkRoom extends ComponentNetherBridgePiece
    009{
    010    public ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011    {
    012        super(par1);
    013        this.coordBaseMode = par4;
    014        this.boundingBox = par3StructureBoundingBox;
    015    }
    016
    017    /**
    018     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    019     */
    020    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    021    {
    022        this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
    023        this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 11, true);
    024    }
    025
    026    /**
    027     * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    028     */
    029    public static ComponentNetherBridgeNetherStalkRoom createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    030    {
    031        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
    032        return isAboveGround(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentNetherBridgeNetherStalkRoom(par6, par1Random, structureboundingbox, par5) : null;
    033    }
    034
    035    /**
    036     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    037     * the end, it adds Fences...
    038     */
    039    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    040    {
    041        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    042        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
    043        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    044        this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    045        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    046        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    047        this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    048        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    049        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    050        this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    051        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    052        int i;
    053
    054        for (i = 1; i <= 11; i += 2)
    055        {
    056            this.fillWithBlocks(par1World, par3StructureBoundingBox, i, 10, 0, i, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    057            this.fillWithBlocks(par1World, par3StructureBoundingBox, i, 10, 12, i, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
    058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, i, 0, 11, i, Block.netherFence.blockID, Block.netherFence.blockID, false);
    059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, i, 12, 11, i, Block.netherFence.blockID, Block.netherFence.blockID, false);
    060            this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, i, 13, 0, par3StructureBoundingBox);
    061            this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, i, 13, 12, par3StructureBoundingBox);
    062            this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, i, par3StructureBoundingBox);
    063            this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, i, par3StructureBoundingBox);
    064            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, i + 1, 13, 0, par3StructureBoundingBox);
    065            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, i + 1, 13, 12, par3StructureBoundingBox);
    066            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, i + 1, par3StructureBoundingBox);
    067            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, i + 1, par3StructureBoundingBox);
    068        }
    069
    070        this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    071        this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
    072        this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    073        this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
    074
    075        for (i = 3; i <= 9; i += 2)
    076        {
    077            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, i, 1, 8, i, Block.netherFence.blockID, Block.netherFence.blockID, false);
    078            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, i, 11, 8, i, Block.netherFence.blockID, Block.netherFence.blockID, false);
    079        }
    080
    081        i = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 3);
    082        int j;
    083        int k;
    084        int l;
    085
    086        for (j = 0; j <= 6; ++j)
    087        {
    088            k = j + 4;
    089
    090            for (l = 5; l <= 7; ++l)
    091            {
    092                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, i, l, 5 + j, k, par3StructureBoundingBox);
    093            }
    094
    095            if (k >= 5 && k <= 8)
    096            {
    097                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, k, 7, j + 4, k, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    098            }
    099            else if (k >= 9 && k <= 10)
    100            {
    101                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, k, 7, j + 4, k, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    102            }
    103
    104            if (j >= 1)
    105            {
    106                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6 + j, k, 7, 9 + j, k, 0, 0, false);
    107            }
    108        }
    109
    110        for (j = 5; j <= 7; ++j)
    111        {
    112            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, i, j, 12, 11, par3StructureBoundingBox);
    113        }
    114
    115        this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6, 7, 5, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
    116        this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 6, 7, 7, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
    117        this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 13, 12, 7, 13, 12, 0, 0, false);
    118        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 2, 3, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    119        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 9, 3, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    120        this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 4, 2, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    121        this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 2, 10, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    122        this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 9, 10, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    123        this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 4, 10, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    124        j = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 0);
    125        k = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 1);
    126        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 2, par3StructureBoundingBox);
    127        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 3, par3StructureBoundingBox);
    128        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 9, par3StructureBoundingBox);
    129        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 10, par3StructureBoundingBox);
    130        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 2, par3StructureBoundingBox);
    131        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 3, par3StructureBoundingBox);
    132        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 9, par3StructureBoundingBox);
    133        this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 10, par3StructureBoundingBox);
    134        this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 4, 4, 4, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
    135        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 4, 4, 9, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
    136        this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 5, 4, 4, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
    137        this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 4, 9, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
    138        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    139        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    140        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    141        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    142        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    143        this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    144        int i1;
    145
    146        for (l = 4; l <= 8; ++l)
    147        {
    148            for (i1 = 0; i1 <= 2; ++i1)
    149            {
    150                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, l, -1, i1, par3StructureBoundingBox);
    151                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, l, -1, 12 - i1, par3StructureBoundingBox);
    152            }
    153        }
    154
    155        for (l = 0; l <= 2; ++l)
    156        {
    157            for (i1 = 4; i1 <= 8; ++i1)
    158            {
    159                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, l, -1, i1, par3StructureBoundingBox);
    160                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - l, -1, i1, par3StructureBoundingBox);
    161            }
    162        }
    163
    164        return true;
    165    }
    166}