    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.Block;
    006import net.minecraft.client.entity.EntityPlayerSP;
    007import net.minecraft.client.model.ModelBiped;
    008import net.minecraft.client.renderer.RenderBlocks;
    009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
    010import net.minecraft.entity.Entity;
    011import net.minecraft.entity.EntityLiving;
    012import net.minecraft.entity.player.EntityPlayer;
    013import net.minecraft.item.EnumAction;
    014import net.minecraft.item.EnumArmorMaterial;
    015import net.minecraft.item.Item;
    016import net.minecraft.item.ItemArmor;
    017import net.minecraft.item.ItemStack;
    018import net.minecraft.scoreboard.Score;
    019import net.minecraft.scoreboard.ScoreObjective;
    020import net.minecraft.scoreboard.Scoreboard;
    021import net.minecraft.util.MathHelper;
    022import net.minecraftforge.client.ForgeHooksClient;
    023import net.minecraftforge.client.IItemRenderer;
    024import net.minecraftforge.client.MinecraftForgeClient;
    025import org.lwjgl.opengl.GL11;
    026import net.minecraft.item.ItemBlock;
    027import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
    028import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
    029
    030@SideOnly(Side.CLIENT)
    031public class RenderPlayer extends RenderLiving
    032{
    033    private ModelBiped modelBipedMain;
    034    private ModelBiped modelArmorChestplate;
    035    private ModelBiped modelArmor;
    036    public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
    037    public static float NAME_TAG_RANGE = 64.0f;
    038    public static float NAME_TAG_RANGE_SNEAK = 32.0f;
    039
    040    public RenderPlayer()
    041    {
    042        super(new ModelBiped(0.0F), 0.5F);
    043        this.modelBipedMain = (ModelBiped)this.mainModel;
    044        this.modelArmorChestplate = new ModelBiped(1.0F);
    045        this.modelArmor = new ModelBiped(0.5F);
    046    }
    047
    048    protected void func_98191_a(EntityPlayer par1EntityPlayer)
    049    {
    050        this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, par1EntityPlayer.getTexture());
    051    }
    052
    053    /**
    054     * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
    055     */
    056    protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
    057    {
    058        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
    059
    060        if (itemstack != null)
    061        {
    062            Item item = itemstack.getItem();
    063
    064            if (item instanceof ItemArmor)
    065            {
    066                ItemArmor itemarmor = (ItemArmor)item;
    067                this.loadTexture(ForgeHooksClient.getArmorTexture(itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
    068                ModelBiped modelbiped = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
    069                modelbiped.bipedHead.showModel = par2 == 0;
    070                modelbiped.bipedHeadwear.showModel = par2 == 0;
    071                modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
    072                modelbiped.bipedRightArm.showModel = par2 == 1;
    073                modelbiped.bipedLeftArm.showModel = par2 == 1;
    074                modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
    075                modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
    076                this.setRenderPassModel(modelbiped);
    077
    078                if (modelbiped != null)
    079                {
    080                    modelbiped.onGround = this.mainModel.onGround;
    081                }
    082
    083                if (modelbiped != null)
    084                {
    085                    modelbiped.isRiding = this.mainModel.isRiding;
    086                }
    087
    088                if (modelbiped != null)
    089                {
    090                    modelbiped.isChild = this.mainModel.isChild;
    091                }
    092
    093                float f1 = 1.0F;
    094
    095                if (itemarmor.getArmorMaterial() == EnumArmorMaterial.CLOTH)
    096                {
    097                    int j = itemarmor.getColor(itemstack);
    098                    float f2 = (float)(j >> 16 & 255) / 255.0F;
    099                    float f3 = (float)(j >> 8 & 255) / 255.0F;
    100                    float f4 = (float)(j & 255) / 255.0F;
    101                    GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
    102
    103                    if (itemstack.isItemEnchanted())
    104                    {
    105                        return 31;
    106                    }
    107
    108                    return 16;
    109                }
    110
    111                GL11.glColor3f(f1, f1, f1);
    112
    113                if (itemstack.isItemEnchanted())
    114                {
    115                    return 15;
    116                }
    117
    118                return 1;
    119            }
    120        }
    121
    122        return -1;
    123    }
    124
    125    protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
    126    {
    127        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
    128
    129        if (itemstack != null)
    130        {
    131            Item item = itemstack.getItem();
    132
    133            if (item instanceof ItemArmor)
    134            {
    135                ItemArmor itemarmor = (ItemArmor)item;
    136                this.loadTexture(ForgeHooksClient.getArmorTexture(itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
    137                float f1 = 1.0F;
    138                GL11.glColor3f(f1, f1, f1);
    139            }
    140        }
    141    }
    142
    143    public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
    144    {
    145        float f2 = 1.0F;
    146        GL11.glColor3f(f2, f2, f2);
    147        ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
    148        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0;
    149
    150        if (itemstack != null && par1EntityPlayer.getItemInUseCount() > 0)
    151        {
    152            EnumAction enumaction = itemstack.getItemUseAction();
    153
    154            if (enumaction == EnumAction.block)
    155            {
    156                this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
    157            }
    158            else if (enumaction == EnumAction.bow)
    159            {
    160                this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
    161            }
    162        }
    163
    164        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
    165        double d3 = par4 - (double)par1EntityPlayer.yOffset;
    166
    167        if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
    168        {
    169            d3 -= 0.125D;
    170        }
    171
    172        super.doRenderLiving(par1EntityPlayer, par2, d3, par6, par8, par9);
    173        this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
    174        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
    175        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
    176    }
    177
    178    /**
    179     * Method for adding special render rules
    180     */
    181    protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
    182    {
    183        float f1 = 1.0F;
    184        GL11.glColor3f(f1, f1, f1);
    185        super.renderEquippedItems(par1EntityPlayer, par2);
    186        super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
    187        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3);
    188
    189        if (itemstack != null)
    190        {
    191            GL11.glPushMatrix();
    192            this.modelBipedMain.bipedHead.postRender(0.0625F);
    193            float f2;
    194
    195            if (itemstack != null && itemstack.getItem() instanceof ItemBlock)
    196            {
    197                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
    198                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
    199
    200                if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
    201                {
    202                    f2 = 0.625F;
    203                    GL11.glTranslatef(0.0F, -0.25F, 0.0F);
    204                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
    205                    GL11.glScalef(f2, -f2, -f2);
    206                }
    207
    208                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack, 0);
    209            }
    210            else if (itemstack.getItem().itemID == Item.skull.itemID)
    211            {
    212                f2 = 1.0625F;
    213                GL11.glScalef(f2, -f2, -f2);
    214                String s = "";
    215
    216                if (itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("SkullOwner"))
    217                {
    218                    s = itemstack.getTagCompound().getString("SkullOwner");
    219                }
    220
    221                TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack.getItemDamage(), s);
    222            }
    223
    224            GL11.glPopMatrix();
    225        }
    226
    227        float f3;
    228        float f4;
    229
    230        if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
    231        {
    232            for (int i = 0; i < 2; ++i)
    233            {
    234                float f5 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
    235                f3 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
    236                GL11.glPushMatrix();
    237                GL11.glRotatef(f5, 0.0F, 1.0F, 0.0F);
    238                GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F);
    239                GL11.glTranslatef(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
    240                GL11.glTranslatef(0.0F, -0.375F, 0.0F);
    241                GL11.glRotatef(-f3, 1.0F, 0.0F, 0.0F);
    242                GL11.glRotatef(-f5, 0.0F, 1.0F, 0.0F);
    243                f4 = 1.3333334F;
    244                GL11.glScalef(f4, f4, f4);
    245                this.modelBipedMain.renderEars(0.0625F);
    246                GL11.glPopMatrix();
    247            }
    248        }
    249
    250        float f6;
    251
    252        if (this.loadDownloadableImageTexture(par1EntityPlayer.cloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
    253        {
    254            GL11.glPushMatrix();
    255            GL11.glTranslatef(0.0F, 0.0F, 0.125F);
    256            double d0 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
    257            double d1 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
    258            double d2 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
    259            f6 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
    260            double d3 = (double)MathHelper.sin(f6 * (float)Math.PI / 180.0F);
    261            double d4 = (double)(-MathHelper.cos(f6 * (float)Math.PI / 180.0F));
    262            float f7 = (float)d1 * 10.0F;
    263
    264            if (f7 < -6.0F)
    265            {
    266                f7 = -6.0F;
    267            }
    268
    269            if (f7 > 32.0F)
    270            {
    271                f7 = 32.0F;
    272            }
    273
    274            float f8 = (float)(d0 * d3 + d2 * d4) * 100.0F;
    275            float f9 = (float)(d0 * d4 - d2 * d3) * 100.0F;
    276
    277            if (f8 < 0.0F)
    278            {
    279                f8 = 0.0F;
    280            }
    281
    282            float f10 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
    283            f7 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * f10;
    284
    285            if (par1EntityPlayer.isSneaking())
    286            {
    287                f7 += 25.0F;
    288            }
    289
    290            GL11.glRotatef(6.0F + f8 / 2.0F + f7, 1.0F, 0.0F, 0.0F);
    291            GL11.glRotatef(f9 / 2.0F, 0.0F, 0.0F, 1.0F);
    292            GL11.glRotatef(-f9 / 2.0F, 0.0F, 1.0F, 0.0F);
    293            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
    294            this.modelBipedMain.renderCloak(0.0625F);
    295            GL11.glPopMatrix();
    296        }
    297
    298        ItemStack itemstack1 = par1EntityPlayer.inventory.getCurrentItem();
    299
    300        if (itemstack1 != null)
    301        {
    302            GL11.glPushMatrix();
    303            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
    304            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
    305
    306            if (par1EntityPlayer.fishEntity != null)
    307            {
    308                itemstack1 = new ItemStack(Item.stick);
    309            }
    310
    311            EnumAction enumaction = null;
    312
    313            if (par1EntityPlayer.getItemInUseCount() > 0)
    314            {
    315                enumaction = itemstack1.getItemUseAction();
    316            }
    317
    318            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
    319            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
    320
    321            if (itemstack1.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())))
    322            {
    323                f3 = 0.5F;
    324                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
    325                f3 *= 0.75F;
    326                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
    327                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    328                GL11.glScalef(-f3, -f3, f3);
    329            }
    330            else if (itemstack1.itemID == Item.bow.itemID)
    331            {
    332                f3 = 0.625F;
    333                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
    334                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
    335                GL11.glScalef(f3, -f3, f3);
    336                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
    337                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    338            }
    339            else if (Item.itemsList[itemstack1.itemID].isFull3D())
    340            {
    341                f3 = 0.625F;
    342
    343                if (Item.itemsList[itemstack1.itemID].shouldRotateAroundWhenRendering())
    344                {
    345                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
    346                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
    347                }
    348
    349                if (par1EntityPlayer.getItemInUseCount() > 0 && enumaction == EnumAction.block)
    350                {
    351                    GL11.glTranslatef(0.05F, 0.0F, -0.1F);
    352                    GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
    353                    GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
    354                    GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
    355                }
    356
    357                GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
    358                GL11.glScalef(f3, -f3, f3);
    359                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
    360                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    361            }
    362            else
    363            {
    364                f3 = 0.375F;
    365                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
    366                GL11.glScalef(f3, f3, f3);
    367                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
    368                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
    369                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
    370            }
    371
    372            float f11;
    373            int j;
    374            float f12;
    375
    376            if (itemstack1.getItem().requiresMultipleRenderPasses())
    377            {
    378                for (j = 0; j < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++j)
    379                {
    380                    int k = itemstack1.getItem().getColorFromItemStack(itemstack1, j);
    381                    f12 = (float)(k >> 16 & 255) / 255.0F;
    382                    f11 = (float)(k >> 8 & 255) / 255.0F;
    383                    f6 = (float)(k & 255) / 255.0F;
    384                    GL11.glColor4f(f12, f11, f6, 1.0F);
    385                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, j);
    386                }
    387            }
    388            else
    389            {
    390                j = itemstack1.getItem().getColorFromItemStack(itemstack1, 0);
    391                f4 = (float)(j >> 16 & 255) / 255.0F;
    392                f12 = (float)(j >> 8 & 255) / 255.0F;
    393                f11 = (float)(j & 255) / 255.0F;
    394                GL11.glColor4f(f4, f12, f11, 1.0F);
    395                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, 0);
    396            }
    397
    398            GL11.glPopMatrix();
    399        }
    400    }
    401
    402    protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
    403    {
    404        float f1 = 0.9375F;
    405        GL11.glScalef(f1, f1, f1);
    406    }
    407
    408    protected void func_96450_a(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10)
    409    {
    410        if (par10 < 100.0D)
    411        {
    412            Scoreboard scoreboard = par1EntityPlayer.func_96123_co();
    413            ScoreObjective scoreobjective = scoreboard.func_96539_a(2);
    414
    415            if (scoreobjective != null)
    416            {
    417                Score score = scoreboard.func_96529_a(par1EntityPlayer.getEntityName(), scoreobjective);
    418
    419                if (par1EntityPlayer.isPlayerSleeping())
    420                {
    421                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4 - 1.5D, par6, 64);
    422                }
    423                else
    424                {
    425                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4, par6, 64);
    426                }
    427
    428                par4 += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * par9);
    429            }
    430        }
    431
    432        super.func_96449_a(par1EntityPlayer, par2, par4, par6, par8Str, par9, par10);
    433    }
    434
    435    public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
    436    {
    437        float f = 1.0F;
    438        GL11.glColor3f(f, f, f);
    439        this.modelBipedMain.onGround = 0.0F;
    440        this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
    441        this.modelBipedMain.bipedRightArm.render(0.0625F);
    442    }
    443
    444    /**
    445     * Renders player with sleeping offset if sleeping
    446     */
    447    protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
    448    {
    449        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
    450        {
    451            super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
    452        }
    453        else
    454        {
    455            super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
    456        }
    457    }
    458
    459    /**
    460     * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
    461     */
    462    protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
    463    {
    464        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
    465        {
    466            GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
    467            GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
    468            GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
    469        }
    470        else
    471        {
    472            super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
    473        }
    474    }
    475
    476    protected void func_96449_a(EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10)
    477    {
    478        this.func_96450_a((EntityPlayer)par1EntityLiving, par2, par4, par6, par8Str, par9, par10);
    479    }
    480
    481    /**
    482     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    483     * entityLiving, partialTickTime
    484     */
    485    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    486    {
    487        this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
    488    }
    489
    490    protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
    491    {
    492        this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
    493    }
    494
    495    /**
    496     * Queries whether should render the specified pass or not.
    497     */
    498    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    499    {
    500        return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
    501    }
    502
    503    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    504    {
    505        this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
    506    }
    507
    508    protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
    509    {
    510        this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
    511    }
    512
    513    /**
    514     * Sets a simple glTranslate on a LivingEntity.
    515     */
    516    protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
    517    {
    518        this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
    519    }
    520
    521    protected void func_98190_a(EntityLiving par1EntityLiving)
    522    {
    523        this.func_98191_a((EntityPlayer)par1EntityLiving);
    524    }
    525
    526    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    527    {
    528        this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
    529    }
    530
    531    /**
    532     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    533     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    534     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    535     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    536     */
    537    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    538    {
    539        this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
    540    }
    541}