    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.client.renderer.texture.IconRegister;
    008import net.minecraft.creativetab.CreativeTabs;
    009import net.minecraft.entity.EntityLiving;
    010import net.minecraft.entity.item.EntityFallingSand;
    011import net.minecraft.entity.player.EntityPlayer;
    012import net.minecraft.item.ItemStack;
    013import net.minecraft.util.Icon;
    014import net.minecraft.util.MathHelper;
    015import net.minecraft.world.IBlockAccess;
    016import net.minecraft.world.World;
    017
    018public class BlockAnvil extends BlockSand
    019{
    020    /** List of types/statues the Anvil can be in. */
    021    public static final String[] statuses = new String[] {"intact", "slightlyDamaged", "veryDamaged"};
    022    private static final String[] field_94431_cO = new String[] {"anvil_top", "anvil_top_damaged_1", "anvil_top_damaged_2"};
    023    public int field_82521_b = 0;
    024    @SideOnly(Side.CLIENT)
    025    private Icon[] field_94432_cP;
    026
    027    protected BlockAnvil(int par1)
    028    {
    029        super(par1, Material.anvil);
    030        this.setLightOpacity(0);
    031        this.setCreativeTab(CreativeTabs.tabDecorations);
    032    }
    033
    034    /**
    035     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    036     */
    037    public boolean renderAsNormalBlock()
    038    {
    039        return false;
    040    }
    041
    042    /**
    043     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    044     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    045     */
    046    public boolean isOpaqueCube()
    047    {
    048        return false;
    049    }
    050
    051    @SideOnly(Side.CLIENT)
    052
    053    /**
    054     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    055     */
    056    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
    057    {
    058        if (this.field_82521_b == 3 && par1 == 1)
    059        {
    060            int k = (par2 >> 2) % this.field_94432_cP.length;
    061            return this.field_94432_cP[k];
    062        }
    063        else
    064        {
    065            return this.field_94336_cN;
    066        }
    067    }
    068
    069    @SideOnly(Side.CLIENT)
    070    public void func_94332_a(IconRegister par1IconRegister)
    071    {
    072        this.field_94336_cN = par1IconRegister.func_94245_a("anvil_base");
    073        this.field_94432_cP = new Icon[field_94431_cO.length];
    074
    075        for (int i = 0; i < this.field_94432_cP.length; ++i)
    076        {
    077            this.field_94432_cP[i] = par1IconRegister.func_94245_a(field_94431_cO[i]);
    078        }
    079    }
    080
    081    /**
    082     * Called when the block is placed in the world.
    083     */
    084    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    085    {
    086        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
    087        int i1 = par1World.getBlockMetadata(par2, par3, par4) >> 2;
    088        ++l;
    089        l %= 4;
    090
    091        if (l == 0)
    092        {
    093            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2 | i1 << 2, 2);
    094        }
    095
    096        if (l == 1)
    097        {
    098            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3 | i1 << 2, 2);
    099        }
    100
    101        if (l == 2)
    102        {
    103            par1World.setBlockMetadataWithNotify(par2, par3, par4, 0 | i1 << 2, 2);
    104        }
    105
    106        if (l == 3)
    107        {
    108            par1World.setBlockMetadataWithNotify(par2, par3, par4, 1 | i1 << 2, 2);
    109        }
    110    }
    111
    112    /**
    113     * Called upon block activation (right click on the block.)
    114     */
    115    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    116    {
    117        if (par1World.isRemote)
    118        {
    119            return true;
    120        }
    121        else
    122        {
    123            par5EntityPlayer.displayGUIAnvil(par2, par3, par4);
    124            return true;
    125        }
    126    }
    127
    128    /**
    129     * The type of render function that is called for this block
    130     */
    131    public int getRenderType()
    132    {
    133        return 35;
    134    }
    135
    136    /**
    137     * Determines the damage on the item the block drops. Used in cloth and wood.
    138     */
    139    public int damageDropped(int par1)
    140    {
    141        return par1 >> 2;
    142    }
    143
    144    /**
    145     * Updates the blocks bounds based on its current state. Args: world, x, y, z
    146     */
    147    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    148    {
    149        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 3;
    150
    151        if (l != 3 && l != 1)
    152        {
    153            this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F);
    154        }
    155        else
    156        {
    157            this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F);
    158        }
    159    }
    160
    161    @SideOnly(Side.CLIENT)
    162
    163    /**
    164     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    165     */
    166    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    167    {
    168        par3List.add(new ItemStack(par1, 1, 0));
    169        par3List.add(new ItemStack(par1, 1, 1));
    170        par3List.add(new ItemStack(par1, 1, 2));
    171    }
    172
    173    /**
    174     * Called when the falling block entity for this block is created
    175     */
    176    protected void onStartFalling(EntityFallingSand par1EntityFallingSand)
    177    {
    178        par1EntityFallingSand.setIsAnvil(true);
    179    }
    180
    181    /**
    182     * Called when the falling block entity for this block hits the ground and turns back into a block
    183     */
    184    public void onFinishFalling(World par1World, int par2, int par3, int par4, int par5)
    185    {
    186        par1World.playAuxSFX(1022, par2, par3, par4, 0);
    187    }
    188
    189    @SideOnly(Side.CLIENT)
    190
    191    /**
    192     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    193     * coordinates.  Args: blockAccess, x, y, z, side
    194     */
    195    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    196    {
    197        return true;
    198    }
    199}