    001package net.minecraft.client.gui;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.gui.achievement.GuiAchievements;
    006import net.minecraft.client.gui.achievement.GuiStats;
    007import net.minecraft.client.multiplayer.WorldClient;
    008import net.minecraft.stats.StatList;
    009import net.minecraft.util.StatCollector;
    010
    011@SideOnly(Side.CLIENT)
    012public class GuiIngameMenu extends GuiScreen
    013{
    014    /** Also counts the number of updates, not certain as to why yet. */
    015    private int updateCounter2 = 0;
    016
    017    /** Counts the number of screen updates. */
    018    private int updateCounter = 0;
    019
    020    /**
    021     * Adds the buttons (and other controls) to the screen in question.
    022     */
    023    public void initGui()
    024    {
    025        this.updateCounter2 = 0;
    026        this.buttonList.clear();
    027        byte b0 = -16;
    028        this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + b0, StatCollector.translateToLocal("menu.returnToMenu")));
    029
    030        if (!this.mc.isIntegratedServerRunning())
    031        {
    032            ((GuiButton)this.buttonList.get(0)).displayString = StatCollector.translateToLocal("menu.disconnect");
    033        }
    034
    035        this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + b0, StatCollector.translateToLocal("menu.returnToGame")));
    036        this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + b0, 98, 20, StatCollector.translateToLocal("menu.options")));
    037        GuiButton guibutton;
    038        this.buttonList.add(guibutton = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + b0, 98, 20, StatCollector.translateToLocal("menu.shareToLan")));
    039        this.buttonList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + b0, 98, 20, StatCollector.translateToLocal("gui.achievements")));
    040        this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + b0, 98, 20, StatCollector.translateToLocal("gui.stats")));
    041        guibutton.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
    042    }
    043
    044    /**
    045     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    046     */
    047    protected void actionPerformed(GuiButton par1GuiButton)
    048    {
    049        switch (par1GuiButton.id)
    050        {
    051            case 0:
    052                this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
    053                break;
    054            case 1:
    055                par1GuiButton.enabled = false;
    056                this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
    057                this.mc.theWorld.sendQuittingDisconnectingPacket();
    058                this.mc.loadWorld((WorldClient)null);
    059                this.mc.displayGuiScreen(new GuiMainMenu());
    060            case 2:
    061            case 3:
    062            default:
    063                break;
    064            case 4:
    065                this.mc.displayGuiScreen((GuiScreen)null);
    066                this.mc.setIngameFocus();
    067                this.mc.sndManager.resumeAllSounds();
    068                break;
    069            case 5:
    070                this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter));
    071                break;
    072            case 6:
    073                this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
    074                break;
    075            case 7:
    076                this.mc.displayGuiScreen(new GuiShareToLan(this));
    077        }
    078    }
    079
    080    /**
    081     * Called from the main game loop to update the screen.
    082     */
    083    public void updateScreen()
    084    {
    085        super.updateScreen();
    086        ++this.updateCounter;
    087    }
    088
    089    /**
    090     * Draws the screen and all the components in it.
    091     */
    092    public void drawScreen(int par1, int par2, float par3)
    093    {
    094        this.drawDefaultBackground();
    095        this.drawCenteredString(this.fontRenderer, "Game menu", this.width / 2, 40, 16777215);
    096        super.drawScreen(par1, par2, par3);
    097    }
    098}