    001package net.minecraft.client.gui;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.util.StringTranslate;
    006
    007@SideOnly(Side.CLIENT)
    008public class GuiMemoryErrorScreen extends GuiScreen
    009{
    010    /**
    011     * Adds the buttons (and other controls) to the screen in question.
    012     */
    013    public void initGui()
    014    {
    015        StringTranslate stringtranslate = StringTranslate.getInstance();
    016        this.buttonList.clear();
    017        this.buttonList.add(new GuiSmallButton(0, this.width / 2 - 155, this.height / 4 + 120 + 12, stringtranslate.translateKey("gui.toMenu")));
    018        this.buttonList.add(new GuiSmallButton(1, this.width / 2 - 155 + 160, this.height / 4 + 120 + 12, stringtranslate.translateKey("menu.quit")));
    019    }
    020
    021    /**
    022     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    023     */
    024    protected void actionPerformed(GuiButton par1GuiButton)
    025    {
    026        if (par1GuiButton.id == 0)
    027        {
    028            this.mc.displayGuiScreen(new GuiMainMenu());
    029        }
    030        else if (par1GuiButton.id == 1)
    031        {
    032            this.mc.shutdown();
    033        }
    034    }
    035
    036    /**
    037     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
    038     */
    039    protected void keyTyped(char par1, int par2) {}
    040
    041    /**
    042     * Draws the screen and all the components in it.
    043     */
    044    public void drawScreen(int par1, int par2, float par3)
    045    {
    046        this.drawDefaultBackground();
    047        this.drawCenteredString(this.fontRenderer, "Out of memory!", this.width / 2, this.height / 4 - 60 + 20, 16777215);
    048        this.drawString(this.fontRenderer, "Minecraft has run out of memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 0, 10526880);
    049        this.drawString(this.fontRenderer, "This could be caused by a bug in the game or by the", this.width / 2 - 140, this.height / 4 - 60 + 60 + 18, 10526880);
    050        this.drawString(this.fontRenderer, "Java Virtual Machine not being allocated enough", this.width / 2 - 140, this.height / 4 - 60 + 60 + 27, 10526880);
    051        this.drawString(this.fontRenderer, "memory. If you are playing in a web browser, try", this.width / 2 - 140, this.height / 4 - 60 + 60 + 36, 10526880);
    052        this.drawString(this.fontRenderer, "downloading the game and playing it offline.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 45, 10526880);
    053        this.drawString(this.fontRenderer, "To prevent level corruption, the current game has quit.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 63, 10526880);
    054        this.drawString(this.fontRenderer, "We\'ve tried to free up enough memory to let you go back to", this.width / 2 - 140, this.height / 4 - 60 + 60 + 81, 10526880);
    055        this.drawString(this.fontRenderer, "the main menu and back to playing, but this may not have worked.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 90, 10526880);
    056        this.drawString(this.fontRenderer, "Please restart the game if you see this message again.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 99, 10526880);
    057        super.drawScreen(par1, par2, par3);
    058    }
    059}