    001package net.minecraft.util;
    002
    003public class Direction
    004{
    005    public static final int[] offsetX = new int[] {0, -1, 0, 1};
    006    public static final int[] offsetZ = new int[] {1, 0, -1, 0};
    007    public static final String[] directions = new String[] {"SOUTH", "WEST", "NORTH", "EAST"};
    008    public static final int[] headInvisibleFace = new int[] {3, 4, 2, 5};
    009    public static final int[] vineGrowth = new int[] { -1, -1, 2, 0, 1, 3};
    010    public static final int[] footInvisibleFaceRemap = new int[] {2, 3, 0, 1};
    011    public static final int[] enderEyeMetaToDirection = new int[] {1, 2, 3, 0};
    012    public static final int[] field_71578_g = new int[] {3, 0, 1, 2};
    013    public static final int[][] bedDirection = new int[][] {{1, 0, 3, 2, 5, 4}, {1, 0, 5, 4, 2, 3}, {1, 0, 2, 3, 4, 5}, {1, 0, 4, 5, 3, 2}};
    014
    015    /**
    016     * Returns the movement direction from a velocity vector.
    017     */
    018    public static int getMovementDirection(double par0, double par2)
    019    {
    020        return MathHelper.abs((float)par0) > MathHelper.abs((float)par2) ? (par0 > 0.0D ? 1 : 3) : (par2 > 0.0D ? 2 : 0);
    021    }
    022}