    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBlaze;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.entity.monster.EntityBlaze;
    009
    010@SideOnly(Side.CLIENT)
    011public class RenderBlaze extends RenderLiving
    012{
    013    private int field_77068_a;
    014
    015    public RenderBlaze()
    016    {
    017        super(new ModelBlaze(), 0.5F);
    018        this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a();
    019    }
    020
    021    public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9)
    022    {
    023        int i = ((ModelBlaze)this.mainModel).func_78104_a();
    024
    025        if (i != this.field_77068_a)
    026        {
    027            this.field_77068_a = i;
    028            this.mainModel = new ModelBlaze();
    029        }
    030
    031        super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9);
    032    }
    033
    034    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    035    {
    036        this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9);
    037    }
    038
    039    /**
    040     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    041     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    042     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    043     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    044     */
    045    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    046    {
    047        this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9);
    048    }
    049}