    001package net.minecraft.client.model;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.entity.Entity;
    006import net.minecraft.util.MathHelper;
    007
    008@SideOnly(Side.CLIENT)
    009public class ModelZombie extends ModelBiped
    010{
    011    public ModelZombie()
    012    {
    013        this(0.0F, false);
    014    }
    015
    016    protected ModelZombie(float par1, float par2, int par3, int par4)
    017    {
    018        super(par1, par2, par3, par4);
    019    }
    020
    021    public ModelZombie(float par1, boolean par2)
    022    {
    023        super(par1, 0.0F, 64, par2 ? 32 : 64);
    024    }
    025
    026    /**
    027     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    028     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    029     * "far" arms and legs can swing at most.
    030     */
    031    public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    032    {
    033        super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
    034        float f6 = MathHelper.sin(this.onGround * (float)Math.PI);
    035        float f7 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI);
    036        this.bipedRightArm.rotateAngleZ = 0.0F;
    037        this.bipedLeftArm.rotateAngleZ = 0.0F;
    038        this.bipedRightArm.rotateAngleY = -(0.1F - f6 * 0.6F);
    039        this.bipedLeftArm.rotateAngleY = 0.1F - f6 * 0.6F;
    040        this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
    041        this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
    042        this.bipedRightArm.rotateAngleX -= f6 * 1.2F - f7 * 0.4F;
    043        this.bipedLeftArm.rotateAngleX -= f6 * 1.2F - f7 * 0.4F;
    044        this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
    045        this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
    046        this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
    047        this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;
    048    }
    049}