    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBase;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.entity.passive.EntityPig;
    009
    010@SideOnly(Side.CLIENT)
    011public class RenderPig extends RenderLiving
    012{
    013    public RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
    014    {
    015        super(par1ModelBase, par3);
    016        this.setRenderPassModel(par2ModelBase);
    017    }
    018
    019    protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3)
    020    {
    021        if (par2 == 0 && par1EntityPig.getSaddled())
    022        {
    023            this.loadTexture("/mob/saddle.png");
    024            return 1;
    025        }
    026        else
    027        {
    028            return -1;
    029        }
    030    }
    031
    032    public void renderLivingPig(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9)
    033    {
    034        super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9);
    035    }
    036
    037    /**
    038     * Queries whether should render the specified pass or not.
    039     */
    040    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    041    {
    042        return this.renderSaddledPig((EntityPig)par1EntityLiving, par2, par3);
    043    }
    044
    045    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    046    {
    047        this.renderLivingPig((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9);
    048    }
    049
    050    /**
    051     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    052     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    053     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    054     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    055     */
    056    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    057    {
    058        this.renderLivingPig((EntityPig)par1Entity, par2, par4, par6, par8, par9);
    059    }
    060}