    001package net.minecraft.client.particle;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.renderer.Tessellator;
    006import net.minecraft.world.World;
    007
    008@SideOnly(Side.CLIENT)
    009public class EntityHeartFX extends EntityFX
    010{
    011    float particleScaleOverTime;
    012
    013    public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
    014    {
    015        this(par1World, par2, par4, par6, par8, par10, par12, 2.0F);
    016    }
    017
    018    public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
    019    {
    020        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    021        this.motionX *= 0.009999999776482582D;
    022        this.motionY *= 0.009999999776482582D;
    023        this.motionZ *= 0.009999999776482582D;
    024        this.motionY += 0.1D;
    025        this.particleScale *= 0.75F;
    026        this.particleScale *= par14;
    027        this.particleScaleOverTime = this.particleScale;
    028        this.particleMaxAge = 16;
    029        this.noClip = false;
    030        this.setParticleTextureIndex(80);
    031    }
    032
    033    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
    034    {
    035        float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
    036
    037        if (f6 < 0.0F)
    038        {
    039            f6 = 0.0F;
    040        }
    041
    042        if (f6 > 1.0F)
    043        {
    044            f6 = 1.0F;
    045        }
    046
    047        this.particleScale = this.particleScaleOverTime * f6;
    048        super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
    049    }
    050
    051    /**
    052     * Called to update the entity's position/logic.
    053     */
    054    public void onUpdate()
    055    {
    056        this.prevPosX = this.posX;
    057        this.prevPosY = this.posY;
    058        this.prevPosZ = this.posZ;
    059
    060        if (this.particleAge++ >= this.particleMaxAge)
    061        {
    062            this.setDead();
    063        }
    064
    065        this.moveEntity(this.motionX, this.motionY, this.motionZ);
    066
    067        if (this.posY == this.prevPosY)
    068        {
    069            this.motionX *= 1.1D;
    070            this.motionZ *= 1.1D;
    071        }
    072
    073        this.motionX *= 0.8600000143051147D;
    074        this.motionY *= 0.8600000143051147D;
    075        this.motionZ *= 0.8600000143051147D;
    076
    077        if (this.onGround)
    078        {
    079            this.motionX *= 0.699999988079071D;
    080            this.motionZ *= 0.699999988079071D;
    081        }
    082    }
    083}