    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.util.MathHelper;
    007import net.minecraft.world.World;
    008
    009public class ComponentVillageField2 extends ComponentVillage
    010{
    011    private int averageGroundLevel = -1;
    012    private int field_82675_b;
    013    private int field_82676_c;
    014
    015    public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    016    {
    017        super(par1ComponentVillageStartPiece, par2);
    018        this.coordBaseMode = par5;
    019        this.boundingBox = par4StructureBoundingBox;
    020        this.field_82675_b = this.pickRandomCrop(par3Random);
    021        this.field_82676_c = this.pickRandomCrop(par3Random);
    022    }
    023
    024    /**
    025     * Returns a crop type to be planted on this field.
    026     */
    027    private int pickRandomCrop(Random par1Random)
    028    {
    029        switch (par1Random.nextInt(5))
    030        {
    031            case 0:
    032                return Block.carrot.blockID;
    033            case 1:
    034                return Block.potato.blockID;
    035            default:
    036                return Block.crops.blockID;
    037        }
    038    }
    039
    040    public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    041    {
    042        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
    043        return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null;
    044    }
    045
    046    /**
    047     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    048     * the end, it adds Fences...
    049     */
    050    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    051    {
    052        if (this.averageGroundLevel < 0)
    053        {
    054            this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    055
    056            if (this.averageGroundLevel < 0)
    057            {
    058                return true;
    059            }
    060
    061            this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
    062        }
    063
    064        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
    065        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    066        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    067        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    068        this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    069        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
    070        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    071        this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
    072        int i;
    073
    074        for (i = 1; i <= 7; ++i)
    075        {
    076            this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, i, par3StructureBoundingBox);
    077            this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, i, par3StructureBoundingBox);
    078            this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, i, par3StructureBoundingBox);
    079            this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, i, par3StructureBoundingBox);
    080        }
    081
    082        for (i = 0; i < 9; ++i)
    083        {
    084            for (int j = 0; j < 7; ++j)
    085            {
    086                this.clearCurrentPositionBlocksUpwards(par1World, j, 4, i, par3StructureBoundingBox);
    087                this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, j, -1, i, par3StructureBoundingBox);
    088            }
    089        }
    090
    091        return true;
    092    }
    093}