net.minecraft.world.chunk

## Class EmptyChunk

- java.lang.Object
- - net.minecraft.world.chunk.Chunk
  - - net.minecraft.world.chunk.EmptyChunk

-     public class EmptyChunk
      extends Chunk

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.world.chunk.Chunk

      `chunkTileEntityMap, entityLists, field_82912_p, hasEntities, heightMap, isChunkLoaded, isLit, isModified, isTerrainPopulated, lastSaveTime, precipitationHeightMap, sendUpdates, updateSkylightColumns, worldObj, xPosition, zPosition`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EmptyChunk(World par1World, int par2, int par3)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addEntity(Entity par1Entity)` Adds an entity to the chunk.
    `void` | `addTileEntity(TileEntity par1TileEntity)` Adds a TileEntity to a chunk
    `boolean` | `canBlockSeeTheSky(int par1, int par2, int par3)` Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
    `void` | `generateHeightMap()`
    `void` | `generateSkylightMap()` Generates the initial skylight map for the chunk upon generation or load.
    `boolean` | `getAreLevelsEmpty(int par1, int par2)` Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
    `int` | `getBlockID(int par1, int par2, int par3)` Return the ID of a block in the chunk.
    `int` | `getBlockLightOpacity(int par1, int par2, int par3)`
    `int` | `getBlockLightValue(int par1, int par2, int par3, int par4)` Gets the amount of light on a block taking into account sunlight
    `int` | `getBlockMetadata(int par1, int par2, int par3)` Return the metadata corresponding to the given coordinates inside a chunk.
    `TileEntity` | `getChunkBlockTileEntity(int par1, int par2, int par3)` Gets the TileEntity for a given block in this chunk
    `void` | `getEntitiesOfTypeWithinAAAB(Class par1Class, AxisAlignedBB par2AxisAlignedBB, List par3List, IEntitySelector par4IEntitySelector)` Gets all entities that can be assigned to the specified class.
    `void` | `getEntitiesWithinAABBForEntity(Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, List par3List, IEntitySelector par4IEntitySelector)` Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill
    `int` | `getHeightValue(int par1, int par2)` Returns the value in the height map at this x, z coordinate in the chunk
    `Random` | `getRandomWithSeed(long par1)`
    `int` | `getSavedLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4)` Gets the amount of light saved in this block (doesn't adjust for daylight)
    `boolean` | `isAtLocation(int par1, int par2)` Checks whether the chunk is at the X/Z location specified
    `boolean` | `isEmpty()`
    `boolean` | `needsSaving(boolean par1)` Returns true if this Chunk needs to be saved
    `void` | `onChunkLoad()` Called when this Chunk is loaded by the ChunkProvider
    `void` | `onChunkUnload()` Called when this Chunk is unloaded by the ChunkProvider
    `void` | `removeChunkBlockTileEntity(int par1, int par2, int par3)` Removes the TileEntity for a given block in this chunk
    `void` | `removeEntity(Entity par1Entity)` removes entity using its y chunk coordinate as its index
    `void` | `removeEntityAtIndex(Entity par1Entity, int par2)` Removes entity at the specified index from the entity array.
    `boolean` | `setBlockIDWithMetadata(int par1, int par2, int par3, int par4, int par5)` Sets a blockID of a position within a chunk with metadata.
    `boolean` | `setBlockMetadata(int par1, int par2, int par3, int par4)` Set the metadata of a block in the chunk
    `void` | `setChunkBlockTileEntity(int par1, int par2, int par3, TileEntity par4TileEntity)` Sets the TileEntity for a given block in this chunk
    `void` | `setChunkModified()` Sets the isModified flag for this Chunk
    `void` | `setLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4, int par5)` Sets the light value at the coordinate.

    - ### Methods inherited from class net.minecraft.world.chunk.Chunk

      `cleanChunkBlockTileEntity, enqueueRelightChecks, fillChunk, getBiomeArray, getBiomeGenForWorldCoords, getBlockStorageArray, getChunkCoordIntPair, getPrecipitationHeight, getTopFilledSegment, populateChunk, resetRelightChecks, setBiomeArray, setStorageArrays, updateSkylight`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### EmptyChunk

          public EmptyChunk(World par1World,
                    int par2,
                    int par3)

  - ### Method Detail

    - #### isAtLocation

          public boolean isAtLocation(int par1,
                             int par2)

      Checks whether the chunk is at the X/Z location specified
      Overrides:
        `isAtLocation` in class `Chunk`

    - #### getHeightValue

          public int getHeightValue(int par1,
                           int par2)

      Returns the value in the height map at this x, z coordinate in the chunk
      Overrides:
        `getHeightValue` in class `Chunk`

    - #### generateSkylightMap

          public void generateSkylightMap()

      Generates the initial skylight map for the chunk upon generation or load.
      Overrides:
        `generateSkylightMap` in class `Chunk`

    - #### generateHeightMap

          public void generateHeightMap()

      Overrides:
        `generateHeightMap` in class `Chunk`

    - #### getBlockID

          public int getBlockID(int par1,
                       int par2,
                       int par3)

      Return the ID of a block in the chunk.
      Overrides:
        `getBlockID` in class `Chunk`

    - #### getBlockLightOpacity

          public int getBlockLightOpacity(int par1,
                                 int par2,
                                 int par3)

      Overrides:
        `getBlockLightOpacity` in class `Chunk`

    - #### setBlockIDWithMetadata

          public boolean setBlockIDWithMetadata(int par1,
                                       int par2,
                                       int par3,
                                       int par4,
                                       int par5)

      Sets a blockID of a position within a chunk with metadata. Args: x, y, z, blockID, metadata
      Overrides:
        `setBlockIDWithMetadata` in class `Chunk`

    - #### getBlockMetadata

          public int getBlockMetadata(int par1,
                             int par2,
                             int par3)

      Return the metadata corresponding to the given coordinates inside a chunk.
      Overrides:
        `getBlockMetadata` in class `Chunk`

    - #### setBlockMetadata

          public boolean setBlockMetadata(int par1,
                                 int par2,
                                 int par3,
                                 int par4)

      Set the metadata of a block in the chunk
      Overrides:
        `setBlockMetadata` in class `Chunk`

    - #### getSavedLightValue

          public int getSavedLightValue(EnumSkyBlock par1EnumSkyBlock,
                               int par2,
                               int par3,
                               int par4)

      Gets the amount of light saved in this block (doesn't adjust for daylight)
      Overrides:
        `getSavedLightValue` in class `Chunk`

    - #### setLightValue

          public void setLightValue(EnumSkyBlock par1EnumSkyBlock,
                           int par2,
                           int par3,
                           int par4,
                           int par5)

      Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue
      Overrides:
        `setLightValue` in class `Chunk`

    - #### getBlockLightValue

          public int getBlockLightValue(int par1,
                               int par2,
                               int par3,
                               int par4)

      Gets the amount of light on a block taking into account sunlight
      Overrides:
        `getBlockLightValue` in class `Chunk`

    - #### addEntity

          public void addEntity(Entity par1Entity)

      Adds an entity to the chunk. Args: entity
      Overrides:
        `addEntity` in class `Chunk`

    - #### removeEntity

          public void removeEntity(Entity par1Entity)

      removes entity using its y chunk coordinate as its index
      Overrides:
        `removeEntity` in class `Chunk`

    - #### removeEntityAtIndex

          public void removeEntityAtIndex(Entity par1Entity,
                                 int par2)

      Removes entity at the specified index from the entity array.
      Overrides:
        `removeEntityAtIndex` in class `Chunk`

    - #### canBlockSeeTheSky

          public boolean canBlockSeeTheSky(int par1,
                                  int par2,
                                  int par3)

      Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
      Overrides:
        `canBlockSeeTheSky` in class `Chunk`

    - #### getChunkBlockTileEntity

          public TileEntity getChunkBlockTileEntity(int par1,
                                           int par2,
                                           int par3)

      Gets the TileEntity for a given block in this chunk
      Overrides:
        `getChunkBlockTileEntity` in class `Chunk`

    - #### addTileEntity

          public void addTileEntity(TileEntity par1TileEntity)

      Adds a TileEntity to a chunk
      Overrides:
        `addTileEntity` in class `Chunk`

    - #### setChunkBlockTileEntity

          public void setChunkBlockTileEntity(int par1,
                                     int par2,
                                     int par3,
                                     TileEntity par4TileEntity)

      Sets the TileEntity for a given block in this chunk
      Overrides:
        `setChunkBlockTileEntity` in class `Chunk`

    - #### removeChunkBlockTileEntity

          public void removeChunkBlockTileEntity(int par1,
                                        int par2,
                                        int par3)

      Removes the TileEntity for a given block in this chunk
      Overrides:
        `removeChunkBlockTileEntity` in class `Chunk`

    - #### onChunkLoad

          public void onChunkLoad()

      Called when this Chunk is loaded by the ChunkProvider
      Overrides:
        `onChunkLoad` in class `Chunk`

    - #### onChunkUnload

          public void onChunkUnload()

      Called when this Chunk is unloaded by the ChunkProvider
      Overrides:
        `onChunkUnload` in class `Chunk`

    - #### setChunkModified

          public void setChunkModified()

      Sets the isModified flag for this Chunk
      Overrides:
        `setChunkModified` in class `Chunk`

    - #### getEntitiesWithinAABBForEntity

          public void getEntitiesWithinAABBForEntity(Entity par1Entity,
                                            AxisAlignedBB par2AxisAlignedBB,
                                            List par3List,
                                            IEntitySelector par4IEntitySelector)

      Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill
      Overrides:
        `getEntitiesWithinAABBForEntity` in class `Chunk`

    - #### getEntitiesOfTypeWithinAAAB

          public void getEntitiesOfTypeWithinAAAB(Class par1Class,
                                         AxisAlignedBB par2AxisAlignedBB,
                                         List par3List,
                                         IEntitySelector par4IEntitySelector)

      Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill
      Overrides:
        `getEntitiesOfTypeWithinAAAB` in class `Chunk`

    - #### needsSaving

          public boolean needsSaving(boolean par1)

      Returns true if this Chunk needs to be saved
      Overrides:
        `needsSaving` in class `Chunk`

    - #### getRandomWithSeed

          public Random getRandomWithSeed(long par1)

      Overrides:
        `getRandomWithSeed` in class `Chunk`

    - #### isEmpty

          public boolean isEmpty()

      Overrides:
        `isEmpty` in class `Chunk`

    - #### getAreLevelsEmpty

          public boolean getAreLevelsEmpty(int par1,
                                  int par2)

      Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
      Overrides:
        `getAreLevelsEmpty` in class `Chunk`