net.minecraft.inventory

## Class InventoryCrafting

- java.lang.Object
- - net.minecraft.inventory.InventoryCrafting

- All Implemented Interfaces:
    IInventory

      public class InventoryCrafting
      extends Object
      implements IInventory

- - ### Constructor Summary

    Constructors
    Constructor and Description
    `InventoryCrafting(Container par1Container, int par2, int par3)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `closeChest()`
    `ItemStack` | `decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
    `boolean` | `func_94041_b(int par1, ItemStack par2ItemStack)`
    `boolean` | `func_94042_c()`
    `int` | `getInventoryStackLimit()` Returns the maximum stack size for a inventory slot.
    `String` | `getInvName()` Returns the name of the inventory.
    `int` | `getSizeInventory()` Returns the number of slots in the inventory.
    `ItemStack` | `getStackInRowAndColumn(int par1, int par2)` Returns the itemstack in the slot specified (Top left is 0, 0).
    `ItemStack` | `getStackInSlot(int par1)` Returns the stack in slot i
    `ItemStack` | `getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
    `boolean` | `isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `void` | `onInventoryChanged()` Called when an the contents of an Inventory change, usually
    `void` | `openChest()`
    `void` | `setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### InventoryCrafting

          public InventoryCrafting(Container par1Container,
                           int par2,
                           int par3)

  - ### Method Detail

    - #### getSizeInventory

          public int getSizeInventory()

      Returns the number of slots in the inventory.
      Specified by:
        `getSizeInventory` in interface `IInventory`

    - #### getStackInSlot

          public ItemStack getStackInSlot(int par1)

      Returns the stack in slot i
      Specified by:
        `getStackInSlot` in interface `IInventory`

    - #### getStackInRowAndColumn

          public ItemStack getStackInRowAndColumn(int par1,
                                         int par2)

      Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column

    - #### getInvName

          public String getInvName()

      Returns the name of the inventory.
      Specified by:
        `getInvName` in interface `IInventory`

    - #### func_94042_c

          public boolean func_94042_c()

      Specified by:
        `func_94042_c` in interface `IInventory`

    - #### getStackInSlotOnClosing

          public ItemStack getStackInSlotOnClosing(int par1)

      When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
      Specified by:
        `getStackInSlotOnClosing` in interface `IInventory`

    - #### decrStackSize

          public ItemStack decrStackSize(int par1,
                                int par2)

      Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
      Specified by:
        `decrStackSize` in interface `IInventory`

    - #### setInventorySlotContents

          public void setInventorySlotContents(int par1,
                                      ItemStack par2ItemStack)

      Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
      Specified by:
        `setInventorySlotContents` in interface `IInventory`

    - #### getInventoryStackLimit

          public int getInventoryStackLimit()

      Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*
      Specified by:
        `getInventoryStackLimit` in interface `IInventory`

    - #### onInventoryChanged

          public void onInventoryChanged()

      Called when an the contents of an Inventory change, usually
      Specified by:
        `onInventoryChanged` in interface `IInventory`

    - #### isUseableByPlayer

          public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

      Do not make give this method the name canInteractWith because it clashes with Container
      Specified by:
        `isUseableByPlayer` in interface `IInventory`

    - #### openChest

          public void openChest()

      Specified by:
        `openChest` in interface `IInventory`

    - #### closeChest

          public void closeChest()

      Specified by:
        `closeChest` in interface `IInventory`

    - #### func_94041_b

          public boolean func_94041_b(int par1,
                             ItemStack par2ItemStack)

      Specified by:
        `func_94041_b` in interface `IInventory`