net.minecraft.entity.passive

## Class EntitySquid

- java.lang.Object
- - net.minecraft.entity.Entity
  - - net.minecraft.entity.EntityLiving
    - - net.minecraft.entity.EntityCreature
      - - net.minecraft.entity.passive.EntityWaterMob
        - - net.minecraft.entity.passive.EntitySquid

- All Implemented Interfaces:
    IAnimals

      public class EntitySquid
      extends EntityWaterMob

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `float` | `field_70859_f`
    `float` | `field_70860_g`
    `float` | `field_70861_d`
    `float` | `field_70862_e`
    `float` | `field_70867_h`
    `float` | `field_70868_i`
    `float` | `lastTentacleAngle` the last calculated angle of the tentacles in radians
    `float` | `tentacleAngle` angle of the tentacles in radians

    - ### Fields inherited from class net.minecraft.entity.EntityLiving

      `arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, experienceValue, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, landMovementFactor, limbSwing, limbYaw, livingSoundTime, maxHurtResistantTime, maxHurtTime, pickUpLootProability, prevCameraPitch, prevHealth, prevLimbYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt, tasks`

    - ### Fields inherited from class net.minecraft.entity.Entity

      `addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntitySquid(World par1World)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `getCanSpawnHere()` Checks if the entity's current position is a valid location to spawn this entity.
    `int` | `getMaxHealth()`
    `boolean` | `isInWater()` Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
    `void` | `moveEntityWithHeading(float par1, float par2)` Moves the entity based on the specified heading.
    `void` | `onLivingUpdate()` Called frequently so the entity can update its state every tick as required.

    - ### Methods inherited from class net.minecraft.entity.passive.EntityWaterMob

      `canBreatheUnderwater, getTalkInterval, onEntityUpdate`

    - ### Methods inherited from class net.minecraft.entity.EntityCreature

      `getBlockPathWeight, getEntityToAttack, getSpeedModifier, hasPath, setPathToEntity, setTarget`

    - ### Methods inherited from class net.minecraft.entity.EntityLiving

      `addPotionEffect, attackEntityAsMob, attackEntityFrom, canAttackClass, canBeCollidedWith, canBePushed, canBeSteered, canEntityBeSeen, clearActivePotions, curePotionEffects, detachHome, eatGrassBonus, faceEntity, func_82143_as, func_82159_b, func_94056_bM, func_94057_bL, func_94058_c, func_94059_bO, func_94060_bK, func_94061_f, func_94062_bN, func_96120_a, func_98052_bS, func_98053_h, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArmorItemForSlot, getArrowCountInEntity, getAttackTarget, getCreatureAttribute, getCurrentArmor, getCurrentItemOrArmor, getEntityName, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastActiveItems, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getRotationYawHead, getSwingProgress, getTexture, getTotalArmorValue, getVerticalFaceSpeed, handleHealthUpdate, hasHome, heal, initCreature, isBlocking, isChild, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, onDeath, onItemPickup, onUpdate, performHurtAnimation, playLivingSound, rayTrace, readEntityFromNBT, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setAttackTarget, setCurrentItemOrArmor, setEntityHealth, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, shouldRiderFaceForward, spawnExplosionParticle, swingItem, updateRidden, writeEntityToNBT`

    - ### Methods inherited from class net.minecraft.entity.Entity

      `addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82146_a, func_82148_at, func_82149_j, func_85029_a, func_85031_j, func_96090_ax, func_96091_a, func_96092_aw, func_98034_c, func_98035_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getHasActivePotion, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setHasActivePotion, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRiderPosition, writeToNBT`

    - ### Methods inherited from class java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### Field Detail

    - #### field_70861_d

          public float field_70861_d

    - #### field_70862_e

          public float field_70862_e

    - #### field_70859_f

          public float field_70859_f

    - #### field_70860_g

          public float field_70860_g

    - #### field_70867_h

          public float field_70867_h

    - #### field_70868_i

          public float field_70868_i

    - #### tentacleAngle

          public float tentacleAngle

      angle of the tentacles in radians

    - #### lastTentacleAngle

          public float lastTentacleAngle

      the last calculated angle of the tentacles in radians

  - ### Constructor Detail

    - #### EntitySquid

          public EntitySquid(World par1World)

  - ### Method Detail

    - #### getMaxHealth

          public int getMaxHealth()

      Specified by:
        `getMaxHealth` in class `EntityLiving`

    - #### isInWater

          public boolean isInWater()

      Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
      Overrides:
        `isInWater` in class `Entity`

    - #### onLivingUpdate

          public void onLivingUpdate()

      Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
      Overrides:
        `onLivingUpdate` in class `EntityLiving`

    - #### moveEntityWithHeading

          public void moveEntityWithHeading(float par1,
                                   float par2)

      Moves the entity based on the specified heading. Args: strafe, forward
      Overrides:
        `moveEntityWithHeading` in class `EntityLiving`

    - #### getCanSpawnHere

          public boolean getCanSpawnHere()

      Checks if the entity's current position is a valid location to spawn this entity.
      Overrides:
        `getCanSpawnHere` in class `EntityWaterMob`