net.minecraft.entity.passive

## Class EntityWolf

- java.lang.Object
- - net.minecraft.entity.Entity
  - - net.minecraft.entity.EntityLiving
    - - net.minecraft.entity.EntityCreature
      - - net.minecraft.entity.EntityAgeable
        - - net.minecraft.entity.passive.EntityAnimal
          - - net.minecraft.entity.passive.EntityTameable
            - - net.minecraft.entity.passive.EntityWolf

- All Implemented Interfaces:
    IAnimals

      public class EntityWolf
      extends EntityTameable

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.entity.passive.EntityAnimal

      `inLove`

    - ### Fields inherited from class net.minecraft.entity.EntityLiving

      `arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, experienceValue, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, landMovementFactor, limbSwing, limbYaw, livingSoundTime, maxHurtResistantTime, maxHurtTime, pickUpLootProability, prevCameraPitch, prevHealth, prevLimbYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt, tasks`

    - ### Fields inherited from class net.minecraft.entity.Entity

      `addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntityWolf(World par1World)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `attackEntityAsMob(Entity par1Entity)`
    `boolean` | `attackEntityFrom(DamageSource par1DamageSource, int par2)` Called when the entity is attacked.
    `boolean` | `canMateWith(EntityAnimal par1EntityAnimal)` Returns true if the mob is currently able to mate with the specified mob.
    `EntityAgeable` | `createChild(EntityAgeable par1EntityAgeable)`
    `void` | `func_70918_i(boolean par1)`
    `boolean` | `func_70922_bv()`
    `int` | `getCollarColor()` Return this wolf's collar color.
    `float` | `getEyeHeight()`
    `float` | `getInterestedAngle(float par1)`
    `int` | `getMaxHealth()`
    `int` | `getMaxSpawnedInChunk()` Will return how many at most can spawn in a chunk at once.
    `float` | `getShadingWhileShaking(float par1)`
    `float` | `getShakeAngle(float par1, float par2)`
    `float` | `getTailRotation()`
    `String` | `getTexture()`
    `int` | `getVerticalFaceSpeed()` The speed it takes to move the entityliving's rotationPitch through the faceEntity method.
    `boolean` | `getWolfShaking()`
    `void` | `handleHealthUpdate(byte par1)`
    `boolean` | `interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | `isAIEnabled()` Returns true if the newer Entity AI code should be run
    `boolean` | `isAngry()` Determines whether this wolf is angry or not.
    `boolean` | `isBreedingItem(ItemStack par1ItemStack)` Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
    `void` | `onLivingUpdate()` Called frequently so the entity can update its state every tick as required.
    `void` | `onUpdate()` Called to update the entity's position/logic.
    `void` | `readEntityFromNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to read subclass entity data from NBT.
    `void` | `setAngry(boolean par1)` Sets whether this wolf is angry or not.
    `void` | `setAttackTarget(EntityLiving par1EntityLiving)` Sets the active target the Task system uses for tracking
    `void` | `setCollarColor(int par1)` Set this wolf's collar color.
    `EntityWolf` | `spawnBabyAnimal(EntityAgeable par1EntityAgeable)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    `void` | `writeEntityToNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to write subclass entity data to NBT.

    - ### Methods inherited from class net.minecraft.entity.passive.EntityTameable

      `func_70907_r, getOwner, getOwnerName, isSitting, isTamed, setOwner, setSitting, setTamed`

    - ### Methods inherited from class net.minecraft.entity.passive.EntityAnimal

      `getBlockPathWeight, getCanSpawnHere, getTalkInterval, isInLove, resetInLove`

    - ### Methods inherited from class net.minecraft.entity.EntityAgeable

      `func_98054_a, getGrowingAge, isChild, setGrowingAge`

    - ### Methods inherited from class net.minecraft.entity.EntityCreature

      `getEntityToAttack, getSpeedModifier, hasPath, setPathToEntity, setTarget`

    - ### Methods inherited from class net.minecraft.entity.EntityLiving

      `addPotionEffect, canAttackClass, canBeCollidedWith, canBePushed, canBeSteered, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, detachHome, eatGrassBonus, faceEntity, func_82143_as, func_82159_b, func_94056_bM, func_94057_bL, func_94058_c, func_94059_bO, func_94060_bK, func_94061_f, func_94062_bN, func_96120_a, func_98052_bS, func_98053_h, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArmorItemForSlot, getArrowCountInEntity, getAttackTarget, getCreatureAttribute, getCurrentArmor, getCurrentItemOrArmor, getEntityName, getEntitySenses, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastActiveItems, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getRotationYawHead, getSwingProgress, getTotalArmorValue, hasHome, heal, initCreature, isBlocking, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, moveEntityWithHeading, onDeath, onEntityUpdate, onItemPickup, performHurtAnimation, playLivingSound, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setCurrentItemOrArmor, setEntityHealth, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, shouldRiderFaceForward, spawnExplosionParticle, swingItem, updateRidden`

    - ### Methods inherited from class net.minecraft.entity.Entity

      `addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82146_a, func_82148_at, func_82149_j, func_85029_a, func_85031_j, func_96090_ax, func_96091_a, func_96092_aw, func_98034_c, func_98035_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getHasActivePotion, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setHasActivePotion, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRiderPosition, writeToNBT`

    - ### Methods inherited from class java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### Constructor Detail

    - #### EntityWolf

          public EntityWolf(World par1World)

  - ### Method Detail

    - #### isAIEnabled

          public boolean isAIEnabled()

      Returns true if the newer Entity AI code should be run

    - #### setAttackTarget

          public void setAttackTarget(EntityLiving par1EntityLiving)

      Sets the active target the Task system uses for tracking
      Overrides:
        `setAttackTarget` in class `EntityLiving`

    - #### getMaxHealth

          public int getMaxHealth()

      Specified by:
        `getMaxHealth` in class `EntityLiving`

    - #### getTexture

          public String getTexture()

      Overrides:
        `getTexture` in class `EntityLiving`

    - #### writeEntityToNBT

          public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to write subclass entity data to NBT.
      Overrides:
        `writeEntityToNBT` in class `EntityTameable`

    - #### readEntityFromNBT

          public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to read subclass entity data from NBT.
      Overrides:
        `readEntityFromNBT` in class `EntityTameable`

    - #### onLivingUpdate

          public void onLivingUpdate()

      Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
      Overrides:
        `onLivingUpdate` in class `EntityAnimal`

    - #### onUpdate

          public void onUpdate()

      Called to update the entity's position/logic.
      Overrides:
        `onUpdate` in class `EntityLiving`

    - #### getWolfShaking

          public boolean getWolfShaking()

    - #### getShadingWhileShaking

          public float getShadingWhileShaking(float par1)

    - #### getShakeAngle

          public float getShakeAngle(float par1,
                            float par2)

    - #### getInterestedAngle

          public float getInterestedAngle(float par1)

    - #### getEyeHeight

          public float getEyeHeight()

      Overrides:
        `getEyeHeight` in class `EntityLiving`

    - #### getVerticalFaceSpeed

          public int getVerticalFaceSpeed()

      The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves.
      Overrides:
        `getVerticalFaceSpeed` in class `EntityLiving`

    - #### attackEntityFrom

          public boolean attackEntityFrom(DamageSource par1DamageSource,
                                 int par2)

      Called when the entity is attacked.
      Overrides:
        `attackEntityFrom` in class `EntityAnimal`

    - #### attackEntityAsMob

          public boolean attackEntityAsMob(Entity par1Entity)

      Overrides:
        `attackEntityAsMob` in class `EntityLiving`

    - #### interact

          public boolean interact(EntityPlayer par1EntityPlayer)

      Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
      Overrides:
        `interact` in class `EntityAnimal`

    - #### handleHealthUpdate

          public void handleHealthUpdate(byte par1)

      Overrides:
        `handleHealthUpdate` in class `EntityTameable`

    - #### getTailRotation

          public float getTailRotation()

    - #### isBreedingItem

          public boolean isBreedingItem(ItemStack par1ItemStack)

      Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
      Overrides:
        `isBreedingItem` in class `EntityAnimal`

    - #### getMaxSpawnedInChunk

          public int getMaxSpawnedInChunk()

      Will return how many at most can spawn in a chunk at once.
      Overrides:
        `getMaxSpawnedInChunk` in class `EntityLiving`

    - #### isAngry

          public boolean isAngry()

      Determines whether this wolf is angry or not.

    - #### setAngry

          public void setAngry(boolean par1)

      Sets whether this wolf is angry or not.

    - #### getCollarColor

          public int getCollarColor()

      Return this wolf's collar color.

    - #### setCollarColor

          public void setCollarColor(int par1)

      Set this wolf's collar color.

    - #### spawnBabyAnimal

          public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable)

      This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.

    - #### func_70918_i

          public void func_70918_i(boolean par1)

    - #### canMateWith

          public boolean canMateWith(EntityAnimal par1EntityAnimal)

      Returns true if the mob is currently able to mate with the specified mob.
      Overrides:
        `canMateWith` in class `EntityAnimal`

    - #### func_70922_bv

          public boolean func_70922_bv()

    - #### createChild

          public EntityAgeable createChild(EntityAgeable par1EntityAgeable)

      Specified by:
        `createChild` in class `EntityAgeable`