net.minecraftforge.event.entity.player

## Class FillBucketEvent

- java.lang.Object
- - net.minecraftforge.event.Event
  - - net.minecraftforge.event.entity.EntityEvent
    - - net.minecraftforge.event.entity.living.LivingEvent
      - - net.minecraftforge.event.entity.player.PlayerEvent
        - - net.minecraftforge.event.entity.player.FillBucketEvent

-     public class FillBucketEvent
      extends PlayerEvent

- - ### Nested Class Summary

    - ### Nested classes/interfaces inherited from class net.minecraftforge.event.entity.player.PlayerEvent

      `PlayerEvent.BreakSpeed, PlayerEvent.HarvestCheck`

    - ### Nested classes/interfaces inherited from class net.minecraftforge.event.entity.living.LivingEvent

      `LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent`

    - ### Nested classes/interfaces inherited from class net.minecraftforge.event.entity.EntityEvent

      `EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing`

    - ### Nested classes/interfaces inherited from class net.minecraftforge.event.Event

      `Event.HasResult, Event.Result`

  - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `ItemStack` | `current` This event is fired when a player attempts to use a Empty bucket, it can be canceled to completely prevent any further processing.
    `ItemStack` | `result`
    `MovingObjectPosition` | `target`
    `World` | `world`

    - ### Fields inherited from class net.minecraftforge.event.entity.player.PlayerEvent

      `entityPlayer`

    - ### Fields inherited from class net.minecraftforge.event.entity.living.LivingEvent

      `entityLiving`

    - ### Fields inherited from class net.minecraftforge.event.entity.EntityEvent

      `entity`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)`

  - ### Method Summary

    - ### Methods inherited from class net.minecraftforge.event.Event

      `getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### current

          public final ItemStack current

      This event is fired when a player attempts to use a Empty bucket, it can be canceled to completely prevent any further processing. If you set the result to 'ALLOW', it means that you have processed the event and wants the basic functionality of adding the new ItemStack to your inventory and reducing the stack size to process. setResult(ALLOW) is the same as the old setHandeled();

    - #### world

          public final World world

    - #### target

          public final MovingObjectPosition target

    - #### result

          public ItemStack result

  - ### Constructor Detail

    - #### FillBucketEvent

          public FillBucketEvent(EntityPlayer player,
                         ItemStack current,
                         World world,
                         MovingObjectPosition target)