## Uses of Class
net.minecraftforge.event.Event.HasResult

- Packages that use Event.HasResult
  Package | Description
  --- | ---
  net.minecraftforge.event.entity.living |
  net.minecraftforge.event.entity.player |
  net.minecraftforge.event.terraingen |

- - ### Uses of Event.HasResult in net.minecraftforge.event.entity.living

    Classes in net.minecraftforge.event.entity.living with annotations of type Event.HasResult
    Modifier and Type | Class and Description
    --- | ---
    `class` | `LivingPackSizeEvent`
    `static class` | `LivingSpawnEvent.CheckSpawn` Fires before mob spawn events.

  - ### Uses of Event.HasResult in net.minecraftforge.event.entity.player

    Classes in net.minecraftforge.event.entity.player with annotations of type Event.HasResult
    Modifier and Type | Class and Description
    --- | ---
    `class` | `BonemealEvent`
    `class` | `EntityItemPickupEvent`
    `class` | `FillBucketEvent`
    `class` | `UseHoeEvent`

  - ### Uses of Event.HasResult in net.minecraftforge.event.terraingen

    Classes in net.minecraftforge.event.terraingen with annotations of type Event.HasResult
    Modifier and Type | Class and Description
    --- | ---
    `static class` | `BiomeEvent.GetVillageBlockID` This event is fired when the village generator attempts to choose a block ID based on the village's biome.
    `static class` | `BiomeEvent.GetVillageBlockMeta` This event is fired when the village generator attempts to choose a block metadata based on the village's biome.
    `static class` | `ChunkProviderEvent.InitNoiseField` This event is fired before a chunks terrain noise field is initialized.
    `static class` | `ChunkProviderEvent.ReplaceBiomeBlocks` This event is fired when a chunks blocks are replaced by a biomes top and filler blocks.
    `static class` | `DecorateBiomeEvent.Decorate` This event is fired when a chunk is decorated with a biome feature.
    `static class` | `OreGenEvent.GenerateMinable` This event is fired when an ore is generated in a chunk.
    `static class` | `PopulateChunkEvent.Populate` This event is fired when a chunk is populated with a terrain feature.
    `class` | `SaplingGrowTreeEvent` This event is fired when a sapling grows a tree.