## Uses of Class
net.minecraft.world.gen.structure.StructureBoundingBox

- Packages that use StructureBoundingBox
  Package | Description
  --- | ---
  net.minecraft.world.gen.structure |

- - ### Uses of StructureBoundingBox in net.minecraft.world.gen.structure

    Methods in net.minecraft.world.gen.structure that return StructureBoundingBox
    Modifier and Type | Method and Description
    --- | ---
    `static StructureBoundingBox` | ComponentMineshaftStairs.`findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)` Trys to find a valid place to put this component.
    `static StructureBoundingBox` | ComponentMineshaftCross.`findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)`
    `static StructureBoundingBox` | ComponentMineshaftCorridor.`findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)`
    `static StructureBoundingBox` | ComponentVillageTorch.`func_74904_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)`
    `static StructureBoundingBox` | ComponentVillagePathGen.`func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)`
    `static StructureBoundingBox` | ComponentStrongholdCorridor.`func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5)`
    `StructureBoundingBox` | StructureStart.`getBoundingBox()`
    `StructureBoundingBox` | StructureComponent.`getBoundingBox()`
    `static StructureBoundingBox` | StructureBoundingBox.`getComponentToAddBoundingBox(int par0, int par1, int par2, int par3, int par4, int par5, int par6, int par7, int par8, int par9)` used to project a possible new component Bounding Box - to check if it would cut anything already spawned
    `static StructureBoundingBox` | StructureBoundingBox.`getNewBoundingBox()` returns a new StructureBoundingBox with MAX values

    Methods in net.minecraft.world.gen.structure with parameters of type StructureBoundingBox
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | ComponentStrongholdRightTurn.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentMineshaftStairs.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageChurch.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageHall.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageHouse2.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeStraight.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCrossing.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentMineshaftCross.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageHouse1.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageWell.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeThrone.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdCrossing.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCorridor3.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdLibrary.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeNetherStalkRoom.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeEntrance.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdRoomCrossing.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdCorridor.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCrossing2.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCorridor2.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentMineshaftCorridor.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdStairs.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCorridor.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentScatteredFeatureJunglePyramid.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeStairs.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageField.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillagePathGen.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentScatteredFeatureDesertPyramid.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeEnd.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageTorch.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageField2.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `abstract boolean` | StructureComponent.`addComponentParts(World world, Random random, StructureBoundingBox structureboundingbox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCorridor5.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdChestCorridor.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdPrison.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCorridor4.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageHouse4_Garden.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentNetherBridgeCrossing3.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdStairsStraight.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentScatteredFeatureSwampHut.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentMineshaftRoom.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdPortalRoom.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageHouse3.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdStraight.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentStrongholdLeftTurn.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `boolean` | ComponentVillageWoodHut.`addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `void` | StructureBoundingBox.`expandTo(StructureBoundingBox par1StructureBoundingBox)` Expands a bounding box's dimensions to include the supplied bounding box.
    `static StructureComponent` | StructureComponent.`findIntersecting(List par0List, StructureBoundingBox par1StructureBoundingBox)` Discover if bounding box can fit within the current bounding box object.
    `void` | StructureStart.`generateStructure(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` Keeps iterating Structure Pieces and spawning them until the checks tell it to stop
    `boolean` | StructureBoundingBox.`intersectsWith(StructureBoundingBox par1StructureBoundingBox)` Returns whether the given bounding box intersects with this one.

    Constructors in net.minecraft.world.gen.structure with parameters of type StructureBoundingBox
    Constructor and Description
    `ComponentMineshaftCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentMineshaftCross(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentMineshaftStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCorridor2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCorridor4(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCorridor5(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeCrossing3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeEnd(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeEntrance(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentNetherBridgeThrone(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdChestCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdLibrary(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdPortalRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdPrison(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdRoomCrossing(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdStairsStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`
    `ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageHouse2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageHouse3(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageHouse4_Garden(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageTorch(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)`
    `StructureBoundingBox(StructureBoundingBox par1StructureBoundingBox)`