net.minecraft.entity.passive

## Class EntityAnimal

- java.lang.Object
- - net.minecraft.entity.Entity
  - - net.minecraft.entity.EntityLiving
    - - net.minecraft.entity.EntityCreature
      - - net.minecraft.entity.EntityAgeable
        - - net.minecraft.entity.passive.EntityAnimal

- All Implemented Interfaces:
    IAnimals
  Direct Known Subclasses:
    EntityChicken, EntityCow, EntityPig, EntitySheep, EntityTameable

      public abstract class EntityAnimal
      extends EntityAgeable
      implements IAnimals

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `int` | `inLove`

    - ### Fields inherited from class net.minecraft.entity.EntityLiving

      `arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, experienceValue, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, landMovementFactor, limbSwing, limbYaw, livingSoundTime, maxHurtResistantTime, maxHurtTime, pickUpLootProability, prevCameraPitch, prevHealth, prevLimbYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt, targetTasks, tasks`

    - ### Fields inherited from class net.minecraft.entity.Entity

      `addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntityAnimal(World par1World)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `attackEntityFrom(DamageSource par1DamageSource, int par2)` Called when the entity is attacked.
    `boolean` | `canMateWith(EntityAnimal par1EntityAnimal)` Returns true if the mob is currently able to mate with the specified mob.
    `float` | `getBlockPathWeight(int par1, int par2, int par3)` Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
    `boolean` | `getCanSpawnHere()` Checks if the entity's current position is a valid location to spawn this entity.
    `int` | `getTalkInterval()` Get number of ticks, at least during which the living entity will be silent.
    `boolean` | `interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | `isBreedingItem(ItemStack par1ItemStack)` Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
    `boolean` | `isInLove()` Returns if the entity is currently in 'love mode'.
    `void` | `onLivingUpdate()` Called frequently so the entity can update its state every tick as required.
    `void` | `readEntityFromNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to read subclass entity data from NBT.
    `void` | `resetInLove()`
    `void` | `writeEntityToNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to write subclass entity data to NBT.

    - ### Methods inherited from class net.minecraft.entity.EntityAgeable

      `createChild, func_98054_a, getGrowingAge, isChild, setGrowingAge`

    - ### Methods inherited from class net.minecraft.entity.EntityCreature

      `getEntityToAttack, getSpeedModifier, hasPath, setPathToEntity, setTarget`

    - ### Methods inherited from class net.minecraft.entity.EntityLiving

      `addPotionEffect, attackEntityAsMob, canAttackClass, canBeCollidedWith, canBePushed, canBeSteered, canBreatheUnderwater, canEntityBeSeen, canPickUpLoot, clearActivePotions, curePotionEffects, detachHome, eatGrassBonus, faceEntity, func_82143_as, func_94056_bM, func_94057_bL, func_94058_c, func_94059_bO, func_94060_bK, func_94061_f, func_94062_bN, func_96120_a, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArmorItemForSlot, getArmorPosition, getArrowCountInEntity, getAttackTarget, getCreatureAttribute, getCurrentArmor, getCurrentItemOrArmor, getEntityName, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastActiveItems, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaxHealth, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getRotationYawHead, getSwingProgress, getTexture, getTotalArmorValue, getVerticalFaceSpeed, handleHealthUpdate, hasHome, heal, initCreature, isBlocking, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, moveEntityWithHeading, onDeath, onEntityUpdate, onItemPickup, onUpdate, performHurtAnimation, playLivingSound, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setEntityHealth, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, shouldRiderFaceForward, spawnExplosionParticle, swingItem, updateRidden`

    - ### Methods inherited from class net.minecraft.entity.Entity

      `addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96090_ax, func_96091_a, func_96092_aw, func_98034_c, func_98035_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getHasActivePotion, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setHasActivePotion, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRiderPosition, writeToNBT`

    - ### Methods inherited from class java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### Field Detail

    - #### inLove

          public int inLove

  - ### Constructor Detail

    - #### EntityAnimal

          public EntityAnimal(World par1World)

  - ### Method Detail

    - #### onLivingUpdate

          public void onLivingUpdate()

      Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
      Overrides:
        `onLivingUpdate` in class `EntityAgeable`

    - #### attackEntityFrom

          public boolean attackEntityFrom(DamageSource par1DamageSource,
                                 int par2)

      Called when the entity is attacked.
      Overrides:
        `attackEntityFrom` in class `EntityLiving`

    - #### getBlockPathWeight

          public float getBlockPathWeight(int par1,
                                 int par2,
                                 int par3)

      Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z
      Overrides:
        `getBlockPathWeight` in class `EntityCreature`

    - #### writeEntityToNBT

          public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to write subclass entity data to NBT.
      Overrides:
        `writeEntityToNBT` in class `EntityAgeable`

    - #### readEntityFromNBT

          public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to read subclass entity data from NBT.
      Overrides:
        `readEntityFromNBT` in class `EntityAgeable`

    - #### getCanSpawnHere

          public boolean getCanSpawnHere()

      Checks if the entity's current position is a valid location to spawn this entity.
      Overrides:
        `getCanSpawnHere` in class `EntityCreature`

    - #### getTalkInterval

          public int getTalkInterval()

      Get number of ticks, at least during which the living entity will be silent.
      Overrides:
        `getTalkInterval` in class `EntityLiving`

    - #### isBreedingItem

          public boolean isBreedingItem(ItemStack par1ItemStack)

      Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)

    - #### interact

          public boolean interact(EntityPlayer par1EntityPlayer)

      Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
      Overrides:
        `interact` in class `EntityAgeable`

    - #### isInLove

          public boolean isInLove()

      Returns if the entity is currently in 'love mode'.

    - #### resetInLove

          public void resetInLove()

    - #### canMateWith

          public boolean canMateWith(EntityAnimal par1EntityAnimal)

      Returns true if the mob is currently able to mate with the specified mob.