## Uses of Class
net.minecraft.entity.player.EntityPlayer

- Packages that use EntityPlayer
  Package | Description
  --- | ---
  cpw.mods.fml.client |
  cpw.mods.fml.client.modloader |
  cpw.mods.fml.common |
  cpw.mods.fml.common.modloader |
  cpw.mods.fml.common.network |
  cpw.mods.fml.common.registry |
  net.minecraft.block |
  net.minecraft.client.entity |
  net.minecraft.client.gui |
  net.minecraft.client.gui.inventory |
  net.minecraft.client.multiplayer |
  net.minecraft.client.renderer |
  net.minecraft.client.renderer.entity |
  net.minecraft.entity |
  net.minecraft.entity.item |
  net.minecraft.entity.monster |
  net.minecraft.entity.passive |
  net.minecraft.entity.player |
  net.minecraft.entity.projectile |
  net.minecraft.inventory |
  net.minecraft.item |
  net.minecraft.network |
  net.minecraft.network.packet |
  net.minecraft.server |
  net.minecraft.server.dedicated |
  net.minecraft.server.management |
  net.minecraft.src |
  net.minecraft.tileentity |
  net.minecraft.util |
  net.minecraft.village |
  net.minecraft.world |
  net.minecraft.world.demo |
  net.minecraft.world.storage |
  net.minecraftforge.client |
  net.minecraftforge.client.event |
  net.minecraftforge.common |
  net.minecraftforge.event |
  net.minecraftforge.event.entity.item |
  net.minecraftforge.event.entity.minecart |
  net.minecraftforge.event.entity.player |

- - ### Uses of EntityPlayer in cpw.mods.fml.client

    Methods in cpw.mods.fml.client with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | FMLClientHandler.`displayGuiScreen(EntityPlayer player, GuiScreen gui)`

  - ### Uses of EntityPlayer in cpw.mods.fml.client.modloader

    Methods in cpw.mods.fml.client.modloader with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `Object` | ModLoaderClientHelper.`getClientGui(BaseModProxy mod, EntityPlayer player, int ID, int x, int y, int z)`

  - ### Uses of EntityPlayer in cpw.mods.fml.common

    Methods in cpw.mods.fml.common with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | IPickupNotifier.`notifyPickup(EntityItem item, EntityPlayer player)`
    `void` | ICraftingHandler.`onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)` The object array contains these three arguments
    `void` | IPlayerTracker.`onPlayerChangedDimension(EntityPlayer player)`
    `void` | IPlayerTracker.`onPlayerLogin(EntityPlayer player)`
    `void` | IPlayerTracker.`onPlayerLogout(EntityPlayer player)`
    `void` | FMLCommonHandler.`onPlayerPostTick(EntityPlayer player)`
    `void` | FMLCommonHandler.`onPlayerPreTick(EntityPlayer player)`
    `void` | IPlayerTracker.`onPlayerRespawn(EntityPlayer player)`
    `void` | ICraftingHandler.`onSmelting(EntityPlayer player, ItemStack item)` The object array contains these two arguments

  - ### Uses of EntityPlayer in cpw.mods.fml.common.modloader

    Methods in cpw.mods.fml.common.modloader with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `Object` | IModLoaderSidedHelper.`getClientGui(BaseModProxy mod, EntityPlayer player, int iD, int x, int y, int z)`
    `Object` | ModLoaderGuiHelper.`getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)`
    `static Object` | ModLoaderHelper.`getClientSideGui(BaseModProxy mod, EntityPlayer player, int ID, int x, int y, int z)`
    `Object` | ModLoaderGuiHelper.`getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)`
    `void` | ModLoaderPickupNotifier.`notifyPickup(EntityItem item, EntityPlayer player)`
    `void` | BaseModProxy.`onClientLogin(EntityPlayer player)`
    `void` | ModLoaderCraftingHelper.`onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
    `void` | BaseModProxy.`onItemPickup(EntityPlayer player, ItemStack item)`
    `void` | ModLoaderCraftingHelper.`onSmelting(EntityPlayer player, ItemStack item)`
    `static void` | ModLoaderHelper.`openGui(int id, EntityPlayer player, Container container, int x, int y, int z)`
    `void` | BaseModProxy.`takenFromCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
    `void` | BaseModProxy.`takenFromFurnace(EntityPlayer player, ItemStack item)`

  - ### Uses of EntityPlayer in cpw.mods.fml.common.network

    Methods in cpw.mods.fml.common.network with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `Object` | IGuiHandler.`getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)` Returns a Container to be displayed to the user.
    `Object` | IGuiHandler.`getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)` Returns a Server side Container to be displayed to the user.
    `static void` | FMLNetworkHandler.`onConnectionClosed(INetworkManager manager, EntityPlayer player)`
    `static void` | FMLNetworkHandler.`openGui(EntityPlayer player, Object mod, int modGuiId, World world, int x, int y, int z)`

  - ### Uses of EntityPlayer in cpw.mods.fml.common.registry

    Methods in cpw.mods.fml.common.registry with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `static void` | GameRegistry.`onItemCrafted(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
    `static void` | GameRegistry.`onItemSmelted(EntityPlayer player, ItemStack item)`
    `static void` | GameRegistry.`onPickupNotification(EntityPlayer player, EntityItem item)`
    `static void` | GameRegistry.`onPlayerChangedDimension(EntityPlayer player)`
    `static void` | GameRegistry.`onPlayerLogin(EntityPlayer player)`
    `static void` | GameRegistry.`onPlayerLogout(EntityPlayer player)`
    `static void` | GameRegistry.`onPlayerRespawn(EntityPlayer player)`

  - ### Uses of EntityPlayer in net.minecraft.block

    Methods in net.minecraft.block with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | Block.`canHarvestBlock(EntityPlayer player, int meta)` Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    `boolean` | Block.`canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)` Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    `ChunkCoordinates` | Block.`getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)` Returns the position that the player is moved to upon waking up, or respawning at the bed.
    `float` | Block.`getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)` Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given EntityPlayer.
    `void` | BlockLeaves.`harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `void` | BlockDeadBush.`harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `void` | BlockTallGrass.`harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `void` | BlockVine.`harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `void` | Block.`harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `void` | BlockSnow.`harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `void` | BlockIce.`harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
    `boolean` | BlockDoor.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockHopper.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockRedstoneOre.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockAnvil.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockCommandBlock.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockButton.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockDispenser.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockBeacon.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockEnchantmentTable.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockTrapDoor.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockFurnace.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockComparator.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockBrewingStand.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockFenceGate.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockDragonEgg.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockEnderChest.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockNote.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockTNT.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockStairs.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockFlowerPot.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | Block.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockLever.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockRedstoneRepeater.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockPistonMoving.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockJukeBox.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockCauldron.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockChest.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockWorkbench.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockCake.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockBed.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `boolean` | BlockPistonBase.`onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `void` | BlockDoor.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockRedstoneOre.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockButton.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockTrapDoor.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockDragonEgg.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockNote.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockStairs.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | Block.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockCake.`onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `void` | BlockDoor.`onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
    `void` | BlockTripWire.`onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
    `void` | BlockSkull.`onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
    `void` | Block.`onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
    `void` | BlockBed.`onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
    `boolean` | Block.`removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)` Called when a player removes a block.
    `void` | Block.`setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)` Called when a user either starts or stops sleeping in the bed.

  - ### Uses of EntityPlayer in net.minecraft.client.entity

    Subclasses of EntityPlayer in net.minecraft.client.entity
    Modifier and Type | Class and Description
    --- | ---
    `class` | `EntityClientPlayerMP`
    `class` | `EntityOtherPlayerMP`
    `class` | `EntityPlayerSP`

  - ### Uses of EntityPlayer in net.minecraft.client.gui

    Methods in net.minecraft.client.gui with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | MapItemRenderer.`renderMap(EntityPlayer par1EntityPlayer, RenderEngine par2RenderEngine, MapData par3MapData)`

    Constructors in net.minecraft.client.gui with parameters of type EntityPlayer
    Constructor and Description
    `GuiScreenBook(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack, boolean par3)`

  - ### Uses of EntityPlayer in net.minecraft.client.gui.inventory

    Constructors in net.minecraft.client.gui.inventory with parameters of type EntityPlayer
    Constructor and Description
    `GuiContainerCreative(EntityPlayer par1EntityPlayer)`
    `GuiInventory(EntityPlayer par1EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.client.multiplayer

    Methods in net.minecraft.client.multiplayer that return EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `EntityPlayer` | NetClientHandler.`getPlayer()`

    Methods in net.minecraft.client.multiplayer with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | PlayerControllerMP.`attackEntity(EntityPlayer par1EntityPlayer, Entity par2Entity)` Attacks an entity
    `void` | PlayerControllerMP.`flipPlayer(EntityPlayer par1EntityPlayer)` Flips the player around.
    `boolean` | PlayerControllerMP.`func_78768_b(EntityPlayer par1EntityPlayer, Entity par2Entity)`
    `boolean` | PlayerControllerMP.`onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)` Handles a players right click.
    `void` | PlayerControllerMP.`onStoppedUsingItem(EntityPlayer par1EntityPlayer)`
    `boolean` | PlayerControllerMP.`sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Notifies the server of things like consuming food, etc...
    `void` | PlayerControllerMP.`setPlayerCapabilities(EntityPlayer par1EntityPlayer)` Sets player capabilities depending on current gametype.
    `ItemStack` | PlayerControllerMP.`windowClick(int par1, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.client.renderer

    Methods in net.minecraft.client.renderer with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | RenderGlobal.`drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)`
    `void` | RenderGlobal.`drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)`
    `void` | RenderGlobal.`drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)` Draws the selection box for the player.
    `void` | RenderGlobal.`playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)` Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
    `void` | RenderGlobal.`playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10)` Plays sound to all near players except the player reference given
    `static void` | ActiveRenderInfo.`updateRenderInfo(EntityPlayer par0EntityPlayer, boolean par1)` Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode

  - ### Uses of EntityPlayer in net.minecraft.client.renderer.entity

    Methods in net.minecraft.client.renderer.entity with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | RenderPlayer.`renderFirstPersonArm(EntityPlayer par1EntityPlayer)`
    `void` | RenderPlayer.`renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)`

  - ### Uses of EntityPlayer in net.minecraft.entity

    Methods in net.minecraft.entity that return EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `EntityPlayer` | NpcMerchant.`getCustomer()`
    `EntityPlayer` | IMerchant.`getCustomer()`

    Methods in net.minecraft.entity with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | Entity.`func_98034_c(EntityPlayer par1EntityPlayer)`
    `MerchantRecipeList` | NpcMerchant.`getRecipes(EntityPlayer par1EntityPlayer)`
    `MerchantRecipeList` | IMerchant.`getRecipes(EntityPlayer entityplayer)`
    `boolean` | EntityAgeable.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | Entity.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `void` | Entity.`onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity
    `void` | NpcMerchant.`setCustomer(EntityPlayer par1EntityPlayer)`
    `void` | IMerchant.`setCustomer(EntityPlayer entityplayer)`
    `boolean` | EntityLiving.`shouldRiderFaceForward(EntityPlayer player)` Returns true if the entity's rider (EntityPlayer) should face forward when mounted.

    Constructors in net.minecraft.entity with parameters of type EntityPlayer
    Constructor and Description
    `NpcMerchant(EntityPlayer par1EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.entity.item

    Methods in net.minecraft.entity.item with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | EntityMinecartHopper.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityMinecartEmpty.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityMinecartContainer.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityMinecartFurnace.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityBoat.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityItemFrame.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityMinecartContainer.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `void` | EntityXPOrb.`onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity
    `void` | EntityItem.`onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity

  - ### Uses of EntityPlayer in net.minecraft.entity.monster

    Methods in net.minecraft.entity.monster with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | EntityZombie.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityPigZombie.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `void` | EntitySlime.`onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity

  - ### Uses of EntityPlayer in net.minecraft.entity.passive

    Methods in net.minecraft.entity.passive that return EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `EntityPlayer` | EntityVillager.`getCustomer()`

    Methods in net.minecraft.entity.passive with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `MerchantRecipeList` | EntityVillager.`getRecipes(EntityPlayer par1EntityPlayer)`
    `boolean` | EntityCow.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityWolf.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityAnimal.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityMooshroom.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntitySheep.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityVillager.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityPig.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `boolean` | EntityOcelot.`interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
    `void` | EntityVillager.`setCustomer(EntityPlayer par1EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.entity.player

    Subclasses of EntityPlayer in net.minecraft.entity.player
    Modifier and Type | Class and Description
    --- | ---
    `class` | `EntityPlayerMP`

    Fields in net.minecraft.entity.player declared as EntityPlayer
    Modifier and Type | Field and Description
    --- | ---
    `EntityPlayer` | InventoryPlayer.`player` The player whose inventory this is.

    Methods in net.minecraft.entity.player with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | EntityPlayer.`clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)` Copies the values from the given player into this player if boolean par2 is true.
    `void` | EntityPlayerMP.`clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)` Copies the values from the given player into this player if boolean par2 is true.
    `boolean` | EntityPlayer.`func_96122_a(EntityPlayer par1EntityPlayer)`
    `boolean` | EntityPlayerMP.`func_96122_a(EntityPlayer par1EntityPlayer)`
    `boolean` | EntityPlayer.`func_98034_c(EntityPlayer par1EntityPlayer)`
    `boolean` | InventoryPlayer.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container

    Constructors in net.minecraft.entity.player with parameters of type EntityPlayer
    Constructor and Description
    `InventoryPlayer(EntityPlayer par1EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.entity.projectile

    Fields in net.minecraft.entity.projectile declared as EntityPlayer
    Modifier and Type | Field and Description
    --- | ---
    `EntityPlayer` | EntityFishHook.`angler`

    Methods in net.minecraft.entity.projectile with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | EntityArrow.`onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity

    Constructors in net.minecraft.entity.projectile with parameters of type EntityPlayer
    Constructor and Description
    `EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)`
    `EntityFishHook(World par1World, EntityPlayer par2EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.inventory

    Methods in net.minecraft.inventory with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | ContainerEnchantment.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerPlayer.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerRepair.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerChest.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `abstract boolean` | Container.`canInteractWith(EntityPlayer entityplayer)`
    `boolean` | ContainerMerchant.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerBrewingStand.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerDispenser.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerHopper.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerBeacon.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerFurnace.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | ContainerWorkbench.`canInteractWith(EntityPlayer par1EntityPlayer)`
    `boolean` | Slot.`canTakeStack(EntityPlayer par1EntityPlayer)` Return whether this slot's stack can be taken from this slot.
    `boolean` | ContainerEnchantment.`enchantItem(EntityPlayer par1EntityPlayer, int par2)` enchants the item on the table using the specified slot; also deducts XP from player
    `boolean` | Container.`enchantItem(EntityPlayer par1EntityPlayer, int par2)` enchants the item on the table using the specified slot; also deducts XP from player
    `boolean` | Container.`isPlayerNotUsingContainer(EntityPlayer par1EntityPlayer)` NotUsing because adding a player twice is an error
    `boolean` | InventoryMerchant.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | InventoryEnderChest.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | InventoryCrafting.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | InventoryCraftResult.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | IInventory.`isUseableByPlayer(EntityPlayer entityplayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | InventoryBasic.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | InventoryLargeChest.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `void` | ContainerEnchantment.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | ContainerPlayer.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | ContainerRepair.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | ContainerChest.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | Container.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | ContainerMerchant.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | ContainerHopper.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | ContainerWorkbench.`onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
    `void` | SlotCrafting.`onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
    `void` | SlotMerchantResult.`onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
    `void` | Slot.`onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
    `void` | SlotFurnace.`onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
    `void` | Container.`setPlayerIsPresent(EntityPlayer par1EntityPlayer, boolean par2)` adds or removes the player from the container based on par2
    `ItemStack` | Container.`slotClick(int par1, int par2, int par3, EntityPlayer par4EntityPlayer)`
    `ItemStack` | ContainerEnchantment.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerPlayer.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerRepair.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerChest.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | Container.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerMerchant.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerBrewingStand.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerDispenser.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerHopper.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerBeacon.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerFurnace.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
    `ItemStack` | ContainerWorkbench.`transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.

    Constructors in net.minecraft.inventory with parameters of type EntityPlayer
    Constructor and Description
    `ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2, EntityPlayer par3EntityPlayer)`
    `ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)`
    `InventoryMerchant(EntityPlayer par1EntityPlayer, IMerchant par2IMerchant)`
    `SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)`
    `SlotFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)`
    `SlotMerchantResult(EntityPlayer par1EntityPlayer, IMerchant par2IMerchant, InventoryMerchant par3InventoryMerchant, int par4, int par5, int par6)`

  - ### Uses of EntityPlayer in net.minecraft.item

    Methods in net.minecraft.item with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | ItemInWorldManager.`activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Activate the clicked on block, otherwise use the held item.
    `void` | ItemMap.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `void` | ItemEditableBook.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `void` | ItemFirework.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `void` | ItemFireworkCharge.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `void` | ItemPotion.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `void` | ItemEnchantedBook.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `void` | ItemRecord.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `void` | Item.`addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
    `static boolean` | ItemDye.`applyBonemeal(ItemStack par0ItemStack, World par1World, int par2, int par3, int par4, EntityPlayer player)`
    `boolean` | ItemSlab.`canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)`
    `boolean` | ItemBlock.`canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)`
    `Packet` | ItemMap.`createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` returns null if no update is to be sent
    `Packet` | ItemMapBase.`createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` returns null if no update is to be sent
    `Icon` | Item.`getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)` Player, Render pass, and item usage sensitive version of getIconIndex.
    `List` | ItemStack.`getTooltip(EntityPlayer par1EntityPlayer, boolean par2)`
    `void` | ItemStack.`hitEntity(EntityLiving par1EntityLiving, EntityPlayer par2EntityPlayer)` Calls the corresponding fct in di
    `void` | Item.`onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)` Called to tick armor in the armor slot.
    `void` | ItemStack.`onBlockDestroyed(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)`
    `boolean` | ItemShears.`onBlockStartBreak(ItemStack itemstack, int x, int y, int z, EntityPlayer player)`
    `boolean` | Item.`onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player)` Called before a block is broken.
    `void` | ItemStack.`onCrafting(World par1World, EntityPlayer par2EntityPlayer, int par3)`
    `void` | ItemMap.`onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called when item is crafted/smelted.
    `void` | Item.`onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called when item is crafted/smelted.
    `boolean` | Item.`onDroppedByPlayer(ItemStack item, EntityPlayer player)` Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the world
    `ItemStack` | ItemFood.`onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
    `ItemStack` | ItemBucketMilk.`onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
    `ItemStack` | ItemPotion.`onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
    `ItemStack` | ItemSoup.`onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
    `ItemStack` | ItemBow.`onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
    `ItemStack` | Item.`onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
    `ItemStack` | ItemStack.`onFoodEaten(World par1World, EntityPlayer par2EntityPlayer)`
    `ItemStack` | ItemGlassBottle.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemLilyPad.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemArmor.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemSword.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemFood.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemBoat.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemFishingRod.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemCarrotOnAStick.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemEditableBook.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemBucketMilk.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemWritableBook.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemPotion.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemEmptyMap.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemEnderEye.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemBow.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemExpBottle.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemSnowball.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | Item.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemEgg.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemBucket.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `ItemStack` | ItemEnderPearl.`onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
    `boolean` | ItemDye.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemSlab.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemFlintAndSteel.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemSkull.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemMonsterPlacer.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemMinecart.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemDoor.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemBlock.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemFirework.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemRedstone.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemPotion.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemSnow.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemReed.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemHoe.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemHangingEntity.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemEnderEye.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemRecord.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemSeedFood.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemBed.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemSign.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemFireball.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | Item.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | ItemSeeds.`onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
    `boolean` | Item.`onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)` This is called when the item is used, before the block is activated.
    `boolean` | Item.`onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)` Called when the player Left Clicks (attacks) an entity.
    `void` | ItemBow.`onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)` called when the player releases the use item button.
    `void` | Item.`onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)` called when the player releases the use item button.
    `void` | ItemStack.`onPlayerStoppedUsing(World par1World, EntityPlayer par2EntityPlayer, int par3)` Called when the player releases the use item button.
    `void` | Item.`onUsingItemTick(ItemStack stack, EntityPlayer player, int count)` Called each tick while using an item.
    `boolean` | ItemBlock.`placeBlockAt(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int metadata)` Called to actually place the block, after the location is determined and all permission checks have been made.
    `void` | Item.`renderHelmetOverlay(ItemStack stack, EntityPlayer player, ScaledResolution resolution, float partialTicks, boolean hasScreen, int mouseX, int mouseY)` Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.
    `boolean` | ItemStack.`tryPlaceItemIntoWorld(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5, int par6, float par7, float par8, float par9)`
    `boolean` | ItemInWorldManager.`tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Attempts to right-click use an item by the given EntityPlayer in the given World
    `ItemStack` | ItemStack.`useItemRightClick(World par1World, EntityPlayer par2EntityPlayer)` Called whenever this item stack is equipped and right clicked.

  - ### Uses of EntityPlayer in net.minecraft.network

    Methods in net.minecraft.network that return EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `EntityPlayer` | NetLoginHandler.`getPlayer()`

  - ### Uses of EntityPlayer in net.minecraft.network.packet

    Methods in net.minecraft.network.packet that return EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `abstract EntityPlayer` | NetHandler.`getPlayer()`

    Constructors in net.minecraft.network.packet with parameters of type EntityPlayer
    Constructor and Description
    `Packet20NamedEntitySpawn(EntityPlayer par1EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.server

    Methods in net.minecraft.server with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | MinecraftServer.`func_96290_a(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.server.dedicated

    Methods in net.minecraft.server.dedicated with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | DedicatedServer.`func_96290_a(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.server.management

    Methods in net.minecraft.server.management with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `void` | ServerConfigurationManager.`sendToAllNearExcept(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, double par8, int par10, Packet par11Packet)` params: srcPlayer,x,y,z,d,dimension.

  - ### Uses of EntityPlayer in net.minecraft.src

    Methods in net.minecraft.src with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `static boolean` | ModLoader.`isChannelActive(EntityPlayer player, String channel)` To properly implement packet 250 protocol you should always check your channel is active prior to sending the packet
    `void` | BaseMod.`onClientLogin(EntityPlayer player)` Called when a new client logs in.
    `void` | BaseMod.`onItemPickup(EntityPlayer player, ItemStack item)` Handle item pickup
    `static void` | ModLoader.`onItemPickup(EntityPlayer player, ItemStack item)` Deprecated.
    `static void` | ModLoader.`openGUI(EntityPlayer player, GuiScreen gui)`
    `void` | BaseMod.`takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix)` Called when someone crafts an item from a crafting table
    `static void` | ModLoader.`takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix)` Deprecated.
    `void` | BaseMod.`takenFromFurnace(EntityPlayer player, ItemStack item)` Called when someone takes a smelted item from a furnace
    `static void` | ModLoader.`takenFromFurnace(EntityPlayer player, ItemStack item)` Deprecated.

  - ### Uses of EntityPlayer in net.minecraft.tileentity

    Methods in net.minecraft.tileentity with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | TileEntityBrewingStand.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | TileEntityDispenser.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | TileEntityChest.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | TileEntityBeacon.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | TileEntityFurnace.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | TileEntityHopper.`isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
    `boolean` | TileEntityEnderChest.`isUseableByPlayer(EntityPlayer par1EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraft.util

    Methods in net.minecraft.util with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `static DamageSource` | DamageSource.`causePlayerDamage(EntityPlayer par0EntityPlayer)` returns an EntityDamageSource of type player
    `void` | FoodStats.`onUpdate(EntityPlayer par1EntityPlayer)` Handles the food game logic.

  - ### Uses of EntityPlayer in net.minecraft.village

    Methods in net.minecraft.village that return EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `EntityPlayer` | Village.`func_82685_c(EntityLiving par1EntityLiving)`

  - ### Uses of EntityPlayer in net.minecraft.world

    Methods in net.minecraft.world that return EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `EntityPlayer` | World.`getClosestPlayer(double par1, double par3, double par5, double par7)` Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance).
    `EntityPlayer` | World.`getClosestPlayerToEntity(Entity par1Entity, double par2)` Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored).
    `EntityPlayer` | World.`getClosestVulnerablePlayer(double par1, double par3, double par5, double par7)` Returns the closest vulnerable player within the given radius, or null if none is found.
    `EntityPlayer` | World.`getClosestVulnerablePlayerToEntity(Entity par1Entity, double par2)` Returns the closest vulnerable player to this entity within the given radius, or null if none is found
    `EntityPlayer` | World.`getPlayerEntityByName(String par1Str)` Find a player by name in this world.

    Methods in net.minecraft.world with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | WorldServer.`canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)` Called when checking if a certain block can be mined or not.
    `boolean` | WorldProvider.`canMineBlock(EntityPlayer player, int x, int y, int z)`
    `boolean` | World.`canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)` Called when checking if a certain block can be mined or not.
    `boolean` | WorldServer.`canMineBlockBody(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)`
    `boolean` | World.`canMineBlockBody(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)`
    `boolean` | World.`extinguishFire(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5)` If the block in the given direction of the given coordinate is fire, extinguish it.
    `void` | IWorldAccess.`playAuxSFX(EntityPlayer entityplayer, int i, int j, int k, int l, int i1)` Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
    `void` | WorldManager.`playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)` Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
    `void` | World.`playAuxSFXAtEntity(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)` See description for playAuxSFX.
    `void` | IWorldAccess.`playSoundToNearExcept(EntityPlayer entityplayer, String s, double d0, double d1, double d2, float f, float f1)` Plays sound to all near players except the player reference given
    `void` | WorldManager.`playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10)` Plays sound to all near players except the player reference given
    `void` | World.`playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, float par3, float par4)` Plays sound to all near players except the player reference given

  - ### Uses of EntityPlayer in net.minecraft.world.demo

    Methods in net.minecraft.world.demo with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | DemoWorldManager.`activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Activate the clicked on block, otherwise use the held item.
    `boolean` | DemoWorldManager.`tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Attempts to right-click use an item by the given EntityPlayer in the given World

  - ### Uses of EntityPlayer in net.minecraft.world.storage

    Fields in net.minecraft.world.storage declared as EntityPlayer
    Modifier and Type | Field and Description
    --- | ---
    `EntityPlayer` | MapInfo.`entityplayerObj` Reference for EntityPlayer object in MapInfo

    Methods in net.minecraft.world.storage with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `MapInfo` | MapData.`func_82568_a(EntityPlayer par1EntityPlayer)`
    `byte[]` | MapData.`getUpdatePacketData(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Get byte array of packet data to send to players on map for updating map data
    `NBTTagCompound` | IPlayerFileData.`readPlayerData(EntityPlayer entityplayer)` Reads the player data from disk into the specified PlayerEntityMP.
    `NBTTagCompound` | SaveHandler.`readPlayerData(EntityPlayer par1EntityPlayer)` Reads the player data from disk into the specified PlayerEntityMP.
    `void` | MapData.`updateVisiblePlayers(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)` Adds the player passed to the list of visible players and checks to see which players are visible
    `void` | IPlayerFileData.`writePlayerData(EntityPlayer entityplayer)` Writes the player data to disk from the specified PlayerEntityMP.
    `void` | SaveHandler.`writePlayerData(EntityPlayer par1EntityPlayer)` Writes the player data to disk from the specified PlayerEntityMP.

    Constructors in net.minecraft.world.storage with parameters of type EntityPlayer
    Constructor and Description
    `MapInfo(MapData par1MapData, EntityPlayer par2EntityPlayer)`

  - ### Uses of EntityPlayer in net.minecraftforge.client

    Methods in net.minecraftforge.client with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `static boolean` | ForgeHooksClient.`onDrawBlockHighlight(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)`

  - ### Uses of EntityPlayer in net.minecraftforge.client.event

    Fields in net.minecraftforge.client.event declared as EntityPlayer
    Modifier and Type | Field and Description
    --- | ---
    `EntityPlayer` | DrawBlockHighlightEvent.`player`

    Constructors in net.minecraftforge.client.event with parameters of type EntityPlayer
    Constructor and Description
    `DrawBlockHighlightEvent(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)`

  - ### Uses of EntityPlayer in net.minecraftforge.common

    Subclasses of EntityPlayer in net.minecraftforge.common
    Modifier and Type | Class and Description
    --- | ---
    `class` | `FakePlayer`

    Methods in net.minecraftforge.common with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `static float` | ForgeHooks.`blockStrength(Block block, EntityPlayer player, World world, int x, int y, int z)`
    `static boolean` | ForgeHooks.`canHarvestBlock(Block block, EntityPlayer player, int metadata)`
    `int` | ISpecialArmor.`getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)` Get the displayed effective armor.
    `static int` | ForgeHooks.`getTotalArmorValue(EntityPlayer player)`
    `static boolean` | ForgeHooks.`onPickBlock(MovingObjectPosition target, EntityPlayer player, World world)` Called when a player uses 'pick block', calls new Entity and Block hooks.
    `static EntityItem` | ForgeHooks.`onPlayerTossEvent(EntityPlayer player, ItemStack item)`

  - ### Uses of EntityPlayer in net.minecraftforge.event

    Methods in net.minecraftforge.event with parameters of type EntityPlayer
    Modifier and Type | Method and Description
    --- | ---
    `static boolean` | ForgeEventFactory.`doPlayerHarvestCheck(EntityPlayer player, Block block, boolean success)`
    `static float` | ForgeEventFactory.`getBreakSpeed(EntityPlayer player, Block block, int metadata, float original)`
    `static void` | ForgeEventFactory.`onPlayerDestroyItem(EntityPlayer player, ItemStack stack)`
    `static PlayerInteractEvent` | ForgeEventFactory.`onPlayerInteract(EntityPlayer player, PlayerInteractEvent.Action action, int x, int y, int z, int face)`

  - ### Uses of EntityPlayer in net.minecraftforge.event.entity.item

    Fields in net.minecraftforge.event.entity.item declared as EntityPlayer
    Modifier and Type | Field and Description
    --- | ---
    `EntityPlayer` | ItemTossEvent.`player` The player tossing the item.

    Constructors in net.minecraftforge.event.entity.item with parameters of type EntityPlayer
    Constructor and Description
    `ItemTossEvent(EntityItem entityItem, EntityPlayer player)` Creates a new event for EntityItems tossed by a player.

  - ### Uses of EntityPlayer in net.minecraftforge.event.entity.minecart

    Fields in net.minecraftforge.event.entity.minecart declared as EntityPlayer
    Modifier and Type | Field and Description
    --- | ---
    `EntityPlayer` | MinecartInteractEvent.`player`

    Constructors in net.minecraftforge.event.entity.minecart with parameters of type EntityPlayer
    Constructor and Description
    `MinecartInteractEvent(EntityMinecart minecart, EntityPlayer player)`

  - ### Uses of EntityPlayer in net.minecraftforge.event.entity.player

    Fields in net.minecraftforge.event.entity.player declared as EntityPlayer
    Modifier and Type | Field and Description
    --- | ---
    `EntityPlayer` | PlayerDropsEvent.`entityPlayer`
    `EntityPlayer` | PlayerEvent.`entityPlayer`

    Constructors in net.minecraftforge.event.entity.player with parameters of type EntityPlayer
    Constructor and Description
    `ArrowLooseEvent(EntityPlayer player, ItemStack bow, int charge)`
    `ArrowNockEvent(EntityPlayer player, ItemStack result)`
    `AttackEntityEvent(EntityPlayer player, Entity target)`
    `BonemealEvent(EntityPlayer player, World world, int id, int x, int y, int z)`
    `EntityInteractEvent(EntityPlayer player, Entity target)`
    `EntityItemPickupEvent(EntityPlayer player, EntityItem item)`
    `FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)`
    `PlayerDestroyItemEvent(EntityPlayer player, ItemStack original)`
    `PlayerDropsEvent(EntityPlayer entity, DamageSource source, ArrayList<EntityItem> drops, boolean recentlyHit)` Creates a new event containing all the items that will drop into the world when a player dies.
    `PlayerEvent.BreakSpeed(EntityPlayer player, Block block, int metadata, float original)`
    `PlayerEvent.HarvestCheck(EntityPlayer player, Block block, boolean success)`
    `PlayerEvent(EntityPlayer player)`
    `PlayerFlyableFallEvent(EntityPlayer player, float f)`
    `PlayerInteractEvent(EntityPlayer player, PlayerInteractEvent.Action action, int x, int y, int z, int face)`
    `PlayerSleepInBedEvent(EntityPlayer player, int x, int y, int z)`
    `UseHoeEvent(EntityPlayer player, ItemStack current, World world, int x, int y, int z)`