net.minecraft.entity.ai

## Class EntityAITargetNonTamed

- java.lang.Object
- - net.minecraft.entity.ai.EntityAIBase
  - - net.minecraft.entity.ai.EntityAITarget
    - - net.minecraft.entity.ai.EntityAINearestAttackableTarget
      - - net.minecraft.entity.ai.EntityAITargetNonTamed

-     public class EntityAITargetNonTamed
      extends EntityAINearestAttackableTarget

- - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntityAITargetNonTamed(EntityTameable par1EntityTameable, Class par2Class, float par3, int par4, boolean par5)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `shouldExecute()` Returns whether the EntityAIBase should begin execution.

    - ### Methods inherited from class net.minecraft.entity.ai.EntityAINearestAttackableTarget

      `startExecuting`

    - ### Methods inherited from class net.minecraft.entity.ai.EntityAITarget

      `continueExecuting, resetTask`

    - ### Methods inherited from class net.minecraft.entity.ai.EntityAIBase

      `getMutexBits, isInterruptible, setMutexBits, updateTask`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### EntityAITargetNonTamed

          public EntityAITargetNonTamed(EntityTameable par1EntityTameable,
                                Class par2Class,
                                float par3,
                                int par4,
                                boolean par5)

  - ### Method Detail

    - #### shouldExecute

          public boolean shouldExecute()

      Returns whether the EntityAIBase should begin execution.
      Overrides:
        `shouldExecute` in class `EntityAINearestAttackableTarget`