    001package net.minecraft.entity.ai;
    002
    003import net.minecraft.entity.EntityCreature;
    004import net.minecraft.util.Vec3;
    005
    006public class EntityAIPanic extends EntityAIBase
    007{
    008    private EntityCreature theEntityCreature;
    009    private float speed;
    010    private double randPosX;
    011    private double randPosY;
    012    private double randPosZ;
    013
    014    public EntityAIPanic(EntityCreature par1EntityCreature, float par2)
    015    {
    016        this.theEntityCreature = par1EntityCreature;
    017        this.speed = par2;
    018        this.setMutexBits(1);
    019    }
    020
    021    /**
    022     * Returns whether the EntityAIBase should begin execution.
    023     */
    024    public boolean shouldExecute()
    025    {
    026        if (this.theEntityCreature.getAITarget() == null && !this.theEntityCreature.isBurning())
    027        {
    028            return false;
    029        }
    030        else
    031        {
    032            Vec3 var1 = RandomPositionGenerator.findRandomTarget(this.theEntityCreature, 5, 4);
    033
    034            if (var1 == null)
    035            {
    036                return false;
    037            }
    038            else
    039            {
    040                this.randPosX = var1.xCoord;
    041                this.randPosY = var1.yCoord;
    042                this.randPosZ = var1.zCoord;
    043                return true;
    044            }
    045        }
    046    }
    047
    048    /**
    049     * Execute a one shot task or start executing a continuous task
    050     */
    051    public void startExecuting()
    052    {
    053        this.theEntityCreature.getNavigator().tryMoveToXYZ(this.randPosX, this.randPosY, this.randPosZ, this.speed);
    054    }
    055
    056    /**
    057     * Returns whether an in-progress EntityAIBase should continue executing
    058     */
    059    public boolean continueExecuting()
    060    {
    061        return !this.theEntityCreature.getNavigator().noPath();
    062    }
    063}