    001package net.minecraft.entity.ai;
    002
    003import java.util.Iterator;
    004import java.util.List;
    005import net.minecraft.entity.monster.EntityIronGolem;
    006import net.minecraft.entity.passive.EntityVillager;
    007
    008public class EntityAIFollowGolem extends EntityAIBase
    009{
    010    private EntityVillager theVillager;
    011    private EntityIronGolem theGolem;
    012    private int takeGolemRoseTick;
    013    private boolean tookGolemRose = false;
    014
    015    public EntityAIFollowGolem(EntityVillager par1EntityVillager)
    016    {
    017        this.theVillager = par1EntityVillager;
    018        this.setMutexBits(3);
    019    }
    020
    021    /**
    022     * Returns whether the EntityAIBase should begin execution.
    023     */
    024    public boolean shouldExecute()
    025    {
    026        if (this.theVillager.getGrowingAge() >= 0)
    027        {
    028            return false;
    029        }
    030        else if (!this.theVillager.worldObj.isDaytime())
    031        {
    032            return false;
    033        }
    034        else
    035        {
    036            List var1 = this.theVillager.worldObj.getEntitiesWithinAABB(EntityIronGolem.class, this.theVillager.boundingBox.expand(6.0D, 2.0D, 6.0D));
    037
    038            if (var1.isEmpty())
    039            {
    040                return false;
    041            }
    042            else
    043            {
    044                Iterator var2 = var1.iterator();
    045
    046                while (var2.hasNext())
    047                {
    048                    EntityIronGolem var3 = (EntityIronGolem)var2.next();
    049
    050                    if (var3.getHoldRoseTick() > 0)
    051                    {
    052                        this.theGolem = var3;
    053                        break;
    054                    }
    055                }
    056
    057                return this.theGolem != null;
    058            }
    059        }
    060    }
    061
    062    /**
    063     * Returns whether an in-progress EntityAIBase should continue executing
    064     */
    065    public boolean continueExecuting()
    066    {
    067        return this.theGolem.getHoldRoseTick() > 0;
    068    }
    069
    070    /**
    071     * Execute a one shot task or start executing a continuous task
    072     */
    073    public void startExecuting()
    074    {
    075        this.takeGolemRoseTick = this.theVillager.getRNG().nextInt(320);
    076        this.tookGolemRose = false;
    077        this.theGolem.getNavigator().clearPathEntity();
    078    }
    079
    080    /**
    081     * Resets the task
    082     */
    083    public void resetTask()
    084    {
    085        this.theGolem = null;
    086        this.theVillager.getNavigator().clearPathEntity();
    087    }
    088
    089    /**
    090     * Updates the task
    091     */
    092    public void updateTask()
    093    {
    094        this.theVillager.getLookHelper().setLookPositionWithEntity(this.theGolem, 30.0F, 30.0F);
    095
    096        if (this.theGolem.getHoldRoseTick() == this.takeGolemRoseTick)
    097        {
    098            this.theVillager.getNavigator().tryMoveToEntityLiving(this.theGolem, 0.15F);
    099            this.tookGolemRose = true;
    100        }
    101
    102        if (this.tookGolemRose && this.theVillager.getDistanceSqToEntity(this.theGolem) < 4.0D)
    103        {
    104            this.theGolem.setHoldingRose(false);
    105            this.theVillager.getNavigator().clearPathEntity();
    106        }
    107    }
    108}