    001package net.minecraft.world;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.material.Material;
    006import net.minecraft.tileentity.TileEntity;
    007import net.minecraft.util.Vec3Pool;
    008import net.minecraft.world.biome.BiomeGenBase;
    009
    010public interface IBlockAccess
    011{
    012    /**
    013     * Returns the block ID at coords x,y,z
    014     */
    015    int getBlockId(int var1, int var2, int var3);
    016
    017    /**
    018     * Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists
    019     */
    020    TileEntity getBlockTileEntity(int var1, int var2, int var3);
    021
    022    @SideOnly(Side.CLIENT)
    023
    024    /**
    025     * Any Light rendered on a 1.8 Block goes through here
    026     */
    027    int getLightBrightnessForSkyBlocks(int var1, int var2, int var3, int var4);
    028
    029    @SideOnly(Side.CLIENT)
    030    float getBrightness(int var1, int var2, int var3, int var4);
    031
    032    @SideOnly(Side.CLIENT)
    033
    034    /**
    035     * Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light
    036     * values aren't linear for brightness). Args: x, y, z
    037     */
    038    float getLightBrightness(int var1, int var2, int var3);
    039
    040    /**
    041     * Returns the block metadata at coords x,y,z
    042     */
    043    int getBlockMetadata(int var1, int var2, int var3);
    044
    045    /**
    046     * Returns the block's material.
    047     */
    048    Material getBlockMaterial(int var1, int var2, int var3);
    049
    050    @SideOnly(Side.CLIENT)
    051
    052    /**
    053     * Returns true if the block at the specified coordinates is an opaque cube. Args: x, y, z
    054     */
    055    boolean isBlockOpaqueCube(int var1, int var2, int var3);
    056
    057    /**
    058     * Indicate if a material is a normal solid opaque cube.
    059     */
    060    boolean isBlockNormalCube(int var1, int var2, int var3);
    061
    062    @SideOnly(Side.CLIENT)
    063
    064    /**
    065     * Returns true if the block at the specified coordinates is empty
    066     */
    067    boolean isAirBlock(int var1, int var2, int var3);
    068
    069    @SideOnly(Side.CLIENT)
    070
    071    /**
    072     * Gets the biome for a given set of x/z coordinates
    073     */
    074    BiomeGenBase getBiomeGenForCoords(int var1, int var2);
    075
    076    @SideOnly(Side.CLIENT)
    077
    078    /**
    079     * Returns current world height.
    080     */
    081    int getHeight();
    082
    083    @SideOnly(Side.CLIENT)
    084
    085    /**
    086     * set by !chunk.getAreLevelsEmpty
    087     */
    088    boolean extendedLevelsInChunkCache();
    089
    090    @SideOnly(Side.CLIENT)
    091
    092    /**
    093     * Returns true if the block at the given coordinate has a solid (buildable) top surface.
    094     */
    095    boolean doesBlockHaveSolidTopSurface(int var1, int var2, int var3);
    096
    097    /**
    098     * Return the Vec3Pool object for this world.
    099     */
    100    Vec3Pool getWorldVec3Pool();
    101
    102    /**
    103     * Is this block powering in the specified direction Args: x, y, z, direction
    104     */
    105    boolean isBlockProvidingPowerTo(int var1, int var2, int var3, int var4);
    106}