    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.world.World;
    007
    008public class ComponentNetherBridgeCorridor3 extends ComponentNetherBridgePiece
    009{
    010    public ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011    {
    012        super(par1);
    013        this.coordBaseMode = par4;
    014        this.boundingBox = par3StructureBoundingBox;
    015    }
    016
    017    /**
    018     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    019     */
    020    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    021    {
    022        this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
    023    }
    024
    025    /**
    026     * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    027     */
    028    public static ComponentNetherBridgeCorridor3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    029    {
    030        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 14, 10, par5);
    031        return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor3(par6, par1Random, var7, par5) : null;
    032    }
    033
    034    /**
    035     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    036     * the end, it adds Fences...
    037     */
    038    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    039    {
    040        int var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 2);
    041
    042        for (int var5 = 0; var5 <= 9; ++var5)
    043        {
    044            int var6 = Math.max(1, 7 - var5);
    045            int var7 = Math.min(Math.max(var6 + 5, 14 - var5), 13);
    046            int var8 = var5;
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var5, 4, var6, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, var6 + 1, var5, 3, var7 - 1, var5, 0, 0, false);
    049
    050            if (var5 <= 6)
    051            {
    052                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 1, var6 + 1, var5, par3StructureBoundingBox);
    053                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 2, var6 + 1, var5, par3StructureBoundingBox);
    054                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 3, var6 + 1, var5, par3StructureBoundingBox);
    055            }
    056
    057            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var7, var5, 4, var7, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 1, var5, 0, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 1, var5, 4, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    060
    061            if ((var5 & 1) == 0)
    062            {
    063                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 2, var5, 0, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
    064                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 2, var5, 4, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
    065            }
    066
    067            for (int var9 = 0; var9 <= 4; ++var9)
    068            {
    069                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
    070            }
    071        }
    072
    073        return true;
    074    }
    075}