    001package net.minecraft.item.crafting;
    002
    003import net.minecraft.block.Block;
    004import net.minecraft.item.Item;
    005import net.minecraft.item.ItemStack;
    006
    007public class RecipesWeapons
    008{
    009    private String[][] recipePatterns = new String[][] {{"X", "X", "#"}};
    010    private Object[][] recipeItems;
    011
    012    public RecipesWeapons()
    013    {
    014        this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordSteel, Item.swordDiamond, Item.swordGold}};
    015    }
    016
    017    /**
    018     * Adds the weapon recipes to the CraftingManager.
    019     */
    020    public void addRecipes(CraftingManager par1CraftingManager)
    021    {
    022        for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
    023        {
    024            Object var3 = this.recipeItems[0][var2];
    025
    026            for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
    027            {
    028                Item var5 = (Item)this.recipeItems[var4 + 1][var2];
    029                par1CraftingManager.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], '#', Item.stick, 'X', var3});
    030            }
    031        }
    032
    033        par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick});
    034        par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick});
    035    }
    036}