    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import java.util.Random;
    007import net.minecraft.block.material.Material;
    008import net.minecraft.entity.Entity;
    009import net.minecraft.entity.item.EntityItem;
    010import net.minecraft.entity.player.EntityPlayer;
    011import net.minecraft.item.Item;
    012import net.minecraft.item.ItemStack;
    013import net.minecraft.tileentity.TileEntity;
    014import net.minecraft.tileentity.TileEntityBrewingStand;
    015import net.minecraft.util.AxisAlignedBB;
    016import net.minecraft.world.World;
    017
    018public class BlockBrewingStand extends BlockContainer
    019{
    020    private Random rand = new Random();
    021
    022    public BlockBrewingStand(int par1)
    023    {
    024        super(par1, Material.iron);
    025        this.blockIndexInTexture = 157;
    026    }
    027
    028    /**
    029     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    030     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    031     */
    032    public boolean isOpaqueCube()
    033    {
    034        return false;
    035    }
    036
    037    /**
    038     * The type of render function that is called for this block
    039     */
    040    public int getRenderType()
    041    {
    042        return 25;
    043    }
    044
    045    /**
    046     * Returns a new instance of a block's tile entity class. Called on placing the block.
    047     */
    048    public TileEntity createNewTileEntity(World par1World)
    049    {
    050        return new TileEntityBrewingStand();
    051    }
    052
    053    /**
    054     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    055     */
    056    public boolean renderAsNormalBlock()
    057    {
    058        return false;
    059    }
    060
    061    /**
    062     * if the specified block is in the given AABB, add its collision bounding box to the given list
    063     */
    064    public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    065    {
    066        this.setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 0.875F, 0.5625F);
    067        super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    068        this.setBlockBoundsForItemRender();
    069        super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    070    }
    071
    072    /**
    073     * Sets the block's bounds for rendering it as an item
    074     */
    075    public void setBlockBoundsForItemRender()
    076    {
    077        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
    078    }
    079
    080    /**
    081     * Called upon block activation (right click on the block.)
    082     */
    083    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    084    {
    085        if (par1World.isRemote)
    086        {
    087            return true;
    088        }
    089        else
    090        {
    091            TileEntityBrewingStand var10 = (TileEntityBrewingStand)par1World.getBlockTileEntity(par2, par3, par4);
    092
    093            if (var10 != null)
    094            {
    095                par5EntityPlayer.displayGUIBrewingStand(var10);
    096            }
    097
    098            return true;
    099        }
    100    }
    101
    102    @SideOnly(Side.CLIENT)
    103
    104    /**
    105     * A randomly called display update to be able to add particles or other items for display
    106     */
    107    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    108    {
    109        double var6 = (double)((float)par2 + 0.4F + par5Random.nextFloat() * 0.2F);
    110        double var8 = (double)((float)par3 + 0.7F + par5Random.nextFloat() * 0.3F);
    111        double var10 = (double)((float)par4 + 0.4F + par5Random.nextFloat() * 0.2F);
    112        par1World.spawnParticle("smoke", var6, var8, var10, 0.0D, 0.0D, 0.0D);
    113    }
    114
    115    /**
    116     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    117     */
    118    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    119    {
    120        TileEntity var7 = par1World.getBlockTileEntity(par2, par3, par4);
    121
    122        if (var7 instanceof TileEntityBrewingStand)
    123        {
    124            TileEntityBrewingStand var8 = (TileEntityBrewingStand)var7;
    125
    126            for (int var9 = 0; var9 < var8.getSizeInventory(); ++var9)
    127            {
    128                ItemStack var10 = var8.getStackInSlot(var9);
    129
    130                if (var10 != null)
    131                {
    132                    float var11 = this.rand.nextFloat() * 0.8F + 0.1F;
    133                    float var12 = this.rand.nextFloat() * 0.8F + 0.1F;
    134                    float var13 = this.rand.nextFloat() * 0.8F + 0.1F;
    135
    136                    while (var10.stackSize > 0)
    137                    {
    138                        int var14 = this.rand.nextInt(21) + 10;
    139
    140                        if (var14 > var10.stackSize)
    141                        {
    142                            var14 = var10.stackSize;
    143                        }
    144
    145                        var10.stackSize -= var14;
    146                        EntityItem var15 = new EntityItem(par1World, (double)((float)par2 + var11), (double)((float)par3 + var12), (double)((float)par4 + var13), new ItemStack(var10.itemID, var14, var10.getItemDamage()));
    147                        float var16 = 0.05F;
    148                        var15.motionX = (double)((float)this.rand.nextGaussian() * var16);
    149                        var15.motionY = (double)((float)this.rand.nextGaussian() * var16 + 0.2F);
    150                        var15.motionZ = (double)((float)this.rand.nextGaussian() * var16);
    151                        par1World.spawnEntityInWorld(var15);
    152                    }
    153                }
    154            }
    155        }
    156
    157        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    158    }
    159
    160    /**
    161     * Returns the ID of the items to drop on destruction.
    162     */
    163    public int idDropped(int par1, Random par2Random, int par3)
    164    {
    165        return Item.brewingStand.itemID;
    166    }
    167
    168    @SideOnly(Side.CLIENT)
    169
    170    /**
    171     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    172     */
    173    public int idPicked(World par1World, int par2, int par3, int par4)
    174    {
    175        return Item.brewingStand.itemID;
    176    }
    177}