    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.world.World;
    006
    007public class ComponentStrongholdRightTurn extends ComponentStrongholdLeftTurn
    008{
    009    public ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    010    {
    011        super(par1, par2Random, par3StructureBoundingBox, par4);
    012    }
    013
    014    /**
    015     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    016     */
    017    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    018    {
    019        if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    020        {
    021            this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    022        }
    023        else
    024        {
    025            this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    026        }
    027    }
    028
    029    /**
    030     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    031     * the end, it adds Fences...
    032     */
    033    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    034    {
    035        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    036        {
    037            return false;
    038        }
    039        else
    040        {
    041            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    042            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
    043
    044            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    045            {
    046                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
    047            }
    048            else
    049            {
    050                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
    051            }
    052
    053            return true;
    054        }
    055    }
    056}