    001package net.minecraft.entity.passive;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.Block;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityAgeable;
    008import net.minecraft.entity.ai.EntityAIAvoidEntity;
    009import net.minecraft.entity.ai.EntityAIFollowOwner;
    010import net.minecraft.entity.ai.EntityAILeapAtTarget;
    011import net.minecraft.entity.ai.EntityAIMate;
    012import net.minecraft.entity.ai.EntityAIOcelotAttack;
    013import net.minecraft.entity.ai.EntityAIOcelotSit;
    014import net.minecraft.entity.ai.EntityAISwimming;
    015import net.minecraft.entity.ai.EntityAITargetNonTamed;
    016import net.minecraft.entity.ai.EntityAITempt;
    017import net.minecraft.entity.ai.EntityAIWander;
    018import net.minecraft.entity.ai.EntityAIWatchClosest;
    019import net.minecraft.entity.player.EntityPlayer;
    020import net.minecraft.item.Item;
    021import net.minecraft.item.ItemStack;
    022import net.minecraft.nbt.NBTTagCompound;
    023import net.minecraft.util.DamageSource;
    024import net.minecraft.util.MathHelper;
    025import net.minecraft.world.World;
    026
    027public class EntityOcelot extends EntityTameable
    028{
    029    /**
    030     * The tempt AI task for this mob, used to prevent taming while it is fleeing.
    031     */
    032    private EntityAITempt aiTempt;
    033
    034    public EntityOcelot(World par1World)
    035    {
    036        super(par1World);
    037        this.texture = "/mob/ozelot.png";
    038        this.setSize(0.6F, 0.8F);
    039        this.getNavigator().setAvoidsWater(true);
    040        this.tasks.addTask(1, new EntityAISwimming(this));
    041        this.tasks.addTask(2, this.aiSit);
    042        this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.18F, Item.fishRaw.itemID, true));
    043        this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F));
    044        this.tasks.addTask(5, new EntityAIFollowOwner(this, 0.3F, 10.0F, 5.0F));
    045        this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.4F));
    046        this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    047        this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    048        this.tasks.addTask(9, new EntityAIMate(this, 0.23F));
    049        this.tasks.addTask(10, new EntityAIWander(this, 0.23F));
    050        this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    051        this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 14.0F, 750, false));
    052    }
    053
    054    protected void entityInit()
    055    {
    056        super.entityInit();
    057        this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
    058    }
    059
    060    /**
    061     * main AI tick function, replaces updateEntityActionState
    062     */
    063    public void updateAITick()
    064    {
    065        if (this.getMoveHelper().isUpdating())
    066        {
    067            float var1 = this.getMoveHelper().getSpeed();
    068
    069            if (var1 == 0.18F)
    070            {
    071                this.setSneaking(true);
    072                this.setSprinting(false);
    073            }
    074            else if (var1 == 0.4F)
    075            {
    076                this.setSneaking(false);
    077                this.setSprinting(true);
    078            }
    079            else
    080            {
    081                this.setSneaking(false);
    082                this.setSprinting(false);
    083            }
    084        }
    085        else
    086        {
    087            this.setSneaking(false);
    088            this.setSprinting(false);
    089        }
    090    }
    091
    092    /**
    093     * Determines if an entity can be despawned, used on idle far away entities
    094     */
    095    protected boolean canDespawn()
    096    {
    097        return !this.isTamed();
    098    }
    099
    100    @SideOnly(Side.CLIENT)
    101
    102    /**
    103     * Returns the texture's file path as a String.
    104     */
    105    public String getTexture()
    106    {
    107        switch (this.getTameSkin())
    108        {
    109            case 0:
    110                return "/mob/ozelot.png";
    111            case 1:
    112                return "/mob/cat_black.png";
    113            case 2:
    114                return "/mob/cat_red.png";
    115            case 3:
    116                return "/mob/cat_siamese.png";
    117            default:
    118                return super.getTexture();
    119        }
    120    }
    121
    122    /**
    123     * Returns true if the newer Entity AI code should be run
    124     */
    125    public boolean isAIEnabled()
    126    {
    127        return true;
    128    }
    129
    130    public int getMaxHealth()
    131    {
    132        return 10;
    133    }
    134
    135    /**
    136     * Called when the mob is falling. Calculates and applies fall damage.
    137     */
    138    protected void fall(float par1) {}
    139
    140    /**
    141     * (abstract) Protected helper method to write subclass entity data to NBT.
    142     */
    143    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    144    {
    145        super.writeEntityToNBT(par1NBTTagCompound);
    146        par1NBTTagCompound.setInteger("CatType", this.getTameSkin());
    147    }
    148
    149    /**
    150     * (abstract) Protected helper method to read subclass entity data from NBT.
    151     */
    152    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    153    {
    154        super.readEntityFromNBT(par1NBTTagCompound);
    155        this.setTameSkin(par1NBTTagCompound.getInteger("CatType"));
    156    }
    157
    158    /**
    159     * Returns the sound this mob makes while it's alive.
    160     */
    161    protected String getLivingSound()
    162    {
    163        return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : "";
    164    }
    165
    166    /**
    167     * Returns the sound this mob makes when it is hurt.
    168     */
    169    protected String getHurtSound()
    170    {
    171        return "mob.cat.hitt";
    172    }
    173
    174    /**
    175     * Returns the sound this mob makes on death.
    176     */
    177    protected String getDeathSound()
    178    {
    179        return "mob.cat.hitt";
    180    }
    181
    182    /**
    183     * Returns the volume for the sounds this mob makes.
    184     */
    185    protected float getSoundVolume()
    186    {
    187        return 0.4F;
    188    }
    189
    190    /**
    191     * Returns the item ID for the item the mob drops on death.
    192     */
    193    protected int getDropItemId()
    194    {
    195        return Item.leather.itemID;
    196    }
    197
    198    public boolean attackEntityAsMob(Entity par1Entity)
    199    {
    200        return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
    201    }
    202
    203    /**
    204     * Called when the entity is attacked.
    205     */
    206    public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    207    {
    208        if (this.isEntityInvulnerable())
    209        {
    210            return false;
    211        }
    212        else
    213        {
    214            this.aiSit.setSitting(false);
    215            return super.attackEntityFrom(par1DamageSource, par2);
    216        }
    217    }
    218
    219    /**
    220     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
    221     * par2 - Level of Looting used to kill this mob.
    222     */
    223    protected void dropFewItems(boolean par1, int par2) {}
    224
    225    /**
    226     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    227     */
    228    public boolean interact(EntityPlayer par1EntityPlayer)
    229    {
    230        ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
    231
    232        if (this.isTamed())
    233        {
    234            if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2))
    235            {
    236                this.aiSit.setSitting(!this.isSitting());
    237            }
    238        }
    239        else if (this.aiTempt.func_75277_f() && var2 != null && var2.itemID == Item.fishRaw.itemID && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D)
    240        {
    241            if (!par1EntityPlayer.capabilities.isCreativeMode)
    242            {
    243                --var2.stackSize;
    244            }
    245
    246            if (var2.stackSize <= 0)
    247            {
    248                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
    249            }
    250
    251            if (!this.worldObj.isRemote)
    252            {
    253                if (this.rand.nextInt(3) == 0)
    254                {
    255                    this.setTamed(true);
    256                    this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
    257                    this.setOwner(par1EntityPlayer.username);
    258                    this.playTameEffect(true);
    259                    this.aiSit.setSitting(true);
    260                    this.worldObj.setEntityState(this, (byte)7);
    261                }
    262                else
    263                {
    264                    this.playTameEffect(false);
    265                    this.worldObj.setEntityState(this, (byte)6);
    266                }
    267            }
    268
    269            return true;
    270        }
    271
    272        return super.interact(par1EntityPlayer);
    273    }
    274
    275    /**
    276     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    277     */
    278    public EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    279    {
    280        EntityOcelot var2 = new EntityOcelot(this.worldObj);
    281
    282        if (this.isTamed())
    283        {
    284            var2.setOwner(this.getOwnerName());
    285            var2.setTamed(true);
    286            var2.setTameSkin(this.getTameSkin());
    287        }
    288
    289        return var2;
    290    }
    291
    292    /**
    293     * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
    294     * the animal type)
    295     */
    296    public boolean isBreedingItem(ItemStack par1ItemStack)
    297    {
    298        return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.itemID;
    299    }
    300
    301    /**
    302     * Returns true if the mob is currently able to mate with the specified mob.
    303     */
    304    public boolean canMateWith(EntityAnimal par1EntityAnimal)
    305    {
    306        if (par1EntityAnimal == this)
    307        {
    308            return false;
    309        }
    310        else if (!this.isTamed())
    311        {
    312            return false;
    313        }
    314        else if (!(par1EntityAnimal instanceof EntityOcelot))
    315        {
    316            return false;
    317        }
    318        else
    319        {
    320            EntityOcelot var2 = (EntityOcelot)par1EntityAnimal;
    321            return !var2.isTamed() ? false : this.isInLove() && var2.isInLove();
    322        }
    323    }
    324
    325    public int getTameSkin()
    326    {
    327        return this.dataWatcher.getWatchableObjectByte(18);
    328    }
    329
    330    public void setTameSkin(int par1)
    331    {
    332        this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1));
    333    }
    334
    335    /**
    336     * Checks if the entity's current position is a valid location to spawn this entity.
    337     */
    338    public boolean getCanSpawnHere()
    339    {
    340        if (this.worldObj.rand.nextInt(3) == 0)
    341        {
    342            return false;
    343        }
    344        else
    345        {
    346            if (this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
    347            {
    348                int var1 = MathHelper.floor_double(this.posX);
    349                int var2 = MathHelper.floor_double(this.boundingBox.minY);
    350                int var3 = MathHelper.floor_double(this.posZ);
    351
    352                if (var2 < 63)
    353                {
    354                    return false;
    355                }
    356
    357                int var4 = this.worldObj.getBlockId(var1, var2 - 1, var3);
    358                Block block = Block.blocksList[var4];
    359
    360                if (var4 == Block.grass.blockID || (block != null && block.isLeaves(worldObj, var1, var2 - 1, var3)))
    361                {
    362                    return true;
    363                }
    364            }
    365
    366            return false;
    367        }
    368    }
    369
    370    /**
    371     * Gets the username of the entity.
    372     */
    373    public String getEntityName()
    374    {
    375        return this.isTamed() ? "entity.Cat.name" : super.getEntityName();
    376    }
    377
    378    /**
    379     * Initialize this creature.
    380     */
    381    public void initCreature()
    382    {
    383        if (this.worldObj.rand.nextInt(7) == 0)
    384        {
    385            for (int var1 = 0; var1 < 2; ++var1)
    386            {
    387                EntityOcelot var2 = new EntityOcelot(this.worldObj);
    388                var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
    389                var2.setGrowingAge(-24000);
    390                this.worldObj.spawnEntityInWorld(var2);
    391            }
    392        }
    393    }
    394
    395    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
    396    {
    397        return this.spawnBabyAnimal(par1EntityAgeable);
    398    }
    399}