    001package net.minecraft.entity.ai;
    002
    003import net.minecraft.entity.EntityLiving;
    004import net.minecraft.pathfinding.PathEntity;
    005import net.minecraft.util.MathHelper;
    006import net.minecraft.world.World;
    007
    008public class EntityAIAttackOnCollide extends EntityAIBase
    009{
    010    World worldObj;
    011    EntityLiving attacker;
    012    EntityLiving entityTarget;
    013
    014    /**
    015     * An amount of decrementing ticks that allows the entity to attack once the tick reaches 0.
    016     */
    017    int attackTick;
    018    float field_75440_e;
    019    boolean field_75437_f;
    020
    021    /** The PathEntity of our entity. */
    022    PathEntity entityPathEntity;
    023    Class classTarget;
    024    private int field_75445_i;
    025
    026    public EntityAIAttackOnCollide(EntityLiving par1EntityLiving, Class par2Class, float par3, boolean par4)
    027    {
    028        this(par1EntityLiving, par3, par4);
    029        this.classTarget = par2Class;
    030    }
    031
    032    public EntityAIAttackOnCollide(EntityLiving par1EntityLiving, float par2, boolean par3)
    033    {
    034        this.attackTick = 0;
    035        this.attacker = par1EntityLiving;
    036        this.worldObj = par1EntityLiving.worldObj;
    037        this.field_75440_e = par2;
    038        this.field_75437_f = par3;
    039        this.setMutexBits(3);
    040    }
    041
    042    /**
    043     * Returns whether the EntityAIBase should begin execution.
    044     */
    045    public boolean shouldExecute()
    046    {
    047        EntityLiving var1 = this.attacker.getAttackTarget();
    048
    049        if (var1 == null)
    050        {
    051            return false;
    052        }
    053        else if (this.classTarget != null && !this.classTarget.isAssignableFrom(var1.getClass()))
    054        {
    055            return false;
    056        }
    057        else
    058        {
    059            this.entityTarget = var1;
    060            this.entityPathEntity = this.attacker.getNavigator().getPathToEntityLiving(this.entityTarget);
    061            return this.entityPathEntity != null;
    062        }
    063    }
    064
    065    /**
    066     * Returns whether an in-progress EntityAIBase should continue executing
    067     */
    068    public boolean continueExecuting()
    069    {
    070        EntityLiving var1 = this.attacker.getAttackTarget();
    071        return var1 == null ? false : (!this.entityTarget.isEntityAlive() ? false : (!this.field_75437_f ? !this.attacker.getNavigator().noPath() : this.attacker.isWithinHomeDistance(MathHelper.floor_double(this.entityTarget.posX), MathHelper.floor_double(this.entityTarget.posY), MathHelper.floor_double(this.entityTarget.posZ))));
    072    }
    073
    074    /**
    075     * Execute a one shot task or start executing a continuous task
    076     */
    077    public void startExecuting()
    078    {
    079        this.attacker.getNavigator().setPath(this.entityPathEntity, this.field_75440_e);
    080        this.field_75445_i = 0;
    081    }
    082
    083    /**
    084     * Resets the task
    085     */
    086    public void resetTask()
    087    {
    088        this.entityTarget = null;
    089        this.attacker.getNavigator().clearPathEntity();
    090    }
    091
    092    /**
    093     * Updates the task
    094     */
    095    public void updateTask()
    096    {
    097        this.attacker.getLookHelper().setLookPositionWithEntity(this.entityTarget, 30.0F, 30.0F);
    098
    099        if ((this.field_75437_f || this.attacker.getEntitySenses().canSee(this.entityTarget)) && --this.field_75445_i <= 0)
    100        {
    101            this.field_75445_i = 4 + this.attacker.getRNG().nextInt(7);
    102            this.attacker.getNavigator().tryMoveToEntityLiving(this.entityTarget, this.field_75440_e);
    103        }
    104
    105        this.attackTick = Math.max(this.attackTick - 1, 0);
    106        double var1 = (double)(this.attacker.width * 2.0F * this.attacker.width * 2.0F);
    107
    108        if (this.attacker.getDistanceSq(this.entityTarget.posX, this.entityTarget.boundingBox.minY, this.entityTarget.posZ) <= var1)
    109        {
    110            if (this.attackTick <= 0)
    111            {
    112                this.attackTick = 20;
    113
    114                if (this.attacker.getHeldItem() != null)
    115                {
    116                    this.attacker.swingItem();
    117                }
    118
    119                this.attacker.attackEntityAsMob(this.entityTarget);
    120            }
    121        }
    122    }
    123}