    001package net.minecraft.client.particle;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.Minecraft;
    006import net.minecraft.client.renderer.Tessellator;
    007import net.minecraft.nbt.NBTTagCompound;
    008import net.minecraft.nbt.NBTTagList;
    009import net.minecraft.util.MathHelper;
    010import net.minecraft.world.World;
    011
    012@SideOnly(Side.CLIENT)
    013public class EntityFireworkStarterFX extends EntityFX
    014{
    015    private int field_92042_ax = 0;
    016    private final EffectRenderer field_92040_ay;
    017    private NBTTagList field_92039_az;
    018    boolean field_92041_a;
    019
    020    public EntityFireworkStarterFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer, NBTTagCompound par15NBTTagCompound)
    021    {
    022        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    023        this.motionX = par8;
    024        this.motionY = par10;
    025        this.motionZ = par12;
    026        this.field_92040_ay = par14EffectRenderer;
    027        this.particleMaxAge = 8;
    028
    029        if (par15NBTTagCompound != null)
    030        {
    031            this.field_92039_az = par15NBTTagCompound.getTagList("Explosions");
    032
    033            if (this.field_92039_az != null && this.field_92039_az.tagCount() == 0)
    034            {
    035                this.field_92039_az = null;
    036            }
    037            else if (this.field_92039_az != null)
    038            {
    039                this.particleMaxAge = this.field_92039_az.tagCount() * 2 - 1;
    040
    041                for (int var16 = 0; var16 < this.field_92039_az.tagCount(); ++var16)
    042                {
    043                    NBTTagCompound var17 = (NBTTagCompound)this.field_92039_az.tagAt(var16);
    044
    045                    if (var17.getBoolean("Flicker"))
    046                    {
    047                        this.field_92041_a = true;
    048                        this.particleMaxAge += 15;
    049                        break;
    050                    }
    051                }
    052            }
    053        }
    054    }
    055
    056    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {}
    057
    058    /**
    059     * Called to update the entity's position/logic.
    060     */
    061    public void onUpdate()
    062    {
    063        boolean var1;
    064
    065        if (this.field_92042_ax == 0 && this.field_92039_az != null)
    066        {
    067            var1 = this.func_92037_i();
    068            boolean var2 = false;
    069
    070            if (this.field_92039_az.tagCount() >= 3)
    071            {
    072                var2 = true;
    073            }
    074            else
    075            {
    076                for (int var3 = 0; var3 < this.field_92039_az.tagCount(); ++var3)
    077                {
    078                    NBTTagCompound var4 = (NBTTagCompound)this.field_92039_az.tagAt(var3);
    079
    080                    if (var4.getByte("Type") == 1)
    081                    {
    082                        var2 = true;
    083                        break;
    084                    }
    085                }
    086            }
    087
    088            String var15 = "fireworks." + (var2 ? "largeBlast" : "blast") + (var1 ? "_far" : "");
    089            this.worldObj.playSound(this.posX, this.posY, this.posZ, var15, 20.0F, 0.95F + this.rand.nextFloat() * 0.1F, true);
    090        }
    091
    092        if (this.field_92042_ax % 2 == 0 && this.field_92039_az != null && this.field_92042_ax / 2 < this.field_92039_az.tagCount())
    093        {
    094            int var13 = this.field_92042_ax / 2;
    095            NBTTagCompound var14 = (NBTTagCompound)this.field_92039_az.tagAt(var13);
    096            byte var17 = var14.getByte("Type");
    097            boolean var18 = var14.getBoolean("Trail");
    098            boolean var5 = var14.getBoolean("Flicker");
    099            int[] var6 = var14.getIntArray("Colors");
    100            int[] var7 = var14.getIntArray("FadeColors");
    101
    102            if (var17 == 1)
    103            {
    104                this.func_92035_a(0.5D, 4, var6, var7, var18, var5);
    105            }
    106            else if (var17 == 2)
    107            {
    108                this.func_92038_a(0.5D, new double[][] {{0.0D, 1.0D}, {0.3455D, 0.309D}, {0.9511D, 0.309D}, {0.3795918367346939D, -0.12653061224489795D}, {0.6122448979591837D, -0.8040816326530612D}, {0.0D, -0.35918367346938773D}}, var6, var7, var18, var5, false);
    109            }
    110            else if (var17 == 3)
    111            {
    112                this.func_92038_a(0.5D, new double[][] {{0.0D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.6D}, {0.6D, 0.6D}, {0.6D, 0.2D}, {0.2D, 0.2D}, {0.2D, 0.0D}, {0.4D, 0.0D}, {0.4D, -0.6D}, {0.2D, -0.6D}, {0.2D, -0.4D}, {0.0D, -0.4D}}, var6, var7, var18, var5, true);
    113            }
    114            else if (var17 == 4)
    115            {
    116                this.func_92036_a(var6, var7, var18, var5);
    117            }
    118            else
    119            {
    120                this.func_92035_a(0.25D, 2, var6, var7, var18, var5);
    121            }
    122
    123            int var8 = var6[0];
    124            float var9 = (float)((var8 & 16711680) >> 16) / 255.0F;
    125            float var10 = (float)((var8 & 65280) >> 8) / 255.0F;
    126            float var11 = (float)((var8 & 255) >> 0) / 255.0F;
    127            EntityFireworkOverlayFX var12 = new EntityFireworkOverlayFX(this.worldObj, this.posX, this.posY, this.posZ);
    128            var12.setRBGColorF(var9, var10, var11);
    129            this.field_92040_ay.addEffect(var12);
    130        }
    131
    132        ++this.field_92042_ax;
    133
    134        if (this.field_92042_ax > this.particleMaxAge)
    135        {
    136            if (this.field_92041_a)
    137            {
    138                var1 = this.func_92037_i();
    139                String var16 = "fireworks." + (var1 ? "twinkle_far" : "twinkle");
    140                this.worldObj.playSound(this.posX, this.posY, this.posZ, var16, 20.0F, 0.9F + this.rand.nextFloat() * 0.15F, true);
    141            }
    142
    143            this.setDead();
    144        }
    145    }
    146
    147    private boolean func_92037_i()
    148    {
    149        Minecraft var1 = Minecraft.getMinecraft();
    150        return var1 == null || var1.renderViewEntity == null || var1.renderViewEntity.getDistanceSq(this.posX, this.posY, this.posZ) >= 256.0D;
    151    }
    152
    153    private void func_92034_a(double par1, double par3, double par5, double par7, double par9, double par11, int[] par13ArrayOfInteger, int[] par14ArrayOfInteger, boolean par15, boolean par16)
    154    {
    155        EntityFireworkSparkFX var17 = new EntityFireworkSparkFX(this.worldObj, par1, par3, par5, par7, par9, par11, this.field_92040_ay);
    156        var17.func_92045_e(par15);
    157        var17.func_92043_f(par16);
    158        int var18 = this.rand.nextInt(par13ArrayOfInteger.length);
    159        var17.func_92044_a(par13ArrayOfInteger[var18]);
    160
    161        if (par14ArrayOfInteger != null && par14ArrayOfInteger.length > 0)
    162        {
    163            var17.func_92046_g(par14ArrayOfInteger[this.rand.nextInt(par14ArrayOfInteger.length)]);
    164        }
    165
    166        this.field_92040_ay.addEffect(var17);
    167    }
    168
    169    private void func_92035_a(double par1, int par3, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7)
    170    {
    171        double var8 = this.posX;
    172        double var10 = this.posY;
    173        double var12 = this.posZ;
    174
    175        for (int var14 = -par3; var14 <= par3; ++var14)
    176        {
    177            for (int var15 = -par3; var15 <= par3; ++var15)
    178            {
    179                for (int var16 = -par3; var16 <= par3; ++var16)
    180                {
    181                    double var17 = (double)var15 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
    182                    double var19 = (double)var14 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
    183                    double var21 = (double)var16 + (this.rand.nextDouble() - this.rand.nextDouble()) * 0.5D;
    184                    double var23 = (double)MathHelper.sqrt_double(var17 * var17 + var19 * var19 + var21 * var21) / par1 + this.rand.nextGaussian() * 0.05D;
    185                    this.func_92034_a(var8, var10, var12, var17 / var23, var19 / var23, var21 / var23, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
    186
    187                    if (var14 != -par3 && var14 != par3 && var15 != -par3 && var15 != par3)
    188                    {
    189                        var16 += par3 * 2 - 1;
    190                    }
    191                }
    192            }
    193        }
    194    }
    195
    196    private void func_92038_a(double par1, double[][] par3ArrayOfDouble, int[] par4ArrayOfInteger, int[] par5ArrayOfInteger, boolean par6, boolean par7, boolean par8)
    197    {
    198        double var9 = par3ArrayOfDouble[0][0];
    199        double var11 = par3ArrayOfDouble[0][1];
    200        this.func_92034_a(this.posX, this.posY, this.posZ, var9 * par1, var11 * par1, 0.0D, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
    201        float var13 = this.rand.nextFloat() * (float)Math.PI;
    202        double var14 = par8 ? 0.034D : 0.34D;
    203
    204        for (int var16 = 0; var16 < 3; ++var16)
    205        {
    206            double var17 = (double)var13 + (double)((float)var16 * (float)Math.PI) * var14;
    207            double var19 = var9;
    208            double var21 = var11;
    209
    210            for (int var23 = 1; var23 < par3ArrayOfDouble.length; ++var23)
    211            {
    212                double var24 = par3ArrayOfDouble[var23][0];
    213                double var26 = par3ArrayOfDouble[var23][1];
    214
    215                for (double var28 = 0.25D; var28 <= 1.0D; var28 += 0.25D)
    216                {
    217                    double var30 = (var19 + (var24 - var19) * var28) * par1;
    218                    double var32 = (var21 + (var26 - var21) * var28) * par1;
    219                    double var34 = var30 * Math.sin(var17);
    220                    var30 *= Math.cos(var17);
    221
    222                    for (double var36 = -1.0D; var36 <= 1.0D; var36 += 2.0D)
    223                    {
    224                        this.func_92034_a(this.posX, this.posY, this.posZ, var30 * var36, var32, var34 * var36, par4ArrayOfInteger, par5ArrayOfInteger, par6, par7);
    225                    }
    226                }
    227
    228                var19 = var24;
    229                var21 = var26;
    230            }
    231        }
    232    }
    233
    234    private void func_92036_a(int[] par1ArrayOfInteger, int[] par2ArrayOfInteger, boolean par3, boolean par4)
    235    {
    236        double var5 = this.rand.nextGaussian() * 0.05D;
    237        double var7 = this.rand.nextGaussian() * 0.05D;
    238
    239        for (int var9 = 0; var9 < 70; ++var9)
    240        {
    241            double var10 = this.motionX * 0.5D + this.rand.nextGaussian() * 0.15D + var5;
    242            double var12 = this.motionZ * 0.5D + this.rand.nextGaussian() * 0.15D + var7;
    243            double var14 = this.motionY * 0.5D + this.rand.nextDouble() * 0.5D;
    244            this.func_92034_a(this.posX, this.posY, this.posZ, var10, var14, var12, par1ArrayOfInteger, par2ArrayOfInteger, par3, par4);
    245        }
    246    }
    247
    248    public int getFXLayer()
    249    {
    250        return 0;
    251    }
    252}