    001package net.minecraft.block;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.material.Material;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.util.AxisAlignedBB;
    009import net.minecraft.util.MathHelper;
    010import net.minecraft.world.World;
    011
    012public class BlockEndPortalFrame extends Block
    013{
    014    public BlockEndPortalFrame(int par1)
    015    {
    016        super(par1, 159, Material.rock);
    017    }
    018
    019    /**
    020     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    021     */
    022    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    023    {
    024        return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 16 : this.blockIndexInTexture);
    025    }
    026
    027    /**
    028     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    029     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    030     */
    031    public boolean isOpaqueCube()
    032    {
    033        return false;
    034    }
    035
    036    /**
    037     * The type of render function that is called for this block
    038     */
    039    public int getRenderType()
    040    {
    041        return 26;
    042    }
    043
    044    /**
    045     * Sets the block's bounds for rendering it as an item
    046     */
    047    public void setBlockBoundsForItemRender()
    048    {
    049        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
    050    }
    051
    052    /**
    053     * if the specified block is in the given AABB, add its collision bounding box to the given list
    054     */
    055    public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    056    {
    057        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F);
    058        super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    059        int var8 = par1World.getBlockMetadata(par2, par3, par4);
    060
    061        if (isEnderEyeInserted(var8))
    062        {
    063            this.setBlockBounds(0.3125F, 0.8125F, 0.3125F, 0.6875F, 1.0F, 0.6875F);
    064            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    065        }
    066
    067        this.setBlockBoundsForItemRender();
    068    }
    069
    070    /**
    071     * checks if an ender eye has been inserted into the frame block. parameters: metadata
    072     */
    073    public static boolean isEnderEyeInserted(int par0)
    074    {
    075        return (par0 & 4) != 0;
    076    }
    077
    078    /**
    079     * Returns the ID of the items to drop on destruction.
    080     */
    081    public int idDropped(int par1, Random par2Random, int par3)
    082    {
    083        return 0;
    084    }
    085
    086    /**
    087     * Called when the block is placed in the world.
    088     */
    089    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    090    {
    091        int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4;
    092        par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
    093    }
    094}