    001package net.minecraft.client.model;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.entity.Entity;
    006
    007@SideOnly(Side.CLIENT)
    008public class ModelBoat extends ModelBase
    009{
    010    public ModelRenderer[] boatSides = new ModelRenderer[5];
    011
    012    public ModelBoat()
    013    {
    014        this.boatSides[0] = new ModelRenderer(this, 0, 8);
    015        this.boatSides[1] = new ModelRenderer(this, 0, 0);
    016        this.boatSides[2] = new ModelRenderer(this, 0, 0);
    017        this.boatSides[3] = new ModelRenderer(this, 0, 0);
    018        this.boatSides[4] = new ModelRenderer(this, 0, 0);
    019        byte var1 = 24;
    020        byte var2 = 6;
    021        byte var3 = 20;
    022        byte var4 = 4;
    023        this.boatSides[0].addBox((float)(-var1 / 2), (float)(-var3 / 2 + 2), -3.0F, var1, var3 - 4, 4, 0.0F);
    024        this.boatSides[0].setRotationPoint(0.0F, (float)var4, 0.0F);
    025        this.boatSides[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
    026        this.boatSides[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F);
    027        this.boatSides[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
    028        this.boatSides[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F);
    029        this.boatSides[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
    030        this.boatSides[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1));
    031        this.boatSides[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
    032        this.boatSides[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1));
    033        this.boatSides[0].rotateAngleX = ((float)Math.PI / 2F);
    034        this.boatSides[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
    035        this.boatSides[2].rotateAngleY = ((float)Math.PI / 2F);
    036        this.boatSides[3].rotateAngleY = (float)Math.PI;
    037    }
    038
    039    /**
    040     * Sets the models various rotation angles then renders the model.
    041     */
    042    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
    043    {
    044        for (int var8 = 0; var8 < 5; ++var8)
    045        {
    046            this.boatSides[var8].render(par7);
    047        }
    048    }
    049}