    001package net.minecraft.enchantment;
    002
    003import java.util.ArrayList;
    004
    005import com.google.common.collect.ObjectArrays;
    006
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.item.ItemStack;
    009import net.minecraft.util.DamageSource;
    010import net.minecraft.util.StatCollector;
    011
    012public abstract class Enchantment
    013{
    014    public static final Enchantment[] enchantmentsList = new Enchantment[256];
    015    public static final Enchantment[] field_92090_c;
    016
    017    /** Converts environmental damage to armour damage */
    018    public static final Enchantment protection = new EnchantmentProtection(0, 10, 0);
    019
    020    /** Protection against fire */
    021    public static final Enchantment fireProtection = new EnchantmentProtection(1, 5, 1);
    022
    023    /** Less fall damage */
    024    public static final Enchantment featherFalling = new EnchantmentProtection(2, 5, 2);
    025
    026    /** Protection against explosions */
    027    public static final Enchantment blastProtection = new EnchantmentProtection(3, 2, 3);
    028
    029    /** Protection against projectile entities (e.g. arrows) */
    030    public static final Enchantment projectileProtection = new EnchantmentProtection(4, 5, 4);
    031
    032    /**
    033     * Decreases the rate of air loss underwater; increases time between damage while suffocating
    034     */
    035    public static final Enchantment respiration = new EnchantmentOxygen(5, 2);
    036
    037    /** Increases underwater mining rate */
    038    public static final Enchantment aquaAffinity = new EnchantmentWaterWorker(6, 2);
    039    public static final Enchantment field_92091_k = new EnchantmentThorns(7, 1);
    040
    041    /** Extra damage to mobs */
    042    public static final Enchantment sharpness = new EnchantmentDamage(16, 10, 0);
    043
    044    /** Extra damage to zombies, zombie pigmen and skeletons */
    045    public static final Enchantment smite = new EnchantmentDamage(17, 5, 1);
    046
    047    /** Extra damage to spiders, cave spiders and silverfish */
    048    public static final Enchantment baneOfArthropods = new EnchantmentDamage(18, 5, 2);
    049
    050    /** Knocks mob and players backwards upon hit */
    051    public static final Enchantment knockback = new EnchantmentKnockback(19, 5);
    052
    053    /** Lights mobs on fire */
    054    public static final Enchantment fireAspect = new EnchantmentFireAspect(20, 2);
    055
    056    /** Mobs have a chance to drop more loot */
    057    public static final Enchantment looting = new EnchantmentLootBonus(21, 2, EnumEnchantmentType.weapon);
    058
    059    /** Faster resource gathering while in use */
    060    public static final Enchantment efficiency = new EnchantmentDigging(32, 10);
    061
    062    /**
    063     * Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not
    064     * cobblestone)
    065     */
    066    public static final Enchantment silkTouch = new EnchantmentUntouching(33, 1);
    067
    068    /**
    069     * Sometimes, the tool's durability will not be spent when the tool is used
    070     */
    071    public static final Enchantment unbreaking = new EnchantmentDurability(34, 5);
    072
    073    /** Can multiply the drop rate of items from blocks */
    074    public static final Enchantment fortune = new EnchantmentLootBonus(35, 2, EnumEnchantmentType.digger);
    075
    076    /** Power enchantment for bows, add's extra damage to arrows. */
    077    public static final Enchantment power = new EnchantmentArrowDamage(48, 10);
    078
    079    /**
    080     * Knockback enchantments for bows, the arrows will knockback the target when hit.
    081     */
    082    public static final Enchantment punch = new EnchantmentArrowKnockback(49, 2);
    083
    084    /**
    085     * Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
    086     */
    087    public static final Enchantment flame = new EnchantmentArrowFire(50, 2);
    088
    089    /**
    090     * Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one
    091     * arrow on inventory use the bow.
    092     */
    093    public static final Enchantment infinity = new EnchantmentArrowInfinite(51, 1);
    094    public final int effectId;
    095    private final int weight;
    096
    097    /** The EnumEnchantmentType given to this Enchantment. */
    098    public EnumEnchantmentType type;
    099
    100    /** Used in localisation and stats. */
    101    protected String name;
    102
    103    protected Enchantment(int par1, int par2, EnumEnchantmentType par3EnumEnchantmentType)
    104    {
    105        this.effectId = par1;
    106        this.weight = par2;
    107        this.type = par3EnumEnchantmentType;
    108
    109        if (enchantmentsList[par1] != null)
    110        {
    111            throw new IllegalArgumentException("Duplicate enchantment id!");
    112        }
    113        else
    114        {
    115            enchantmentsList[par1] = this;
    116        }
    117    }
    118
    119    public int getWeight()
    120    {
    121        return this.weight;
    122    }
    123
    124    /**
    125     * Returns the minimum level that the enchantment can have.
    126     */
    127    public int getMinLevel()
    128    {
    129        return 1;
    130    }
    131
    132    /**
    133     * Returns the maximum level that the enchantment can have.
    134     */
    135    public int getMaxLevel()
    136    {
    137        return 1;
    138    }
    139
    140    /**
    141     * Returns the minimal value of enchantability needed on the enchantment level passed.
    142     */
    143    public int getMinEnchantability(int par1)
    144    {
    145        return 1 + par1 * 10;
    146    }
    147
    148    /**
    149     * Returns the maximum value of enchantability nedded on the enchantment level passed.
    150     */
    151    public int getMaxEnchantability(int par1)
    152    {
    153        return this.getMinEnchantability(par1) + 5;
    154    }
    155
    156    /**
    157     * Calculates de damage protection of the enchantment based on level and damage source passed.
    158     */
    159    public int calcModifierDamage(int par1, DamageSource par2DamageSource)
    160    {
    161        return 0;
    162    }
    163
    164    /**
    165     * Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
    166     */
    167    public int calcModifierLiving(int par1, EntityLiving par2EntityLiving)
    168    {
    169        return 0;
    170    }
    171
    172    /**
    173     * Determines if the enchantment passed can be applyied together with this enchantment.
    174     */
    175    public boolean canApplyTogether(Enchantment par1Enchantment)
    176    {
    177        return this != par1Enchantment;
    178    }
    179
    180    /**
    181     * Sets the enchantment name
    182     */
    183    public Enchantment setName(String par1Str)
    184    {
    185        this.name = par1Str;
    186        return this;
    187    }
    188
    189    /**
    190     * Return the name of key in translation table of this enchantment.
    191     */
    192    public String getName()
    193    {
    194        return "enchantment." + this.name;
    195    }
    196
    197    /**
    198     * Returns the correct traslated name of the enchantment and the level in roman numbers.
    199     */
    200    public String getTranslatedName(int par1)
    201    {
    202        String var2 = StatCollector.translateToLocal(this.getName());
    203        return var2 + " " + StatCollector.translateToLocal("enchantment.level." + par1);
    204    }
    205
    206    public boolean func_92089_a(ItemStack par1ItemStack)
    207    {
    208        return this.type.canEnchantItem(par1ItemStack.getItem());
    209    }
    210
    211    /**
    212     * This applies specifically to applying at the enchanting table. The other method {@link #func_92037_a(ItemStack)}
    213     * applies for <i>all possible</i> enchantments.
    214     * @param stack
    215     * @return
    216     */
    217    public boolean canApplyAtEnchantingTable(ItemStack stack)
    218    {
    219        return this.type.canEnchantItem(stack.getItem());
    220    }
    221
    222    /**
    223     * Add to the list of enchantments applicable by the anvil from a book
    224     *
    225     * @param enchantment
    226     */
    227    public static void addToBookList(Enchantment enchantment)
    228    {
    229        ObjectArrays.concat(field_92090_c, enchantment);
    230    }
    231
    232    static
    233    {
    234        ArrayList var0 = new ArrayList();
    235        Enchantment[] var1 = enchantmentsList;
    236        int var2 = var1.length;
    237
    238        for (int var3 = 0; var3 < var2; ++var3)
    239        {
    240            Enchantment var4 = var1[var3];
    241
    242            if (var4 != null)
    243            {
    244                var0.add(var4);
    245            }
    246        }
    247
    248        field_92090_c = (Enchantment[])var0.toArray(new Enchantment[0]);
    249    }
    250}