    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.Block;
    006import net.minecraft.client.entity.EntityPlayerSP;
    007import net.minecraft.client.model.ModelBiped;
    008import net.minecraft.client.renderer.RenderBlocks;
    009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
    010import net.minecraft.entity.Entity;
    011import net.minecraft.entity.EntityLiving;
    012import net.minecraft.item.EnumArmorMaterial;
    013import net.minecraft.item.Item;
    014import net.minecraft.item.ItemBlock;
    015import net.minecraft.item.ItemArmor;
    016import net.minecraft.item.ItemStack;
    017import org.lwjgl.opengl.GL11;
    018import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
    019import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
    020import net.minecraftforge.client.ForgeHooksClient;
    021import net.minecraftforge.client.IItemRenderer;
    022import net.minecraftforge.client.MinecraftForgeClient;
    023
    024@SideOnly(Side.CLIENT)
    025public class RenderBiped extends RenderLiving
    026{
    027    protected ModelBiped modelBipedMain;
    028    protected float field_77070_b;
    029    protected ModelBiped field_82423_g;
    030    protected ModelBiped field_82425_h;
    031
    032    /** List of armor texture filenames. */
    033    public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
    034
    035    public RenderBiped(ModelBiped par1ModelBiped, float par2)
    036    {
    037        this(par1ModelBiped, par2, 1.0F);
    038    }
    039
    040    public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
    041    {
    042        super(par1ModelBiped, par2);
    043        this.modelBipedMain = par1ModelBiped;
    044        this.field_77070_b = par3;
    045        this.func_82421_b();
    046    }
    047
    048    protected void func_82421_b()
    049    {
    050        this.field_82423_g = new ModelBiped(1.0F);
    051        this.field_82425_h = new ModelBiped(0.5F);
    052    }
    053
    054    /**
    055     * Queries whether should render the specified pass or not.
    056     */
    057    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    058    {
    059        ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
    060
    061        if (var4 != null)
    062        {
    063            Item var5 = var4.getItem();
    064
    065            if (var5 instanceof ItemArmor)
    066            {
    067                ItemArmor var6 = (ItemArmor)var5;
    068                this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
    069                ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g;
    070                var7.bipedHead.showModel = par2 == 0;
    071                var7.bipedHeadwear.showModel = par2 == 0;
    072                var7.bipedBody.showModel = par2 == 1 || par2 == 2;
    073                var7.bipedRightArm.showModel = par2 == 1;
    074                var7.bipedLeftArm.showModel = par2 == 1;
    075                var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
    076                var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
    077                this.setRenderPassModel(var7);
    078
    079                if (var7 != null)
    080                {
    081                    var7.onGround = this.mainModel.onGround;
    082                }
    083
    084                if (var7 != null)
    085                {
    086                    var7.isRiding = this.mainModel.isRiding;
    087                }
    088
    089                if (var7 != null)
    090                {
    091                    var7.isChild = this.mainModel.isChild;
    092                }
    093
    094                float var8 = 1.0F;
    095
    096                if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
    097                {
    098                    int var9 = var6.getColor(var4);
    099                    float var10 = (float)(var9 >> 16 & 255) / 255.0F;
    100                    float var11 = (float)(var9 >> 8 & 255) / 255.0F;
    101                    float var12 = (float)(var9 & 255) / 255.0F;
    102                    GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
    103
    104                    if (var4.isItemEnchanted())
    105                    {
    106                        return 31;
    107                    }
    108
    109                    return 16;
    110                }
    111
    112                GL11.glColor3f(var8, var8, var8);
    113
    114                if (var4.isItemEnchanted())
    115                {
    116                    return 15;
    117                }
    118
    119                return 1;
    120            }
    121        }
    122
    123        return -1;
    124    }
    125
    126    protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
    127    {
    128        ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
    129
    130        if (var4 != null)
    131        {
    132            Item var5 = var4.getItem();
    133
    134            if (var5 instanceof ItemArmor)
    135            {
    136                ItemArmor var6 = (ItemArmor)var5;
    137                this.loadTexture("/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png");
    138                float var7 = 1.0F;
    139                GL11.glColor3f(var7, var7, var7);
    140            }
    141        }
    142    }
    143
    144    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    145    {
    146        float var10 = 1.0F;
    147        GL11.glColor3f(var10, var10, var10);
    148        ItemStack var11 = par1EntityLiving.getHeldItem();
    149        this.func_82420_a(par1EntityLiving, var11);
    150        double var12 = par4 - (double)par1EntityLiving.yOffset;
    151
    152        if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
    153        {
    154            var12 -= 0.125D;
    155        }
    156
    157        super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9);
    158        this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
    159        this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
    160        this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
    161    }
    162
    163    protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
    164    {
    165        this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
    166        this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
    167    }
    168
    169    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    170    {
    171        float var3 = 1.0F;
    172        GL11.glColor3f(var3, var3, var3);
    173        super.renderEquippedItems(par1EntityLiving, par2);
    174        ItemStack var4 = par1EntityLiving.getHeldItem();
    175        ItemStack var5 = par1EntityLiving.getCurrentArmor(3);
    176        float var6;
    177
    178        if (var5 != null)
    179        {
    180            GL11.glPushMatrix();
    181            this.modelBipedMain.bipedHead.postRender(0.0625F);
    182
    183            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED);
    184            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D));
    185
    186            if (var5.getItem() instanceof ItemBlock)
    187            {
    188                if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType()))
    189                {
    190                    var6 = 0.625F;
    191                    GL11.glTranslatef(0.0F, -0.25F, 0.0F);
    192                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
    193                    GL11.glScalef(var6, -var6, -var6);
    194                }
    195
    196                this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0);
    197            }
    198            else if (var5.getItem().itemID == Item.skull.itemID)
    199            {
    200                var6 = 1.0625F;
    201                GL11.glScalef(var6, -var6, -var6);
    202                String var7 = "";
    203
    204                if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner"))
    205                {
    206                    var7 = var5.getTagCompound().getString("SkullOwner");
    207                }
    208
    209                TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7);
    210            }
    211
    212            GL11.glPopMatrix();
    213        }
    214
    215        if (var4 != null)
    216        {
    217            GL11.glPushMatrix();
    218
    219            if (this.mainModel.isChild)
    220            {
    221                var6 = 0.5F;
    222                GL11.glTranslatef(0.0F, 0.625F, 0.0F);
    223                GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
    224                GL11.glScalef(var6, var6, var6);
    225            }
    226
    227            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
    228            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
    229
    230            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
    231            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
    232
    233            if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())))
    234            {
    235                var6 = 0.5F;
    236                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
    237                var6 *= 0.75F;
    238                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
    239                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    240                GL11.glScalef(-var6, -var6, var6);
    241            }
    242            else if (var4.itemID == Item.bow.itemID)
    243            {
    244                var6 = 0.625F;
    245                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
    246                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
    247                GL11.glScalef(var6, -var6, var6);
    248                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
    249                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    250            }
    251            else if (Item.itemsList[var4.itemID].isFull3D())
    252            {
    253                var6 = 0.625F;
    254
    255                if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
    256                {
    257                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
    258                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
    259                }
    260
    261                this.func_82422_c();
    262                GL11.glScalef(var6, -var6, var6);
    263                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
    264                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    265            }
    266            else
    267            {
    268                var6 = 0.375F;
    269                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
    270                GL11.glScalef(var6, var6, var6);
    271                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
    272                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
    273                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
    274            }
    275
    276            this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0);
    277
    278            if (var4.getItem().requiresMultipleRenderPasses())
    279            {
    280                for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++)
    281                {
    282                    this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x);
    283                }
    284            }
    285
    286            GL11.glPopMatrix();
    287        }
    288    }
    289
    290    protected void func_82422_c()
    291    {
    292        GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
    293    }
    294
    295    /**
    296     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    297     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    298     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    299     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    300     */
    301    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    302    {
    303        this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
    304    }
    305}