    001package net.minecraft.entity.item;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.entity.EntityHanging;
    006import net.minecraft.entity.player.EntityPlayer;
    007import net.minecraft.item.Item;
    008import net.minecraft.item.ItemStack;
    009import net.minecraft.nbt.NBTTagCompound;
    010import net.minecraft.world.World;
    011
    012public class EntityItemFrame extends EntityHanging
    013{
    014    /** Chance for this item frame's item to drop from the frame. */
    015    private float itemDropChance = 1.0F;
    016
    017    public EntityItemFrame(World par1World)
    018    {
    019        super(par1World);
    020    }
    021
    022    public EntityItemFrame(World par1World, int par2, int par3, int par4, int par5)
    023    {
    024        super(par1World, par2, par3, par4, par5);
    025        this.setDirection(par5);
    026    }
    027
    028    protected void entityInit()
    029    {
    030        this.getDataWatcher().addObjectByDataType(2, 5);
    031        this.getDataWatcher().addObject(3, Byte.valueOf((byte)0));
    032    }
    033
    034    public int func_82329_d()
    035    {
    036        return 9;
    037    }
    038
    039    public int func_82330_g()
    040    {
    041        return 9;
    042    }
    043
    044    @SideOnly(Side.CLIENT)
    045
    046    /**
    047     * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
    048     * length * 64 * renderDistanceWeight Args: distance
    049     */
    050    public boolean isInRangeToRenderDist(double par1)
    051    {
    052        double var3 = 16.0D;
    053        var3 *= 64.0D * this.renderDistanceWeight;
    054        return par1 < var3 * var3;
    055    }
    056
    057    /**
    058     * Drop the item currently on this item frame.
    059     */
    060    public void dropItemStack()
    061    {
    062        this.entityDropItem(new ItemStack(Item.itemFrame), 0.0F);
    063        ItemStack var1 = this.getDisplayedItem();
    064
    065        if (var1 != null && this.rand.nextFloat() < this.itemDropChance)
    066        {
    067            var1 = var1.copy();
    068            var1.setItemFrame((EntityItemFrame)null);
    069            this.entityDropItem(var1, 0.0F);
    070        }
    071    }
    072
    073    public ItemStack getDisplayedItem()
    074    {
    075        return this.getDataWatcher().getWatchableObjectItemStack(2);
    076    }
    077
    078    public void setDisplayedItem(ItemStack par1ItemStack)
    079    {
    080        par1ItemStack = par1ItemStack.copy();
    081        par1ItemStack.stackSize = 1;
    082        par1ItemStack.setItemFrame(this);
    083        this.getDataWatcher().updateObject(2, par1ItemStack);
    084        this.getDataWatcher().func_82708_h(2);
    085    }
    086
    087    /**
    088     * Return the rotation of the item currently on this frame.
    089     */
    090    public int getRotation()
    091    {
    092        return this.getDataWatcher().getWatchableObjectByte(3);
    093    }
    094
    095    public void setItemRotation(int par1)
    096    {
    097        this.getDataWatcher().updateObject(3, Byte.valueOf((byte)(par1 % 4)));
    098    }
    099
    100    /**
    101     * (abstract) Protected helper method to write subclass entity data to NBT.
    102     */
    103    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    104    {
    105        if (this.getDisplayedItem() != null)
    106        {
    107            par1NBTTagCompound.setCompoundTag("Item", this.getDisplayedItem().writeToNBT(new NBTTagCompound()));
    108            par1NBTTagCompound.setByte("ItemRotation", (byte)this.getRotation());
    109            par1NBTTagCompound.setFloat("ItemDropChance", this.itemDropChance);
    110        }
    111
    112        super.writeEntityToNBT(par1NBTTagCompound);
    113    }
    114
    115    /**
    116     * (abstract) Protected helper method to read subclass entity data from NBT.
    117     */
    118    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    119    {
    120        NBTTagCompound var2 = par1NBTTagCompound.getCompoundTag("Item");
    121
    122        if (var2 != null && !var2.hasNoTags())
    123        {
    124            this.setDisplayedItem(ItemStack.loadItemStackFromNBT(var2));
    125            this.setItemRotation(par1NBTTagCompound.getByte("ItemRotation"));
    126
    127            if (par1NBTTagCompound.hasKey("ItemDropChance"))
    128            {
    129                this.itemDropChance = par1NBTTagCompound.getFloat("ItemDropChance");
    130            }
    131        }
    132
    133        super.readEntityFromNBT(par1NBTTagCompound);
    134    }
    135
    136    /**
    137     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    138     */
    139    public boolean interact(EntityPlayer par1EntityPlayer)
    140    {
    141        if (this.getDisplayedItem() == null)
    142        {
    143            ItemStack var2 = par1EntityPlayer.getHeldItem();
    144
    145            if (var2 != null && !this.worldObj.isRemote)
    146            {
    147                this.setDisplayedItem(var2);
    148
    149                if (!par1EntityPlayer.capabilities.isCreativeMode && --var2.stackSize <= 0)
    150                {
    151                    par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
    152                }
    153            }
    154        }
    155        else if (!this.worldObj.isRemote)
    156        {
    157            this.setItemRotation(this.getRotation() + 1);
    158        }
    159
    160        return true;
    161    }
    162}