    001package net.minecraft.client.renderer.tileentity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBase;
    006import net.minecraft.client.model.ModelEnderCrystal;
    007import net.minecraft.client.renderer.entity.Render;
    008import net.minecraft.entity.Entity;
    009import net.minecraft.entity.item.EntityEnderCrystal;
    010import net.minecraft.util.MathHelper;
    011import org.lwjgl.opengl.GL11;
    012
    013@SideOnly(Side.CLIENT)
    014public class RenderEnderCrystal extends Render
    015{
    016    private int field_76996_a = -1;
    017    private ModelBase field_76995_b;
    018
    019    public RenderEnderCrystal()
    020    {
    021        this.shadowSize = 0.5F;
    022    }
    023
    024    /**
    025     * Renders the Ender Crystal.
    026     */
    027    public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
    028    {
    029        if (this.field_76996_a != 1)
    030        {
    031            this.field_76995_b = new ModelEnderCrystal(0.0F, true);
    032            this.field_76996_a = 1;
    033        }
    034
    035        float var10 = (float)par1EntityEnderCrystal.innerRotation + par9;
    036        GL11.glPushMatrix();
    037        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    038        this.loadTexture("/mob/enderdragon/crystal.png");
    039        float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F;
    040        var11 += var11 * var11;
    041        this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F);
    042        GL11.glPopMatrix();
    043    }
    044
    045    /**
    046     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    047     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    048     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    049     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    050     */
    051    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    052    {
    053        this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
    054    }
    055}