    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.Random;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.item.Item;
    008import net.minecraft.util.AxisAlignedBB;
    009import net.minecraft.world.World;
    010
    011import net.minecraftforge.common.EnumPlantType;
    012import net.minecraftforge.common.ForgeDirection;
    013import net.minecraftforge.common.IPlantable;
    014
    015public class BlockReed extends Block implements IPlantable
    016{
    017    protected BlockReed(int par1, int par2)
    018    {
    019        super(par1, Material.plants);
    020        this.blockIndexInTexture = par2;
    021        float var3 = 0.375F;
    022        this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, 1.0F, 0.5F + var3);
    023        this.setTickRandomly(true);
    024    }
    025
    026    /**
    027     * Ticks the block if it's been scheduled
    028     */
    029    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    030    {
    031        if (par1World.isAirBlock(par2, par3 + 1, par4))
    032        {
    033            int var6;
    034
    035            for (var6 = 1; par1World.getBlockId(par2, par3 - var6, par4) == this.blockID; ++var6)
    036            {
    037                ;
    038            }
    039
    040            if (var6 < 3)
    041            {
    042                int var7 = par1World.getBlockMetadata(par2, par3, par4);
    043
    044                if (var7 == 15)
    045                {
    046                    par1World.setBlockWithNotify(par2, par3 + 1, par4, this.blockID);
    047                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 0);
    048                }
    049                else
    050                {
    051                    par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 + 1);
    052                }
    053            }
    054        }
    055    }
    056
    057    /**
    058     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    059     */
    060    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    061    {
    062        Block block = Block.blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
    063        return (block != null && block.canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this));
    064    }
    065
    066    /**
    067     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    068     * their own) Args: x, y, z, neighbor blockID
    069     */
    070    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    071    {
    072        this.checkBlockCoordValid(par1World, par2, par3, par4);
    073    }
    074
    075    /**
    076     * Checks if current block pos is valid, if not, breaks the block as dropable item. Used for reed and cactus.
    077     */
    078    protected final void checkBlockCoordValid(World par1World, int par2, int par3, int par4)
    079    {
    080        if (!this.canBlockStay(par1World, par2, par3, par4))
    081        {
    082            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    083            par1World.setBlockWithNotify(par2, par3, par4, 0);
    084        }
    085    }
    086
    087    /**
    088     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    089     */
    090    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    091    {
    092        return this.canPlaceBlockAt(par1World, par2, par3, par4);
    093    }
    094
    095    /**
    096     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    097     * cleared to be reused)
    098     */
    099    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    100    {
    101        return null;
    102    }
    103
    104    /**
    105     * Returns the ID of the items to drop on destruction.
    106     */
    107    public int idDropped(int par1, Random par2Random, int par3)
    108    {
    109        return Item.reed.itemID;
    110    }
    111
    112    /**
    113     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    114     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    115     */
    116    public boolean isOpaqueCube()
    117    {
    118        return false;
    119    }
    120
    121    /**
    122     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    123     */
    124    public boolean renderAsNormalBlock()
    125    {
    126        return false;
    127    }
    128
    129    /**
    130     * The type of render function that is called for this block
    131     */
    132    public int getRenderType()
    133    {
    134        return 1;
    135    }
    136
    137    @SideOnly(Side.CLIENT)
    138
    139    /**
    140     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    141     */
    142    public int idPicked(World par1World, int par2, int par3, int par4)
    143    {
    144        return Item.reed.itemID;
    145    }
    146
    147    @Override
    148    public EnumPlantType getPlantType(World world, int x, int y, int z)
    149    {
    150        return EnumPlantType.Beach;
    151    }
    152
    153    @Override
    154    public int getPlantID(World world, int x, int y, int z)
    155    {
    156        return blockID;
    157    }
    158
    159    @Override
    160    public int getPlantMetadata(World world, int x, int y, int z)
    161    {
    162        return world.getBlockMetadata(x, y, z);
    163    }
    164}