    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.Random;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.creativetab.CreativeTabs;
    008import net.minecraft.entity.Entity;
    009import net.minecraft.util.AxisAlignedBB;
    010import net.minecraft.util.DamageSource;
    011import net.minecraft.world.World;
    012
    013import net.minecraftforge.common.EnumPlantType;
    014import net.minecraftforge.common.ForgeDirection;
    015import net.minecraftforge.common.IPlantable;
    016
    017public class BlockCactus extends Block implements IPlantable
    018{
    019    protected BlockCactus(int par1, int par2)
    020    {
    021        super(par1, par2, Material.cactus);
    022        this.setTickRandomly(true);
    023        this.setCreativeTab(CreativeTabs.tabDecorations);
    024    }
    025
    026    /**
    027     * Ticks the block if it's been scheduled
    028     */
    029    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    030    {
    031        if (par1World.isAirBlock(par2, par3 + 1, par4))
    032        {
    033            int var6;
    034
    035            for (var6 = 1; par1World.getBlockId(par2, par3 - var6, par4) == this.blockID; ++var6)
    036            {
    037                ;
    038            }
    039
    040            if (var6 < 3)
    041            {
    042                int var7 = par1World.getBlockMetadata(par2, par3, par4);
    043
    044                if (var7 == 15)
    045                {
    046                    par1World.setBlockWithNotify(par2, par3 + 1, par4, this.blockID);
    047                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 0);
    048                }
    049                else
    050                {
    051                    par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 + 1);
    052                }
    053            }
    054        }
    055    }
    056
    057    /**
    058     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    059     * cleared to be reused)
    060     */
    061    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    062    {
    063        float var5 = 0.0625F;
    064        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)((float)(par3 + 1) - var5), (double)((float)(par4 + 1) - var5));
    065    }
    066
    067    @SideOnly(Side.CLIENT)
    068
    069    /**
    070     * Returns the bounding box of the wired rectangular prism to render.
    071     */
    072    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    073    {
    074        float var5 = 0.0625F;
    075        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)(par3 + 1), (double)((float)(par4 + 1) - var5));
    076    }
    077
    078    /**
    079     * Returns the block texture based on the side being looked at.  Args: side
    080     */
    081    public int getBlockTextureFromSide(int par1)
    082    {
    083        return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture);
    084    }
    085
    086    /**
    087     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    088     */
    089    public boolean renderAsNormalBlock()
    090    {
    091        return false;
    092    }
    093
    094    /**
    095     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    096     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    097     */
    098    public boolean isOpaqueCube()
    099    {
    100        return false;
    101    }
    102
    103    /**
    104     * The type of render function that is called for this block
    105     */
    106    public int getRenderType()
    107    {
    108        return 13;
    109    }
    110
    111    /**
    112     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    113     */
    114    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    115    {
    116        return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4);
    117    }
    118
    119    /**
    120     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    121     * their own) Args: x, y, z, neighbor blockID
    122     */
    123    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    124    {
    125        if (!this.canBlockStay(par1World, par2, par3, par4))
    126        {
    127            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    128            par1World.setBlockWithNotify(par2, par3, par4, 0);
    129        }
    130    }
    131
    132    /**
    133     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    134     */
    135    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    136    {
    137        if (par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid())
    138        {
    139            return false;
    140        }
    141        else if (par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid())
    142        {
    143            return false;
    144        }
    145        else if (par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid())
    146        {
    147            return false;
    148        }
    149        else if (par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid())
    150        {
    151            return false;
    152        }
    153        else
    154        {
    155            int var5 = par1World.getBlockId(par2, par3 - 1, par4);
    156            return blocksList[var5] != null && blocksList[var5].canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this);
    157        }
    158    }
    159
    160    /**
    161     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    162     */
    163    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    164    {
    165        par5Entity.attackEntityFrom(DamageSource.cactus, 1);
    166    }
    167
    168    @Override
    169    public EnumPlantType getPlantType(World world, int x, int y, int z)
    170    {
    171        return EnumPlantType.Desert;
    172    }
    173
    174    @Override
    175    public int getPlantID(World world, int x, int y, int z)
    176    {
    177        return blockID;
    178    }
    179
    180    @Override
    181    public int getPlantMetadata(World world, int x, int y, int z)
    182    {
    183        return -1;
    184    }
    185}