    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.material.Material;
    006import net.minecraft.world.IBlockAccess;
    007
    008public class BlockBreakable extends Block
    009{
    010    private boolean localFlag;
    011
    012    protected BlockBreakable(int par1, int par2, Material par3Material, boolean par4)
    013    {
    014        super(par1, par2, par3Material);
    015        this.localFlag = par4;
    016    }
    017
    018    /**
    019     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    020     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    021     */
    022    public boolean isOpaqueCube()
    023    {
    024        return false;
    025    }
    026
    027    @SideOnly(Side.CLIENT)
    028
    029    /**
    030     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    031     * coordinates.  Args: blockAccess, x, y, z, side
    032     */
    033    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    034    {
    035        int var6 = par1IBlockAccess.getBlockId(par2, par3, par4);
    036        return !this.localFlag && var6 == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
    037    }
    038}