    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.util.MathHelper;
    007import net.minecraft.world.World;
    008
    009public class ComponentVillagePathGen extends ComponentVillageRoadPiece
    010{
    011    private int averageGroundLevel;
    012
    013    public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    014    {
    015        super(par1ComponentVillageStartPiece, par2);
    016        this.coordBaseMode = par5;
    017        this.boundingBox = par4StructureBoundingBox;
    018        this.averageGroundLevel = Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize());
    019    }
    020
    021    /**
    022     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    023     */
    024    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    025    {
    026        boolean var4 = false;
    027        int var5;
    028        StructureComponent var6;
    029
    030        for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
    031        {
    032            var6 = this.getNextComponentNN((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
    033
    034            if (var6 != null)
    035            {
    036                var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
    037                var4 = true;
    038            }
    039        }
    040
    041        for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
    042        {
    043            var6 = this.getNextComponentPP((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
    044
    045            if (var6 != null)
    046            {
    047                var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
    048                var4 = true;
    049            }
    050        }
    051
    052        if (var4 && par3Random.nextInt(3) > 0)
    053        {
    054            switch (this.coordBaseMode)
    055            {
    056                case 0:
    057                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 1, this.getComponentType());
    058                    break;
    059                case 1:
    060                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
    061                    break;
    062                case 2:
    063                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, this.getComponentType());
    064                    break;
    065                case 3:
    066                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
    067            }
    068        }
    069
    070        if (var4 && par3Random.nextInt(3) > 0)
    071        {
    072            switch (this.coordBaseMode)
    073            {
    074                case 0:
    075                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 3, this.getComponentType());
    076                    break;
    077                case 1:
    078                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
    079                    break;
    080                case 2:
    081                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, this.getComponentType());
    082                    break;
    083                case 3:
    084                    StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
    085            }
    086        }
    087    }
    088
    089    public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)
    090    {
    091        for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7)
    092        {
    093            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);
    094
    095            if (StructureComponent.findIntersecting(par1List, var8) == null)
    096            {
    097                return var8;
    098            }
    099        }
    100
    101        return null;
    102    }
    103
    104    /**
    105     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    106     * the end, it adds Fences...
    107     */
    108    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    109    {
    110        int var4 = this.getBiomeSpecificBlock(Block.gravel.blockID, 0);
    111
    112        for (int var5 = this.boundingBox.minX; var5 <= this.boundingBox.maxX; ++var5)
    113        {
    114            for (int var6 = this.boundingBox.minZ; var6 <= this.boundingBox.maxZ; ++var6)
    115            {
    116                if (par3StructureBoundingBox.isVecInside(var5, 64, var6))
    117                {
    118                    int var7 = par1World.getTopSolidOrLiquidBlock(var5, var6) - 1;
    119                    par1World.setBlock(var5, var7, var6, var4);
    120                }
    121            }
    122        }
    123
    124        return true;
    125    }
    126}