    001package net.minecraft.util;
    002
    003import net.minecraft.entity.Entity;
    004
    005public class MovingObjectPosition
    006{
    007    /** What type of ray trace hit was this? 0 = block, 1 = entity */
    008    public EnumMovingObjectType typeOfHit;
    009
    010    /** x coordinate of the block ray traced against */
    011    public int blockX;
    012
    013    /** y coordinate of the block ray traced against */
    014    public int blockY;
    015
    016    /** z coordinate of the block ray traced against */
    017    public int blockZ;
    018
    019    /**
    020     * Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
    021     * = 3, North = 4, South = 5.
    022     */
    023    public int sideHit;
    024
    025    /** The vector position of the hit */
    026    public Vec3 hitVec;
    027
    028    /** The hit entity */
    029    public Entity entityHit;
    030
    031    /** Used to determine what sub-segment is hit */
    032    public int subHit = -1;
    033
    034    public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3 par5Vec3)
    035    {
    036        this.typeOfHit = EnumMovingObjectType.TILE;
    037        this.blockX = par1;
    038        this.blockY = par2;
    039        this.blockZ = par3;
    040        this.sideHit = par4;
    041        this.hitVec = par5Vec3.myVec3LocalPool.getVecFromPool(par5Vec3.xCoord, par5Vec3.yCoord, par5Vec3.zCoord);
    042    }
    043
    044    public MovingObjectPosition(Entity par1Entity)
    045    {
    046        this.typeOfHit = EnumMovingObjectType.ENTITY;
    047        this.entityHit = par1Entity;
    048        this.hitVec = par1Entity.worldObj.getWorldVec3Pool().getVecFromPool(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
    049    }
    050}