    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.renderer.OpenGlHelper;
    006import net.minecraft.client.renderer.Tessellator;
    007import net.minecraft.entity.Entity;
    008import net.minecraft.entity.item.EntityXPOrb;
    009import net.minecraft.util.MathHelper;
    010import org.lwjgl.opengl.GL11;
    011import org.lwjgl.opengl.GL12;
    012
    013@SideOnly(Side.CLIENT)
    014public class RenderXPOrb extends Render
    015{
    016    public RenderXPOrb()
    017    {
    018        this.shadowSize = 0.15F;
    019        this.shadowOpaque = 0.75F;
    020    }
    021
    022    /**
    023     * Renders the XP Orb.
    024     */
    025    public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9)
    026    {
    027        GL11.glPushMatrix();
    028        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    029        int var10 = par1EntityXPOrb.getTextureByXP();
    030        this.loadTexture("/item/xporb.png");
    031        Tessellator var11 = Tessellator.instance;
    032        float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F;
    033        float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F;
    034        float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F;
    035        float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F;
    036        float var16 = 1.0F;
    037        float var17 = 0.5F;
    038        float var18 = 0.25F;
    039        int var19 = par1EntityXPOrb.getBrightnessForRender(par9);
    040        int var20 = var19 % 65536;
    041        int var21 = var19 / 65536;
    042        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F);
    043        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    044        float var26 = 255.0F;
    045        float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F;
    046        var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26);
    047        int var22 = (int)var26;
    048        int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26);
    049        int var24 = var21 << 16 | var22 << 8 | var23;
    050        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    051        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    052        float var25 = 0.3F;
    053        GL11.glScalef(var25, var25, var25);
    054        var11.startDrawingQuads();
    055        var11.setColorRGBA_I(var24, 128);
    056        var11.setNormal(0.0F, 1.0F, 0.0F);
    057        var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15);
    058        var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15);
    059        var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14);
    060        var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14);
    061        var11.draw();
    062        GL11.glDisable(GL11.GL_BLEND);
    063        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    064        GL11.glPopMatrix();
    065    }
    066
    067    /**
    068     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    069     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    070     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    071     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    072     */
    073    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    074    {
    075        this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9);
    076    }
    077}