    001/*
    002 * The FML Forge Mod Loader suite.
    003 * Copyright (C) 2012 cpw
    004 *
    005 * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
    006 * Software Foundation; either version 2.1 of the License, or any later version.
    007 *
    008 * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
    009 * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    010 *
    011 * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
    012 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
    013 */
    014
    015package net.minecraft.src;
    016
    017import net.minecraft.client.Minecraft;
    018import net.minecraft.client.renderer.EntityRenderer;
    019
    020public class EntityRendererProxy extends EntityRenderer
    021{
    022    public static final String fmlMarker = "This is an FML marker";
    023    private Minecraft game;
    024
    025    public EntityRendererProxy(Minecraft minecraft)
    026    {
    027        super(minecraft);
    028        game = minecraft;
    029    }
    030
    031    @Override
    032
    033    /**
    034     * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
    035     */
    036    public void updateCameraAndRender(float tick)
    037    {
    038        super.updateCameraAndRender(tick);
    039        //This is where ModLoader does all of it's ticking
    040    }
    041}