    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBase;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.entity.passive.EntitySquid;
    009import org.lwjgl.opengl.GL11;
    010
    011@SideOnly(Side.CLIENT)
    012public class RenderSquid extends RenderLiving
    013{
    014    public RenderSquid(ModelBase par1ModelBase, float par2)
    015    {
    016        super(par1ModelBase, par2);
    017    }
    018
    019    /**
    020     * Renders the Living Squid.
    021     */
    022    public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
    023    {
    024        super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9);
    025    }
    026
    027    /**
    028     * Rotates the Squid's corpse.
    029     */
    030    protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
    031    {
    032        float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4;
    033        float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4;
    034        GL11.glTranslatef(0.0F, 0.5F, 0.0F);
    035        GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
    036        GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F);
    037        GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F);
    038        GL11.glTranslatef(0.0F, -1.2F, 0.0F);
    039    }
    040
    041    protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
    042    {
    043        return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2;
    044    }
    045
    046    /**
    047     * Defines what float the third param in setRotationAngles of ModelBase is
    048     */
    049    protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
    050    {
    051        return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2);
    052    }
    053
    054    protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
    055    {
    056        this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4);
    057    }
    058
    059    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    060    {
    061        this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9);
    062    }
    063
    064    /**
    065     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    066     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    067     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    068     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    069     */
    070    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    071    {
    072        this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9);
    073    }
    074}