    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.world.World;
    007
    008public class ComponentStrongholdStairs extends ComponentStronghold
    009{
    010    private final boolean field_75024_a;
    011    private final EnumDoor doorType;
    012
    013    public ComponentStrongholdStairs(int par1, Random par2Random, int par3, int par4)
    014    {
    015        super(par1);
    016        this.field_75024_a = true;
    017        this.coordBaseMode = par2Random.nextInt(4);
    018        this.doorType = EnumDoor.OPENING;
    019
    020        switch (this.coordBaseMode)
    021        {
    022            case 0:
    023            case 2:
    024                this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
    025                break;
    026            default:
    027                this.boundingBox = new StructureBoundingBox(par3, 64, par4, par3 + 5 - 1, 74, par4 + 5 - 1);
    028        }
    029    }
    030
    031    public ComponentStrongholdStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    032    {
    033        super(par1);
    034        this.field_75024_a = false;
    035        this.coordBaseMode = par4;
    036        this.doorType = this.getRandomDoor(par2Random);
    037        this.boundingBox = par3StructureBoundingBox;
    038    }
    039
    040    /**
    041     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    042     */
    043    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    044    {
    045        if (this.field_75024_a)
    046        {
    047            StructureStrongholdPieces.setComponentType(ComponentStrongholdCrossing.class);
    048        }
    049
    050        this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    051    }
    052
    053    /**
    054     * performs some checks, then gives out a fresh Stairs component
    055     */
    056    public static ComponentStrongholdStairs getStrongholdStairsComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    057    {
    058        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 5, par5);
    059        return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairs(par6, par1Random, var7, par5) : null;
    060    }
    061
    062    /**
    063     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    064     * the end, it adds Fences...
    065     */
    066    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    067    {
    068        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    069        {
    070            return false;
    071        }
    072        else
    073        {
    074            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    075            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0);
    076            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 4);
    077            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 6, 1, par3StructureBoundingBox);
    078            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 1, par3StructureBoundingBox);
    079            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 6, 1, par3StructureBoundingBox);
    080            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5, 2, par3StructureBoundingBox);
    081            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, 3, par3StructureBoundingBox);
    082            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 5, 3, par3StructureBoundingBox);
    083            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, 3, par3StructureBoundingBox);
    084            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 3, par3StructureBoundingBox);
    085            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 4, 3, par3StructureBoundingBox);
    086            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 3, 2, par3StructureBoundingBox);
    087            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 2, 1, par3StructureBoundingBox);
    088            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 3, 3, 1, par3StructureBoundingBox);
    089            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 2, 1, par3StructureBoundingBox);
    090            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 1, par3StructureBoundingBox);
    091            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
    092            this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
    093            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 0, 1, 1, 3, par3StructureBoundingBox);
    094            return true;
    095        }
    096    }
    097}