    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.Block;
    006import net.minecraft.client.model.ModelWitch;
    007import net.minecraft.client.renderer.RenderBlocks;
    008import net.minecraft.entity.Entity;
    009import net.minecraft.entity.EntityLiving;
    010import net.minecraft.entity.monster.EntityWitch;
    011import net.minecraft.item.Item;
    012import net.minecraft.item.ItemStack;
    013import org.lwjgl.opengl.GL11;
    014
    015@SideOnly(Side.CLIENT)
    016public class RenderWitch extends RenderLiving
    017{
    018    private ModelWitch field_82414_a;
    019    private int field_82413_f;
    020
    021    public RenderWitch()
    022    {
    023        super(new ModelWitch(0.0F), 0.5F);
    024        this.field_82414_a = (ModelWitch)this.mainModel;
    025        this.field_82413_f = this.field_82414_a.func_82899_a();
    026    }
    027
    028    public void func_82412_a(EntityWitch par1EntityWitch, double par2, double par4, double par6, float par8, float par9)
    029    {
    030        ItemStack var10 = par1EntityWitch.getHeldItem();
    031
    032        if (this.field_82414_a.func_82899_a() != this.field_82413_f)
    033        {
    034            System.out.println("Updating witch model");
    035            this.mainModel = this.field_82414_a = new ModelWitch(0.0F);
    036            this.field_82413_f = this.field_82414_a.func_82899_a();
    037        }
    038
    039        this.field_82414_a.field_82900_g = var10 != null;
    040        super.doRenderLiving(par1EntityWitch, par2, par4, par6, par8, par9);
    041    }
    042
    043    protected void func_82411_a(EntityWitch par1EntityWitch, float par2)
    044    {
    045        float var3 = 1.0F;
    046        GL11.glColor3f(var3, var3, var3);
    047        super.renderEquippedItems(par1EntityWitch, par2);
    048        ItemStack var4 = par1EntityWitch.getHeldItem();
    049
    050        if (var4 != null)
    051        {
    052            GL11.glPushMatrix();
    053            float var5;
    054
    055            if (this.mainModel.isChild)
    056            {
    057                var5 = 0.5F;
    058                GL11.glTranslatef(0.0F, 0.625F, 0.0F);
    059                GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
    060                GL11.glScalef(var5, var5, var5);
    061            }
    062
    063            this.field_82414_a.field_82898_f.postRender(0.0625F);
    064            GL11.glTranslatef(-0.0625F, 0.53125F, 0.21875F);
    065
    066            if (var4.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
    067            {
    068                var5 = 0.5F;
    069                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
    070                var5 *= 0.75F;
    071                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
    072                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    073                GL11.glScalef(var5, -var5, var5);
    074            }
    075            else if (var4.itemID == Item.bow.itemID)
    076            {
    077                var5 = 0.625F;
    078                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
    079                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
    080                GL11.glScalef(var5, -var5, var5);
    081                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
    082                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    083            }
    084            else if (Item.itemsList[var4.itemID].isFull3D())
    085            {
    086                var5 = 0.625F;
    087
    088                if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
    089                {
    090                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
    091                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
    092                }
    093
    094                this.func_82410_b();
    095                GL11.glScalef(var5, -var5, var5);
    096                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
    097                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
    098            }
    099            else
    100            {
    101                var5 = 0.375F;
    102                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
    103                GL11.glScalef(var5, var5, var5);
    104                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
    105                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
    106                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
    107            }
    108
    109            GL11.glRotatef(-15.0F, 1.0F, 0.0F, 0.0F);
    110            GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F);
    111            this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 0);
    112
    113            if (var4.getItem().requiresMultipleRenderPasses())
    114            {
    115                this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 1);
    116            }
    117
    118            GL11.glPopMatrix();
    119        }
    120    }
    121
    122    protected void func_82410_b()
    123    {
    124        GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
    125    }
    126
    127    protected void func_82409_b(EntityWitch par1EntityWitch, float par2)
    128    {
    129        float var3 = 0.9375F;
    130        GL11.glScalef(var3, var3, var3);
    131    }
    132
    133    /**
    134     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    135     * entityLiving, partialTickTime
    136     */
    137    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    138    {
    139        this.func_82409_b((EntityWitch)par1EntityLiving, par2);
    140    }
    141
    142    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    143    {
    144        this.func_82411_a((EntityWitch)par1EntityLiving, par2);
    145    }
    146
    147    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    148    {
    149        this.func_82412_a((EntityWitch)par1EntityLiving, par2, par4, par6, par8, par9);
    150    }
    151
    152    /**
    153     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    154     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    155     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    156     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    157     */
    158    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    159    {
    160        this.func_82412_a((EntityWitch)par1Entity, par2, par4, par6, par8, par9);
    161    }
    162}