    001package net.minecraft.item;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.creativetab.CreativeTabs;
    006import net.minecraft.entity.player.EntityPlayer;
    007import net.minecraft.entity.projectile.EntityFishHook;
    008import net.minecraft.world.World;
    009
    010public class ItemFishingRod extends Item
    011{
    012    public ItemFishingRod(int par1)
    013    {
    014        super(par1);
    015        this.setMaxDamage(64);
    016        this.setMaxStackSize(1);
    017        this.setCreativeTab(CreativeTabs.tabTools);
    018    }
    019
    020    @SideOnly(Side.CLIENT)
    021
    022    /**
    023     * Returns True is the item is renderer in full 3D when hold.
    024     */
    025    public boolean isFull3D()
    026    {
    027        return true;
    028    }
    029
    030    @SideOnly(Side.CLIENT)
    031
    032    /**
    033     * Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities
    034     * hands.
    035     */
    036    public boolean shouldRotateAroundWhenRendering()
    037    {
    038        return true;
    039    }
    040
    041    /**
    042     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    043     */
    044    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    045    {
    046        if (par3EntityPlayer.fishEntity != null)
    047        {
    048            int var4 = par3EntityPlayer.fishEntity.catchFish();
    049            par1ItemStack.damageItem(var4, par3EntityPlayer);
    050            par3EntityPlayer.swingItem();
    051        }
    052        else
    053        {
    054            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
    055
    056            if (!par2World.isRemote)
    057            {
    058                par2World.spawnEntityInWorld(new EntityFishHook(par2World, par3EntityPlayer));
    059            }
    060
    061            par3EntityPlayer.swingItem();
    062        }
    063
    064        return par1ItemStack;
    065    }
    066}