    001package net.minecraft.entity.ai;
    002
    003import java.util.Iterator;
    004import java.util.List;
    005import java.util.Random;
    006import net.minecraft.entity.EntityAgeable;
    007import net.minecraft.entity.item.EntityXPOrb;
    008import net.minecraft.entity.passive.EntityAnimal;
    009import net.minecraft.world.World;
    010
    011public class EntityAIMate extends EntityAIBase
    012{
    013    private EntityAnimal theAnimal;
    014    World theWorld;
    015    private EntityAnimal targetMate;
    016
    017    /**
    018     * Delay preventing a baby from spawning immediately when two mate-able animals find each other.
    019     */
    020    int spawnBabyDelay = 0;
    021
    022    /** The speed the creature moves at during mating behavior. */
    023    float moveSpeed;
    024
    025    public EntityAIMate(EntityAnimal par1EntityAnimal, float par2)
    026    {
    027        this.theAnimal = par1EntityAnimal;
    028        this.theWorld = par1EntityAnimal.worldObj;
    029        this.moveSpeed = par2;
    030        this.setMutexBits(3);
    031    }
    032
    033    /**
    034     * Returns whether the EntityAIBase should begin execution.
    035     */
    036    public boolean shouldExecute()
    037    {
    038        if (!this.theAnimal.isInLove())
    039        {
    040            return false;
    041        }
    042        else
    043        {
    044            this.targetMate = this.getNearbyMate();
    045            return this.targetMate != null;
    046        }
    047    }
    048
    049    /**
    050     * Returns whether an in-progress EntityAIBase should continue executing
    051     */
    052    public boolean continueExecuting()
    053    {
    054        return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60;
    055    }
    056
    057    /**
    058     * Resets the task
    059     */
    060    public void resetTask()
    061    {
    062        this.targetMate = null;
    063        this.spawnBabyDelay = 0;
    064    }
    065
    066    /**
    067     * Updates the task
    068     */
    069    public void updateTask()
    070    {
    071        this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed());
    072        this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed);
    073        ++this.spawnBabyDelay;
    074
    075        if (this.spawnBabyDelay == 60)
    076        {
    077            this.spawnBaby();
    078        }
    079    }
    080
    081    /**
    082     * Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first
    083     * valid mate found.
    084     */
    085    private EntityAnimal getNearbyMate()
    086    {
    087        float var1 = 8.0F;
    088        List var2 = this.theWorld.getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.boundingBox.expand((double)var1, (double)var1, (double)var1));
    089        Iterator var3 = var2.iterator();
    090        EntityAnimal var4;
    091
    092        do
    093        {
    094            if (!var3.hasNext())
    095            {
    096                return null;
    097            }
    098
    099            var4 = (EntityAnimal)var3.next();
    100        }
    101        while (!this.theAnimal.canMateWith(var4));
    102
    103        return var4;
    104    }
    105
    106    /**
    107     * Spawns a baby animal of the same type.
    108     */
    109    private void spawnBaby()
    110    {
    111        EntityAgeable var1 = this.theAnimal.createChild(this.targetMate);
    112
    113        if (var1 != null)
    114        {
    115            this.theAnimal.setGrowingAge(6000);
    116            this.targetMate.setGrowingAge(6000);
    117            this.theAnimal.resetInLove();
    118            this.targetMate.resetInLove();
    119            var1.setGrowingAge(-24000);
    120            var1.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F);
    121            this.theWorld.spawnEntityInWorld(var1);
    122            Random var2 = this.theAnimal.getRNG();
    123
    124            for (int var3 = 0; var3 < 7; ++var3)
    125            {
    126                double var4 = var2.nextGaussian() * 0.02D;
    127                double var6 = var2.nextGaussian() * 0.02D;
    128                double var8 = var2.nextGaussian() * 0.02D;
    129                this.theWorld.spawnParticle("heart", this.theAnimal.posX + (double)(var2.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, this.theAnimal.posY + 0.5D + (double)(var2.nextFloat() * this.theAnimal.height), this.theAnimal.posZ + (double)(var2.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, var4, var6, var8);
    130            }
    131
    132            this.theWorld.spawnEntityInWorld(new EntityXPOrb(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, var2.nextInt(7) + 1));
    133        }
    134    }
    135}