    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBook;
    006import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
    007import net.minecraft.entity.Entity;
    008import net.minecraft.tileentity.TileEntity;
    009import net.minecraft.tileentity.TileEntityEnchantmentTable;
    010import net.minecraft.util.MathHelper;
    011import org.lwjgl.opengl.GL11;
    012
    013@SideOnly(Side.CLIENT)
    014public class RenderEnchantmentTable extends TileEntitySpecialRenderer
    015{
    016    private ModelBook enchantmentBook = new ModelBook();
    017
    018    public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8)
    019    {
    020        GL11.glPushMatrix();
    021        GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F);
    022        float var9 = (float)par1TileEntityEnchantmentTable.tickCount + par8;
    023        GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(var9 * 0.1F) * 0.01F, 0.0F);
    024        float var10;
    025
    026        for (var10 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; var10 >= (float)Math.PI; var10 -= ((float)Math.PI * 2F))
    027        {
    028            ;
    029        }
    030
    031        while (var10 < -(float)Math.PI)
    032        {
    033            var10 += ((float)Math.PI * 2F);
    034        }
    035
    036        float var11 = par1TileEntityEnchantmentTable.bookRotationPrev + var10 * par8;
    037        GL11.glRotatef(-var11 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
    038        GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F);
    039        this.bindTextureByName("/item/book.png");
    040        float var12 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F;
    041        float var13 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F;
    042        var12 = (var12 - (float)MathHelper.truncateDoubleToInt((double)var12)) * 1.6F - 0.3F;
    043        var13 = (var13 - (float)MathHelper.truncateDoubleToInt((double)var13)) * 1.6F - 0.3F;
    044
    045        if (var12 < 0.0F)
    046        {
    047            var12 = 0.0F;
    048        }
    049
    050        if (var13 < 0.0F)
    051        {
    052            var13 = 0.0F;
    053        }
    054
    055        if (var12 > 1.0F)
    056        {
    057            var12 = 1.0F;
    058        }
    059
    060        if (var13 > 1.0F)
    061        {
    062            var13 = 1.0F;
    063        }
    064
    065        float var14 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8;
    066        GL11.glEnable(GL11.GL_CULL_FACE);
    067        this.enchantmentBook.render((Entity)null, var9, var12, var13, var14, 0.0F, 0.0625F);
    068        GL11.glPopMatrix();
    069    }
    070
    071    public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
    072    {
    073        this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8);
    074    }
    075}