    001package net.minecraft.client.gui;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import net.minecraft.client.Minecraft;
    007import net.minecraft.client.gui.inventory.GuiContainer;
    008import net.minecraft.entity.player.InventoryPlayer;
    009import net.minecraft.inventory.Container;
    010import net.minecraft.inventory.ContainerRepair;
    011import net.minecraft.inventory.ICrafting;
    012import net.minecraft.item.ItemStack;
    013import net.minecraft.network.packet.Packet250CustomPayload;
    014import net.minecraft.util.StatCollector;
    015import net.minecraft.world.World;
    016import org.lwjgl.input.Keyboard;
    017import org.lwjgl.opengl.GL11;
    018
    019@SideOnly(Side.CLIENT)
    020public class GuiRepair extends GuiContainer implements ICrafting
    021{
    022    private ContainerRepair repairContainer;
    023    private GuiTextField itemNameField;
    024    private InventoryPlayer field_82325_q;
    025
    026    public GuiRepair(InventoryPlayer par1, World par2World, int par3, int par4, int par5)
    027    {
    028        super(new ContainerRepair(par1, par2World, par3, par4, par5, Minecraft.getMinecraft().thePlayer));
    029        this.field_82325_q = par1;
    030        this.repairContainer = (ContainerRepair)this.inventorySlots;
    031    }
    032
    033    /**
    034     * Adds the buttons (and other controls) to the screen in question.
    035     */
    036    public void initGui()
    037    {
    038        super.initGui();
    039        Keyboard.enableRepeatEvents(true);
    040        int var1 = (this.width - this.xSize) / 2;
    041        int var2 = (this.height - this.ySize) / 2;
    042        this.itemNameField = new GuiTextField(this.fontRenderer, var1 + 62, var2 + 24, 103, 12);
    043        this.itemNameField.setTextColor(-1);
    044        this.itemNameField.func_82266_h(-1);
    045        this.itemNameField.setEnableBackgroundDrawing(false);
    046        this.itemNameField.setMaxStringLength(30);
    047        this.inventorySlots.removeCraftingFromCrafters(this);
    048        this.inventorySlots.addCraftingToCrafters(this);
    049    }
    050
    051    /**
    052     * Called when the screen is unloaded. Used to disable keyboard repeat events
    053     */
    054    public void onGuiClosed()
    055    {
    056        super.onGuiClosed();
    057        Keyboard.enableRepeatEvents(false);
    058        this.inventorySlots.removeCraftingFromCrafters(this);
    059    }
    060
    061    /**
    062     * Draw the foreground layer for the GuiContainer (everything in front of the items)
    063     */
    064    protected void drawGuiContainerForegroundLayer(int par1, int par2)
    065    {
    066        GL11.glDisable(GL11.GL_LIGHTING);
    067        this.fontRenderer.drawString(StatCollector.translateToLocal("container.repair"), 60, 6, 4210752);
    068
    069        if (this.repairContainer.maximumCost > 0)
    070        {
    071            int var3 = 8453920;
    072            boolean var4 = true;
    073            String var5 = StatCollector.translateToLocalFormatted("container.repair.cost", new Object[] {Integer.valueOf(this.repairContainer.maximumCost)});
    074
    075            if (this.repairContainer.maximumCost >= 40 && !this.mc.thePlayer.capabilities.isCreativeMode)
    076            {
    077                var5 = StatCollector.translateToLocal("container.repair.expensive");
    078                var3 = 16736352;
    079            }
    080            else if (!this.repairContainer.getSlot(2).getHasStack())
    081            {
    082                var4 = false;
    083            }
    084            else if (!this.repairContainer.getSlot(2).canTakeStack(this.field_82325_q.player))
    085            {
    086                var3 = 16736352;
    087            }
    088
    089            if (var4)
    090            {
    091                int var6 = -16777216 | (var3 & 16579836) >> 2 | var3 & -16777216;
    092                int var7 = this.xSize - 8 - this.fontRenderer.getStringWidth(var5);
    093                byte var8 = 67;
    094
    095                if (this.fontRenderer.getUnicodeFlag())
    096                {
    097                    drawRect(var7 - 3, var8 - 2, this.xSize - 7, var8 + 10, -16777216);
    098                    drawRect(var7 - 2, var8 - 1, this.xSize - 8, var8 + 9, -12895429);
    099                }
    100                else
    101                {
    102                    this.fontRenderer.drawString(var5, var7, var8 + 1, var6);
    103                    this.fontRenderer.drawString(var5, var7 + 1, var8, var6);
    104                    this.fontRenderer.drawString(var5, var7 + 1, var8 + 1, var6);
    105                }
    106
    107                this.fontRenderer.drawString(var5, var7, var8, var3);
    108            }
    109        }
    110
    111        GL11.glEnable(GL11.GL_LIGHTING);
    112    }
    113
    114    /**
    115     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
    116     */
    117    protected void keyTyped(char par1, int par2)
    118    {
    119        if (this.itemNameField.textboxKeyTyped(par1, par2))
    120        {
    121            this.repairContainer.updateItemName(this.itemNameField.getText());
    122            this.mc.thePlayer.sendQueue.addToSendQueue(new Packet250CustomPayload("MC|ItemName", this.itemNameField.getText().getBytes()));
    123        }
    124        else
    125        {
    126            super.keyTyped(par1, par2);
    127        }
    128    }
    129
    130    /**
    131     * Called when the mouse is clicked.
    132     */
    133    protected void mouseClicked(int par1, int par2, int par3)
    134    {
    135        super.mouseClicked(par1, par2, par3);
    136        this.itemNameField.mouseClicked(par1, par2, par3);
    137    }
    138
    139    /**
    140     * Draws the screen and all the components in it.
    141     */
    142    public void drawScreen(int par1, int par2, float par3)
    143    {
    144        super.drawScreen(par1, par2, par3);
    145        GL11.glDisable(GL11.GL_LIGHTING);
    146        this.itemNameField.drawTextBox();
    147    }
    148
    149    /**
    150     * Draw the background layer for the GuiContainer (everything behind the items)
    151     */
    152    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    153    {
    154        int var4 = this.mc.renderEngine.getTexture("/gui/repair.png");
    155        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    156        this.mc.renderEngine.bindTexture(var4);
    157        int var5 = (this.width - this.xSize) / 2;
    158        int var6 = (this.height - this.ySize) / 2;
    159        this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
    160        this.drawTexturedModalRect(var5 + 59, var6 + 20, 0, this.ySize + (this.repairContainer.getSlot(0).getHasStack() ? 0 : 16), 110, 16);
    161
    162        if ((this.repairContainer.getSlot(0).getHasStack() || this.repairContainer.getSlot(1).getHasStack()) && !this.repairContainer.getSlot(2).getHasStack())
    163        {
    164            this.drawTexturedModalRect(var5 + 99, var6 + 45, this.xSize, 0, 28, 21);
    165        }
    166    }
    167
    168    public void sendContainerAndContentsToPlayer(Container par1Container, List par2List)
    169    {
    170        this.sendSlotContents(par1Container, 0, par1Container.getSlot(0).getStack());
    171    }
    172
    173    /**
    174     * Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual
    175     * contents of that slot. Args: Container, slot number, slot contents
    176     */
    177    public void sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack)
    178    {
    179        if (par2 == 0)
    180        {
    181            this.itemNameField.setText(par3ItemStack == null ? "" : par3ItemStack.getDisplayName());
    182            this.itemNameField.func_82265_c(par3ItemStack != null);
    183
    184            if (par3ItemStack != null)
    185            {
    186                this.repairContainer.updateItemName(this.itemNameField.getText());
    187                this.mc.thePlayer.sendQueue.addToSendQueue(new Packet250CustomPayload("MC|ItemName", this.itemNameField.getText().getBytes()));
    188            }
    189        }
    190    }
    191
    192    /**
    193     * Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
    194     * and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
    195     * value. Both are truncated to shorts in non-local SMP.
    196     */
    197    public void sendProgressBarUpdate(Container par1Container, int par2, int par3) {}
    198}