    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.Random;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.creativetab.CreativeTabs;
    008import net.minecraft.world.IBlockAccess;
    009import net.minecraft.world.World;
    010
    011public class BlockMycelium extends Block
    012{
    013    protected BlockMycelium(int par1)
    014    {
    015        super(par1, Material.grass);
    016        this.blockIndexInTexture = 77;
    017        this.setTickRandomly(true);
    018        this.setCreativeTab(CreativeTabs.tabBlock);
    019    }
    020
    021    /**
    022     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    023     */
    024    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    025    {
    026        return par1 == 1 ? 78 : (par1 == 0 ? 2 : 77);
    027    }
    028
    029    @SideOnly(Side.CLIENT)
    030
    031    /**
    032     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    033     */
    034    public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    035    {
    036        if (par5 == 1)
    037        {
    038            return 78;
    039        }
    040        else if (par5 == 0)
    041        {
    042            return 2;
    043        }
    044        else
    045        {
    046            Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4);
    047            return var6 != Material.snow && var6 != Material.craftedSnow ? 77 : 68;
    048        }
    049    }
    050
    051    /**
    052     * Ticks the block if it's been scheduled
    053     */
    054    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    055    {
    056        if (!par1World.isRemote)
    057        {
    058            if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && par1World.getBlockLightOpacity(par2, par3 + 1, par4) > 2)
    059            {
    060                par1World.setBlockWithNotify(par2, par3, par4, Block.dirt.blockID);
    061            }
    062            else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9)
    063            {
    064                for (int var6 = 0; var6 < 4; ++var6)
    065                {
    066                    int var7 = par2 + par5Random.nextInt(3) - 1;
    067                    int var8 = par3 + par5Random.nextInt(5) - 3;
    068                    int var9 = par4 + par5Random.nextInt(3) - 1;
    069                    int var10 = par1World.getBlockId(var7, var8 + 1, var9);
    070
    071                    if (par1World.getBlockId(var7, var8, var9) == Block.dirt.blockID && par1World.getBlockLightValue(var7, var8 + 1, var9) >= 4 && par1World.getBlockLightOpacity(var7, var8 + 1, var9) <= 2)
    072                    {
    073                        par1World.setBlockWithNotify(var7, var8, var9, this.blockID);
    074                    }
    075                }
    076            }
    077        }
    078    }
    079
    080    @SideOnly(Side.CLIENT)
    081
    082    /**
    083     * A randomly called display update to be able to add particles or other items for display
    084     */
    085    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    086    {
    087        super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
    088
    089        if (par5Random.nextInt(10) == 0)
    090        {
    091            par1World.spawnParticle("townaura", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
    092        }
    093    }
    094
    095    /**
    096     * Returns the ID of the items to drop on destruction.
    097     */
    098    public int idDropped(int par1, Random par2Random, int par3)
    099    {
    100        return Block.dirt.idDropped(0, par2Random, par3);
    101    }
    102}