    001package net.minecraft.client.model;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.entity.Entity;
    006
    007@SideOnly(Side.CLIENT)
    008public class ModelSquid extends ModelBase
    009{
    010    /** The squid's body */
    011    ModelRenderer squidBody;
    012
    013    /** The squid's tentacles */
    014    ModelRenderer[] squidTentacles = new ModelRenderer[8];
    015
    016    public ModelSquid()
    017    {
    018        byte var1 = -16;
    019        this.squidBody = new ModelRenderer(this, 0, 0);
    020        this.squidBody.addBox(-6.0F, -8.0F, -6.0F, 12, 16, 12);
    021        this.squidBody.rotationPointY += (float)(24 + var1);
    022
    023        for (int var2 = 0; var2 < this.squidTentacles.length; ++var2)
    024        {
    025            this.squidTentacles[var2] = new ModelRenderer(this, 48, 0);
    026            double var3 = (double)var2 * Math.PI * 2.0D / (double)this.squidTentacles.length;
    027            float var5 = (float)Math.cos(var3) * 5.0F;
    028            float var6 = (float)Math.sin(var3) * 5.0F;
    029            this.squidTentacles[var2].addBox(-1.0F, 0.0F, -1.0F, 2, 18, 2);
    030            this.squidTentacles[var2].rotationPointX = var5;
    031            this.squidTentacles[var2].rotationPointZ = var6;
    032            this.squidTentacles[var2].rotationPointY = (float)(31 + var1);
    033            var3 = (double)var2 * Math.PI * -2.0D / (double)this.squidTentacles.length + (Math.PI / 2D);
    034            this.squidTentacles[var2].rotateAngleY = (float)var3;
    035        }
    036    }
    037
    038    /**
    039     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    040     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    041     * "far" arms and legs can swing at most.
    042     */
    043    public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    044    {
    045        ModelRenderer[] var8 = this.squidTentacles;
    046        int var9 = var8.length;
    047
    048        for (int var10 = 0; var10 < var9; ++var10)
    049        {
    050            ModelRenderer var11 = var8[var10];
    051            var11.rotateAngleX = par3;
    052        }
    053    }
    054
    055    /**
    056     * Sets the models various rotation angles then renders the model.
    057     */
    058    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
    059    {
    060        this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
    061        this.squidBody.render(par7);
    062
    063        for (int var8 = 0; var8 < this.squidTentacles.length; ++var8)
    064        {
    065            this.squidTentacles[var8].render(par7);
    066        }
    067    }
    068}