    001package net.minecraft.client.gui;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.ArrayList;
    006import java.util.Arrays;
    007import java.util.HashMap;
    008import java.util.Iterator;
    009import java.util.List;
    010import net.minecraft.block.Block;
    011import net.minecraft.client.renderer.entity.RenderItem;
    012import net.minecraft.item.Item;
    013import net.minecraft.util.StatCollector;
    014import net.minecraft.world.biome.BiomeGenBase;
    015import net.minecraft.world.gen.FlatGeneratorInfo;
    016import net.minecraft.world.gen.FlatLayerInfo;
    017import org.lwjgl.input.Keyboard;
    018
    019@SideOnly(Side.CLIENT)
    020public class GuiFlatPresets extends GuiScreen
    021{
    022    /** RenderItem instance used to render preset icons. */
    023    private static RenderItem presetIconRenderer = new RenderItem();
    024
    025    /** List of defined flat world presets. */
    026    private static final List presets = new ArrayList();
    027    private final GuiCreateFlatWorld createFlatWorldGui;
    028    private String field_82300_d;
    029    private String field_82308_m;
    030    private String field_82306_n;
    031    private GuiFlatPresetsListSlot theFlatPresetsListSlot;
    032    private GuiButton theButton;
    033    private GuiTextField theTextField;
    034
    035    public GuiFlatPresets(GuiCreateFlatWorld par1)
    036    {
    037        this.createFlatWorldGui = par1;
    038    }
    039
    040    /**
    041     * Adds the buttons (and other controls) to the screen in question.
    042     */
    043    public void initGui()
    044    {
    045        this.controlList.clear();
    046        Keyboard.enableRepeatEvents(true);
    047        this.field_82300_d = StatCollector.translateToLocal("createWorld.customize.presets.title");
    048        this.field_82308_m = StatCollector.translateToLocal("createWorld.customize.presets.share");
    049        this.field_82306_n = StatCollector.translateToLocal("createWorld.customize.presets.list");
    050        this.theTextField = new GuiTextField(this.fontRenderer, 50, 40, this.width - 100, 20);
    051        this.theFlatPresetsListSlot = new GuiFlatPresetsListSlot(this);
    052        this.theTextField.setMaxStringLength(1230);
    053        this.theTextField.setText(this.createFlatWorldGui.getFlatGeneratorInfo());
    054        this.controlList.add(this.theButton = new GuiButton(0, this.width / 2 - 155, this.height - 28, 150, 20, StatCollector.translateToLocal("createWorld.customize.presets.select")));
    055        this.controlList.add(new GuiButton(1, this.width / 2 + 5, this.height - 28, 150, 20, StatCollector.translateToLocal("gui.cancel")));
    056        this.func_82296_g();
    057    }
    058
    059    /**
    060     * Called when the screen is unloaded. Used to disable keyboard repeat events
    061     */
    062    public void onGuiClosed()
    063    {
    064        Keyboard.enableRepeatEvents(false);
    065    }
    066
    067    /**
    068     * Called when the mouse is clicked.
    069     */
    070    protected void mouseClicked(int par1, int par2, int par3)
    071    {
    072        this.theTextField.mouseClicked(par1, par2, par3);
    073        super.mouseClicked(par1, par2, par3);
    074    }
    075
    076    /**
    077     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
    078     */
    079    protected void keyTyped(char par1, int par2)
    080    {
    081        if (!this.theTextField.textboxKeyTyped(par1, par2))
    082        {
    083            super.keyTyped(par1, par2);
    084        }
    085    }
    086
    087    /**
    088     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    089     */
    090    protected void actionPerformed(GuiButton par1GuiButton)
    091    {
    092        if (par1GuiButton.id == 0 && this.func_82293_j())
    093        {
    094            this.createFlatWorldGui.setFlatGeneratorInfo(this.theTextField.getText());
    095            this.mc.displayGuiScreen(this.createFlatWorldGui);
    096        }
    097        else if (par1GuiButton.id == 1)
    098        {
    099            this.mc.displayGuiScreen(this.createFlatWorldGui);
    100        }
    101    }
    102
    103    /**
    104     * Draws the screen and all the components in it.
    105     */
    106    public void drawScreen(int par1, int par2, float par3)
    107    {
    108        this.drawDefaultBackground();
    109        this.theFlatPresetsListSlot.drawScreen(par1, par2, par3);
    110        this.drawCenteredString(this.fontRenderer, this.field_82300_d, this.width / 2, 8, 16777215);
    111        this.drawString(this.fontRenderer, this.field_82308_m, 50, 30, 10526880);
    112        this.drawString(this.fontRenderer, this.field_82306_n, 50, 70, 10526880);
    113        this.theTextField.drawTextBox();
    114        super.drawScreen(par1, par2, par3);
    115    }
    116
    117    /**
    118     * Called from the main game loop to update the screen.
    119     */
    120    public void updateScreen()
    121    {
    122        this.theTextField.updateCursorCounter();
    123        super.updateScreen();
    124    }
    125
    126    public void func_82296_g()
    127    {
    128        boolean var1 = this.func_82293_j();
    129        this.theButton.enabled = var1;
    130    }
    131
    132    private boolean func_82293_j()
    133    {
    134        return this.theFlatPresetsListSlot.field_82459_a > -1 && this.theFlatPresetsListSlot.field_82459_a < presets.size() || this.theTextField.getText().length() > 1;
    135    }
    136
    137    /**
    138     * Add a flat world preset with no world features.
    139     */
    140    public static void addPresetNoFeatures(String par0Str, int par1, BiomeGenBase par2BiomeGenBase, FlatLayerInfo ... par3ArrayOfFlatLayerInfo)
    141    {
    142        addPreset(par0Str, par1, par2BiomeGenBase, (List)null, par3ArrayOfFlatLayerInfo);
    143    }
    144
    145    /**
    146     * Add a flat world preset.
    147     */
    148    public static void addPreset(String par0Str, int par1, BiomeGenBase par2BiomeGenBase, List par3List, FlatLayerInfo ... par4ArrayOfFlatLayerInfo)
    149    {
    150        FlatGeneratorInfo var5 = new FlatGeneratorInfo();
    151
    152        for (int var6 = par4ArrayOfFlatLayerInfo.length - 1; var6 >= 0; --var6)
    153        {
    154            var5.getFlatLayers().add(par4ArrayOfFlatLayerInfo[var6]);
    155        }
    156
    157        var5.setBiome(par2BiomeGenBase.biomeID);
    158        var5.func_82645_d();
    159
    160        if (par3List != null)
    161        {
    162            Iterator var8 = par3List.iterator();
    163
    164            while (var8.hasNext())
    165            {
    166                String var7 = (String)var8.next();
    167                var5.getWorldFeatures().put(var7, new HashMap());
    168            }
    169        }
    170
    171        presets.add(new GuiFlatPresetsItem(par1, par0Str, var5.toString()));
    172    }
    173
    174    /**
    175     * Return the RenderItem instance used to render preset icons.
    176     */
    177    static RenderItem getPresetIconRenderer()
    178    {
    179        return presetIconRenderer;
    180    }
    181
    182    /**
    183     * Return the list of defined flat world presets.
    184     */
    185    static List getPresets()
    186    {
    187        return presets;
    188    }
    189
    190    static GuiFlatPresetsListSlot func_82292_a(GuiFlatPresets par0GuiFlatPresets)
    191    {
    192        return par0GuiFlatPresets.theFlatPresetsListSlot;
    193    }
    194
    195    static GuiTextField func_82298_b(GuiFlatPresets par0GuiFlatPresets)
    196    {
    197        return par0GuiFlatPresets.theTextField;
    198    }
    199
    200    static
    201    {
    202        addPreset("Classic Flat", Block.grass.blockID, BiomeGenBase.plains, Arrays.asList(new String[] {"village"}), new FlatLayerInfo[] {new FlatLayerInfo(1, Block.grass.blockID), new FlatLayerInfo(2, Block.dirt.blockID), new FlatLayerInfo(1, Block.bedrock.blockID)});
    203        addPreset("Tunnelers\' Dream", Block.stone.blockID, BiomeGenBase.extremeHills, Arrays.asList(new String[] {"biome_1", "dungeon", "decoration", "stronghold", "mineshaft"}), new FlatLayerInfo[] {new FlatLayerInfo(1, Block.grass.blockID), new FlatLayerInfo(5, Block.dirt.blockID), new FlatLayerInfo(230, Block.stone.blockID), new FlatLayerInfo(1, Block.bedrock.blockID)});
    204        addPreset("Water World", Block.waterMoving.blockID, BiomeGenBase.plains, Arrays.asList(new String[] {"village", "biome_1"}), new FlatLayerInfo[] {new FlatLayerInfo(90, Block.waterStill.blockID), new FlatLayerInfo(5, Block.sand.blockID), new FlatLayerInfo(5, Block.dirt.blockID), new FlatLayerInfo(5, Block.stone.blockID), new FlatLayerInfo(1, Block.bedrock.blockID)});
    205        addPreset("Overworld", Block.tallGrass.blockID, BiomeGenBase.plains, Arrays.asList(new String[] {"village", "biome_1", "decoration", "stronghold", "mineshaft", "dungeon", "lake", "lava_lake"}), new FlatLayerInfo[] {new FlatLayerInfo(1, Block.grass.blockID), new FlatLayerInfo(3, Block.dirt.blockID), new FlatLayerInfo(59, Block.stone.blockID), new FlatLayerInfo(1, Block.bedrock.blockID)});
    206        addPreset("Snowy Kingdom", Block.snow.blockID, BiomeGenBase.icePlains, Arrays.asList(new String[] {"village", "biome_1"}), new FlatLayerInfo[] {new FlatLayerInfo(1, Block.snow.blockID), new FlatLayerInfo(1, Block.grass.blockID), new FlatLayerInfo(3, Block.dirt.blockID), new FlatLayerInfo(59, Block.stone.blockID), new FlatLayerInfo(1, Block.bedrock.blockID)});
    207        addPreset("Bottomless Pit", Item.feather.itemID, BiomeGenBase.plains, Arrays.asList(new String[] {"village", "biome_1"}), new FlatLayerInfo[] {new FlatLayerInfo(1, Block.grass.blockID), new FlatLayerInfo(3, Block.dirt.blockID), new FlatLayerInfo(2, Block.cobblestone.blockID)});
    208        addPreset("Desert", Block.sand.blockID, BiomeGenBase.desert, Arrays.asList(new String[] {"village", "biome_1", "decoration", "stronghold", "mineshaft", "dungeon"}), new FlatLayerInfo[] {new FlatLayerInfo(8, Block.sand.blockID), new FlatLayerInfo(52, Block.sandStone.blockID), new FlatLayerInfo(3, Block.stone.blockID), new FlatLayerInfo(1, Block.bedrock.blockID)});
    209        addPresetNoFeatures("Redstone Ready", Item.redstone.itemID, BiomeGenBase.desert, new FlatLayerInfo[] {new FlatLayerInfo(52, Block.sandStone.blockID), new FlatLayerInfo(3, Block.stone.blockID), new FlatLayerInfo(1, Block.bedrock.blockID)});
    210    }
    211}