    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.item.Item;
    007import net.minecraft.tileentity.TileEntityMobSpawner;
    008import net.minecraft.util.WeightedRandomChestContent;
    009import net.minecraft.world.World;
    010
    011import net.minecraftforge.common.ChestGenHooks;
    012import static net.minecraftforge.common.ChestGenHooks.*;
    013
    014public class ComponentMineshaftCorridor extends StructureComponent
    015{
    016    private final boolean hasRails;
    017    private final boolean hasSpiders;
    018    private boolean spawnerPlaced;
    019
    020    /**
    021     * A count of the different sections of this mine. The space between ceiling supports.
    022     */
    023    private int sectionCount;
    024
    025    public ComponentMineshaftCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    026    {
    027        super(par1);
    028        this.coordBaseMode = par4;
    029        this.boundingBox = par3StructureBoundingBox;
    030        this.hasRails = par2Random.nextInt(3) == 0;
    031        this.hasSpiders = !this.hasRails && par2Random.nextInt(23) == 0;
    032
    033        if (this.coordBaseMode != 2 && this.coordBaseMode != 0)
    034        {
    035            this.sectionCount = par3StructureBoundingBox.getXSize() / 5;
    036        }
    037        else
    038        {
    039            this.sectionCount = par3StructureBoundingBox.getZSize() / 5;
    040        }
    041    }
    042
    043    public static StructureBoundingBox findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
    044    {
    045        StructureBoundingBox var6 = new StructureBoundingBox(par2, par3, par4, par2, par3 + 2, par4);
    046        int var7;
    047
    048        for (var7 = par1Random.nextInt(3) + 2; var7 > 0; --var7)
    049        {
    050            int var8 = var7 * 5;
    051
    052            switch (par5)
    053            {
    054                case 0:
    055                    var6.maxX = par2 + 2;
    056                    var6.maxZ = par4 + (var8 - 1);
    057                    break;
    058                case 1:
    059                    var6.minX = par2 - (var8 - 1);
    060                    var6.maxZ = par4 + 2;
    061                    break;
    062                case 2:
    063                    var6.maxX = par2 + 2;
    064                    var6.minZ = par4 - (var8 - 1);
    065                    break;
    066                case 3:
    067                    var6.maxX = par2 + (var8 - 1);
    068                    var6.maxZ = par4 + 2;
    069            }
    070
    071            if (StructureComponent.findIntersecting(par0List, var6) == null)
    072            {
    073                break;
    074            }
    075        }
    076
    077        return var7 > 0 ? var6 : null;
    078    }
    079
    080    /**
    081     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    082     */
    083    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    084    {
    085        int var4 = this.getComponentType();
    086        int var5 = par3Random.nextInt(4);
    087
    088        switch (this.coordBaseMode)
    089        {
    090            case 0:
    091                if (var5 <= 1)
    092                {
    093                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ + 1, this.coordBaseMode, var4);
    094                }
    095                else if (var5 == 2)
    096                {
    097                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ - 3, 1, var4);
    098                }
    099                else
    100                {
    101                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ - 3, 3, var4);
    102                }
    103
    104                break;
    105            case 1:
    106                if (var5 <= 1)
    107                {
    108                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, this.coordBaseMode, var4);
    109                }
    110                else if (var5 == 2)
    111                {
    112                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ - 1, 2, var4);
    113                }
    114                else
    115                {
    116                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ + 1, 0, var4);
    117                }
    118
    119                break;
    120            case 2:
    121                if (var5 <= 1)
    122                {
    123                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ - 1, this.coordBaseMode, var4);
    124                }
    125                else if (var5 == 2)
    126                {
    127                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, 1, var4);
    128                }
    129                else
    130                {
    131                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, 3, var4);
    132                }
    133
    134                break;
    135            case 3:
    136                if (var5 <= 1)
    137                {
    138                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ, this.coordBaseMode, var4);
    139                }
    140                else if (var5 == 2)
    141                {
    142                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 3, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.minZ - 1, 2, var4);
    143                }
    144                else
    145                {
    146                    StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 3, this.boundingBox.minY - 1 + par3Random.nextInt(3), this.boundingBox.maxZ + 1, 0, var4);
    147                }
    148        }
    149
    150        if (var4 < 8)
    151        {
    152            int var6;
    153            int var7;
    154
    155            if (this.coordBaseMode != 2 && this.coordBaseMode != 0)
    156            {
    157                for (var6 = this.boundingBox.minX + 3; var6 + 3 <= this.boundingBox.maxX; var6 += 5)
    158                {
    159                    var7 = par3Random.nextInt(5);
    160
    161                    if (var7 == 0)
    162                    {
    163                        StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, var6, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, var4 + 1);
    164                    }
    165                    else if (var7 == 1)
    166                    {
    167                        StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, var6, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, var4 + 1);
    168                    }
    169                }
    170            }
    171            else
    172            {
    173                for (var6 = this.boundingBox.minZ + 3; var6 + 3 <= this.boundingBox.maxZ; var6 += 5)
    174                {
    175                    var7 = par3Random.nextInt(5);
    176
    177                    if (var7 == 0)
    178                    {
    179                        StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, var6, 1, var4 + 1);
    180                    }
    181                    else if (var7 == 1)
    182                    {
    183                        StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, var6, 3, var4 + 1);
    184                    }
    185                }
    186            }
    187        }
    188    }
    189
    190    /**
    191     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    192     * the end, it adds Fences...
    193     */
    194    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    195    {
    196        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    197        {
    198            return false;
    199        }
    200        else
    201        {
    202            int var8 = this.sectionCount * 5 - 1;
    203            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 2, 1, var8, 0, 0, false);
    204            this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.8F, 0, 2, 0, 2, 2, var8, 0, 0, false);
    205
    206            if (this.hasSpiders)
    207            {
    208                this.randomlyFillWithBlocks(par1World, par3StructureBoundingBox, par2Random, 0.6F, 0, 0, 0, 2, 1, var8, Block.web.blockID, 0, false);
    209            }
    210
    211            int var9;
    212            int var10;
    213            int var11;
    214
    215            for (var9 = 0; var9 < this.sectionCount; ++var9)
    216            {
    217                var10 = 2 + var9 * 5;
    218                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var10, 0, 1, var10, Block.fence.blockID, 0, false);
    219                this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 0, var10, 2, 1, var10, Block.fence.blockID, 0, false);
    220
    221                if (par2Random.nextInt(4) == 0)
    222                {
    223                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, var10, 0, 2, var10, Block.planks.blockID, 0, false);
    224                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 2, var10, 2, 2, var10, Block.planks.blockID, 0, false);
    225                }
    226                else
    227                {
    228                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, var10, 2, 2, var10, Block.planks.blockID, 0, false);
    229                }
    230
    231                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 0, 2, var10 - 1, Block.web.blockID, 0);
    232                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 2, 2, var10 - 1, Block.web.blockID, 0);
    233                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 0, 2, var10 + 1, Block.web.blockID, 0);
    234                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 2, 2, var10 + 1, Block.web.blockID, 0);
    235                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 0, 2, var10 - 2, Block.web.blockID, 0);
    236                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 2, 2, var10 - 2, Block.web.blockID, 0);
    237                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 0, 2, var10 + 2, Block.web.blockID, 0);
    238                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 2, 2, var10 + 2, Block.web.blockID, 0);
    239                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 1, 2, var10 - 1, Block.torchWood.blockID, 0);
    240                this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 1, 2, var10 + 1, Block.torchWood.blockID, 0);
    241
    242                ChestGenHooks info = ChestGenHooks.getInfo(MINESHAFT_CORRIDOR);
    243
    244                if (par2Random.nextInt(100) == 0)
    245                {
    246                    this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 2, 0, var10 - 1, info.getItems(par2Random), info.getCount(par2Random));
    247                }
    248
    249                if (par2Random.nextInt(100) == 0)
    250                {
    251                    this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 0, 0, var10 + 1, info.getItems(par2Random), info.getCount(par2Random));
    252                }
    253
    254                if (this.hasSpiders && !this.spawnerPlaced)
    255                {
    256                    var11 = this.getYWithOffset(0);
    257                    int var12 = var10 - 1 + par2Random.nextInt(3);
    258                    int var13 = this.getXWithOffset(1, var12);
    259                    var12 = this.getZWithOffset(1, var12);
    260
    261                    if (par3StructureBoundingBox.isVecInside(var13, var11, var12))
    262                    {
    263                        this.spawnerPlaced = true;
    264                        par1World.setBlockWithNotify(var13, var11, var12, Block.mobSpawner.blockID);
    265                        TileEntityMobSpawner var14 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var13, var11, var12);
    266
    267                        if (var14 != null)
    268                        {
    269                            var14.setMobID("CaveSpider");
    270                        }
    271                    }
    272                }
    273            }
    274
    275            for (var9 = 0; var9 <= 2; ++var9)
    276            {
    277                for (var10 = 0; var10 <= var8; ++var10)
    278                {
    279                    var11 = this.getBlockIdAtCurrentPosition(par1World, var9, -1, var10, par3StructureBoundingBox);
    280
    281                    if (var11 == 0)
    282                    {
    283                        this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, var9, -1, var10, par3StructureBoundingBox);
    284                    }
    285                }
    286            }
    287
    288            if (this.hasRails)
    289            {
    290                for (var9 = 0; var9 <= var8; ++var9)
    291                {
    292                    var10 = this.getBlockIdAtCurrentPosition(par1World, 1, -1, var9, par3StructureBoundingBox);
    293
    294                    if (var10 > 0 && Block.opaqueCubeLookup[var10])
    295                    {
    296                        this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.7F, 1, 0, var9, Block.rail.blockID, this.getMetadataWithOffset(Block.rail.blockID, 0));
    297                    }
    298                }
    299            }
    300
    301            return true;
    302        }
    303    }
    304}