    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.renderer.Tessellator;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.projectile.EntityFireball;
    008import org.lwjgl.opengl.GL11;
    009import org.lwjgl.opengl.GL12;
    010
    011@SideOnly(Side.CLIENT)
    012public class RenderFireball extends Render
    013{
    014    private float field_77002_a;
    015
    016    public RenderFireball(float par1)
    017    {
    018        this.field_77002_a = par1;
    019    }
    020
    021    public void doRenderFireball(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9)
    022    {
    023        GL11.glPushMatrix();
    024        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    025        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    026        float var10 = this.field_77002_a;
    027        GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
    028        byte var11 = 46;
    029        this.loadTexture("/gui/items.png");
    030        Tessellator var12 = Tessellator.instance;
    031        float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
    032        float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;
    033        float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F;
    034        float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F;
    035        float var17 = 1.0F;
    036        float var18 = 0.5F;
    037        float var19 = 0.25F;
    038        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    039        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    040        var12.startDrawingQuads();
    041        var12.setNormal(0.0F, 1.0F, 0.0F);
    042        var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16);
    043        var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16);
    044        var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15);
    045        var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15);
    046        var12.draw();
    047        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    048        GL11.glPopMatrix();
    049    }
    050
    051    /**
    052     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    053     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    054     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    055     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    056     */
    057    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    058    {
    059        this.doRenderFireball((EntityFireball)par1Entity, par2, par4, par6, par8, par9);
    060    }
    061}