    001package net.minecraft.world.gen.structure;
    002
    003import java.util.List;
    004import java.util.Random;
    005import net.minecraft.block.Block;
    006import net.minecraft.world.World;
    007
    008public class ComponentStrongholdStraight extends ComponentStronghold
    009{
    010    private final EnumDoor doorType;
    011    private final boolean expandsX;
    012    private final boolean expandsZ;
    013
    014    public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    015    {
    016        super(par1);
    017        this.coordBaseMode = par4;
    018        this.doorType = this.getRandomDoor(par2Random);
    019        this.boundingBox = par3StructureBoundingBox;
    020        this.expandsX = par2Random.nextInt(2) == 0;
    021        this.expandsZ = par2Random.nextInt(2) == 0;
    022    }
    023
    024    /**
    025     * Initiates construction of the Structure Component picked, at the current Location of StructGen
    026     */
    027    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    028    {
    029        this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    030
    031        if (this.expandsX)
    032        {
    033            this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
    034        }
    035
    036        if (this.expandsZ)
    037        {
    038            this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
    039        }
    040    }
    041
    042    public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    043    {
    044        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 7, par5);
    045        return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStraight(par6, par1Random, var7, par5) : null;
    046    }
    047
    048    /**
    049     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    050     * the end, it adds Fences...
    051     */
    052    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    053    {
    054        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    055        {
    056            return false;
    057        }
    058        else
    059        {
    060            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 6, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    061            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
    062            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6);
    063            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 1, Block.torchWood.blockID, 0);
    064            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 1, Block.torchWood.blockID, 0);
    065            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 5, Block.torchWood.blockID, 0);
    066            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 5, Block.torchWood.blockID, 0);
    067
    068            if (this.expandsX)
    069            {
    070                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 2, 0, 3, 4, 0, 0, false);
    071            }
    072
    073            if (this.expandsZ)
    074            {
    075                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 4, 3, 4, 0, 0, false);
    076            }
    077
    078            return true;
    079        }
    080    }
    081}