    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005
    006import java.util.ArrayList;
    007import java.util.List;
    008import java.util.Random;
    009import net.minecraft.block.material.Material;
    010import net.minecraft.client.particle.EffectRenderer;
    011import net.minecraft.creativetab.CreativeTabs;
    012import net.minecraft.enchantment.EnchantmentHelper;
    013import net.minecraft.entity.Entity;
    014import net.minecraft.entity.EntityLiving;
    015import net.minecraft.entity.EnumCreatureType;
    016import net.minecraft.entity.item.EntityItem;
    017import net.minecraft.entity.item.EntityXPOrb;
    018import net.minecraft.entity.player.EntityPlayer;
    019import net.minecraft.item.Item;
    020import net.minecraft.item.ItemAnvilBlock;
    021import net.minecraft.item.ItemBlock;
    022import net.minecraft.item.ItemCloth;
    023import net.minecraft.item.ItemColored;
    024import net.minecraft.item.ItemLeaves;
    025import net.minecraft.item.ItemLilyPad;
    026import net.minecraft.item.ItemMultiTextureTile;
    027import net.minecraft.item.ItemPiston;
    028import net.minecraft.item.ItemSlab;
    029import net.minecraft.item.ItemStack;
    030import net.minecraft.stats.StatList;
    031import net.minecraft.tileentity.TileEntity;
    032import net.minecraft.tileentity.TileEntitySign;
    033import net.minecraft.util.AxisAlignedBB;
    034import net.minecraft.util.ChunkCoordinates;
    035import net.minecraft.util.MovingObjectPosition;
    036import net.minecraft.util.StatCollector;
    037import net.minecraft.util.Vec3;
    038import net.minecraft.world.Explosion;
    039import net.minecraft.world.IBlockAccess;
    040import net.minecraft.world.World;
    041import net.minecraft.world.WorldProviderEnd;
    042
    043import net.minecraftforge.common.*;
    044import static net.minecraftforge.common.ForgeDirection.*;
    045
    046public class Block
    047{
    048    protected static int[] blockFireSpreadSpeed = new int[4096];
    049    protected static int[] blockFlammability = new int[4096];
    050    protected String currentTexture = "/terrain.png";
    051    public boolean isDefaultTexture = true;
    052    /**
    053     * used as foreach item, if item.tab = current tab, display it on the screen
    054     */
    055    private CreativeTabs displayOnCreativeTab;
    056    public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
    057    public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
    058    public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
    059    public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
    060    public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
    061    public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
    062    public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
    063    public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
    064    public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
    065    public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
    066    public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
    067    public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
    068
    069    /** List of ly/ff (BlockType) containing the already registered blocks. */
    070    public static final Block[] blocksList = new Block[4096];
    071
    072    /**
    073     * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
    074     */
    075    public static final boolean[] opaqueCubeLookup = new boolean[4096];
    076
    077    /** How much light is subtracted for going through this block */
    078    public static final int[] lightOpacity = new int[4096];
    079
    080    /** Array of booleans that tells if a block can grass */
    081    public static final boolean[] canBlockGrass = new boolean[4096];
    082
    083    /** Amount of light emitted */
    084    public static final int[] lightValue = new int[4096];
    085    public static final boolean[] requiresSelfNotify = new boolean[4096];
    086
    087    /**
    088     * Flag if block ID should use the brightest neighbor light value as its own
    089     */
    090    public static boolean[] useNeighborBrightness = new boolean[4096];
    091    public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
    092    public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
    093    public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
    094    public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
    095    public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
    096    public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
    097    public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
    098    public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    099    public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    100    public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    101
    102    /** Stationary lava source block */
    103    public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    104    public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
    105    public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
    106    public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
    107    public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
    108    public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
    109    public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
    110    public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
    111    public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
    112    public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
    113    public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
    114    public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
    115    public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
    116    public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
    117    public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
    118    public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
    119    public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
    120    public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
    121    public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
    122    public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
    123    public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
    124    public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
    125    public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
    126    public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
    127    public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
    128    public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
    129    public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
    130    public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
    131    public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
    132    public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
    133    public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
    134    public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
    135
    136    /** stoneDoubleSlab */
    137    public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    138
    139    /** stoneSingleSlab */
    140    public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    141    public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
    142    public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
    143    public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
    144    public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
    145    public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
    146    public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
    147    public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
    148    public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
    149    public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
    150    public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
    151    public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
    152    public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
    153    public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
    154    public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
    155    public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
    156    public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
    157    public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
    158    public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
    159    public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    160    public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
    161    public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
    162    public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
    163    public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
    164    public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    165    public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
    166    public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    167    public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
    168    public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    169    public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
    170    public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
    171    public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
    172    public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
    173    public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
    174    public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
    175    public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
    176    public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
    177    public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
    178    public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
    179    public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
    180    public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
    181    public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
    182    public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
    183    public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
    184    public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
    185    public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
    186
    187    /** The purple teleport blocks inside the obsidian circle */
    188    public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
    189    public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
    190    public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
    191    public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    192    public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    193
    194    /**
    195     * April fools secret locked chest, only spawns on new chunks on 1st April.
    196     */
    197    public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
    198    public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
    199    public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
    200    public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
    201    public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    202    public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    203    public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
    204    public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
    205    public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
    206    public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    207    public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    208    public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
    209    public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
    210    public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
    211    public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
    212    public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
    213    public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
    214    public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
    215    public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
    216    public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
    217    public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
    218    public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
    219    public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
    220    public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
    221    public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
    222    public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
    223
    224    /** The rock found in The End. */
    225    public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
    226    public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
    227    public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
    228    public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
    229    public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    230    public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    231    public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
    232    public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
    233    public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
    234    public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
    235    public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
    236    public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
    237    public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
    238    public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
    239    public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
    240    public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
    241    public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
    242    public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
    243    public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
    244    public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
    245    public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
    246    public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
    247    public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
    248    public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
    249    public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
    250
    251    /**
    252     * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
    253     * come from terrain.png, and the index is 0-based (grass is 0).
    254     */
    255    public int blockIndexInTexture;
    256
    257    /** ID of the block. */
    258    public final int blockID;
    259
    260    /** Indicates how many hits it takes to break a block. */
    261    protected float blockHardness;
    262
    263    /** Indicates the blocks resistance to explosions. */
    264    protected float blockResistance;
    265
    266    /**
    267     * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
    268     */
    269    protected boolean blockConstructorCalled;
    270
    271    /**
    272     * If this field is true, the block is counted for statistics (mined or placed)
    273     */
    274    protected boolean enableStats;
    275
    276    /**
    277     * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
    278     * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    279     */
    280    protected boolean needsRandomTick;
    281
    282    /** true if the Block contains a Tile Entity */
    283    protected boolean isBlockContainer;
    284
    285    /** minimum X for the block bounds (local coordinates) */
    286    protected double minX;
    287
    288    /** minimum Y for the block bounds (local coordinates) */
    289    protected double minY;
    290
    291    /** minimum Z for the block bounds (local coordinates) */
    292    protected double minZ;
    293
    294    /** maximum X for the block bounds (local coordinates) */
    295    protected double maxX;
    296
    297    /** maximum Y for the block bounds (local coordinates) */
    298    protected double maxY;
    299
    300    /** maximum Z for the block bounds (local coordinates) */
    301    protected double maxZ;
    302
    303    /** Sound of stepping on the block */
    304    public StepSound stepSound;
    305    public float blockParticleGravity;
    306
    307    /** Block material definition. */
    308    public final Material blockMaterial;
    309
    310    /**
    311     * Determines how much velocity is maintained while moving on top of this block
    312     */
    313    public float slipperiness;
    314    private String blockName;
    315
    316    public Block(int par1, Material par2Material)
    317    {
    318        this.blockConstructorCalled = true;
    319        this.enableStats = true;
    320        this.stepSound = soundPowderFootstep;
    321        this.blockParticleGravity = 1.0F;
    322        this.slipperiness = 0.6F;
    323
    324        if (blocksList[par1] != null)
    325        {
    326            throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
    327        }
    328        else
    329        {
    330            this.blockMaterial = par2Material;
    331            blocksList[par1] = this;
    332            this.blockID = par1;
    333            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    334            opaqueCubeLookup[par1] = this.isOpaqueCube();
    335            lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
    336            canBlockGrass[par1] = !par2Material.getCanBlockGrass();
    337        }
    338        isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
    339    }
    340
    341    /**
    342     * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
    343     * always notify every neightbor block when anything changes.
    344     */
    345    public Block setRequiresSelfNotify()
    346    {
    347        requiresSelfNotify[this.blockID] = true;
    348        return this;
    349    }
    350
    351    /**
    352     * This method is called on a block after all other blocks gets already created. You can use it to reference and
    353     * configure something on the block that needs the others ones.
    354     */
    355    protected void initializeBlock() {}
    356
    357    public Block(int par1, int par2, Material par3Material)
    358    {
    359        this(par1, par3Material);
    360        this.blockIndexInTexture = par2;
    361    }
    362
    363    /**
    364     * Sets the footstep sound for the block. Returns the object for convenience in constructing.
    365     */
    366    public Block setStepSound(StepSound par1StepSound)
    367    {
    368        this.stepSound = par1StepSound;
    369        return this;
    370    }
    371
    372    /**
    373     * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
    374     */
    375    public Block setLightOpacity(int par1)
    376    {
    377        lightOpacity[this.blockID] = par1;
    378        return this;
    379    }
    380
    381    /**
    382     * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
    383     * for convenience in constructing.
    384     */
    385    public Block setLightValue(float par1)
    386    {
    387        lightValue[this.blockID] = (int)(15.0F * par1);
    388        return this;
    389    }
    390
    391    /**
    392     * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
    393     */
    394    public Block setResistance(float par1)
    395    {
    396        this.blockResistance = par1 * 3.0F;
    397        return this;
    398    }
    399
    400    public static boolean isNormalCube(int par0)
    401    {
    402        Block var1 = blocksList[par0];
    403        return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
    404    }
    405
    406    /**
    407     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    408     */
    409    public boolean renderAsNormalBlock()
    410    {
    411        return true;
    412    }
    413
    414    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    415    {
    416        return !this.blockMaterial.blocksMovement();
    417    }
    418
    419    /**
    420     * The type of render function that is called for this block
    421     */
    422    public int getRenderType()
    423    {
    424        return 0;
    425    }
    426
    427    /**
    428     * Sets how many hits it takes to break a block.
    429     */
    430    public Block setHardness(float par1)
    431    {
    432        this.blockHardness = par1;
    433
    434        if (this.blockResistance < par1 * 5.0F)
    435        {
    436            this.blockResistance = par1 * 5.0F;
    437        }
    438
    439        return this;
    440    }
    441
    442    /**
    443     * This method will make the hardness of the block equals to -1, and the block is indestructible.
    444     */
    445    public Block setBlockUnbreakable()
    446    {
    447        this.setHardness(-1.0F);
    448        return this;
    449    }
    450
    451    /**
    452     * Returns the block hardness at a location. Args: world, x, y, z
    453     */
    454    public float getBlockHardness(World par1World, int par2, int par3, int par4)
    455    {
    456        return this.blockHardness;
    457    }
    458
    459    /**
    460     * Sets whether this block type will receive random update ticks
    461     */
    462    public Block setTickRandomly(boolean par1)
    463    {
    464        this.needsRandomTick = par1;
    465        return this;
    466    }
    467
    468    /**
    469     * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
    470     * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    471     */
    472    public boolean getTickRandomly()
    473    {
    474        return this.needsRandomTick;
    475    }
    476
    477    @Deprecated //Forge: New Metadata sensitive version.
    478    public boolean hasTileEntity()
    479    {
    480        return hasTileEntity(0);
    481    }
    482
    483    /**
    484     * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
    485     */
    486    public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
    487    {
    488        this.minX = (double)par1;
    489        this.minY = (double)par2;
    490        this.minZ = (double)par3;
    491        this.maxX = (double)par4;
    492        this.maxY = (double)par5;
    493        this.maxZ = (double)par6;
    494    }
    495
    496    @SideOnly(Side.CLIENT)
    497
    498    /**
    499     * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
    500     */
    501    public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    502    {
    503        return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    504    }
    505
    506    @SideOnly(Side.CLIENT)
    507
    508    /**
    509     * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
    510     */
    511    public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    512    {
    513        return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    514    }
    515
    516    @SideOnly(Side.CLIENT)
    517
    518    /**
    519     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    520     * coordinates.  Args: blockAccess, x, y, z, side
    521     */
    522    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    523    {
    524        return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
    525    }
    526
    527    /**
    528     * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
    529     * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
    530     */
    531    public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    532    {
    533        return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
    534    }
    535
    536    @SideOnly(Side.CLIENT)
    537
    538    /**
    539     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    540     */
    541    public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    542    {
    543        return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    544    }
    545
    546    /**
    547     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    548     */
    549    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    550    {
    551        return this.getBlockTextureFromSide(par1);
    552    }
    553
    554    /**
    555     * Returns the block texture based on the side being looked at.  Args: side
    556     */
    557    public int getBlockTextureFromSide(int par1)
    558    {
    559        return this.blockIndexInTexture;
    560    }
    561
    562    /**
    563     * if the specified block is in the given AABB, add its collision bounding box to the given list
    564     */
    565    public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    566    {
    567        AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    568
    569        if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
    570        {
    571            par6List.add(var8);
    572        }
    573    }
    574
    575    @SideOnly(Side.CLIENT)
    576
    577    /**
    578     * Returns the bounding box of the wired rectangular prism to render.
    579     */
    580    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    581    {
    582        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    583    }
    584
    585    /**
    586     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    587     * cleared to be reused)
    588     */
    589    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    590    {
    591        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    592    }
    593
    594    /**
    595     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    596     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    597     */
    598    public boolean isOpaqueCube()
    599    {
    600        return true;
    601    }
    602
    603    /**
    604     * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
    605     */
    606    public boolean canCollideCheck(int par1, boolean par2)
    607    {
    608        return this.isCollidable();
    609    }
    610
    611    /**
    612     * Returns if this block is collidable (only used by Fire). Args: x, y, z
    613     */
    614    public boolean isCollidable()
    615    {
    616        return true;
    617    }
    618
    619    /**
    620     * Ticks the block if it's been scheduled
    621     */
    622    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    623
    624    @SideOnly(Side.CLIENT)
    625
    626    /**
    627     * A randomly called display update to be able to add particles or other items for display
    628     */
    629    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    630
    631    /**
    632     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    633     */
    634    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
    635
    636    /**
    637     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    638     * their own) Args: x, y, z, neighbor blockID
    639     */
    640    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
    641
    642    /**
    643     * How many world ticks before ticking
    644     */
    645    public int tickRate()
    646    {
    647        return 10;
    648    }
    649
    650    /**
    651     * Called whenever the block is added into the world. Args: world, x, y, z
    652     */
    653    public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
    654
    655    /**
    656     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    657     */
    658    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    659    {
    660        if (hasTileEntity(par6) && !(this instanceof BlockContainer))
    661        {
    662            par1World.removeBlockTileEntity(par2, par3, par4);
    663        }
    664    }
    665
    666    /**
    667     * Returns the quantity of items to drop on block destruction.
    668     */
    669    public int quantityDropped(Random par1Random)
    670    {
    671        return 1;
    672    }
    673
    674    /**
    675     * Returns the ID of the items to drop on destruction.
    676     */
    677    public int idDropped(int par1, Random par2Random, int par3)
    678    {
    679        return this.blockID;
    680    }
    681
    682    /**
    683     * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
    684     * EntityPlayer.
    685     */
    686    public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
    687    {
    688        return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
    689    }
    690
    691    /**
    692     * Drops the specified block items
    693     */
    694    public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
    695    {
    696        this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
    697    }
    698
    699    /**
    700     * Drops the block items with a specified chance of dropping the specified items
    701     */
    702    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    703    {
    704        if (!par1World.isRemote)
    705        {
    706            ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
    707
    708            for (ItemStack item : items)
    709            {
    710                if (par1World.rand.nextFloat() <= par6)
    711                {
    712                    this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
    713                }
    714            }
    715        }
    716    }
    717
    718    /**
    719     * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
    720     */
    721    protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
    722    {
    723        if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
    724        {
    725            float var6 = 0.7F;
    726            double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    727            double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    728            double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    729            EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
    730            var13.delayBeforeCanPickup = 10;
    731            par1World.spawnEntityInWorld(var13);
    732        }
    733    }
    734
    735    /**
    736     * called by spawner, ore, redstoneOre blocks
    737     */
    738    protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
    739    {
    740        if (!par1World.isRemote)
    741        {
    742            while (par5 > 0)
    743            {
    744                int var6 = EntityXPOrb.getXPSplit(par5);
    745                par5 -= var6;
    746                par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
    747            }
    748        }
    749    }
    750
    751    /**
    752     * Determines the damage on the item the block drops. Used in cloth and wood.
    753     */
    754    public int damageDropped(int par1)
    755    {
    756        return 0;
    757    }
    758
    759    /**
    760     * Returns how much this block can resist explosions from the passed in entity.
    761     */
    762    public float getExplosionResistance(Entity par1Entity)
    763    {
    764        return this.blockResistance / 5.0F;
    765    }
    766
    767    /**
    768     * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
    769     * x, y, z, startVec, endVec
    770     */
    771    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    772    {
    773        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    774        par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    775        par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    776        Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
    777        Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
    778        Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
    779        Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
    780        Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
    781        Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
    782
    783        if (!this.isVecInsideYZBounds(var7))
    784        {
    785            var7 = null;
    786        }
    787
    788        if (!this.isVecInsideYZBounds(var8))
    789        {
    790            var8 = null;
    791        }
    792
    793        if (!this.isVecInsideXZBounds(var9))
    794        {
    795            var9 = null;
    796        }
    797
    798        if (!this.isVecInsideXZBounds(var10))
    799        {
    800            var10 = null;
    801        }
    802
    803        if (!this.isVecInsideXYBounds(var11))
    804        {
    805            var11 = null;
    806        }
    807
    808        if (!this.isVecInsideXYBounds(var12))
    809        {
    810            var12 = null;
    811        }
    812
    813        Vec3 var13 = null;
    814
    815        if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
    816        {
    817            var13 = var7;
    818        }
    819
    820        if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
    821        {
    822            var13 = var8;
    823        }
    824
    825        if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
    826        {
    827            var13 = var9;
    828        }
    829
    830        if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
    831        {
    832            var13 = var10;
    833        }
    834
    835        if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
    836        {
    837            var13 = var11;
    838        }
    839
    840        if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
    841        {
    842            var13 = var12;
    843        }
    844
    845        if (var13 == null)
    846        {
    847            return null;
    848        }
    849        else
    850        {
    851            byte var14 = -1;
    852
    853            if (var13 == var7)
    854            {
    855                var14 = 4;
    856            }
    857
    858            if (var13 == var8)
    859            {
    860                var14 = 5;
    861            }
    862
    863            if (var13 == var9)
    864            {
    865                var14 = 0;
    866            }
    867
    868            if (var13 == var10)
    869            {
    870                var14 = 1;
    871            }
    872
    873            if (var13 == var11)
    874            {
    875                var14 = 2;
    876            }
    877
    878            if (var13 == var12)
    879            {
    880                var14 = 3;
    881            }
    882
    883            return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
    884        }
    885    }
    886
    887    /**
    888     * Checks if a vector is within the Y and Z bounds of the block.
    889     */
    890    private boolean isVecInsideYZBounds(Vec3 par1Vec3)
    891    {
    892        return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    893    }
    894
    895    /**
    896     * Checks if a vector is within the X and Z bounds of the block.
    897     */
    898    private boolean isVecInsideXZBounds(Vec3 par1Vec3)
    899    {
    900        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    901    }
    902
    903    /**
    904     * Checks if a vector is within the X and Y bounds of the block.
    905     */
    906    private boolean isVecInsideXYBounds(Vec3 par1Vec3)
    907    {
    908        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
    909    }
    910
    911    /**
    912     * Called upon the block being destroyed by an explosion
    913     */
    914    public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
    915
    916    @SideOnly(Side.CLIENT)
    917
    918    /**
    919     * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    920     */
    921    public int getRenderBlockPass()
    922    {
    923        return 0;
    924    }
    925
    926    /**
    927     * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    928     */
    929    public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
    930    {
    931        return this.canPlaceBlockAt(par1World, par2, par3, par4);
    932    }
    933
    934    /**
    935     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    936     */
    937    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    938    {
    939        int var5 = par1World.getBlockId(par2, par3, par4);
    940        return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
    941    }
    942
    943    /**
    944     * Called upon block activation (right click on the block.)
    945     */
    946    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    947    {
    948        return false;
    949    }
    950
    951    /**
    952     * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
    953     */
    954    public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    955
    956    /**
    957     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
    958     */
    959    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    960    {
    961        return par9;
    962    }
    963
    964    /**
    965     * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
    966     */
    967    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
    968
    969    /**
    970     * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
    971     */
    972    public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
    973
    974    /**
    975     * Updates the blocks bounds based on its current state. Args: world, x, y, z
    976     */
    977    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
    978
    979    /**
    980     * returns the block bounderies minX value
    981     */
    982    public final double getBlockBoundsMinX()
    983    {
    984        return this.minX;
    985    }
    986
    987    /**
    988     * returns the block bounderies maxX value
    989     */
    990    public final double getBlockBoundsMaxX()
    991    {
    992        return this.maxX;
    993    }
    994
    995    /**
    996     * returns the block bounderies minY value
    997     */
    998    public final double getBlockBoundsMinY()
    999    {
    1000        return this.minY;
    1001    }
    1002
    1003    /**
    1004     * returns the block bounderies maxY value
    1005     */
    1006    public final double getBlockBoundsMaxY()
    1007    {
    1008        return this.maxY;
    1009    }
    1010
    1011    /**
    1012     * returns the block bounderies minZ value
    1013     */
    1014    public final double getBlockBoundsMinZ()
    1015    {
    1016        return this.minZ;
    1017    }
    1018
    1019    /**
    1020     * returns the block bounderies maxZ value
    1021     */
    1022    public final double getBlockBoundsMaxZ()
    1023    {
    1024        return this.maxZ;
    1025    }
    1026
    1027    @SideOnly(Side.CLIENT)
    1028    public int getBlockColor()
    1029    {
    1030        return 16777215;
    1031    }
    1032
    1033    @SideOnly(Side.CLIENT)
    1034
    1035    /**
    1036     * Returns the color this block should be rendered. Used by leaves.
    1037     */
    1038    public int getRenderColor(int par1)
    1039    {
    1040        return 16777215;
    1041    }
    1042
    1043    @SideOnly(Side.CLIENT)
    1044
    1045    /**
    1046     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    1047     * when first determining what to render.
    1048     */
    1049    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1050    {
    1051        return 16777215;
    1052    }
    1053
    1054    /**
    1055     * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
    1056     * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
    1057     * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
    1058     */
    1059    public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1060    {
    1061        return false;
    1062    }
    1063
    1064    /**
    1065     * Can this block provide power. Only wire currently seems to have this change based on its state.
    1066     */
    1067    public boolean canProvidePower()
    1068    {
    1069        return false;
    1070    }
    1071
    1072    /**
    1073     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    1074     */
    1075    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    1076
    1077    /**
    1078     * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
    1079     * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
    1080     */
    1081    public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1082    {
    1083        return false;
    1084    }
    1085
    1086    /**
    1087     * Sets the block's bounds for rendering it as an item
    1088     */
    1089    public void setBlockBoundsForItemRender() {}
    1090
    1091    /**
    1092     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    1093     * block and l is the block's subtype/damage.
    1094     */
    1095    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    1096    {
    1097        par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    1098        par2EntityPlayer.addExhaustion(0.025F);
    1099
    1100        if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
    1101        {
    1102            ItemStack var8 = this.createStackedBlock(par6);
    1103
    1104            if (var8 != null)
    1105            {
    1106                this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
    1107            }
    1108        }
    1109        else
    1110        {
    1111            int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
    1112            this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
    1113        }
    1114    }
    1115
    1116    private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook.
    1117    /**
    1118     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    1119     */
    1120    protected boolean canSilkHarvest()
    1121    {
    1122        return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta);
    1123    }
    1124
    1125    /**
    1126     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    1127     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    1128     */
    1129    protected ItemStack createStackedBlock(int par1)
    1130    {
    1131        int var2 = 0;
    1132
    1133        if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
    1134        {
    1135            var2 = par1;
    1136        }
    1137
    1138        return new ItemStack(this.blockID, 1, var2);
    1139    }
    1140
    1141    /**
    1142     * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    1143     */
    1144    public int quantityDroppedWithBonus(int par1, Random par2Random)
    1145    {
    1146        return this.quantityDropped(par2Random);
    1147    }
    1148
    1149    /**
    1150     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    1151     */
    1152    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    1153    {
    1154        return true;
    1155    }
    1156
    1157    /**
    1158     * Called when the block is placed in the world.
    1159     */
    1160    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
    1161
    1162    /**
    1163     * Called after a block is placed
    1164     */
    1165    public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
    1166
    1167    /**
    1168     * set name of block from language file
    1169     */
    1170    public Block setBlockName(String par1Str)
    1171    {
    1172        this.blockName = "tile." + par1Str;
    1173        return this;
    1174    }
    1175
    1176    /**
    1177     * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
    1178     * page.
    1179     */
    1180    public String translateBlockName()
    1181    {
    1182        return StatCollector.translateToLocal(this.getBlockName() + ".name");
    1183    }
    1184
    1185    public String getBlockName()
    1186    {
    1187        return this.blockName;
    1188    }
    1189
    1190    /**
    1191     * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
    1192     * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
    1193     */
    1194    public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    1195
    1196    /**
    1197     * Return the state of blocks statistics flags - if the block is counted for mined and placed.
    1198     */
    1199    public boolean getEnableStats()
    1200    {
    1201        return this.enableStats;
    1202    }
    1203
    1204    /**
    1205     * Disable statistics for the block, the block will no count for mined or placed.
    1206     */
    1207    protected Block disableStats()
    1208    {
    1209        this.enableStats = false;
    1210        return this;
    1211    }
    1212
    1213    /**
    1214     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    1215     * and stop pistons
    1216     */
    1217    public int getMobilityFlag()
    1218    {
    1219        return this.blockMaterial.getMaterialMobility();
    1220    }
    1221
    1222    @SideOnly(Side.CLIENT)
    1223
    1224    /**
    1225     * Returns the default ambient occlusion value based on block opacity
    1226     */
    1227    public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1228    {
    1229        return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
    1230    }
    1231
    1232    /**
    1233     * Block's chance to react to an entity falling on it.
    1234     */
    1235    public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
    1236
    1237    @SideOnly(Side.CLIENT)
    1238
    1239    /**
    1240     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    1241     */
    1242    public int idPicked(World par1World, int par2, int par3, int par4)
    1243    {
    1244        return this.blockID;
    1245    }
    1246
    1247    /**
    1248     * Get the block's damage value (for use with pick block).
    1249     */
    1250    public int getDamageValue(World par1World, int par2, int par3, int par4)
    1251    {
    1252        return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
    1253    }
    1254
    1255    @SideOnly(Side.CLIENT)
    1256
    1257    /**
    1258     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    1259     */
    1260    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    1261    {
    1262        par3List.add(new ItemStack(par1, 1, 0));
    1263    }
    1264
    1265    /**
    1266     * Sets the CreativeTab to display this block on.
    1267     */
    1268    public Block setCreativeTab(CreativeTabs par1CreativeTabs)
    1269    {
    1270        this.displayOnCreativeTab = par1CreativeTabs;
    1271        return this;
    1272    }
    1273
    1274    /**
    1275     * Called when the block is attempted to be harvested
    1276     */
    1277    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
    1278
    1279    @SideOnly(Side.CLIENT)
    1280
    1281    /**
    1282     * Returns the CreativeTab to display the given block on.
    1283     */
    1284    public CreativeTabs getCreativeTabToDisplayOn()
    1285    {
    1286        return this.displayOnCreativeTab;
    1287    }
    1288
    1289    /**
    1290     * Called when this block is set (with meta data).
    1291     */
    1292    public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
    1293
    1294    /**
    1295     * currently only used by BlockCauldron to incrament meta-data during rain
    1296     */
    1297    public void fillWithRain(World par1World, int par2, int par3, int par4) {}
    1298
    1299    @SideOnly(Side.CLIENT)
    1300    public boolean func_82505_u_()
    1301    {
    1302        return false;
    1303    }
    1304
    1305    public boolean func_82506_l()
    1306    {
    1307        return true;
    1308    }
    1309
    1310    /**
    1311     * Return whether this block can drop from an explosion.
    1312     */
    1313    public boolean canDropFromExplosion(Explosion par1Explosion)
    1314    {
    1315        return true;
    1316    }
    1317
    1318    static
    1319    {
    1320        Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
    1321        Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
    1322        Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
    1323        Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
    1324        Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
    1325        Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
    1326        Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
    1327        Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
    1328        Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
    1329        Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
    1330        Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
    1331        Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
    1332        Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
    1333        Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
    1334        Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
    1335        Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
    1336        Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
    1337        Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
    1338        Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
    1339
    1340        for (int var0 = 0; var0 < 256; ++var0)
    1341        {
    1342            if (blocksList[var0] != null)
    1343            {
    1344                if (Item.itemsList[var0] == null)
    1345                {
    1346                    Item.itemsList[var0] = new ItemBlock(var0 - 256);
    1347                    blocksList[var0].initializeBlock();
    1348                }
    1349
    1350                boolean var1 = false;
    1351
    1352                if (var0 > 0 && blocksList[var0].getRenderType() == 10)
    1353                {
    1354                    var1 = true;
    1355                }
    1356
    1357                if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
    1358                {
    1359                    var1 = true;
    1360                }
    1361
    1362                if (var0 == tilledField.blockID)
    1363                {
    1364                    var1 = true;
    1365                }
    1366
    1367                if (canBlockGrass[var0])
    1368                {
    1369                    var1 = true;
    1370                }
    1371
    1372                if (lightOpacity[var0] == 0)
    1373                {
    1374                    var1 = true;
    1375                }
    1376
    1377                useNeighborBrightness[var0] = var1;
    1378            }
    1379        }
    1380
    1381        canBlockGrass[0] = true;
    1382        StatList.initBreakableStats();
    1383    }
    1384
    1385    /* =================================================== FORGE START =====================================*/
    1386    /**
    1387     * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
    1388     *
    1389     * @param world The current world
    1390     * @param x X Position
    1391     * @param y Y position
    1392     * @param z Z position
    1393     * @return The light value
    1394     */
    1395    public int getLightValue(IBlockAccess world, int x, int y, int z)
    1396    {
    1397        Block block = blocksList[world.getBlockId(x, y, z)];
    1398        if (block != null && block != this)
    1399        {
    1400            return block.getLightValue(world, x, y, z);
    1401        }
    1402        return lightValue[blockID];
    1403    }
    1404
    1405    /**
    1406     * Checks if a player or entity can use this block to 'climb' like a ladder.
    1407     *
    1408     * @param world The current world
    1409     * @param x X Position
    1410     * @param y Y position
    1411     * @param z Z position
    1412     * @return True if the block should act like a ladder
    1413     */
    1414    public boolean isLadder(World world, int x, int y, int z)
    1415    {
    1416        return false;
    1417    }
    1418
    1419    /**
    1420     * Return true if the block is a normal, solid cube.  This
    1421     * determines indirect power state, entity ejection from blocks, and a few
    1422     * others.
    1423     *
    1424     * @param world The current world
    1425     * @param x X Position
    1426     * @param y Y position
    1427     * @param z Z position
    1428     * @return True if the block is a full cube
    1429     */
    1430    public boolean isBlockNormalCube(World world, int x, int y, int z)
    1431    {
    1432        return blockMaterial.isOpaque() && renderAsNormalBlock();
    1433    }
    1434
    1435    /**
    1436     * Checks if the block is a solid face on the given side, used by placement logic.
    1437     *
    1438     * @param world The current world
    1439     * @param x X Position
    1440     * @param y Y position
    1441     * @param z Z position
    1442     * @param side The side to check
    1443     * @return True if the block is solid on the specified side.
    1444     */
    1445    public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
    1446    {
    1447        int meta = world.getBlockMetadata(x, y, z);
    1448        if (this instanceof BlockHalfSlab)
    1449        {
    1450            return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
    1451        }
    1452        else if (this instanceof BlockFarmland)
    1453        {
    1454            return (side != DOWN && side != UP);
    1455        }
    1456        else if (this instanceof BlockStairs)
    1457        {
    1458            boolean flipped = ((meta & 4) != 0);
    1459            return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
    1460        }
    1461        return isBlockNormalCube(world, x, y, z);
    1462    }
    1463
    1464    /**
    1465     * Determines if a new block can be replace the space occupied by this one,
    1466     * Used in the player's placement code to make the block act like water, and lava.
    1467     *
    1468     * @param world The current world
    1469     * @param x X Position
    1470     * @param y Y position
    1471     * @param z Z position
    1472     * @return True if the block is replaceable by another block
    1473     */
    1474    public boolean isBlockReplaceable(World world, int x, int y, int z)
    1475    {
    1476        return false;
    1477    }
    1478
    1479    /**
    1480     * Determines if this block should set fire and deal fire damage
    1481     * to entities coming into contact with it.
    1482     *
    1483     * @param world The current world
    1484     * @param x X Position
    1485     * @param y Y position
    1486     * @param z Z position
    1487     * @return True if the block should deal damage
    1488     */
    1489    public boolean isBlockBurning(World world, int x, int y, int z)
    1490    {
    1491        return false;
    1492    }
    1493
    1494    /**
    1495     * Determines this block should be treated as an air block
    1496     * by the rest of the code. This method is primarily
    1497     * useful for creating pure logic-blocks that will be invisible
    1498     * to the player and otherwise interact as air would.
    1499     *
    1500     * @param world The current world
    1501     * @param x X Position
    1502     * @param y Y position
    1503     * @param z Z position
    1504     * @return True if the block considered air
    1505     */
    1506    public boolean isAirBlock(World world, int x, int y, int z)
    1507    {
    1508        return false;
    1509    }
    1510
    1511    /**
    1512     * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    1513     *
    1514     * @param player The player damaging the block, may be null
    1515     * @param meta The block's current metadata
    1516     * @return True to spawn the drops
    1517     */
    1518    public boolean canHarvestBlock(EntityPlayer player, int meta)
    1519    {
    1520        return ForgeHooks.canHarvestBlock(this, player, meta);
    1521    }
    1522
    1523    /**
    1524     * Called when a player removes a block.  This is responsible for
    1525     * actually destroying the block, and the block is intact at time of call.
    1526     * This is called regardless of whether the player can harvest the block or
    1527     * not.
    1528     *
    1529     * Return true if the block is actually destroyed.
    1530     *
    1531     * Note: When used in multiplayer, this is called on both client and
    1532     * server sides!
    1533     *
    1534     * @param world The current world
    1535     * @param player The player damaging the block, may be null
    1536     * @param x X Position
    1537     * @param y Y position
    1538     * @param z Z position
    1539     * @return True if the block is actually destroyed.
    1540     */
    1541    public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
    1542    {
    1543        return world.setBlockWithNotify(x, y, z, 0);
    1544    }
    1545
    1546    /**
    1547     * Called when a new CreativeContainer is opened, populate the list
    1548     * with all of the items for this block you want a player in creative mode
    1549     * to have access to.
    1550     *
    1551     * @param itemList The list of items to display on the creative inventory.
    1552     */
    1553    public void addCreativeItems(ArrayList itemList)
    1554    {
    1555    }
    1556
    1557    /**
    1558     * Chance that fire will spread and consume this block.
    1559     * 300 being a 100% chance, 0, being a 0% chance.
    1560     *
    1561     * @param world The current world
    1562     * @param x The blocks X position
    1563     * @param y The blocks Y position
    1564     * @param z The blocks Z position
    1565     * @param metadata The blocks current metadata
    1566     * @param face The face that the fire is coming from
    1567     * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
    1568     */
    1569    public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1570    {
    1571        return blockFlammability[blockID];
    1572    }
    1573
    1574    /**
    1575     * Called when fire is updating, checks if a block face can catch fire.
    1576     *
    1577     *
    1578     * @param world The current world
    1579     * @param x The blocks X position
    1580     * @param y The blocks Y position
    1581     * @param z The blocks Z position
    1582     * @param metadata The blocks current metadata
    1583     * @param face The face that the fire is coming from
    1584     * @return True if the face can be on fire, false otherwise.
    1585     */
    1586    public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1587    {
    1588        return getFlammability(world, x, y, z, metadata, face) > 0;
    1589    }
    1590
    1591    /**
    1592     * Called when fire is updating on a neighbor block.
    1593     * The higher the number returned, the faster fire will spread around this block.
    1594     *
    1595     * @param world The current world
    1596     * @param x The blocks X position
    1597     * @param y The blocks Y position
    1598     * @param z The blocks Z position
    1599     * @param metadata The blocks current metadata
    1600     * @param face The face that the fire is coming from
    1601     * @return A number that is used to determine the speed of fire growth around the block
    1602     */
    1603    public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
    1604    {
    1605        return blockFireSpreadSpeed[blockID];
    1606    }
    1607
    1608    /**
    1609     * Currently only called by fire when it is on top of this block.
    1610     * Returning true will prevent the fire from naturally dying during updating.
    1611     * Also prevents firing from dying from rain.
    1612     *
    1613     * @param world The current world
    1614     * @param x The blocks X position
    1615     * @param y The blocks Y position
    1616     * @param z The blocks Z position
    1617     * @param metadata The blocks current metadata
    1618     * @param side The face that the fire is coming from
    1619     * @return True if this block sustains fire, meaning it will never go out.
    1620     */
    1621    public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
    1622    {
    1623        if (blockID == Block.netherrack.blockID && side == UP)
    1624        {
    1625            return true;
    1626        }
    1627        if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
    1628        {
    1629            return true;
    1630        }
    1631        return false;
    1632    }
    1633
    1634    /**
    1635     * Called by BlockFire to setup the burn values of vanilla blocks.
    1636     * @param id The block id
    1637     * @param encouragement How much the block encourages fire to spread
    1638     * @param flammability how easy a block is to catch fire
    1639     */
    1640    public static void setBurnProperties(int id, int encouragement, int flammability)
    1641    {
    1642        blockFireSpreadSpeed[id] = encouragement;
    1643        blockFlammability[id] = flammability;
    1644    }
    1645
    1646    /**
    1647     * Called throughout the code as a replacement for block instanceof BlockContainer
    1648     * Moving this to the Block base class allows for mods that wish to extend vinella
    1649     * blocks, and also want to have a tile entity on that block, may.
    1650     *
    1651     * Return true from this function to specify this block has a tile entity.
    1652     *
    1653     * @param metadata Metadata of the current block
    1654     * @return True if block has a tile entity, false otherwise
    1655     */
    1656    public boolean hasTileEntity(int metadata)
    1657    {
    1658        return isBlockContainer;
    1659    }
    1660
    1661    /**
    1662     * Called throughout the code as a replacement for BlockContainer.getBlockEntity
    1663     * Return the same thing you would from that function.
    1664     * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
    1665     *
    1666     * @param metadata The Metadata of the current block
    1667     * @return A instance of a class extending TileEntity
    1668     */
    1669    public TileEntity createTileEntity(World world, int metadata)
    1670    {
    1671        if (this instanceof BlockContainer)
    1672        {
    1673            return ((BlockContainer)this).createNewTileEntity(world, metadata);
    1674        }
    1675        return null;
    1676    }
    1677
    1678    /**
    1679     * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
    1680     * version in 1.1.
    1681     *
    1682     * @param meta Blocks Metadata
    1683     * @param fortune Current item fortune level
    1684     * @param random Random number generator
    1685     * @return The number of items to drop
    1686     */
    1687    public int quantityDropped(int meta, int fortune, Random random)
    1688    {
    1689        return quantityDroppedWithBonus(fortune, random);
    1690    }
    1691
    1692    /**
    1693     * This returns a complete list of items dropped from this block.
    1694     *
    1695     * @param world The current world
    1696     * @param x X Position
    1697     * @param y Y Position
    1698     * @param z Z Position
    1699     * @param metadata Current metadata
    1700     * @param fortune Breakers fortune level
    1701     * @return A ArrayList containing all items this block drops
    1702     */
    1703    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    1704    {
    1705        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    1706
    1707        int count = quantityDropped(metadata, fortune, world.rand);
    1708        for(int i = 0; i < count; i++)
    1709        {
    1710            int id = idDropped(metadata, world.rand, fortune);
    1711            if (id > 0)
    1712            {
    1713                ret.add(new ItemStack(id, 1, damageDropped(metadata)));
    1714            }
    1715        }
    1716        return ret;
    1717    }
    1718
    1719    /**
    1720     * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    1721     *
    1722     * @param world The world
    1723     * @param player The player doing the harvesting
    1724     * @param x X Position
    1725     * @param y Y Position
    1726     * @param z Z Position
    1727     * @param metadata The metadata
    1728     * @return True if the block can be directly harvested using silk touch
    1729     */
    1730    public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
    1731    {
    1732        silk_check_meta = metadata;
    1733        boolean ret = this.canSilkHarvest();
    1734        silk_check_meta = 0;
    1735        return ret;
    1736    }
    1737
    1738    /**
    1739     * Determines if a specified mob type can spawn on this block, returning false will
    1740     * prevent any mob from spawning on the block.
    1741     *
    1742     * @param type The Mob Category Type
    1743     * @param world The current world
    1744     * @param x The X Position
    1745     * @param y The Y Position
    1746     * @param z The Z Position
    1747     * @return True to allow a mob of the specified category to spawn, false to prevent it.
    1748     */
    1749    public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
    1750    {
    1751        int meta = world.getBlockMetadata(x, y, z);
    1752        if (this instanceof BlockStep)
    1753        {
    1754            return (((meta & 8) == 8) || isOpaqueCube());
    1755        }
    1756        else if (this instanceof BlockStairs)
    1757        {
    1758            return ((meta & 4) != 0);
    1759        }
    1760        return isBlockSolidOnSide(world, x, y, z, UP);
    1761    }
    1762
    1763    /**
    1764     * Determines if this block is classified as a Bed, Allowing
    1765     * players to sleep in it, though the block has to specifically
    1766     * perform the sleeping functionality in it's activated event.
    1767     *
    1768     * @param world The current world
    1769     * @param x X Position
    1770     * @param y Y Position
    1771     * @param z Z Position
    1772     * @param player The player or camera entity, null in some cases.
    1773     * @return True to treat this as a bed
    1774     */
    1775    public boolean isBed(World world, int x, int y, int z, EntityLiving player)
    1776    {
    1777        return blockID == Block.bed.blockID;
    1778    }
    1779
    1780    /**
    1781     * Returns the position that the player is moved to upon
    1782     * waking up, or respawning at the bed.
    1783     *
    1784     * @param world The current world
    1785     * @param x X Position
    1786     * @param y Y Position
    1787     * @param z Z Position
    1788     * @param player The player or camera entity, null in some cases.
    1789     * @return The spawn position
    1790     */
    1791    public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
    1792    {
    1793        return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
    1794    }
    1795
    1796    /**
    1797     * Called when a user either starts or stops sleeping in the bed.
    1798     *
    1799     * @param world The current world
    1800     * @param x X Position
    1801     * @param y Y Position
    1802     * @param z Z Position
    1803     * @param player The player or camera entity, null in some cases.
    1804     * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
    1805     */
    1806    public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
    1807    {
    1808        BlockBed.setBedOccupied(world,  x, y, z, occupied);
    1809    }
    1810
    1811    /**
    1812     * Returns the direction of the block. Same values that
    1813     * are returned by BlockDirectional
    1814     *
    1815     * @param world The current world
    1816     * @param x X Position
    1817     * @param y Y Position
    1818     * @param z Z Position
    1819     * @return Bed direction
    1820     */
    1821    public int getBedDirection(IBlockAccess world, int x, int y, int z)
    1822    {
    1823        return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
    1824    }
    1825
    1826    /**
    1827     * Determines if the current block is the foot half of the bed.
    1828     *
    1829     * @param world The current world
    1830     * @param x X Position
    1831     * @param y Y Position
    1832     * @param z Z Position
    1833     * @return True if the current block is the foot side of a bed.
    1834     */
    1835    public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
    1836    {
    1837        return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
    1838    }
    1839
    1840    /**
    1841     * Called when a leaf should start its decay process.
    1842     *
    1843     * @param world The current world
    1844     * @param x X Position
    1845     * @param y Y Position
    1846     * @param z Z Position
    1847     */
    1848    public void beginLeavesDecay(World world, int x, int y, int z){}
    1849
    1850    /**
    1851     * Determines if this block can prevent leaves connected to it from decaying.
    1852     *
    1853     * @param world The current world
    1854     * @param x X Position
    1855     * @param y Y Position
    1856     * @param z Z Position
    1857     * @return true if the presence this block can prevent leaves from decaying.
    1858     */
    1859    public boolean canSustainLeaves(World world, int x, int y, int z)
    1860    {
    1861        return false;
    1862    }
    1863
    1864    /**
    1865     * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
    1866     *
    1867     * @param world The current world
    1868     * @param x X Position
    1869     * @param y Y Position
    1870     * @param z Z Position
    1871     * @return true if this block is considered leaves.
    1872     */
    1873    public boolean isLeaves(World world, int x, int y, int z)
    1874    {
    1875        return false;
    1876    }
    1877
    1878    /**
    1879     * Used during tree growth to determine if newly generated leaves can replace this block.
    1880     *
    1881     * @param world The current world
    1882     * @param x X Position
    1883     * @param y Y Position
    1884     * @param z Z Position
    1885     * @return true if this block can be replaced by growing leaves.
    1886     */
    1887    public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
    1888    {
    1889        return !Block.opaqueCubeLookup[this.blockID];
    1890    }
    1891
    1892    /**
    1893     *
    1894     * @param world The current world
    1895     * @param x X Position
    1896     * @param y Y Position
    1897     * @param z Z Position
    1898     * @return  true if the block is wood (logs)
    1899     */
    1900    public boolean isWood(World world, int x, int y, int z)
    1901    {
    1902         return false;
    1903    }
    1904
    1905    /**
    1906     * Determines if the current block is replaceable by Ore veins during world generation.
    1907     *
    1908     * @param world The current world
    1909     * @param x X Position
    1910     * @param y Y Position
    1911     * @param z Z Position
    1912     * @return True to allow this block to be replaced by a ore
    1913     */
    1914    public boolean isGenMineableReplaceable(World world, int x, int y, int z)
    1915    {
    1916        return blockID == stone.blockID;
    1917    }
    1918
    1919    /**
    1920     * Grabs the current texture file used for this block
    1921     */
    1922    public String getTextureFile()
    1923    {
    1924        return currentTexture;
    1925    }
    1926
    1927    /**
    1928     * Sets the current texture file for this block, used when rendering.
    1929     * Default is "/terrain.png"
    1930     *
    1931     * @param texture The texture file
    1932     */
    1933    public Block setTextureFile(String texture)
    1934    {
    1935        currentTexture = texture;
    1936        isDefaultTexture = false;
    1937        return this;
    1938    }
    1939
    1940
    1941    /**
    1942     * Location sensitive version of getExplosionRestance
    1943     *
    1944     * @param par1Entity The entity that caused the explosion
    1945     * @param world The current world
    1946     * @param x X Position
    1947     * @param y Y Position
    1948     * @param z Z Position
    1949     * @param explosionX Explosion source X Position
    1950     * @param explosionY Explosion source X Position
    1951     * @param explosionZ Explosion source X Position
    1952     * @return The amount of the explosion absorbed.
    1953     */
    1954    public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
    1955    {
    1956        return getExplosionResistance(par1Entity);
    1957    }
    1958
    1959    /**
    1960     * Determine if this block can make a redstone connection on the side provided,
    1961     * Useful to control which sides are inputs and outputs for redstone wires.
    1962     *
    1963     * Side:
    1964     *  -1: UP
    1965     *   0: NORTH
    1966     *   1: EAST
    1967     *   2: SOUTH
    1968     *   3: WEST
    1969     *
    1970     * @param world The current world
    1971     * @param x X Position
    1972     * @param y Y Position
    1973     * @param z Z Position
    1974     * @param side The side that is trying to make the connection
    1975     * @return True to make the connection
    1976     */
    1977    public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
    1978    {
    1979        return Block.blocksList[blockID].canProvidePower() && side != -1;
    1980    }
    1981
    1982    /**
    1983     * Determines if a torch can be placed on the top surface of this block.
    1984     * Useful for creating your own block that torches can be on, such as fences.
    1985     *
    1986     * @param world The current world
    1987     * @param x X Position
    1988     * @param y Y Position
    1989     * @param z Z Position
    1990     * @return True to allow the torch to be placed
    1991     */
    1992    public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
    1993    {
    1994        if (world.doesBlockHaveSolidTopSurface(x, y, z))
    1995        {
    1996            return true;
    1997        }
    1998        else
    1999        {
    2000            int id = world.getBlockId(x, y, z);
    2001            return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
    2002        }
    2003    }
    2004
    2005
    2006    /**
    2007     * Determines if this block should render in this pass.
    2008     *
    2009     * @param pass The pass in question
    2010     * @return True to render
    2011     */
    2012    public boolean canRenderInPass(int pass)
    2013    {
    2014        return pass == getRenderBlockPass();
    2015    }
    2016
    2017    /**
    2018     * Called when a user uses the creative pick block button on this block
    2019     *
    2020     * @param target The full target the player is looking at
    2021     * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
    2022     */
    2023    public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
    2024    {
    2025        int id = idPicked(world, x, y, z);
    2026
    2027        if (id == 0)
    2028        {
    2029            return null;
    2030        }
    2031
    2032        Item item = Item.itemsList[id];
    2033        if (item == null)
    2034        {
    2035            return null;
    2036        }
    2037
    2038        return new ItemStack(id, 1, getDamageValue(world, x, y, z));
    2039    }
    2040
    2041    /**
    2042     * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
    2043     * Also used to determine if the player can spawn on this block.
    2044     *
    2045     * @return False to disallow spawning
    2046     */
    2047    public boolean isBlockFoliage(World world, int x, int y, int z)
    2048    {
    2049        return false;
    2050    }
    2051
    2052    /**
    2053     * Spawn a digging particle effect in the world, this is a wrapper
    2054     * around EffectRenderer.addBlockHitEffects to allow the block more
    2055     * control over the particles. Useful when you have entirely different
    2056     * texture sheets for different sides/locations in the world.
    2057     *
    2058     * @param world The current world
    2059     * @param target The target the player is looking at {x/y/z/side/sub}
    2060     * @param effectRenderer A reference to the current effect renderer.
    2061     * @return True to prevent vanilla digging particles form spawning.
    2062     */
    2063    @SideOnly(Side.CLIENT)
    2064    public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
    2065    {
    2066        return false;
    2067    }
    2068
    2069    /**
    2070     * Spawn particles for when the block is destroyed. Due to the nature
    2071     * of how this is invoked, the x/y/z locations are not always guaranteed
    2072     * to host your block. So be sure to do proper sanity checks before assuming
    2073     * that the location is this block.
    2074     *
    2075     * @param world The current world
    2076     * @param x X position to spawn the particle
    2077     * @param y Y position to spawn the particle
    2078     * @param z Z position to spawn the particle
    2079     * @param meta The metadata for the block before it was destroyed.
    2080     * @param effectRenderer A reference to the current effect renderer.
    2081     * @return True to prevent vanilla break particles from spawning.
    2082     */
    2083    @SideOnly(Side.CLIENT)
    2084    public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
    2085    {
    2086        return false;
    2087    }
    2088
    2089    /**
    2090     * Determines if this block can support the passed in plant, allowing it to be planted and grow.
    2091     * Some examples:
    2092     *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
    2093     *   Cacti checks if its a cacti, or if its sand
    2094     *   Nether types check for soul sand
    2095     *   Crops check for tilled soil
    2096     *   Caves check if it's a colid surface
    2097     *   Plains check if its grass or dirt
    2098     *   Water check if its still water
    2099     *
    2100     * @param world The current world
    2101     * @param x X Position
    2102     * @param y Y Position
    2103     * @param z Z position
    2104     * @param direction The direction relative to the given position the plant wants to be, typically its UP
    2105     * @param plant The plant that wants to check
    2106     * @return True to allow the plant to be planted/stay.
    2107     */
    2108    public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
    2109    {
    2110        int plantID = plant.getPlantID(world, x, y + 1, z);
    2111        EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
    2112
    2113        if (plantID == cactus.blockID && blockID == cactus.blockID)
    2114        {
    2115            return true;
    2116        }
    2117
    2118        if (plantID == reed.blockID && blockID == reed.blockID)
    2119        {
    2120            return true;
    2121        }
    2122
    2123        if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
    2124        {
    2125            return true;
    2126        }
    2127
    2128        switch (plantType)
    2129        {
    2130            case Desert: return blockID == sand.blockID;
    2131            case Nether: return blockID == slowSand.blockID;
    2132            case Crop:   return blockID == tilledField.blockID;
    2133            case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
    2134            case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
    2135            case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
    2136            case Beach:
    2137                boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
    2138                boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
    2139                                    world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
    2140                                    world.getBlockMaterial(x,     y, z - 1) == Material.water ||
    2141                                    world.getBlockMaterial(x,     y, z + 1) == Material.water);
    2142                return isBeach && hasWater;
    2143        }
    2144
    2145        return false;
    2146    }
    2147
    2148    /**
    2149     * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
    2150     * Modder may implement this for custom plants.
    2151     * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction,
    2152     * so the source location is specified.
    2153     * Currently this just changes the block to dirt if it was grass.
    2154     *
    2155     * Note: This happens DURING the generation, the generation may not be complete when this is called.
    2156     *
    2157     * @param world Current world
    2158     * @param x Soil X
    2159     * @param y Soil Y
    2160     * @param z Soil Z
    2161     * @param sourceX Plant growth location X
    2162     * @param sourceY Plant growth location Y
    2163     * @param sourceZ Plant growth location Z
    2164     */
    2165    public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ)
    2166    {
    2167        if (blockID == grass.blockID)
    2168        {
    2169            world.setBlock(x, y, z, dirt.blockID);
    2170        }
    2171    }
    2172
    2173    /**
    2174     * Checks if this soil is fertile, typically this means that growth rates
    2175     * of plants on this soil will be slightly sped up.
    2176     * Only vanilla case is tilledField when it is within range of water.
    2177     *
    2178     * @param world The current world
    2179     * @param x X Position
    2180     * @param y Y Position
    2181     * @param z Z position
    2182     * @return True if the soil should be considered fertile.
    2183     */
    2184    public boolean isFertile(World world, int x, int y, int z)
    2185    {
    2186        if (blockID == tilledField.blockID)
    2187        {
    2188            return world.getBlockMetadata(x, y, z) > 0;
    2189        }
    2190
    2191        return false;
    2192    }
    2193
    2194    /**
    2195     * Location aware and overrideable version of the lightOpacity array,
    2196     * return the number to subtract from the light value when it passes through this block.
    2197     *
    2198     * This is not guaranteed to have the tile entity in place before this is called, so it is
    2199     * Recommended that you have your tile entity call relight after being placed if you
    2200     * rely on it for light info.
    2201     *
    2202     * @param world The current world
    2203     * @param x X Position
    2204     * @param y Y Position
    2205     * @param z Z position
    2206     * @return The amount of light to block, 0 for air, 255 for fully opaque.
    2207     */
    2208    public int getLightOpacity(World world, int x, int y, int z)
    2209    {
    2210        return lightOpacity[blockID];
    2211    }
    2212
    2213    /**
    2214     * Determines if this block is destroyed when a ender dragon tries to fly through it.
    2215     * The block will be set to 0, nothing will drop.
    2216     *
    2217     * @param world The current world
    2218     * @param x X Position
    2219     * @param y Y Position
    2220     * @param z Z position
    2221     * @return True to allow the ender dragon to destroy this block
    2222     */
    2223    public boolean canDragonDestroy(World world, int x, int y, int z)
    2224    {
    2225        return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
    2226    }
    2227
    2228    /**
    2229     * Determines if this block can be used as the base of a beacon.
    2230     *
    2231     * @param world The current world
    2232     * @param x X Position
    2233     * @param y Y Position
    2234     * @param z Z position
    2235     * @param beaconX Beacons X Position
    2236     * @param beaconY Beacons Y Position
    2237     * @param beaconZ Beacons Z Position
    2238     * @return True, to support the beacon, and make it active with this block.
    2239     */
    2240    public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
    2241    {
    2242        return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
    2243    }
    2244}