    001package net.minecraft.entity.passive;
    002
    003import net.minecraft.entity.EntityAgeable;
    004import net.minecraft.entity.ai.EntityAIFollowParent;
    005import net.minecraft.entity.ai.EntityAILookIdle;
    006import net.minecraft.entity.ai.EntityAIMate;
    007import net.minecraft.entity.ai.EntityAIPanic;
    008import net.minecraft.entity.ai.EntityAISwimming;
    009import net.minecraft.entity.ai.EntityAITempt;
    010import net.minecraft.entity.ai.EntityAIWander;
    011import net.minecraft.entity.ai.EntityAIWatchClosest;
    012import net.minecraft.entity.player.EntityPlayer;
    013import net.minecraft.item.Item;
    014import net.minecraft.item.ItemStack;
    015import net.minecraft.world.World;
    016
    017public class EntityCow extends EntityAnimal
    018{
    019    public EntityCow(World par1World)
    020    {
    021        super(par1World);
    022        this.texture = "/mob/cow.png";
    023        this.setSize(0.9F, 1.3F);
    024        this.getNavigator().setAvoidsWater(true);
    025        this.tasks.addTask(0, new EntityAISwimming(this));
    026        this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
    027        this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
    028        this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false));
    029        this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
    030        this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
    031        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    032        this.tasks.addTask(7, new EntityAILookIdle(this));
    033    }
    034
    035    /**
    036     * Returns true if the newer Entity AI code should be run
    037     */
    038    public boolean isAIEnabled()
    039    {
    040        return true;
    041    }
    042
    043    public int getMaxHealth()
    044    {
    045        return 10;
    046    }
    047
    048    /**
    049     * Returns the sound this mob makes while it's alive.
    050     */
    051    protected String getLivingSound()
    052    {
    053        return "mob.cow.say";
    054    }
    055
    056    /**
    057     * Returns the sound this mob makes when it is hurt.
    058     */
    059    protected String getHurtSound()
    060    {
    061        return "mob.cow.hurt";
    062    }
    063
    064    /**
    065     * Returns the sound this mob makes on death.
    066     */
    067    protected String getDeathSound()
    068    {
    069        return "mob.cow.hurt";
    070    }
    071
    072    /**
    073     * Plays step sound at given x, y, z for the entity
    074     */
    075    protected void playStepSound(int par1, int par2, int par3, int par4)
    076    {
    077        this.playSound("mob.cow.step", 0.15F, 1.0F);
    078    }
    079
    080    /**
    081     * Returns the volume for the sounds this mob makes.
    082     */
    083    protected float getSoundVolume()
    084    {
    085        return 0.4F;
    086    }
    087
    088    /**
    089     * Returns the item ID for the item the mob drops on death.
    090     */
    091    protected int getDropItemId()
    092    {
    093        return Item.leather.itemID;
    094    }
    095
    096    /**
    097     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
    098     * par2 - Level of Looting used to kill this mob.
    099     */
    100    protected void dropFewItems(boolean par1, int par2)
    101    {
    102        int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
    103        int var4;
    104
    105        for (var4 = 0; var4 < var3; ++var4)
    106        {
    107            this.dropItem(Item.leather.itemID, 1);
    108        }
    109
    110        var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
    111
    112        for (var4 = 0; var4 < var3; ++var4)
    113        {
    114            if (this.isBurning())
    115            {
    116                this.dropItem(Item.beefCooked.itemID, 1);
    117            }
    118            else
    119            {
    120                this.dropItem(Item.beefRaw.itemID, 1);
    121            }
    122        }
    123    }
    124
    125    /**
    126     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    127     */
    128    public boolean interact(EntityPlayer par1EntityPlayer)
    129    {
    130        ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
    131
    132        if (var2 != null && var2.itemID == Item.bucketEmpty.itemID)
    133        {
    134            if (--var2.stackSize <= 0)
    135            {
    136                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
    137            }
    138            else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
    139            {
    140                par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.itemID, 1, 0));
    141            }
    142
    143            return true;
    144        }
    145        else
    146        {
    147            return super.interact(par1EntityPlayer);
    148        }
    149    }
    150
    151    /**
    152     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    153     */
    154    public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    155    {
    156        return new EntityCow(this.worldObj);
    157    }
    158
    159    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
    160    {
    161        return this.spawnBabyAnimal(par1EntityAgeable);
    162    }
    163}