    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.Random;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.world.World;
    008
    009public class BlockMushroomCap extends Block
    010{
    011    /** The mushroom type. 0 for brown, 1 for red. */
    012    private int mushroomType;
    013
    014    public BlockMushroomCap(int par1, Material par2Material, int par3, int par4)
    015    {
    016        super(par1, par3, par2Material);
    017        this.mushroomType = par4;
    018    }
    019
    020    /**
    021     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    022     */
    023    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    024    {
    025        return par2 == 10 && par1 > 1 ? this.blockIndexInTexture - 1 : (par2 >= 1 && par2 <= 9 && par1 == 1 ? this.blockIndexInTexture - 16 - this.mushroomType : (par2 >= 1 && par2 <= 3 && par1 == 2 ? this.blockIndexInTexture - 16 - this.mushroomType : (par2 >= 7 && par2 <= 9 && par1 == 3 ? this.blockIndexInTexture - 16 - this.mushroomType : ((par2 == 1 || par2 == 4 || par2 == 7) && par1 == 4 ? this.blockIndexInTexture - 16 - this.mushroomType : ((par2 == 3 || par2 == 6 || par2 == 9) && par1 == 5 ? this.blockIndexInTexture - 16 - this.mushroomType : (par2 == 14 ? this.blockIndexInTexture - 16 - this.mushroomType : (par2 == 15 ? this.blockIndexInTexture - 1 : this.blockIndexInTexture)))))));
    026    }
    027
    028    /**
    029     * Returns the quantity of items to drop on block destruction.
    030     */
    031    public int quantityDropped(Random par1Random)
    032    {
    033        int var2 = par1Random.nextInt(10) - 7;
    034
    035        if (var2 < 0)
    036        {
    037            var2 = 0;
    038        }
    039
    040        return var2;
    041    }
    042
    043    /**
    044     * Returns the ID of the items to drop on destruction.
    045     */
    046    public int idDropped(int par1, Random par2Random, int par3)
    047    {
    048        return Block.mushroomBrown.blockID + this.mushroomType;
    049    }
    050
    051    @SideOnly(Side.CLIENT)
    052
    053    /**
    054     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    055     */
    056    public int idPicked(World par1World, int par2, int par3, int par4)
    057    {
    058        return Block.mushroomBrown.blockID + this.mushroomType;
    059    }
    060}