    001package net.minecraft.client.model;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.entity.Entity;
    006import net.minecraft.entity.passive.EntityBat;
    007import net.minecraft.util.MathHelper;
    008
    009@SideOnly(Side.CLIENT)
    010public class ModelBat extends ModelBase
    011{
    012    private ModelRenderer batHead;
    013
    014    /** The body box of the bat model. */
    015    private ModelRenderer batBody;
    016
    017    /** The inner right wing box of the bat model. */
    018    private ModelRenderer batRightWing;
    019
    020    /** The inner left wing box of the bat model. */
    021    private ModelRenderer batLeftWing;
    022
    023    /** The outer right wing box of the bat model. */
    024    private ModelRenderer batOuterRightWing;
    025
    026    /** The outer left wing box of the bat model. */
    027    private ModelRenderer batOuterLeftWing;
    028
    029    public ModelBat()
    030    {
    031        this.textureWidth = 64;
    032        this.textureHeight = 64;
    033        this.batHead = new ModelRenderer(this, 0, 0);
    034        this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6);
    035        ModelRenderer var1 = new ModelRenderer(this, 24, 0);
    036        var1.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1);
    037        this.batHead.addChild(var1);
    038        ModelRenderer var2 = new ModelRenderer(this, 24, 0);
    039        var2.mirror = true;
    040        var2.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1);
    041        this.batHead.addChild(var2);
    042        this.batBody = new ModelRenderer(this, 0, 16);
    043        this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6);
    044        this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1);
    045        this.batRightWing = new ModelRenderer(this, 42, 0);
    046        this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1);
    047        this.batOuterRightWing = new ModelRenderer(this, 24, 16);
    048        this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F);
    049        this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1);
    050        this.batLeftWing = new ModelRenderer(this, 42, 0);
    051        this.batLeftWing.mirror = true;
    052        this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1);
    053        this.batOuterLeftWing = new ModelRenderer(this, 24, 16);
    054        this.batOuterLeftWing.mirror = true;
    055        this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F);
    056        this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1);
    057        this.batBody.addChild(this.batRightWing);
    058        this.batBody.addChild(this.batLeftWing);
    059        this.batRightWing.addChild(this.batOuterRightWing);
    060        this.batLeftWing.addChild(this.batOuterLeftWing);
    061    }
    062
    063    /**
    064     * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
    065     * it seems a good match for a bats size
    066     */
    067    public int getBatSize()
    068    {
    069        return 36;
    070    }
    071
    072    /**
    073     * Sets the models various rotation angles then renders the model.
    074     */
    075    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
    076    {
    077        EntityBat var8 = (EntityBat)par1Entity;
    078
    079        if (var8.getIsBatHanging())
    080        {
    081            this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
    082            this.batHead.rotateAngleY = (float)Math.PI - par5 / (180F / (float)Math.PI);
    083            this.batHead.rotateAngleZ = (float)Math.PI;
    084            this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
    085            this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
    086            this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
    087            this.batBody.rotateAngleX = (float)Math.PI;
    088            this.batRightWing.rotateAngleX = -0.15707964F;
    089            this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
    090            this.batOuterRightWing.rotateAngleY = -1.7278761F;
    091            this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
    092            this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
    093            this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
    094        }
    095        else
    096        {
    097            this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
    098            this.batHead.rotateAngleY = par5 / (180F / (float)Math.PI);
    099            this.batHead.rotateAngleZ = 0.0F;
    100            this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
    101            this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
    102            this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
    103            this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(par4 * 0.1F) * 0.15F;
    104            this.batBody.rotateAngleY = 0.0F;
    105            this.batRightWing.rotateAngleY = MathHelper.cos(par4 * 1.3F) * (float)Math.PI * 0.25F;
    106            this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
    107            this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
    108            this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
    109        }
    110
    111        this.batHead.render(par7);
    112        this.batBody.render(par7);
    113    }
    114}