    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelVillager;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.entity.passive.EntityVillager;
    009import org.lwjgl.opengl.GL11;
    010
    011@SideOnly(Side.CLIENT)
    012public class RenderVillager extends RenderLiving
    013{
    014    /** Model of the villager. */
    015    protected ModelVillager villagerModel;
    016
    017    public RenderVillager()
    018    {
    019        super(new ModelVillager(0.0F), 0.5F);
    020        this.villagerModel = (ModelVillager)this.mainModel;
    021    }
    022
    023    /**
    024     * Determines wether Villager Render pass or not.
    025     */
    026    protected int shouldVillagerRenderPass(EntityVillager par1EntityVillager, int par2, float par3)
    027    {
    028        return -1;
    029    }
    030
    031    public void renderVillager(EntityVillager par1EntityVillager, double par2, double par4, double par6, float par8, float par9)
    032    {
    033        super.doRenderLiving(par1EntityVillager, par2, par4, par6, par8, par9);
    034    }
    035
    036    /**
    037     * Passes the Villager special render.
    038     */
    039    protected void passVillagerSpecialRender(EntityVillager par1EntityVillager, double par2, double par4, double par6) {}
    040
    041    protected void renderVillagerEquipedItems(EntityVillager par1EntityVillager, float par2)
    042    {
    043        super.renderEquippedItems(par1EntityVillager, par2);
    044    }
    045
    046    protected void preRenderVillager(EntityVillager par1EntityVillager, float par2)
    047    {
    048        float var3 = 0.9375F;
    049
    050        if (par1EntityVillager.getGrowingAge() < 0)
    051        {
    052            var3 = (float)((double)var3 * 0.5D);
    053            this.shadowSize = 0.25F;
    054        }
    055        else
    056        {
    057            this.shadowSize = 0.5F;
    058        }
    059
    060        GL11.glScalef(var3, var3, var3);
    061    }
    062
    063    /**
    064     * Passes the specialRender and renders it
    065     */
    066    protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
    067    {
    068        this.passVillagerSpecialRender((EntityVillager)par1EntityLiving, par2, par4, par6);
    069    }
    070
    071    /**
    072     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    073     * entityLiving, partialTickTime
    074     */
    075    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    076    {
    077        this.preRenderVillager((EntityVillager)par1EntityLiving, par2);
    078    }
    079
    080    /**
    081     * Queries whether should render the specified pass or not.
    082     */
    083    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
    084    {
    085        return this.shouldVillagerRenderPass((EntityVillager)par1EntityLiving, par2, par3);
    086    }
    087
    088    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    089    {
    090        this.renderVillagerEquipedItems((EntityVillager)par1EntityLiving, par2);
    091    }
    092
    093    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    094    {
    095        this.renderVillager((EntityVillager)par1EntityLiving, par2, par4, par6, par8, par9);
    096    }
    097
    098    /**
    099     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    100     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    101     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    102     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    103     */
    104    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    105    {
    106        this.renderVillager((EntityVillager)par1Entity, par2, par4, par6, par8, par9);
    107    }
    108}