    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import java.util.List;
    006import net.minecraft.block.material.Material;
    007import net.minecraft.creativetab.CreativeTabs;
    008import net.minecraft.entity.Entity;
    009import net.minecraft.entity.item.EntityBoat;
    010import net.minecraft.util.AxisAlignedBB;
    011import net.minecraft.world.IBlockAccess;
    012import net.minecraft.world.World;
    013
    014public class BlockLilyPad extends BlockFlower
    015{
    016    protected BlockLilyPad(int par1, int par2)
    017    {
    018        super(par1, par2);
    019        float var3 = 0.5F;
    020        float var4 = 0.015625F;
    021        this.setBlockBounds(0.5F - var3, 0.0F, 0.5F - var3, 0.5F + var3, var4, 0.5F + var3);
    022        this.setCreativeTab(CreativeTabs.tabDecorations);
    023    }
    024
    025    /**
    026     * The type of render function that is called for this block
    027     */
    028    public int getRenderType()
    029    {
    030        return 23;
    031    }
    032
    033    /**
    034     * if the specified block is in the given AABB, add its collision bounding box to the given list
    035     */
    036    public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    037    {
    038        if (par7Entity == null || !(par7Entity instanceof EntityBoat))
    039        {
    040            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    041        }
    042    }
    043
    044    /**
    045     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    046     * cleared to be reused)
    047     */
    048    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    049    {
    050        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    051    }
    052
    053    @SideOnly(Side.CLIENT)
    054    public int getBlockColor()
    055    {
    056        return 2129968;
    057    }
    058
    059    @SideOnly(Side.CLIENT)
    060
    061    /**
    062     * Returns the color this block should be rendered. Used by leaves.
    063     */
    064    public int getRenderColor(int par1)
    065    {
    066        return 2129968;
    067    }
    068
    069    @SideOnly(Side.CLIENT)
    070
    071    /**
    072     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    073     * when first determining what to render.
    074     */
    075    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    076    {
    077        return 2129968;
    078    }
    079
    080    /**
    081     * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
    082     * blockID passed in. Args: blockID
    083     */
    084    protected boolean canThisPlantGrowOnThisBlockID(int par1)
    085    {
    086        return par1 == Block.waterStill.blockID;
    087    }
    088
    089    /**
    090     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    091     */
    092    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    093    {
    094        return par3 >= 0 && par3 < 256 ? par1World.getBlockMaterial(par2, par3 - 1, par4) == Material.water && par1World.getBlockMetadata(par2, par3 - 1, par4) == 0 : false;
    095    }
    096}