    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.client.model.ModelBase;
    006import net.minecraft.entity.Entity;
    007import net.minecraft.entity.EntityLiving;
    008import net.minecraft.entity.passive.EntityOcelot;
    009import org.lwjgl.opengl.GL11;
    010
    011@SideOnly(Side.CLIENT)
    012public class RenderOcelot extends RenderLiving
    013{
    014    public RenderOcelot(ModelBase par1ModelBase, float par2)
    015    {
    016        super(par1ModelBase, par2);
    017    }
    018
    019    public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
    020    {
    021        super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9);
    022    }
    023
    024    /**
    025     * Pre-Renders the Ocelot.
    026     */
    027    protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
    028    {
    029        super.preRenderCallback(par1EntityOcelot, par2);
    030
    031        if (par1EntityOcelot.isTamed())
    032        {
    033            GL11.glScalef(0.8F, 0.8F, 0.8F);
    034        }
    035    }
    036
    037    /**
    038     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    039     * entityLiving, partialTickTime
    040     */
    041    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    042    {
    043        this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2);
    044    }
    045
    046    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    047    {
    048        this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9);
    049    }
    050
    051    /**
    052     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    053     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    054     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    055     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    056     */
    057    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    058    {
    059        this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9);
    060    }
    061}