    001package net.minecraft.client.renderer.entity;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005import net.minecraft.block.Block;
    006import net.minecraft.client.model.ModelBase;
    007import net.minecraft.client.model.ModelQuadruped;
    008import net.minecraft.entity.Entity;
    009import net.minecraft.entity.EntityLiving;
    010import net.minecraft.entity.passive.EntityMooshroom;
    011import org.lwjgl.opengl.GL11;
    012
    013@SideOnly(Side.CLIENT)
    014public class RenderMooshroom extends RenderLiving
    015{
    016    public RenderMooshroom(ModelBase par1ModelBase, float par2)
    017    {
    018        super(par1ModelBase, par2);
    019    }
    020
    021    public void renderLivingMooshroom(EntityMooshroom par1EntityMooshroom, double par2, double par4, double par6, float par8, float par9)
    022    {
    023        super.doRenderLiving(par1EntityMooshroom, par2, par4, par6, par8, par9);
    024    }
    025
    026    protected void renderMooshroomEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
    027    {
    028        super.renderEquippedItems(par1EntityMooshroom, par2);
    029
    030        if (!par1EntityMooshroom.isChild())
    031        {
    032            this.loadTexture("/terrain.png");
    033            GL11.glEnable(GL11.GL_CULL_FACE);
    034            GL11.glPushMatrix();
    035            GL11.glScalef(1.0F, -1.0F, 1.0F);
    036            GL11.glTranslatef(0.2F, 0.4F, 0.5F);
    037            GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
    038            this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
    039            GL11.glTranslatef(0.1F, 0.0F, -0.6F);
    040            GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
    041            this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
    042            GL11.glPopMatrix();
    043            GL11.glPushMatrix();
    044            ((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
    045            GL11.glScalef(1.0F, -1.0F, 1.0F);
    046            GL11.glTranslatef(0.0F, 0.75F, -0.2F);
    047            GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
    048            this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
    049            GL11.glPopMatrix();
    050            GL11.glDisable(GL11.GL_CULL_FACE);
    051        }
    052    }
    053
    054    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
    055    {
    056        this.renderMooshroomEquippedItems((EntityMooshroom)par1EntityLiving, par2);
    057    }
    058
    059    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    060    {
    061        this.renderLivingMooshroom((EntityMooshroom)par1EntityLiving, par2, par4, par6, par8, par9);
    062    }
    063
    064    /**
    065     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    066     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    067     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    068     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    069     */
    070    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    071    {
    072        this.renderLivingMooshroom((EntityMooshroom)par1Entity, par2, par4, par6, par8, par9);
    073    }
    074}