    001package net.minecraft.client.model;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005
    006@SideOnly(Side.CLIENT)
    007public class ModelChest extends ModelBase
    008{
    009    /** The chest lid in the chest's model. */
    010    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    011
    012    /** The model of the bottom of the chest. */
    013    public ModelRenderer chestBelow;
    014
    015    /** The chest's knob in the chest model. */
    016    public ModelRenderer chestKnob;
    017
    018    public ModelChest()
    019    {
    020        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
    021        this.chestLid.rotationPointX = 1.0F;
    022        this.chestLid.rotationPointY = 7.0F;
    023        this.chestLid.rotationPointZ = 15.0F;
    024        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    025        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
    026        this.chestKnob.rotationPointX = 8.0F;
    027        this.chestKnob.rotationPointY = 7.0F;
    028        this.chestKnob.rotationPointZ = 15.0F;
    029        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
    030        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
    031        this.chestBelow.rotationPointX = 1.0F;
    032        this.chestBelow.rotationPointY = 6.0F;
    033        this.chestBelow.rotationPointZ = 1.0F;
    034    }
    035
    036    /**
    037     * This method renders out all parts of the chest model.
    038     */
    039    public void renderAll()
    040    {
    041        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
    042        this.chestLid.render(0.0625F);
    043        this.chestKnob.render(0.0625F);
    044        this.chestBelow.render(0.0625F);
    045    }
    046}