    001package net.minecraft.block;
    002
    003import cpw.mods.fml.relauncher.Side;
    004import cpw.mods.fml.relauncher.SideOnly;
    005
    006import java.util.ArrayList;
    007import java.util.Random;
    008import net.minecraft.block.material.Material;
    009import net.minecraft.entity.EntityLiving;
    010import net.minecraft.item.Item;
    011import net.minecraft.item.ItemStack;
    012import net.minecraft.util.AxisAlignedBB;
    013import net.minecraft.util.Direction;
    014import net.minecraft.util.MathHelper;
    015import net.minecraft.world.IBlockAccess;
    016import net.minecraft.world.World;
    017
    018public class BlockCocoa extends BlockDirectional
    019{
    020    public BlockCocoa(int par1)
    021    {
    022        super(par1, 168, Material.plants);
    023        this.setTickRandomly(true);
    024    }
    025
    026    /**
    027     * Ticks the block if it's been scheduled
    028     */
    029    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    030    {
    031        if (!this.canBlockStay(par1World, par2, par3, par4))
    032        {
    033            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    034            par1World.setBlockWithNotify(par2, par3, par4, 0);
    035        }
    036        else if (par1World.rand.nextInt(5) == 0)
    037        {
    038            int var6 = par1World.getBlockMetadata(par2, par3, par4);
    039            int var7 = func_72219_c(var6);
    040
    041            if (var7 < 2)
    042            {
    043                ++var7;
    044                par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 << 2 | getDirection(var6));
    045            }
    046        }
    047    }
    048
    049    /**
    050     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    051     */
    052    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    053    {
    054        int var5 = getDirection(par1World.getBlockMetadata(par2, par3, par4));
    055        par2 += Direction.offsetX[var5];
    056        par4 += Direction.offsetZ[var5];
    057        int var6 = par1World.getBlockId(par2, par3, par4);
    058        return var6 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3;
    059    }
    060
    061    /**
    062     * The type of render function that is called for this block
    063     */
    064    public int getRenderType()
    065    {
    066        return 28;
    067    }
    068
    069    /**
    070     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    071     */
    072    public boolean renderAsNormalBlock()
    073    {
    074        return false;
    075    }
    076
    077    /**
    078     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    079     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    080     */
    081    public boolean isOpaqueCube()
    082    {
    083        return false;
    084    }
    085
    086    /**
    087     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    088     * cleared to be reused)
    089     */
    090    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    091    {
    092        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    093        return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    094    }
    095
    096    @SideOnly(Side.CLIENT)
    097
    098    /**
    099     * Returns the bounding box of the wired rectangular prism to render.
    100     */
    101    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    102    {
    103        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    104        return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
    105    }
    106
    107    /**
    108     * Updates the blocks bounds based on its current state. Args: world, x, y, z
    109     */
    110    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    111    {
    112        int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
    113        int var6 = getDirection(var5);
    114        int var7 = func_72219_c(var5);
    115        int var8 = 4 + var7 * 2;
    116        int var9 = 5 + var7 * 2;
    117        float var10 = (float)var8 / 2.0F;
    118
    119        switch (var6)
    120        {
    121            case 0:
    122                this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, (15.0F - (float)var8) / 16.0F, (8.0F + var10) / 16.0F, 0.75F, 0.9375F);
    123                break;
    124            case 1:
    125                this.setBlockBounds(0.0625F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, (1.0F + (float)var8) / 16.0F, 0.75F, (8.0F + var10) / 16.0F);
    126                break;
    127            case 2:
    128                this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, 0.0625F, (8.0F + var10) / 16.0F, 0.75F, (1.0F + (float)var8) / 16.0F);
    129                break;
    130            case 3:
    131                this.setBlockBounds((15.0F - (float)var8) / 16.0F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, 0.9375F, 0.75F, (8.0F + var10) / 16.0F);
    132        }
    133    }
    134
    135    /**
    136     * Called when the block is placed in the world.
    137     */
    138    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    139    {
    140        int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4;
    141        par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
    142    }
    143
    144    /**
    145     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
    146     */
    147    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    148    {
    149        if (par5 == 1 || par5 == 0)
    150        {
    151            par5 = 2;
    152        }
    153
    154        return Direction.footInvisibleFaceRemap[Direction.vineGrowth[par5]];
    155    }
    156
    157    /**
    158     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    159     * their own) Args: x, y, z, neighbor blockID
    160     */
    161    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    162    {
    163        if (!this.canBlockStay(par1World, par2, par3, par4))
    164        {
    165            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    166            par1World.setBlockWithNotify(par2, par3, par4, 0);
    167        }
    168    }
    169
    170    public static int func_72219_c(int par0)
    171    {
    172        return (par0 & 12) >> 2;
    173    }
    174
    175    /**
    176     * Drops the block items with a specified chance of dropping the specified items
    177     */
    178    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    179    {
    180        super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
    181    }
    182
    183    @Override
    184    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    185    {
    186        ArrayList<ItemStack> dropped = super.getBlockDropped(world, x, y, z, metadata, fortune);
    187        int var8 = func_72219_c(metadata);
    188        byte var9 = 1;
    189
    190        if (var8 >= 2)
    191        {
    192            var9 = 3;
    193        }
    194
    195        for (int var10 = 0; var10 < var9; ++var10)
    196        {
    197            dropped.add(new ItemStack(Item.dyePowder, 1, 3));
    198        }
    199        return dropped;
    200    }
    201
    202    @SideOnly(Side.CLIENT)
    203
    204    /**
    205     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    206     */
    207    public int idPicked(World par1World, int par2, int par3, int par4)
    208    {
    209        return Item.dyePowder.itemID;
    210    }
    211
    212    /**
    213     * Get the block's damage value (for use with pick block).
    214     */
    215    public int getDamageValue(World par1World, int par2, int par3, int par4)
    216    {
    217        return 3;
    218    }
    219
    220    @Override
    221    public int idDropped(int par1, Random par2Random, int par3)
    222    {
    223        return 0;
    224    }
    225}