net.minecraft.block

## Class BlockButton

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockButton

-     public class BlockButton
      extends Block

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)` ejects contained items into the world, and notifies neighbours of an update, as appropriate
    `boolean` | `canPlaceBlockAt(World par1World, int par2, int par3, int par4)` Checks to see if its valid to put this block at the specified coordinates.
    `boolean` | `canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)` checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    `boolean` | `canProvidePower()` Can this block provide power.
    `AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
    `boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    `boolean` | `isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)` Returns true if the block is emitting direct/strong redstone power on the specified side.
    `boolean` | `isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)` Returns true if the block is emitting indirect/weak redstone power on the specified side.
    `boolean` | `onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `void` | `onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
    `int` | `onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)` Called when a block is placed using its ItemBlock.
    `void` | `onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)` Triggered whenever an entity collides with this block (enters into the block).
    `void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
    `boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    `void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
    `void` | `setBlockBoundsForItemRender()` Sets the block's bounds for rendering it as an item
    `int` | `tickRate()` How many world ticks before ticking
    `void` | `updateTick(World par1World, int par2, int par3, int par4, Random par5Random)` Ticks the block if it's been scheduled

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceTorchOnTop, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isWood, onBlockAdded, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, translateBlockName, velocityToAddToEntity`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Method Detail

    - #### getCollisionBoundingBoxFromPool

          public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                      int par2,
                                                      int par3,
                                                      int par4)

      Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
      Overrides:
        `getCollisionBoundingBoxFromPool` in class `Block`

    - #### tickRate

          public int tickRate()

      How many world ticks before ticking
      Overrides:
        `tickRate` in class `Block`

    - #### isOpaqueCube

          public boolean isOpaqueCube()

      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
        `isOpaqueCube` in class `Block`

    - #### renderAsNormalBlock

          public boolean renderAsNormalBlock()

      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
        `renderAsNormalBlock` in class `Block`

    - #### canPlaceBlockOnSide

          public boolean canPlaceBlockOnSide(World par1World,
                                    int par2,
                                    int par3,
                                    int par4,
                                    int par5)

      checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
      Overrides:
        `canPlaceBlockOnSide` in class `Block`

    - #### canPlaceBlockAt

          public boolean canPlaceBlockAt(World par1World,
                                int par2,
                                int par3,
                                int par4)

      Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
      Overrides:
        `canPlaceBlockAt` in class `Block`

    - #### onBlockPlaced

          public int onBlockPlaced(World par1World,
                          int par2,
                          int par3,
                          int par4,
                          int par5,
                          float par6,
                          float par7,
                          float par8,
                          int par9)

      Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
      Overrides:
        `onBlockPlaced` in class `Block`

    - #### onNeighborBlockChange

          public void onNeighborBlockChange(World par1World,
                                   int par2,
                                   int par3,
                                   int par4,
                                   int par5)

      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID
      Overrides:
        `onNeighborBlockChange` in class `Block`

    - #### setBlockBoundsBasedOnState

          public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4)

      Updates the blocks bounds based on its current state. Args: world, x, y, z
      Overrides:
        `setBlockBoundsBasedOnState` in class `Block`

    - #### onBlockClicked

          public void onBlockClicked(World par1World,
                            int par2,
                            int par3,
                            int par4,
                            EntityPlayer par5EntityPlayer)

      Called when the block is clicked by a player. Args: x, y, z, entityPlayer
      Overrides:
        `onBlockClicked` in class `Block`

    - #### onBlockActivated

          public boolean onBlockActivated(World par1World,
                                 int par2,
                                 int par3,
                                 int par4,
                                 EntityPlayer par5EntityPlayer,
                                 int par6,
                                 float par7,
                                 float par8,
                                 float par9)

      Called upon block activation (right click on the block.)
      Overrides:
        `onBlockActivated` in class `Block`

    - #### breakBlock

          public void breakBlock(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        int par5,
                        int par6)

      ejects contained items into the world, and notifies neighbours of an update, as appropriate
      Overrides:
        `breakBlock` in class `Block`

    - #### isProvidingWeakPower

          public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess,
                                     int par2,
                                     int par3,
                                     int par4,
                                     int par5)

      Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
      Overrides:
        `isProvidingWeakPower` in class `Block`

    - #### isProvidingStrongPower

          public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess,
                                       int par2,
                                       int par3,
                                       int par4,
                                       int par5)

      Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
      Overrides:
        `isProvidingStrongPower` in class `Block`

    - #### canProvidePower

          public boolean canProvidePower()

      Can this block provide power. Only wire currently seems to have this change based on its state.
      Overrides:
        `canProvidePower` in class `Block`

    - #### updateTick

          public void updateTick(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        Random par5Random)

      Ticks the block if it's been scheduled
      Overrides:
        `updateTick` in class `Block`

    - #### setBlockBoundsForItemRender

          public void setBlockBoundsForItemRender()

      Sets the block's bounds for rendering it as an item
      Overrides:
        `setBlockBoundsForItemRender` in class `Block`

    - #### onEntityCollidedWithBlock

          public void onEntityCollidedWithBlock(World par1World,
                                       int par2,
                                       int par3,
                                       int par4,
                                       Entity par5Entity)

      Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
      Overrides:
        `onEntityCollidedWithBlock` in class `Block`