net.minecraft.world.gen.structure

## Class StructureComponent

- java.lang.Object
- - net.minecraft.world.gen.structure.StructureComponent

- Direct Known Subclasses:
    ComponentMineshaftCorridor, ComponentMineshaftCross, ComponentMineshaftRoom, ComponentMineshaftStairs, ComponentNetherBridgeCorridor, ComponentNetherBridgeCorridor2, ComponentNetherBridgeCorridor3, ComponentNetherBridgeCorridor4, ComponentNetherBridgeCorridor5, ComponentNetherBridgeCrossing, ComponentNetherBridgeCrossing2, ComponentNetherBridgeCrossing3, ComponentNetherBridgeEnd, ComponentNetherBridgeEntrance, ComponentNetherBridgeNetherStalkRoom, ComponentNetherBridgeStairs, ComponentNetherBridgeStraight, ComponentNetherBridgeThrone, ComponentScatteredFeatureDesertPyramid, ComponentScatteredFeatureJunglePyramid, ComponentScatteredFeatureSwampHut, ComponentStrongholdChestCorridor, ComponentStrongholdCorridor, ComponentStrongholdCrossing, ComponentStrongholdLeftTurn, ComponentStrongholdLibrary, ComponentStrongholdPortalRoom, ComponentStrongholdPrison, ComponentStrongholdRoomCrossing, ComponentStrongholdStairs, ComponentStrongholdStairsStraight, ComponentStrongholdStraight, ComponentVillage

      public abstract class StructureComponent
      extends Object

- - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `abstract boolean` | `addComponentParts(World var1, Random var2, StructureBoundingBox var3)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
    `void` | `buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)` Initiates construction of the Structure Component picked, at the current Location of StructGen
    `static StructureComponent` | `findIntersecting(List par0List, StructureBoundingBox par1StructureBoundingBox)` Discover if bounding box can fit within the current bounding box object.
    `StructureBoundingBox` | `getBoundingBox()`
    `ChunkPosition` | `getCenter()`
    `int` | `getComponentType()` Returns the component type ID of this component.

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Method Detail

    - #### buildComponent

          public void buildComponent(StructureComponent par1StructureComponent,
                            List par2List,
                            Random par3Random)

      Initiates construction of the Structure Component picked, at the current Location of StructGen

    - #### addComponentParts

          public abstract boolean addComponentParts(World var1,
                                  Random var2,
                                  StructureBoundingBox var3)

      second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

    - #### getBoundingBox

          public StructureBoundingBox getBoundingBox()

    - #### getComponentType

          public int getComponentType()

      Returns the component type ID of this component.

    - #### findIntersecting

          public static StructureComponent findIntersecting(List par0List,
                                            StructureBoundingBox par1StructureBoundingBox)

      Discover if bounding box can fit within the current bounding box object.

    - #### getCenter

          public ChunkPosition getCenter()