net.minecraft.client.renderer.entity

## Class RenderPainting

- java.lang.Object
- - net.minecraft.client.renderer.entity.Render
  - - net.minecraft.client.renderer.entity.RenderPainting

-     public class RenderPainting
      extends Render

- - ### Constructor Summary

    Constructors
    Constructor and Description
    `RenderPainting()`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)` Actually renders the given argument.
    `void` | `renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9)`

    - ### Methods inherited from class net.minecraft.client.renderer.entity.Render

      `doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### RenderPainting

          public RenderPainting()

  - ### Method Detail

    - #### renderThePainting

          public void renderThePainting(EntityPainting par1EntityPainting,
                               double par2,
                               double par4,
                               double par6,
                               float par8,
                               float par9)

    - #### doRender

          public void doRender(Entity par1Entity,
                      double par2,
                      double par4,
                      double par6,
                      float par8,
                      float par9)

      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render
      Specified by:
        `doRender` in class `Render`