net.minecraft.entity.monster

## Class EntitySkeleton

- java.lang.Object
- - net.minecraft.entity.Entity
  - - net.minecraft.entity.EntityLiving
    - - net.minecraft.entity.EntityCreature
      - - net.minecraft.entity.monster.EntityMob
        - - net.minecraft.entity.monster.EntitySkeleton

- All Implemented Interfaces:
    IRangedAttackMob, IMob, IAnimals

      public class EntitySkeleton
      extends EntityMob
      implements IRangedAttackMob

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.entity.EntityLiving

      `arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, experienceValue, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, landMovementFactor, legSwing, legYaw, livingSoundTime, maxHurtResistantTime, maxHurtTime, pickUpLootProability, prevCameraPitch, prevHealth, prevLegYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt, tasks`

    - ### Fields inherited from class net.minecraft.entity.Entity

      `addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

    - ### Fields inherited from interface net.minecraft.entity.monster.IMob

      `mobSelector`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntitySkeleton(World par1World)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `attackEntityAsMob(Entity par1Entity)`
    `void` | `attackEntityWithRangedAttack(EntityLiving par1EntityLiving)` Attack the specified entity using a ranged attack.
    `void` | `func_85036_m()`
    `int` | `getAttackStrength(Entity par1Entity)` Returns the amount of damage a mob should deal.
    `EnumCreatureAttribute` | `getCreatureAttribute()` Get this Entity's EnumCreatureAttribute
    `int` | `getMaxHealth()`
    `int` | `getSkeletonType()` Return this skeleton's type.
    `String` | `getTexture()`
    `void` | `initCreature()` Initialize this creature.
    `boolean` | `isAIEnabled()` Returns true if the newer Entity AI code should be run
    `void` | `onDeath(DamageSource par1DamageSource)` Called when the mob's health reaches 0.
    `void` | `onLivingUpdate()` Called frequently so the entity can update its state every tick as required.
    `void` | `readEntityFromNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to read subclass entity data from NBT.
    `void` | `setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)` Sets the held item, or an armor slot.
    `void` | `setSkeletonType(int par1)` Set this skeleton's type.
    `void` | `writeEntityToNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to write subclass entity data to NBT.

    - ### Methods inherited from class net.minecraft.entity.monster.EntityMob

      `attackEntityFrom, getBlockPathWeight, getCanSpawnHere, onUpdate`

    - ### Methods inherited from class net.minecraft.entity.EntityCreature

      `getEntityToAttack, getSpeedModifier, hasPath, setPathToEntity, setTarget`

    - ### Methods inherited from class net.minecraft.entity.EntityLiving

      `addPotionEffect, canAttackClass, canBeCollidedWith, canBePushed, canBeSteered, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, detachHome, eatGrassBonus, faceEntity, func_82143_as, func_82159_b, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArmorItemForSlot, getArrowCountInEntity, getAttackTarget, getCurrentArmor, getCurrentItemOrArmor, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastActiveItems, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getSwingProgress, getTalkInterval, getTotalArmorValue, getVerticalFaceSpeed, handleHealthUpdate, hasHome, heal, isBlocking, isChild, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, moveEntityWithHeading, onEntityUpdate, onItemPickup, performHurtAnimation, playLivingSound, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setAttackTarget, setEntityHealth, setHeadRotationYaw, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, shouldRiderFaceForward, spawnExplosionParticle, swingItem, updateRidden`

    - ### Methods inherited from class net.minecraft.entity.Entity

      `addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82146_a, func_82148_at, func_82149_j, func_85029_a, func_85031_j, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getHasActivePotion, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setHasActivePotion, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRiderPosition, writeToNBT`

    - ### Methods inherited from class java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### Constructor Detail

    - #### EntitySkeleton

          public EntitySkeleton(World par1World)

  - ### Method Detail

    - #### isAIEnabled

          public boolean isAIEnabled()

      Returns true if the newer Entity AI code should be run

    - #### getMaxHealth

          public int getMaxHealth()

      Specified by:
        `getMaxHealth` in class `EntityLiving`

    - #### attackEntityAsMob

          public boolean attackEntityAsMob(Entity par1Entity)

      Overrides:
        `attackEntityAsMob` in class `EntityMob`

    - #### getAttackStrength

          public int getAttackStrength(Entity par1Entity)

      Returns the amount of damage a mob should deal.
      Overrides:
        `getAttackStrength` in class `EntityMob`

    - #### getCreatureAttribute

          public EnumCreatureAttribute getCreatureAttribute()

      Get this Entity's EnumCreatureAttribute
      Overrides:
        `getCreatureAttribute` in class `EntityLiving`

    - #### onLivingUpdate

          public void onLivingUpdate()

      Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.
      Overrides:
        `onLivingUpdate` in class `EntityMob`

    - #### onDeath

          public void onDeath(DamageSource par1DamageSource)

      Called when the mob's health reaches 0.
      Overrides:
        `onDeath` in class `EntityLiving`

    - #### getTexture

          public String getTexture()

      Overrides:
        `getTexture` in class `EntityLiving`

    - #### initCreature

          public void initCreature()

      Initialize this creature.
      Overrides:
        `initCreature` in class `EntityLiving`

    - #### func_85036_m

          public void func_85036_m()

    - #### attackEntityWithRangedAttack

          public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving)

      Attack the specified entity using a ranged attack.
      Specified by:
        `attackEntityWithRangedAttack` in interface `IRangedAttackMob`

    - #### getSkeletonType

          public int getSkeletonType()

      Return this skeleton's type.

    - #### setSkeletonType

          public void setSkeletonType(int par1)

      Set this skeleton's type.

    - #### readEntityFromNBT

          public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to read subclass entity data from NBT.
      Overrides:
        `readEntityFromNBT` in class `EntityLiving`

    - #### writeEntityToNBT

          public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to write subclass entity data to NBT.
      Overrides:
        `writeEntityToNBT` in class `EntityLiving`

    - #### setCurrentItemOrArmor

          public void setCurrentItemOrArmor(int par1,
                                   ItemStack par2ItemStack)

      Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
      Overrides:
        `setCurrentItemOrArmor` in class `EntityLiving`