net.minecraftforge.event

## Class ForgeEventFactory

- java.lang.Object
- - net.minecraftforge.event.ForgeEventFactory

-     public class ForgeEventFactory
      extends Object

- - ### Constructor Summary

    Constructors
    Constructor and Description
    `ForgeEventFactory()`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `static Event.Result` | `canEntitySpawn(EntityLiving entity, World world, float x, float y, float z)`
    `static boolean` | `doPlayerHarvestCheck(EntityPlayer player, Block block, boolean success)`
    `static boolean` | `doSpecialSpawn(EntityLiving entity, World world, float x, float y, float z)`
    `static float` | `getBreakSpeed(EntityPlayer player, Block block, int metadata, float original)`
    `static void` | `onPlayerDestroyItem(EntityPlayer player, ItemStack stack)`
    `static PlayerInteractEvent` | `onPlayerInteract(EntityPlayer player, PlayerInteractEvent.Action action, int x, int y, int z, int face)`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### ForgeEventFactory

          public ForgeEventFactory()

  - ### Method Detail

    - #### doPlayerHarvestCheck

          public static boolean doPlayerHarvestCheck(EntityPlayer player,
                                     Block block,
                                     boolean success)

    - #### getBreakSpeed

          public static float getBreakSpeed(EntityPlayer player,
                            Block block,
                            int metadata,
                            float original)

    - #### onPlayerInteract

          public static PlayerInteractEvent onPlayerInteract(EntityPlayer player,
                                             PlayerInteractEvent.Action action,
                                             int x,
                                             int y,
                                             int z,
                                             int face)

    - #### onPlayerDestroyItem

          public static void onPlayerDestroyItem(EntityPlayer player,
                                 ItemStack stack)

    - #### canEntitySpawn

          public static Event.Result canEntitySpawn(EntityLiving entity,
                                    World world,
                                    float x,
                                    float y,
                                    float z)

    - #### doSpecialSpawn

          public static boolean doSpecialSpawn(EntityLiving entity,
                               World world,
                               float x,
                               float y,
                               float z)