net.minecraft.block

## Class BlockTripWire

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockTripWire

-     public class BlockTripWire
      extends Block

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `BlockTripWire(int par1)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)` ejects contained items into the world, and notifies neighbours of an update, as appropriate
    `static boolean` | `func_72148_a(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4, int par5)`
    `AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
    `int` | `getRenderBlockPass()`
    `int` | `getRenderType()` The type of render function that is called for this block
    `int` | `idDropped(int par1, Random par2Random, int par3)` Returns the ID of the items to drop on destruction.
    `int` | `idPicked(World par1World, int par2, int par3, int par4)`
    `boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    `void` | `onBlockAdded(World par1World, int par2, int par3, int par4)` Called whenever the block is added into the world.
    `void` | `onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
    `void` | `onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)` Triggered whenever an entity collides with this block (enters into the block).
    `void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
    `boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    `void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
    `int` | `tickRate()` How many world ticks before ticking
    `void` | `updateTick(World par1World, int par2, int par3, int par4, Random par5Random)` Ticks the block if it's been scheduled

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockPlaced, onBlockPlacedBy, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, translateBlockName, velocityToAddToEntity`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### BlockTripWire

          public BlockTripWire(int par1)

  - ### Method Detail

    - #### tickRate

          public int tickRate()

      How many world ticks before ticking
      Overrides:
        `tickRate` in class `Block`

    - #### getCollisionBoundingBoxFromPool

          public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                      int par2,
                                                      int par3,
                                                      int par4)

      Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
      Overrides:
        `getCollisionBoundingBoxFromPool` in class `Block`

    - #### isOpaqueCube

          public boolean isOpaqueCube()

      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
        `isOpaqueCube` in class `Block`

    - #### renderAsNormalBlock

          public boolean renderAsNormalBlock()

      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
        `renderAsNormalBlock` in class `Block`

    - #### getRenderBlockPass

          public int getRenderBlockPass()

      Overrides:
        `getRenderBlockPass` in class `Block`

    - #### getRenderType

          public int getRenderType()

      The type of render function that is called for this block
      Overrides:
        `getRenderType` in class `Block`

    - #### idDropped

          public int idDropped(int par1,
                      Random par2Random,
                      int par3)

      Returns the ID of the items to drop on destruction.
      Overrides:
        `idDropped` in class `Block`

    - #### idPicked

          public int idPicked(World par1World,
                     int par2,
                     int par3,
                     int par4)

      Overrides:
        `idPicked` in class `Block`

    - #### onNeighborBlockChange

          public void onNeighborBlockChange(World par1World,
                                   int par2,
                                   int par3,
                                   int par4,
                                   int par5)

      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID
      Overrides:
        `onNeighborBlockChange` in class `Block`

    - #### setBlockBoundsBasedOnState

          public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4)

      Updates the blocks bounds based on its current state. Args: world, x, y, z
      Overrides:
        `setBlockBoundsBasedOnState` in class `Block`

    - #### onBlockAdded

          public void onBlockAdded(World par1World,
                          int par2,
                          int par3,
                          int par4)

      Called whenever the block is added into the world. Args: world, x, y, z
      Overrides:
        `onBlockAdded` in class `Block`

    - #### breakBlock

          public void breakBlock(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        int par5,
                        int par6)

      ejects contained items into the world, and notifies neighbours of an update, as appropriate
      Overrides:
        `breakBlock` in class `Block`

    - #### onBlockHarvested

          public void onBlockHarvested(World par1World,
                              int par2,
                              int par3,
                              int par4,
                              int par5,
                              EntityPlayer par6EntityPlayer)

      Called when the block is attempted to be harvested
      Overrides:
        `onBlockHarvested` in class `Block`

    - #### onEntityCollidedWithBlock

          public void onEntityCollidedWithBlock(World par1World,
                                       int par2,
                                       int par3,
                                       int par4,
                                       Entity par5Entity)

      Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
      Overrides:
        `onEntityCollidedWithBlock` in class `Block`

    - #### updateTick

          public void updateTick(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        Random par5Random)

      Ticks the block if it's been scheduled
      Overrides:
        `updateTick` in class `Block`

    - #### func_72148_a

          public static boolean func_72148_a(IBlockAccess par0IBlockAccess,
                             int par1,
                             int par2,
                             int par3,
                             int par4,
                             int par5)