net.minecraft.potion

## Class PotionHealth

- java.lang.Object
- - net.minecraft.potion.Potion
  - - net.minecraft.potion.PotionHealth

-     public class PotionHealth
      extends Potion

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.potion.Potion

      `blindness, confusion, damageBoost, digSlowdown, digSpeed, field_76405_D, field_76406_E, field_76407_F, field_76408_G, field_76409_A, field_76410_B, field_76411_C, field_76423_b, field_76434_w, field_76442_z, field_76443_y, field_76444_x, fireResistance, harm, heal, hunger, id, invisibility, jump, moveSlowdown, moveSpeed, nightVision, poison, potionTypes, regeneration, resistance, waterBreathing, weakness, wither`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `PotionHealth(int par1, boolean par2, int par3)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `isInstant()` Returns true if the potion has an instant effect instead of a continuous one (eg Harming)
    `boolean` | `isReady(int par1, int par2)` checks if Potion effect is ready to be applied this tick.

    - ### Methods inherited from class net.minecraft.potion.Potion

      `affectEntity, getDurationString, getEffectiveness, getId, getLiquidColor, getName, getStatusIconIndex, hasStatusIcon, isBadEffect, isUsable, performEffect, setPotionName`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### PotionHealth

          public PotionHealth(int par1,
                      boolean par2,
                      int par3)

  - ### Method Detail

    - #### isInstant

          public boolean isInstant()

      Returns true if the potion has an instant effect instead of a continuous one (eg Harming)
      Overrides:
        `isInstant` in class `Potion`

    - #### isReady

          public boolean isReady(int par1,
                        int par2)

      checks if Potion effect is ready to be applied this tick.
      Overrides:
        `isReady` in class `Potion`