net.minecraft.block

## Class BlockHalfSlab

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockHalfSlab

- Direct Known Subclasses:
    BlockStep, BlockWoodSlab

      public abstract class BlockHalfSlab
      extends Block

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `BlockHalfSlab(int par1, boolean par2, Material par3Material)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)` if the specified block is in the given AABB, add its collision bounding box to the given list
    `int` | `damageDropped(int par1)` Determines the damage on the item the block drops.
    `int` | `getBlockTextureFromSide(int par1)` Returns the block texture based on the side being looked at.
    `int` | `getDamageValue(World par1World, int par2, int par3, int par4)` Get the block's damage value (for use with pick block).
    `abstract String` | `getFullSlabName(int var1)` Returns the slab block name with step type.
    `int` | `idPicked(World par1World, int par2, int par3, int par4)`
    `boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    `int` | `onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)` Called when a block is placed using its ItemBlock.
    `int` | `quantityDropped(Random par1Random)` Returns the quantity of items to drop on block destruction.
    `boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    `void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
    `void` | `setBlockBoundsForItemRender()` Sets the block's bounds for rendering it as an item
    `boolean` | `shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)`

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSideAndMetadata, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborBlockChange, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, updateTick, velocityToAddToEntity`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### BlockHalfSlab

          public BlockHalfSlab(int par1,
                       boolean par2,
                       Material par3Material)

  - ### Method Detail

    - #### setBlockBoundsBasedOnState

          public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4)

      Updates the blocks bounds based on its current state. Args: world, x, y, z
      Overrides:
        `setBlockBoundsBasedOnState` in class `Block`

    - #### setBlockBoundsForItemRender

          public void setBlockBoundsForItemRender()

      Sets the block's bounds for rendering it as an item
      Overrides:
        `setBlockBoundsForItemRender` in class `Block`

    - #### addCollidingBlockToList

          public void addCollidingBlockToList(World par1World,
                                     int par2,
                                     int par3,
                                     int par4,
                                     AxisAlignedBB par5AxisAlignedBB,
                                     List par6List,
                                     Entity par7Entity)

      if the specified block is in the given AABB, add its collision bounding box to the given list
      Overrides:
        `addCollidingBlockToList` in class `Block`

    - #### getBlockTextureFromSide

          public int getBlockTextureFromSide(int par1)

      Returns the block texture based on the side being looked at. Args: side
      Overrides:
        `getBlockTextureFromSide` in class `Block`

    - #### isOpaqueCube

          public boolean isOpaqueCube()

      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
        `isOpaqueCube` in class `Block`

    - #### onBlockPlaced

          public int onBlockPlaced(World par1World,
                          int par2,
                          int par3,
                          int par4,
                          int par5,
                          float par6,
                          float par7,
                          float par8,
                          int par9)

      Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
      Overrides:
        `onBlockPlaced` in class `Block`

    - #### quantityDropped

          public int quantityDropped(Random par1Random)

      Returns the quantity of items to drop on block destruction.
      Overrides:
        `quantityDropped` in class `Block`

    - #### damageDropped

          public int damageDropped(int par1)

      Determines the damage on the item the block drops. Used in cloth and wood.
      Overrides:
        `damageDropped` in class `Block`

    - #### renderAsNormalBlock

          public boolean renderAsNormalBlock()

      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
        `renderAsNormalBlock` in class `Block`

    - #### shouldSideBeRendered

          public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                     int par2,
                                     int par3,
                                     int par4,
                                     int par5)

      Overrides:
        `shouldSideBeRendered` in class `Block`

    - #### getFullSlabName

          public abstract String getFullSlabName(int var1)

      Returns the slab block name with step type.

    - #### getDamageValue

          public int getDamageValue(World par1World,
                           int par2,
                           int par3,
                           int par4)

      Get the block's damage value (for use with pick block).
      Overrides:
        `getDamageValue` in class `Block`

    - #### idPicked

          public int idPicked(World par1World,
                     int par2,
                     int par3,
                     int par4)

      Overrides:
        `idPicked` in class `Block`