Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## net.minecraft.world.gen.structure
Class ComponentStrongholdRightTurn

    java.lang.Object
      net.minecraft.world.gen.structure.StructureComponent
          net.minecraft.world.gen.structure.ComponentStrongholdLeftTurn
              net.minecraft.world.gen.structure.ComponentStrongholdRightTurn

    public class ComponentStrongholdRightTurn

extends ComponentStrongholdLeftTurn

Constructor Summary
`ComponentStrongholdRightTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)`

Method Summary
`boolean` | `addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)` second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
`void` | `buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)` Initiates construction of the Structure Component picked, at the current Location of StructGen

Methods inherited from class net.minecraft.world.gen.structure.ComponentStrongholdLeftTurn
`findValidPlacement`

Methods inherited from class net.minecraft.world.gen.structure.StructureComponent
`findIntersecting, getBoundingBox, getCenter, getComponentType`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### ComponentStrongholdRightTurn

    public ComponentStrongholdRightTurn(int par1,
                                        Random par2Random,
                                        StructureBoundingBox par3StructureBoundingBox,
                                        int par4)

Method Detail

### buildComponent

    public void buildComponent(StructureComponent par1StructureComponent,
                               List par2List,
                               Random par3Random)

  Initiates construction of the Structure Component picked, at the current Location of StructGen

  Overrides:
    `buildComponent` in class `ComponentStrongholdLeftTurn`

### addComponentParts

    public boolean addComponentParts(World par1World,
                                     Random par2Random,
                                     StructureBoundingBox par3StructureBoundingBox)

  second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

  Overrides:
    `addComponentParts` in class `ComponentStrongholdLeftTurn`

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD