    001    package net.minecraft.client.renderer;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.nio.IntBuffer;
    006    import java.util.ArrayList;
    007    import java.util.Arrays;
    008    import java.util.Collections;
    009    import java.util.HashMap;
    010    import java.util.Iterator;
    011    import java.util.List;
    012    import java.util.Map;
    013    import java.util.Random;
    014    import net.minecraft.block.Block;
    015    import net.minecraft.block.material.Material;
    016    import net.minecraft.client.Minecraft;
    017    import net.minecraft.client.multiplayer.WorldClient;
    018    import net.minecraft.client.particle.EntityAuraFX;
    019    import net.minecraft.client.particle.EntityBreakingFX;
    020    import net.minecraft.client.particle.EntityBubbleFX;
    021    import net.minecraft.client.particle.EntityCloudFX;
    022    import net.minecraft.client.particle.EntityCritFX;
    023    import net.minecraft.client.particle.EntityDiggingFX;
    024    import net.minecraft.client.particle.EntityDropParticleFX;
    025    import net.minecraft.client.particle.EntityEnchantmentTableParticleFX;
    026    import net.minecraft.client.particle.EntityExplodeFX;
    027    import net.minecraft.client.particle.EntityFX;
    028    import net.minecraft.client.particle.EntityFlameFX;
    029    import net.minecraft.client.particle.EntityFootStepFX;
    030    import net.minecraft.client.particle.EntityHeartFX;
    031    import net.minecraft.client.particle.EntityHugeExplodeFX;
    032    import net.minecraft.client.particle.EntityLargeExplodeFX;
    033    import net.minecraft.client.particle.EntityLavaFX;
    034    import net.minecraft.client.particle.EntityNoteFX;
    035    import net.minecraft.client.particle.EntityPortalFX;
    036    import net.minecraft.client.particle.EntityReddustFX;
    037    import net.minecraft.client.particle.EntitySmokeFX;
    038    import net.minecraft.client.particle.EntitySnowShovelFX;
    039    import net.minecraft.client.particle.EntitySpellParticleFX;
    040    import net.minecraft.client.particle.EntitySplashFX;
    041    import net.minecraft.client.particle.EntitySuspendFX;
    042    import net.minecraft.client.renderer.culling.ICamera;
    043    import net.minecraft.client.renderer.entity.RenderManager;
    044    import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
    045    import net.minecraft.crash.CrashReport;
    046    import net.minecraft.crash.CrashReportCategory;
    047    import net.minecraft.entity.Entity;
    048    import net.minecraft.entity.EntityLiving;
    049    import net.minecraft.entity.player.EntityPlayer;
    050    import net.minecraft.item.Item;
    051    import net.minecraft.item.ItemRecord;
    052    import net.minecraft.item.ItemStack;
    053    import net.minecraft.tileentity.TileEntity;
    054    import net.minecraft.util.AxisAlignedBB;
    055    import net.minecraft.util.EnumMovingObjectType;
    056    import net.minecraft.util.MathHelper;
    057    import net.minecraft.util.MovingObjectPosition;
    058    import net.minecraft.util.ReportedException;
    059    import net.minecraft.util.Vec3;
    060    import net.minecraft.world.IWorldAccess;
    061    import org.lwjgl.opengl.ARBOcclusionQuery;
    062    import org.lwjgl.opengl.GL11;
    063
    064    import net.minecraftforge.client.SkyProvider;
    065
    066    @SideOnly(Side.CLIENT)
    067    public class RenderGlobal implements IWorldAccess
    068    {
    069        public List tileEntities = new ArrayList();
    070        public WorldClient theWorld;
    071
    072        /** The RenderEngine instance used by RenderGlobal */
    073        public final RenderEngine renderEngine;
    074        private List worldRenderersToUpdate = new ArrayList();
    075        private WorldRenderer[] sortedWorldRenderers;
    076        private WorldRenderer[] worldRenderers;
    077        private int renderChunksWide;
    078        private int renderChunksTall;
    079        private int renderChunksDeep;
    080
    081        /** OpenGL render lists base */
    082        private int glRenderListBase;
    083
    084        /** A reference to the Minecraft object. */
    085        public Minecraft mc;
    086
    087        /** Global render blocks */
    088        public RenderBlocks globalRenderBlocks;
    089
    090        /** OpenGL occlusion query base */
    091        private IntBuffer glOcclusionQueryBase;
    092
    093        /** Is occlusion testing enabled */
    094        private boolean occlusionEnabled = false;
    095
    096        /**
    097         * counts the cloud render updates. Used with mod to stagger some updates
    098         */
    099        private int cloudTickCounter = 0;
    100
    101        /** The star GL Call list */
    102        private int starGLCallList;
    103
    104        /** OpenGL sky list */
    105        private int glSkyList;
    106
    107        /** OpenGL sky list 2 */
    108        private int glSkyList2;
    109
    110        /** Minimum block X */
    111        private int minBlockX;
    112
    113        /** Minimum block Y */
    114        private int minBlockY;
    115
    116        /** Minimum block Z */
    117        private int minBlockZ;
    118
    119        /** Maximum block X */
    120        private int maxBlockX;
    121
    122        /** Maximum block Y */
    123        private int maxBlockY;
    124
    125        /** Maximum block Z */
    126        private int maxBlockZ;
    127
    128        /**
    129         * Stores blocks currently being broken. Key is entity ID of the thing doing the breaking. Value is a
    130         * DestroyBlockProgress
    131         */
    132        public Map damagedBlocks = new HashMap();
    133        private int renderDistance = -1;
    134
    135        /** Render entities startup counter (init value=2) */
    136        private int renderEntitiesStartupCounter = 2;
    137
    138        /** Count entities total */
    139        private int countEntitiesTotal;
    140
    141        /** Count entities rendered */
    142        private int countEntitiesRendered;
    143
    144        /** Count entities hidden */
    145        private int countEntitiesHidden;
    146
    147        /** Dummy buffer (50k) not used */
    148        int[] dummyBuf50k = new int[50000];
    149
    150        /** Occlusion query result */
    151        IntBuffer occlusionResult = GLAllocation.createDirectIntBuffer(64);
    152
    153        /** How many renderers are loaded this frame that try to be rendered */
    154        private int renderersLoaded;
    155
    156        /** How many renderers are being clipped by the frustrum this frame */
    157        private int renderersBeingClipped;
    158
    159        /** How many renderers are being occluded this frame */
    160        private int renderersBeingOccluded;
    161
    162        /** How many renderers are actually being rendered this frame */
    163        private int renderersBeingRendered;
    164
    165        /**
    166         * How many renderers are skipping rendering due to not having a render pass this frame
    167         */
    168        private int renderersSkippingRenderPass;
    169
    170        /** Dummy render int */
    171        private int dummyRenderInt;
    172
    173        /** World renderers check index */
    174        private int worldRenderersCheckIndex;
    175
    176        /** List of OpenGL lists for the current render pass */
    177        private List glRenderLists = new ArrayList();
    178
    179        /** All render lists (fixed length 4) */
    180        private RenderList[] allRenderLists = new RenderList[] {new RenderList(), new RenderList(), new RenderList(), new RenderList()};
    181
    182        /**
    183         * Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be
    184         * resorted)
    185         */
    186        double prevSortX = -9999.0D;
    187
    188        /**
    189         * Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be
    190         * resorted)
    191         */
    192        double prevSortY = -9999.0D;
    193
    194        /**
    195         * Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be
    196         * resorted)
    197         */
    198        double prevSortZ = -9999.0D;
    199
    200        /**
    201         * The offset used to determine if a renderer is one of the sixteenth that are being updated this frame
    202         */
    203        int frustumCheckOffset = 0;
    204
    205        public RenderGlobal(Minecraft par1Minecraft, RenderEngine par2RenderEngine)
    206        {
    207            this.mc = par1Minecraft;
    208            this.renderEngine = par2RenderEngine;
    209            byte var3 = 34;
    210            byte var4 = 32;
    211            this.glRenderListBase = GLAllocation.generateDisplayLists(var3 * var3 * var4 * 3);
    212            this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();
    213
    214            if (this.occlusionEnabled)
    215            {
    216                this.occlusionResult.clear();
    217                this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(var3 * var3 * var4);
    218                this.glOcclusionQueryBase.clear();
    219                this.glOcclusionQueryBase.position(0);
    220                this.glOcclusionQueryBase.limit(var3 * var3 * var4);
    221                ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
    222            }
    223
    224            this.starGLCallList = GLAllocation.generateDisplayLists(3);
    225            GL11.glPushMatrix();
    226            GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    227            this.renderStars();
    228            GL11.glEndList();
    229            GL11.glPopMatrix();
    230            Tessellator var5 = Tessellator.instance;
    231            this.glSkyList = this.starGLCallList + 1;
    232            GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    233            byte var7 = 64;
    234            int var8 = 256 / var7 + 2;
    235            float var6 = 16.0F;
    236            int var9;
    237            int var10;
    238
    239            for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7)
    240            {
    241                for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7)
    242                {
    243                    var5.startDrawingQuads();
    244                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0));
    245                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0));
    246                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7));
    247                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7));
    248                    var5.draw();
    249                }
    250            }
    251
    252            GL11.glEndList();
    253            this.glSkyList2 = this.starGLCallList + 2;
    254            GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    255            var6 = -16.0F;
    256            var5.startDrawingQuads();
    257
    258            for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7)
    259            {
    260                for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7)
    261                {
    262                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0));
    263                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0));
    264                    var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7));
    265                    var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7));
    266                }
    267            }
    268
    269            var5.draw();
    270            GL11.glEndList();
    271        }
    272
    273        private void renderStars()
    274        {
    275            Random var1 = new Random(10842L);
    276            Tessellator var2 = Tessellator.instance;
    277            var2.startDrawingQuads();
    278
    279            for (int var3 = 0; var3 < 1500; ++var3)
    280            {
    281                double var4 = (double)(var1.nextFloat() * 2.0F - 1.0F);
    282                double var6 = (double)(var1.nextFloat() * 2.0F - 1.0F);
    283                double var8 = (double)(var1.nextFloat() * 2.0F - 1.0F);
    284                double var10 = (double)(0.15F + var1.nextFloat() * 0.1F);
    285                double var12 = var4 * var4 + var6 * var6 + var8 * var8;
    286
    287                if (var12 < 1.0D && var12 > 0.01D)
    288                {
    289                    var12 = 1.0D / Math.sqrt(var12);
    290                    var4 *= var12;
    291                    var6 *= var12;
    292                    var8 *= var12;
    293                    double var14 = var4 * 100.0D;
    294                    double var16 = var6 * 100.0D;
    295                    double var18 = var8 * 100.0D;
    296                    double var20 = Math.atan2(var4, var8);
    297                    double var22 = Math.sin(var20);
    298                    double var24 = Math.cos(var20);
    299                    double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6);
    300                    double var28 = Math.sin(var26);
    301                    double var30 = Math.cos(var26);
    302                    double var32 = var1.nextDouble() * Math.PI * 2.0D;
    303                    double var34 = Math.sin(var32);
    304                    double var36 = Math.cos(var32);
    305
    306                    for (int var38 = 0; var38 < 4; ++var38)
    307                    {
    308                        double var39 = 0.0D;
    309                        double var41 = (double)((var38 & 2) - 1) * var10;
    310                        double var43 = (double)((var38 + 1 & 2) - 1) * var10;
    311                        double var47 = var41 * var36 - var43 * var34;
    312                        double var49 = var43 * var36 + var41 * var34;
    313                        double var53 = var47 * var28 + var39 * var30;
    314                        double var55 = var39 * var28 - var47 * var30;
    315                        double var57 = var55 * var22 - var49 * var24;
    316                        double var61 = var49 * var22 + var55 * var24;
    317                        var2.addVertex(var14 + var57, var16 + var53, var18 + var61);
    318                    }
    319                }
    320            }
    321
    322            var2.draw();
    323        }
    324
    325        /**
    326         * set null to clear
    327         */
    328        public void setWorldAndLoadRenderers(WorldClient par1WorldClient)
    329        {
    330            if (this.theWorld != null)
    331            {
    332                this.theWorld.removeWorldAccess(this);
    333            }
    334
    335            this.prevSortX = -9999.0D;
    336            this.prevSortY = -9999.0D;
    337            this.prevSortZ = -9999.0D;
    338            RenderManager.instance.set(par1WorldClient);
    339            this.theWorld = par1WorldClient;
    340            this.globalRenderBlocks = new RenderBlocks(par1WorldClient);
    341
    342            if (par1WorldClient != null)
    343            {
    344                par1WorldClient.addWorldAccess(this);
    345                this.loadRenderers();
    346            }
    347        }
    348
    349        /**
    350         * Loads all the renderers and sets up the basic settings usage
    351         */
    352        public void loadRenderers()
    353        {
    354            if (this.theWorld != null)
    355            {
    356                Block.leaves.setGraphicsLevel(this.mc.gameSettings.fancyGraphics);
    357                this.renderDistance = this.mc.gameSettings.renderDistance;
    358                int var1;
    359
    360                if (this.worldRenderers != null)
    361                {
    362                    for (var1 = 0; var1 < this.worldRenderers.length; ++var1)
    363                    {
    364                        this.worldRenderers[var1].stopRendering();
    365                    }
    366                }
    367
    368                var1 = 64 << 3 - this.renderDistance;
    369
    370                if (var1 > 400)
    371                {
    372                    var1 = 400;
    373                }
    374
    375                this.renderChunksWide = var1 / 16 + 1;
    376                this.renderChunksTall = 16;
    377                this.renderChunksDeep = var1 / 16 + 1;
    378                this.worldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep];
    379                this.sortedWorldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep];
    380                int var2 = 0;
    381                int var3 = 0;
    382                this.minBlockX = 0;
    383                this.minBlockY = 0;
    384                this.minBlockZ = 0;
    385                this.maxBlockX = this.renderChunksWide;
    386                this.maxBlockY = this.renderChunksTall;
    387                this.maxBlockZ = this.renderChunksDeep;
    388                int var4;
    389
    390                for (var4 = 0; var4 < this.worldRenderersToUpdate.size(); ++var4)
    391                {
    392                    ((WorldRenderer)this.worldRenderersToUpdate.get(var4)).needsUpdate = false;
    393                }
    394
    395                this.worldRenderersToUpdate.clear();
    396                this.tileEntities.clear();
    397
    398                for (var4 = 0; var4 < this.renderChunksWide; ++var4)
    399                {
    400                    for (int var5 = 0; var5 < this.renderChunksTall; ++var5)
    401                    {
    402                        for (int var6 = 0; var6 < this.renderChunksDeep; ++var6)
    403                        {
    404                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = new WorldRenderer(this.theWorld, this.tileEntities, var4 * 16, var5 * 16, var6 * 16, this.glRenderListBase + var2);
    405
    406                            if (this.occlusionEnabled)
    407                            {
    408                                this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3);
    409                            }
    410
    411                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isWaitingOnOcclusionQuery = false;
    412                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isVisible = true;
    413                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isInFrustum = true;
    414                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].chunkIndex = var3++;
    415                            this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].markDirty();
    416                            this.sortedWorldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4];
    417                            this.worldRenderersToUpdate.add(this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4]);
    418                            var2 += 3;
    419                        }
    420                    }
    421                }
    422
    423                if (this.theWorld != null)
    424                {
    425                    EntityLiving var7 = this.mc.renderViewEntity;
    426
    427                    if (var7 != null)
    428                    {
    429                        this.markRenderersForNewPosition(MathHelper.floor_double(var7.posX), MathHelper.floor_double(var7.posY), MathHelper.floor_double(var7.posZ));
    430                        Arrays.sort(this.sortedWorldRenderers, new EntitySorter(var7));
    431                    }
    432                }
    433
    434                this.renderEntitiesStartupCounter = 2;
    435            }
    436        }
    437
    438        /**
    439         * Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime
    440         */
    441        public void renderEntities(Vec3 par1Vec3, ICamera par2ICamera, float par3)
    442        {
    443            if (this.renderEntitiesStartupCounter > 0)
    444            {
    445                --this.renderEntitiesStartupCounter;
    446            }
    447            else
    448            {
    449                this.theWorld.theProfiler.startSection("prepare");
    450                TileEntityRenderer.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, par3);
    451                RenderManager.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, this.mc.gameSettings, par3);
    452                this.countEntitiesTotal = 0;
    453                this.countEntitiesRendered = 0;
    454                this.countEntitiesHidden = 0;
    455                EntityLiving var4 = this.mc.renderViewEntity;
    456                RenderManager.renderPosX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3;
    457                RenderManager.renderPosY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3;
    458                RenderManager.renderPosZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3;
    459                TileEntityRenderer.staticPlayerX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3;
    460                TileEntityRenderer.staticPlayerY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3;
    461                TileEntityRenderer.staticPlayerZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3;
    462                this.mc.entityRenderer.enableLightmap((double)par3);
    463                this.theWorld.theProfiler.endStartSection("global");
    464                List var5 = this.theWorld.getLoadedEntityList();
    465                this.countEntitiesTotal = var5.size();
    466                int var6;
    467                Entity var7;
    468
    469                for (var6 = 0; var6 < this.theWorld.weatherEffects.size(); ++var6)
    470                {
    471                    var7 = (Entity)this.theWorld.weatherEffects.get(var6);
    472                    ++this.countEntitiesRendered;
    473
    474                    if (var7.isInRangeToRenderVec3D(par1Vec3))
    475                    {
    476                        RenderManager.instance.renderEntity(var7, par3);
    477                    }
    478                }
    479
    480                this.theWorld.theProfiler.endStartSection("entities");
    481
    482                for (var6 = 0; var6 < var5.size(); ++var6)
    483                {
    484                    var7 = (Entity)var5.get(var6);
    485
    486                    if (var7.isInRangeToRenderVec3D(par1Vec3) && (var7.ignoreFrustumCheck || par2ICamera.isBoundingBoxInFrustum(var7.boundingBox) || var7.riddenByEntity == this.mc.thePlayer) && (var7 != this.mc.renderViewEntity || this.mc.gameSettings.thirdPersonView != 0 || this.mc.renderViewEntity.isPlayerSleeping()) && this.theWorld.blockExists(MathHelper.floor_double(var7.posX), 0, MathHelper.floor_double(var7.posZ)))
    487                    {
    488                        ++this.countEntitiesRendered;
    489                        RenderManager.instance.renderEntity(var7, par3);
    490                    }
    491                }
    492
    493                this.theWorld.theProfiler.endStartSection("tileentities");
    494                RenderHelper.enableStandardItemLighting();
    495
    496                for (var6 = 0; var6 < this.tileEntities.size(); ++var6)
    497                {
    498                    TileEntityRenderer.instance.renderTileEntity((TileEntity)this.tileEntities.get(var6), par3);
    499                }
    500
    501                this.mc.entityRenderer.disableLightmap((double)par3);
    502                this.theWorld.theProfiler.endSection();
    503            }
    504        }
    505
    506        /**
    507         * Gets the render info for use on the Debug screen
    508         */
    509        public String getDebugInfoRenders()
    510        {
    511            return "C: " + this.renderersBeingRendered + "/" + this.renderersLoaded + ". F: " + this.renderersBeingClipped + ", O: " + this.renderersBeingOccluded + ", E: " + this.renderersSkippingRenderPass;
    512        }
    513
    514        /**
    515         * Gets the entities info for use on the Debug screen
    516         */
    517        public String getDebugInfoEntities()
    518        {
    519            return "E: " + this.countEntitiesRendered + "/" + this.countEntitiesTotal + ". B: " + this.countEntitiesHidden + ", I: " + (this.countEntitiesTotal - this.countEntitiesHidden - this.countEntitiesRendered);
    520        }
    521
    522        /**
    523         * Goes through all the renderers setting new positions on them and those that have their position changed are
    524         * adding to be updated
    525         */
    526        private void markRenderersForNewPosition(int par1, int par2, int par3)
    527        {
    528            par1 -= 8;
    529            par2 -= 8;
    530            par3 -= 8;
    531            this.minBlockX = Integer.MAX_VALUE;
    532            this.minBlockY = Integer.MAX_VALUE;
    533            this.minBlockZ = Integer.MAX_VALUE;
    534            this.maxBlockX = Integer.MIN_VALUE;
    535            this.maxBlockY = Integer.MIN_VALUE;
    536            this.maxBlockZ = Integer.MIN_VALUE;
    537            int var4 = this.renderChunksWide * 16;
    538            int var5 = var4 / 2;
    539
    540            for (int var6 = 0; var6 < this.renderChunksWide; ++var6)
    541            {
    542                int var7 = var6 * 16;
    543                int var8 = var7 + var5 - par1;
    544
    545                if (var8 < 0)
    546                {
    547                    var8 -= var4 - 1;
    548                }
    549
    550                var8 /= var4;
    551                var7 -= var8 * var4;
    552
    553                if (var7 < this.minBlockX)
    554                {
    555                    this.minBlockX = var7;
    556                }
    557
    558                if (var7 > this.maxBlockX)
    559                {
    560                    this.maxBlockX = var7;
    561                }
    562
    563                for (int var9 = 0; var9 < this.renderChunksDeep; ++var9)
    564                {
    565                    int var10 = var9 * 16;
    566                    int var11 = var10 + var5 - par3;
    567
    568                    if (var11 < 0)
    569                    {
    570                        var11 -= var4 - 1;
    571                    }
    572
    573                    var11 /= var4;
    574                    var10 -= var11 * var4;
    575
    576                    if (var10 < this.minBlockZ)
    577                    {
    578                        this.minBlockZ = var10;
    579                    }
    580
    581                    if (var10 > this.maxBlockZ)
    582                    {
    583                        this.maxBlockZ = var10;
    584                    }
    585
    586                    for (int var12 = 0; var12 < this.renderChunksTall; ++var12)
    587                    {
    588                        int var13 = var12 * 16;
    589
    590                        if (var13 < this.minBlockY)
    591                        {
    592                            this.minBlockY = var13;
    593                        }
    594
    595                        if (var13 > this.maxBlockY)
    596                        {
    597                            this.maxBlockY = var13;
    598                        }
    599
    600                        WorldRenderer var14 = this.worldRenderers[(var9 * this.renderChunksTall + var12) * this.renderChunksWide + var6];
    601                        boolean var15 = var14.needsUpdate;
    602                        var14.setPosition(var7, var13, var10);
    603
    604                        if (!var15 && var14.needsUpdate)
    605                        {
    606                            this.worldRenderersToUpdate.add(var14);
    607                        }
    608                    }
    609                }
    610            }
    611        }
    612
    613        /**
    614         * Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime
    615         */
    616        public int sortAndRender(EntityLiving par1EntityLiving, int par2, double par3)
    617        {
    618            this.theWorld.theProfiler.startSection("sortchunks");
    619
    620            for (int var5 = 0; var5 < 10; ++var5)
    621            {
    622                this.worldRenderersCheckIndex = (this.worldRenderersCheckIndex + 1) % this.worldRenderers.length;
    623                WorldRenderer var6 = this.worldRenderers[this.worldRenderersCheckIndex];
    624
    625                if (var6.needsUpdate && !this.worldRenderersToUpdate.contains(var6))
    626                {
    627                    this.worldRenderersToUpdate.add(var6);
    628                }
    629            }
    630
    631            if (this.mc.gameSettings.renderDistance != this.renderDistance)
    632            {
    633                this.loadRenderers();
    634            }
    635
    636            if (par2 == 0)
    637            {
    638                this.renderersLoaded = 0;
    639                this.dummyRenderInt = 0;
    640                this.renderersBeingClipped = 0;
    641                this.renderersBeingOccluded = 0;
    642                this.renderersBeingRendered = 0;
    643                this.renderersSkippingRenderPass = 0;
    644            }
    645
    646            double var33 = par1EntityLiving.lastTickPosX + (par1EntityLiving.posX - par1EntityLiving.lastTickPosX) * par3;
    647            double var7 = par1EntityLiving.lastTickPosY + (par1EntityLiving.posY - par1EntityLiving.lastTickPosY) * par3;
    648            double var9 = par1EntityLiving.lastTickPosZ + (par1EntityLiving.posZ - par1EntityLiving.lastTickPosZ) * par3;
    649            double var11 = par1EntityLiving.posX - this.prevSortX;
    650            double var13 = par1EntityLiving.posY - this.prevSortY;
    651            double var15 = par1EntityLiving.posZ - this.prevSortZ;
    652
    653            if (var11 * var11 + var13 * var13 + var15 * var15 > 16.0D)
    654            {
    655                this.prevSortX = par1EntityLiving.posX;
    656                this.prevSortY = par1EntityLiving.posY;
    657                this.prevSortZ = par1EntityLiving.posZ;
    658                this.markRenderersForNewPosition(MathHelper.floor_double(par1EntityLiving.posX), MathHelper.floor_double(par1EntityLiving.posY), MathHelper.floor_double(par1EntityLiving.posZ));
    659                Arrays.sort(this.sortedWorldRenderers, new EntitySorter(par1EntityLiving));
    660            }
    661
    662            RenderHelper.disableStandardItemLighting();
    663            byte var17 = 0;
    664            int var34;
    665
    666            if (this.occlusionEnabled && this.mc.gameSettings.advancedOpengl && !this.mc.gameSettings.anaglyph && par2 == 0)
    667            {
    668                byte var18 = 0;
    669                int var19 = 16;
    670                this.checkOcclusionQueryResult(var18, var19);
    671
    672                for (int var20 = var18; var20 < var19; ++var20)
    673                {
    674                    this.sortedWorldRenderers[var20].isVisible = true;
    675                }
    676
    677                this.theWorld.theProfiler.endStartSection("render");
    678                var34 = var17 + this.renderSortedRenderers(var18, var19, par2, par3);
    679
    680                do
    681                {
    682                    this.theWorld.theProfiler.endStartSection("occ");
    683                    int var35 = var19;
    684                    var19 *= 2;
    685
    686                    if (var19 > this.sortedWorldRenderers.length)
    687                    {
    688                        var19 = this.sortedWorldRenderers.length;
    689                    }
    690
    691                    GL11.glDisable(GL11.GL_TEXTURE_2D);
    692                    GL11.glDisable(GL11.GL_LIGHTING);
    693                    GL11.glDisable(GL11.GL_ALPHA_TEST);
    694                    GL11.glDisable(GL11.GL_FOG);
    695                    GL11.glColorMask(false, false, false, false);
    696                    GL11.glDepthMask(false);
    697                    this.theWorld.theProfiler.startSection("check");
    698                    this.checkOcclusionQueryResult(var35, var19);
    699                    this.theWorld.theProfiler.endSection();
    700                    GL11.glPushMatrix();
    701                    float var36 = 0.0F;
    702                    float var21 = 0.0F;
    703                    float var22 = 0.0F;
    704
    705                    for (int var23 = var35; var23 < var19; ++var23)
    706                    {
    707                        if (this.sortedWorldRenderers[var23].skipAllRenderPasses())
    708                        {
    709                            this.sortedWorldRenderers[var23].isInFrustum = false;
    710                        }
    711                        else
    712                        {
    713                            if (!this.sortedWorldRenderers[var23].isInFrustum)
    714                            {
    715                                this.sortedWorldRenderers[var23].isVisible = true;
    716                            }
    717
    718                            if (this.sortedWorldRenderers[var23].isInFrustum && !this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery)
    719                            {
    720                                float var24 = MathHelper.sqrt_float(this.sortedWorldRenderers[var23].distanceToEntitySquared(par1EntityLiving));
    721                                int var25 = (int)(1.0F + var24 / 128.0F);
    722
    723                                if (this.cloudTickCounter % var25 == var23 % var25)
    724                                {
    725                                    WorldRenderer var26 = this.sortedWorldRenderers[var23];
    726                                    float var27 = (float)((double)var26.posXMinus - var33);
    727                                    float var28 = (float)((double)var26.posYMinus - var7);
    728                                    float var29 = (float)((double)var26.posZMinus - var9);
    729                                    float var30 = var27 - var36;
    730                                    float var31 = var28 - var21;
    731                                    float var32 = var29 - var22;
    732
    733                                    if (var30 != 0.0F || var31 != 0.0F || var32 != 0.0F)
    734                                    {
    735                                        GL11.glTranslatef(var30, var31, var32);
    736                                        var36 += var30;
    737                                        var21 += var31;
    738                                        var22 += var32;
    739                                    }
    740
    741                                    this.theWorld.theProfiler.startSection("bb");
    742                                    ARBOcclusionQuery.glBeginQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB, this.sortedWorldRenderers[var23].glOcclusionQuery);
    743                                    this.sortedWorldRenderers[var23].callOcclusionQueryList();
    744                                    ARBOcclusionQuery.glEndQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB);
    745                                    this.theWorld.theProfiler.endSection();
    746                                    this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery = true;
    747                                }
    748                            }
    749                        }
    750                    }
    751
    752                    GL11.glPopMatrix();
    753
    754                    if (this.mc.gameSettings.anaglyph)
    755                    {
    756                        if (EntityRenderer.anaglyphField == 0)
    757                        {
    758                            GL11.glColorMask(false, true, true, true);
    759                        }
    760                        else
    761                        {
    762                            GL11.glColorMask(true, false, false, true);
    763                        }
    764                    }
    765                    else
    766                    {
    767                        GL11.glColorMask(true, true, true, true);
    768                    }
    769
    770                    GL11.glDepthMask(true);
    771                    GL11.glEnable(GL11.GL_TEXTURE_2D);
    772                    GL11.glEnable(GL11.GL_ALPHA_TEST);
    773                    GL11.glEnable(GL11.GL_FOG);
    774                    this.theWorld.theProfiler.endStartSection("render");
    775                    var34 += this.renderSortedRenderers(var35, var19, par2, par3);
    776                }
    777                while (var19 < this.sortedWorldRenderers.length);
    778            }
    779            else
    780            {
    781                this.theWorld.theProfiler.endStartSection("render");
    782                var34 = var17 + this.renderSortedRenderers(0, this.sortedWorldRenderers.length, par2, par3);
    783            }
    784
    785            this.theWorld.theProfiler.endSection();
    786            return var34;
    787        }
    788
    789        private void checkOcclusionQueryResult(int par1, int par2)
    790        {
    791            for (int var3 = par1; var3 < par2; ++var3)
    792            {
    793                if (this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery)
    794                {
    795                    this.occlusionResult.clear();
    796                    ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);
    797
    798                    if (this.occlusionResult.get(0) != 0)
    799                    {
    800                        this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery = false;
    801                        this.occlusionResult.clear();
    802                        ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);
    803                        this.sortedWorldRenderers[var3].isVisible = this.occlusionResult.get(0) != 0;
    804                    }
    805                }
    806            }
    807        }
    808
    809        /**
    810         * Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass,
    811         * partialTickTime
    812         */
    813        private int renderSortedRenderers(int par1, int par2, int par3, double par4)
    814        {
    815            this.glRenderLists.clear();
    816            int var6 = 0;
    817
    818            for (int var7 = par1; var7 < par2; ++var7)
    819            {
    820                if (par3 == 0)
    821                {
    822                    ++this.renderersLoaded;
    823
    824                    if (this.sortedWorldRenderers[var7].skipRenderPass[par3])
    825                    {
    826                        ++this.renderersSkippingRenderPass;
    827                    }
    828                    else if (!this.sortedWorldRenderers[var7].isInFrustum)
    829                    {
    830                        ++this.renderersBeingClipped;
    831                    }
    832                    else if (this.occlusionEnabled && !this.sortedWorldRenderers[var7].isVisible)
    833                    {
    834                        ++this.renderersBeingOccluded;
    835                    }
    836                    else
    837                    {
    838                        ++this.renderersBeingRendered;
    839                    }
    840                }
    841
    842                if (!this.sortedWorldRenderers[var7].skipRenderPass[par3] && this.sortedWorldRenderers[var7].isInFrustum && (!this.occlusionEnabled || this.sortedWorldRenderers[var7].isVisible))
    843                {
    844                    int var8 = this.sortedWorldRenderers[var7].getGLCallListForPass(par3);
    845
    846                    if (var8 >= 0)
    847                    {
    848                        this.glRenderLists.add(this.sortedWorldRenderers[var7]);
    849                        ++var6;
    850                    }
    851                }
    852            }
    853
    854            EntityLiving var19 = this.mc.renderViewEntity;
    855            double var20 = var19.lastTickPosX + (var19.posX - var19.lastTickPosX) * par4;
    856            double var10 = var19.lastTickPosY + (var19.posY - var19.lastTickPosY) * par4;
    857            double var12 = var19.lastTickPosZ + (var19.posZ - var19.lastTickPosZ) * par4;
    858            int var14 = 0;
    859            int var15;
    860
    861            for (var15 = 0; var15 < this.allRenderLists.length; ++var15)
    862            {
    863                this.allRenderLists[var15].func_78421_b();
    864            }
    865
    866            for (var15 = 0; var15 < this.glRenderLists.size(); ++var15)
    867            {
    868                WorldRenderer var16 = (WorldRenderer)this.glRenderLists.get(var15);
    869                int var17 = -1;
    870
    871                for (int var18 = 0; var18 < var14; ++var18)
    872                {
    873                    if (this.allRenderLists[var18].func_78418_a(var16.posXMinus, var16.posYMinus, var16.posZMinus))
    874                    {
    875                        var17 = var18;
    876                    }
    877                }
    878
    879                if (var17 < 0)
    880                {
    881                    var17 = var14++;
    882                    this.allRenderLists[var17].func_78422_a(var16.posXMinus, var16.posYMinus, var16.posZMinus, var20, var10, var12);
    883                }
    884
    885                this.allRenderLists[var17].func_78420_a(var16.getGLCallListForPass(par3));
    886            }
    887
    888            this.renderAllRenderLists(par3, par4);
    889            return var6;
    890        }
    891
    892        /**
    893         * Render all render lists
    894         */
    895        public void renderAllRenderLists(int par1, double par2)
    896        {
    897            this.mc.entityRenderer.enableLightmap(par2);
    898
    899            for (int var4 = 0; var4 < this.allRenderLists.length; ++var4)
    900            {
    901                this.allRenderLists[var4].func_78419_a();
    902            }
    903
    904            this.mc.entityRenderer.disableLightmap(par2);
    905        }
    906
    907        public void updateClouds()
    908        {
    909            ++this.cloudTickCounter;
    910
    911            if (this.cloudTickCounter % 20 == 0)
    912            {
    913                Iterator var1 = this.damagedBlocks.values().iterator();
    914
    915                while (var1.hasNext())
    916                {
    917                    DestroyBlockProgress var2 = (DestroyBlockProgress)var1.next();
    918                    int var3 = var2.getCreationCloudUpdateTick();
    919
    920                    if (this.cloudTickCounter - var3 > 400)
    921                    {
    922                        var1.remove();
    923                    }
    924                }
    925            }
    926        }
    927
    928        /**
    929         * Renders the sky with the partial tick time. Args: partialTickTime
    930         */
    931        public void renderSky(float par1)
    932        {
    933            SkyProvider skyProvider = null;
    934            if ((skyProvider = this.mc.theWorld.provider.getSkyProvider()) != null)
    935            {
    936                skyProvider.render(par1, this.theWorld, mc);
    937                return;
    938            }
    939            if (this.mc.theWorld.provider.dimensionId == 1)
    940            {
    941                GL11.glDisable(GL11.GL_FOG);
    942                GL11.glDisable(GL11.GL_ALPHA_TEST);
    943                GL11.glEnable(GL11.GL_BLEND);
    944                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    945                RenderHelper.disableStandardItemLighting();
    946                GL11.glDepthMask(false);
    947                this.renderEngine.bindTexture(this.renderEngine.getTexture("/misc/tunnel.png"));
    948                Tessellator var21 = Tessellator.instance;
    949
    950                for (int var22 = 0; var22 < 6; ++var22)
    951                {
    952                    GL11.glPushMatrix();
    953
    954                    if (var22 == 1)
    955                    {
    956                        GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
    957                    }
    958
    959                    if (var22 == 2)
    960                    {
    961                        GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
    962                    }
    963
    964                    if (var22 == 3)
    965                    {
    966                        GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
    967                    }
    968
    969                    if (var22 == 4)
    970                    {
    971                        GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
    972                    }
    973
    974                    if (var22 == 5)
    975                    {
    976                        GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
    977                    }
    978
    979                    var21.startDrawingQuads();
    980                    var21.setColorOpaque_I(2631720);
    981                    var21.addVertexWithUV(-100.0D, -100.0D, -100.0D, 0.0D, 0.0D);
    982                    var21.addVertexWithUV(-100.0D, -100.0D, 100.0D, 0.0D, 16.0D);
    983                    var21.addVertexWithUV(100.0D, -100.0D, 100.0D, 16.0D, 16.0D);
    984                    var21.addVertexWithUV(100.0D, -100.0D, -100.0D, 16.0D, 0.0D);
    985                    var21.draw();
    986                    GL11.glPopMatrix();
    987                }
    988
    989                GL11.glDepthMask(true);
    990                GL11.glEnable(GL11.GL_TEXTURE_2D);
    991                GL11.glEnable(GL11.GL_ALPHA_TEST);
    992            }
    993            else if (this.mc.theWorld.provider.isSurfaceWorld())
    994            {
    995                GL11.glDisable(GL11.GL_TEXTURE_2D);
    996                Vec3 var2 = this.theWorld.getSkyColor(this.mc.renderViewEntity, par1);
    997                float var3 = (float)var2.xCoord;
    998                float var4 = (float)var2.yCoord;
    999                float var5 = (float)var2.zCoord;
    1000                float var8;
    1001
    1002                if (this.mc.gameSettings.anaglyph)
    1003                {
    1004                    float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F;
    1005                    float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F;
    1006                    var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F;
    1007                    var3 = var6;
    1008                    var4 = var7;
    1009                    var5 = var8;
    1010                }
    1011
    1012                GL11.glColor3f(var3, var4, var5);
    1013                Tessellator var23 = Tessellator.instance;
    1014                GL11.glDepthMask(false);
    1015                GL11.glEnable(GL11.GL_FOG);
    1016                GL11.glColor3f(var3, var4, var5);
    1017                GL11.glCallList(this.glSkyList);
    1018                GL11.glDisable(GL11.GL_FOG);
    1019                GL11.glDisable(GL11.GL_ALPHA_TEST);
    1020                GL11.glEnable(GL11.GL_BLEND);
    1021                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    1022                RenderHelper.disableStandardItemLighting();
    1023                float[] var24 = this.theWorld.provider.calcSunriseSunsetColors(this.theWorld.getCelestialAngle(par1), par1);
    1024                float var9;
    1025                float var10;
    1026                float var11;
    1027                float var12;
    1028
    1029                if (var24 != null)
    1030                {
    1031                    GL11.glDisable(GL11.GL_TEXTURE_2D);
    1032                    GL11.glShadeModel(GL11.GL_SMOOTH);
    1033                    GL11.glPushMatrix();
    1034                    GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
    1035                    GL11.glRotatef(MathHelper.sin(this.theWorld.getCelestialAngleRadians(par1)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F);
    1036                    GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
    1037                    var8 = var24[0];
    1038                    var9 = var24[1];
    1039                    var10 = var24[2];
    1040                    float var13;
    1041
    1042                    if (this.mc.gameSettings.anaglyph)
    1043                    {
    1044                        var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
    1045                        var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
    1046                        var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
    1047                        var8 = var11;
    1048                        var9 = var12;
    1049                        var10 = var13;
    1050                    }
    1051
    1052                    var23.startDrawing(6);
    1053                    var23.setColorRGBA_F(var8, var9, var10, var24[3]);
    1054                    var23.addVertex(0.0D, 100.0D, 0.0D);
    1055                    byte var26 = 16;
    1056                    var23.setColorRGBA_F(var24[0], var24[1], var24[2], 0.0F);
    1057
    1058                    for (int var27 = 0; var27 <= var26; ++var27)
    1059                    {
    1060                        var13 = (float)var27 * (float)Math.PI * 2.0F / (float)var26;
    1061                        float var14 = MathHelper.sin(var13);
    1062                        float var15 = MathHelper.cos(var13);
    1063                        var23.addVertex((double)(var14 * 120.0F), (double)(var15 * 120.0F), (double)(-var15 * 40.0F * var24[3]));
    1064                    }
    1065
    1066                    var23.draw();
    1067                    GL11.glPopMatrix();
    1068                    GL11.glShadeModel(GL11.GL_FLAT);
    1069                }
    1070
    1071                GL11.glEnable(GL11.GL_TEXTURE_2D);
    1072                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
    1073                GL11.glPushMatrix();
    1074                var8 = 1.0F - this.theWorld.getRainStrength(par1);
    1075                var9 = 0.0F;
    1076                var10 = 0.0F;
    1077                var11 = 0.0F;
    1078                GL11.glColor4f(1.0F, 1.0F, 1.0F, var8);
    1079                GL11.glTranslatef(var9, var10, var11);
    1080                GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
    1081                GL11.glRotatef(this.theWorld.getCelestialAngle(par1) * 360.0F, 1.0F, 0.0F, 0.0F);
    1082                var12 = 30.0F;
    1083                GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/sun.png"));
    1084                var23.startDrawingQuads();
    1085                var23.addVertexWithUV((double)(-var12), 100.0D, (double)(-var12), 0.0D, 0.0D);
    1086                var23.addVertexWithUV((double)var12, 100.0D, (double)(-var12), 1.0D, 0.0D);
    1087                var23.addVertexWithUV((double)var12, 100.0D, (double)var12, 1.0D, 1.0D);
    1088                var23.addVertexWithUV((double)(-var12), 100.0D, (double)var12, 0.0D, 1.0D);
    1089                var23.draw();
    1090                var12 = 20.0F;
    1091                GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/moon_phases.png"));
    1092                int var28 = this.theWorld.getMoonPhase(par1);
    1093                int var30 = var28 % 4;
    1094                int var29 = var28 / 4 % 2;
    1095                float var16 = (float)(var30 + 0) / 4.0F;
    1096                float var17 = (float)(var29 + 0) / 2.0F;
    1097                float var18 = (float)(var30 + 1) / 4.0F;
    1098                float var19 = (float)(var29 + 1) / 2.0F;
    1099                var23.startDrawingQuads();
    1100                var23.addVertexWithUV((double)(-var12), -100.0D, (double)var12, (double)var18, (double)var19);
    1101                var23.addVertexWithUV((double)var12, -100.0D, (double)var12, (double)var16, (double)var19);
    1102                var23.addVertexWithUV((double)var12, -100.0D, (double)(-var12), (double)var16, (double)var17);
    1103                var23.addVertexWithUV((double)(-var12), -100.0D, (double)(-var12), (double)var18, (double)var17);
    1104                var23.draw();
    1105                GL11.glDisable(GL11.GL_TEXTURE_2D);
    1106                float var20 = this.theWorld.getStarBrightness(par1) * var8;
    1107
    1108                if (var20 > 0.0F)
    1109                {
    1110                    GL11.glColor4f(var20, var20, var20, var20);
    1111                    GL11.glCallList(this.starGLCallList);
    1112                }
    1113
    1114                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    1115                GL11.glDisable(GL11.GL_BLEND);
    1116                GL11.glEnable(GL11.GL_ALPHA_TEST);
    1117                GL11.glEnable(GL11.GL_FOG);
    1118                GL11.glPopMatrix();
    1119                GL11.glDisable(GL11.GL_TEXTURE_2D);
    1120                GL11.glColor3f(0.0F, 0.0F, 0.0F);
    1121                double var25 = this.mc.thePlayer.getPosition(par1).yCoord - this.theWorld.getHorizon();
    1122
    1123                if (var25 < 0.0D)
    1124                {
    1125                    GL11.glPushMatrix();
    1126                    GL11.glTranslatef(0.0F, 12.0F, 0.0F);
    1127                    GL11.glCallList(this.glSkyList2);
    1128                    GL11.glPopMatrix();
    1129                    var10 = 1.0F;
    1130                    var11 = -((float)(var25 + 65.0D));
    1131                    var12 = -var10;
    1132                    var23.startDrawingQuads();
    1133                    var23.setColorRGBA_I(0, 255);
    1134                    var23.addVertex((double)(-var10), (double)var11, (double)var10);
    1135                    var23.addVertex((double)var10, (double)var11, (double)var10);
    1136                    var23.addVertex((double)var10, (double)var12, (double)var10);
    1137                    var23.addVertex((double)(-var10), (double)var12, (double)var10);
    1138                    var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
    1139                    var23.addVertex((double)var10, (double)var12, (double)(-var10));
    1140                    var23.addVertex((double)var10, (double)var11, (double)(-var10));
    1141                    var23.addVertex((double)(-var10), (double)var11, (double)(-var10));
    1142                    var23.addVertex((double)var10, (double)var12, (double)(-var10));
    1143                    var23.addVertex((double)var10, (double)var12, (double)var10);
    1144                    var23.addVertex((double)var10, (double)var11, (double)var10);
    1145                    var23.addVertex((double)var10, (double)var11, (double)(-var10));
    1146                    var23.addVertex((double)(-var10), (double)var11, (double)(-var10));
    1147                    var23.addVertex((double)(-var10), (double)var11, (double)var10);
    1148                    var23.addVertex((double)(-var10), (double)var12, (double)var10);
    1149                    var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
    1150                    var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
    1151                    var23.addVertex((double)(-var10), (double)var12, (double)var10);
    1152                    var23.addVertex((double)var10, (double)var12, (double)var10);
    1153                    var23.addVertex((double)var10, (double)var12, (double)(-var10));
    1154                    var23.draw();
    1155                }
    1156
    1157                if (this.theWorld.provider.isSkyColored())
    1158                {
    1159                    GL11.glColor3f(var3 * 0.2F + 0.04F, var4 * 0.2F + 0.04F, var5 * 0.6F + 0.1F);
    1160                }
    1161                else
    1162                {
    1163                    GL11.glColor3f(var3, var4, var5);
    1164                }
    1165
    1166                GL11.glPushMatrix();
    1167                GL11.glTranslatef(0.0F, -((float)(var25 - 16.0D)), 0.0F);
    1168                GL11.glCallList(this.glSkyList2);
    1169                GL11.glPopMatrix();
    1170                GL11.glEnable(GL11.GL_TEXTURE_2D);
    1171                GL11.glDepthMask(true);
    1172            }
    1173        }
    1174
    1175        public void renderClouds(float par1)
    1176        {
    1177            SkyProvider renderer = null;
    1178            if ((renderer = theWorld.provider.getCloudRenderer()) != null)
    1179            {
    1180                renderer.render(par1, theWorld, mc);
    1181                return;
    1182            }
    1183
    1184            if (this.mc.theWorld.provider.isSurfaceWorld())
    1185            {
    1186                if (this.mc.gameSettings.fancyGraphics)
    1187                {
    1188                    this.renderCloudsFancy(par1);
    1189                }
    1190                else
    1191                {
    1192                    GL11.glDisable(GL11.GL_CULL_FACE);
    1193                    float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1);
    1194                    byte var3 = 32;
    1195                    int var4 = 256 / var3;
    1196                    Tessellator var5 = Tessellator.instance;
    1197                    GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png"));
    1198                    GL11.glEnable(GL11.GL_BLEND);
    1199                    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    1200                    Vec3 var6 = this.theWorld.drawClouds(par1);
    1201                    float var7 = (float)var6.xCoord;
    1202                    float var8 = (float)var6.yCoord;
    1203                    float var9 = (float)var6.zCoord;
    1204                    float var10;
    1205
    1206                    if (this.mc.gameSettings.anaglyph)
    1207                    {
    1208                        var10 = (var7 * 30.0F + var8 * 59.0F + var9 * 11.0F) / 100.0F;
    1209                        float var11 = (var7 * 30.0F + var8 * 70.0F) / 100.0F;
    1210                        float var12 = (var7 * 30.0F + var9 * 70.0F) / 100.0F;
    1211                        var7 = var10;
    1212                        var8 = var11;
    1213                        var9 = var12;
    1214                    }
    1215
    1216                    var10 = 4.8828125E-4F;
    1217                    double var24 = (double)((float)this.cloudTickCounter + par1);
    1218                    double var13 = this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var24 * 0.029999999329447746D;
    1219                    double var15 = this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1;
    1220                    int var17 = MathHelper.floor_double(var13 / 2048.0D);
    1221                    int var18 = MathHelper.floor_double(var15 / 2048.0D);
    1222                    var13 -= (double)(var17 * 2048);
    1223                    var15 -= (double)(var18 * 2048);
    1224                    float var19 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F;
    1225                    float var20 = (float)(var13 * (double)var10);
    1226                    float var21 = (float)(var15 * (double)var10);
    1227                    var5.startDrawingQuads();
    1228                    var5.setColorRGBA_F(var7, var8, var9, 0.8F);
    1229
    1230                    for (int var22 = -var3 * var4; var22 < var3 * var4; var22 += var3)
    1231                    {
    1232                        for (int var23 = -var3 * var4; var23 < var3 * var4; var23 += var3)
    1233                        {
    1234                            var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + var3), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21));
    1235                            var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + var3), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21));
    1236                            var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + 0), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21));
    1237                            var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + 0), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21));
    1238                        }
    1239                    }
    1240
    1241                    var5.draw();
    1242                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    1243                    GL11.glDisable(GL11.GL_BLEND);
    1244                    GL11.glEnable(GL11.GL_CULL_FACE);
    1245                }
    1246            }
    1247        }
    1248
    1249        public boolean func_72721_a(double par1, double par3, double par5, float par7)
    1250        {
    1251            return false;
    1252        }
    1253
    1254        /**
    1255         * Renders the 3d fancy clouds
    1256         */
    1257        public void renderCloudsFancy(float par1)
    1258        {
    1259            GL11.glDisable(GL11.GL_CULL_FACE);
    1260            float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1);
    1261            Tessellator var3 = Tessellator.instance;
    1262            float var4 = 12.0F;
    1263            float var5 = 4.0F;
    1264            double var6 = (double)((float)this.cloudTickCounter + par1);
    1265            double var8 = (this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var6 * 0.029999999329447746D) / (double)var4;
    1266            double var10 = (this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1) / (double)var4 + 0.33000001311302185D;
    1267            float var12 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F;
    1268            int var13 = MathHelper.floor_double(var8 / 2048.0D);
    1269            int var14 = MathHelper.floor_double(var10 / 2048.0D);
    1270            var8 -= (double)(var13 * 2048);
    1271            var10 -= (double)(var14 * 2048);
    1272            GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png"));
    1273            GL11.glEnable(GL11.GL_BLEND);
    1274            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    1275            Vec3 var15 = this.theWorld.drawClouds(par1);
    1276            float var16 = (float)var15.xCoord;
    1277            float var17 = (float)var15.yCoord;
    1278            float var18 = (float)var15.zCoord;
    1279            float var19;
    1280            float var21;
    1281            float var20;
    1282
    1283            if (this.mc.gameSettings.anaglyph)
    1284            {
    1285                var19 = (var16 * 30.0F + var17 * 59.0F + var18 * 11.0F) / 100.0F;
    1286                var20 = (var16 * 30.0F + var17 * 70.0F) / 100.0F;
    1287                var21 = (var16 * 30.0F + var18 * 70.0F) / 100.0F;
    1288                var16 = var19;
    1289                var17 = var20;
    1290                var18 = var21;
    1291            }
    1292
    1293            var19 = (float)(var8 * 0.0D);
    1294            var20 = (float)(var10 * 0.0D);
    1295            var21 = 0.00390625F;
    1296            var19 = (float)MathHelper.floor_double(var8) * var21;
    1297            var20 = (float)MathHelper.floor_double(var10) * var21;
    1298            float var22 = (float)(var8 - (double)MathHelper.floor_double(var8));
    1299            float var23 = (float)(var10 - (double)MathHelper.floor_double(var10));
    1300            byte var24 = 8;
    1301            byte var25 = 4;
    1302            float var26 = 9.765625E-4F;
    1303            GL11.glScalef(var4, 1.0F, var4);
    1304
    1305            for (int var27 = 0; var27 < 2; ++var27)
    1306            {
    1307                if (var27 == 0)
    1308                {
    1309                    GL11.glColorMask(false, false, false, false);
    1310                }
    1311                else if (this.mc.gameSettings.anaglyph)
    1312                {
    1313                    if (EntityRenderer.anaglyphField == 0)
    1314                    {
    1315                        GL11.glColorMask(false, true, true, true);
    1316                    }
    1317                    else
    1318                    {
    1319                        GL11.glColorMask(true, false, false, true);
    1320                    }
    1321                }
    1322                else
    1323                {
    1324                    GL11.glColorMask(true, true, true, true);
    1325                }
    1326
    1327                for (int var28 = -var25 + 1; var28 <= var25; ++var28)
    1328                {
    1329                    for (int var29 = -var25 + 1; var29 <= var25; ++var29)
    1330                    {
    1331                        var3.startDrawingQuads();
    1332                        float var30 = (float)(var28 * var24);
    1333                        float var31 = (float)(var29 * var24);
    1334                        float var32 = var30 - var22;
    1335                        float var33 = var31 - var23;
    1336
    1337                        if (var12 > -var5 - 1.0F)
    1338                        {
    1339                            var3.setColorRGBA_F(var16 * 0.7F, var17 * 0.7F, var18 * 0.7F, 0.8F);
    1340                            var3.setNormal(0.0F, -1.0F, 0.0F);
    1341                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1342                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1343                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1344                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1345                        }
    1346
    1347                        if (var12 <= var5 + 1.0F)
    1348                        {
    1349                            var3.setColorRGBA_F(var16, var17, var18, 0.8F);
    1350                            var3.setNormal(0.0F, 1.0F, 0.0F);
    1351                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1352                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1353                            var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1354                            var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1355                        }
    1356
    1357                        var3.setColorRGBA_F(var16 * 0.9F, var17 * 0.9F, var18 * 0.9F, 0.8F);
    1358                        int var34;
    1359
    1360                        if (var28 > -1)
    1361                        {
    1362                            var3.setNormal(-1.0F, 0.0F, 0.0F);
    1363
    1364                            for (var34 = 0; var34 < var24; ++var34)
    1365                            {
    1366                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1367                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1368                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1369                                var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1370                            }
    1371                        }
    1372
    1373                        if (var28 <= 1)
    1374                        {
    1375                            var3.setNormal(1.0F, 0.0F, 0.0F);
    1376
    1377                            for (var34 = 0; var34 < var24; ++var34)
    1378                            {
    1379                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1380                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
    1381                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1382                                var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
    1383                            }
    1384                        }
    1385
    1386                        var3.setColorRGBA_F(var16 * 0.8F, var17 * 0.8F, var18 * 0.8F, 0.8F);
    1387
    1388                        if (var29 > -1)
    1389                        {
    1390                            var3.setNormal(0.0F, 0.0F, -1.0F);
    1391
    1392                            for (var34 = 0; var34 < var24; ++var34)
    1393                            {
    1394                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1395                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1396                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1397                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1398                            }
    1399                        }
    1400
    1401                        if (var29 <= 1)
    1402                        {
    1403                            var3.setNormal(0.0F, 0.0F, 1.0F);
    1404
    1405                            for (var34 = 0; var34 < var24; ++var34)
    1406                            {
    1407                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1408                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1409                                var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1410                                var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
    1411                            }
    1412                        }
    1413
    1414                        var3.draw();
    1415                    }
    1416                }
    1417            }
    1418
    1419            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    1420            GL11.glDisable(GL11.GL_BLEND);
    1421            GL11.glEnable(GL11.GL_CULL_FACE);
    1422        }
    1423
    1424        /**
    1425         * Updates some of the renderers sorted by distance from the player
    1426         */
    1427        public boolean updateRenderers(EntityLiving par1EntityLiving, boolean par2)
    1428        {
    1429            byte var3 = 2;
    1430            RenderSorter var4 = new RenderSorter(par1EntityLiving);
    1431            WorldRenderer[] var5 = new WorldRenderer[var3];
    1432            ArrayList var6 = null;
    1433            int var7 = this.worldRenderersToUpdate.size();
    1434            int var8 = 0;
    1435            this.theWorld.theProfiler.startSection("nearChunksSearch");
    1436            int var9;
    1437            WorldRenderer var10;
    1438            int var11;
    1439            int var12;
    1440            label136:
    1441
    1442            for (var9 = 0; var9 < var7; ++var9)
    1443            {
    1444                var10 = (WorldRenderer)this.worldRenderersToUpdate.get(var9);
    1445
    1446                if (var10 != null)
    1447                {
    1448                    if (!par2)
    1449                    {
    1450                        if (var10.distanceToEntitySquared(par1EntityLiving) > 256.0F)
    1451                        {
    1452                            for (var11 = 0; var11 < var3 && (var5[var11] == null || var4.doCompare(var5[var11], var10) <= 0); ++var11)
    1453                            {
    1454                                ;
    1455                            }
    1456
    1457                            --var11;
    1458
    1459                            if (var11 > 0)
    1460                            {
    1461                                var12 = var11;
    1462
    1463                                while (true)
    1464                                {
    1465                                    --var12;
    1466
    1467                                    if (var12 == 0)
    1468                                    {
    1469                                        var5[var11] = var10;
    1470                                        continue label136;
    1471                                    }
    1472
    1473                                    var5[var12 - 1] = var5[var12];
    1474                                }
    1475                            }
    1476
    1477                            continue;
    1478                        }
    1479                    }
    1480                    else if (!var10.isInFrustum)
    1481                    {
    1482                        continue;
    1483                    }
    1484
    1485                    if (var6 == null)
    1486                    {
    1487                        var6 = new ArrayList();
    1488                    }
    1489
    1490                    ++var8;
    1491                    var6.add(var10);
    1492                    this.worldRenderersToUpdate.set(var9, (Object)null);
    1493                }
    1494            }
    1495
    1496            this.theWorld.theProfiler.endSection();
    1497            this.theWorld.theProfiler.startSection("sort");
    1498
    1499            if (var6 != null)
    1500            {
    1501                if (var6.size() > 1)
    1502                {
    1503                    Collections.sort(var6, var4);
    1504                }
    1505
    1506                for (var9 = var6.size() - 1; var9 >= 0; --var9)
    1507                {
    1508                    var10 = (WorldRenderer)var6.get(var9);
    1509                    var10.updateRenderer();
    1510                    var10.needsUpdate = false;
    1511                }
    1512            }
    1513
    1514            this.theWorld.theProfiler.endSection();
    1515            var9 = 0;
    1516            this.theWorld.theProfiler.startSection("rebuild");
    1517            int var16;
    1518
    1519            for (var16 = var3 - 1; var16 >= 0; --var16)
    1520            {
    1521                WorldRenderer var17 = var5[var16];
    1522
    1523                if (var17 != null)
    1524                {
    1525                    if (!var17.isInFrustum && var16 != var3 - 1)
    1526                    {
    1527                        var5[var16] = null;
    1528                        var5[0] = null;
    1529                        break;
    1530                    }
    1531
    1532                    var5[var16].updateRenderer();
    1533                    var5[var16].needsUpdate = false;
    1534                    ++var9;
    1535                }
    1536            }
    1537
    1538            this.theWorld.theProfiler.endSection();
    1539            this.theWorld.theProfiler.startSection("cleanup");
    1540            var16 = 0;
    1541            var11 = 0;
    1542
    1543            for (var12 = this.worldRenderersToUpdate.size(); var16 != var12; ++var16)
    1544            {
    1545                WorldRenderer var13 = (WorldRenderer)this.worldRenderersToUpdate.get(var16);
    1546
    1547                if (var13 != null)
    1548                {
    1549                    boolean var14 = false;
    1550
    1551                    for (int var15 = 0; var15 < var3 && !var14; ++var15)
    1552                    {
    1553                        if (var13 == var5[var15])
    1554                        {
    1555                            var14 = true;
    1556                        }
    1557                    }
    1558
    1559                    if (!var14)
    1560                    {
    1561                        if (var11 != var16)
    1562                        {
    1563                            this.worldRenderersToUpdate.set(var11, var13);
    1564                        }
    1565
    1566                        ++var11;
    1567                    }
    1568                }
    1569            }
    1570
    1571            this.theWorld.theProfiler.endSection();
    1572            this.theWorld.theProfiler.startSection("trim");
    1573
    1574            while (true)
    1575            {
    1576                --var16;
    1577
    1578                if (var16 < var11)
    1579                {
    1580                    this.theWorld.theProfiler.endSection();
    1581                    return var7 == var8 + var9;
    1582                }
    1583
    1584                this.worldRenderersToUpdate.remove(var16);
    1585            }
    1586        }
    1587
    1588        public void drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
    1589        {
    1590            Tessellator var6 = Tessellator.instance;
    1591            GL11.glEnable(GL11.GL_BLEND);
    1592            GL11.glEnable(GL11.GL_ALPHA_TEST);
    1593            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
    1594            GL11.glColor4f(1.0F, 1.0F, 1.0F, (MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.4F) * 0.5F);
    1595
    1596            if (par3 != 0 && par4ItemStack != null)
    1597            {
    1598                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    1599                float var7 = MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.8F;
    1600                GL11.glColor4f(var7, var7, var7, MathHelper.sin((float)Minecraft.getSystemTime() / 200.0F) * 0.2F + 0.5F);
    1601                int var8 = this.renderEngine.getTexture("/terrain.png");
    1602                GL11.glBindTexture(GL11.GL_TEXTURE_2D, var8);
    1603            }
    1604
    1605            GL11.glDisable(GL11.GL_BLEND);
    1606            GL11.glDisable(GL11.GL_ALPHA_TEST);
    1607        }
    1608
    1609        public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)
    1610        {
    1611            drawBlockDamageTexture(par1Tessellator, (EntityLiving)par2EntityPlayer, par3);
    1612        }
    1613
    1614        public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3)
    1615        {
    1616            double var4 = par2EntityPlayer.lastTickPosX + (par2EntityPlayer.posX - par2EntityPlayer.lastTickPosX) * (double)par3;
    1617            double var6 = par2EntityPlayer.lastTickPosY + (par2EntityPlayer.posY - par2EntityPlayer.lastTickPosY) * (double)par3;
    1618            double var8 = par2EntityPlayer.lastTickPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.lastTickPosZ) * (double)par3;
    1619
    1620            if (!this.damagedBlocks.isEmpty())
    1621            {
    1622                GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR);
    1623                int var10 = this.renderEngine.getTexture("/terrain.png");
    1624                GL11.glBindTexture(GL11.GL_TEXTURE_2D, var10);
    1625                GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);
    1626                GL11.glPushMatrix();
    1627                GL11.glDisable(GL11.GL_ALPHA_TEST);
    1628                GL11.glPolygonOffset(-3.0F, -3.0F);
    1629                GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
    1630                GL11.glEnable(GL11.GL_ALPHA_TEST);
    1631                par1Tessellator.startDrawingQuads();
    1632                par1Tessellator.setTranslation(-var4, -var6, -var8);
    1633                par1Tessellator.disableColor();
    1634                Iterator var11 = this.damagedBlocks.values().iterator();
    1635
    1636                while (var11.hasNext())
    1637                {
    1638                    DestroyBlockProgress var12 = (DestroyBlockProgress)var11.next();
    1639                    double var13 = (double)var12.getPartialBlockX() - var4;
    1640                    double var15 = (double)var12.getPartialBlockY() - var6;
    1641                    double var17 = (double)var12.getPartialBlockZ() - var8;
    1642
    1643                    if (var13 * var13 + var15 * var15 + var17 * var17 > 1024.0D)
    1644                    {
    1645                        var11.remove();
    1646                    }
    1647                    else
    1648                    {
    1649                        int var19 = this.theWorld.getBlockId(var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ());
    1650                        Block var20 = var19 > 0 ? Block.blocksList[var19] : null;
    1651
    1652                        if (var20 == null)
    1653                        {
    1654                            var20 = Block.stone;
    1655                        }
    1656
    1657                        this.globalRenderBlocks.renderBlockUsingTexture(var20, var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ(), 240 + var12.getPartialBlockDamage());
    1658                    }
    1659                }
    1660
    1661                par1Tessellator.draw();
    1662                par1Tessellator.setTranslation(0.0D, 0.0D, 0.0D);
    1663                GL11.glDisable(GL11.GL_ALPHA_TEST);
    1664                GL11.glPolygonOffset(0.0F, 0.0F);
    1665                GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
    1666                GL11.glEnable(GL11.GL_ALPHA_TEST);
    1667                GL11.glDepthMask(true);
    1668                GL11.glPopMatrix();
    1669            }
    1670        }
    1671
    1672        /**
    1673         * Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime
    1674         */
    1675        public void drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
    1676        {
    1677            if (par3 == 0 && par2MovingObjectPosition.typeOfHit == EnumMovingObjectType.TILE)
    1678            {
    1679                GL11.glEnable(GL11.GL_BLEND);
    1680                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    1681                GL11.glColor4f(0.0F, 0.0F, 0.0F, 0.4F);
    1682                GL11.glLineWidth(2.0F);
    1683                GL11.glDisable(GL11.GL_TEXTURE_2D);
    1684                GL11.glDepthMask(false);
    1685                float var6 = 0.002F;
    1686                int var7 = this.theWorld.getBlockId(par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ);
    1687
    1688                if (var7 > 0)
    1689                {
    1690                    Block.blocksList[var7].setBlockBoundsBasedOnState(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ);
    1691                    double var8 = par1EntityPlayer.lastTickPosX + (par1EntityPlayer.posX - par1EntityPlayer.lastTickPosX) * (double)par5;
    1692                    double var10 = par1EntityPlayer.lastTickPosY + (par1EntityPlayer.posY - par1EntityPlayer.lastTickPosY) * (double)par5;
    1693                    double var12 = par1EntityPlayer.lastTickPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.lastTickPosZ) * (double)par5;
    1694                    this.drawOutlinedBoundingBox(Block.blocksList[var7].getSelectedBoundingBoxFromPool(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ).expand((double)var6, (double)var6, (double)var6).getOffsetBoundingBox(-var8, -var10, -var12));
    1695                }
    1696
    1697                GL11.glDepthMask(true);
    1698                GL11.glEnable(GL11.GL_TEXTURE_2D);
    1699                GL11.glDisable(GL11.GL_BLEND);
    1700            }
    1701        }
    1702
    1703        /**
    1704         * Draws lines for the edges of the bounding box.
    1705         */
    1706        private void drawOutlinedBoundingBox(AxisAlignedBB par1AxisAlignedBB)
    1707        {
    1708            Tessellator var2 = Tessellator.instance;
    1709            var2.startDrawing(3);
    1710            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
    1711            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
    1712            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
    1713            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
    1714            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
    1715            var2.draw();
    1716            var2.startDrawing(3);
    1717            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
    1718            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
    1719            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
    1720            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
    1721            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
    1722            var2.draw();
    1723            var2.startDrawing(1);
    1724            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
    1725            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
    1726            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
    1727            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
    1728            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
    1729            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
    1730            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
    1731            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
    1732            var2.draw();
    1733        }
    1734
    1735        /**
    1736         * Marks the blocks in the given range for update
    1737         */
    1738        public void markBlocksForUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
    1739        {
    1740            int var7 = MathHelper.bucketInt(par1, 16);
    1741            int var8 = MathHelper.bucketInt(par2, 16);
    1742            int var9 = MathHelper.bucketInt(par3, 16);
    1743            int var10 = MathHelper.bucketInt(par4, 16);
    1744            int var11 = MathHelper.bucketInt(par5, 16);
    1745            int var12 = MathHelper.bucketInt(par6, 16);
    1746
    1747            for (int var13 = var7; var13 <= var10; ++var13)
    1748            {
    1749                int var14 = var13 % this.renderChunksWide;
    1750
    1751                if (var14 < 0)
    1752                {
    1753                    var14 += this.renderChunksWide;
    1754                }
    1755
    1756                for (int var15 = var8; var15 <= var11; ++var15)
    1757                {
    1758                    int var16 = var15 % this.renderChunksTall;
    1759
    1760                    if (var16 < 0)
    1761                    {
    1762                        var16 += this.renderChunksTall;
    1763                    }
    1764
    1765                    for (int var17 = var9; var17 <= var12; ++var17)
    1766                    {
    1767                        int var18 = var17 % this.renderChunksDeep;
    1768
    1769                        if (var18 < 0)
    1770                        {
    1771                            var18 += this.renderChunksDeep;
    1772                        }
    1773
    1774                        int var19 = (var18 * this.renderChunksTall + var16) * this.renderChunksWide + var14;
    1775                        WorldRenderer var20 = this.worldRenderers[var19];
    1776
    1777                        if (var20 != null && !var20.needsUpdate)
    1778                        {
    1779                            this.worldRenderersToUpdate.add(var20);
    1780                            var20.markDirty();
    1781                        }
    1782                    }
    1783                }
    1784            }
    1785        }
    1786
    1787        /**
    1788         * On the client, re-renders the block. On the server, sends the block to the client (which will re-render it),
    1789         * including the tile entity description packet if applicable. Args: x, y, z
    1790         */
    1791        public void markBlockForUpdate(int par1, int par2, int par3)
    1792        {
    1793            this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1);
    1794        }
    1795
    1796        /**
    1797         * On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
    1798         */
    1799        public void markBlockForRenderUpdate(int par1, int par2, int par3)
    1800        {
    1801            this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1);
    1802        }
    1803
    1804        /**
    1805         * On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
    1806         * min z, max x, max y, max z
    1807         */
    1808        public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
    1809        {
    1810            this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par4 + 1, par5 + 1, par6 + 1);
    1811        }
    1812
    1813        /**
    1814         * Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the
    1815         * frustum for frustum clipping Args: frustum, partialTickTime
    1816         */
    1817        public void clipRenderersByFrustum(ICamera par1ICamera, float par2)
    1818        {
    1819            for (int var3 = 0; var3 < this.worldRenderers.length; ++var3)
    1820            {
    1821                if (!this.worldRenderers[var3].skipAllRenderPasses() && (!this.worldRenderers[var3].isInFrustum || (var3 + this.frustumCheckOffset & 15) == 0))
    1822                {
    1823                    this.worldRenderers[var3].updateInFrustum(par1ICamera);
    1824                }
    1825            }
    1826
    1827            ++this.frustumCheckOffset;
    1828        }
    1829
    1830        /**
    1831         * Plays the specified record. Arg: recordName, x, y, z
    1832         */
    1833        public void playRecord(String par1Str, int par2, int par3, int par4)
    1834        {
    1835            ItemRecord var5 = ItemRecord.func_90042_d(par1Str);
    1836
    1837            if (par1Str != null && var5 != null)
    1838            {
    1839                this.mc.ingameGUI.setRecordPlayingMessage(var5.func_90043_g());
    1840            }
    1841
    1842            this.mc.sndManager.playStreaming(par1Str, (float)par2, (float)par3, (float)par4);
    1843        }
    1844
    1845        /**
    1846         * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
    1847         */
    1848        public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9) {}
    1849
    1850        public void func_85102_a(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10) {}
    1851
    1852        /**
    1853         * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
    1854         */
    1855        public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
    1856        {
    1857            try
    1858            {
    1859                this.func_72726_b(par1Str, par2, par4, par6, par8, par10, par12);
    1860            }
    1861            catch (Throwable var17)
    1862            {
    1863                CrashReport var15 = CrashReport.func_85055_a(var17, "Exception while adding particle");
    1864                CrashReportCategory var16 = var15.func_85058_a("Particle being added");
    1865                var16.addCrashSection("Name", par1Str);
    1866                var16.addCrashSectionCallable("Position", new CallableParticlePositionInfo(this, par2, par4, par6));
    1867                throw new ReportedException(var15);
    1868            }
    1869        }
    1870
    1871        public EntityFX func_72726_b(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
    1872        {
    1873            if (this.mc != null && this.mc.renderViewEntity != null && this.mc.effectRenderer != null)
    1874            {
    1875                int var14 = this.mc.gameSettings.particleSetting;
    1876
    1877                if (var14 == 1 && this.theWorld.rand.nextInt(3) == 0)
    1878                {
    1879                    var14 = 2;
    1880                }
    1881
    1882                double var15 = this.mc.renderViewEntity.posX - par2;
    1883                double var17 = this.mc.renderViewEntity.posY - par4;
    1884                double var19 = this.mc.renderViewEntity.posZ - par6;
    1885                EntityFX var21 = null;
    1886                Object effectObject = null;
    1887
    1888                if (par1Str.equals("hugeexplosion"))
    1889                {
    1890                    this.mc.effectRenderer.addEffect(var21 = new EntityHugeExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12));
    1891                }
    1892                else if (par1Str.equals("largeexplode"))
    1893                {
    1894                    this.mc.effectRenderer.addEffect(var21 = new EntityLargeExplodeFX(this.renderEngine, this.theWorld, par2, par4, par6, par8, par10, par12));
    1895                }
    1896
    1897                if (var21 != null)
    1898                {
    1899                    return (EntityFX)var21;
    1900                }
    1901                else
    1902                {
    1903                    double var22 = 16.0D;
    1904
    1905                    if (var15 * var15 + var17 * var17 + var19 * var19 > var22 * var22)
    1906                    {
    1907                        return null;
    1908                    }
    1909                    else if (var14 > 1)
    1910                    {
    1911                        return null;
    1912                    }
    1913                    else
    1914                    {
    1915                        if (par1Str.equals("bubble"))
    1916                        {
    1917                            var21 = new EntityBubbleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1918                        }
    1919                        else if (par1Str.equals("suspended"))
    1920                        {
    1921                            var21 = new EntitySuspendFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1922                        }
    1923                        else if (par1Str.equals("depthsuspend"))
    1924                        {
    1925                            var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1926                        }
    1927                        else if (par1Str.equals("townaura"))
    1928                        {
    1929                            var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1930                        }
    1931                        else if (par1Str.equals("crit"))
    1932                        {
    1933                            var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1934                        }
    1935                        else if (par1Str.equals("magicCrit"))
    1936                        {
    1937                            var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1938                            ((EntityFX)var21).setRBGColorF(((EntityFX)var21).getRedColorF() * 0.3F, ((EntityFX)var21).getGreenColorF() * 0.8F, ((EntityFX)var21).getBlueColorF());
    1939                            ((EntityFX)var21).setParticleTextureIndex(((EntityFX)var21).getParticleTextureIndex() + 1);
    1940                        }
    1941                        else if (par1Str.equals("smoke"))
    1942                        {
    1943                            var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1944                        }
    1945                        else if (par1Str.equals("mobSpell"))
    1946                        {
    1947                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    1948                            ((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12);
    1949                        }
    1950                        else if (par1Str.equals("mobSpellAmbient"))
    1951                        {
    1952                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    1953                            ((EntityFX)var21).func_82338_g(0.15F);
    1954                            ((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12);
    1955                        }
    1956                        else if (par1Str.equals("spell"))
    1957                        {
    1958                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1959                        }
    1960                        else if (par1Str.equals("instantSpell"))
    1961                        {
    1962                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1963                            ((EntitySpellParticleFX)var21).func_70589_b(144);
    1964                        }
    1965                        else if (par1Str.equals("witchMagic"))
    1966                        {
    1967                            var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1968                            ((EntitySpellParticleFX)var21).func_70589_b(144);
    1969                            float var24 = this.theWorld.rand.nextFloat() * 0.5F + 0.35F;
    1970                            ((EntityFX)var21).setRBGColorF(1.0F * var24, 0.0F * var24, 1.0F * var24);
    1971                        }
    1972                        else if (par1Str.equals("note"))
    1973                        {
    1974                            var21 = new EntityNoteFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1975                        }
    1976                        else if (par1Str.equals("portal"))
    1977                        {
    1978                            var21 = new EntityPortalFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1979                        }
    1980                        else if (par1Str.equals("enchantmenttable"))
    1981                        {
    1982                            var21 = new EntityEnchantmentTableParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1983                        }
    1984                        else if (par1Str.equals("explode"))
    1985                        {
    1986                            var21 = new EntityExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1987                        }
    1988                        else if (par1Str.equals("flame"))
    1989                        {
    1990                            var21 = new EntityFlameFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    1991                        }
    1992                        else if (par1Str.equals("lava"))
    1993                        {
    1994                            var21 = new EntityLavaFX(this.theWorld, par2, par4, par6);
    1995                        }
    1996                        else if (par1Str.equals("footstep"))
    1997                        {
    1998                            var21 = new EntityFootStepFX(this.renderEngine, this.theWorld, par2, par4, par6);
    1999                        }
    2000                        else if (par1Str.equals("splash"))
    2001                        {
    2002                            var21 = new EntitySplashFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    2003                        }
    2004                        else if (par1Str.equals("largesmoke"))
    2005                        {
    2006                            var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12, 2.5F);
    2007                        }
    2008                        else if (par1Str.equals("cloud"))
    2009                        {
    2010                            var21 = new EntityCloudFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    2011                        }
    2012                        else if (par1Str.equals("reddust"))
    2013                        {
    2014                            var21 = new EntityReddustFX(this.theWorld, par2, par4, par6, (float)par8, (float)par10, (float)par12);
    2015                        }
    2016                        else if (par1Str.equals("snowballpoof"))
    2017                        {
    2018                            var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.snowball);
    2019                            effectObject = Item.snowball;
    2020                        }
    2021                        else if (par1Str.equals("dripWater"))
    2022                        {
    2023                            var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.water);
    2024                        }
    2025                        else if (par1Str.equals("dripLava"))
    2026                        {
    2027                            var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.lava);
    2028                        }
    2029                        else if (par1Str.equals("snowshovel"))
    2030                        {
    2031                            var21 = new EntitySnowShovelFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    2032                        }
    2033                        else if (par1Str.equals("slime"))
    2034                        {
    2035                            var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.slimeBall);
    2036                            effectObject = Item.slimeBall;
    2037                        }
    2038                        else if (par1Str.equals("heart"))
    2039                        {
    2040                            var21 = new EntityHeartFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    2041                        }
    2042                        else if (par1Str.equals("angryVillager"))
    2043                        {
    2044                            var21 = new EntityHeartFX(this.theWorld, par2, par4 + 0.5D, par6, par8, par10, par12);
    2045                            ((EntityFX)var21).setParticleTextureIndex(81);
    2046                            ((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F);
    2047                        }
    2048                        else if (par1Str.equals("happyVillager"))
    2049                        {
    2050                            var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
    2051                            ((EntityFX)var21).setParticleTextureIndex(82);
    2052                            ((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F);
    2053                        }
    2054                        else if (par1Str.startsWith("iconcrack_"))
    2055                        {
    2056                            int var27 = Integer.parseInt(par1Str.substring(par1Str.indexOf("_") + 1));
    2057                            var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Item.itemsList[var27]);
    2058                            effectObject = Item.itemsList[var27];
    2059                        }
    2060                        else if (par1Str.startsWith("tilecrack_"))
    2061                        {
    2062                            String[] var28 = par1Str.split("_", 3);
    2063                            int var25 = Integer.parseInt(var28[1]);
    2064                            int var26 = Integer.parseInt(var28[2]);
    2065                            var21 = (new EntityDiggingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Block.blocksList[var25], 0, var26)).func_90019_g(var26);
    2066                            effectObject = Block.blocksList[var25];
    2067                        }
    2068
    2069                        if (var21 != null)
    2070                        {
    2071                            this.mc.effectRenderer.addEffect((EntityFX)var21, effectObject);
    2072                        }
    2073
    2074                        return (EntityFX)var21;
    2075                    }
    2076                }
    2077            }
    2078            else
    2079            {
    2080                return null;
    2081            }
    2082        }
    2083
    2084        /**
    2085         * Start the skin for this entity downloading, if necessary, and increment its reference counter
    2086         */
    2087        public void obtainEntitySkin(Entity par1Entity)
    2088        {
    2089            par1Entity.updateCloak();
    2090
    2091            if (par1Entity.skinUrl != null)
    2092            {
    2093                this.renderEngine.obtainImageData(par1Entity.skinUrl, new ImageBufferDownload());
    2094            }
    2095
    2096            if (par1Entity.cloakUrl != null)
    2097            {
    2098                this.renderEngine.obtainImageData(par1Entity.cloakUrl, new ImageBufferDownload());
    2099            }
    2100        }
    2101
    2102        /**
    2103         * Decrement the reference counter for this entity's skin image data
    2104         */
    2105        public void releaseEntitySkin(Entity par1Entity)
    2106        {
    2107            if (par1Entity.skinUrl != null)
    2108            {
    2109                this.renderEngine.releaseImageData(par1Entity.skinUrl);
    2110            }
    2111
    2112            if (par1Entity.cloakUrl != null)
    2113            {
    2114                this.renderEngine.releaseImageData(par1Entity.cloakUrl);
    2115            }
    2116        }
    2117
    2118        public void func_72728_f()
    2119        {
    2120            GLAllocation.deleteDisplayLists(this.glRenderListBase);
    2121        }
    2122
    2123        public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
    2124        {
    2125            Random var6 = this.theWorld.rand;
    2126
    2127            switch (par1)
    2128            {
    2129                case 1013:
    2130                case 1018:
    2131                    if (this.mc.renderViewEntity != null)
    2132                    {
    2133                        double var7 = (double)par2 - this.mc.renderViewEntity.posX;
    2134                        double var9 = (double)par3 - this.mc.renderViewEntity.posY;
    2135                        double var11 = (double)par4 - this.mc.renderViewEntity.posZ;
    2136                        double var13 = Math.sqrt(var7 * var7 + var9 * var9 + var11 * var11);
    2137                        double var15 = this.mc.renderViewEntity.posX;
    2138                        double var17 = this.mc.renderViewEntity.posY;
    2139                        double var19 = this.mc.renderViewEntity.posZ;
    2140
    2141                        if (var13 > 0.0D)
    2142                        {
    2143                            var15 += var7 / var13 * 2.0D;
    2144                            var17 += var9 / var13 * 2.0D;
    2145                            var19 += var11 / var13 * 2.0D;
    2146                        }
    2147
    2148                        if (par1 == 1013)
    2149                        {
    2150                            this.theWorld.playSound(var15, var17, var19, "mob.wither.spawn", 1.0F, 1.0F);
    2151                        }
    2152                        else if (par1 == 1018)
    2153                        {
    2154                            this.theWorld.playSound(var15, var17, var19, "mob.enderdragon.end", 5.0F, 1.0F);
    2155                        }
    2156                    }
    2157                default:
    2158            }
    2159        }
    2160
    2161        /**
    2162         * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
    2163         */
    2164        public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
    2165        {
    2166            Random var7 = this.theWorld.rand;
    2167            double var8;
    2168            double var10;
    2169            double var12;
    2170            String var14;
    2171            int var15;
    2172            int var20;
    2173            double var23;
    2174            double var25;
    2175            double var27;
    2176            double var29;
    2177            double var39;
    2178
    2179            switch (par2)
    2180            {
    2181                case 1000:
    2182                    this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.0F);
    2183                    break;
    2184                case 1001:
    2185                    this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.2F);
    2186                    break;
    2187                case 1002:
    2188                    this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.bow", 1.0F, 1.2F);
    2189                    break;
    2190                case 1003:
    2191                    if (Math.random() < 0.5D)
    2192                    {
    2193                        this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_open", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
    2194                    }
    2195                    else
    2196                    {
    2197                        this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_close", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
    2198                    }
    2199
    2200                    break;
    2201                case 1004:
    2202                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.fizz", 0.5F, 2.6F + (var7.nextFloat() - var7.nextFloat()) * 0.8F);
    2203                    break;
    2204                case 1005:
    2205                    if (Item.itemsList[par6] instanceof ItemRecord)
    2206                    {
    2207                        this.theWorld.playRecord(((ItemRecord)Item.itemsList[par6]).recordName, par3, par4, par5);
    2208                    }
    2209                    else
    2210                    {
    2211                        this.theWorld.playRecord((String)null, par3, par4, par5);
    2212                    }
    2213
    2214                    break;
    2215                case 1007:
    2216                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.charge", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2217                    break;
    2218                case 1008:
    2219                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2220                    break;
    2221                case 1009:
    2222                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2223                    break;
    2224                case 1010:
    2225                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.wood", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2226                    break;
    2227                case 1011:
    2228                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.metal", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2229                    break;
    2230                case 1012:
    2231                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.woodbreak", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2232                    break;
    2233                case 1014:
    2234                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.wither.shoot", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2235                    break;
    2236                case 1015:
    2237                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.bat.takeoff", 0.05F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2238                    break;
    2239                case 1016:
    2240                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.infect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2241                    break;
    2242                case 1017:
    2243                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.unfect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F);
    2244                    break;
    2245                case 1020:
    2246                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_break", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
    2247                    break;
    2248                case 1021:
    2249                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_use", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
    2250                    break;
    2251                case 1022:
    2252                    this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_land", 0.3F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
    2253                    break;
    2254                case 2000:
    2255                    int var33 = par6 % 3 - 1;
    2256                    int var9 = par6 / 3 % 3 - 1;
    2257                    var10 = (double)par3 + (double)var33 * 0.6D + 0.5D;
    2258                    var12 = (double)par4 + 0.5D;
    2259                    double var34 = (double)par5 + (double)var9 * 0.6D + 0.5D;
    2260
    2261                    for (int var35 = 0; var35 < 10; ++var35)
    2262                    {
    2263                        double var37 = var7.nextDouble() * 0.2D + 0.01D;
    2264                        double var38 = var10 + (double)var33 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var9 * 0.5D;
    2265                        var39 = var12 + (var7.nextDouble() - 0.5D) * 0.5D;
    2266                        var23 = var34 + (double)var9 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var33 * 0.5D;
    2267                        var25 = (double)var33 * var37 + var7.nextGaussian() * 0.01D;
    2268                        var27 = -0.03D + var7.nextGaussian() * 0.01D;
    2269                        var29 = (double)var9 * var37 + var7.nextGaussian() * 0.01D;
    2270                        this.spawnParticle("smoke", var38, var39, var23, var25, var27, var29);
    2271                    }
    2272
    2273                    return;
    2274                case 2001:
    2275                    var20 = par6 & 4095;
    2276
    2277                    if (var20 > 0)
    2278                    {
    2279                        Block var40 = Block.blocksList[var20];
    2280                        this.mc.sndManager.playSound(var40.stepSound.getBreakSound(), (float)par3 + 0.5F, (float)par4 + 0.5F, (float)par5 + 0.5F, (var40.stepSound.getVolume() + 1.0F) / 2.0F, var40.stepSound.getPitch() * 0.8F);
    2281                    }
    2282
    2283                    this.mc.effectRenderer.addBlockDestroyEffects(par3, par4, par5, par6 & 4095, par6 >> 12 & 255);
    2284                    break;
    2285                case 2002:
    2286                    var8 = (double)par3;
    2287                    var10 = (double)par4;
    2288                    var12 = (double)par5;
    2289                    var14 = "iconcrack_" + Item.potion.shiftedIndex;
    2290
    2291                    for (var15 = 0; var15 < 8; ++var15)
    2292                    {
    2293                        this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D);
    2294                    }
    2295
    2296                    var15 = Item.potion.getColorFromDamage(par6);
    2297                    float var16 = (float)(var15 >> 16 & 255) / 255.0F;
    2298                    float var17 = (float)(var15 >> 8 & 255) / 255.0F;
    2299                    float var18 = (float)(var15 >> 0 & 255) / 255.0F;
    2300                    String var19 = "spell";
    2301
    2302                    if (Item.potion.isEffectInstant(par6))
    2303                    {
    2304                        var19 = "instantSpell";
    2305                    }
    2306
    2307                    for (var20 = 0; var20 < 100; ++var20)
    2308                    {
    2309                        var39 = var7.nextDouble() * 4.0D;
    2310                        var23 = var7.nextDouble() * Math.PI * 2.0D;
    2311                        var25 = Math.cos(var23) * var39;
    2312                        var27 = 0.01D + var7.nextDouble() * 0.5D;
    2313                        var29 = Math.sin(var23) * var39;
    2314                        EntityFX var31 = this.func_72726_b(var19, var8 + var25 * 0.1D, var10 + 0.3D, var12 + var29 * 0.1D, var25, var27, var29);
    2315
    2316                        if (var31 != null)
    2317                        {
    2318                            float var32 = 0.75F + var7.nextFloat() * 0.25F;
    2319                            var31.setRBGColorF(var16 * var32, var17 * var32, var18 * var32);
    2320                            var31.multiplyVelocity((float)var39);
    2321                        }
    2322                    }
    2323
    2324                    this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.glass", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F);
    2325                    break;
    2326                case 2003:
    2327                    var8 = (double)par3 + 0.5D;
    2328                    var10 = (double)par4;
    2329                    var12 = (double)par5 + 0.5D;
    2330                    var14 = "iconcrack_" + Item.eyeOfEnder.shiftedIndex;
    2331
    2332                    for (var15 = 0; var15 < 8; ++var15)
    2333                    {
    2334                        this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D);
    2335                    }
    2336
    2337                    for (double var36 = 0.0D; var36 < (Math.PI * 2D); var36 += 0.15707963267948966D)
    2338                    {
    2339                        this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -5.0D, 0.0D, Math.sin(var36) * -5.0D);
    2340                        this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -7.0D, 0.0D, Math.sin(var36) * -7.0D);
    2341                    }
    2342
    2343                    return;
    2344                case 2004:
    2345                    for (int var21 = 0; var21 < 20; ++var21)
    2346                    {
    2347                        double var22 = (double)par3 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
    2348                        double var24 = (double)par4 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
    2349                        double var26 = (double)par5 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
    2350                        this.theWorld.spawnParticle("smoke", var22, var24, var26, 0.0D, 0.0D, 0.0D);
    2351                        this.theWorld.spawnParticle("flame", var22, var24, var26, 0.0D, 0.0D, 0.0D);
    2352                    }
    2353            }
    2354        }
    2355
    2356        /**
    2357         * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
    2358         * value
    2359         */
    2360        public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5)
    2361        {
    2362            if (par5 >= 0 && par5 < 10)
    2363            {
    2364                DestroyBlockProgress var6 = (DestroyBlockProgress)this.damagedBlocks.get(Integer.valueOf(par1));
    2365
    2366                if (var6 == null || var6.getPartialBlockX() != par2 || var6.getPartialBlockY() != par3 || var6.getPartialBlockZ() != par4)
    2367                {
    2368                    var6 = new DestroyBlockProgress(par1, par2, par3, par4);
    2369                    this.damagedBlocks.put(Integer.valueOf(par1), var6);
    2370                }
    2371
    2372                var6.setPartialBlockDamage(par5);
    2373                var6.setCloudUpdateTick(this.cloudTickCounter);
    2374            }
    2375            else
    2376            {
    2377                this.damagedBlocks.remove(Integer.valueOf(par1));
    2378            }
    2379        }
    2380    }