    001    package net.minecraft.client.model;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import net.minecraft.client.renderer.Tessellator;
    006
    007    public class ModelBox
    008    {
    009        /**
    010         * The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
    011         */
    012        private PositionTextureVertex[] vertexPositions;
    013
    014        /** An array of 6 TexturedQuads, one for each face of a cube */
    015        private TexturedQuad[] quadList;
    016
    017        /** X vertex coordinate of lower box corner */
    018        public final float posX1;
    019
    020        /** Y vertex coordinate of lower box corner */
    021        public final float posY1;
    022
    023        /** Z vertex coordinate of lower box corner */
    024        public final float posZ1;
    025
    026        /** X vertex coordinate of upper box corner */
    027        public final float posX2;
    028
    029        /** Y vertex coordinate of upper box corner */
    030        public final float posY2;
    031
    032        /** Z vertex coordinate of upper box corner */
    033        public final float posZ2;
    034        public String field_78247_g;
    035
    036        public ModelBox(ModelRenderer par1ModelRenderer, int par2, int par3, float par4, float par5, float par6, int par7, int par8, int par9, float par10)
    037        {
    038            this.posX1 = par4;
    039            this.posY1 = par5;
    040            this.posZ1 = par6;
    041            this.posX2 = par4 + (float)par7;
    042            this.posY2 = par5 + (float)par8;
    043            this.posZ2 = par6 + (float)par9;
    044            this.vertexPositions = new PositionTextureVertex[8];
    045            this.quadList = new TexturedQuad[6];
    046            float var11 = par4 + (float)par7;
    047            float var12 = par5 + (float)par8;
    048            float var13 = par6 + (float)par9;
    049            par4 -= par10;
    050            par5 -= par10;
    051            par6 -= par10;
    052            var11 += par10;
    053            var12 += par10;
    054            var13 += par10;
    055
    056            if (par1ModelRenderer.mirror)
    057            {
    058                float var14 = var11;
    059                var11 = par4;
    060                par4 = var14;
    061            }
    062
    063            PositionTextureVertex var23 = new PositionTextureVertex(par4, par5, par6, 0.0F, 0.0F);
    064            PositionTextureVertex var15 = new PositionTextureVertex(var11, par5, par6, 0.0F, 8.0F);
    065            PositionTextureVertex var16 = new PositionTextureVertex(var11, var12, par6, 8.0F, 8.0F);
    066            PositionTextureVertex var17 = new PositionTextureVertex(par4, var12, par6, 8.0F, 0.0F);
    067            PositionTextureVertex var18 = new PositionTextureVertex(par4, par5, var13, 0.0F, 0.0F);
    068            PositionTextureVertex var19 = new PositionTextureVertex(var11, par5, var13, 0.0F, 8.0F);
    069            PositionTextureVertex var20 = new PositionTextureVertex(var11, var12, var13, 8.0F, 8.0F);
    070            PositionTextureVertex var21 = new PositionTextureVertex(par4, var12, var13, 8.0F, 0.0F);
    071            this.vertexPositions[0] = var23;
    072            this.vertexPositions[1] = var15;
    073            this.vertexPositions[2] = var16;
    074            this.vertexPositions[3] = var17;
    075            this.vertexPositions[4] = var18;
    076            this.vertexPositions[5] = var19;
    077            this.vertexPositions[6] = var20;
    078            this.vertexPositions[7] = var21;
    079            this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var19, var15, var16, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
    080            this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var23, var18, var21, var17}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
    081            this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var19, var18, var23, var15}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
    082            this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var16, var17, var21, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
    083            this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var15, var23, var17, var16}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
    084            this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var18, var19, var20, var21}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
    085
    086            if (par1ModelRenderer.mirror)
    087            {
    088                for (int var22 = 0; var22 < this.quadList.length; ++var22)
    089                {
    090                    this.quadList[var22].flipFace();
    091                }
    092            }
    093        }
    094
    095        /**
    096         * Draw the six sided box defined by this ModelBox
    097         */
    098        @SideOnly(Side.CLIENT)
    099        public void render(Tessellator par1Tessellator, float par2)
    100        {
    101            for (int var3 = 0; var3 < this.quadList.length; ++var3)
    102            {
    103                this.quadList[var3].draw(par1Tessellator, par2);
    104            }
    105        }
    106
    107        public ModelBox func_78244_a(String par1Str)
    108        {
    109            this.field_78247_g = par1Str;
    110            return this;
    111        }
    112    }