    001    package net.minecraft.world.gen.structure;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005    import net.minecraft.block.Block;
    006    import net.minecraft.world.World;
    007
    008    public class ComponentNetherBridgeCorridor2 extends ComponentNetherBridgePiece
    009    {
    010        public ComponentNetherBridgeCorridor2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011        {
    012            super(par1);
    013            this.coordBaseMode = par4;
    014            this.boundingBox = par3StructureBoundingBox;
    015        }
    016
    017        /**
    018         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    019         */
    020        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    021        {
    022            this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
    023        }
    024
    025        /**
    026         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    027         */
    028        public static ComponentNetherBridgeCorridor2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    029        {
    030            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5);
    031            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor2(par6, par1Random, var7, par5) : null;
    032        }
    033
    034        /**
    035         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    036         * the end, it adds Fences...
    037         */
    038        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    039        {
    040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false);
    042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 1, 0, 4, 1, Block.netherFence.blockID, Block.netherFence.blockID, false);
    044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 3, 0, 4, 3, Block.netherFence.blockID, Block.netherFence.blockID, false);
    045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 4, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 1, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 3, 4, 3, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false);
    049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    050
    051            for (int var4 = 0; var4 <= 4; ++var4)
    052            {
    053                for (int var5 = 0; var5 <= 4; ++var5)
    054                {
    055                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    056                }
    057            }
    058
    059            return true;
    060        }
    061    }