    001    package net.minecraft.util;
    002
    003    public enum EnumArt
    004    {
    005        Kebab("Kebab", 16, 16, 0, 0),
    006        Aztec("Aztec", 16, 16, 16, 0),
    007        Alban("Alban", 16, 16, 32, 0),
    008        Aztec2("Aztec2", 16, 16, 48, 0),
    009        Bomb("Bomb", 16, 16, 64, 0),
    010        Plant("Plant", 16, 16, 80, 0),
    011        Wasteland("Wasteland", 16, 16, 96, 0),
    012        Pool("Pool", 32, 16, 0, 32),
    013        Courbet("Courbet", 32, 16, 32, 32),
    014        Sea("Sea", 32, 16, 64, 32),
    015        Sunset("Sunset", 32, 16, 96, 32),
    016        Creebet("Creebet", 32, 16, 128, 32),
    017        Wanderer("Wanderer", 16, 32, 0, 64),
    018        Graham("Graham", 16, 32, 16, 64),
    019        Match("Match", 32, 32, 0, 128),
    020        Bust("Bust", 32, 32, 32, 128),
    021        Stage("Stage", 32, 32, 64, 128),
    022        Void("Void", 32, 32, 96, 128),
    023        SkullAndRoses("SkullAndRoses", 32, 32, 128, 128),
    024        Wither("Wither", 32, 32, 160, 128),
    025        Fighters("Fighters", 64, 32, 0, 96),
    026        Pointer("Pointer", 64, 64, 0, 192),
    027        Pigscene("Pigscene", 64, 64, 64, 192),
    028        BurningSkull("BurningSkull", 64, 64, 128, 192),
    029        Skeleton("Skeleton", 64, 48, 192, 64),
    030        DonkeyKong("DonkeyKong", 64, 48, 192, 112);
    031
    032        /** Holds the maximum length of paintings art title. */
    033        public static final int maxArtTitleLength = "SkullAndRoses".length();
    034
    035        /** Painting Title. */
    036        public final String title;
    037        public final int sizeX;
    038        public final int sizeY;
    039        public final int offsetX;
    040        public final int offsetY;
    041
    042        private EnumArt(String par3Str, int par4, int par5, int par6, int par7)
    043        {
    044            this.title = par3Str;
    045            this.sizeX = par4;
    046            this.sizeY = par5;
    047            this.offsetX = par6;
    048            this.offsetY = par7;
    049        }
    050    }