    001    package net.minecraft.client.renderer.entity;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import net.minecraft.client.model.ModelBat;
    006    import net.minecraft.entity.Entity;
    007    import net.minecraft.entity.EntityLiving;
    008    import net.minecraft.entity.passive.EntityBat;
    009    import net.minecraft.util.MathHelper;
    010    import org.lwjgl.opengl.GL11;
    011
    012    @SideOnly(Side.CLIENT)
    013    public class RenderBat extends RenderLiving
    014    {
    015        /**
    016         * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
    017         * it seems a good match for a bats size
    018         */
    019        private int renderedBatSize;
    020
    021        public RenderBat()
    022        {
    023            super(new ModelBat(), 0.25F);
    024            this.renderedBatSize = ((ModelBat)this.mainModel).getBatSize();
    025        }
    026
    027        public void func_82443_a(EntityBat par1EntityBat, double par2, double par4, double par6, float par8, float par9)
    028        {
    029            int var10 = ((ModelBat)this.mainModel).getBatSize();
    030
    031            if (var10 != this.renderedBatSize)
    032            {
    033                this.renderedBatSize = var10;
    034                this.mainModel = new ModelBat();
    035            }
    036
    037            super.doRenderLiving(par1EntityBat, par2, par4, par6, par8, par9);
    038        }
    039
    040        protected void func_82442_a(EntityBat par1EntityBat, float par2)
    041        {
    042            GL11.glScalef(0.35F, 0.35F, 0.35F);
    043        }
    044
    045        protected void func_82445_a(EntityBat par1EntityBat, double par2, double par4, double par6)
    046        {
    047            super.renderLivingAt(par1EntityBat, par2, par4, par6);
    048        }
    049
    050        protected void func_82444_a(EntityBat par1EntityBat, float par2, float par3, float par4)
    051        {
    052            if (!par1EntityBat.getIsBatHanging())
    053            {
    054                GL11.glTranslatef(0.0F, MathHelper.cos(par2 * 0.3F) * 0.1F, 0.0F);
    055            }
    056            else
    057            {
    058                GL11.glTranslatef(0.0F, -0.1F, 0.0F);
    059            }
    060
    061            super.rotateCorpse(par1EntityBat, par2, par3, par4);
    062        }
    063
    064        /**
    065         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    066         * entityLiving, partialTickTime
    067         */
    068        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    069        {
    070            this.func_82442_a((EntityBat)par1EntityLiving, par2);
    071        }
    072
    073        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
    074        {
    075            this.func_82444_a((EntityBat)par1EntityLiving, par2, par3, par4);
    076        }
    077
    078        /**
    079         * Sets a simple glTranslate on a LivingEntity.
    080         */
    081        protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
    082        {
    083            this.func_82445_a((EntityBat)par1EntityLiving, par2, par4, par6);
    084        }
    085
    086        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    087        {
    088            this.func_82443_a((EntityBat)par1EntityLiving, par2, par4, par6, par8, par9);
    089        }
    090
    091        /**
    092         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    093         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    094         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    095         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    096         */
    097        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    098        {
    099            this.func_82443_a((EntityBat)par1Entity, par2, par4, par6, par8, par9);
    100        }
    101    }