    001    package net.minecraft.client.model;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import net.minecraft.entity.Entity;
    006    import net.minecraft.util.MathHelper;
    007
    008    @SideOnly(Side.CLIENT)
    009    public class ModelSpider extends ModelBase
    010    {
    011        /** The spider's head box */
    012        public ModelRenderer spiderHead;
    013
    014        /** The spider's neck box */
    015        public ModelRenderer spiderNeck;
    016
    017        /** The spider's body box */
    018        public ModelRenderer spiderBody;
    019
    020        /** Spider's first leg */
    021        public ModelRenderer spiderLeg1;
    022
    023        /** Spider's second leg */
    024        public ModelRenderer spiderLeg2;
    025
    026        /** Spider's third leg */
    027        public ModelRenderer spiderLeg3;
    028
    029        /** Spider's fourth leg */
    030        public ModelRenderer spiderLeg4;
    031
    032        /** Spider's fifth leg */
    033        public ModelRenderer spiderLeg5;
    034
    035        /** Spider's sixth leg */
    036        public ModelRenderer spiderLeg6;
    037
    038        /** Spider's seventh leg */
    039        public ModelRenderer spiderLeg7;
    040
    041        /** Spider's eight leg */
    042        public ModelRenderer spiderLeg8;
    043
    044        public ModelSpider()
    045        {
    046            float var1 = 0.0F;
    047            byte var2 = 15;
    048            this.spiderHead = new ModelRenderer(this, 32, 4);
    049            this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1);
    050            this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F);
    051            this.spiderNeck = new ModelRenderer(this, 0, 0);
    052            this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1);
    053            this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F);
    054            this.spiderBody = new ModelRenderer(this, 0, 12);
    055            this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1);
    056            this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F);
    057            this.spiderLeg1 = new ModelRenderer(this, 18, 0);
    058            this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    059            this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F);
    060            this.spiderLeg2 = new ModelRenderer(this, 18, 0);
    061            this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    062            this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F);
    063            this.spiderLeg3 = new ModelRenderer(this, 18, 0);
    064            this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    065            this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F);
    066            this.spiderLeg4 = new ModelRenderer(this, 18, 0);
    067            this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    068            this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F);
    069            this.spiderLeg5 = new ModelRenderer(this, 18, 0);
    070            this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    071            this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F);
    072            this.spiderLeg6 = new ModelRenderer(this, 18, 0);
    073            this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    074            this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F);
    075            this.spiderLeg7 = new ModelRenderer(this, 18, 0);
    076            this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    077            this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F);
    078            this.spiderLeg8 = new ModelRenderer(this, 18, 0);
    079            this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
    080            this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F);
    081        }
    082
    083        /**
    084         * Sets the models various rotation angles then renders the model.
    085         */
    086        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
    087        {
    088            this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
    089            this.spiderHead.render(par7);
    090            this.spiderNeck.render(par7);
    091            this.spiderBody.render(par7);
    092            this.spiderLeg1.render(par7);
    093            this.spiderLeg2.render(par7);
    094            this.spiderLeg3.render(par7);
    095            this.spiderLeg4.render(par7);
    096            this.spiderLeg5.render(par7);
    097            this.spiderLeg6.render(par7);
    098            this.spiderLeg7.render(par7);
    099            this.spiderLeg8.render(par7);
    100        }
    101
    102        /**
    103         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    104         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    105         * "far" arms and legs can swing at most.
    106         */
    107        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    108        {
    109            this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI);
    110            this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI);
    111            float var8 = ((float)Math.PI / 4F);
    112            this.spiderLeg1.rotateAngleZ = -var8;
    113            this.spiderLeg2.rotateAngleZ = var8;
    114            this.spiderLeg3.rotateAngleZ = -var8 * 0.74F;
    115            this.spiderLeg4.rotateAngleZ = var8 * 0.74F;
    116            this.spiderLeg5.rotateAngleZ = -var8 * 0.74F;
    117            this.spiderLeg6.rotateAngleZ = var8 * 0.74F;
    118            this.spiderLeg7.rotateAngleZ = -var8;
    119            this.spiderLeg8.rotateAngleZ = var8;
    120            float var9 = -0.0F;
    121            float var10 = 0.3926991F;
    122            this.spiderLeg1.rotateAngleY = var10 * 2.0F + var9;
    123            this.spiderLeg2.rotateAngleY = -var10 * 2.0F - var9;
    124            this.spiderLeg3.rotateAngleY = var10 * 1.0F + var9;
    125            this.spiderLeg4.rotateAngleY = -var10 * 1.0F - var9;
    126            this.spiderLeg5.rotateAngleY = -var10 * 1.0F + var9;
    127            this.spiderLeg6.rotateAngleY = var10 * 1.0F - var9;
    128            this.spiderLeg7.rotateAngleY = -var10 * 2.0F + var9;
    129            this.spiderLeg8.rotateAngleY = var10 * 2.0F - var9;
    130            float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2;
    131            float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2;
    132            float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2;
    133            float var14 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
    134            float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2;
    135            float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2;
    136            float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2;
    137            float var18 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
    138            this.spiderLeg1.rotateAngleY += var11;
    139            this.spiderLeg2.rotateAngleY += -var11;
    140            this.spiderLeg3.rotateAngleY += var12;
    141            this.spiderLeg4.rotateAngleY += -var12;
    142            this.spiderLeg5.rotateAngleY += var13;
    143            this.spiderLeg6.rotateAngleY += -var13;
    144            this.spiderLeg7.rotateAngleY += var14;
    145            this.spiderLeg8.rotateAngleY += -var14;
    146            this.spiderLeg1.rotateAngleZ += var15;
    147            this.spiderLeg2.rotateAngleZ += -var15;
    148            this.spiderLeg3.rotateAngleZ += var16;
    149            this.spiderLeg4.rotateAngleZ += -var16;
    150            this.spiderLeg5.rotateAngleZ += var17;
    151            this.spiderLeg6.rotateAngleZ += -var17;
    152            this.spiderLeg7.rotateAngleZ += var18;
    153            this.spiderLeg8.rotateAngleZ += -var18;
    154        }
    155    }