    001    package net.minecraft.client.model;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class ModelChest extends ModelBase
    008    {
    009        /** The chest lid in the chest's model. */
    010        public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    011
    012        /** The model of the bottom of the chest. */
    013        public ModelRenderer chestBelow;
    014
    015        /** The chest's knob in the chest model. */
    016        public ModelRenderer chestKnob;
    017
    018        public ModelChest()
    019        {
    020            this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
    021            this.chestLid.rotationPointX = 1.0F;
    022            this.chestLid.rotationPointY = 7.0F;
    023            this.chestLid.rotationPointZ = 15.0F;
    024            this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    025            this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
    026            this.chestKnob.rotationPointX = 8.0F;
    027            this.chestKnob.rotationPointY = 7.0F;
    028            this.chestKnob.rotationPointZ = 15.0F;
    029            this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
    030            this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
    031            this.chestBelow.rotationPointX = 1.0F;
    032            this.chestBelow.rotationPointY = 6.0F;
    033            this.chestBelow.rotationPointZ = 1.0F;
    034        }
    035
    036        /**
    037         * This method renders out all parts of the chest model.
    038         */
    039        public void renderAll()
    040        {
    041            this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
    042            this.chestLid.render(0.0625F);
    043            this.chestKnob.render(0.0625F);
    044            this.chestBelow.render(0.0625F);
    045        }
    046    }