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## Uses of Interface
net.minecraft.dispenser.IBlockSource

Packages that use IBlockSource
net.minecraft.block |
net.minecraft.dispenser |

Uses of IBlockSource in net.minecraft.block

Classes in net.minecraft.block that implement IBlockSource
`class` | `BlockSourceImpl`

Methods in net.minecraft.block with parameters of type IBlockSource
`static IPosition` | `BlockDispenser.func_82525_a(IBlockSource par0IBlockSource)`

Uses of IBlockSource in net.minecraft.dispenser

Methods in net.minecraft.dispenser with parameters of type IBlockSource
`ItemStack` | `BehaviorDefaultDispenseItem.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `IBehaviorDispenseItem.dispense(IBlockSource var1, ItemStack var2)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `BehaviorPotionDispense.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `BehaviorBucketEmptyDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorProjectileDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorMobEggDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorBucketFullDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseBoat.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseFireball.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseMinecart.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.

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