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## net.minecraft.entity.ai
Class EntityAISit

    java.lang.Object
      net.minecraft.entity.ai.EntityAIBase
          net.minecraft.entity.ai.EntityAISit

    public class EntityAISit

extends EntityAIBase

Constructor Summary
`EntityAISit(EntityTameable par1EntityTameable)`

Method Summary
`void` | `resetTask()` Resets the task
`void` | `setSitting(boolean par1)` Sets the sitting flag.
`boolean` | `shouldExecute()` Returns whether the EntityAIBase should begin execution.
`void` | `startExecuting()` Execute a one shot task or start executing a continuous task

Methods inherited from class net.minecraft.entity.ai.EntityAIBase
`continueExecuting, getMutexBits, isContinuous, setMutexBits, updateTask`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### EntityAISit

    public EntityAISit(EntityTameable par1EntityTameable)

Method Detail

### shouldExecute

    public boolean shouldExecute()

  Returns whether the EntityAIBase should begin execution.

  Specified by:
    `shouldExecute` in class `EntityAIBase`

### startExecuting

    public void startExecuting()

  Execute a one shot task or start executing a continuous task

  Overrides:
    `startExecuting` in class `EntityAIBase`

### resetTask

    public void resetTask()

  Resets the task

  Overrides:
    `resetTask` in class `EntityAIBase`

### setSitting

    public void setSitting(boolean par1)

  Sets the sitting flag.

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