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## Uses of Class
net.minecraft.client.model.ModelBase

Packages that use ModelBase
net.minecraft.client.model |
net.minecraft.client.renderer.entity |

Uses of ModelBase in net.minecraft.client.model

Subclasses of ModelBase in net.minecraft.client.model
`class` | `ModelBat`
`class` | `ModelBiped`
`class` | `ModelBlaze`
`class` | `ModelBoat`
`class` | `ModelBook`
`class` | `ModelChest`
`class` | `ModelChicken`
`class` | `ModelCow`
`class` | `ModelCreeper`
`class` | `ModelDragon`
`class` | `ModelEnderCrystal`
`class` | `ModelEnderman`
`class` | `ModelGhast`
`class` | `ModelIronGolem`
`class` | `ModelLargeChest`
`class` | `ModelMagmaCube`
`class` | `ModelMinecart`
`class` | `ModelOcelot`
`class` | `ModelPig`
`class` | `ModelQuadruped`
`class` | `ModelSheep1`
`class` | `ModelSheep2`
`class` | `ModelSign`
`class` | `ModelSilverfish`
`class` | `ModelSkeleton`
`class` | `ModelSkeletonHead`
`class` | `ModelSlime`
`class` | `ModelSnowMan`
`class` | `ModelSpider`
`class` | `ModelSquid`
`class` | `ModelVillager`
`class` | `ModelWitch`
`class` | `ModelWither`
`class` | `ModelWolf`
`class` | `ModelZombie`
`class` | `ModelZombieVillager`

Constructors in net.minecraft.client.model with parameters of type ModelBase
`ModelRenderer(ModelBase par1ModelBase)`
`ModelRenderer(ModelBase par1ModelBase, int par2, int par3)`
`ModelRenderer(ModelBase par1ModelBase, String par2Str)`

Uses of ModelBase in net.minecraft.client.renderer.entity

Methods in net.minecraft.client.renderer.entity with parameters of type ModelBase
`void` | `RenderLiving.setRenderPassModel(ModelBase par1ModelBase)` Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model

Constructors in net.minecraft.client.renderer.entity with parameters of type ModelBase
`RenderChicken(ModelBase par1ModelBase, float par2)`
`RenderCow(ModelBase par1ModelBase, float par2)`
`RenderGiantZombie(ModelBase par1ModelBase, float par2, float par3)`
`RenderLiving(ModelBase par1ModelBase, float par2)`
`RenderMooshroom(ModelBase par1ModelBase, float par2)`
`RenderOcelot(ModelBase par1ModelBase, float par2)`
`RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`
`RenderSheep(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`
`RenderSlime(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`
`RenderSquid(ModelBase par1ModelBase, float par2)`
`RenderWolf(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`

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