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## net.minecraft.block
Class BlockFenceGate

    java.lang.Object
      net.minecraft.block.Block
          net.minecraft.block.BlockDirectional
              net.minecraft.block.BlockFenceGate

    public class BlockFenceGate

extends BlockDirectional

Field Summary

Fields inherited from class net.minecraft.block.Block
`anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

Constructor Summary
`BlockFenceGate(int par1, int par2)`

Method Summary
`boolean` | `canPlaceBlockAt(World par1World, int par2, int par3, int par4)` Checks to see if its valid to put this block at the specified coordinates.
`boolean` | `getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)`
`AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
`int` | `getRenderType()` The type of render function that is called for this block
`static boolean` | `isFenceGateOpen(int par0)` Returns if the fence gate is open according to its metadata.
`boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
`boolean` | `onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`void` | `onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)` Called when the block is placed in the world.
`void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
`boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
`void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
`boolean` | `shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)`

Methods inherited from class net.minecraft.block.BlockDirectional
`getDirection`

Methods inherited from class net.minecraft.block.Block
`addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, func_85103_a, func_85104_a, func_85105_g, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, updateTick, velocityToAddToEntity`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### BlockFenceGate

    public BlockFenceGate(int par1,
                          int par2)

Method Detail

### canPlaceBlockAt

    public boolean canPlaceBlockAt(World par1World,
                                   int par2,
                                   int par3,
                                   int par4)

  Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z

  Overrides:
    `canPlaceBlockAt` in class `Block`

### getCollisionBoundingBoxFromPool

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                         int par2,
                                                         int par3,
                                                         int par4)

  Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

  Overrides:
    `getCollisionBoundingBoxFromPool` in class `Block`

### setBlockBoundsBasedOnState

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                           int par2,
                                           int par3,
                                           int par4)

  Updates the blocks bounds based on its current state. Args: world, x, y, z

  Overrides:
    `setBlockBoundsBasedOnState` in class `Block`

### isOpaqueCube

    public boolean isOpaqueCube()

  Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

  Overrides:
    `isOpaqueCube` in class `Block`

### renderAsNormalBlock

    public boolean renderAsNormalBlock()

  If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

  Overrides:
    `renderAsNormalBlock` in class `Block`

### getBlocksMovement

    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess,
                                     int par2,
                                     int par3,
                                     int par4)

  Overrides:
    `getBlocksMovement` in class `Block`

### getRenderType

    public int getRenderType()

  The type of render function that is called for this block

  Overrides:
    `getRenderType` in class `Block`

### onBlockPlacedBy

    public void onBlockPlacedBy(World par1World,
                                int par2,
                                int par3,
                                int par4,
                                EntityLiving par5EntityLiving)

  Called when the block is placed in the world.

  Overrides:
    `onBlockPlacedBy` in class `Block`

### onBlockActivated

    public boolean onBlockActivated(World par1World,
                                    int par2,
                                    int par3,
                                    int par4,
                                    EntityPlayer par5EntityPlayer,
                                    int par6,
                                    float par7,
                                    float par8,
                                    float par9)

  Called upon block activation (right click on the block.)

  Overrides:
    `onBlockActivated` in class `Block`

### onNeighborBlockChange

    public void onNeighborBlockChange(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5)

  Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

  Overrides:
    `onNeighborBlockChange` in class `Block`

### isFenceGateOpen

    public static boolean isFenceGateOpen(int par0)

  Returns if the fence gate is open according to its metadata.

### shouldSideBeRendered

    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5)

  Overrides:
    `shouldSideBeRendered` in class `Block`

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