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## Uses of Class
net.minecraftforge.common.ForgeDirection

Packages that use ForgeDirection
net.minecraft.src |
net.minecraftforge.common |
net.minecraftforge.liquids |

Uses of ForgeDirection in net.minecraft.src

Methods in net.minecraft.src with parameters of type ForgeDirection
`boolean` | `BlockFire.canBlockCatchFire(IBlockAccess world, int x, int y, int z, ForgeDirection face)` Side sensitive version that calls the block function.
`boolean` | `Block.canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)` Determines if this block can support the passed in plant, allowing it to be planted and grow.
`int` | `BlockFire.getChanceToEncourageFire(World world, int x, int y, int z, int oldChance, ForgeDirection face)` Side sensitive version that calls the block function.
`int` | `Block.getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)` Called when fire is updating on a neighbor block.
`int` | `Block.getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)` Chance that fire will spread and consume this block.
`int` | `TileEntityBrewingStand.getSizeInventorySide(ForgeDirection side)`
`int` | `TileEntityFurnace.getSizeInventorySide(ForgeDirection side)`
`int` | `TileEntityBrewingStand.getStartInventorySide(ForgeDirection side)`
`int` | `TileEntityFurnace.getStartInventorySide(ForgeDirection side)`
`boolean` | `World.isBlockSolidOnSide(int X, int Y, int Z, ForgeDirection side)` Determine if the given block is considered solid on the specified side.
`boolean` | `World.isBlockSolidOnSide(int X, int Y, int Z, ForgeDirection side, boolean _default)` Determine if the given block is considered solid on the specified side.
`boolean` | `Block.isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)` Checks if the block is a solid face on the given side, used by placement logic.
`boolean` | `Block.isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)` Currently only called by fire when it is on top of this block.
`boolean` | `Block.isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)` Called when fire is updating, checks if a block face can catch fire.

Uses of ForgeDirection in net.minecraftforge.common

Fields in net.minecraftforge.common declared as ForgeDirection
`static ForgeDirection[]` | `ForgeDirection.VALID_DIRECTIONS`

Methods in net.minecraftforge.common that return ForgeDirection
`ForgeDirection` | `ForgeDirection.getOpposite()`
`static ForgeDirection` | `ForgeDirection.getOrientation(int id)`
`ForgeDirection` | `ForgeDirection.getRotation(ForgeDirection axis)`
`static ForgeDirection` | `ForgeDirection.valueOf(String name)` Returns the enum constant of this type with the specified name.
`static ForgeDirection[]` | `ForgeDirection.values()` Returns an array containing the constants of this enum type, in the order they are declared.

Methods in net.minecraftforge.common with parameters of type ForgeDirection
`ForgeDirection` | `ForgeDirection.getRotation(ForgeDirection axis)`
`int` | `ISidedInventory.getSizeInventorySide(ForgeDirection side)` Get the size of the side inventory.
`int` | `ISidedInventory.getStartInventorySide(ForgeDirection side)` Get the start of the side inventory.

Uses of ForgeDirection in net.minecraftforge.liquids

Methods in net.minecraftforge.liquids with parameters of type ForgeDirection
`LiquidStack` | `ITankContainer.drain(ForgeDirection from, int maxDrain, boolean doDrain)` Drains liquid out of internal tanks, distribution is left to the ITankContainer.
`int` | `ITankContainer.fill(ForgeDirection from, LiquidStack resource, boolean doFill)` Fills liquid into internal tanks, distribution is left to the ITankContainer.
`ILiquidTank` | `ITankContainer.getTank(ForgeDirection direction, LiquidStack type)` Return the tank that this tank container desired to be used for the specified liquid type from the specified direction
`ILiquidTank[]` | `ITankContainer.getTanks(ForgeDirection direction)`

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