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## net.minecraft.src
Class TileEntityFurnace

    java.lang.Object
      net.minecraft.src.TileEntity
          net.minecraft.src.TileEntityFurnace

All Implemented Interfaces:
  IInventory, ISidedInventory

    public class TileEntityFurnace

extends TileEntity
implements IInventory, ISidedInventory

Field Summary
`int` | `currentItemBurnTime` The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
`int` | `furnaceBurnTime` The number of ticks that the furnace will keep burning
`int` | `furnaceCookTime` The number of ticks that the current item has been cooking for

Fields inherited from class net.minecraft.src.TileEntity
`blockMetadata, blockType, worldObj, xCoord, yCoord, zCoord`

Constructor Summary
`TileEntityFurnace()`

Method Summary
`void` | `closeChest()`
`ItemStack` | `decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`int` | `getBurnTimeRemainingScaled(int par1)`
`int` | `getCookProgressScaled(int par1)`
`int` | `getInventoryStackLimit()` Returns the maximum stack size for a inventory slot.
`String` | `getInvName()` Returns the name of the inventory.
`static int` | `getItemBurnTime(ItemStack par0ItemStack)` Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel
`int` | `getSizeInventory()` Returns the number of slots in the inventory.
`int` | `getSizeInventorySide(ForgeDirection side)` Get the size of the side inventory.
`ItemStack` | `getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`int` | `getStartInventorySide(ForgeDirection side)` Get the start of the side inventory.
`boolean` | `isBurning()` Returns true if the furnace is currently burning
`static boolean` | `isItemFuel(ItemStack par0ItemStack)` Return true if item is a fuel source (getItemBurnTime() > 0).
`boolean` | `isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`void` | `openChest()`
`void` | `readFromNBT(NBTTagCompound par1NBTTagCompound)` Reads a tile entity from NBT.
`void` | `setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `smeltItem()` Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
`void` | `updateEntity()` Allows the entity to update its state.
`void` | `writeToNBT(NBTTagCompound par1NBTTagCompound)` Writes a tile entity to NBT.

Methods inherited from class net.minecraft.src.TileEntity
`addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_82115_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, updateContainingBlockInfo, validate`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Methods inherited from interface net.minecraft.src.IInventory
`onInventoryChanged`

Field Detail

### furnaceBurnTime

    public int furnaceBurnTime

  The number of ticks that the furnace will keep burning

### currentItemBurnTime

    public int currentItemBurnTime

  The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for

### furnaceCookTime

    public int furnaceCookTime

  The number of ticks that the current item has been cooking for

Constructor Detail

### TileEntityFurnace

    public TileEntityFurnace()

Method Detail

### getSizeInventory

    public int getSizeInventory()

  Returns the number of slots in the inventory.

  Specified by:
    `getSizeInventory` in interface `IInventory`

### getStackInSlot

    public ItemStack getStackInSlot(int par1)

  Returns the stack in slot i

  Specified by:
    `getStackInSlot` in interface `IInventory`

### decrStackSize

    public ItemStack decrStackSize(int par1,
                                   int par2)

  Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

  Specified by:
    `decrStackSize` in interface `IInventory`

### getStackInSlotOnClosing

    public ItemStack getStackInSlotOnClosing(int par1)

  When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

  Specified by:
    `getStackInSlotOnClosing` in interface `IInventory`

### setInventorySlotContents

    public void setInventorySlotContents(int par1,
                                         ItemStack par2ItemStack)

  Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

  Specified by:
    `setInventorySlotContents` in interface `IInventory`

### getInvName

    public String getInvName()

  Returns the name of the inventory.

  Specified by:
    `getInvName` in interface `IInventory`

### readFromNBT

    public void readFromNBT(NBTTagCompound par1NBTTagCompound)

  Reads a tile entity from NBT.

  Overrides:
    `readFromNBT` in class `TileEntity`

### writeToNBT

    public void writeToNBT(NBTTagCompound par1NBTTagCompound)

  Writes a tile entity to NBT.

  Overrides:
    `writeToNBT` in class `TileEntity`

### getInventoryStackLimit

    public int getInventoryStackLimit()

  Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

  Specified by:
    `getInventoryStackLimit` in interface `IInventory`

### getCookProgressScaled

    public int getCookProgressScaled(int par1)

### getBurnTimeRemainingScaled

    public int getBurnTimeRemainingScaled(int par1)

### isBurning

    public boolean isBurning()

  Returns true if the furnace is currently burning

### updateEntity

    public void updateEntity()

  Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.

  Overrides:
    `updateEntity` in class `TileEntity`

### smeltItem

    public void smeltItem()

  Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

### getItemBurnTime

    public static int getItemBurnTime(ItemStack par0ItemStack)

  Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel

### isItemFuel

    public static boolean isItemFuel(ItemStack par0ItemStack)

  Return true if item is a fuel source (getItemBurnTime() > 0).

### isUseableByPlayer

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

  Do not make give this method the name canInteractWith because it clashes with Container

  Specified by:
    `isUseableByPlayer` in interface `IInventory`

### openChest

    public void openChest()

  Specified by:
    `openChest` in interface `IInventory`

### closeChest

    public void closeChest()

  Specified by:
    `closeChest` in interface `IInventory`

### getStartInventorySide

    public int getStartInventorySide(ForgeDirection side)

  Description copied from interface: `ISidedInventory`
  Get the start of the side inventory.

  Specified by:
    `getStartInventorySide` in interface `ISidedInventory`
  Parameters:
    `side` - The global side to get the start of range.

### getSizeInventorySide

    public int getSizeInventorySide(ForgeDirection side)

  Description copied from interface: `ISidedInventory`
  Get the size of the side inventory.

  Specified by:
    `getSizeInventorySide` in interface `ISidedInventory`
  Parameters:
    `side` - The global side.

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