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## Uses of Class
net.minecraft.src.Chunk

Packages that use Chunk
net.minecraft.src |
net.minecraftforge.common |
net.minecraftforge.event.world |

Uses of Chunk in net.minecraft.src

Subclasses of Chunk in net.minecraft.src
`class` | `EmptyChunk`

Methods in net.minecraft.src that return Chunk
`Chunk` | `World.getChunkFromBlockCoords(int par1, int par2)` Returns a chunk looked up by block coordinates.
`Chunk` | `World.getChunkFromChunkCoords(int par1, int par2)` Returns back a chunk looked up by chunk coordinates Args: x, y
`Chunk` | `ChunkProviderClient.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `IChunkProvider.loadChunk(int var1, int var2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderFlat.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderEnd.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderGenerate.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderHell.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `ChunkProviderServer.loadChunk(int par1, int par2)` loads or generates the chunk at the chunk location specified
`Chunk` | `AnvilChunkLoader.loadChunk(World par1World, int par2, int par3)` Loads the specified(XZ) chunk into the specified world.
`Chunk` | `IChunkLoader.loadChunk(World var1, int var2, int var3)` Loads the specified(XZ) chunk into the specified world.
`Chunk` | `ChunkProviderClient.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `IChunkProvider.provideChunk(int var1, int var2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderFlat.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderEnd.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderGenerate.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderHell.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed
`Chunk` | `ChunkProviderServer.provideChunk(int par1, int par2)` Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed

Methods in net.minecraft.src with parameters of type Chunk
`boolean` | `WorldProvider.canDoLightning(Chunk chunk)`
`boolean` | `WorldProvider.canDoRainSnowIce(Chunk chunk)`
`void` | `EntityTracker.func_85172_a(EntityPlayerMP par1EntityPlayerMP, Chunk par2Chunk)`
`static Packet51MapChunkData` | `Packet51MapChunk.getMapChunkData(Chunk par0Chunk, boolean par1, int par2)`
`List` | `WorldServer.getPendingBlockUpdates(Chunk par1Chunk, boolean par2)`
`List` | `World.getPendingBlockUpdates(Chunk par1Chunk, boolean par2)`
`void` | `AnvilChunkLoader.saveChunk(World par1World, Chunk par2Chunk)`
`void` | `IChunkLoader.saveChunk(World var1, Chunk var2)`
`void` | `AnvilChunkLoader.saveExtraChunkData(World par1World, Chunk par2Chunk)` Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
`void` | `IChunkLoader.saveExtraChunkData(World var1, Chunk var2)` Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.

Constructors in net.minecraft.src with parameters of type Chunk
`Packet51MapChunk(Chunk par1Chunk, boolean par2, int par3)`

Uses of Chunk in net.minecraftforge.common

Methods in net.minecraftforge.common that return Chunk
`static Chunk` | `ForgeChunkManager.fetchDormantChunk(long coords, World world)`

Methods in net.minecraftforge.common with parameters of type Chunk
`static void` | `ForgeChunkManager.putDormantChunk(long coords, Chunk chunk)`

Uses of Chunk in net.minecraftforge.event.world

Methods in net.minecraftforge.event.world that return Chunk
`Chunk` | `ChunkEvent.getChunk()`

Constructors in net.minecraftforge.event.world with parameters of type Chunk
`ChunkDataEvent.Load(Chunk chunk, NBTTagCompound data)`
`ChunkDataEvent.Save(Chunk chunk, NBTTagCompound data)`
`ChunkDataEvent(Chunk chunk, NBTTagCompound data)`
`ChunkEvent.Load(Chunk chunk)`
`ChunkEvent.Unload(Chunk chunk)`
`ChunkEvent(Chunk chunk)`

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