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## Uses of Class
net.minecraft.src.EntityCreature

Packages that use EntityCreature
net.minecraft.src |

Uses of EntityCreature in net.minecraft.src

Subclasses of EntityCreature in net.minecraft.src
`class` | `EntityAgeable`
`class` | `EntityAnimal`
`class` | `EntityBlaze`
`class` | `EntityCaveSpider`
`class` | `EntityChicken`
`class` | `EntityCow`
`class` | `EntityCreeper`
`class` | `EntityEnderman`
`class` | `EntityGiantZombie`
`class` | `EntityGolem`
`class` | `EntityIronGolem`
`class` | `EntityMob`
`class` | `EntityMooshroom`
`class` | `EntityOcelot`
`class` | `EntityPig`
`class` | `EntityPigZombie`
`class` | `EntitySheep`
`class` | `EntitySilverfish`
`class` | `EntitySkeleton`
`class` | `EntitySnowman`
`class` | `EntitySpider`
`class` | `EntitySquid`
`class` | `EntityTameable`
`class` | `EntityVillager`
`class` | `EntityWaterMob`
`class` | `EntityWitch`
`class` | `EntityWither`
`class` | `EntityWolf`
`class` | `EntityZombie`

Methods in net.minecraft.src with parameters of type EntityCreature
`static Vec3` | `RandomPositionGenerator.findRandomTarget(EntityCreature par0EntityCreature, int par1, int par2)` finds a random target within par1(x,z) and par2 (y) blocks
`static Vec3` | `RandomPositionGenerator.findRandomTargetBlockAwayFrom(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)` finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3
`static Vec3` | `RandomPositionGenerator.findRandomTargetBlockTowards(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)` finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3

Constructors in net.minecraft.src with parameters of type EntityCreature
`EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5)`
`EntityAIFleeSun(EntityCreature par1EntityCreature, float par2)`
`EntityAIMoveIndoors(EntityCreature par1EntityCreature)`
`EntityAIMoveThroughVillage(EntityCreature par1EntityCreature, float par2, boolean par3)`
`EntityAIMoveTowardsTarget(EntityCreature par1EntityCreature, float par2, float par3)`
`EntityAIMoveTwardsRestriction(EntityCreature par1EntityCreature, float par2)`
`EntityAIPanic(EntityCreature par1EntityCreature, float par2)`
`EntityAIRestrictOpenDoor(EntityCreature par1EntityCreature)`
`EntityAIRestrictSun(EntityCreature par1EntityCreature)`
`EntityAITempt(EntityCreature par1EntityCreature, float par2, int par3, boolean par4)`
`EntityAIWander(EntityCreature par1EntityCreature, float par2)`

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