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## Uses of Class
net.minecraft.src.EntityVillager

Packages that use EntityVillager
cpw.mods.fml.common.modloader |
cpw.mods.fml.common.registry |
net.minecraft.src |

Uses of EntityVillager in cpw.mods.fml.common.modloader

Methods in cpw.mods.fml.common.modloader with parameters of type EntityVillager
`void` | `ModLoaderVillageTradeHandler.manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random)`

Uses of EntityVillager in cpw.mods.fml.common.registry

Methods in cpw.mods.fml.common.registry with parameters of type EntityVillager
`static void` | `VillagerRegistry.addEmeraldBuyRecipe(EntityVillager villager, MerchantRecipeList list, Random random, Item item, float chance, int min, int max)`
`static void` | `VillagerRegistry.addEmeraldSellRecipe(EntityVillager villager, MerchantRecipeList list, Random random, Item item, float chance, int min, int max)`
`static void` | `VillagerRegistry.applyRandomTrade(EntityVillager villager, Random rand)`
`static void` | `VillagerRegistry.manageVillagerTrades(MerchantRecipeList recipeList, EntityVillager villager, int villagerType, Random random)` Callback to handle trade setup for villagers
`void` | `VillagerRegistry.IVillageTradeHandler.manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random)` Called to allow changing the content of the `MerchantRecipeList` for the villager supplied during creation

Uses of EntityVillager in net.minecraft.src

Methods in net.minecraft.src that return EntityVillager
`EntityVillager` | `EntityVillager.func_90012_b(EntityAgeable par1EntityAgeable)`

Methods in net.minecraft.src with parameters of type EntityVillager
`void` | `RenderVillager.renderVillager(EntityVillager par1EntityVillager, double par2, double par4, double par6, float par8, float par9)`

Constructors in net.minecraft.src with parameters of type EntityVillager
`EntityAIFollowGolem(EntityVillager par1EntityVillager)`
`EntityAILookAtTradePlayer(EntityVillager par1EntityVillager)`
`EntityAIPlay(EntityVillager par1EntityVillager, float par2)`
`EntityAITradePlayer(EntityVillager par1EntityVillager)`
`EntityAIVillagerMate(EntityVillager par1EntityVillager)`

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