Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## net.minecraft.src
Class EntityEnderEye

    java.lang.Object
      net.minecraft.src.Entity
          net.minecraft.src.EntityEnderEye

    public class EntityEnderEye

extends Entity

Field Summary
`int` | `field_70226_a`

Fields inherited from class net.minecraft.src.Entity
`addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

Constructor Summary
`EntityEnderEye(World par1World)`
`EntityEnderEye(World par1World, double par2, double par4, double par6)`

Method Summary
`boolean` | `canAttackWithItem()` If returns false, the item will not inflict any damage against entities.
`float` | `getBrightness(float par1)` Gets how bright this entity is.
`int` | `getBrightnessForRender(float par1)`
`float` | `getShadowSize()`
`boolean` | `isInRangeToRenderDist(double par1)`
`void` | `moveTowards(double par1, int par3, double par4)` The location the eye should float/move towards.
`void` | `onUpdate()` Called to update the entity's position/logic.
`void` | `readEntityFromNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to read subclass entity data from NBT.
`void` | `setVelocity(double par1, double par3, double par5)`
`void` | `writeEntityToNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to write subclass entity data to NBT.

Methods inherited from class net.minecraft.src.Entity
`addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_70079_am, func_82142_c, func_82143_as, func_82146_a, func_82148_at, func_82149_j, func_82150_aj, func_85029_a, func_85031_j, func_85032_ar, func_90999_ad, generatePersistentID, getAir, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getTexture, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isImmuneToFire, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, readFromNBT, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setHeadRotationYaw, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setSneaking, setSprinting, setWorld, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRidden, updateRiderPosition, writeToNBT`

Methods inherited from class java.lang.Object
`getClass, notify, notifyAll, wait, wait, wait`

Field Detail

### field_70226_a

    public int field_70226_a

Constructor Detail

### EntityEnderEye

    public EntityEnderEye(World par1World)

### EntityEnderEye

    public EntityEnderEye(World par1World,
                          double par2,
                          double par4,
                          double par6)

Method Detail

### isInRangeToRenderDist

    public boolean isInRangeToRenderDist(double par1)

  Overrides:
    `isInRangeToRenderDist` in class `Entity`

### moveTowards

    public void moveTowards(double par1,
                            int par3,
                            double par4)

  The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args: strongholdX, strongholdY, strongholdZ

### setVelocity

    public void setVelocity(double par1,
                            double par3,
                            double par5)

  Overrides:
    `setVelocity` in class `Entity`

### onUpdate

    public void onUpdate()

  Called to update the entity's position/logic.

  Overrides:
    `onUpdate` in class `Entity`

### writeEntityToNBT

    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

  (abstract) Protected helper method to write subclass entity data to NBT.

### readEntityFromNBT

    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

  (abstract) Protected helper method to read subclass entity data from NBT.

### getShadowSize

    public float getShadowSize()

  Overrides:
    `getShadowSize` in class `Entity`

### getBrightness

    public float getBrightness(float par1)

  Gets how bright this entity is.

  Overrides:
    `getBrightness` in class `Entity`

### getBrightnessForRender

    public int getBrightnessForRender(float par1)

  Overrides:
    `getBrightnessForRender` in class `Entity`

### canAttackWithItem

    public boolean canAttackWithItem()

  If returns false, the item will not inflict any damage against entities.

  Overrides:
    `canAttackWithItem` in class `Entity`

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD