001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelSpider extends ModelBase
008 {
009 /** The spider's head box */
010 public ModelRenderer spiderHead;
011
012 /** The spider's neck box */
013 public ModelRenderer spiderNeck;
014
015 /** The spider's body box */
016 public ModelRenderer spiderBody;
017
018 /** Spider's first leg */
019 public ModelRenderer spiderLeg1;
020
021 /** Spider's second leg */
022 public ModelRenderer spiderLeg2;
023
024 /** Spider's third leg */
025 public ModelRenderer spiderLeg3;
026
027 /** Spider's fourth leg */
028 public ModelRenderer spiderLeg4;
029
030 /** Spider's fifth leg */
031 public ModelRenderer spiderLeg5;
032
033 /** Spider's sixth leg */
034 public ModelRenderer spiderLeg6;
035
036 /** Spider's seventh leg */
037 public ModelRenderer spiderLeg7;
038
039 /** Spider's eight leg */
040 public ModelRenderer spiderLeg8;
041
042 public ModelSpider()
043 {
044 float var1 = 0.0F;
045 byte var2 = 15;
046 this.spiderHead = new ModelRenderer(this, 32, 4);
047 this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, var1);
048 this.spiderHead.setRotationPoint(0.0F, (float)var2, -3.0F);
049 this.spiderNeck = new ModelRenderer(this, 0, 0);
050 this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, var1);
051 this.spiderNeck.setRotationPoint(0.0F, (float)var2, 0.0F);
052 this.spiderBody = new ModelRenderer(this, 0, 12);
053 this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, var1);
054 this.spiderBody.setRotationPoint(0.0F, (float)var2, 9.0F);
055 this.spiderLeg1 = new ModelRenderer(this, 18, 0);
056 this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
057 this.spiderLeg1.setRotationPoint(-4.0F, (float)var2, 2.0F);
058 this.spiderLeg2 = new ModelRenderer(this, 18, 0);
059 this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
060 this.spiderLeg2.setRotationPoint(4.0F, (float)var2, 2.0F);
061 this.spiderLeg3 = new ModelRenderer(this, 18, 0);
062 this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
063 this.spiderLeg3.setRotationPoint(-4.0F, (float)var2, 1.0F);
064 this.spiderLeg4 = new ModelRenderer(this, 18, 0);
065 this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
066 this.spiderLeg4.setRotationPoint(4.0F, (float)var2, 1.0F);
067 this.spiderLeg5 = new ModelRenderer(this, 18, 0);
068 this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
069 this.spiderLeg5.setRotationPoint(-4.0F, (float)var2, 0.0F);
070 this.spiderLeg6 = new ModelRenderer(this, 18, 0);
071 this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
072 this.spiderLeg6.setRotationPoint(4.0F, (float)var2, 0.0F);
073 this.spiderLeg7 = new ModelRenderer(this, 18, 0);
074 this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, var1);
075 this.spiderLeg7.setRotationPoint(-4.0F, (float)var2, -1.0F);
076 this.spiderLeg8 = new ModelRenderer(this, 18, 0);
077 this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, var1);
078 this.spiderLeg8.setRotationPoint(4.0F, (float)var2, -1.0F);
079 }
080
081 /**
082 * Sets the models various rotation angles then renders the model.
083 */
084 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
085 {
086 this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
087 this.spiderHead.render(par7);
088 this.spiderNeck.render(par7);
089 this.spiderBody.render(par7);
090 this.spiderLeg1.render(par7);
091 this.spiderLeg2.render(par7);
092 this.spiderLeg3.render(par7);
093 this.spiderLeg4.render(par7);
094 this.spiderLeg5.render(par7);
095 this.spiderLeg6.render(par7);
096 this.spiderLeg7.render(par7);
097 this.spiderLeg8.render(par7);
098 }
099
100 /**
101 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
102 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
103 * "far" arms and legs can swing at most.
104 */
105 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
106 {
107 this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI);
108 this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI);
109 float var8 = ((float)Math.PI / 4F);
110 this.spiderLeg1.rotateAngleZ = -var8;
111 this.spiderLeg2.rotateAngleZ = var8;
112 this.spiderLeg3.rotateAngleZ = -var8 * 0.74F;
113 this.spiderLeg4.rotateAngleZ = var8 * 0.74F;
114 this.spiderLeg5.rotateAngleZ = -var8 * 0.74F;
115 this.spiderLeg6.rotateAngleZ = var8 * 0.74F;
116 this.spiderLeg7.rotateAngleZ = -var8;
117 this.spiderLeg8.rotateAngleZ = var8;
118 float var9 = -0.0F;
119 float var10 = 0.3926991F;
120 this.spiderLeg1.rotateAngleY = var10 * 2.0F + var9;
121 this.spiderLeg2.rotateAngleY = -var10 * 2.0F - var9;
122 this.spiderLeg3.rotateAngleY = var10 * 1.0F + var9;
123 this.spiderLeg4.rotateAngleY = -var10 * 1.0F - var9;
124 this.spiderLeg5.rotateAngleY = -var10 * 1.0F + var9;
125 this.spiderLeg6.rotateAngleY = var10 * 1.0F - var9;
126 this.spiderLeg7.rotateAngleY = -var10 * 2.0F + var9;
127 this.spiderLeg8.rotateAngleY = var10 * 2.0F - var9;
128 float var11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2;
129 float var12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2;
130 float var13 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2;
131 float var14 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
132 float var15 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2;
133 float var16 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2;
134 float var17 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2;
135 float var18 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
136 this.spiderLeg1.rotateAngleY += var11;
137 this.spiderLeg2.rotateAngleY += -var11;
138 this.spiderLeg3.rotateAngleY += var12;
139 this.spiderLeg4.rotateAngleY += -var12;
140 this.spiderLeg5.rotateAngleY += var13;
141 this.spiderLeg6.rotateAngleY += -var13;
142 this.spiderLeg7.rotateAngleY += var14;
143 this.spiderLeg8.rotateAngleY += -var14;
144 this.spiderLeg1.rotateAngleZ += var15;
145 this.spiderLeg2.rotateAngleZ += -var15;
146 this.spiderLeg3.rotateAngleZ += var16;
147 this.spiderLeg4.rotateAngleZ += -var16;
148 this.spiderLeg5.rotateAngleZ += var17;
149 this.spiderLeg6.rotateAngleZ += -var17;
150 this.spiderLeg7.rotateAngleZ += var18;
151 this.spiderLeg8.rotateAngleZ += -var18;
152 }
153 }