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## net.minecraft.src
Class TileEntityRenderer

    java.lang.Object
      net.minecraft.src.TileEntityRenderer

    public class TileEntityRenderer

extends Object

Field Summary
`EntityLiving` | `entityLivingPlayer`
`static TileEntityRenderer` | `instance` The static instance of TileEntityRenderer
`float` | `playerPitch`
`double` | `playerX` The player's X position in this rendering context
`double` | `playerY` The player's Y position in this rendering context
`float` | `playerYaw`
`double` | `playerZ` The player's Z position in this rendering context
`RenderEngine` | `renderEngine` The RenderEngine instance used by the TileEntityRenderer
`Map` | `specialRendererMap` A mapping of TileEntitySpecialRenderers used for each TileEntity that has one
`static double` | `staticPlayerX` The player's current X position (same as playerX)
`static double` | `staticPlayerY` The player's current Y position (same as playerY)
`static double` | `staticPlayerZ` The player's current Z position (same as playerZ)
`World` | `worldObj` Reference to the World object.

Method Summary
`void` | `cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, float par5)` Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera- bound EntityLiving's interpolated pitch, yaw and position.
`FontRenderer` | `getFontRenderer()`
`TileEntitySpecialRenderer` | `getSpecialRendererForClass(Class par1Class)` Returns the TileEntitySpecialRenderer used to render this TileEntity class, or null if it has no special renderer
`TileEntitySpecialRenderer` | `getSpecialRendererForEntity(TileEntity par1TileEntity)` Returns the TileEntitySpecialRenderer used to render this TileEntity instance, or null if it has no special renderer
`boolean` | `hasSpecialRenderer(TileEntity par1TileEntity)` Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise.
`void` | `renderTileEntity(TileEntity par1TileEntity, float par2)` Render this TileEntity at its current position from the player
`void` | `renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)` Render this TileEntity at a given set of coordinates
`void` | `setWorld(World par1World)` Sets the world used by all TileEntitySpecialRender instances and notifies them of this change.

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### specialRendererMap

    public Map specialRendererMap

  A mapping of TileEntitySpecialRenderers used for each TileEntity that has one

### instance

    public static TileEntityRenderer instance

  The static instance of TileEntityRenderer

### staticPlayerX

    public static double staticPlayerX

  The player's current X position (same as playerX)

### staticPlayerY

    public static double staticPlayerY

  The player's current Y position (same as playerY)

### staticPlayerZ

    public static double staticPlayerZ

  The player's current Z position (same as playerZ)

### renderEngine

    public RenderEngine renderEngine

  The RenderEngine instance used by the TileEntityRenderer

### worldObj

    public World worldObj

  Reference to the World object.

### entityLivingPlayer

    public EntityLiving entityLivingPlayer

### playerYaw

    public float playerYaw

### playerPitch

    public float playerPitch

### playerX

    public double playerX

  The player's X position in this rendering context

### playerY

    public double playerY

  The player's Y position in this rendering context

### playerZ

    public double playerZ

  The player's Z position in this rendering context

Method Detail

### getSpecialRendererForClass

    public TileEntitySpecialRenderer getSpecialRendererForClass(Class par1Class)

  Returns the TileEntitySpecialRenderer used to render this TileEntity class, or null if it has no special renderer

### hasSpecialRenderer

    public boolean hasSpecialRenderer(TileEntity par1TileEntity)

  Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise.

### getSpecialRendererForEntity

    public TileEntitySpecialRenderer getSpecialRendererForEntity(TileEntity par1TileEntity)

  Returns the TileEntitySpecialRenderer used to render this TileEntity instance, or null if it has no special renderer

### cacheActiveRenderInfo

    public void cacheActiveRenderInfo(World par1World,
                                      RenderEngine par2RenderEngine,
                                      FontRenderer par3FontRenderer,
                                      EntityLiving par4EntityLiving,
                                      float par5)

  Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera- bound EntityLiving's interpolated pitch, yaw and position. Args: world, renderengine, fontrenderer, entityliving, partialTickTime

### renderTileEntity

    public void renderTileEntity(TileEntity par1TileEntity,
                                 float par2)

  Render this TileEntity at its current position from the player

### renderTileEntityAt

    public void renderTileEntityAt(TileEntity par1TileEntity,
                                   double par2,
                                   double par4,
                                   double par6,
                                   float par8)

  Render this TileEntity at a given set of coordinates

### setWorld

    public void setWorld(World par1World)

  Sets the world used by all TileEntitySpecialRender instances and notifies them of this change.

### getFontRenderer

    public FontRenderer getFontRenderer()

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