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## Uses of Class
net.minecraft.src.EntityAnimal

Packages that use EntityAnimal
net.minecraft.src |

Uses of EntityAnimal in net.minecraft.src

Subclasses of EntityAnimal in net.minecraft.src
`class` | `EntityChicken`
`class` | `EntityCow`
`class` | `EntityMooshroom`
`class` | `EntityOcelot`
`class` | `EntityPig`
`class` | `EntitySheep`
`class` | `EntityTameable`
`class` | `EntityWolf`

Methods in net.minecraft.src that return EntityAnimal
`EntityAnimal` | `EntityCow.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityWolf.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`abstract EntityAnimal` | `EntityAnimal.spawnBabyAnimal(EntityAnimal var1)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityMooshroom.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntitySheep.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityChicken.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityPig.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityOcelot.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.

Methods in net.minecraft.src with parameters of type EntityAnimal
`boolean` | `EntityWolf.canMateWith(EntityAnimal par1EntityAnimal)` Returns true if the mob is currently able to mate with the specified mob.
`boolean` | `EntityAnimal.canMateWith(EntityAnimal par1EntityAnimal)` Returns true if the mob is currently able to mate with the specified mob.
`boolean` | `EntityOcelot.canMateWith(EntityAnimal par1EntityAnimal)` Returns true if the mob is currently able to mate with the specified mob.
`EntityAnimal` | `EntityCow.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityWolf.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`abstract EntityAnimal` | `EntityAnimal.spawnBabyAnimal(EntityAnimal var1)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityMooshroom.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntitySheep.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityChicken.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityPig.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
`EntityAnimal` | `EntityOcelot.spawnBabyAnimal(EntityAnimal par1EntityAnimal)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.

Constructors in net.minecraft.src with parameters of type EntityAnimal
`EntityAIBreedSheep(EntityAnimal par1EntityAnimal, float par2)`
`EntityAIFollowParent(EntityAnimal par1EntityAnimal, float par2)`
`EntityAIMate(EntityAnimal par1EntityAnimal, float par2)`

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