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## net.minecraft.src
Class EntityWitherSkull

    java.lang.Object
      net.minecraft.src.Entity
          net.minecraft.src.EntityFireball
              net.minecraft.src.EntityWitherSkull

    public class EntityWitherSkull

extends EntityFireball

Field Summary

Fields inherited from class net.minecraft.src.EntityFireball
`accelerationX, accelerationY, accelerationZ, shootingEntity`

Fields inherited from class net.minecraft.src.Entity
`addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

Constructor Summary
`EntityWitherSkull(World par1World)`
`EntityWitherSkull(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)`
`EntityWitherSkull(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)`

Method Summary
`boolean` | `attackEntityFrom(DamageSource par1DamageSource, int par2)` Called when the entity is attacked.
`boolean` | `canBeCollidedWith()` Returns true if other Entities should be prevented from moving through this Entity.
`float` | `func_82146_a(Explosion par1Explosion, Block par2Block, int par3, int par4, int par5)`
`boolean` | `isBurning()` Returns true if the entity is on fire.
`boolean` | `isInvulnerable()` Return whether this skull comes from an invulnerable (aura) wither boss.
`void` | `setInvulnerable(boolean par1)` Set whether this skull comes from an invulnerable (aura) wither boss.

Methods inherited from class net.minecraft.src.EntityFireball
`getBrightness, getBrightnessForRender, getCollisionBorderSize, getShadowSize, isInRangeToRenderDist, onUpdate, readEntityFromNBT, writeEntityToNBT`

Methods inherited from class net.minecraft.src.Entity
`addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canBePushed, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_70079_am, func_82142_c, func_82143_as, func_82148_at, func_82149_j, func_82150_aj, generatePersistentID, getAir, getBoundingBox, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getTexture, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isImmuneToFire, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, readFromNBT, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setHeadRotationYaw, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setSneaking, setSprinting, setVelocity, setWorld, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRidden, updateRiderPosition, writeToNBT`

Methods inherited from class java.lang.Object
`getClass, notify, notifyAll, wait, wait, wait`

Constructor Detail

### EntityWitherSkull

    public EntityWitherSkull(World par1World)

### EntityWitherSkull

    public EntityWitherSkull(World par1World,
                             EntityLiving par2EntityLiving,
                             double par3,
                             double par5,
                             double par7)

### EntityWitherSkull

    public EntityWitherSkull(World par1World,
                             double par2,
                             double par4,
                             double par6,
                             double par8,
                             double par10,
                             double par12)

Method Detail

### isBurning

    public boolean isBurning()

  Returns true if the entity is on fire. Used by render to add the fire effect on rendering.

  Overrides:
    `isBurning` in class `Entity`

### func_82146_a

    public float func_82146_a(Explosion par1Explosion,
                              Block par2Block,
                              int par3,
                              int par4,
                              int par5)

  Overrides:
    `func_82146_a` in class `Entity`

### canBeCollidedWith

    public boolean canBeCollidedWith()

  Returns true if other Entities should be prevented from moving through this Entity.

  Overrides:
    `canBeCollidedWith` in class `EntityFireball`

### attackEntityFrom

    public boolean attackEntityFrom(DamageSource par1DamageSource,
                                    int par2)

  Called when the entity is attacked.

  Overrides:
    `attackEntityFrom` in class `EntityFireball`

### isInvulnerable

    public boolean isInvulnerable()

  Return whether this skull comes from an invulnerable (aura) wither boss.

### setInvulnerable

    public void setInvulnerable(boolean par1)

  Set whether this skull comes from an invulnerable (aura) wither boss.

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