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## Uses of Class
net.minecraft.src.ItemStack

Packages that use ItemStack
cpw.mods.fml.common |
cpw.mods.fml.common.modloader |
cpw.mods.fml.common.registry |
net.minecraft.src |
net.minecraftforge.client |
net.minecraftforge.client.event |
net.minecraftforge.common |
net.minecraftforge.event |
net.minecraftforge.event.entity.player |
net.minecraftforge.oredict |

Uses of ItemStack in cpw.mods.fml.common

Methods in cpw.mods.fml.common with parameters of type ItemStack
`int` | `IDispenseHandler.dispense(double x, double y, double z, int xVelocity, int zVelocity, World world, ItemStack item, Random random, double entX, double entY, double entZ)` Deprecated.
`int` | `IDispenserHandler.dispense(int x, int y, int z, int xVelocity, int zVelocity, World world, ItemStack item, Random random, double entX, double entY, double entZ)` Called to dispense an entity
`int` | `IFuelHandler.getBurnTime(ItemStack fuel)`
`void` | `ICraftingHandler.onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)` The object array contains these three arguments
`void` | `ICraftingHandler.onSmelting(EntityPlayer player, ItemStack item)` The object array contains these two arguments

Uses of ItemStack in cpw.mods.fml.common.modloader

Methods in cpw.mods.fml.common.modloader with parameters of type ItemStack
`int` | `ModLoaderDispenseHelper.dispense(int x, int y, int z, int xVelocity, int zVelocity, World world, ItemStack item, Random random, double entX, double entY, double entZ)`
`int` | `ModLoaderFuelHelper.getBurnTime(ItemStack fuel)`
`void` | `ModLoaderCraftingHelper.onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
`void` | `BaseModProxy.onItemPickup(EntityPlayer player, ItemStack item)`
`void` | `ModLoaderCraftingHelper.onSmelting(EntityPlayer player, ItemStack item)`
`void` | `BaseModProxy.takenFromCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
`void` | `BaseModProxy.takenFromFurnace(EntityPlayer player, ItemStack item)`

Uses of ItemStack in cpw.mods.fml.common.registry

Methods in cpw.mods.fml.common.registry with parameters of type ItemStack
`static void` | `GameRegistry.addRecipe(ItemStack output, Object... params)`
`static void` | `GameRegistry.addShapelessRecipe(ItemStack output, Object... params)`
`static void` | `GameRegistry.addSmelting(int input, ItemStack output, float xp)`
`static int` | `GameRegistry.getFuelValue(ItemStack itemStack)`
`static void` | `GameRegistry.onItemCrafted(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
`static void` | `GameRegistry.onItemSmelted(EntityPlayer player, ItemStack item)`
`static int` | `GameRegistry.tryDispense(World world, int x, int y, int z, int xVelocity, int zVelocity, ItemStack item, Random random, double entX, double entY, double entZ)` Callback hook for dispenser activities - if you add a block and want mods to be able to extend their dispenser related activities to it call this

Uses of ItemStack in net.minecraft.src

Fields in net.minecraft.src declared as ItemStack
`ItemStack[]` | `InventoryPlayer.armorInventory` An array of 4 item stacks containing the currently worn armor pieces.
`ItemStack` | `EntityItem.item` The item stack of this EntityItem.
`ItemStack` | `Packet21PickupSpawn.itemID`
`ItemStack[]` | `Packet104WindowItems.itemStack` Stack of items
`ItemStack` | `Packet102WindowClick.itemStack` Item stack for inventory
`ItemStack` | `Packet107CreativeSetSlot.itemStack`
`ItemStack` | `WeightedRandomChestContent.itemStack`
`ItemStack[]` | `InventoryPlayer.mainInventory` An array of 36 item stacks indicating the main player inventory (including the visible bar).
`ItemStack` | `Packet103SetSlot.myItemStack` Item stack
`ItemStack` | `Achievement.theItemStack` Holds the ItemStack that will be used to draw the achievement into the GUI.

Methods in net.minecraft.src that return ItemStack
`static ItemStack` | `EnchantmentHelper.addRandomEnchantment(Random par0Random, ItemStack par1ItemStack, int par2)` Adds a random enchantment to the specified item.
`ItemStack` | `InventoryPlayer.armorItemInSlot(int par1)` returns a player armor item (as itemstack) contained in specified armor slot.
`ItemStack` | `ItemStack.copy()` Returns a new stack with the same properties.
`static ItemStack` | `ItemStack.copyItemStack(ItemStack par0ItemStack)` Creates a copy of a ItemStack, a null parameters will return a null.
`ItemStack` | `SlotCrafting.decrStackSize(int par1)` Decrease the size of the stack in slot (first int arg) by the amount of the second int arg.
`ItemStack` | `SlotMerchantResult.decrStackSize(int par1)` Decrease the size of the stack in slot (first int arg) by the amount of the second int arg.
`ItemStack` | `Slot.decrStackSize(int par1)` Decrease the size of the stack in slot (first int arg) by the amount of the second int arg.
`ItemStack` | `SlotFurnace.decrStackSize(int par1)` Decrease the size of the stack in slot (first int arg) by the amount of the second int arg.
`ItemStack` | `TileEntityBrewingStand.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `InventoryMerchant.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `TileEntityDispenser.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `InventoryCrafting.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `EntityMinecart.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `TileEntityChest.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `TileEntityBeacon.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `TileEntityFurnace.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `InventoryCraftResult.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `IInventory.decrStackSize(int var1, int var2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `InventoryBasic.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `InventoryPlayer.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `InventoryLargeChest.decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`ItemStack` | `BehaviorDefaultDispenseItem.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `IBehaviorDispenseItem.dispense(IBlockSource var1, ItemStack var2)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `BehaviorPotionDispense.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `BehaviorBucketEmptyDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorProjectileDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorMobEggDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorBucketFullDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseBoat.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseFireball.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseMinecart.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `CraftingManager.findMatchingRecipe(InventoryCrafting par1InventoryCrafting, World par2World)`
`ItemStack` | `EntityItemFrame.func_82335_i()`
`ItemStack` | `EntityMinecart.getCartItem()` This function returns an ItemStack that represents this cart.
`ItemStack` | `Item.getContainerItemStack(ItemStack itemStack)` ItemStack sensitive version of getContainerItem.
`ItemStack` | `RecipesMapCloning.getCraftingResult(InventoryCrafting par1InventoryCrafting)` Returns an Item that is the result of this recipe
`ItemStack` | `ShapelessRecipes.getCraftingResult(InventoryCrafting par1InventoryCrafting)` Returns an Item that is the result of this recipe
`ItemStack` | `ShapedRecipes.getCraftingResult(InventoryCrafting par1InventoryCrafting)` Returns an Item that is the result of this recipe
`ItemStack` | `RecipesArmorDyes.getCraftingResult(InventoryCrafting par1InventoryCrafting)` Returns an Item that is the result of this recipe
`ItemStack` | `RecipesMapExtending.getCraftingResult(InventoryCrafting par1InventoryCrafting)` Returns an Item that is the result of this recipe
`ItemStack` | `IRecipe.getCraftingResult(InventoryCrafting var1)` Returns an Item that is the result of this recipe
`ItemStack` | `EntityLiving.getCurrentArmor(int par1)`
`ItemStack` | `EntityPlayer.getCurrentArmor(int par1)`
`ItemStack` | `EntityPlayer.getCurrentEquippedItem()` Returns the currently being used item by the player.
`ItemStack` | `InventoryPlayer.getCurrentItem()` Returns the item stack currently held by the player.
`ItemStack` | `EntityLiving.getCurrentItemOrArmor(int par1)` 0 = item, 1-n is armor
`ItemStack` | `EntityPlayer.getCurrentItemOrArmor(int par1)` 0 = item, 1-n is armor
`ItemStack` | `EntityPlayerSP.getHeldItem()` Returns the item that this EntityLiving is holding, if any.
`ItemStack` | `EntityLiving.getHeldItem()` Returns the item that this EntityLiving is holding, if any.
`ItemStack` | `EntityPlayer.getHeldItem()` Returns the item that this EntityLiving is holding, if any.
`ItemStack` | `CreativeTabs.getIconItemStack()` Get the ItemStack that will be rendered to the tab.
`ItemStack` | `EntityPlayer.getItemInUse()`
`ItemStack` | `Packet5PlayerInventory.getItemSlot()`
`ItemStack` | `Packet15Place.getItemStack()`
`ItemStack` | `InventoryPlayer.getItemStack()`
`ItemStack` | `MerchantRecipe.getItemToBuy()` Gets the itemToBuy.
`ItemStack` | `MerchantRecipe.getItemToSell()` Gets itemToSell.
`ItemStack[]` | `EntityLiving.getLastActiveItems()`
`ItemStack[]` | `Entity.getLastActiveItems()`
`ItemStack[]` | `EntityPlayer.getLastActiveItems()`
`ItemStack` | `Block.getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)` Called when a user uses the creative pick block button on this block
`ItemStack` | `Entity.getPickedResult(MovingObjectPosition target)` Called when a user uses the creative pick block button on this entity.
`static ItemStack` | `BlockFlowerPot.getPlantForMeta(int par0)` Return the item associated with the specified flower pot metadata value.
`ItemStack` | `RecipesMapCloning.getRecipeOutput()`
`ItemStack` | `ShapelessRecipes.getRecipeOutput()`
`ItemStack` | `ShapedRecipes.getRecipeOutput()`
`ItemStack` | `RecipesArmorDyes.getRecipeOutput()`
`ItemStack` | `IRecipe.getRecipeOutput()`
`ItemStack` | `MerchantRecipe.getSecondItemToBuy()` Gets secondItemToBuy.
`ItemStack` | `FurnaceRecipes.getSmeltingResult(int par1)` Deprecated.
`ItemStack` | `FurnaceRecipes.getSmeltingResult(ItemStack item)` Used to get the resulting ItemStack form a source ItemStack
`ItemStack` | `Slot.getStack()` Helper fnct to get the stack in the slot.
`ItemStack` | `InventoryCrafting.getStackInRowAndColumn(int par1, int par2)` Returns the itemstack in the slot specified (Top left is 0, 0).
`ItemStack` | `TileEntityBrewingStand.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `InventoryMerchant.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `TileEntityDispenser.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `InventoryCrafting.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `EntityMinecart.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `TileEntityChest.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `TileEntityBeacon.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `TileEntityFurnace.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `InventoryCraftResult.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `IInventory.getStackInSlot(int var1)` Returns the stack in slot i
`ItemStack` | `InventoryBasic.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `InventoryPlayer.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `InventoryLargeChest.getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `TileEntityBrewingStand.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `InventoryMerchant.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `TileEntityDispenser.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `InventoryCrafting.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `EntityMinecart.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `TileEntityChest.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `TileEntityBeacon.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `TileEntityFurnace.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `InventoryCraftResult.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `IInventory.getStackInSlotOnClosing(int var1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `InventoryBasic.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `InventoryPlayer.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `InventoryLargeChest.getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`ItemStack` | `DataWatcher.getWatchableObjectItemStack(int par1)` Get a watchable object as an ItemStack.
`static ItemStack` | `ItemStack.loadItemStackFromNBT(NBTTagCompound par0NBTTagCompound)`
`ItemStack` | `ItemFood.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemBucketMilk.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemPotion.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemSoup.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemBow.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `Item.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemStack.onFoodEaten(World par1World, EntityPlayer par2EntityPlayer)`
`ItemStack` | `ItemGlassBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemLilyPad.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemSword.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemFood.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBoat.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemFishingRod.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemCarrotOnAStick.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEditableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBucketMilk.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemWritableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemPotion.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEmptyMap.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEnderEye.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBow.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemExpBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemSnowball.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `Item.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEgg.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBucket.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEnderPearl.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`static ItemStack` | `Packet.readItemStack(DataInputStream par0DataInputStream)` Reads a ItemStack from the InputStream
`ItemStack` | `Container.slotClick(int par1, int par2, int par3, EntityPlayer par4EntityPlayer)`
`ItemStack` | `ItemStack.splitStack(int par1)` Remove the argument from the stack size.
`ItemStack` | `ContainerEnchantment.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerPlayer.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerRepair.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerChest.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `Container.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerMerchant.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerBrewingStand.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerDispenser.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerBeacon.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerFurnace.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ContainerWorkbench.transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)` Called when a player shift-clicks on a slot.
`ItemStack` | `ItemStack.useItemRightClick(World par1World, EntityPlayer par2EntityPlayer)` Called whenever this item stack is equipped and right clicked.
`ItemStack` | `PlayerControllerMP.windowClick(int par1, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)`

Methods in net.minecraft.src that return types with arguments of type ItemStack
`ArrayList<ItemStack>` | `BlockStem.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)`
`ArrayList<ItemStack>` | `BlockCrops.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)`
`ArrayList<ItemStack>` | `BlockNetherStalk.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)`
`ArrayList<ItemStack>` | `BlockTallGrass.getBlockDropped(World world, int x, int y, int z, int meta, int fortune)`
`ArrayList<ItemStack>` | `Block.getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)` This returns a complete list of items dropped from this block.
`List<ItemStack>` | `PotionEffect.getCurativeItems()` Returns a list of curative items for the potion effect
`List<ItemStack>` | `EntityMinecart.getItemsDropped()` Override this to define which items your cart drops when broken.
`ArrayList<ItemStack>` | `BlockLeaves.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)`
`ArrayList<ItemStack>` | `EntityMooshroom.onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)`
`ArrayList<ItemStack>` | `BlockTallGrass.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)`
`ArrayList<ItemStack>` | `EntitySheep.onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)`
`ArrayList<ItemStack>` | `BlockVine.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)`

Methods in net.minecraft.src with parameters of type ItemStack
`boolean` | `DemoWorldManager.activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Activate the clicked on block, otherwise use the held item.
`boolean` | `ItemInWorldManager.activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Activate the clicked on block, otherwise use the held item.
`void` | `PotionEffect.addCurativeItem(ItemStack stack)` Adds the given stack to list of curative items for the potion effect
`void` | `ItemMap.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `ItemEditableBook.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `ItemPotion.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `ItemRecord.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `Item.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`boolean` | `InventoryPlayer.addItemStackToInventory(ItemStack par1ItemStack)` Adds the item stack to the inventory, returns false if it is impossible.
`static ItemStack` | `EnchantmentHelper.addRandomEnchantment(Random par0Random, ItemStack par1ItemStack, int par2)` Adds a random enchantment to the specified item.
`static void` | `ModLoader.addRecipe(ItemStack output, Object... params)` Add a Shaped Recipe
`void` | `CraftingManager.addRecipe(ItemStack par1ItemStack, Object... par2ArrayOfObj)` Adds a recipe.
`static void` | `ModLoader.addShapelessRecipe(ItemStack output, Object... params)` Add a shapeless recipe
`void` | `CraftingManager.addShapelessRecipe(ItemStack par1ItemStack, Object... par2ArrayOfObj)`
`void` | `FurnaceRecipes.addSmelting(int itemID, int metadata, ItemStack itemstack)` Deprecated.
`void` | `FurnaceRecipes.addSmelting(int itemID, int metadata, ItemStack itemstack, float experience)` A metadata sensitive version of adding a furnace recipe.
`static void` | `ModLoader.addSmelting(int input, ItemStack output)` Add a new product to be smelted
`static void` | `ModLoader.addSmelting(int input, ItemStack output, float experience)` Add a new product to be smelted
`void` | `FurnaceRecipes.addSmelting(int par1, ItemStack par2ItemStack, float par3)` Adds a smelting recipe.
`static boolean` | `ItemStack.areItemStacksEqual(ItemStack par0ItemStack, ItemStack par1ItemStack)` compares ItemStack argument1 with ItemStack argument2; returns true if both ItemStacks are equal
`static boolean` | `ItemStack.areItemStackTagsEqual(ItemStack par0ItemStack, ItemStack par1ItemStack)`
`static List` | `EnchantmentHelper.buildEnchantmentList(Random par0Random, ItemStack par1ItemStack, int par2)` Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level.
`static int` | `EnchantmentHelper.calcItemStackEnchantability(Random par0Random, int par1, int par2, ItemStack par3ItemStack)` Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)
`boolean` | `Enchantment.canEnchantItem(ItemStack item)` Called to determine if this enchantment can be applied to a ItemStack
`boolean` | `ItemSlab.canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)`
`boolean` | `ItemBlock.canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)`
`MerchantRecipe` | `MerchantRecipeList.canRecipeBeUsed(ItemStack par1ItemStack, ItemStack par2ItemStack, int par3)` can par1,par2 be used to in crafting recipe par3
`static ItemStack` | `ItemStack.copyItemStack(ItemStack par0ItemStack)` Creates a copy of a ItemStack, a null parameters will return a null.
`Entity` | `Item.createEntity(World world, Entity location, ItemStack itemstack)` This function should return a new entity to replace the dropped item.
`Packet` | `ItemMap.createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` returns null if no update is to be sent
`Packet` | `ItemMapBase.createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` returns null if no update is to be sent
`void` | `EntityLiving.curePotionEffects(ItemStack curativeItem)` Removes all potion effects that have curativeItem as a curative item for its effect
`ItemStack` | `BehaviorDefaultDispenseItem.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `IBehaviorDispenseItem.dispense(IBlockSource var1, ItemStack var2)` Dispenses the specified ItemStack from a dispenser.
`ItemStack` | `BehaviorPotionDispense.dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispenses the specified ItemStack from a dispenser.
`static boolean` | `ModLoader.dispenseEntity(World world, double x, double y, double z, int xVel, int zVel, ItemStack item)` Deprecated.
`ItemStack` | `BehaviorBucketEmptyDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorProjectileDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorMobEggDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorBucketFullDispense.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseBoat.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseFireball.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`ItemStack` | `BehaviorDispenseMinecart.dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)` Dispense the specified stack, play the dispense sound and spawn particles.
`void` | `EntityPlayerSP.displayGUIBook(ItemStack par1ItemStack)` Displays the GUI for interacting with a book.
`void` | `EntityPlayer.displayGUIBook(ItemStack par1ItemStack)` Displays the GUI for interacting with a book.
`boolean` | `Item.doesContainerItemLeaveCraftingGrid(ItemStack par1ItemStack)` If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid.
`void` | `RenderGlobal.drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)`
`void` | `RenderGlobal.drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)` Draws the selection box for the player.
`EntityItem` | `EntityPlayer.dropPlayerItem(ItemStack par1ItemStack)` Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in a workbench while the workbench'es GUI gets closed)
`EntityItem` | `EntityPlayer.dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2)` Args: itemstack, flag
`EntityItem` | `Entity.entityDropItem(ItemStack par1ItemStack, float par2)` Drops an item at the position of the entity.
`int` | `TileEntityDispenser.func_70360_a(ItemStack par1ItemStack)`
`byte[]` | `MapData.func_76193_a(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`String` | `Item.func_77653_i(ItemStack par1ItemStack)`
`void` | `PlayerControllerMP.func_78752_a(ItemStack par1ItemStack)`
`static int` | `EntityLiving.func_82159_b(ItemStack par0ItemStack)`
`boolean` | `EntityPlayer.func_82247_a(int par1, int par2, int par3, int par4, ItemStack par5ItemStack)`
`void` | `EntityItemFrame.func_82334_a(ItemStack par1ItemStack)`
`static void` | `BehaviorDefaultDispenseItem.func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)`
`void` | `ItemArmor.func_82813_b(ItemStack par1ItemStack, int par2)`
`int` | `ItemArmor.getColor(ItemStack par1ItemStack)` Return the color for the specified armor ItemStack.
`int` | `ItemLilyPad.getColorFromItemStack(ItemStack par1ItemStack, int par2)`
`int` | `ItemArmor.getColorFromItemStack(ItemStack par1ItemStack, int par2)`
`int` | `ItemMonsterPlacer.getColorFromItemStack(ItemStack par1ItemStack, int par2)`
`int` | `ItemPotion.getColorFromItemStack(ItemStack par1ItemStack, int par2)`
`int` | `Item.getColorFromItemStack(ItemStack par1ItemStack, int par2)`
`int` | `ItemLeaves.getColorFromItemStack(ItemStack par1ItemStack, int par2)`
`int` | `ItemColored.getColorFromItemStack(ItemStack par1ItemStack, int par2)`
`ItemStack` | `Item.getContainerItemStack(ItemStack itemStack)` ItemStack sensitive version of getContainerItem.
`List` | `ItemPotion.getEffects(ItemStack par1ItemStack)` Returns a list of potion effects for the specified itemstack.
`static int` | `EnchantmentHelper.getEnchantmentLevel(int par0, ItemStack par1ItemStack)` Returns the level of enchantment on the ItemStack passed.
`static int` | `EnchantmentHelper.getEnchantmentModifierDamage(ItemStack[] par0ArrayOfItemStack, DamageSource par1DamageSource)` Returns the modifier of protection enchantments on armors equipped on player.
`static Map` | `EnchantmentHelper.getEnchantments(ItemStack par0ItemStack)` Return the enchantments for the specified stack.
`int` | `Item.getEntityLifespan(ItemStack itemStack, World world)` Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
`float` | `FurnaceRecipes.getExperience(ItemStack item)` Grabs the amount of base experience for this item to give when pulled from the furnace slot.
`int` | `Item.getIconIndex(ItemStack par1ItemStack)`
`int` | `Item.getIconIndex(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)` Player, Render pass, and item usage sensitive version of getIconIndex.
`boolean` | `ItemArmor.getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)` Return whether this item is repairable in an anvil.
`boolean` | `ItemSword.getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)` Return whether this item is repairable in an anvil.
`boolean` | `ItemTool.getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)` Return whether this item is repairable in an anvil.
`boolean` | `Item.getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)` Return whether this item is repairable in an anvil.
`static int` | `TileEntityFurnace.getItemBurnTime(ItemStack par0ItemStack)` Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel
`String` | `ItemSkull.getItemDisplayName(ItemStack par1ItemStack)`
`String` | `ItemMonsterPlacer.getItemDisplayName(ItemStack par1ItemStack)`
`String` | `ItemEditableBook.getItemDisplayName(ItemStack par1ItemStack)`
`String` | `ItemPotion.getItemDisplayName(ItemStack par1ItemStack)`
`String` | `Item.getItemDisplayName(ItemStack par1ItemStack)`
`int` | `EntityLiving.getItemIcon(ItemStack par1ItemStack, int par2)`
`int` | `EntityPlayer.getItemIcon(ItemStack par1ItemStack, int par2)`
`String` | `ItemDye.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemSlab.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemCloth.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemSkull.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemMultiTextureTile.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemCoal.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemBlock.getItemNameIS(ItemStack par1ItemStack)`
`String` | `Item.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemLeaves.getItemNameIS(ItemStack par1ItemStack)`
`String` | `ItemColored.getItemNameIS(ItemStack par1ItemStack)`
`EnumAction` | `ItemSword.getItemUseAction(ItemStack par1ItemStack)` returns the action that specifies what animation to play when the items is being used
`EnumAction` | `ItemFood.getItemUseAction(ItemStack par1ItemStack)` returns the action that specifies what animation to play when the items is being used
`EnumAction` | `ItemBucketMilk.getItemUseAction(ItemStack par1ItemStack)` returns the action that specifies what animation to play when the items is being used
`EnumAction` | `ItemPotion.getItemUseAction(ItemStack par1ItemStack)` returns the action that specifies what animation to play when the items is being used
`EnumAction` | `ItemBow.getItemUseAction(ItemStack par1ItemStack)` returns the action that specifies what animation to play when the items is being used
`EnumAction` | `Item.getItemUseAction(ItemStack par1ItemStack)` returns the action that specifies what animation to play when the items is being used
`String` | `Item.getLocalItemName(ItemStack par1ItemStack)`
`MapData` | `ItemMap.getMapData(ItemStack par1ItemStack, World par2World)`
`int` | `ItemSword.getMaxItemUseDuration(ItemStack par1ItemStack)` How long it takes to use or consume an item
`int` | `ItemFood.getMaxItemUseDuration(ItemStack par1ItemStack)` How long it takes to use or consume an item
`int` | `ItemBucketMilk.getMaxItemUseDuration(ItemStack par1ItemStack)` How long it takes to use or consume an item
`int` | `ItemPotion.getMaxItemUseDuration(ItemStack par1ItemStack)` How long it takes to use or consume an item
`int` | `ItemBow.getMaxItemUseDuration(ItemStack par1ItemStack)` How long it takes to use or consume an item
`int` | `Item.getMaxItemUseDuration(ItemStack par1ItemStack)` How long it takes to use or consume an item
`static int` | `BlockFlowerPot.getMetaForPlant(ItemStack par0ItemStack)` Return the flower pot metadata value associated with the specified item.
`byte[]` | `MapInfo.getPlayersOnMap(ItemStack par1ItemStack)` returns a 1+players*3 array, of x,y, and color .
`EnumRarity` | `ItemAppleGold.getRarity(ItemStack par1ItemStack)`
`EnumRarity` | `ItemRecord.getRarity(ItemStack par1ItemStack)`
`EnumRarity` | `Item.getRarity(ItemStack par1ItemStack)`
`float` | `Item.getSmeltingExperience(ItemStack item)` Determines the base experience for a player when they remove this item from a furnace slot.
`ItemStack` | `FurnaceRecipes.getSmeltingResult(ItemStack item)` Used to get the resulting ItemStack form a source ItemStack
`float` | `ItemSword.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemTool.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemAxe.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemPickaxe.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemShears.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `Item.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemTool.getStrVsBlock(ItemStack stack, Block block, int meta)` FORGE: Overridden to allow custom tool effectiveness
`float` | `Item.getStrVsBlock(ItemStack itemstack, Block block, int metadata)` Metadata-sensitive version of getStrVsBlock
`boolean` | `ItemArmor.hasColor(ItemStack par1ItemStack)` Return whether the specified armor ItemStack has a color.
`boolean` | `Item.hasCustomEntity(ItemStack stack)` Determines if this Item has a special entity for when they are in the world.
`boolean` | `ItemAppleGold.hasEffect(ItemStack par1ItemStack)`
`boolean` | `ItemEditableBook.hasEffect(ItemStack par1ItemStack)`
`boolean` | `ItemPotion.hasEffect(ItemStack par1ItemStack)`
`boolean` | `ItemExpBottle.hasEffect(ItemStack par1ItemStack)`
`boolean` | `Item.hasEffect(ItemStack par1ItemStack)`
`boolean` | `ItemSimpleFoiled.hasEffect(ItemStack par1ItemStack)`
`boolean` | `InventoryPlayer.hasItemStack(ItemStack par1ItemStack)` Returns true if the specified ItemStack exists in the inventory.
`boolean` | `ItemSword.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `ItemTool.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `ItemSaddle.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `Item.hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)` Current implementations of this method in child classes do not use the entry argument beside ev.
`boolean` | `EntityWolf.isBreedingItem(ItemStack par1ItemStack)` Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
`boolean` | `EntityAnimal.isBreedingItem(ItemStack par1ItemStack)` Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
`boolean` | `EntityChicken.isBreedingItem(ItemStack par1ItemStack)` Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
`boolean` | `EntityPig.isBreedingItem(ItemStack par1ItemStack)` Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
`boolean` | `EntityOcelot.isBreedingItem(ItemStack par1ItemStack)` Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)
`boolean` | `PotionEffect.isCurativeItem(ItemStack stack)` Checks the given ItemStack to see if it is in the list of curative items for the potion effect
`boolean` | `ItemStack.isItemEqual(ItemStack par1ItemStack)` compares ItemStack argument to the instance ItemStack; returns true if the Items contained in both ItemStacks are equal
`static boolean` | `TileEntityFurnace.isItemFuel(ItemStack par0ItemStack)` Return true if item is a fuel source (getItemBurnTime() > 0).
`boolean` | `Item.isItemTool(ItemStack par1ItemStack)` Checks isDamagable and if it cannot be stacked
`boolean` | `SlotCrafting.isItemValid(ItemStack par1ItemStack)` Check if the stack is a valid item for this slot.
`boolean` | `SlotMerchantResult.isItemValid(ItemStack par1ItemStack)` Check if the stack is a valid item for this slot.
`boolean` | `Slot.isItemValid(ItemStack par1ItemStack)` Check if the stack is a valid item for this slot.
`boolean` | `SlotFurnace.isItemValid(ItemStack par1ItemStack)` Check if the stack is a valid item for this slot.
`boolean` | `BlockLeaves.isShearable(ItemStack item, World world, int x, int y, int z)`
`boolean` | `EntityMooshroom.isShearable(ItemStack item, World world, int X, int Y, int Z)`
`boolean` | `BlockTallGrass.isShearable(ItemStack item, World world, int x, int y, int z)`
`boolean` | `EntitySheep.isShearable(ItemStack item, World world, int X, int Y, int Z)`
`boolean` | `BlockVine.isShearable(ItemStack item, World world, int x, int y, int z)`
`boolean` | `ItemDye.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)` dye sheep, place saddles, etc ...
`boolean` | `ItemShears.itemInteractionForEntity(ItemStack itemstack, EntityLiving entity)`
`boolean` | `ItemSaddle.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)` dye sheep, place saddles, etc ...
`boolean` | `Item.itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)` dye sheep, place saddles, etc ...
`static Map` | `EnchantmentHelper.mapEnchantmentData(int par0, ItemStack par1ItemStack)` Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
`boolean` | `ItemSword.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`boolean` | `ItemTool.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`boolean` | `ItemShears.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`boolean` | `Item.onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)`
`boolean` | `ItemShears.onBlockStartBreak(ItemStack itemstack, int x, int y, int z, EntityPlayer player)`
`boolean` | `Item.onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player)` Called before a block is broken.
`void` | `ItemMap.onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called when item is crafted/smelted.
`void` | `Item.onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called when item is crafted/smelted.
`boolean` | `Item.onDroppedByPlayer(ItemStack item, EntityPlayer player)` Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the world
`ItemStack` | `ItemFood.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemBucketMilk.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemPotion.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemSoup.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemBow.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `Item.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`void` | `BaseMod.onItemPickup(EntityPlayer player, ItemStack item)` Handle item pickup
`static void` | `ModLoader.onItemPickup(EntityPlayer player, ItemStack item)` Deprecated.
`ItemStack` | `ItemGlassBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemLilyPad.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemSword.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemFood.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBoat.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemFishingRod.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemCarrotOnAStick.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEditableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBucketMilk.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemWritableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemPotion.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEmptyMap.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEnderEye.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBow.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemExpBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemSnowball.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `Item.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEgg.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBucket.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEnderPearl.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`boolean` | `ItemDye.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSlab.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemFlintAndSteel.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSkull.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemMonsterPlacer.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemMinecart.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemDoor.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemBlock.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemRedstone.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemPotion.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemReed.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemHoe.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemHangingEntity.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemEnderEye.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemRecord.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSeedFood.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemBed.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSign.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemFireball.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `Item.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSeeds.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `Item.onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side)` Deprecated.
`boolean` | `Item.onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)` This is called when the item is used, before the block is activated.
`boolean` | `Item.onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)` Called when the player Left Clicks (attacks) an entity.
`void` | `SlotCrafting.onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`void` | `SlotMerchantResult.onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`void` | `Slot.onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`void` | `SlotFurnace.onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`boolean` | `PlayerControllerMP.onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)` Handles a players right click.
`void` | `ItemBow.onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)` called when the player releases the use item button.
`void` | `Item.onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)` called when the player releases the use item button.
`ArrayList<ItemStack>` | `BlockLeaves.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)`
`ArrayList<ItemStack>` | `EntityMooshroom.onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)`
`ArrayList<ItemStack>` | `BlockTallGrass.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)`
`ArrayList<ItemStack>` | `EntitySheep.onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)`
`ArrayList<ItemStack>` | `BlockVine.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)`
`void` | `Slot.onSlotChange(ItemStack par1ItemStack, ItemStack par2ItemStack)` if par2 has more items than par1, onCrafting(item,countIncrease) is called
`void` | `ItemMap.onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)` Called each tick as long the item is on a player inventory.
`void` | `Item.onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)` Called each tick as long the item is on a player inventory.
`void` | `Item.onUsingItemTick(ItemStack stack, EntityPlayer player, int count)` Called each tick while using an item.
`boolean` | `ItemBlock.placeBlockAt(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)` Called to actually place the block, after the location is determined and all permission checks have been made.
`void` | `Slot.putStack(ItemStack par1ItemStack)` Helper method to put a stack in the slot.
`void` | `Container.putStackInSlot(int par1, ItemStack par2ItemStack)` args: slotID, itemStack to put in slot
`void` | `Container.putStacksInSlots(ItemStack[] par1ArrayOfItemStack)`
`void` | `ItemArmor.removeColor(ItemStack par1ItemStack)` Remove the color from the specified armor ItemStack.
`void` | `EntityLiving.renderBrokenItemStack(ItemStack par1ItemStack)` Renders broken item particles using the given ItemStack
`void` | `ItemRenderer.renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)` Renders the item stack for being in an entity's hand Args: itemStack
`void` | `RenderItem.renderItemAndEffectIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)` Render the item's icon or block into the GUI, including the glint effect.
`void` | `RenderItem.renderItemIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)` Renders the item's icon or block into the UI at the specified position.
`void` | `RenderItem.renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5)` Renders the item's overlay information.
`void` | `PlayerControllerMP.sendSlotPacket(ItemStack par1ItemStack, int par2)` Used in PlayerControllerMP to update the server with an ItemStack in a slot.
`boolean` | `PlayerControllerMP.sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Notifies the server of things like consuming food, etc...
`void` | `EntityOtherPlayerMP.setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)` Sets the held item, or an armor slot.
`void` | `EntityLiving.setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)` Sets the held item, or an armor slot.
`void` | `Entity.setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)` Sets the held item, or an armor slot.
`void` | `EntityPlayer.setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)` Sets the held item, or an armor slot.
`static void` | `EnchantmentHelper.setEnchantments(Map par0Map, ItemStack par1ItemStack)` Set the enchantments for the specified stack.
`void` | `TileEntityBrewingStand.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `InventoryMerchant.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `TileEntityDispenser.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `InventoryCrafting.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `EntityMinecart.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `TileEntityChest.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `TileEntityBeacon.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `TileEntityFurnace.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `InventoryCraftResult.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `IInventory.setInventorySlotContents(int var1, ItemStack var2)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `InventoryBasic.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `InventoryPlayer.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `InventoryLargeChest.setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `EntityPlayer.setItemInUse(ItemStack par1ItemStack, int par2)` sets the itemInUse when the use item button is clicked.
`void` | `EntityPlayerMP.setItemInUse(ItemStack par1ItemStack, int par2)` sets the itemInUse when the use item button is clicked.
`void` | `InventoryPlayer.setItemStack(ItemStack par1ItemStack)`
`void` | `BaseMod.takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix)` Called when someone crafts an item from a crafting table
`static void` | `ModLoader.takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix)` Deprecated.
`void` | `BaseMod.takenFromFurnace(EntityPlayer player, ItemStack item)` Called when someone takes a smelted item from a furnace
`static void` | `ModLoader.takenFromFurnace(EntityPlayer player, ItemStack item)` Deprecated.
`boolean` | `DemoWorldManager.tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Attempts to right-click use an item by the given EntityPlayer in the given World
`boolean` | `ItemInWorldManager.tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Attempts to right-click use an item by the given EntityPlayer in the given World
`void` | `GuiRepair.updateCraftingInventorySlot(Container par1Container, int par2, ItemStack par3ItemStack)` inform the player of a change in a single slot
`void` | `CreativeCrafting.updateCraftingInventorySlot(Container par1Container, int par2, ItemStack par3ItemStack)` inform the player of a change in a single slot
`void` | `ICrafting.updateCraftingInventorySlot(Container var1, int var2, ItemStack var3)` inform the player of a change in a single slot
`void` | `EntityPlayerMP.updateCraftingInventorySlot(Container par1Container, int par2, ItemStack par3ItemStack)` inform the player of a change in a single slot
`void` | `MapData.updateVisiblePlayers(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)` Adds the player passed to the list of visible players and checks to see which players are visible
`static void` | `Packet.writeItemStack(ItemStack par0ItemStack, DataOutputStream par1DataOutputStream)` Writes the ItemStack's ID (short), then size (byte), then damage.

Method parameters in net.minecraft.src with type arguments of type ItemStack
`void` | `PotionEffect.setCurativeItems(List<ItemStack> curativeItems)` Sets the array of curative items for the potion effect

Constructors in net.minecraft.src with parameters of type ItemStack
`Achievement(int par1, String par2Str, int par3, int par4, ItemStack par5ItemStack, Achievement par6Achievement)`
`EntityItem(World par1World, double par2, double par4, double par6, ItemStack par8ItemStack)`
`EntityPotion(World par1World, double par2, double par4, double par6, ItemStack par8ItemStack)`
`EntityPotion(World par1World, EntityLiving par2EntityLiving, ItemStack par3ItemStack)`
`GuiScreenBook(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack, boolean par3)`
`MerchantRecipe(ItemStack par1ItemStack, Item par2Item)`
`MerchantRecipe(ItemStack par1ItemStack, ItemStack par2ItemStack)`
`MerchantRecipe(ItemStack par1ItemStack, ItemStack par2ItemStack, ItemStack par3ItemStack)`
`Packet102WindowClick(int par1, int par2, int par3, int par4, ItemStack par5ItemStack, short par6)`
`Packet103SetSlot(int par1, int par2, ItemStack par3ItemStack)`
`Packet107CreativeSetSlot(int par1, ItemStack par2ItemStack)`
`Packet15Place(int par1, int par2, int par3, int par4, ItemStack par5ItemStack, float par6, float par7, float par8)`
`Packet5PlayerInventory(int par1, int par2, ItemStack par3ItemStack)`
`ShapedRecipes(int par1, int par2, ItemStack[] par3ArrayOfItemStack, ItemStack par4ItemStack)`
`ShapedRecipes(int par1, int par2, ItemStack[] par3ArrayOfItemStack, ItemStack par4ItemStack)`
`ShapelessRecipes(ItemStack par1ItemStack, List par2List)`
`WeightedRandomChestContent(ItemStack stack, int min, int max, int weight)`

Uses of ItemStack in net.minecraftforge.client

Methods in net.minecraftforge.client with parameters of type ItemStack
`static String` | `ForgeHooksClient.getArmorTexture(ItemStack armor, String _default)`
`static IItemRenderer` | `MinecraftForgeClient.getItemRenderer(ItemStack item, IItemRenderer.ItemRenderType type)`
`boolean` | `IItemRenderer.handleRenderType(ItemStack item, IItemRenderer.ItemRenderType type)` Checks if this renderer should handle a specific item's render type
`static boolean` | `ForgeHooksClient.onDrawBlockHighlight(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)`
`static boolean` | `ForgeHooksClient.renderEntityItem(EntityItem entity, ItemStack item, float bobing, float rotation, Random random, RenderEngine engine, RenderBlocks renderBlocks)`
`static void` | `ForgeHooksClient.renderEquippedItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, ItemStack item)`
`static boolean` | `ForgeHooksClient.renderInventoryItem(RenderBlocks renderBlocks, RenderEngine engine, ItemStack item, boolean inColor, float zLevel, float x, float y)`
`void` | `IItemRenderer.renderItem(IItemRenderer.ItemRenderType type, ItemStack item, Object... data)` Called to do the actual rendering, see ItemRenderType for details on when specific types are run, and what extra data is passed into the data parameter.
`boolean` | `IItemRenderer.shouldUseRenderHelper(IItemRenderer.ItemRenderType type, ItemStack item, IItemRenderer.ItemRendererHelper helper)` Checks if certain helper functionality should be executed for this renderer.

Uses of ItemStack in net.minecraftforge.client.event

Fields in net.minecraftforge.client.event declared as ItemStack
`ItemStack` | `DrawBlockHighlightEvent.currentItem`

Constructors in net.minecraftforge.client.event with parameters of type ItemStack
`DrawBlockHighlightEvent(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)`

Uses of ItemStack in net.minecraftforge.common

Methods in net.minecraftforge.common that return ItemStack
`ItemStack` | `DungeonHooks.DungeonLoot.generateStack(Random rand)` Grabs a ItemStack ready to be added to the dungeon chest, the stack size will be between minCount and maxCount
`static ItemStack[]` | `ChestGenHooks.generateStacks(Random rand, ItemStack source, int min, int max)` Generates an array of items based on the input min/max count.
`static ItemStack` | `ForgeHooks.getGrassSeed(World world)`
`static ItemStack` | `MinecartRegistry.getItemForCart(Class<? extends EntityMinecart> minecart)` This function returns an ItemStack that represents this cart.
`static ItemStack` | `MinecartRegistry.getItemForCart(Class<? extends EntityMinecart> minecart, int type)` This function returns an ItemStack that represents this cart.
`static ItemStack` | `MinecartRegistry.getItemForCart(EntityMinecart cart)` This function returns an ItemStack that represents this cart.
`static ItemStack` | `DungeonHooks.getRandomDungeonLoot(Random rand)` Gets a random item stack to place in a dungeon chest during world generation

Methods in net.minecraftforge.common that return types with arguments of type ItemStack
`static Set<ItemStack>` | `MinecartRegistry.getAllCartItems()` Will return a set of all registered minecart items.
`ArrayList<ItemStack>` | `IShearable.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)` Performs the shear function on this object.

Methods in net.minecraftforge.common with parameters of type ItemStack
`static void` | `DungeonHooks.addDungeonLoot(ItemStack item, int rarity)` Adds a item stack to the dungeon loot list with a stack size of 1.
`static float` | `DungeonHooks.addDungeonLoot(ItemStack item, int rarity, int minCount, int maxCount)` Adds a item stack, with a range of sizes, to the dungeon loot list.
`static void` | `MinecraftForge.addGrassSeed(ItemStack seed, int weight)` Register a new seed to be dropped when breaking tall grass.
`static int` | `ISpecialArmor.ArmorProperties.ApplyArmor(EntityLiving entity, ItemStack[] inventory, DamageSource source, double damage)` Gathers and applies armor reduction to damage being dealt to a entity.
`void` | `ISpecialArmor.damageArmor(EntityLiving entity, ItemStack stack, DamageSource source, int damage, int slot)` Applies damage to the ItemStack.
`boolean` | `DungeonHooks.DungeonLoot.equals(ItemStack item)`
`boolean` | `DungeonHooks.DungeonLoot.equals(ItemStack item, int min, int max)`
`static ItemStack[]` | `ChestGenHooks.generateStacks(Random rand, ItemStack source, int min, int max)` Generates an array of items based on the input min/max count.
`int` | `ISpecialArmor.getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)` Get the displayed effective armor.
`String` | `IArmorTextureProvider.getArmorTextureFile(ItemStack itemstack)` This interface has to return the path to a file that is the same format as iron_1.png (or any of the other armor files).
`static Class<? extends EntityMinecart>` | `MinecartRegistry.getCartClassForItem(ItemStack item)` The function will return the cart class for a given item.
`static int` | `MinecartRegistry.getCartTypeForItem(ItemStack item)` The function will return the cart type for a given item.
`ISpecialArmor.ArmorProperties` | `ISpecialArmor.getProperties(EntityLiving player, ItemStack armor, DamageSource source, double damage, int slot)` Retrieves the modifiers to be used when calculating armor damage.
`boolean` | `IShearable.isShearable(ItemStack item, World world, int x, int y, int z)` Checks if the object is currently shearable Example: Sheep return false when they have no wool
`static boolean` | `ForgeHooks.isToolEffective(ItemStack stack, Block block, int metadata)`
`static EntityItem` | `ForgeHooks.onPlayerTossEvent(EntityPlayer player, ItemStack item)`
`ArrayList<ItemStack>` | `IShearable.onSheared(ItemStack item, World world, int x, int y, int z, int fortune)` Performs the shear function on this object.
`static void` | `MinecartRegistry.registerMinecart(Class<? extends EntityMinecart> minecart, int type, ItemStack item)` Registers a minecart and its corresponding item.
`static void` | `MinecartRegistry.registerMinecart(Class<? extends EntityMinecart> cart, ItemStack item)` Registers a custom minecart and its corresponding item.
`static void` | `DungeonHooks.removeDungeonLoot(ItemStack item)` Removes a item stack from the dungeon loot list, this will remove all items as long as the item stack matches, it will not care about matching the stack size ranges perfectly.
`static void` | `DungeonHooks.removeDungeonLoot(ItemStack item, int minCount, int maxCount)` Removes a item stack from the dungeon loot list.
`void` | `ChestGenHooks.removeItem(ItemStack item)` Removes all items that match the input item stack, Only metadata and item ID are checked.
`static void` | `ChestGenHooks.removeItem(String category, ItemStack item)`

Constructors in net.minecraftforge.common with parameters of type ItemStack
`DungeonHooks.DungeonLoot(int weight, ItemStack item, int min, int max)`

Uses of ItemStack in net.minecraftforge.event

Methods in net.minecraftforge.event with parameters of type ItemStack
`static void` | `ForgeEventFactory.onPlayerDestroyItem(EntityPlayer player, ItemStack stack)`

Uses of ItemStack in net.minecraftforge.event.entity.player

Fields in net.minecraftforge.event.entity.player declared as ItemStack
`ItemStack` | `ArrowLooseEvent.bow`
`ItemStack` | `FillBucketEvent.current` This event is fired when a player attempts to use a Empty bucket, it can be canceled to completely prevent any further processing.
`ItemStack` | `UseHoeEvent.current` This event is fired when a player attempts to use a Hoe on a block, it can be canceled to completely prevent any further processing.
`ItemStack` | `PlayerDestroyItemEvent.original`
`ItemStack` | `FillBucketEvent.result`
`ItemStack` | `ArrowNockEvent.result`

Constructors in net.minecraftforge.event.entity.player with parameters of type ItemStack
`ArrowLooseEvent(EntityPlayer player, ItemStack bow, int charge)`
`ArrowNockEvent(EntityPlayer player, ItemStack result)`
`FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)`
`PlayerDestroyItemEvent(EntityPlayer player, ItemStack original)`
`UseHoeEvent(EntityPlayer player, ItemStack current, World world, int x, int y, int z)`

Uses of ItemStack in net.minecraftforge.oredict

Fields in net.minecraftforge.oredict declared as ItemStack
`ItemStack` | `OreDictionary.OreRegisterEvent.Ore`

Methods in net.minecraftforge.oredict that return ItemStack
`ItemStack` | `ShapedOreRecipe.getCraftingResult(InventoryCrafting var1)`
`ItemStack` | `ShapelessOreRecipe.getCraftingResult(InventoryCrafting var1)`
`ItemStack` | `ShapedOreRecipe.getRecipeOutput()`
`ItemStack` | `ShapelessOreRecipe.getRecipeOutput()`

Methods in net.minecraftforge.oredict that return types with arguments of type ItemStack
`static ArrayList<ItemStack>` | `OreDictionary.getOres(Integer id)` Retrieves the ArrayList of items that are registered to this ore type.
`static ArrayList<ItemStack>` | `OreDictionary.getOres(String name)` Retrieves the ArrayList of items that are registered to this ore type.

Methods in net.minecraftforge.oredict with parameters of type ItemStack
`static void` | `OreDictionary.registerOre(int id, ItemStack ore)`
`static void` | `OreDictionary.registerOre(String name, ItemStack ore)`

Constructors in net.minecraftforge.oredict with parameters of type ItemStack
`OreDictionary.OreRegisterEvent(String name, ItemStack ore)`
`ShapedOreRecipe(ItemStack result, Object... recipe)`
`ShapelessOreRecipe(ItemStack result, Object... recipe)`

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