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## net.minecraft.src
Class NetServerHandler

    java.lang.Object
      net.minecraft.src.NetHandler
          net.minecraft.src.NetServerHandler

    public class NetServerHandler

extends NetHandler

Field Summary
`boolean` | `connectionClosed` This is set to true whenever a player disconnects from the server.
`static Logger` | `logger` The logging system.
`INetworkManager` | `netManager` The underlying network manager for this server handler.
`int` | `ticksForFloatKick` player is kicked if they float for over 80 ticks without flying enabled

Constructor Summary
`NetServerHandler(MinecraftServer par1, INetworkManager par2, EntityPlayerMP par3)`

Method Summary
`boolean` | `canProcessPackets()` packet.processPacket is only called if this returns true
`EntityPlayerMP` | `getPlayer()`
`void` | `handleAnimation(Packet18Animation par1Packet18Animation)`
`void` | `handleAutoComplete(Packet203AutoComplete par1Packet203AutoComplete)`
`void` | `handleBlockDig(Packet14BlockDig par1Packet14BlockDig)`
`void` | `handleBlockItemSwitch(Packet16BlockItemSwitch par1Packet16BlockItemSwitch)`
`void` | `handleChat(Packet3Chat par1Packet3Chat)`
`void` | `handleClientCommand(Packet205ClientCommand par1Packet205ClientCommand)`
`void` | `handleClientInfo(Packet204ClientInfo par1Packet204ClientInfo)`
`void` | `handleCloseWindow(Packet101CloseWindow par1Packet101CloseWindow)`
`void` | `handleCreativeSetSlot(Packet107CreativeSetSlot par1Packet107CreativeSetSlot)` Handle a creative slot packet.
`void` | `handleCustomPayload(Packet250CustomPayload par1Packet250CustomPayload)`
`void` | `handleEnchantItem(Packet108EnchantItem par1Packet108EnchantItem)`
`void` | `handleEntityAction(Packet19EntityAction par1Packet19EntityAction)` runs registerPacket on the given Packet19EntityAction
`void` | `handleErrorMessage(String par1Str, Object[] par2ArrayOfObj)`
`void` | `handleFlying(Packet10Flying par1Packet10Flying)`
`void` | `handleKeepAlive(Packet0KeepAlive par1Packet0KeepAlive)` Handle a keep alive packet.
`void` | `handleKickDisconnect(Packet255KickDisconnect par1Packet255KickDisconnect)`
`void` | `handleMapData(Packet131MapData par1Packet131MapData)` Contains logic for handling packets containing arbitrary unique item data.
`void` | `handlePlace(Packet15Place par1Packet15Place)`
`void` | `handlePlayerAbilities(Packet202PlayerAbilities par1Packet202PlayerAbilities)` Handle a player abilities packet.
`void` | `handleRespawn(Packet9Respawn par1Packet9Respawn)` respawns the player
`void` | `handleTransaction(Packet106Transaction par1Packet106Transaction)`
`void` | `handleUpdateSign(Packet130UpdateSign par1Packet130UpdateSign)` Updates Client side signs
`void` | `handleUseEntity(Packet7UseEntity par1Packet7UseEntity)`
`void` | `handleVanilla250Packet(Packet250CustomPayload par1Packet250CustomPayload)`
`void` | `handleWindowClick(Packet102WindowClick par1Packet102WindowClick)`
`boolean` | `isServerHandler()` determine if it is a server handler
`void` | `kickPlayerFromServer(String par1Str)`
`void` | `networkTick()` run once each game tick
`int` | `packetSize()` returns 0 for memoryMapped connections
`void` | `sendPacketToPlayer(Packet par1Packet)` addToSendQueue.
`void` | `setPlayerLocation(double par1, double par3, double par5, float par7, float par8)` Moves the player to the specified destination and rotation
`void` | `unexpectedPacket(Packet par1Packet)` Default handler called for packets that don't have their own handlers in NetClientHandler; currentlly does nothing.

Methods inherited from class net.minecraft.src.NetHandler
`handleAttachEntity, handleBed, handleBlockChange, handleBlockDestroy, handleBlockEvent, handleClientProtocol, handleCollect, handleDestroyEntity, handleDoorChange, handleEntity, handleEntityEffect, handleEntityExpOrb, handleEntityHeadRotation, handleEntityMetadata, handleEntityPainting, handleEntityStatus, handleEntityTeleport, handleEntityVelocity, handleExperience, handleExplosion, handleLevelSound, handleLogin, handleMapChunk, handleMapChunks, handleMobSpawn, handleMultiBlockChange, handleNamedEntitySpawn, handleOpenWindow, handlePickupSpawn, handlePlayerInfo, handlePlayerInventory, handleRemoveEntityEffect, handleServerAuthData, handleServerPing, handleSetSlot, handleSharedKey, handleSleep, handleSpawnPosition, handleStatistic, handleTileEntityData, handleUpdateHealth, handleUpdateProgressbar, handleUpdateTime, handleVehicleSpawn, handleWeather, handleWindowItems`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### logger

    public static Logger logger

  The logging system.

### netManager

    public INetworkManager netManager

  The underlying network manager for this server handler.

### connectionClosed

    public boolean connectionClosed

  This is set to true whenever a player disconnects from the server.

### ticksForFloatKick

    public int ticksForFloatKick

  player is kicked if they float for over 80 ticks without flying enabled

Constructor Detail

### NetServerHandler

    public NetServerHandler(MinecraftServer par1,
                            INetworkManager par2,
                            EntityPlayerMP par3)

Method Detail

### networkTick

    public void networkTick()

  run once each game tick

### kickPlayerFromServer

    public void kickPlayerFromServer(String par1Str)

### handleFlying

    public void handleFlying(Packet10Flying par1Packet10Flying)

  Overrides:
    `handleFlying` in class `NetHandler`

### setPlayerLocation

    public void setPlayerLocation(double par1,
                                  double par3,
                                  double par5,
                                  float par7,
                                  float par8)

  Moves the player to the specified destination and rotation

### handleBlockDig

    public void handleBlockDig(Packet14BlockDig par1Packet14BlockDig)

  Overrides:
    `handleBlockDig` in class `NetHandler`

### handlePlace

    public void handlePlace(Packet15Place par1Packet15Place)

  Overrides:
    `handlePlace` in class `NetHandler`

### handleErrorMessage

    public void handleErrorMessage(String par1Str,
                                   Object[] par2ArrayOfObj)

  Overrides:
    `handleErrorMessage` in class `NetHandler`

### unexpectedPacket

    public void unexpectedPacket(Packet par1Packet)

  Default handler called for packets that don't have their own handlers in NetClientHandler; currentlly does nothing.

  Overrides:
    `unexpectedPacket` in class `NetHandler`

### sendPacketToPlayer

    public void sendPacketToPlayer(Packet par1Packet)

  addToSendQueue. if it is a chat packet, check before sending it

### handleBlockItemSwitch

    public void handleBlockItemSwitch(Packet16BlockItemSwitch par1Packet16BlockItemSwitch)

  Overrides:
    `handleBlockItemSwitch` in class `NetHandler`

### handleChat

    public void handleChat(Packet3Chat par1Packet3Chat)

  Overrides:
    `handleChat` in class `NetHandler`

### handleAnimation

    public void handleAnimation(Packet18Animation par1Packet18Animation)

  Overrides:
    `handleAnimation` in class `NetHandler`

### handleEntityAction

    public void handleEntityAction(Packet19EntityAction par1Packet19EntityAction)

  runs registerPacket on the given Packet19EntityAction

  Overrides:
    `handleEntityAction` in class `NetHandler`

### handleKickDisconnect

    public void handleKickDisconnect(Packet255KickDisconnect par1Packet255KickDisconnect)

  Overrides:
    `handleKickDisconnect` in class `NetHandler`

### packetSize

    public int packetSize()

  returns 0 for memoryMapped connections

### handleUseEntity

    public void handleUseEntity(Packet7UseEntity par1Packet7UseEntity)

  Overrides:
    `handleUseEntity` in class `NetHandler`

### handleClientCommand

    public void handleClientCommand(Packet205ClientCommand par1Packet205ClientCommand)

  Overrides:
    `handleClientCommand` in class `NetHandler`

### canProcessPackets

    public boolean canProcessPackets()

  packet.processPacket is only called if this returns true

  Overrides:
    `canProcessPackets` in class `NetHandler`

### handleRespawn

    public void handleRespawn(Packet9Respawn par1Packet9Respawn)

  respawns the player

  Overrides:
    `handleRespawn` in class `NetHandler`

### handleCloseWindow

    public void handleCloseWindow(Packet101CloseWindow par1Packet101CloseWindow)

  Overrides:
    `handleCloseWindow` in class `NetHandler`

### handleWindowClick

    public void handleWindowClick(Packet102WindowClick par1Packet102WindowClick)

  Overrides:
    `handleWindowClick` in class `NetHandler`

### handleEnchantItem

    public void handleEnchantItem(Packet108EnchantItem par1Packet108EnchantItem)

  Overrides:
    `handleEnchantItem` in class `NetHandler`

### handleCreativeSetSlot

    public void handleCreativeSetSlot(Packet107CreativeSetSlot par1Packet107CreativeSetSlot)

  Handle a creative slot packet.

  Overrides:
    `handleCreativeSetSlot` in class `NetHandler`

### handleTransaction

    public void handleTransaction(Packet106Transaction par1Packet106Transaction)

  Overrides:
    `handleTransaction` in class `NetHandler`

### handleUpdateSign

    public void handleUpdateSign(Packet130UpdateSign par1Packet130UpdateSign)

  Updates Client side signs

  Overrides:
    `handleUpdateSign` in class `NetHandler`

### handleKeepAlive

    public void handleKeepAlive(Packet0KeepAlive par1Packet0KeepAlive)

  Handle a keep alive packet.

  Overrides:
    `handleKeepAlive` in class `NetHandler`

### isServerHandler

    public boolean isServerHandler()

  determine if it is a server handler

  Specified by:
    `isServerHandler` in class `NetHandler`

### handlePlayerAbilities

    public void handlePlayerAbilities(Packet202PlayerAbilities par1Packet202PlayerAbilities)

  Handle a player abilities packet.

  Overrides:
    `handlePlayerAbilities` in class `NetHandler`

### handleAutoComplete

    public void handleAutoComplete(Packet203AutoComplete par1Packet203AutoComplete)

  Overrides:
    `handleAutoComplete` in class `NetHandler`

### handleClientInfo

    public void handleClientInfo(Packet204ClientInfo par1Packet204ClientInfo)

  Overrides:
    `handleClientInfo` in class `NetHandler`

### handleCustomPayload

    public void handleCustomPayload(Packet250CustomPayload par1Packet250CustomPayload)

  Overrides:
    `handleCustomPayload` in class `NetHandler`

### handleVanilla250Packet

    public void handleVanilla250Packet(Packet250CustomPayload par1Packet250CustomPayload)

  Specified by:
    `handleVanilla250Packet` in class `NetHandler`

### handleMapData

    public void handleMapData(Packet131MapData par1Packet131MapData)

  Description copied from class: `NetHandler`
  Contains logic for handling packets containing arbitrary unique item data. Currently this is only for maps.

  Overrides:
    `handleMapData` in class `NetHandler`

### getPlayer

    public EntityPlayerMP getPlayer()

  Specified by:
    `getPlayer` in class `NetHandler`

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