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## net.minecraft.src
Class InventoryCrafting

    java.lang.Object
      net.minecraft.src.InventoryCrafting

All Implemented Interfaces:
  IInventory

    public class InventoryCrafting

extends Object
implements IInventory

Constructor Summary
`InventoryCrafting(Container par1Container, int par2, int par3)`

Method Summary
`void` | `closeChest()`
`ItemStack` | `decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`int` | `getInventoryStackLimit()` Returns the maximum stack size for a inventory slot.
`String` | `getInvName()` Returns the name of the inventory.
`int` | `getSizeInventory()` Returns the number of slots in the inventory.
`ItemStack` | `getStackInRowAndColumn(int par1, int par2)` Returns the itemstack in the slot specified (Top left is 0, 0).
`ItemStack` | `getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`boolean` | `isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`void` | `onInventoryChanged()` Called when an the contents of an Inventory change, usually
`void` | `openChest()`
`void` | `setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### InventoryCrafting

    public InventoryCrafting(Container par1Container,
                             int par2,
                             int par3)

Method Detail

### getSizeInventory

    public int getSizeInventory()

  Returns the number of slots in the inventory.

  Specified by:
    `getSizeInventory` in interface `IInventory`

### getStackInSlot

    public ItemStack getStackInSlot(int par1)

  Returns the stack in slot i

  Specified by:
    `getStackInSlot` in interface `IInventory`

### getStackInRowAndColumn

    public ItemStack getStackInRowAndColumn(int par1,
                                            int par2)

  Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column

### getInvName

    public String getInvName()

  Returns the name of the inventory.

  Specified by:
    `getInvName` in interface `IInventory`

### getStackInSlotOnClosing

    public ItemStack getStackInSlotOnClosing(int par1)

  When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

  Specified by:
    `getStackInSlotOnClosing` in interface `IInventory`

### decrStackSize

    public ItemStack decrStackSize(int par1,
                                   int par2)

  Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

  Specified by:
    `decrStackSize` in interface `IInventory`

### setInventorySlotContents

    public void setInventorySlotContents(int par1,
                                         ItemStack par2ItemStack)

  Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

  Specified by:
    `setInventorySlotContents` in interface `IInventory`

### getInventoryStackLimit

    public int getInventoryStackLimit()

  Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

  Specified by:
    `getInventoryStackLimit` in interface `IInventory`

### onInventoryChanged

    public void onInventoryChanged()

  Called when an the contents of an Inventory change, usually

  Specified by:
    `onInventoryChanged` in interface `IInventory`

### isUseableByPlayer

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

  Do not make give this method the name canInteractWith because it clashes with Container

  Specified by:
    `isUseableByPlayer` in interface `IInventory`

### openChest

    public void openChest()

  Specified by:
    `openChest` in interface `IInventory`

### closeChest

    public void closeChest()

  Specified by:
    `closeChest` in interface `IInventory`

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