001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityReddustFX extends EntityFX
008 {
009 float reddustParticleScale;
010
011 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10)
012 {
013 this(par1World, par2, par4, par6, 1.0F, par8, par9, par10);
014 }
015
016 public EntityReddustFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10, float par11)
017 {
018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
019 this.motionX *= 0.10000000149011612D;
020 this.motionY *= 0.10000000149011612D;
021 this.motionZ *= 0.10000000149011612D;
022
023 if (par9 == 0.0F)
024 {
025 par9 = 1.0F;
026 }
027
028 float var12 = (float)Math.random() * 0.4F + 0.6F;
029 this.particleRed = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par9 * var12;
030 this.particleGreen = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par10 * var12;
031 this.particleBlue = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * par11 * var12;
032 this.particleScale *= 0.75F;
033 this.particleScale *= par8;
034 this.reddustParticleScale = this.particleScale;
035 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
036 this.particleMaxAge = (int)((float)this.particleMaxAge * par8);
037 this.noClip = false;
038 }
039
040 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
041 {
042 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
043
044 if (var8 < 0.0F)
045 {
046 var8 = 0.0F;
047 }
048
049 if (var8 > 1.0F)
050 {
051 var8 = 1.0F;
052 }
053
054 this.particleScale = this.reddustParticleScale * var8;
055 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
056 }
057
058 /**
059 * Called to update the entity's position/logic.
060 */
061 public void onUpdate()
062 {
063 this.prevPosX = this.posX;
064 this.prevPosY = this.posY;
065 this.prevPosZ = this.posZ;
066
067 if (this.particleAge++ >= this.particleMaxAge)
068 {
069 this.setDead();
070 }
071
072 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
073 this.moveEntity(this.motionX, this.motionY, this.motionZ);
074
075 if (this.posY == this.prevPosY)
076 {
077 this.motionX *= 1.1D;
078 this.motionZ *= 1.1D;
079 }
080
081 this.motionX *= 0.9599999785423279D;
082 this.motionY *= 0.9599999785423279D;
083 this.motionZ *= 0.9599999785423279D;
084
085 if (this.onGround)
086 {
087 this.motionX *= 0.699999988079071D;
088 this.motionZ *= 0.699999988079071D;
089 }
090 }
091 }