Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## net.minecraft.src
Class WorldChunkManagerHell

    java.lang.Object
      net.minecraft.src.WorldChunkManager
          net.minecraft.src.WorldChunkManagerHell

    public class WorldChunkManagerHell

extends WorldChunkManager

Constructor Summary
`WorldChunkManagerHell(BiomeGenBase par1BiomeGenBase, float par2, float par3)`

Method Summary
`boolean` | `areBiomesViable(int par1, int par2, int par3, List par4List)` checks given Chunk's Biomes against List of allowed ones
`ChunkPosition` | `findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)` Finds a valid position within a range, that is in one of the listed biomes.
`BiomeGenBase[]` | `getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)` Return a list of biomes for the specified blocks.
`BiomeGenBase` | `getBiomeGenAt(int par1, int par2)` Returns the BiomeGenBase related to the x, z position on the world.
`BiomeGenBase[]` | `getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns an array of biomes for the location input.
`float[]` | `getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)` Returns a list of rainfall values for the specified blocks.
`float[]` | `getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)` Returns a list of temperatures to use for the specified blocks.
`BiomeGenBase[]` | `loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth

Methods inherited from class net.minecraft.src.WorldChunkManager
`cleanupCache, getBiomesToSpawnIn, getTemperatureAtHeight`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### WorldChunkManagerHell

    public WorldChunkManagerHell(BiomeGenBase par1BiomeGenBase,
                                 float par2,
                                 float par3)

Method Detail

### getBiomeGenAt

    public BiomeGenBase getBiomeGenAt(int par1,
                                      int par2)

  Returns the BiomeGenBase related to the x, z position on the world.

  Overrides:
    `getBiomeGenAt` in class `WorldChunkManager`

### getBiomesForGeneration

    public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase,
                                                 int par2,
                                                 int par3,
                                                 int par4,
                                                 int par5)

  Returns an array of biomes for the location input.

  Overrides:
    `getBiomesForGeneration` in class `WorldChunkManager`

### getTemperatures

    public float[] getTemperatures(float[] par1ArrayOfFloat,
                                   int par2,
                                   int par3,
                                   int par4,
                                   int par5)

  Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length

  Overrides:
    `getTemperatures` in class `WorldChunkManager`

### getRainfall

    public float[] getRainfall(float[] par1ArrayOfFloat,
                               int par2,
                               int par3,
                               int par4,
                               int par5)

  Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.

  Overrides:
    `getRainfall` in class `WorldChunkManager`

### loadBlockGeneratorData

    public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase,
                                                 int par2,
                                                 int par3,
                                                 int par4,
                                                 int par5)

  Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth

  Overrides:
    `loadBlockGeneratorData` in class `WorldChunkManager`

### getBiomeGenAt

    public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5,
                                        boolean par6)

  Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)

  Overrides:
    `getBiomeGenAt` in class `WorldChunkManager`

### findBiomePosition

    public ChunkPosition findBiomePosition(int par1,
                                           int par2,
                                           int par3,
                                           List par4List,
                                           Random par5Random)

  Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks. Strongly favors positive y positions.

  Overrides:
    `findBiomePosition` in class `WorldChunkManager`

### areBiomesViable

    public boolean areBiomesViable(int par1,
                                   int par2,
                                   int par3,
                                   List par4List)

  checks given Chunk's Biomes against List of allowed ones

  Overrides:
    `areBiomesViable` in class `WorldChunkManager`

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD