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## Uses of Class
net.minecraft.src.EntityPlayer

Packages that use EntityPlayer
cpw.mods.fml.client |
cpw.mods.fml.client.modloader |
cpw.mods.fml.common |
cpw.mods.fml.common.modloader |
cpw.mods.fml.common.network |
cpw.mods.fml.common.registry |
net.minecraft.src |
net.minecraftforge.client |
net.minecraftforge.client.event |
net.minecraftforge.common |
net.minecraftforge.event |
net.minecraftforge.event.entity.item |
net.minecraftforge.event.entity.minecart |
net.minecraftforge.event.entity.player |

Uses of EntityPlayer in cpw.mods.fml.client

Methods in cpw.mods.fml.client with parameters of type EntityPlayer
`void` | `FMLClientHandler.displayGuiScreen(EntityPlayer player, GuiScreen gui)`

Uses of EntityPlayer in cpw.mods.fml.client.modloader

Methods in cpw.mods.fml.client.modloader with parameters of type EntityPlayer
`Object` | `ModLoaderClientHelper.getClientGui(BaseModProxy mod, EntityPlayer player, int ID, int x, int y, int z)`

Uses of EntityPlayer in cpw.mods.fml.common

Methods in cpw.mods.fml.common with parameters of type EntityPlayer
`void` | `IPickupNotifier.notifyPickup(EntityItem item, EntityPlayer player)`
`void` | `ICraftingHandler.onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)` The object array contains these three arguments
`void` | `IPlayerTracker.onPlayerChangedDimension(EntityPlayer player)`
`void` | `IPlayerTracker.onPlayerLogin(EntityPlayer player)`
`void` | `IPlayerTracker.onPlayerLogout(EntityPlayer player)`
`void` | `FMLCommonHandler.onPlayerPostTick(EntityPlayer player)`
`void` | `FMLCommonHandler.onPlayerPreTick(EntityPlayer player)`
`void` | `IPlayerTracker.onPlayerRespawn(EntityPlayer player)`
`void` | `ICraftingHandler.onSmelting(EntityPlayer player, ItemStack item)` The object array contains these two arguments

Uses of EntityPlayer in cpw.mods.fml.common.modloader

Methods in cpw.mods.fml.common.modloader with parameters of type EntityPlayer
`Object` | `IModLoaderSidedHelper.getClientGui(BaseModProxy mod, EntityPlayer player, int iD, int x, int y, int z)`
`Object` | `ModLoaderGuiHelper.getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)`
`static Object` | `ModLoaderHelper.getClientSideGui(BaseModProxy mod, EntityPlayer player, int ID, int x, int y, int z)`
`Object` | `ModLoaderGuiHelper.getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)`
`void` | `ModLoaderPickupNotifier.notifyPickup(EntityItem item, EntityPlayer player)`
`void` | `BaseModProxy.onClientLogin(EntityPlayer player)`
`void` | `ModLoaderCraftingHelper.onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
`void` | `BaseModProxy.onItemPickup(EntityPlayer player, ItemStack item)`
`void` | `ModLoaderCraftingHelper.onSmelting(EntityPlayer player, ItemStack item)`
`static void` | `ModLoaderHelper.openGui(int id, EntityPlayer player, Container container, int x, int y, int z)`
`void` | `BaseModProxy.takenFromCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
`void` | `BaseModProxy.takenFromFurnace(EntityPlayer player, ItemStack item)`

Uses of EntityPlayer in cpw.mods.fml.common.network

Methods in cpw.mods.fml.common.network with parameters of type EntityPlayer
`Object` | `IGuiHandler.getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)` Returns a Container to be displayed to the user.
`Object` | `IGuiHandler.getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)` Returns a Server side Container to be displayed to the user.
`static void` | `FMLNetworkHandler.onConnectionClosed(INetworkManager manager, EntityPlayer player)`
`static void` | `FMLNetworkHandler.openGui(EntityPlayer player, Object mod, int modGuiId, World world, int x, int y, int z)`

Uses of EntityPlayer in cpw.mods.fml.common.registry

Methods in cpw.mods.fml.common.registry with parameters of type EntityPlayer
`static void` | `GameRegistry.onItemCrafted(EntityPlayer player, ItemStack item, IInventory craftMatrix)`
`static void` | `GameRegistry.onItemSmelted(EntityPlayer player, ItemStack item)`
`static void` | `GameRegistry.onPickupNotification(EntityPlayer player, EntityItem item)`
`static void` | `GameRegistry.onPlayerChangedDimension(EntityPlayer player)`
`static void` | `GameRegistry.onPlayerLogin(EntityPlayer player)`
`static void` | `GameRegistry.onPlayerLogout(EntityPlayer player)`
`static void` | `GameRegistry.onPlayerRespawn(EntityPlayer player)`

Uses of EntityPlayer in net.minecraft.src

Subclasses of EntityPlayer in net.minecraft.src
`class` | `EntityClientPlayerMP`
`class` | `EntityOtherPlayerMP`
`class` | `EntityPlayerMP`
`class` | `EntityPlayerSP`

Fields in net.minecraft.src declared as EntityPlayer
`EntityPlayer` | `EntityFishHook.angler`
`EntityPlayer` | `MapInfo.entityplayerObj` Reference for EntityPlayer object in MapInfo
`EntityPlayer` | `InventoryPlayer.player` The player whose inventory this is.

Methods in net.minecraft.src that return EntityPlayer
`EntityPlayer` | `Village.func_82685_c(EntityLiving par1EntityLiving)`
`EntityPlayer` | `World.getClosestPlayer(double par1, double par3, double par5, double par7)` Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance).
`EntityPlayer` | `World.getClosestPlayerToEntity(Entity par1Entity, double par2)` Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored).
`EntityPlayer` | `World.getClosestVulnerablePlayer(double par1, double par3, double par5, double par7)` Returns the closest vulnerable player within the given radius, or null if none is found.
`EntityPlayer` | `World.getClosestVulnerablePlayerToEntity(Entity par1Entity, double par2)` Returns the closest vulnerable player to this entity within the given radius, or null if none is found
`EntityPlayer` | `NpcMerchant.getCustomer()`
`EntityPlayer` | `IMerchant.getCustomer()`
`EntityPlayer` | `EntityVillager.getCustomer()`
`EntityPlayer` | `NetClientHandler.getPlayer()`
`abstract EntityPlayer` | `NetHandler.getPlayer()`
`EntityPlayer` | `NetLoginHandler.getPlayer()`
`EntityPlayer` | `World.getPlayerEntityByName(String par1Str)` Find a player by name in this world.

Methods in net.minecraft.src with parameters of type EntityPlayer
`boolean` | `DemoWorldManager.activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Activate the clicked on block, otherwise use the held item.
`boolean` | `ItemInWorldManager.activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Activate the clicked on block, otherwise use the held item.
`void` | `ItemMap.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `ItemEditableBook.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `ItemPotion.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `ItemRecord.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `Item.addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)`
`void` | `PlayerControllerMP.attackEntity(EntityPlayer par1EntityPlayer, Entity par2Entity)` Attacks an entity
`boolean` | `Block.canHarvestBlock(EntityPlayer player, int meta)` Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
`boolean` | `ContainerEnchantment.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerPlayer.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerRepair.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerChest.canInteractWith(EntityPlayer par1EntityPlayer)`
`abstract boolean` | `Container.canInteractWith(EntityPlayer var1)`
`boolean` | `ContainerMerchant.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerBrewingStand.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerDispenser.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerBeacon.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerFurnace.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `ContainerWorkbench.canInteractWith(EntityPlayer par1EntityPlayer)`
`boolean` | `WorldServer.canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)` Called when checking if a certain block can be mined or not.
`boolean` | `WorldProvider.canMineBlock(EntityPlayer player, int x, int y, int z)`
`boolean` | `World.canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)` Called when checking if a certain block can be mined or not.
`boolean` | `WorldServer.canMineBlockBody(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)`
`boolean` | `World.canMineBlockBody(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)`
`boolean` | `ItemSlab.canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)`
`boolean` | `ItemBlock.canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack)`
`boolean` | `Block.canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)` Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
`static DamageSource` | `DamageSource.causePlayerDamage(EntityPlayer par0EntityPlayer)` returns an EntityDamageSource of type player
`void` | `EntityPlayer.clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)` Copies the values from the given player into this player if boolean par2 is true.
`void` | `EntityPlayerMP.clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)` Copies the values from the given player into this player if boolean par2 is true.
`Packet` | `ItemMap.createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` returns null if no update is to be sent
`Packet` | `ItemMapBase.createMapDataPacket(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` returns null if no update is to be sent
`static int` | `BlockPistonBase.determineOrientation(World par0World, int par1, int par2, int par3, EntityPlayer par4EntityPlayer)` gets the way this piston should face for that entity that placed it.
`void` | `RenderGlobal.drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)`
`void` | `RenderGlobal.drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)`
`void` | `RenderGlobal.drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)` Draws the selection box for the player.
`boolean` | `ContainerEnchantment.enchantItem(EntityPlayer par1EntityPlayer, int par2)` enchants the item on the table using the specified slot; also deducts XP from player
`boolean` | `Container.enchantItem(EntityPlayer par1EntityPlayer, int par2)` enchants the item on the table using the specified slot; also deducts XP from player
`boolean` | `World.extinguishFire(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5)` If the block in the given direction of the given coordinate is fire, extinguish it.
`void` | `PlayerControllerMP.flipPlayer(EntityPlayer par1EntityPlayer)` Flips the player around.
`byte[]` | `MapData.func_76193_a(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`boolean` | `PlayerControllerMP.func_78768_b(EntityPlayer par1EntityPlayer, Entity par2Entity)`
`void` | `RenderPlayer.func_82441_a(EntityPlayer par1EntityPlayer)`
`MapInfo` | `MapData.func_82568_a(EntityPlayer par1EntityPlayer)`
`List` | `ItemStack.func_82840_a(EntityPlayer par1EntityPlayer, boolean par2)`
`ItemStack` | `ContainerEnchantment.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerPlayer.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerRepair.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerChest.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `Container.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerMerchant.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerBrewingStand.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerDispenser.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerBeacon.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerFurnace.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`ItemStack` | `ContainerWorkbench.func_82846_b(EntityPlayer par1EntityPlayer, int par2)`
`boolean` | `Slot.func_82869_a(EntityPlayer par1EntityPlayer)`
`void` | `SlotCrafting.func_82870_a(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`void` | `SlotMerchantResult.func_82870_a(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`void` | `Slot.func_82870_a(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`void` | `SlotFurnace.func_82870_a(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)`
`ChunkCoordinates` | `Block.getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)` Returns the position that the player is moved to upon waking up, or respawning at the bed.
`String` | `DamageSource.getDeathMessage(EntityPlayer par1EntityPlayer)` Returns the message to be displayed on player death.
`String` | `EntityDamageSourceIndirect.getDeathMessage(EntityPlayer par1EntityPlayer)` Returns the message to be displayed on player death.
`String` | `EntityDamageSource.getDeathMessage(EntityPlayer par1EntityPlayer)` Returns the message to be displayed on player death.
`int` | `Item.getIconIndex(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)` Player, Render pass, and item usage sensitive version of getIconIndex.
`float` | `Block.getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)` Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given EntityPlayer.
`MerchantRecipeList` | `NpcMerchant.getRecipes(EntityPlayer par1EntityPlayer)`
`MerchantRecipeList` | `IMerchant.getRecipes(EntityPlayer var1)`
`MerchantRecipeList` | `EntityVillager.getRecipes(EntityPlayer par1EntityPlayer)`
`void` | `BlockLeaves.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
`void` | `BlockDeadBush.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
`void` | `BlockTallGrass.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
`void` | `BlockVine.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
`void` | `Block.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
`void` | `BlockSnow.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
`void` | `BlockIce.harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)` Called when the player destroys a block with an item that can harvest it.
`void` | `ItemStack.hitEntity(EntityLiving par1EntityLiving, EntityPlayer par2EntityPlayer)` Calls the corresponding fct in di
`boolean` | `EntityCow.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityWolf.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityMinecart.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `Entity.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityAnimal.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityMooshroom.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityZombie.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntitySheep.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityVillager.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityPig.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityBoat.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityPigZombie.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityOcelot.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `EntityItemFrame.interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`static boolean` | `ModLoader.isChannelActive(EntityPlayer player, String channel)` To properly implement packet 250 protocol you should always check your channel is active prior to sending the packet
`boolean` | `Container.isPlayerNotUsingContainer(EntityPlayer par1EntityPlayer)` NotUsing because adding a player twice is an error
`boolean` | `TileEntityBrewingStand.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `InventoryMerchant.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `TileEntityDispenser.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `InventoryEnderChest.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `InventoryCrafting.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `EntityMinecart.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `TileEntityChest.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `TileEntityBeacon.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `TileEntityFurnace.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `InventoryCraftResult.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `IInventory.isUseableByPlayer(EntityPlayer var1)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `TileEntityEnderChest.isUseableByPlayer(EntityPlayer par1EntityPlayer)`
`boolean` | `InventoryBasic.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `InventoryPlayer.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `InventoryLargeChest.isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`boolean` | `BlockDoor.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockRedstoneOre.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockAnvil.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockCommandBlock.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockButton.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockDispenser.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockBeacon.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockEnchantmentTable.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockTrapDoor.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockFurnace.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockBrewingStand.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockFenceGate.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockDragonEgg.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockEnderChest.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockNote.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockTNT.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockStairs.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockFlowerPot.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `Block.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockLever.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockRedstoneRepeater.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockPistonMoving.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockJukeBox.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockCauldron.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockChest.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockWorkbench.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockCake.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockBed.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`boolean` | `BlockPistonBase.onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
`void` | `BlockDoor.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockRedstoneOre.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockButton.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockTrapDoor.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockDragonEgg.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockNote.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockStairs.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `Block.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockLever.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `BlockCake.onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)` Called when the block is clicked by a player.
`void` | `ItemStack.onBlockDestroyed(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)`
`void` | `BlockTripWire.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
`void` | `BlockSkull.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
`void` | `Block.onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)` Called when the block is attempted to be harvested
`boolean` | `ItemShears.onBlockStartBreak(ItemStack itemstack, int x, int y, int z, EntityPlayer player)`
`boolean` | `Item.onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player)` Called before a block is broken.
`void` | `BaseMod.onClientLogin(EntityPlayer player)` Called when a new client logs in.
`void` | `EntityArrow.onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity
`void` | `EntityXPOrb.onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity
`void` | `Entity.onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity
`void` | `EntitySlime.onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity
`void` | `EntityItem.onCollideWithPlayer(EntityPlayer par1EntityPlayer)` Called by a player entity when they collide with an entity
`void` | `ContainerEnchantment.onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
`void` | `ContainerPlayer.onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
`void` | `ContainerRepair.onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
`void` | `ContainerChest.onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
`void` | `Container.onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
`void` | `ContainerMerchant.onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
`void` | `ContainerWorkbench.onCraftGuiClosed(EntityPlayer par1EntityPlayer)` Callback for when the crafting gui is closed.
`void` | `ItemStack.onCrafting(World par1World, EntityPlayer par2EntityPlayer, int par3)`
`void` | `ItemMap.onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called when item is crafted/smelted.
`void` | `Item.onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called when item is crafted/smelted.
`boolean` | `Item.onDroppedByPlayer(ItemStack item, EntityPlayer player)` Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the world
`ItemStack` | `ItemFood.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemBucketMilk.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemPotion.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemSoup.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemBow.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `Item.onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)`
`ItemStack` | `ItemStack.onFoodEaten(World par1World, EntityPlayer par2EntityPlayer)`
`void` | `BaseMod.onItemPickup(EntityPlayer player, ItemStack item)` Handle item pickup
`static void` | `ModLoader.onItemPickup(EntityPlayer player, ItemStack item)` Deprecated.
`ItemStack` | `ItemGlassBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemLilyPad.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemSword.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemFood.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBoat.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemFishingRod.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemCarrotOnAStick.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEditableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBucketMilk.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemWritableBook.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemPotion.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEmptyMap.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEnderEye.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBow.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemExpBottle.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemSnowball.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `Item.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEgg.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemBucket.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`ItemStack` | `ItemEnderPearl.onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)` Called whenever this item is equipped and the right mouse button is pressed.
`boolean` | `ItemDye.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSlab.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemFlintAndSteel.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSkull.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemMonsterPlacer.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemMinecart.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemDoor.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemBlock.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemRedstone.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemPotion.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemReed.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemHoe.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemHangingEntity.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemEnderEye.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemRecord.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSeedFood.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemBed.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSign.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemFireball.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `Item.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `ItemSeeds.onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)` Callback for item usage.
`boolean` | `Item.onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side)` Deprecated.
`boolean` | `Item.onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)` This is called when the item is used, before the block is activated.
`boolean` | `Item.onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)` Called when the player Left Clicks (attacks) an entity.
`boolean` | `PlayerControllerMP.onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)` Handles a players right click.
`void` | `ItemBow.onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)` called when the player releases the use item button.
`void` | `Item.onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)` called when the player releases the use item button.
`void` | `ItemStack.onPlayerStoppedUsing(World par1World, EntityPlayer par2EntityPlayer, int par3)` Called when the player releases the use item button.
`void` | `PlayerControllerMP.onStoppedUsingItem(EntityPlayer par1EntityPlayer)`
`void` | `FoodStats.onUpdate(EntityPlayer par1EntityPlayer)` Handles the food game logic.
`void` | `Item.onUsingItemTick(ItemStack stack, EntityPlayer player, int count)` Called each tick while using an item.
`static void` | `ModLoader.openGUI(EntityPlayer player, GuiScreen gui)`
`boolean` | `ItemBlock.placeBlockAt(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)` Called to actually place the block, after the location is determined and all permission checks have been made.
`void` | `RenderGlobal.playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)` Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
`void` | `IWorldAccess.playAuxSFX(EntityPlayer var1, int var2, int var3, int var4, int var5, int var6)` Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
`void` | `WorldManager.playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)` Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
`void` | `World.playAuxSFXAtEntity(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)` See description for playAuxSFX.
`void` | `IPlayerFileData.readPlayerData(EntityPlayer var1)` Reads the player data from disk into the specified PlayerEntityMP.
`void` | `SaveHandler.readPlayerData(EntityPlayer par1EntityPlayer)` Reads the player data from disk into the specified PlayerEntityMP.
`boolean` | `Block.removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)` Called when a player removes a block.
`void` | `MapItemRenderer.renderMap(EntityPlayer par1EntityPlayer, RenderEngine par2RenderEngine, MapData par3MapData)`
`void` | `RenderPlayer.renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)`
`void` | `ServerConfigurationManager.sendToAllNearExcept(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, double par8, int par10, Packet par11Packet)` params: srcPlayer,x,y,z,d,dimension.
`boolean` | `PlayerControllerMP.sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Notifies the server of things like consuming food, etc...
`void` | `Block.setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)` Called when a user either starts or stops sleeping in the bed.
`void` | `NpcMerchant.setCustomer(EntityPlayer par1EntityPlayer)`
`void` | `IMerchant.setCustomer(EntityPlayer var1)`
`void` | `EntityVillager.setCustomer(EntityPlayer par1EntityPlayer)`
`void` | `PlayerControllerMP.setPlayerCapabilities(EntityPlayer par1EntityPlayer)` Sets player capabilities depending on current gametype.
`void` | `Container.setPlayerIsPresent(EntityPlayer par1EntityPlayer, boolean par2)` adds or removes the player from the container based on par2
`ItemStack` | `Container.slotClick(int par1, int par2, int par3, EntityPlayer par4EntityPlayer)`
`void` | `BaseMod.takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix)` Called when someone crafts an item from a crafting table
`static void` | `ModLoader.takenFromCrafting(EntityPlayer player, ItemStack item, IInventory matrix)` Deprecated.
`void` | `BaseMod.takenFromFurnace(EntityPlayer player, ItemStack item)` Called when someone takes a smelted item from a furnace
`static void` | `ModLoader.takenFromFurnace(EntityPlayer player, ItemStack item)` Deprecated.
`boolean` | `ItemStack.tryPlaceItemIntoWorld(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5, int par6, float par7, float par8, float par9)`
`boolean` | `DemoWorldManager.tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Attempts to right-click use an item by the given EntityPlayer in the given World
`boolean` | `ItemInWorldManager.tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)` Attempts to right-click use an item by the given EntityPlayer in the given World
`static void` | `ActiveRenderInfo.updateRenderInfo(EntityPlayer par0EntityPlayer, boolean par1)` Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode
`void` | `MapData.updateVisiblePlayers(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)` Adds the player passed to the list of visible players and checks to see which players are visible
`ItemStack` | `ItemStack.useItemRightClick(World par1World, EntityPlayer par2EntityPlayer)` Called whenever this item stack is equipped and right clicked.
`ItemStack` | `PlayerControllerMP.windowClick(int par1, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)`
`void` | `IPlayerFileData.writePlayerData(EntityPlayer var1)` Writes the player data to disk from the specified PlayerEntityMP.
`void` | `SaveHandler.writePlayerData(EntityPlayer par1EntityPlayer)` Writes the player data to disk from the specified PlayerEntityMP.

Constructors in net.minecraft.src with parameters of type EntityPlayer
`ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2, EntityPlayer par3EntityPlayer)`
`ContainerRepair(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)`
`EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)`
`EntityFishHook(World par1World, EntityPlayer par2EntityPlayer)`
`GuiContainerCreative(EntityPlayer par1EntityPlayer)`
`GuiInventory(EntityPlayer par1EntityPlayer)`
`GuiScreenBook(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack, boolean par3)`
`InventoryMerchant(EntityPlayer par1EntityPlayer, IMerchant par2IMerchant)`
`InventoryPlayer(EntityPlayer par1EntityPlayer)`
`MapInfo(MapData par1MapData, EntityPlayer par2EntityPlayer)`
`NpcMerchant(EntityPlayer par1EntityPlayer)`
`Packet20NamedEntitySpawn(EntityPlayer par1EntityPlayer)`
`SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)`
`SlotFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)`
`SlotMerchantResult(EntityPlayer par1EntityPlayer, IMerchant par2IMerchant, InventoryMerchant par3InventoryMerchant, int par4, int par5, int par6)`

Uses of EntityPlayer in net.minecraftforge.client

Methods in net.minecraftforge.client with parameters of type EntityPlayer
`static boolean` | `ForgeHooksClient.onDrawBlockHighlight(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)`

Uses of EntityPlayer in net.minecraftforge.client.event

Fields in net.minecraftforge.client.event declared as EntityPlayer
`EntityPlayer` | `DrawBlockHighlightEvent.player`

Constructors in net.minecraftforge.client.event with parameters of type EntityPlayer
`DrawBlockHighlightEvent(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)`

Uses of EntityPlayer in net.minecraftforge.common

Methods in net.minecraftforge.common with parameters of type EntityPlayer
`static float` | `ForgeHooks.blockStrength(Block block, EntityPlayer player, World world, int x, int y, int z)`
`static boolean` | `ForgeHooks.canHarvestBlock(Block block, EntityPlayer player, int metadata)`
`int` | `ISpecialArmor.getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)` Get the displayed effective armor.
`static int` | `ForgeHooks.getTotalArmorValue(EntityPlayer player)`
`static boolean` | `ForgeHooks.onPickBlock(MovingObjectPosition target, EntityPlayer player, World world)` Called when a player uses 'pick block', calls new Entity and Block hooks.
`static EntityItem` | `ForgeHooks.onPlayerTossEvent(EntityPlayer player, ItemStack item)`
`static ForgeChunkManager.Ticket` | `ForgeChunkManager.requestPlayerTicket(Object mod, EntityPlayer player, World world, ForgeChunkManager.Type type)`

Uses of EntityPlayer in net.minecraftforge.event

Methods in net.minecraftforge.event with parameters of type EntityPlayer
`static boolean` | `ForgeEventFactory.doPlayerHarvestCheck(EntityPlayer player, Block block, boolean success)`
`static float` | `ForgeEventFactory.getBreakSpeed(EntityPlayer player, Block block, int metadata, float original)`
`static void` | `ForgeEventFactory.onPlayerDestroyItem(EntityPlayer player, ItemStack stack)`
`static PlayerInteractEvent` | `ForgeEventFactory.onPlayerInteract(EntityPlayer player, PlayerInteractEvent.Action action, int x, int y, int z, int face)`

Uses of EntityPlayer in net.minecraftforge.event.entity.item

Fields in net.minecraftforge.event.entity.item declared as EntityPlayer
`EntityPlayer` | `ItemTossEvent.player` The player tossing the item.

Constructors in net.minecraftforge.event.entity.item with parameters of type EntityPlayer
`ItemTossEvent(EntityItem entityItem, EntityPlayer player)` Creates a new event for EntityItems tossed by a player.

Uses of EntityPlayer in net.minecraftforge.event.entity.minecart

Fields in net.minecraftforge.event.entity.minecart declared as EntityPlayer
`EntityPlayer` | `MinecartInteractEvent.player`

Constructors in net.minecraftforge.event.entity.minecart with parameters of type EntityPlayer
`MinecartInteractEvent(EntityMinecart minecart, EntityPlayer player)`

Uses of EntityPlayer in net.minecraftforge.event.entity.player

Fields in net.minecraftforge.event.entity.player declared as EntityPlayer
`EntityPlayer` | `PlayerDropsEvent.entityPlayer`
`EntityPlayer` | `PlayerEvent.entityPlayer`

Constructors in net.minecraftforge.event.entity.player with parameters of type EntityPlayer
`ArrowLooseEvent(EntityPlayer player, ItemStack bow, int charge)`
`ArrowNockEvent(EntityPlayer player, ItemStack result)`
`AttackEntityEvent(EntityPlayer player, Entity target)`
`BonemealEvent(EntityPlayer player, World world, int id, int x, int y, int z)`
`EntityInteractEvent(EntityPlayer player, Entity target)`
`EntityItemPickupEvent(EntityPlayer player, EntityItem item)`
`FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)`
`PlayerDestroyItemEvent(EntityPlayer player, ItemStack original)`
`PlayerDropsEvent(EntityPlayer entity, DamageSource source, ArrayList<EntityItem> drops, boolean recentlyHit)` Creates a new event containing all the items that will drop into the world when a player dies.
`PlayerEvent.BreakSpeed(EntityPlayer player, Block block, int metadata, float original)`
`PlayerEvent.HarvestCheck(EntityPlayer player, Block block, boolean success)`
`PlayerEvent(EntityPlayer player)`
`PlayerInteractEvent(EntityPlayer player, PlayerInteractEvent.Action action, int x, int y, int z, int face)`
`PlayerSleepInBedEvent(EntityPlayer player, int x, int y, int z)`
`UseHoeEvent(EntityPlayer player, ItemStack current, World world, int x, int y, int z)`

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