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## Uses of Interface
cpw.mods.fml.common.IFMLSidedHandler

Packages that use IFMLSidedHandler
cpw.mods.fml.client |
cpw.mods.fml.common |
cpw.mods.fml.server |

Uses of IFMLSidedHandler in cpw.mods.fml.client

Classes in cpw.mods.fml.client that implement IFMLSidedHandler
`class` | `FMLClientHandler` Handles primary communication from hooked code into the system The FML entry point is `FMLClientHandler.beginMinecraftLoading(Minecraft)` called from `Minecraft` Obfuscated code should focus on this class and other members of the "server" (or "client") code The actual mod loading is handled at arms length by `Loader` It is expected that a similar class will exist for each target environment: Bukkit and Client side.

Uses of IFMLSidedHandler in cpw.mods.fml.common

Methods in cpw.mods.fml.common that return IFMLSidedHandler
`IFMLSidedHandler` | `FMLCommonHandler.getSidedDelegate()`

Methods in cpw.mods.fml.common with parameters of type IFMLSidedHandler
`void` | `FMLCommonHandler.beginLoading(IFMLSidedHandler handler)`

Uses of IFMLSidedHandler in cpw.mods.fml.server

Classes in cpw.mods.fml.server that implement IFMLSidedHandler
`class` | `FMLServerHandler` Handles primary communication from hooked code into the system The FML entry point is `FMLServerHandler.beginServerLoading(MinecraftServer)` called from `DedicatedServer` Obfuscated code should focus on this class and other members of the "server" (or "client") code The actual mod loading is handled at arms length by `Loader` It is expected that a similar class will exist for each target environment: Bukkit and Client side.

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