    001    package net.minecraft.src;
    002
    003    public enum EnumArt
    004    {
    005        Kebab("Kebab", 16, 16, 0, 0),
    006        Aztec("Aztec", 16, 16, 16, 0),
    007        Alban("Alban", 16, 16, 32, 0),
    008        Aztec2("Aztec2", 16, 16, 48, 0),
    009        Bomb("Bomb", 16, 16, 64, 0),
    010        Plant("Plant", 16, 16, 80, 0),
    011        Wasteland("Wasteland", 16, 16, 96, 0),
    012        Pool("Pool", 32, 16, 0, 32),
    013        Courbet("Courbet", 32, 16, 32, 32),
    014        Sea("Sea", 32, 16, 64, 32),
    015        Sunset("Sunset", 32, 16, 96, 32),
    016        Creebet("Creebet", 32, 16, 128, 32),
    017        Wanderer("Wanderer", 16, 32, 0, 64),
    018        Graham("Graham", 16, 32, 16, 64),
    019        Match("Match", 32, 32, 0, 128),
    020        Bust("Bust", 32, 32, 32, 128),
    021        Stage("Stage", 32, 32, 64, 128),
    022        Void("Void", 32, 32, 96, 128),
    023        SkullAndRoses("SkullAndRoses", 32, 32, 128, 128),
    024        Fighters("Fighters", 64, 32, 0, 96),
    025        Pointer("Pointer", 64, 64, 0, 192),
    026        Pigscene("Pigscene", 64, 64, 64, 192),
    027        BurningSkull("BurningSkull", 64, 64, 128, 192),
    028        Skeleton("Skeleton", 64, 48, 192, 64),
    029        DonkeyKong("DonkeyKong", 64, 48, 192, 112);
    030
    031        /** Holds the maximum length of paintings art title. */
    032        public static final int maxArtTitleLength = "SkullAndRoses".length();
    033
    034        /** Painting Title. */
    035        public final String title;
    036        public final int sizeX;
    037        public final int sizeY;
    038        public final int offsetX;
    039        public final int offsetY;
    040
    041        private EnumArt(String par3Str, int par4, int par5, int par6, int par7)
    042        {
    043            this.title = par3Str;
    044            this.sizeX = par4;
    045            this.sizeY = par5;
    046            this.offsetX = par6;
    047            this.offsetY = par7;
    048        }
    049    }