    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.Calendar;
    006    import java.util.Date;
    007
    008    public class EntitySkeleton extends EntityMob implements IRangedAttackMob
    009    {
    010        public EntitySkeleton(World par1World)
    011        {
    012            super(par1World);
    013            this.texture = "/mob/skeleton.png";
    014            this.moveSpeed = 0.25F;
    015            this.tasks.addTask(1, new EntityAISwimming(this));
    016            this.tasks.addTask(2, new EntityAIRestrictSun(this));
    017            this.tasks.addTask(3, new EntityAIFleeSun(this, this.moveSpeed));
    018            this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed));
    019            this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    020            this.tasks.addTask(6, new EntityAILookIdle(this));
    021            this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    022            this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
    023        }
    024
    025        protected void entityInit()
    026        {
    027            super.entityInit();
    028            this.dataWatcher.addObject(13, new Byte((byte)0));
    029        }
    030
    031        /**
    032         * Returns true if the newer Entity AI code should be run
    033         */
    034        public boolean isAIEnabled()
    035        {
    036            return true;
    037        }
    038
    039        public int getMaxHealth()
    040        {
    041            return 20;
    042        }
    043
    044        /**
    045         * Returns the sound this mob makes while it's alive.
    046         */
    047        protected String getLivingSound()
    048        {
    049            return "mob.skeleton.say";
    050        }
    051
    052        /**
    053         * Returns the sound this mob makes when it is hurt.
    054         */
    055        protected String getHurtSound()
    056        {
    057            return "mob.skeleton.hurt";
    058        }
    059
    060        /**
    061         * Returns the sound this mob makes on death.
    062         */
    063        protected String getDeathSound()
    064        {
    065            return "mob.skeleton.death";
    066        }
    067
    068        /**
    069         * Plays step sound at given x, y, z for the entity
    070         */
    071        protected void playStepSound(int par1, int par2, int par3, int par4)
    072        {
    073            this.worldObj.playSoundAtEntity(this, "mob.skeleton.step", 0.15F, 1.0F);
    074        }
    075
    076        public boolean attackEntityAsMob(Entity par1Entity)
    077        {
    078            if (super.attackEntityAsMob(par1Entity))
    079            {
    080                if (this.func_82202_m() == 1 && par1Entity instanceof EntityLiving)
    081                {
    082                    ((EntityLiving)par1Entity).addPotionEffect(new PotionEffect(Potion.field_82731_v.id, 200));
    083                }
    084
    085                return true;
    086            }
    087            else
    088            {
    089                return false;
    090            }
    091        }
    092
    093        public int func_82193_c(Entity par1Entity)
    094        {
    095            if (this.func_82202_m() == 1)
    096            {
    097                ItemStack var2 = this.getHeldItem();
    098                int var3 = 4;
    099
    100                if (var2 != null)
    101                {
    102                    var3 += var2.getDamageVsEntity(this);
    103                }
    104
    105                return var3;
    106            }
    107            else
    108            {
    109                return super.func_82193_c(par1Entity);
    110            }
    111        }
    112
    113        /**
    114         * Get this Entity's EnumCreatureAttribute
    115         */
    116        public EnumCreatureAttribute getCreatureAttribute()
    117        {
    118            return EnumCreatureAttribute.UNDEAD;
    119        }
    120
    121        /**
    122         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    123         * use this to react to sunlight and start to burn.
    124         */
    125        public void onLivingUpdate()
    126        {
    127            if (this.worldObj.isDaytime() && !this.worldObj.isRemote)
    128            {
    129                float var1 = this.getBrightness(1.0F);
    130
    131                if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
    132                {
    133                    boolean var2 = true;
    134                    ItemStack var3 = this.getCurrentItemOrArmor(4);
    135
    136                    if (var3 != null)
    137                    {
    138                        if (var3.isItemStackDamageable())
    139                        {
    140                            var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2));
    141
    142                            if (var3.getItemDamageForDisplay() >= var3.getMaxDamage())
    143                            {
    144                                this.renderBrokenItemStack(var3);
    145                                this.func_70062_b(4, (ItemStack)null);
    146                            }
    147                        }
    148
    149                        var2 = false;
    150                    }
    151
    152                    if (var2)
    153                    {
    154                        this.setFire(8);
    155                    }
    156                }
    157            }
    158
    159            super.onLivingUpdate();
    160        }
    161
    162        /**
    163         * Called when the mob's health reaches 0.
    164         */
    165        public void onDeath(DamageSource par1DamageSource)
    166        {
    167            super.onDeath(par1DamageSource);
    168
    169            if (par1DamageSource.getSourceOfDamage() instanceof EntityArrow && par1DamageSource.getEntity() instanceof EntityPlayer)
    170            {
    171                EntityPlayer var2 = (EntityPlayer)par1DamageSource.getEntity();
    172                double var3 = var2.posX - this.posX;
    173                double var5 = var2.posZ - this.posZ;
    174
    175                if (var3 * var3 + var5 * var5 >= 2500.0D)
    176                {
    177                    var2.triggerAchievement(AchievementList.snipeSkeleton);
    178                }
    179            }
    180        }
    181
    182        /**
    183         * Returns the item ID for the item the mob drops on death.
    184         */
    185        protected int getDropItemId()
    186        {
    187            return Item.arrow.shiftedIndex;
    188        }
    189
    190        /**
    191         * Drop 0-2 items of this living's type
    192         */
    193        protected void dropFewItems(boolean par1, int par2)
    194        {
    195            int var3;
    196            int var4;
    197
    198            if (this.func_82202_m() == 1)
    199            {
    200                var3 = this.rand.nextInt(3 + par2) - 1;
    201
    202                for (var4 = 0; var4 < var3; ++var4)
    203                {
    204                    this.dropItem(Item.coal.shiftedIndex, 1);
    205                }
    206            }
    207            else
    208            {
    209                var3 = this.rand.nextInt(3 + par2);
    210
    211                for (var4 = 0; var4 < var3; ++var4)
    212                {
    213                    this.dropItem(Item.arrow.shiftedIndex, 1);
    214                }
    215            }
    216
    217            var3 = this.rand.nextInt(3 + par2);
    218
    219            for (var4 = 0; var4 < var3; ++var4)
    220            {
    221                this.dropItem(Item.bone.shiftedIndex, 1);
    222            }
    223        }
    224
    225        protected void dropRareDrop(int par1)
    226        {
    227            if (this.func_82202_m() == 1)
    228            {
    229                this.entityDropItem(new ItemStack(Item.field_82799_bQ.shiftedIndex, 1, 1), 0.0F);
    230            }
    231        }
    232
    233        protected void func_82164_bB()
    234        {
    235            super.func_82164_bB();
    236            this.func_70062_b(0, new ItemStack(Item.bow));
    237        }
    238
    239        @SideOnly(Side.CLIENT)
    240
    241        /**
    242         * Returns the texture's file path as a String.
    243         */
    244        public String getTexture()
    245        {
    246            return this.func_82202_m() == 1 ? "/mob/skeleton_wither.png" : super.getTexture();
    247        }
    248
    249        public void func_82163_bD()
    250        {
    251            if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0)
    252            {
    253                this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
    254                this.func_82201_a(1);
    255                this.func_70062_b(0, new ItemStack(Item.swordStone));
    256            }
    257            else
    258            {
    259                this.tasks.addTask(4, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F));
    260                this.func_82164_bB();
    261                this.func_82162_bC();
    262            }
    263
    264            this.field_82172_bs = this.rand.nextFloat() < field_82181_as[this.worldObj.difficultySetting];
    265
    266            if (this.getCurrentItemOrArmor(4) == null)
    267            {
    268                Calendar var1 = Calendar.getInstance();
    269                var1.setTime(new Date());
    270
    271                if (var1.get(2) + 1 == 10 && var1.get(5) == 31 && this.rand.nextFloat() < 0.25F)
    272                {
    273                    this.func_70062_b(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
    274                    this.field_82174_bp[4] = 0.0F;
    275                }
    276            }
    277        }
    278
    279        public void func_82196_d(EntityLiving par1EntityLiving)
    280        {
    281            EntityArrow var2 = new EntityArrow(this.worldObj, this, par1EntityLiving, 1.6F, 12.0F);
    282            int var3 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
    283            int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
    284
    285            if (var3 > 0)
    286            {
    287                var2.setDamage(var2.getDamage() + (double)var3 * 0.5D + 0.5D);
    288            }
    289
    290            if (var4 > 0)
    291            {
    292                var2.setKnockbackStrength(var4);
    293            }
    294
    295            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.func_82202_m() == 1)
    296            {
    297                var2.setFire(100);
    298            }
    299
    300            this.worldObj.playSoundAtEntity(this, "random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
    301            this.worldObj.spawnEntityInWorld(var2);
    302        }
    303
    304        public int func_82202_m()
    305        {
    306            return this.dataWatcher.getWatchableObjectByte(13);
    307        }
    308
    309        public void func_82201_a(int par1)
    310        {
    311            this.dataWatcher.updateObject(13, Byte.valueOf((byte)par1));
    312            this.isImmuneToFire = par1 == 1;
    313
    314            if (par1 == 1)
    315            {
    316                this.setSize(0.72F, 2.16F);
    317            }
    318            else
    319            {
    320                this.setSize(0.6F, 1.8F);
    321            }
    322        }
    323
    324        /**
    325         * (abstract) Protected helper method to read subclass entity data from NBT.
    326         */
    327        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    328        {
    329            super.readEntityFromNBT(par1NBTTagCompound);
    330
    331            if (par1NBTTagCompound.hasKey("SkeletonType"))
    332            {
    333                byte var2 = par1NBTTagCompound.getByte("SkeletonType");
    334                this.func_82201_a(var2);
    335            }
    336
    337            if (this.func_82202_m() == 1)
    338            {
    339                this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
    340            }
    341            else
    342            {
    343                this.tasks.addTask(4, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F));
    344            }
    345        }
    346
    347        /**
    348         * (abstract) Protected helper method to write subclass entity data to NBT.
    349         */
    350        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    351        {
    352            super.writeEntityToNBT(par1NBTTagCompound);
    353            par1NBTTagCompound.setByte("SkeletonType", (byte)this.func_82202_m());
    354        }
    355    }