    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006
    007    @SideOnly(Side.CLIENT)
    008    public class RenderEnderCrystal extends Render
    009    {
    010        private int field_76996_a = -1;
    011        private ModelBase field_76995_b;
    012
    013        public RenderEnderCrystal()
    014        {
    015            this.shadowSize = 0.5F;
    016        }
    017
    018        /**
    019         * Renders the Ender Crystal.
    020         */
    021        public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
    022        {
    023            if (this.field_76996_a != 1)
    024            {
    025                this.field_76995_b = new ModelEnderCrystal(0.0F);
    026                this.field_76996_a = 1;
    027            }
    028
    029            float var10 = (float)par1EntityEnderCrystal.innerRotation + par9;
    030            GL11.glPushMatrix();
    031            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    032            this.loadTexture("/mob/enderdragon/crystal.png");
    033            float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F;
    034            var11 += var11 * var11;
    035            this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F);
    036            GL11.glPopMatrix();
    037        }
    038
    039        /**
    040         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    041         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    042         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    043         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    044         */
    045        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    046        {
    047            this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
    048        }
    049    }