    001    package net.minecraft.src;
    002
    003    public class MovingObjectPosition
    004    {
    005        /** What type of ray trace hit was this? 0 = block, 1 = entity */
    006        public EnumMovingObjectType typeOfHit;
    007
    008        /** x coordinate of the block ray traced against */
    009        public int blockX;
    010
    011        /** y coordinate of the block ray traced against */
    012        public int blockY;
    013
    014        /** z coordinate of the block ray traced against */
    015        public int blockZ;
    016
    017        /**
    018         * Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
    019         * = 3, North = 4, South = 5.
    020         */
    021        public int sideHit;
    022
    023        /** The vector position of the hit */
    024        public Vec3 hitVec;
    025
    026        /** The hit entity */
    027        public Entity entityHit;
    028
    029        /** Used to determine what sub-segment is hit */
    030        public int subHit = -1;
    031
    032        public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3 par5Vec3)
    033        {
    034            this.typeOfHit = EnumMovingObjectType.TILE;
    035            this.blockX = par1;
    036            this.blockY = par2;
    037            this.blockZ = par3;
    038            this.sideHit = par4;
    039            this.hitVec = Vec3.getVec3Pool().getVecFromPool(par5Vec3.xCoord, par5Vec3.yCoord, par5Vec3.zCoord);
    040        }
    041
    042        public MovingObjectPosition(Entity par1Entity)
    043        {
    044            this.typeOfHit = EnumMovingObjectType.ENTITY;
    045            this.entityHit = par1Entity;
    046            this.hitVec = Vec3.getVec3Pool().getVecFromPool(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
    047        }
    048    }