    001    package net.minecraft.src;
    002
    003    public class ItemArmor extends Item
    004    {
    005        /** Holds the 'base' maxDamage that each armorType have. */
    006        private static final int[] maxDamageArray = new int[] {11, 16, 15, 13};
    007
    008        /**
    009         * Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots
    010         */
    011        public final int armorType;
    012
    013        /** Holds the amount of damage that the armor reduces at full durability. */
    014        public final int damageReduceAmount;
    015
    016        /**
    017         * Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is
    018         * iron, 3 is diamond and 4 is gold.
    019         */
    020        public final int renderIndex;
    021
    022        /** The EnumArmorMaterial used for this ItemArmor */
    023        private final EnumArmorMaterial material;
    024
    025        public ItemArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4)
    026        {
    027            super(par1);
    028            this.material = par2EnumArmorMaterial;
    029            this.armorType = par4;
    030            this.renderIndex = par3;
    031            this.damageReduceAmount = par2EnumArmorMaterial.getDamageReductionAmount(par4);
    032            this.setMaxDamage(par2EnumArmorMaterial.getDurability(par4));
    033            this.maxStackSize = 1;
    034            this.setCreativeTab(CreativeTabs.tabCombat);
    035        }
    036
    037        /**
    038         * Return the enchantability factor of the item, most of the time is based on material.
    039         */
    040        public int getItemEnchantability()
    041        {
    042            return this.material.getEnchantability();
    043        }
    044
    045        /**
    046         * Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets
    047         * multiplied by armor material factor)
    048         */
    049        static int[] getMaxDamageArray()
    050        {
    051            return maxDamageArray;
    052        }
    053    }