    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class RenderWolf extends RenderLiving
    008    {
    009        public RenderWolf(ModelBase par1ModelBase, float par2)
    010        {
    011            super(par1ModelBase, par2);
    012        }
    013
    014        public void renderWolf(EntityWolf par1EntityWolf, double par2, double par4, double par6, float par8, float par9)
    015        {
    016            super.doRenderLiving(par1EntityWolf, par2, par4, par6, par8, par9);
    017        }
    018
    019        protected float getTailRotation(EntityWolf par1EntityWolf, float par2)
    020        {
    021            return par1EntityWolf.getTailRotation();
    022        }
    023
    024        /**
    025         * Defines what float the third param in setRotationAngles of ModelBase is
    026         */
    027        protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
    028        {
    029            return this.getTailRotation((EntityWolf)par1EntityLiving, par2);
    030        }
    031
    032        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    033        {
    034            this.renderWolf((EntityWolf)par1EntityLiving, par2, par4, par6, par8, par9);
    035        }
    036
    037        /**
    038         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    039         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    040         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    041         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    042         */
    043        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    044        {
    045            this.renderWolf((EntityWolf)par1Entity, par2, par4, par6, par8, par9);
    046        }
    047    }