    001    package cpw.mods.fml.common.network;
    002
    003    import net.minecraft.server.MinecraftServer;
    004    import net.minecraft.src.NetHandler;
    005    import net.minecraft.src.NetLoginHandler;
    006    import net.minecraft.src.NetworkManager;
    007    import net.minecraft.src.Packet1Login;
    008
    009    public interface IConnectionHandler
    010    {
    011        /**
    012         * Called when a player logs into the server
    013         *  SERVER SIDE
    014         *
    015         * @param player
    016         * @param netHandler
    017         * @param manager
    018         */
    019        void playerLoggedIn(Player player, NetHandler netHandler, NetworkManager manager);
    020
    021        /**
    022         * If you don't want the connection to continue, return a non-empty string here
    023         * If you do, you can do other stuff here- note no FML negotiation has occured yet
    024         * though the client is verified as having FML installed
    025         *
    026         * SERVER SIDE
    027         *
    028         * @param netHandler
    029         * @param manager
    030         */
    031        String connectionReceived(NetLoginHandler netHandler, NetworkManager manager);
    032
    033        /**
    034         * Fired when a remote connection is opened
    035         * CLIENT SIDE
    036         *
    037         * @param netClientHandler
    038         * @param server
    039         * @param port
    040         */
    041        void connectionOpened(NetHandler netClientHandler, String server, int port, NetworkManager manager);
    042        /**
    043         *
    044         * Fired when a local connection is opened
    045         *
    046         * CLIENT SIDE
    047         *
    048         * @param netClientHandler
    049         * @param server
    050         */
    051        void connectionOpened(NetHandler netClientHandler, MinecraftServer server, NetworkManager manager);
    052
    053        /**
    054         * Fired when a connection closes
    055         *
    056         * ALL SIDES
    057         *
    058         * @param manager
    059         */
    060        void connectionClosed(NetworkManager manager);
    061
    062        /**
    063         * Fired when the client established the connection to the server
    064         *
    065         * CLIENT SIDE
    066         * @param clientHandler
    067         * @param manager
    068         * @param login
    069         */
    070        void clientLoggedIn(NetHandler clientHandler, NetworkManager manager, Packet1Login login);
    071
    072    }