    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    import java.util.ArrayList;
    007    import java.util.List;
    008    import java.util.Random;
    009
    010    import net.minecraftforge.common.*;
    011    import static net.minecraftforge.common.ForgeDirection.*;
    012
    013    public class Block
    014    {
    015        protected static int[] blockFireSpreadSpeed = new int[4096];
    016        protected static int[] blockFlammability = new int[4096];
    017        protected String currentTexture = "/terrain.png";
    018        public boolean isDefaultTexture = true;
    019
    020        /**
    021         * used as foreach item, if item.tab = current tab, display it on the screen
    022         */
    023        private CreativeTabs displayOnCreativeTab;
    024        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
    025        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
    026        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
    027        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
    028        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
    029        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
    030        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
    031        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
    032        public static final StepSound soundSandFootstep = new StepSoundSand("sand", 1.0F, 1.0F);
    033
    034        /** List of ly/ff (BlockType) containing the already registered blocks. */
    035        public static final Block[] blocksList = new Block[4096];
    036
    037        /**
    038         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
    039         */
    040        public static final boolean[] opaqueCubeLookup = new boolean[4096];
    041
    042        /** How much light is subtracted for going through this block */
    043        public static final int[] lightOpacity = new int[4096];
    044
    045        /** Array of booleans that tells if a block can grass */
    046        public static final boolean[] canBlockGrass = new boolean[4096];
    047
    048        /** Amount of light emitted */
    049        public static final int[] lightValue = new int[4096];
    050        public static final boolean[] requiresSelfNotify = new boolean[4096];
    051
    052        /**
    053         * Flag if block ID should use the brightest neighbor light value as its own
    054         */
    055        public static boolean[] useNeighborBrightness = new boolean[4096];
    056        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
    057        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
    058        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
    059        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
    060        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
    061        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
    062        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
    063        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    064        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    065        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    066
    067        /** Stationary lava source block */
    068        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    069        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
    070        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
    071        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
    072        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
    073        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
    074        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
    075        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
    076        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
    077        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
    078        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
    079        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
    080        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
    081        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
    082        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
    083        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
    084        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
    085        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
    086        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
    087        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
    088        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
    089        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
    090        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
    091        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
    092        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
    093        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
    094        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
    095        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
    096        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
    097        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
    098        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
    099        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
    100
    101        /** stoneDoubleSlab */
    102        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    103
    104        /** stoneSingleSlab */
    105        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    106        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
    107        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
    108        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
    109        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
    110        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
    111        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
    112        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
    113        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
    114        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
    115        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
    116        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
    117        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
    118        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
    119        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
    120        public static final Block crops = (new BlockCrops(59, 88)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("crops").disableStats().setRequiresSelfNotify();
    121        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
    122        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
    123        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
    124        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    125        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
    126        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundWoodFootstep).setBlockName("ladder").setRequiresSelfNotify();
    127        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
    128        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
    129        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    130        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
    131        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    132        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
    133        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    134        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
    135        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
    136        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
    137        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
    138        public static final Block button = (new BlockButton(77, stone.blockIndexInTexture)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
    139        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundClothFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
    140        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
    141        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundClothFootstep).setBlockName("snow");
    142        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
    143        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
    144        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
    145        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
    146        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
    147        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
    148        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
    149        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
    150        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
    151
    152        /** The purple teleport blocks inside the obsidian circle */
    153        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
    154        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
    155        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
    156        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    157        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    158
    159        /**
    160         * April fools secret locked chest, only spawns on new chunks on 1st April.
    161         */
    162        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
    163        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
    164        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
    165        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
    166        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    167        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    168        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
    169        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
    170        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
    171        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    172        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    173        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
    174        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
    175        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
    176        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
    177        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
    178        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
    179        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
    180        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
    181        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
    182        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
    183        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
    184        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
    185        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
    186        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
    187        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
    188        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
    189        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
    190        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
    191        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
    192        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    193        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    194        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
    195        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
    196        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
    197        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
    198        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
    199        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
    200        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
    201        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
    202        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
    203        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
    204
    205        /**
    206         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
    207         * come from terrain.png, and the index is 0-based (grass is 0).
    208         */
    209        public int blockIndexInTexture;
    210
    211        /** ID of the block. */
    212        public final int blockID;
    213
    214        /** Indicates how many hits it takes to break a block. */
    215        protected float blockHardness;
    216
    217        /** Indicates the blocks resistance to explosions. */
    218        protected float blockResistance;
    219
    220        /**
    221         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
    222         */
    223        protected boolean blockConstructorCalled;
    224
    225        /**
    226         * If this field is true, the block is counted for statistics (mined or placed)
    227         */
    228        protected boolean enableStats;
    229
    230        /**
    231         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
    232         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    233         */
    234        protected boolean needsRandomTick;
    235
    236        /** true if the Block contains a Tile Entity */
    237        protected boolean isBlockContainer;
    238
    239        /** minimum X for the block bounds (local coordinates) */
    240        public double minX;
    241
    242        /** minimum Y for the block bounds (local coordinates) */
    243        public double minY;
    244
    245        /** minimum Z for the block bounds (local coordinates) */
    246        public double minZ;
    247
    248        /** maximum X for the block bounds (local coordinates) */
    249        public double maxX;
    250
    251        /** maximum Y for the block bounds (local coordinates) */
    252        public double maxY;
    253
    254        /** maximum Z for the block bounds (local coordinates) */
    255        public double maxZ;
    256
    257        /** Sound of stepping on the block */
    258        public StepSound stepSound;
    259        public float blockParticleGravity;
    260
    261        /** Block material definition. */
    262        public final Material blockMaterial;
    263
    264        /**
    265         * Determines how much velocity is maintained while moving on top of this block
    266         */
    267        public float slipperiness;
    268        private String blockName;
    269
    270        public Block(int par1, Material par2Material)
    271        {
    272            this.blockConstructorCalled = true;
    273            this.enableStats = true;
    274            this.stepSound = soundPowderFootstep;
    275            this.blockParticleGravity = 1.0F;
    276            this.slipperiness = 0.6F;
    277
    278            if (blocksList[par1] != null)
    279            {
    280                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
    281            }
    282            else
    283            {
    284                this.blockMaterial = par2Material;
    285                blocksList[par1] = this;
    286                this.blockID = par1;
    287                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    288                opaqueCubeLookup[par1] = this.isOpaqueCube();
    289                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
    290                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
    291            }
    292            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
    293        }
    294
    295        /**
    296         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
    297         * always notify every neightbor block when anything changes.
    298         */
    299        protected Block setRequiresSelfNotify()
    300        {
    301            requiresSelfNotify[this.blockID] = true;
    302            return this;
    303        }
    304
    305        /**
    306         * This method is called on a block after all other blocks gets already created. You can use it to reference and
    307         * configure something on the block that needs the others ones.
    308         */
    309        protected void initializeBlock() {}
    310
    311        public Block(int par1, int par2, Material par3Material)
    312        {
    313            this(par1, par3Material);
    314            this.blockIndexInTexture = par2;
    315        }
    316
    317        /**
    318         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
    319         */
    320        public Block setStepSound(StepSound par1StepSound)
    321        {
    322            this.stepSound = par1StepSound;
    323            return this;
    324        }
    325
    326        /**
    327         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
    328         */
    329        public Block setLightOpacity(int par1)
    330        {
    331            lightOpacity[this.blockID] = par1;
    332            return this;
    333        }
    334
    335        /**
    336         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
    337         * for convenience in constructing.
    338         */
    339        public Block setLightValue(float par1)
    340        {
    341            lightValue[this.blockID] = (int)(15.0F * par1);
    342            return this;
    343        }
    344
    345        /**
    346         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
    347         */
    348        public Block setResistance(float par1)
    349        {
    350            this.blockResistance = par1 * 3.0F;
    351            return this;
    352        }
    353
    354        public static boolean isNormalCube(int par0)
    355        {
    356            Block var1 = blocksList[par0];
    357            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
    358        }
    359
    360        /**
    361         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    362         */
    363        public boolean renderAsNormalBlock()
    364        {
    365            return true;
    366        }
    367
    368        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    369        {
    370            return !this.blockMaterial.blocksMovement();
    371        }
    372
    373        /**
    374         * The type of render function that is called for this block
    375         */
    376        public int getRenderType()
    377        {
    378            return 0;
    379        }
    380
    381        /**
    382         * Sets how many hits it takes to break a block.
    383         */
    384        public Block setHardness(float par1)
    385        {
    386            this.blockHardness = par1;
    387
    388            if (this.blockResistance < par1 * 5.0F)
    389            {
    390                this.blockResistance = par1 * 5.0F;
    391            }
    392
    393            return this;
    394        }
    395
    396        /**
    397         * This method will make the hardness of the block equals to -1, and the block is indestructible.
    398         */
    399        public Block setBlockUnbreakable()
    400        {
    401            this.setHardness(-1.0F);
    402            return this;
    403        }
    404
    405        /**
    406         * Returns the block hardness at a location. Args: world, x, y, z
    407         */
    408        public float getBlockHardness(World par1World, int par2, int par3, int par4)
    409        {
    410            return this.blockHardness;
    411        }
    412
    413        /**
    414         * Sets whether this block type will receive random update ticks
    415         */
    416        public Block setTickRandomly(boolean par1)
    417        {
    418            this.needsRandomTick = par1;
    419            return this;
    420        }
    421
    422        /**
    423         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
    424         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    425         */
    426        public boolean getTickRandomly()
    427        {
    428            return this.needsRandomTick;
    429        }
    430
    431        @Deprecated //Forge: New Metadata sensitive version.
    432        public boolean hasTileEntity()
    433        {
    434            return hasTileEntity(0);
    435        }
    436
    437        /**
    438         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
    439         */
    440        public void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
    441        {
    442            this.minX = (double)par1;
    443            this.minY = (double)par2;
    444            this.minZ = (double)par3;
    445            this.maxX = (double)par4;
    446            this.maxY = (double)par5;
    447            this.maxZ = (double)par6;
    448        }
    449
    450        @SideOnly(Side.CLIENT)
    451
    452        /**
    453         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
    454         */
    455        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    456        {
    457            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    458        }
    459
    460        @SideOnly(Side.CLIENT)
    461
    462        /**
    463         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
    464         */
    465        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    466        {
    467            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    468        }
    469
    470        @SideOnly(Side.CLIENT)
    471
    472        /**
    473         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    474         * coordinates.  Args: blockAccess, x, y, z, side
    475         */
    476        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    477        {
    478            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
    479        }
    480
    481        /**
    482         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
    483         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
    484         */
    485        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    486        {
    487            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
    488        }
    489
    490        @SideOnly(Side.CLIENT)
    491
    492        /**
    493         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    494         */
    495        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    496        {
    497            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    498        }
    499
    500        /**
    501         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    502         */
    503        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    504        {
    505            return this.getBlockTextureFromSide(par1);
    506        }
    507
    508        /**
    509         * Returns the block texture based on the side being looked at.  Args: side
    510         */
    511        public int getBlockTextureFromSide(int par1)
    512        {
    513            return this.blockIndexInTexture;
    514        }
    515
    516        /**
    517         * if the specified block is in the given AABB, add its collision bounding box to the given list
    518         */
    519        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    520        {
    521            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    522
    523            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
    524            {
    525                par6List.add(var8);
    526            }
    527        }
    528
    529        @SideOnly(Side.CLIENT)
    530
    531        /**
    532         * Returns the bounding box of the wired rectangular prism to render.
    533         */
    534        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    535        {
    536            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    537        }
    538
    539        /**
    540         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    541         * cleared to be reused)
    542         */
    543        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    544        {
    545            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    546        }
    547
    548        /**
    549         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    550         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    551         */
    552        public boolean isOpaqueCube()
    553        {
    554            return true;
    555        }
    556
    557        /**
    558         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
    559         */
    560        public boolean canCollideCheck(int par1, boolean par2)
    561        {
    562            return this.isCollidable();
    563        }
    564
    565        /**
    566         * Returns if this block is collidable (only used by Fire). Args: x, y, z
    567         */
    568        public boolean isCollidable()
    569        {
    570            return true;
    571        }
    572
    573        /**
    574         * Ticks the block if it's been scheduled
    575         */
    576        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    577
    578        @SideOnly(Side.CLIENT)
    579
    580        /**
    581         * A randomly called display update to be able to add particles or other items for display
    582         */
    583        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    584
    585        /**
    586         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    587         */
    588        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
    589
    590        /**
    591         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    592         * their own) Args: x, y, z, neighbor blockID
    593         */
    594        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
    595
    596        /**
    597         * How many world ticks before ticking
    598         */
    599        public int tickRate()
    600        {
    601            return 10;
    602        }
    603
    604        /**
    605         * Called whenever the block is added into the world. Args: world, x, y, z
    606         */
    607        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
    608
    609        /**
    610         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    611         */
    612        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    613
    614        /**
    615         * Returns the quantity of items to drop on block destruction.
    616         */
    617        public int quantityDropped(Random par1Random)
    618        {
    619            return 1;
    620        }
    621
    622        /**
    623         * Returns the ID of the items to drop on destruction.
    624         */
    625        public int idDropped(int par1, Random par2Random, int par3)
    626        {
    627            return this.blockID;
    628        }
    629
    630        /**
    631         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
    632         * EntityPlayer.
    633         */
    634        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
    635        {
    636            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
    637        }
    638
    639        /**
    640         * Drops the specified block items
    641         */
    642        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
    643        {
    644            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
    645        }
    646
    647        /**
    648         * Drops the block items with a specified chance of dropping the specified items
    649         */
    650        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    651        {
    652            if (!par1World.isRemote)
    653            {
    654                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
    655
    656                for (ItemStack item : items)
    657                {
    658                    if (par1World.rand.nextFloat() <= par6)
    659                    {
    660                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
    661                    }
    662                }
    663            }
    664        }
    665
    666        /**
    667         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
    668         */
    669        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
    670        {
    671            if (!par1World.isRemote)
    672            {
    673                float var6 = 0.7F;
    674                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    675                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    676                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    677                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
    678                var13.delayBeforeCanPickup = 10;
    679                par1World.spawnEntityInWorld(var13);
    680            }
    681        }
    682
    683        /**
    684         * called by spawner, ore, redstoneOre blocks
    685         */
    686        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
    687        {
    688            if (!par1World.isRemote)
    689            {
    690                while (par5 > 0)
    691                {
    692                    int var6 = EntityXPOrb.getXPSplit(par5);
    693                    par5 -= var6;
    694                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
    695                }
    696            }
    697        }
    698
    699        /**
    700         * Determines the damage on the item the block drops. Used in cloth and wood.
    701         */
    702        protected int damageDropped(int par1)
    703        {
    704            return 0;
    705        }
    706
    707        /**
    708         * Returns how much this block can resist explosions from the passed in entity.
    709         */
    710        public float getExplosionResistance(Entity par1Entity)
    711        {
    712            return this.blockResistance / 5.0F;
    713        }
    714
    715        /**
    716         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
    717         * x, y, z, startVec, endVec
    718         */
    719        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    720        {
    721            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    722            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    723            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    724            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
    725            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
    726            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
    727            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
    728            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
    729            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
    730
    731            if (!this.isVecInsideYZBounds(var7))
    732            {
    733                var7 = null;
    734            }
    735
    736            if (!this.isVecInsideYZBounds(var8))
    737            {
    738                var8 = null;
    739            }
    740
    741            if (!this.isVecInsideXZBounds(var9))
    742            {
    743                var9 = null;
    744            }
    745
    746            if (!this.isVecInsideXZBounds(var10))
    747            {
    748                var10 = null;
    749            }
    750
    751            if (!this.isVecInsideXYBounds(var11))
    752            {
    753                var11 = null;
    754            }
    755
    756            if (!this.isVecInsideXYBounds(var12))
    757            {
    758                var12 = null;
    759            }
    760
    761            Vec3 var13 = null;
    762
    763            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
    764            {
    765                var13 = var7;
    766            }
    767
    768            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
    769            {
    770                var13 = var8;
    771            }
    772
    773            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
    774            {
    775                var13 = var9;
    776            }
    777
    778            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
    779            {
    780                var13 = var10;
    781            }
    782
    783            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
    784            {
    785                var13 = var11;
    786            }
    787
    788            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
    789            {
    790                var13 = var12;
    791            }
    792
    793            if (var13 == null)
    794            {
    795                return null;
    796            }
    797            else
    798            {
    799                byte var14 = -1;
    800
    801                if (var13 == var7)
    802                {
    803                    var14 = 4;
    804                }
    805
    806                if (var13 == var8)
    807                {
    808                    var14 = 5;
    809                }
    810
    811                if (var13 == var9)
    812                {
    813                    var14 = 0;
    814                }
    815
    816                if (var13 == var10)
    817                {
    818                    var14 = 1;
    819                }
    820
    821                if (var13 == var11)
    822                {
    823                    var14 = 2;
    824                }
    825
    826                if (var13 == var12)
    827                {
    828                    var14 = 3;
    829                }
    830
    831                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
    832            }
    833        }
    834
    835        /**
    836         * Checks if a vector is within the Y and Z bounds of the block.
    837         */
    838        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
    839        {
    840            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    841        }
    842
    843        /**
    844         * Checks if a vector is within the X and Z bounds of the block.
    845         */
    846        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
    847        {
    848            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    849        }
    850
    851        /**
    852         * Checks if a vector is within the X and Y bounds of the block.
    853         */
    854        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
    855        {
    856            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
    857        }
    858
    859        /**
    860         * Called upon the block being destroyed by an explosion
    861         */
    862        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
    863
    864        @SideOnly(Side.CLIENT)
    865
    866        /**
    867         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    868         */
    869        public int getRenderBlockPass()
    870        {
    871            return 0;
    872        }
    873
    874        /**
    875         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    876         */
    877        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
    878        {
    879            return this.canPlaceBlockAt(par1World, par2, par3, par4);
    880        }
    881
    882        /**
    883         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    884         */
    885        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    886        {
    887            int var5 = par1World.getBlockId(par2, par3, par4);
    888            return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover();
    889        }
    890
    891        /**
    892         * Called upon block activation (right click on the block.)
    893         */
    894        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    895        {
    896            return false;
    897        }
    898
    899        /**
    900         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
    901         */
    902        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    903
    904        /**
    905         * called before onBlockPlacedBy by ItemBlock and ItemReed
    906         */
    907        public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {}
    908
    909        /**
    910         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
    911         */
    912        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
    913
    914        /**
    915         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
    916         */
    917        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
    918
    919        /**
    920         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    921         */
    922        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
    923
    924        /**
    925         * Is this block powering the block on the specified side
    926         */
    927        public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    928        {
    929            return false;
    930        }
    931
    932        @SideOnly(Side.CLIENT)
    933        public int getBlockColor()
    934        {
    935            return 16777215;
    936        }
    937
    938        @SideOnly(Side.CLIENT)
    939
    940        /**
    941         * Returns the color this block should be rendered. Used by leaves.
    942         */
    943        public int getRenderColor(int par1)
    944        {
    945            return 16777215;
    946        }
    947
    948        @SideOnly(Side.CLIENT)
    949
    950        /**
    951         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    952         * when first determining what to render.
    953         */
    954        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    955        {
    956            return 16777215;
    957        }
    958
    959        /**
    960         * Can this block provide power. Only wire currently seems to have this change based on its state.
    961         */
    962        public boolean canProvidePower()
    963        {
    964            return false;
    965        }
    966
    967        /**
    968         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    969         */
    970        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    971
    972        /**
    973         * Is this block indirectly powering the block on the specified side
    974         */
    975        public boolean isIndirectlyPoweringTo(World par1World, int par2, int par3, int par4, int par5)
    976        {
    977            return false;
    978        }
    979
    980        /**
    981         * Sets the block's bounds for rendering it as an item
    982         */
    983        public void setBlockBoundsForItemRender() {}
    984
    985        /**
    986         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    987         * block and l is the block's subtype/damage.
    988         */
    989        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    990        {
    991            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    992            par2EntityPlayer.addExhaustion(0.025F);
    993
    994            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer.inventory))
    995            {
    996                ItemStack var8 = this.createStackedBlock(par6);
    997
    998                if (var8 != null)
    999                {
    1000                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
    1001                }
    1002            }
    1003            else
    1004            {
    1005                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer.inventory);
    1006                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
    1007            }
    1008        }
    1009
    1010        /**
    1011         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    1012         */
    1013        protected boolean canSilkHarvest()
    1014        {
    1015            return this.renderAsNormalBlock() && !this.isBlockContainer;
    1016        }
    1017
    1018        /**
    1019         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    1020         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    1021         */
    1022        protected ItemStack createStackedBlock(int par1)
    1023        {
    1024            int var2 = 0;
    1025
    1026            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
    1027            {
    1028                var2 = par1;
    1029            }
    1030
    1031            return new ItemStack(this.blockID, 1, var2);
    1032        }
    1033
    1034        /**
    1035         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    1036         */
    1037        public int quantityDroppedWithBonus(int par1, Random par2Random)
    1038        {
    1039            return this.quantityDropped(par2Random);
    1040        }
    1041
    1042        /**
    1043         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    1044         */
    1045        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    1046        {
    1047            return true;
    1048        }
    1049
    1050        /**
    1051         * Called when the block is placed in the world.
    1052         */
    1053        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
    1054
    1055        /**
    1056         * set name of block from language file
    1057         */
    1058        public Block setBlockName(String par1Str)
    1059        {
    1060            this.blockName = "tile." + par1Str;
    1061            return this;
    1062        }
    1063
    1064        /**
    1065         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
    1066         * page.
    1067         */
    1068        public String translateBlockName()
    1069        {
    1070            return StatCollector.translateToLocal(this.getBlockName() + ".name");
    1071        }
    1072
    1073        public String getBlockName()
    1074        {
    1075            return this.blockName;
    1076        }
    1077
    1078        /**
    1079         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
    1080         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
    1081         */
    1082        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    1083
    1084        /**
    1085         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
    1086         */
    1087        public boolean getEnableStats()
    1088        {
    1089            return this.enableStats;
    1090        }
    1091
    1092        /**
    1093         * Disable statistics for the block, the block will no count for mined or placed.
    1094         */
    1095        protected Block disableStats()
    1096        {
    1097            this.enableStats = false;
    1098            return this;
    1099        }
    1100
    1101        /**
    1102         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    1103         * and stop pistons
    1104         */
    1105        public int getMobilityFlag()
    1106        {
    1107            return this.blockMaterial.getMaterialMobility();
    1108        }
    1109
    1110        @SideOnly(Side.CLIENT)
    1111
    1112        /**
    1113         * Returns the default ambient occlusion value based on block opacity
    1114         */
    1115        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1116        {
    1117            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
    1118        }
    1119
    1120        /**
    1121         * Block's chance to react to an entity falling on it.
    1122         */
    1123        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
    1124
    1125        @SideOnly(Side.CLIENT)
    1126
    1127        /**
    1128         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    1129         */
    1130        public int idPicked(World par1World, int par2, int par3, int par4)
    1131        {
    1132            return this.blockID;
    1133        }
    1134
    1135        /**
    1136         * Sets the CreativeTab to display this block on.
    1137         */
    1138        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
    1139        {
    1140            this.displayOnCreativeTab = par1CreativeTabs;
    1141            return this;
    1142        }
    1143
    1144        /**
    1145         * Called when the block is attempted to be harvested
    1146         */
    1147        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
    1148
    1149        @SideOnly(Side.CLIENT)
    1150
    1151        /**
    1152         * Get the block's damage value (for use with pick block).
    1153         */
    1154        public int getDamageValue(World par1World, int par2, int par3, int par4)
    1155        {
    1156            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
    1157        }
    1158
    1159        /**
    1160         * Called when this block is set (with meta data).
    1161         */
    1162        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
    1163
    1164        @SideOnly(Side.CLIENT)
    1165
    1166        /**
    1167         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    1168         */
    1169        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    1170        {
    1171            par3List.add(new ItemStack(par1, 1, 0));
    1172        }
    1173
    1174        @SideOnly(Side.CLIENT)
    1175
    1176        /**
    1177         * Returns the CreativeTab to display the given block on.
    1178         */
    1179        public CreativeTabs getCreativeTabToDisplayOn()
    1180        {
    1181            return this.displayOnCreativeTab;
    1182        }
    1183
    1184        /**
    1185         * currently only used by BlockCauldron to incrament meta-data during rain
    1186         */
    1187        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
    1188
    1189        /**
    1190         * Called when the time changes.
    1191         */
    1192        public void onTimeChanged(World par1World, long par2, long par4) {}
    1193
    1194        static
    1195        {
    1196            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
    1197            Item.itemsList[wood.blockID] = (new ItemTree(wood.blockID - 256, wood)).setItemName("log");
    1198            Item.itemsList[planks.blockID] = (new ItemWood(planks.blockID - 256, planks)).setItemName("wood");
    1199            Item.itemsList[silverfish.blockID] = (new ItemBlockSilverfish(silverfish.blockID - 256)).setItemName("monsterStoneEgg");
    1200            Item.itemsList[stoneBrick.blockID] = (new ItemSmoothStone(stoneBrick.blockID - 256, stoneBrick)).setItemName("stonebricksmooth");
    1201            Item.itemsList[sandStone.blockID] = (new ItemSandStone(sandStone.blockID - 256, sandStone)).setItemName("sandStone");
    1202            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
    1203            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
    1204            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
    1205            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
    1206            Item.itemsList[sapling.blockID] = (new ItemSapling(sapling.blockID - 256)).setItemName("sapling");
    1207            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
    1208            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
    1209            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
    1210            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
    1211            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
    1212            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
    1213
    1214            for (int var0 = 0; var0 < 256; ++var0)
    1215            {
    1216                if (blocksList[var0] != null)
    1217                {
    1218                    if (Item.itemsList[var0] == null)
    1219                    {
    1220                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
    1221                        blocksList[var0].initializeBlock();
    1222                    }
    1223
    1224                    boolean var1 = false;
    1225
    1226                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
    1227                    {
    1228                        var1 = true;
    1229                    }
    1230
    1231                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
    1232                    {
    1233                        var1 = true;
    1234                    }
    1235
    1236                    if (var0 == tilledField.blockID)
    1237                    {
    1238                        var1 = true;
    1239                    }
    1240
    1241                    if (canBlockGrass[var0])
    1242                    {
    1243                        var1 = true;
    1244                    }
    1245
    1246                    if (lightOpacity[var0] == 0)
    1247                    {
    1248                        var1 = true;
    1249                    }
    1250
    1251                    useNeighborBrightness[var0] = var1;
    1252                }
    1253            }
    1254
    1255            canBlockGrass[0] = true;
    1256            StatList.initBreakableStats();
    1257        }
    1258
    1259        /* =================================================== FORGE START =====================================*/
    1260        /**
    1261         * Get a light value for this block, normal ranges are between 0 and 15
    1262         *
    1263         * @param world The current world
    1264         * @param x X Position
    1265         * @param y Y position
    1266         * @param z Z position
    1267         * @return The light value
    1268         */
    1269        public int getLightValue(IBlockAccess world, int x, int y, int z)
    1270        {
    1271            return lightValue[blockID];
    1272        }
    1273
    1274        /**
    1275         * Checks if a player or entity can use this block to 'climb' like a ladder.
    1276         *
    1277         * @param world The current world
    1278         * @param x X Position
    1279         * @param y Y position
    1280         * @param z Z position
    1281         * @return True if the block should act like a ladder
    1282         */
    1283        public boolean isLadder(World world, int x, int y, int z)
    1284        {
    1285            return false;
    1286        }
    1287
    1288        /**
    1289         * Return true if the block is a normal, solid cube.  This
    1290         * determines indirect power state, entity ejection from blocks, and a few
    1291         * others.
    1292         *
    1293         * @param world The current world
    1294         * @param x X Position
    1295         * @param y Y position
    1296         * @param z Z position
    1297         * @return True if the block is a full cube
    1298         */
    1299        public boolean isBlockNormalCube(World world, int x, int y, int z)
    1300        {
    1301            return blockMaterial.isOpaque() && renderAsNormalBlock();
    1302        }
    1303
    1304        /**
    1305         * Checks if the block is a solid face on the given side, used by placement logic.
    1306         *
    1307         * @param world The current world
    1308         * @param x X Position
    1309         * @param y Y position
    1310         * @param z Z position
    1311         * @param side The side to check
    1312         * @return True if the block is solid on the specified side.
    1313         */
    1314        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
    1315        {
    1316            int meta = world.getBlockMetadata(x, y, z);
    1317            if (this instanceof BlockHalfSlab)
    1318            {
    1319                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
    1320            }
    1321            else if (this instanceof BlockFarmland)
    1322            {
    1323                return (side != DOWN && side != UP);
    1324            }
    1325            else if (this instanceof BlockStairs)
    1326            {
    1327                boolean flipped = ((meta & 4) != 0);
    1328                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
    1329            }
    1330            return isBlockNormalCube(world, x, y, z);
    1331        }
    1332
    1333        /**
    1334         * Determines if a new block can be replace the space occupied by this one,
    1335         * Used in the player's placement code to make the block act like water, and lava.
    1336         *
    1337         * @param world The current world
    1338         * @param x X Position
    1339         * @param y Y position
    1340         * @param z Z position
    1341         * @return True if the block is replaceable by another block
    1342         */
    1343        public boolean isBlockReplaceable(World world, int x, int y, int z)
    1344        {
    1345            return false;
    1346        }
    1347
    1348        /**
    1349         * Determines if this block should set fire and deal fire damage
    1350         * to entities coming into contact with it.
    1351         *
    1352         * @param world The current world
    1353         * @param x X Position
    1354         * @param y Y position
    1355         * @param z Z position
    1356         * @return True if the block should deal damage
    1357         */
    1358        public boolean isBlockBurning(World world, int x, int y, int z)
    1359        {
    1360            return false;
    1361        }
    1362
    1363        /**
    1364         * Determines this block should be treated as an air block
    1365         * by the rest of the code. This method is primarily
    1366         * useful for creating pure logic-blocks that will be invisible
    1367         * to the player and otherwise interact as air would.
    1368         *
    1369         * @param world The current world
    1370         * @param x X Position
    1371         * @param y Y position
    1372         * @param z Z position
    1373         * @return True if the block considered air
    1374         */
    1375        public boolean isAirBlock(World world, int x, int y, int z)
    1376        {
    1377            return false;
    1378        }
    1379
    1380        /**
    1381         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    1382         *
    1383         * @param player The player damaging the block, may be null
    1384         * @param meta The block's current metadata
    1385         * @return True to spawn the drops
    1386         */
    1387        public boolean canHarvestBlock(EntityPlayer player, int meta)
    1388        {
    1389            return ForgeHooks.canHarvestBlock(this, player, meta);
    1390        }
    1391
    1392        /**
    1393         * Called when a player removes a block.  This is responsible for
    1394         * actually destroying the block, and the block is intact at time of call.
    1395         * This is called regardless of whether the player can harvest the block or
    1396         * not.
    1397         *
    1398         * Return true if the block is actually destroyed.
    1399         *
    1400         * Note: When used in multiplayer, this is called on both client and
    1401         * server sides!
    1402         *
    1403         * @param world The current world
    1404         * @param player The player damaging the block, may be null
    1405         * @param x X Position
    1406         * @param y Y position
    1407         * @param z Z position
    1408         * @return True if the block is actually destroyed.
    1409         */
    1410        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
    1411        {
    1412            return world.setBlockWithNotify(x, y, z, 0);
    1413        }
    1414
    1415        /**
    1416         * Called when a new CreativeContainer is opened, populate the list
    1417         * with all of the items for this block you want a player in creative mode
    1418         * to have access to.
    1419         *
    1420         * @param itemList The list of items to display on the creative inventory.
    1421         */
    1422        public void addCreativeItems(ArrayList itemList)
    1423        {
    1424        }
    1425
    1426        /**
    1427         * Chance that fire will spread and consume this block.
    1428         * 300 being a 100% chance, 0, being a 0% chance.
    1429         *
    1430         * @param world The current world
    1431         * @param x The blocks X position
    1432         * @param y The blocks Y position
    1433         * @param z The blocks Z position
    1434         * @param metadata The blocks current metadata
    1435         * @param face The face that the fire is coming from
    1436         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
    1437         */
    1438        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1439        {
    1440            return blockFlammability[blockID];
    1441        }
    1442
    1443        /**
    1444         * Called when fire is updating, checks if a block face can catch fire.
    1445         *
    1446         *
    1447         * @param world The current world
    1448         * @param x The blocks X position
    1449         * @param y The blocks Y position
    1450         * @param z The blocks Z position
    1451         * @param metadata The blocks current metadata
    1452         * @param face The face that the fire is coming from
    1453         * @return True if the face can be on fire, false otherwise.
    1454         */
    1455        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1456        {
    1457            return getFlammability(world, x, y, z, metadata, face) > 0;
    1458        }
    1459
    1460        /**
    1461         * Called when fire is updating on a neighbor block.
    1462         * The higher the number returned, the faster fire will spread around this block.
    1463         *
    1464         * @param world The current world
    1465         * @param x The blocks X position
    1466         * @param y The blocks Y position
    1467         * @param z The blocks Z position
    1468         * @param metadata The blocks current metadata
    1469         * @param face The face that the fire is coming from
    1470         * @return A number that is used to determine the speed of fire growth around the block
    1471         */
    1472        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
    1473        {
    1474            return blockFireSpreadSpeed[blockID];
    1475        }
    1476
    1477        /**
    1478         * Currently only called by fire when it is on top of this block.
    1479         * Returning true will prevent the fire from naturally dying during updating.
    1480         * Also prevents firing from dying from rain.
    1481         *
    1482         * @param world The current world
    1483         * @param x The blocks X position
    1484         * @param y The blocks Y position
    1485         * @param z The blocks Z position
    1486         * @param metadata The blocks current metadata
    1487         * @param side The face that the fire is coming from
    1488         * @return True if this block sustains fire, meaning it will never go out.
    1489         */
    1490        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
    1491        {
    1492            if (blockID == Block.netherrack.blockID && side == UP)
    1493            {
    1494                    return true;
    1495            }
    1496            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
    1497            {
    1498                    return true;
    1499            }
    1500            return false;
    1501        }
    1502
    1503        /**
    1504         * Called by BlockFire to setup the burn values of vanilla blocks.
    1505         * @param id The block id
    1506         * @param encouragement How much the block encourages fire to spread
    1507         * @param flammability how easy a block is to catch fire
    1508         */
    1509        public static void setBurnProperties(int id, int encouragement, int flammability)
    1510        {
    1511            blockFireSpreadSpeed[id] = encouragement;
    1512            blockFlammability[id] = flammability;
    1513        }
    1514
    1515        /**
    1516         * Called throughout the code as a replacement for block instanceof BlockContainer
    1517         * Moving this to the Block base class allows for mods that wish to extend vinella
    1518         * blocks, and also want to have a tile entity on that block, may.
    1519         *
    1520         * Return true from this function to specify this block has a tile entity.
    1521         *
    1522         * @param metadata Metadata of the current block
    1523         * @return True if block has a tile entity, false otherwise
    1524         */
    1525        public boolean hasTileEntity(int metadata)
    1526        {
    1527            return isBlockContainer;
    1528        }
    1529
    1530        /**
    1531         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
    1532         * Return the same thing you would from that function.
    1533         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
    1534         *
    1535         * @param metadata The Metadata of the current block
    1536         * @return A instance of a class extending TileEntity
    1537         */
    1538        public TileEntity createTileEntity(World world, int metadata)
    1539        {
    1540            if (this instanceof BlockContainer)
    1541            {
    1542                return ((BlockContainer)this).createNewTileEntity(world, metadata);
    1543            }
    1544            return null;
    1545        }
    1546
    1547        /**
    1548         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
    1549         * version in 1.1.
    1550         *
    1551         * @param meta Blocks Metadata
    1552         * @param fortune Current item fortune level
    1553         * @param random Random number generator
    1554         * @return The number of items to drop
    1555         */
    1556        public int quantityDropped(int meta, int fortune, Random random)
    1557        {
    1558            return quantityDroppedWithBonus(fortune, random);
    1559        }
    1560
    1561        /**
    1562         * This returns a complete list of items dropped from this block.
    1563         *
    1564         * @param world The current world
    1565         * @param x X Position
    1566         * @param y Y Position
    1567         * @param z Z Position
    1568         * @param metadata Current metadata
    1569         * @param fortune Breakers fortune level
    1570         * @return A ArrayList containing all items this block drops
    1571         */
    1572        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    1573        {
    1574            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    1575
    1576            int count = quantityDropped(metadata, fortune, world.rand);
    1577            for(int i = 0; i < count; i++)
    1578            {
    1579                int id = idDropped(metadata, world.rand, 0);
    1580                if (id > 0)
    1581                {
    1582                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
    1583                }
    1584            }
    1585            return ret;
    1586        }
    1587
    1588        /**
    1589         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    1590         *
    1591         * @param world The world
    1592         * @param player The player doing the harvesting
    1593         * @param x X Position
    1594         * @param y Y Position
    1595         * @param z Z Position
    1596         * @param metadata The metadata
    1597         * @return True if the block can be directly harvested using silk touch
    1598         */
    1599        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
    1600        {
    1601            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
    1602            {
    1603                return true;
    1604            }
    1605            return renderAsNormalBlock() && !hasTileEntity(metadata);
    1606        }
    1607
    1608        /**
    1609         * Determines if a specified mob type can spawn on this block, returning false will
    1610         * prevent any mob from spawning on the block.
    1611         *
    1612         * @param type The Mob Category Type
    1613         * @param world The current world
    1614         * @param x The X Position
    1615         * @param y The Y Position
    1616         * @param z The Z Position
    1617         * @return True to allow a mob of the specified category to spawn, false to prevent it.
    1618         */
    1619        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
    1620        {
    1621            int meta = world.getBlockMetadata(x, y, z);
    1622            if (this instanceof BlockStep)
    1623            {
    1624                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1625                {
    1626                    return (((meta & 8) == 8) || isOpaqueCube());
    1627                }
    1628                else
    1629                {
    1630                    return isNormalCube(this.blockID);
    1631                }
    1632            }
    1633            else if (this instanceof BlockStairs)
    1634            {
    1635                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1636                {
    1637                    return ((meta & 4) != 0);
    1638                }
    1639                else
    1640                {
    1641                    return isNormalCube(this.blockID);
    1642                }
    1643            }
    1644            return isBlockSolidOnSide(world, x, y, z, UP);
    1645        }
    1646
    1647        /**
    1648         * Determines if this block is classified as a Bed, Allowing
    1649         * players to sleep in it, though the block has to specifically
    1650         * perform the sleeping functionality in it's activated event.
    1651         *
    1652         * @param world The current world
    1653         * @param x X Position
    1654         * @param y Y Position
    1655         * @param z Z Position
    1656         * @param player The player or camera entity, null in some cases.
    1657         * @return True to treat this as a bed
    1658         */
    1659        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
    1660        {
    1661            return blockID == Block.bed.blockID;
    1662        }
    1663
    1664        /**
    1665         * Returns the position that the player is moved to upon
    1666         * waking up, or respawning at the bed.
    1667         *
    1668         * @param world The current world
    1669         * @param x X Position
    1670         * @param y Y Position
    1671         * @param z Z Position
    1672         * @param player The player or camera entity, null in some cases.
    1673         * @return The spawn position
    1674         */
    1675        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
    1676        {
    1677            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
    1678        }
    1679
    1680        /**
    1681         * Called when a user either starts or stops sleeping in the bed.
    1682         *
    1683         * @param world The current world
    1684         * @param x X Position
    1685         * @param y Y Position
    1686         * @param z Z Position
    1687         * @param player The player or camera entity, null in some cases.
    1688         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
    1689         */
    1690        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
    1691        {
    1692            BlockBed.setBedOccupied(world,  x, y, z, occupied);
    1693        }
    1694
    1695        /**
    1696         * Returns the direction of the block. Same values that
    1697         * are returned by BlockDirectional
    1698         *
    1699         * @param world The current world
    1700         * @param x X Position
    1701         * @param y Y Position
    1702         * @param z Z Position
    1703         * @return Bed direction
    1704         */
    1705        public int getBedDirection(IBlockAccess world, int x, int y, int z)
    1706        {
    1707            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
    1708        }
    1709
    1710        /**
    1711         * Determines if the current block is the foot half of the bed.
    1712         *
    1713         * @param world The current world
    1714         * @param x X Position
    1715         * @param y Y Position
    1716         * @param z Z Position
    1717         * @return True if the current block is the foot side of a bed.
    1718         */
    1719        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
    1720        {
    1721            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
    1722        }
    1723
    1724        /**
    1725         * Called when a leaf should start its decay process.
    1726         *
    1727         * @param world The current world
    1728         * @param x X Position
    1729         * @param y Y Position
    1730         * @param z Z Position
    1731         */
    1732        public void beginLeavesDecay(World world, int x, int y, int z){}
    1733
    1734        /**
    1735         * Determines if this block can prevent leaves connected to it from decaying.
    1736         *
    1737         * @param world The current world
    1738         * @param x X Position
    1739         * @param y Y Position
    1740         * @param z Z Position
    1741         * @return true if the presence this block can prevent leaves from decaying.
    1742         */
    1743        public boolean canSustainLeaves(World world, int x, int y, int z)
    1744        {
    1745            return false;
    1746        }
    1747
    1748        /**
    1749         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
    1750         *
    1751         * @param world The current world
    1752         * @param x X Position
    1753         * @param y Y Position
    1754         * @param z Z Position
    1755         * @return true if this block is considered leaves.
    1756         */
    1757        public boolean isLeaves(World world, int x, int y, int z)
    1758        {
    1759            return false;
    1760        }
    1761
    1762        /**
    1763         * Used during tree growth to determine if newly generated leaves can replace this block.
    1764         *
    1765         * @param world The current world
    1766         * @param x X Position
    1767         * @param y Y Position
    1768         * @param z Z Position
    1769         * @return true if this block can be replaced by growing leaves.
    1770         */
    1771        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
    1772        {
    1773            return !Block.opaqueCubeLookup[this.blockID];
    1774        }
    1775
    1776        /**
    1777         *
    1778         * @param world The current world
    1779         * @param x X Position
    1780         * @param y Y Position
    1781         * @param z Z Position
    1782         * @return  true if the block is wood (logs)
    1783         */
    1784        public boolean isWood(World world, int x, int y, int z)
    1785        {
    1786             return false;
    1787        }
    1788
    1789        /**
    1790         * Determines if the current block is replaceable by Ore veins during world generation.
    1791         *
    1792         * @param world The current world
    1793         * @param x X Position
    1794         * @param y Y Position
    1795         * @param z Z Position
    1796         * @return True to allow this block to be replaced by a ore
    1797         */
    1798        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
    1799        {
    1800            return blockID == stone.blockID;
    1801        }
    1802
    1803        /**
    1804         * Grabs the current texture file used for this block
    1805         */
    1806        public String getTextureFile()
    1807        {
    1808            return currentTexture;
    1809        }
    1810
    1811        /**
    1812         * Sets the current texture file for this block, used when rendering.
    1813         * Default is "/terrain.png"
    1814         *
    1815         * @param texture The texture file
    1816         */
    1817        public void setTextureFile(String texture)
    1818        {
    1819            currentTexture = texture;
    1820            isDefaultTexture = false;
    1821        }
    1822
    1823
    1824        /**
    1825         * Location sensitive version of getExplosionRestance
    1826         *
    1827         * @param par1Entity The entity that caused the explosion
    1828         * @param world The current world
    1829         * @param x X Position
    1830         * @param y Y Position
    1831         * @param z Z Position
    1832         * @param explosionX Explosion source X Position
    1833         * @param explosionY Explosion source X Position
    1834         * @param explosionZ Explosion source X Position
    1835         * @return The amount of the explosion absorbed.
    1836         */
    1837        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
    1838        {
    1839            return getExplosionResistance(par1Entity);
    1840        }
    1841
    1842        /**
    1843         * Determine if this block can make a redstone connection on the side provided,
    1844         * Useful to control which sides are inputs and outputs for redstone wires.
    1845         *
    1846         * Side:
    1847         *  -1: UP
    1848         *   0: NORTH
    1849         *   1: EAST
    1850         *   2: SOUTH
    1851         *   3: WEST
    1852         *
    1853         * @param world The current world
    1854         * @param x X Position
    1855         * @param y Y Position
    1856         * @param z Z Position
    1857         * @param side The side that is trying to make the connection
    1858         * @return True to make the connection
    1859         */
    1860        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
    1861        {
    1862            return Block.blocksList[blockID].canProvidePower() && side != -1;
    1863        }
    1864
    1865        /**
    1866         * Determines if a torch can be placed on the top surface of this block.
    1867         * Useful for creating your own block that torches can be on, such as fences.
    1868         *
    1869         * @param world The current world
    1870         * @param x X Position
    1871         * @param y Y Position
    1872         * @param z Z Position
    1873         * @return True to allow the torch to be placed
    1874         */
    1875        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
    1876        {
    1877            if (world.doesBlockHaveSolidTopSurface(x, y, z))
    1878            {
    1879                return true;
    1880            }
    1881            else
    1882            {
    1883                int id = world.getBlockId(x, y, z);
    1884                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID;
    1885            }
    1886        }
    1887
    1888
    1889        /**
    1890         * Determines if this block should render in this pass.
    1891         *
    1892         * @param pass The pass in question
    1893         * @return True to render
    1894         */
    1895        public boolean canRenderInPass(int pass)
    1896        {
    1897            return pass == getRenderBlockPass();
    1898        }
    1899
    1900        /**
    1901         * Called when a user uses the creative pick block button on this block
    1902         *
    1903         * @param target The full target the player is looking at
    1904         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
    1905         */
    1906        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
    1907        {
    1908            int id = idPicked(world, x, y, z);
    1909
    1910            if (id == 0)
    1911            {
    1912                return null;
    1913            }
    1914
    1915            Item item = Item.itemsList[id];
    1916            if (item == null)
    1917            {
    1918                return null;
    1919            }
    1920
    1921            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
    1922        }
    1923
    1924        /**
    1925         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
    1926         * Also used to determine if the player can spawn on this block.
    1927         *
    1928         * @return False to disallow spawning
    1929         */
    1930        public boolean isBlockFoliage(World world, int x, int y, int z)
    1931        {
    1932            return false;
    1933        }
    1934
    1935        /**
    1936         * Spawn a digging particle effect in the world, this is a wrapper
    1937         * around EffectRenderer.addBlockHitEffects to allow the block more
    1938         * control over the particles. Useful when you have entirely different
    1939         * texture sheets for different sides/locations in the world.
    1940         *
    1941         * @param world The current world
    1942         * @param target The target the player is looking at {x/y/z/side/sub}
    1943         * @param effectRenderer A reference to the current effect renderer.
    1944         * @return True to prevent vanilla digging particles form spawning.
    1945         */
    1946        @SideOnly(Side.CLIENT)
    1947        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
    1948        {
    1949            return false;
    1950        }
    1951
    1952        /**
    1953         * Spawn particles for when the block is destroyed. Due to the nature
    1954         * of how this is invoked, the x/y/z locations are not always guaranteed
    1955         * to host your block. So be sure to do proper sanity checks before assuming
    1956         * that the location is this block.
    1957         *
    1958         * @param world The current world
    1959         * @param x X position to spawn the particle
    1960         * @param y Y position to spawn the particle
    1961         * @param z Z position to spawn the particle
    1962         * @param meta The metadata for the block before it was destroyed.
    1963         * @param effectRenderer A reference to the current effect renderer.
    1964         * @return True to prevent vanilla break particles from spawning.
    1965         */
    1966        @SideOnly(Side.CLIENT)
    1967        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
    1968        {
    1969            return false;
    1970        }
    1971
    1972        /**
    1973         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
    1974         * Some examples:
    1975         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
    1976         *   Cacti checks if its a cacti, or if its sand
    1977         *   Nether types check for soul sand
    1978         *   Crops check for tilled soil
    1979         *   Caves check if it's a colid surface
    1980         *   Plains check if its grass or dirt
    1981         *   Water check if its still water
    1982         *
    1983         * @param world The current world
    1984         * @param x X Position
    1985         * @param y Y Position
    1986         * @param z Z position
    1987         * @param direction The direction relative to the given position the plant wants to be, typically its UP
    1988         * @param plant The plant that wants to check
    1989         * @return True to allow the plant to be planted/stay.
    1990         */
    1991        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
    1992        {
    1993            int plantID = plant.getPlantID(world, x, y + 1, z);
    1994            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
    1995
    1996            if (plantID == cactus.blockID && blockID == cactus.blockID)
    1997            {
    1998                return true;
    1999            }
    2000
    2001            if (plantID == reed.blockID && blockID == reed.blockID)
    2002            {
    2003                return true;
    2004            }
    2005
    2006            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
    2007            {
    2008                return true;
    2009            }
    2010
    2011            switch (plantType)
    2012            {
    2013                case Desert: return blockID == sand.blockID;
    2014                case Nether: return blockID == slowSand.blockID;
    2015                case Crop:   return blockID == tilledField.blockID;
    2016                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
    2017                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
    2018                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
    2019                case Beach:
    2020                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
    2021                    boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z    ) == Material.water ||
    2022                                        world.getBlockMaterial(x + 1, y - 1, z    ) == Material.water ||
    2023                                        world.getBlockMaterial(x,     y - 1, z - 1) == Material.water ||
    2024                                        world.getBlockMaterial(x,     y - 1, z + 1) == Material.water);
    2025                    return isBeach && hasWater;
    2026            }
    2027
    2028            return false;
    2029        }
    2030
    2031        /**
    2032         * Checks if this soil is fertile, typically this means that growth rates
    2033         * of plants on this soil will be slightly sped up.
    2034         * Only vanilla case is tilledField when it is within range of water.
    2035         *
    2036         * @param world The current world
    2037         * @param x X Position
    2038         * @param y Y Position
    2039         * @param z Z position
    2040         * @return True if the soil should be considered fertile.
    2041         */
    2042        public boolean isFertile(World world, int x, int y, int z)
    2043        {
    2044            if (blockID == tilledField.blockID)
    2045            {
    2046                return world.getBlockMetadata(x, y, z) > 0;
    2047            }
    2048
    2049            return false;
    2050        }
    2051
    2052        /**
    2053         * Location aware and overrideable version of the lightOpacity array,
    2054         * return the number to subtract from the light value when it passes through this block.
    2055         *
    2056         * This is not guaranteed to have the tile entity in place before this is called, so it is
    2057         * Recommended that you have your tile entity call relight after being placed if you
    2058         * rely on it for light info.
    2059         *
    2060         * @param world The current world
    2061         * @param x X Position
    2062         * @param y Y Position
    2063         * @param z Z position
    2064         * @return The amount of light to block, 0 for air, 255 for fully opaque.
    2065         */
    2066        public int getLightOpacity(World world, int x, int y, int z)
    2067        {
    2068            return lightOpacity[blockID];
    2069        }
    2070
    2071        /**
    2072         * Determines if this block is destroyed when a ender dragon tries to fly through it.
    2073         * The block will be set to 0, nothing will drop.
    2074         *
    2075         * @param world The current world
    2076         * @param x X Position
    2077         * @param y Y Position
    2078         * @param z Z position
    2079         * @return True to allow the ender dragon to destroy this block
    2080         */
    2081        public boolean canDragonDestroy(World world, int x, int y, int z)
    2082        {
    2083            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
    2084        }
    2085    }