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## Uses of Class
net.minecraft.src.ChunkCoordinates

Packages that use ChunkCoordinates
net.minecraft.src |

Uses of ChunkCoordinates in net.minecraft.src

Fields in net.minecraft.src declared as ChunkCoordinates
`ChunkCoordinates` | `EntityPlayer.playerLocation` The chunk coordinates of the bed the player is in (null if player isn't in a bed).

Methods in net.minecraft.src that return ChunkCoordinates
`ChunkCoordinates` | `Block.getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)` Returns the position that the player is moved to upon waking up, or respawning at the bed.
`ChunkCoordinates` | `Village.getCenter()`
`ChunkCoordinates` | `WorldServer.getEntrancePortalLocation()` Gets the hard-coded portal location to use when entering this dimension.
`ChunkCoordinates` | `WorldProvider.getEntrancePortalLocation()` Gets the hard-coded portal location to use when entering this dimension.
`ChunkCoordinates` | `WorldProviderEnd.getEntrancePortalLocation()` Gets the hard-coded portal location to use when entering this dimension.
`ChunkCoordinates` | `EntityLiving.getHomePosition()`
`static ChunkCoordinates` | `BlockBed.getNearestEmptyChunkCoordinates(World par0World, int par1, int par2, int par3, int par4)` Gets the nearest empty chunk coordinates for the player to wake up from a bed into.
`ChunkCoordinates` | `WorldProvider.getRandomizedSpawnPoint()`
`ChunkCoordinates` | `EntityPlayer.getSpawnChunk()` Returns the coordinates to respawn the player based on last bed that the player sleep.
`ChunkCoordinates` | `WorldProvider.getSpawnPoint()`
`ChunkCoordinates` | `World.getSpawnPoint()` Returns the coordinates of the spawn point
`static ChunkCoordinates` | `EntityPlayer.verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates)` Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.

Methods in net.minecraft.src with parameters of type ChunkCoordinates
`int` | `ChunkCoordinates.compareChunkCoordinate(ChunkCoordinates par1ChunkCoordinates)` Compare the coordinate with another coordinate
`void` | `EntityPlayer.setSpawnChunk(ChunkCoordinates par1ChunkCoordinates)` Defines a spawn coordinate to player spawn.
`static ChunkCoordinates` | `EntityPlayer.verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates)` Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.

Constructors in net.minecraft.src with parameters of type ChunkCoordinates
`ChunkCoordinates(ChunkCoordinates par1ChunkCoordinates)`

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