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## net.minecraft.src
Class ModelRenderer

    java.lang.Object
      net.minecraft.src.ModelRenderer

    public class ModelRenderer

extends Object

Field Summary
`String` | `boxName`
`List` | `childModels`
`List` | `cubeList`
`boolean` | `isHidden` Hides the model.
`boolean` | `mirror`
`float` | `rotateAngleX`
`float` | `rotateAngleY`
`float` | `rotateAngleZ`
`float` | `rotationPointX`
`float` | `rotationPointY`
`float` | `rotationPointZ`
`boolean` | `showModel`
`float` | `textureHeight` The size of the texture file's height in pixels.
`float` | `textureWidth` The size of the texture file's width in pixels.

Constructor Summary
`ModelRenderer(ModelBase par1ModelBase)`
`ModelRenderer(ModelBase par1ModelBase, int par2, int par3)`
`ModelRenderer(ModelBase par1ModelBase, String par2Str)`

Method Summary
`ModelRenderer` | `addBox(float par1, float par2, float par3, int par4, int par5, int par6)`
`void` | `addBox(float par1, float par2, float par3, int par4, int par5, int par6, float par7)` Creates a textured box.
`ModelRenderer` | `addBox(String par1Str, float par2, float par3, float par4, int par5, int par6, int par7)`
`void` | `addChild(ModelRenderer par1ModelRenderer)` Sets the current box's rotation points and rotation angles to another box.
`void` | `postRender(float par1)` Allows the changing of Angles after a box has been rendered
`void` | `render(float par1)`
`void` | `renderWithRotation(float par1)`
`void` | `setRotationPoint(float par1, float par2, float par3)`
`ModelRenderer` | `setTextureOffset(int par1, int par2)`
`ModelRenderer` | `setTextureSize(int par1, int par2)` Returns the model renderer with the new texture parameters.

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### textureWidth

    public float textureWidth

  The size of the texture file's width in pixels.

### textureHeight

    public float textureHeight

  The size of the texture file's height in pixels.

### rotationPointX

    public float rotationPointX

### rotationPointY

    public float rotationPointY

### rotationPointZ

    public float rotationPointZ

### rotateAngleX

    public float rotateAngleX

### rotateAngleY

    public float rotateAngleY

### rotateAngleZ

    public float rotateAngleZ

### mirror

    public boolean mirror

### showModel

    public boolean showModel

### isHidden

    public boolean isHidden

  Hides the model.

### cubeList

    public List cubeList

### childModels

    public List childModels

### boxName

    public final String boxName

Constructor Detail

### ModelRenderer

    public ModelRenderer(ModelBase par1ModelBase,
                         String par2Str)

### ModelRenderer

    public ModelRenderer(ModelBase par1ModelBase)

### ModelRenderer

    public ModelRenderer(ModelBase par1ModelBase,
                         int par2,
                         int par3)

Method Detail

### addChild

    public void addChild(ModelRenderer par1ModelRenderer)

  Sets the current box's rotation points and rotation angles to another box.

### setTextureOffset

    public ModelRenderer setTextureOffset(int par1,
                                          int par2)

### addBox

    public ModelRenderer addBox(String par1Str,
                                float par2,
                                float par3,
                                float par4,
                                int par5,
                                int par6,
                                int par7)

### addBox

    public ModelRenderer addBox(float par1,
                                float par2,
                                float par3,
                                int par4,
                                int par5,
                                int par6)

### addBox

    public void addBox(float par1,
                       float par2,
                       float par3,
                       int par4,
                       int par5,
                       int par6,
                       float par7)

  Creates a textured box. Args: originX, originY, originZ, width, height, depth, scaleFactor.

### setRotationPoint

    public void setRotationPoint(float par1,
                                 float par2,
                                 float par3)

### render

    public void render(float par1)

### renderWithRotation

    public void renderWithRotation(float par1)

### postRender

    public void postRender(float par1)

  Allows the changing of Angles after a box has been rendered

### setTextureSize

    public ModelRenderer setTextureSize(int par1,
                                        int par2)

  Returns the model renderer with the new texture parameters.

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