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## net.minecraft.src
Class BlockPortal

    java.lang.Object
      net.minecraft.src.Block
          net.minecraft.src.BlockBreakable
              net.minecraft.src.BlockPortal

    public class BlockPortal

extends BlockBreakable

Field Summary

Fields inherited from class net.minecraft.src.Block
`bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, button, cactus, cake, canBlockGrass, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cocoaPlant, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, melon, melonStem, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, slipperiness, slowSand, snow, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodSingleSlab, workbench`

Constructor Summary
`BlockPortal(int par1, int par2)`

Method Summary
`AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
`int` | `getRenderBlockPass()`
`int` | `idPicked(World par1World, int par2, int par3, int par4)`
`boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
`void` | `onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)` Triggered whenever an entity collides with this block (enters into the block).
`void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
`int` | `quantityDropped(Random par1Random)` Returns the quantity of items to drop on block destruction.
`void` | `randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)`
`boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
`void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
`boolean` | `shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)`
`boolean` | `tryToCreatePortal(World par1World, int par2, int par3, int par4)` Checks to see if this location is valid to create a portal and will return True if it does.
`void` | `updateTick(World par1World, int par2, int par3, int par4, Random par5Random)` Ticks the block if it's been scheduled

Methods inherited from class net.minecraft.src.Block
`addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, isAirBlock, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isIndirectlyPoweringTo, isLadder, isLeaves, isNormalCube, isPoweringTo, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityWalking, onFallenUpon, onSetBlockIDWithMetaData, onTimeChanged, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, updateBlockMetadata, velocityToAddToEntity`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### BlockPortal

    public BlockPortal(int par1,
                       int par2)

Method Detail

### updateTick

    public void updateTick(World par1World,
                           int par2,
                           int par3,
                           int par4,
                           Random par5Random)

  Ticks the block if it's been scheduled

  Overrides:
    `updateTick` in class `Block`

### getCollisionBoundingBoxFromPool

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                         int par2,
                                                         int par3,
                                                         int par4)

  Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

  Overrides:
    `getCollisionBoundingBoxFromPool` in class `Block`

### setBlockBoundsBasedOnState

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                           int par2,
                                           int par3,
                                           int par4)

  Updates the blocks bounds based on its current state. Args: world, x, y, z

  Overrides:
    `setBlockBoundsBasedOnState` in class `Block`

### isOpaqueCube

    public boolean isOpaqueCube()

  Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

  Overrides:
    `isOpaqueCube` in class `BlockBreakable`

### renderAsNormalBlock

    public boolean renderAsNormalBlock()

  If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

  Overrides:
    `renderAsNormalBlock` in class `Block`

### tryToCreatePortal

    public boolean tryToCreatePortal(World par1World,
                                     int par2,
                                     int par3,
                                     int par4)

  Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z

### onNeighborBlockChange

    public void onNeighborBlockChange(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5)

  Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

  Overrides:
    `onNeighborBlockChange` in class `Block`

### quantityDropped

    public int quantityDropped(Random par1Random)

  Returns the quantity of items to drop on block destruction.

  Overrides:
    `quantityDropped` in class `Block`

### onEntityCollidedWithBlock

    public void onEntityCollidedWithBlock(World par1World,
                                          int par2,
                                          int par3,
                                          int par4,
                                          Entity par5Entity)

  Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity

  Overrides:
    `onEntityCollidedWithBlock` in class `Block`

### shouldSideBeRendered

    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5)

  Overrides:
    `shouldSideBeRendered` in class `BlockBreakable`

### getRenderBlockPass

    public int getRenderBlockPass()

  Overrides:
    `getRenderBlockPass` in class `Block`

### randomDisplayTick

    public void randomDisplayTick(World par1World,
                                  int par2,
                                  int par3,
                                  int par4,
                                  Random par5Random)

  Overrides:
    `randomDisplayTick` in class `Block`

### idPicked

    public int idPicked(World par1World,
                        int par2,
                        int par3,
                        int par4)

  Overrides:
    `idPicked` in class `Block`

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