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## net.minecraft.src
Class TileEntityChest

    java.lang.Object
      net.minecraft.src.TileEntity
          net.minecraft.src.TileEntityChest

All Implemented Interfaces:
  IInventory

    public class TileEntityChest

extends TileEntity
implements IInventory

Field Summary
`boolean` | `adjacentChestChecked` Determines if the check for adjacent chests has taken place.
`TileEntityChest` | `adjacentChestXNeg` Contains the chest tile located adjacent to this one (if any)
`TileEntityChest` | `adjacentChestXPos` Contains the chest tile located adjacent to this one (if any)
`TileEntityChest` | `adjacentChestZNeg` Contains the chest tile located adjacent to this one (if any)
`TileEntityChest` | `adjacentChestZPosition` Contains the chest tile located adjacent to this one (if any)
`float` | `lidAngle` The current angle of the lid (between 0 and 1)
`int` | `numUsingPlayers` The number of players currently using this chest
`float` | `prevLidAngle` The angle of the lid last tick

Fields inherited from class net.minecraft.src.TileEntity
`blockMetadata, blockType, worldObj, xCoord, yCoord, zCoord`

Constructor Summary
`TileEntityChest()`

Method Summary
`void` | `checkForAdjacentChests()` Performs the check for adjacent chests to determine if this chest is double or not.
`void` | `closeChest()`
`ItemStack` | `decrStackSize(int par1, int par2)` Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
`int` | `getInventoryStackLimit()` Returns the maximum stack size for a inventory slot.
`String` | `getInvName()` Returns the name of the inventory.
`int` | `getSizeInventory()` Returns the number of slots in the inventory.
`ItemStack` | `getStackInSlot(int par1)` Returns the stack in slot i
`ItemStack` | `getStackInSlotOnClosing(int par1)` When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
`void` | `invalidate()` invalidates a tile entity
`boolean` | `isUseableByPlayer(EntityPlayer par1EntityPlayer)` Do not make give this method the name canInteractWith because it clashes with Container
`void` | `openChest()`
`void` | `readFromNBT(NBTTagCompound par1NBTTagCompound)` Reads a tile entity from NBT.
`void` | `receiveClientEvent(int par1, int par2)` Called when a client event is received with the event number and argument, see World.sendClientEvent
`void` | `setInventorySlotContents(int par1, ItemStack par2ItemStack)` Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
`void` | `updateContainingBlockInfo()` Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check
`void` | `updateEntity()` Allows the entity to update its state.
`void` | `writeToNBT(NBTTagCompound par1NBTTagCompound)` Writes a tile entity to NBT.

Methods inherited from class net.minecraft.src.TileEntity
`addMapping, canUpdate, createAndLoadEntity, func_70309_m, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getRenderDistance, getWorldObj, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, setWorldObj, validate`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Methods inherited from interface net.minecraft.src.IInventory
`onInventoryChanged`

Field Detail

### adjacentChestChecked

    public boolean adjacentChestChecked

  Determines if the check for adjacent chests has taken place.

### adjacentChestZNeg

    public TileEntityChest adjacentChestZNeg

  Contains the chest tile located adjacent to this one (if any)

### adjacentChestXPos

    public TileEntityChest adjacentChestXPos

  Contains the chest tile located adjacent to this one (if any)

### adjacentChestXNeg

    public TileEntityChest adjacentChestXNeg

  Contains the chest tile located adjacent to this one (if any)

### adjacentChestZPosition

    public TileEntityChest adjacentChestZPosition

  Contains the chest tile located adjacent to this one (if any)

### lidAngle

    public float lidAngle

  The current angle of the lid (between 0 and 1)

### prevLidAngle

    public float prevLidAngle

  The angle of the lid last tick

### numUsingPlayers

    public int numUsingPlayers

  The number of players currently using this chest

Constructor Detail

### TileEntityChest

    public TileEntityChest()

Method Detail

### getSizeInventory

    public int getSizeInventory()

  Returns the number of slots in the inventory.

  Specified by:
    `getSizeInventory` in interface `IInventory`

### getStackInSlot

    public ItemStack getStackInSlot(int par1)

  Returns the stack in slot i

  Specified by:
    `getStackInSlot` in interface `IInventory`

### decrStackSize

    public ItemStack decrStackSize(int par1,
                                   int par2)

  Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

  Specified by:
    `decrStackSize` in interface `IInventory`

### getStackInSlotOnClosing

    public ItemStack getStackInSlotOnClosing(int par1)

  When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

  Specified by:
    `getStackInSlotOnClosing` in interface `IInventory`

### setInventorySlotContents

    public void setInventorySlotContents(int par1,
                                         ItemStack par2ItemStack)

  Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

  Specified by:
    `setInventorySlotContents` in interface `IInventory`

### getInvName

    public String getInvName()

  Returns the name of the inventory.

  Specified by:
    `getInvName` in interface `IInventory`

### readFromNBT

    public void readFromNBT(NBTTagCompound par1NBTTagCompound)

  Reads a tile entity from NBT.

  Overrides:
    `readFromNBT` in class `TileEntity`

### writeToNBT

    public void writeToNBT(NBTTagCompound par1NBTTagCompound)

  Writes a tile entity to NBT.

  Overrides:
    `writeToNBT` in class `TileEntity`

### getInventoryStackLimit

    public int getInventoryStackLimit()

  Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

  Specified by:
    `getInventoryStackLimit` in interface `IInventory`

### isUseableByPlayer

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

  Do not make give this method the name canInteractWith because it clashes with Container

  Specified by:
    `isUseableByPlayer` in interface `IInventory`

### updateContainingBlockInfo

    public void updateContainingBlockInfo()

  Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check

  Overrides:
    `updateContainingBlockInfo` in class `TileEntity`

### checkForAdjacentChests

    public void checkForAdjacentChests()

  Performs the check for adjacent chests to determine if this chest is double or not.

### updateEntity

    public void updateEntity()

  Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.

  Overrides:
    `updateEntity` in class `TileEntity`

### receiveClientEvent

    public void receiveClientEvent(int par1,
                                   int par2)

  Called when a client event is received with the event number and argument, see World.sendClientEvent

  Overrides:
    `receiveClientEvent` in class `TileEntity`

### openChest

    public void openChest()

  Specified by:
    `openChest` in interface `IInventory`

### closeChest

    public void closeChest()

  Specified by:
    `closeChest` in interface `IInventory`

### invalidate

    public void invalidate()

  invalidates a tile entity

  Overrides:
    `invalidate` in class `TileEntity`

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