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## net.minecraft.src
Class BlockFire

    java.lang.Object
      net.minecraft.src.Block
          net.minecraft.src.BlockFire

    public class BlockFire

extends Block

Field Summary

Fields inherited from class net.minecraft.src.Block
`bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, button, cactus, cake, canBlockGrass, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cocoaPlant, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, melon, melonStem, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, slipperiness, slowSand, snow, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodSingleSlab, workbench`

Method Summary
`boolean` | `canBlockCatchFire(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Deprecated.
`boolean` | `canBlockCatchFire(IBlockAccess world, int x, int y, int z, ForgeDirection face)` Side sensitive version that calls the block function.
`boolean` | `canPlaceBlockAt(World par1World, int par2, int par3, int par4)` Checks to see if its valid to put this block at the specified coordinates.
`int` | `getChanceToEncourageFire(World par1World, int par2, int par3, int par4, int par5)` Deprecated.
`int` | `getChanceToEncourageFire(World world, int x, int y, int z, int oldChance, ForgeDirection face)` Side sensitive version that calls the block function.
`AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
`int` | `getRenderType()` The type of render function that is called for this block
`void` | `initializeBlock()` This method is called on a block after all other blocks gets already created.
`boolean` | `isCollidable()` Returns if this block is collidable (only used by Fire).
`boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
`void` | `onBlockAdded(World par1World, int par2, int par3, int par4)` Called whenever the block is added into the world.
`void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
`int` | `quantityDropped(Random par1Random)` Returns the quantity of items to drop on block destruction.
`void` | `randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)`
`boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
`int` | `tickRate()` How many world ticks before ticking
`void` | `updateTick(World par1World, int par2, int par3, int par4, Random par5Random)` Ticks the block if it's been scheduled

Methods inherited from class net.minecraft.src.Block
`addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isIndirectlyPoweringTo, isLadder, isLeaves, isNormalCube, isPoweringTo, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onSetBlockIDWithMetaData, onTimeChanged, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, translateBlockName, updateBlockMetadata, velocityToAddToEntity`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Method Detail

### initializeBlock

    public void initializeBlock()

  This method is called on a block after all other blocks gets already created. You can use it to reference and configure something on the block that needs the others ones.

### getCollisionBoundingBoxFromPool

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                         int par2,
                                                         int par3,
                                                         int par4)

  Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

  Overrides:
    `getCollisionBoundingBoxFromPool` in class `Block`

### isOpaqueCube

    public boolean isOpaqueCube()

  Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

  Overrides:
    `isOpaqueCube` in class `Block`

### renderAsNormalBlock

    public boolean renderAsNormalBlock()

  If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

  Overrides:
    `renderAsNormalBlock` in class `Block`

### getRenderType

    public int getRenderType()

  The type of render function that is called for this block

  Overrides:
    `getRenderType` in class `Block`

### quantityDropped

    public int quantityDropped(Random par1Random)

  Returns the quantity of items to drop on block destruction.

  Overrides:
    `quantityDropped` in class `Block`

### tickRate

    public int tickRate()

  How many world ticks before ticking

  Overrides:
    `tickRate` in class `Block`

### updateTick

    public void updateTick(World par1World,
                           int par2,
                           int par3,
                           int par4,
                           Random par5Random)

  Ticks the block if it's been scheduled

  Overrides:
    `updateTick` in class `Block`

### isCollidable

    public boolean isCollidable()

  Returns if this block is collidable (only used by Fire). Args: x, y, z

  Overrides:
    `isCollidable` in class `Block`

### canBlockCatchFire

    @Deprecated
    public boolean canBlockCatchFire(IBlockAccess par1IBlockAccess,
                                                int par2,
                                                int par3,
                                                int par4)

  Deprecated.

  Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z Deprecated for a side-sensitive version

### getChanceToEncourageFire

    @Deprecated
    public int getChanceToEncourageFire(World par1World,
                                                   int par2,
                                                   int par3,
                                                   int par4,
                                                   int par5)

  Deprecated.

  Retrieves a specified block's chance to encourage their neighbors to burn and if the number is greater than the current number passed in it will return its number instead of the passed in one. Args: world, x, y, z, curChanceToEncourageFire Deprecated for a side-sensitive version

### canPlaceBlockAt

    public boolean canPlaceBlockAt(World par1World,
                                   int par2,
                                   int par3,
                                   int par4)

  Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z

  Overrides:
    `canPlaceBlockAt` in class `Block`

### onNeighborBlockChange

    public void onNeighborBlockChange(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5)

  Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

  Overrides:
    `onNeighborBlockChange` in class `Block`

### onBlockAdded

    public void onBlockAdded(World par1World,
                             int par2,
                             int par3,
                             int par4)

  Called whenever the block is added into the world. Args: world, x, y, z

  Overrides:
    `onBlockAdded` in class `Block`

### randomDisplayTick

    public void randomDisplayTick(World par1World,
                                  int par2,
                                  int par3,
                                  int par4,
                                  Random par5Random)

  Overrides:
    `randomDisplayTick` in class `Block`

### canBlockCatchFire

    public boolean canBlockCatchFire(IBlockAccess world,
                                     int x,
                                     int y,
                                     int z,
                                     ForgeDirection face)

  Side sensitive version that calls the block function.

  Parameters:
    `world` - The current world
    `x` - X Position
    `y` - Y Position
    `z` - Z Position
    `face` - The side the fire is coming from
  Returns:
    True if the face can catch fire.

### getChanceToEncourageFire

    public int getChanceToEncourageFire(World world,
                                        int x,
                                        int y,
                                        int z,
                                        int oldChance,
                                        ForgeDirection face)

  Side sensitive version that calls the block function.

  Parameters:
    `world` - The current world
    `x` - X Position
    `y` - Y Position
    `z` - Z Position
    `oldChance` - The previous maximum chance.
    `face` - The side the fire is coming from
  Returns:
    The chance of the block catching fire, or oldChance if it is higher

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