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## Uses of Class
net.minecraft.src.SoundManager

Packages that use SoundManager
net.minecraft.client |
net.minecraftforge.client |
net.minecraftforge.client.event.sound |

Uses of SoundManager in net.minecraft.client

Fields in net.minecraft.client declared as SoundManager
`SoundManager` | `Minecraft.sndManager`

Uses of SoundManager in net.minecraftforge.client

Methods in net.minecraftforge.client with parameters of type SoundManager
`static void` | `ModCompatibilityClient.audioModLoad(SoundManager mngr)` Populates the sound pools with with sounds from the /resources/mods folder And sets the interval between background music to 6000
`static SoundPoolEntry` | `ModCompatibilityClient.audioModPickBackgroundMusic(SoundManager soundManager, SoundPoolEntry current)` If the current player is underground, it picks a random song from the cave sound pool, if they are not it returns the passed in entry.

Uses of SoundManager in net.minecraftforge.client.event.sound

Fields in net.minecraftforge.client.event.sound declared as SoundManager
`SoundManager` | `SoundResultEvent.manager`
`SoundManager` | `PlaySoundSourceEvent.manager`
`SoundManager` | `PlayStreamingSourceEvent.manager`
`SoundManager` | `SoundLoadEvent.manager`
`SoundManager` | `SoundSetupEvent.manager`
`SoundManager` | `PlaySoundEffectSourceEvent.manager`

Constructors in net.minecraftforge.client.event.sound with parameters of type SoundManager
`PlayBackgroundMusicEvent(SoundManager manager, SoundPoolEntry entry)`
`PlaySoundEffectEvent(SoundManager manager, SoundPoolEntry source, String name, float volume, float pitch)`
`PlaySoundEffectSourceEvent(SoundManager manager, String name)`
`PlaySoundEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z, float volume, float pitch)`
`PlaySoundSourceEvent(SoundManager manager, String name, float x, float y, float z)`
`PlayStreamingEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z)`
`PlayStreamingSourceEvent(SoundManager manager, String name, float x, float y, float z)`
`SoundLoadEvent(SoundManager manager)`
`SoundResultEvent(SoundManager manager, SoundPoolEntry source, String name, float volume, float pitch)`
`SoundSetupEvent(SoundManager manager)`

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