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## Uses of Class
net.minecraft.src.Vec3

Packages that use Vec3
net.minecraft.src |

Uses of Vec3 in net.minecraft.src

Fields in net.minecraft.src declared as Vec3
`Vec3` | `MovingObjectPosition.hitVec` The vector position of the hit
`Vec3` | `PositionTextureVertex.vector3D`

Methods in net.minecraft.src that return Vec3
`Vec3` | `Vec3.addVector(double par1, double par3, double par5)` Adds the specified x,y,z vector components to this vector and returns the resulting vector.
`static Vec3` | `Vec3.createVectorHelper(double par0, double par2, double par4)` Static method for creating a new Vec3D given the three x,y,z values.
`Vec3` | `Vec3.crossProduct(Vec3 par1Vec3)`
`Vec3` | `WorldProvider.drawClouds(float partialTicks)`
`Vec3` | `World.drawClouds(float par1)`
`Vec3` | `World.drawCloudsBody(float par1)`
`static Vec3` | `RandomPositionGenerator.findRandomTarget(EntityCreature par0EntityCreature, int par1, int par2)` finds a random target within par1(x,z) and par2 (y) blocks
`static Vec3` | `RandomPositionGenerator.findRandomTargetBlockAwayFrom(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)` finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3
`static Vec3` | `RandomPositionGenerator.findRandomTargetBlockTowards(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)` finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3
`Vec3` | `EntityMinecart.func_70489_a(double par1, double par3, double par5)`
`Vec3` | `EntityMinecart.func_70495_a(double par1, double par3, double par5, double par7)`
`Vec3` | `World.getFogColor(float par1)`
`Vec3` | `WorldProviderHell.getFogColor(float par1, float par2)`
`Vec3` | `WorldProvider.getFogColor(float par1, float par2)`
`Vec3` | `WorldProviderEnd.getFogColor(float par1, float par2)`
`Vec3` | `Vec3.getIntermediateWithXValue(Vec3 par1Vec3, double par2)` Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
`Vec3` | `Vec3.getIntermediateWithYValue(Vec3 par1Vec3, double par2)` Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
`Vec3` | `Vec3.getIntermediateWithZValue(Vec3 par1Vec3, double par2)` Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
`Vec3` | `EntityLiving.getLook(float par1)` interpolated look vector
`Vec3` | `EntityLiving.getLookVec()` returns a (normalized) vector of where this entity is looking
`Vec3` | `Entity.getLookVec()` returns a (normalized) vector of where this entity is looking
`Vec3` | `PathEntity.getPosition(Entity par1Entity)` returns the current PathEntity target node as Vec3D
`Vec3` | `EntityLiving.getPosition(float par1)`
`Vec3` | `WorldProvider.getSkyColor(Entity cameraEntity, float partialTicks)`
`Vec3` | `World.getSkyColor(Entity par1Entity, float par2)`
`Vec3` | `World.getSkyColorBody(Entity par1Entity, float par2)`
`Vec3` | `Vec3Pool.getVecFromPool(double par1, double par3, double par5)` extends the pool if all vecs are currently "out"
`Vec3` | `PathEntity.getVectorFromIndex(Entity par1Entity, int par2)` Gets the vector of the PathPoint associated with the given index.
`Vec3` | `Vec3.normalize()` Normalizes the vector to a length of 1 (except if it is the zero vector)
`static Vec3` | `ActiveRenderInfo.projectViewFromEntity(EntityLiving par0EntityLiving, double par1)` Returns a vector representing the projection along the given entity's view for the given distance
`Vec3` | `Vec3.subtract(Vec3 par1Vec3)`

Methods in net.minecraft.src with parameters of type Vec3
`MovingObjectPosition` | `AxisAlignedBB.calculateIntercept(Vec3 par1Vec3, Vec3 par2Vec3)`
`MovingObjectPosition` | `BlockDoor.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)` Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
`MovingObjectPosition` | `BlockTrapDoor.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)` Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
`MovingObjectPosition` | `BlockTorch.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)` Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
`MovingObjectPosition` | `BlockRail.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)` Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
`MovingObjectPosition` | `BlockStairs.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)` Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
`MovingObjectPosition` | `Block.collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)` Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
`Vec3` | `Vec3.crossProduct(Vec3 par1Vec3)`
`double` | `Vec3.distanceTo(Vec3 par1Vec3)` Euclidean distance between this and the specified vector, returned as double.
`double` | `Vec3.dotProduct(Vec3 par1Vec3)`
`static Vec3` | `RandomPositionGenerator.findRandomTargetBlockAwayFrom(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)` finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3
`static Vec3` | `RandomPositionGenerator.findRandomTargetBlockTowards(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)` finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3
`float` | `World.getBlockDensity(Vec3 par1Vec3, AxisAlignedBB par2AxisAlignedBB)` Gets the percentage of real blocks within within a bounding box, along a specified vector.
`Vec3` | `Vec3.getIntermediateWithXValue(Vec3 par1Vec3, double par2)` Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
`Vec3` | `Vec3.getIntermediateWithYValue(Vec3 par1Vec3, double par2)` Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
`Vec3` | `Vec3.getIntermediateWithZValue(Vec3 par1Vec3, double par2)` Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible.
`boolean` | `PathEntity.isDestinationSame(Vec3 par1Vec3)` Returns true if the final PathPoint in the PathEntity is equal to Vec3D coords.
`boolean` | `Entity.isInRangeToRenderVec3D(Vec3 par1Vec3)`
`boolean` | `EntityLightningBolt.isInRangeToRenderVec3D(Vec3 par1Vec3)`
`boolean` | `AxisAlignedBB.isVecInside(Vec3 par1Vec3)` Returns if the supplied Vec3D is completely inside the bounding box
`boolean` | `PlayerControllerMP.onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)` Handles a players right click.
`MovingObjectPosition` | `World.rayTraceBlocks_do_do(Vec3 par1Vec3, Vec3 par2Vec3, boolean par3, boolean par4)`
`MovingObjectPosition` | `World.rayTraceBlocks_do(Vec3 par1Vec3, Vec3 par2Vec3, boolean par3)`
`MovingObjectPosition` | `World.rayTraceBlocks(Vec3 par1Vec3, Vec3 par2Vec3)` ray traces all blocks, including non-collideable ones
`void` | `RenderGlobal.renderEntities(Vec3 par1Vec3, ICamera par2ICamera, float par3)` Renders all entities within range and within the frustrum.
`double` | `Vec3.squareDistanceTo(Vec3 par1Vec3)` The square of the Euclidean distance between this and the specified vector.
`Vec3` | `Vec3.subtract(Vec3 par1Vec3)`
`void` | `BlockFluid.velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3)` Can add to the passed in vector for a movement vector to be applied to the entity.
`void` | `BlockStairs.velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3)` Can add to the passed in vector for a movement vector to be applied to the entity.
`void` | `Block.velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3)` Can add to the passed in vector for a movement vector to be applied to the entity.

Constructors in net.minecraft.src with parameters of type Vec3
`ChunkPosition(Vec3 par1Vec3)`
`MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3 par5Vec3)`
`Packet60Explosion(double par1, double par3, double par5, float par7, List par8List, Vec3 par9Vec3)`
`PositionTextureVertex(Vec3 par1Vec3, float par2, float par3)`

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