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## net.minecraftforge.event.entity.player
Class PlayerInteractEvent

    java.lang.Object
      net.minecraftforge.event.Event
          net.minecraftforge.event.entity.EntityEvent
              net.minecraftforge.event.entity.living.LivingEvent
                  net.minecraftforge.event.entity.player.PlayerEvent
                      net.minecraftforge.event.entity.player.PlayerInteractEvent

    public class PlayerInteractEvent

extends PlayerEvent

Nested Class Summary
`static class` | `PlayerInteractEvent.Action`

Nested classes/interfaces inherited from class net.minecraftforge.event.entity.player.PlayerEvent
`PlayerEvent.BreakSpeed, PlayerEvent.HarvestCheck`

Nested classes/interfaces inherited from class net.minecraftforge.event.entity.living.LivingEvent
`LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent`

Nested classes/interfaces inherited from class net.minecraftforge.event.entity.EntityEvent
`EntityEvent.CanUpdate, EntityEvent.EnteringChunk`

Nested classes/interfaces inherited from class net.minecraftforge.event.Event
`Event.Result`

Field Summary
`PlayerInteractEvent.Action` | `action`
`int` | `face`
`Event.Result` | `useBlock`
`Event.Result` | `useItem`
`int` | `x`
`int` | `y`
`int` | `z`

Fields inherited from class net.minecraftforge.event.entity.player.PlayerEvent
`entityPlayer`

Fields inherited from class net.minecraftforge.event.entity.living.LivingEvent
`entityLiving`

Fields inherited from class net.minecraftforge.event.entity.EntityEvent
`entity`

Constructor Summary
`PlayerInteractEvent(EntityPlayer player, PlayerInteractEvent.Action action, int x, int y, int z, int face)`

Method Summary
`void` | `setCanceled(boolean cancel)` Sets the state of this event, not all events are cancelable, and any attempt to cancel a event that can't be will result in a IllegalArgumentException.

Methods inherited from class net.minecraftforge.event.Event
`getListenerList, isCancelable, isCanceled`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### action

    public final PlayerInteractEvent.Action action

### x

    public final int x

### y

    public final int y

### z

    public final int z

### face

    public final int face

### useBlock

    public Event.Result useBlock

### useItem

    public Event.Result useItem

Constructor Detail

### PlayerInteractEvent

    public PlayerInteractEvent(EntityPlayer player,
                               PlayerInteractEvent.Action action,
                               int x,
                               int y,
                               int z,
                               int face)

Method Detail

### setCanceled

    public void setCanceled(boolean cancel)

  Description copied from class: `Event`
  Sets the state of this event, not all events are cancelable, and any attempt to cancel a event that can't be will result in a IllegalArgumentException. The functionality of setting the canceled state is defined on a per-event bases.

  Overrides:
    `setCanceled` in class `Event`
  Parameters:
    `cancel` - The new canceled value

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