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## Uses of Interface
net.minecraft.src.NetworkManager

Packages that use NetworkManager
cpw.mods.fml.client.modloader |
cpw.mods.fml.common.modloader |
cpw.mods.fml.common.network |
net.minecraft.src |

Uses of NetworkManager in cpw.mods.fml.client.modloader

Methods in cpw.mods.fml.client.modloader with parameters of type NetworkManager
`boolean` | `ModLoaderClientHelper.clientConnectionClosed(NetworkManager manager, BaseModProxy mod)`
`void` | `ModLoaderClientHelper.clientConnectionOpened(NetHandler netClientHandler, NetworkManager manager, BaseModProxy mod)`

Uses of NetworkManager in cpw.mods.fml.common.modloader

Methods in cpw.mods.fml.common.modloader with parameters of type NetworkManager
`boolean` | `IModLoaderSidedHelper.clientConnectionClosed(NetworkManager manager, BaseModProxy mod)`
`void` | `IModLoaderSidedHelper.clientConnectionOpened(NetHandler netClientHandler, NetworkManager manager, BaseModProxy mod)`
`void` | `ModLoaderConnectionHandler.clientLoggedIn(NetHandler nh, NetworkManager manager, Packet1Login login)`
`void` | `ModLoaderConnectionHandler.connectionClosed(NetworkManager manager)`
`void` | `ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, NetworkManager manager)`
`void` | `ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, NetworkManager manager)`
`String` | `ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler, NetworkManager manager)`
`void` | `BaseModProxy.onClientLogout(NetworkManager manager)`
`void` | `ModLoaderPacketHandler.onPacketData(NetworkManager manager, Packet250CustomPayload packet, Player player)`
`void` | `ModLoaderConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, NetworkManager manager)`

Uses of NetworkManager in cpw.mods.fml.common.network

Methods in cpw.mods.fml.common.network with parameters of type NetworkManager
`void` | `IConnectionHandler.clientLoggedIn(NetHandler clientHandler, NetworkManager manager, Packet1Login login)` Fired when the client established the connection to the server CLIENT SIDE
`void` | `IConnectionHandler.connectionClosed(NetworkManager manager)` Fired when a connection closes ALL SIDES
`void` | `IConnectionHandler.connectionOpened(NetHandler netClientHandler, MinecraftServer server, NetworkManager manager)` Fired when a local connection is opened CLIENT SIDE
`void` | `IConnectionHandler.connectionOpened(NetHandler netClientHandler, String server, int port, NetworkManager manager)` Fired when a remote connection is opened CLIENT SIDE
`String` | `IConnectionHandler.connectionReceived(NetLoginHandler netHandler, NetworkManager manager)` If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE
`void` | `EntitySpawnAdjustmentPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `ModListRequestPacket.execute(NetworkManager mgr, FMLNetworkHandler handler, NetHandler netHandler, String userName)` This packet is executed on the client to evaluate the server's mod list against the client
`void` | `ModIdentifiersPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `ModMissingPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `OpenGuiPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `ModListResponsePacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`void` | `EntitySpawnPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`abstract void` | `FMLPacket.execute(NetworkManager network, FMLNetworkHandler handler, NetHandler netHandler, String userName)`
`static void` | `FMLNetworkHandler.handlePacket250Packet(Packet250CustomPayload packet, NetworkManager network, NetHandler handler)`
`static void` | `FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player, NetServerHandler netHandler, NetworkManager manager)`
`static void` | `FMLNetworkHandler.onClientConnectionToIntegratedServer(NetHandler netClientHandler, MinecraftServer server, NetworkManager networkManager)`
`static void` | `FMLNetworkHandler.onClientConnectionToRemoteServer(NetHandler netClientHandler, String server, int port, NetworkManager networkManager)`
`static void` | `FMLNetworkHandler.onConnectionClosed(NetworkManager manager, EntityPlayer player)`
`static void` | `FMLNetworkHandler.onConnectionEstablishedToServer(NetHandler clientHandler, NetworkManager manager, Packet1Login login)`
`void` | `IPacketHandler.onPacketData(NetworkManager manager, Packet250CustomPayload packet, Player player)` Recieve a packet from one of the registered channels for this packet handler
`void` | `IConnectionHandler.playerLoggedIn(Player player, NetHandler netHandler, NetworkManager manager)` Called when a player logs into the server SERVER SIDE

Uses of NetworkManager in net.minecraft.src

Classes in net.minecraft.src that implement NetworkManager
`class` | `MemoryConnection`
`class` | `TcpConnection`

Fields in net.minecraft.src declared as NetworkManager
`NetworkManager` | `NetServerHandler.netManager` The underlying network manager for this server handler.

Methods in net.minecraft.src that return NetworkManager
`NetworkManager` | `NetClientHandler.getNetManager()` Return the NetworkManager instance used by this NetClientHandler

Methods in net.minecraft.src with parameters of type NetworkManager
`void` | `ServerConfigurationManager.initializeConnectionToPlayer(NetworkManager par1NetworkManager, EntityPlayerMP par2EntityPlayerMP)`
`void` | `BaseMod.onClientLogout(NetworkManager mgr)` Called when a client logs out of the server.
`void` | `TileEntity.onDataPacket(NetworkManager net, Packet132TileEntityData pkt)` Called when you receive a TileEntityData packet for the location this TileEntity is currently in.

Constructors in net.minecraft.src with parameters of type NetworkManager
`NetServerHandler(MinecraftServer par1MinecraftServer, NetworkManager par2NetworkManager, EntityPlayerMP par3EntityPlayerMP)`

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