    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.awt.Color;
    006    import java.util.ArrayList;
    007    import java.util.List;
    008    import java.util.Random;
    009
    010    public abstract class BiomeGenBase
    011    {
    012        /** An array of all the biomes, indexed by biome id. */
    013        public static final BiomeGenBase[] biomeList = new BiomeGenBase[256];
    014        public static final BiomeGenBase ocean = (new BiomeGenOcean(0)).setColor(112).setBiomeName("Ocean").setMinMaxHeight(-1.0F, 0.4F);
    015        public static final BiomeGenBase plains = (new BiomeGenPlains(1)).setColor(9286496).setBiomeName("Plains").setTemperatureRainfall(0.8F, 0.4F);
    016        public static final BiomeGenBase desert = (new BiomeGenDesert(2)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.1F, 0.2F);
    017        public static final BiomeGenBase extremeHills = (new BiomeGenHills(3)).setColor(6316128).setBiomeName("Extreme Hills").setMinMaxHeight(0.3F, 1.5F).setTemperatureRainfall(0.2F, 0.3F);
    018        public static final BiomeGenBase forest = (new BiomeGenForest(4)).setColor(353825).setBiomeName("Forest").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F);
    019        public static final BiomeGenBase taiga = (new BiomeGenTaiga(5)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.1F, 0.4F);
    020        public static final BiomeGenBase swampland = (new BiomeGenSwamp(6)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setMinMaxHeight(-0.2F, 0.1F).setTemperatureRainfall(0.8F, 0.9F);
    021        public static final BiomeGenBase river = (new BiomeGenRiver(7)).setColor(255).setBiomeName("River").setMinMaxHeight(-0.5F, 0.0F);
    022        public static final BiomeGenBase hell = (new BiomeGenHell(8)).setColor(16711680).setBiomeName("Hell").setDisableRain().setTemperatureRainfall(2.0F, 0.0F);
    023
    024        /** Is the biome used for sky world. */
    025        public static final BiomeGenBase sky = (new BiomeGenEnd(9)).setColor(8421631).setBiomeName("Sky").setDisableRain();
    026        public static final BiomeGenBase frozenOcean = (new BiomeGenOcean(10)).setColor(9474208).setBiomeName("FrozenOcean").setEnableSnow().setMinMaxHeight(-1.0F, 0.5F).setTemperatureRainfall(0.0F, 0.5F);
    027        public static final BiomeGenBase frozenRiver = (new BiomeGenRiver(11)).setColor(10526975).setBiomeName("FrozenRiver").setEnableSnow().setMinMaxHeight(-0.5F, 0.0F).setTemperatureRainfall(0.0F, 0.5F);
    028        public static final BiomeGenBase icePlains = (new BiomeGenSnow(12)).setColor(16777215).setBiomeName("Ice Plains").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F);
    029        public static final BiomeGenBase iceMountains = (new BiomeGenSnow(13)).setColor(10526880).setBiomeName("Ice Mountains").setEnableSnow().setMinMaxHeight(0.3F, 1.3F).setTemperatureRainfall(0.0F, 0.5F);
    030        public static final BiomeGenBase mushroomIsland = (new BiomeGenMushroomIsland(14)).setColor(16711935).setBiomeName("MushroomIsland").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(0.2F, 1.0F);
    031        public static final BiomeGenBase mushroomIslandShore = (new BiomeGenMushroomIsland(15)).setColor(10486015).setBiomeName("MushroomIslandShore").setTemperatureRainfall(0.9F, 1.0F).setMinMaxHeight(-1.0F, 0.1F);
    032
    033        /** Beach biome. */
    034        public static final BiomeGenBase beach = (new BiomeGenBeach(16)).setColor(16440917).setBiomeName("Beach").setTemperatureRainfall(0.8F, 0.4F).setMinMaxHeight(0.0F, 0.1F);
    035
    036        /** Desert Hills biome. */
    037        public static final BiomeGenBase desertHills = (new BiomeGenDesert(17)).setColor(13786898).setBiomeName("DesertHills").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setMinMaxHeight(0.3F, 0.8F);
    038
    039        /** Forest Hills biome. */
    040        public static final BiomeGenBase forestHills = (new BiomeGenForest(18)).setColor(2250012).setBiomeName("ForestHills").func_76733_a(5159473).setTemperatureRainfall(0.7F, 0.8F).setMinMaxHeight(0.3F, 0.7F);
    041
    042        /** Taiga Hills biome. */
    043        public static final BiomeGenBase taigaHills = (new BiomeGenTaiga(19)).setColor(1456435).setBiomeName("TaigaHills").setEnableSnow().func_76733_a(5159473).setTemperatureRainfall(0.05F, 0.8F).setMinMaxHeight(0.3F, 0.8F);
    044
    045        /** Extreme Hills Edge biome. */
    046        public static final BiomeGenBase extremeHillsEdge = (new BiomeGenHills(20)).setColor(7501978).setBiomeName("Extreme Hills Edge").setMinMaxHeight(0.2F, 0.8F).setTemperatureRainfall(0.2F, 0.3F);
    047
    048        /** Jungle biome identifier */
    049        public static final BiomeGenBase jungle = (new BiomeGenJungle(21)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F);
    050        public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22)).setColor(2900485).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(1.8F, 0.5F);
    051        public String biomeName;
    052        public int color;
    053
    054        /** The block expected to be on the top of this biome */
    055        public byte topBlock;
    056
    057        /** The block to fill spots in when not on the top */
    058        public byte fillerBlock;
    059        public int field_76754_C;
    060
    061        /** The minimum height of this biome. Default 0.1. */
    062        public float minHeight;
    063
    064        /** The maximum height of this biome. Default 0.3. */
    065        public float maxHeight;
    066
    067        /** The temperature of this biome. */
    068        public float temperature;
    069
    070        /** The rainfall in this biome. */
    071        public float rainfall;
    072
    073        /** Color tint applied to water depending on biome */
    074        public int waterColorMultiplier;
    075
    076        /** The biome decorator. */
    077        public BiomeDecorator theBiomeDecorator;
    078
    079        /**
    080         * Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
    081         */
    082        protected List spawnableMonsterList;
    083
    084        /**
    085         * Holds the classes of any creature that can be spawned in the biome as friendly creature.
    086         */
    087        protected List spawnableCreatureList;
    088
    089        /**
    090         * Holds the classes of any aquatic creature that can be spawned in the water of the biome.
    091         */
    092        protected List spawnableWaterCreatureList;
    093
    094        /** Set to true if snow is enabled for this biome. */
    095        private boolean enableSnow;
    096
    097        /**
    098         * Is true (default) if the biome support rain (desert and nether can't have rain)
    099         */
    100        private boolean enableRain;
    101
    102        /** The id number to this biome, and its index in the biomeList array. */
    103        public final int biomeID;
    104
    105        /** The tree generator. */
    106        protected WorldGenTrees worldGeneratorTrees;
    107
    108        /** The big tree generator. */
    109        protected WorldGenBigTree worldGeneratorBigTree;
    110
    111        /** The forest generator. */
    112        protected WorldGenForest worldGeneratorForest;
    113
    114        /** The swamp tree generator. */
    115        protected WorldGenSwamp worldGeneratorSwamp;
    116
    117        protected BiomeGenBase(int par1)
    118        {
    119            this.topBlock = (byte)Block.grass.blockID;
    120            this.fillerBlock = (byte)Block.dirt.blockID;
    121            this.field_76754_C = 5169201;
    122            this.minHeight = 0.1F;
    123            this.maxHeight = 0.3F;
    124            this.temperature = 0.5F;
    125            this.rainfall = 0.5F;
    126            this.waterColorMultiplier = 16777215;
    127            this.spawnableMonsterList = new ArrayList();
    128            this.spawnableCreatureList = new ArrayList();
    129            this.spawnableWaterCreatureList = new ArrayList();
    130            this.enableRain = true;
    131            this.worldGeneratorTrees = new WorldGenTrees(false);
    132            this.worldGeneratorBigTree = new WorldGenBigTree(false);
    133            this.worldGeneratorForest = new WorldGenForest(false);
    134            this.worldGeneratorSwamp = new WorldGenSwamp();
    135            this.biomeID = par1;
    136            biomeList[par1] = this;
    137            this.theBiomeDecorator = this.createBiomeDecorator();
    138            this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
    139            this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
    140            this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    141            this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
    142            this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
    143            this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
    144            this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
    145            this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
    146            this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
    147            this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
    148            this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
    149        }
    150
    151        /**
    152         * Allocate a new BiomeDecorator for this BiomeGenBase
    153         */
    154        protected BiomeDecorator createBiomeDecorator()
    155        {
    156            return new BiomeDecorator(this);
    157        }
    158
    159        /**
    160         * Sets the temperature and rainfall of this biome.
    161         */
    162        private BiomeGenBase setTemperatureRainfall(float par1, float par2)
    163        {
    164            if (par1 > 0.1F && par1 < 0.2F)
    165            {
    166                throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow");
    167            }
    168            else
    169            {
    170                this.temperature = par1;
    171                this.rainfall = par2;
    172                return this;
    173            }
    174        }
    175
    176        /**
    177         * Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
    178         */
    179        private BiomeGenBase setMinMaxHeight(float par1, float par2)
    180        {
    181            this.minHeight = par1;
    182            this.maxHeight = par2;
    183            return this;
    184        }
    185
    186        /**
    187         * Disable the rain for the biome.
    188         */
    189        private BiomeGenBase setDisableRain()
    190        {
    191            this.enableRain = false;
    192            return this;
    193        }
    194
    195        /**
    196         * Gets a WorldGen appropriate for this biome.
    197         */
    198        public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
    199        {
    200            return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees);
    201        }
    202
    203        /**
    204         * Gets a WorldGen appropriate for this biome.
    205         */
    206        public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
    207        {
    208            return new WorldGenTallGrass(Block.tallGrass.blockID, 1);
    209        }
    210
    211        /**
    212         * sets enableSnow to true during biome initialization. returns BiomeGenBase.
    213         */
    214        protected BiomeGenBase setEnableSnow()
    215        {
    216            this.enableSnow = true;
    217            return this;
    218        }
    219
    220        protected BiomeGenBase setBiomeName(String par1Str)
    221        {
    222            this.biomeName = par1Str;
    223            return this;
    224        }
    225
    226        protected BiomeGenBase func_76733_a(int par1)
    227        {
    228            this.field_76754_C = par1;
    229            return this;
    230        }
    231
    232        protected BiomeGenBase setColor(int par1)
    233        {
    234            this.color = par1;
    235            return this;
    236        }
    237
    238        @SideOnly(Side.CLIENT)
    239
    240        /**
    241         * takes temperature, returns color
    242         */
    243        public int getSkyColorByTemp(float par1)
    244        {
    245            par1 /= 3.0F;
    246
    247            if (par1 < -1.0F)
    248            {
    249                par1 = -1.0F;
    250            }
    251
    252            if (par1 > 1.0F)
    253            {
    254                par1 = 1.0F;
    255            }
    256
    257            return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
    258        }
    259
    260        /**
    261         * Returns the correspondent list of the EnumCreatureType informed.
    262         */
    263        public List getSpawnableList(EnumCreatureType par1EnumCreatureType)
    264        {
    265            return par1EnumCreatureType == EnumCreatureType.monster ? this.spawnableMonsterList : (par1EnumCreatureType == EnumCreatureType.creature ? this.spawnableCreatureList : (par1EnumCreatureType == EnumCreatureType.waterCreature ? this.spawnableWaterCreatureList : null));
    266        }
    267
    268        /**
    269         * Returns true if the biome have snowfall instead a normal rain.
    270         */
    271        public boolean getEnableSnow()
    272        {
    273            return this.enableSnow;
    274        }
    275
    276        /**
    277         * Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled.
    278         */
    279        public boolean canSpawnLightningBolt()
    280        {
    281            return this.enableSnow ? false : this.enableRain;
    282        }
    283
    284        /**
    285         * Checks to see if the rainfall level of the biome is extremely high
    286         */
    287        public boolean isHighHumidity()
    288        {
    289            return this.rainfall > 0.85F;
    290        }
    291
    292        /**
    293         * returns the chance a creature has to spawn.
    294         */
    295        public float getSpawningChance()
    296        {
    297            return 0.1F;
    298        }
    299
    300        /**
    301         * Gets an integer representation of this biome's rainfall
    302         */
    303        public final int getIntRainfall()
    304        {
    305            return (int)(this.rainfall * 65536.0F);
    306        }
    307
    308        /**
    309         * Gets an integer representation of this biome's temperature
    310         */
    311        public final int getIntTemperature()
    312        {
    313            return (int)(this.temperature * 65536.0F);
    314        }
    315
    316        @SideOnly(Side.CLIENT)
    317
    318        /**
    319         * Gets a floating point representation of this biome's rainfall
    320         */
    321        public final float getFloatRainfall()
    322        {
    323            return this.rainfall;
    324        }
    325
    326        /**
    327         * Gets a floating point representation of this biome's temperature
    328         */
    329        public final float getFloatTemperature()
    330        {
    331            return this.temperature;
    332        }
    333
    334        public void decorate(World par1World, Random par2Random, int par3, int par4)
    335        {
    336            this.theBiomeDecorator.decorate(par1World, par2Random, par3, par4);
    337        }
    338
    339        @SideOnly(Side.CLIENT)
    340
    341        /**
    342         * Provides the basic grass color based on the biome temperature and rainfall
    343         */
    344        public int getBiomeGrassColor()
    345        {
    346            double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
    347            double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    348            return ColorizerGrass.getGrassColor(var1, var3);
    349        }
    350
    351        @SideOnly(Side.CLIENT)
    352
    353        /**
    354         * Provides the basic foliage color based on the biome temperature and rainfall
    355         */
    356        public int getBiomeFoliageColor()
    357        {
    358            double var1 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
    359            double var3 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    360            return ColorizerFoliage.getFoliageColor(var1, var3);
    361        }
    362    }