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## net.minecraft.src
Class IntegratedServer

    java.lang.Object
      net.minecraft.server.MinecraftServer
          net.minecraft.src.IntegratedServer

All Implemented Interfaces:
  Runnable, ICommandSender, IPlayerUsage

    public class IntegratedServer

extends MinecraftServer

Field Summary

Fields inherited from class net.minecraft.server.MinecraftServer
`currentTask, logger, percentDone, receivedPacketCountArray, receivedPacketSizeArray, sentPacketCountArray, sentPacketSizeArray, spawnProtectionSize, theProfiler, tickTimeArray, worldServers, worldTickTimes`

Constructor Summary
`IntegratedServer(Minecraft par1Minecraft, String par2Str, String par3Str, WorldSettings par4WorldSettings)`

Method Summary
`CrashReport` | `addServerInfoToCrashReport(CrashReport par1CrashReport)` Adds the server info, including from theWorldServer, to the crash report.
`void` | `addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)`
`boolean` | `canStructuresSpawn()`
`int` | `getDifficulty()` Defaults to "1" (Easy) for the dedicated server, defaults to "2" (Normal) on the client.
`EnumGameType` | `getGameType()`
`NetworkListenThread` | `getNetworkThread()`
`boolean` | `getPublic()` Returns true if this integrated server is open to LAN
`IntegratedServerListenThread` | `getServerListeningThread()` Gets the IntergratedServerListenThread.
`void` | `initiateShutdown()` Sets the serverRunning variable to false, in order to get the server to shut down.
`boolean` | `isDedicatedServer()`
`boolean` | `isHardcore()` Defaults to false.
`boolean` | `isSnooperEnabled()` Returns whether snooping is enabled or not.
`void` | `setGameType(EnumGameType par1EnumGameType)` Sets the game type for all worlds.
`String` | `shareToLAN(EnumGameType par1EnumGameType, boolean par2)` On dedicated does nothing.
`void` | `stopServer()` Saves all necessary data as preparation for stopping the server.
`void` | `tick()` Main function called by run() every loop.

Methods inherited from class net.minecraft.server.MinecraftServer
`addServerTypeToSnooper, addToOnlinePlayerList, canCommandSenderUseCommand, canCreateBonusChest, deleteWorldAndStopServer, enableProfiling, executeCommand, fmlReentry, getActiveAnvilConverter, getAllowNether, getAllUsernames, getBuildLimit, getCanSpawnAnimals, getCanSpawnNPCs, getCommandManager, getCommandSenderName, getConfigurationManager, getCurrentPlayerCount, getFile, getFolderName, getGuiEnabled, getHostname, getKeyPair, getMaxPlayers, getMinecraftVersion, getMOTD, getPlayerUsageSnooper, getPlugins, getPort, getPossibleCompletions, getServer, getServerConfigurationManager, getServerHostname, getServerModName, getServerMOTD, getServerOwner, getServerPort, getTexturePack, getTickCounter, getUserMessage, getWorldName, isDebuggingEnabled, isDemo, isFlightAllowed, isPVPEnabled, isServerInOnlineMode, isServerRunning, isServerStopped, isSinglePlayer, logDebug, logInfo, logSevere, logWarning, main, run, sendChatToPlayer, serverIsInRunLoop, setAllowFlight, setAllowPvp, setBuildLimit, setCanSpawnAnimals, setCanSpawnNPCs, setConfigurationManager, setDemo, setDifficultyForAllWorlds, setFolderName, setHostname, setKeyPair, setMOTD, setOnlineMode, setServerOwner, setServerPort, setTexturePack, setWorldName, startServerThread, textureSize, translateString, updateTimeLightAndEntities, worldServerForDimension`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### IntegratedServer

    public IntegratedServer(Minecraft par1Minecraft,
                            String par2Str,
                            String par3Str,
                            WorldSettings par4WorldSettings)

Method Detail

### tick

    public void tick()

  Main function called by run() every loop.

  Overrides:
    `tick` in class `MinecraftServer`

### canStructuresSpawn

    public boolean canStructuresSpawn()

  Specified by:
    `canStructuresSpawn` in class `MinecraftServer`

### getGameType

    public EnumGameType getGameType()

  Specified by:
    `getGameType` in class `MinecraftServer`

### getDifficulty

    public int getDifficulty()

  Defaults to "1" (Easy) for the dedicated server, defaults to "2" (Normal) on the client.

  Specified by:
    `getDifficulty` in class `MinecraftServer`

### isHardcore

    public boolean isHardcore()

  Defaults to false.

  Specified by:
    `isHardcore` in class `MinecraftServer`

### isDedicatedServer

    public boolean isDedicatedServer()

  Specified by:
    `isDedicatedServer` in class `MinecraftServer`

### getServerListeningThread

    public IntegratedServerListenThread getServerListeningThread()

  Gets the IntergratedServerListenThread.

### addServerInfoToCrashReport

    public CrashReport addServerInfoToCrashReport(CrashReport par1CrashReport)

  Adds the server info, including from theWorldServer, to the crash report.

  Overrides:
    `addServerInfoToCrashReport` in class `MinecraftServer`

### addServerStatsToSnooper

    public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)

  Specified by:
    `addServerStatsToSnooper` in interface `IPlayerUsage`
  Overrides:
    `addServerStatsToSnooper` in class `MinecraftServer`

### isSnooperEnabled

    public boolean isSnooperEnabled()

  Returns whether snooping is enabled or not.

  Specified by:
    `isSnooperEnabled` in interface `IPlayerUsage`
  Overrides:
    `isSnooperEnabled` in class `MinecraftServer`

### shareToLAN

    public String shareToLAN(EnumGameType par1EnumGameType,
                             boolean par2)

  On dedicated does nothing. On integrated, sets commandsAllowedForAll, gameType and allows external connections.

  Specified by:
    `shareToLAN` in class `MinecraftServer`

### stopServer

    public void stopServer()

  Saves all necessary data as preparation for stopping the server.

  Overrides:
    `stopServer` in class `MinecraftServer`

### initiateShutdown

    public void initiateShutdown()

  Sets the serverRunning variable to false, in order to get the server to shut down.

  Overrides:
    `initiateShutdown` in class `MinecraftServer`

### getPublic

    public boolean getPublic()

  Returns true if this integrated server is open to LAN

### setGameType

    public void setGameType(EnumGameType par1EnumGameType)

  Sets the game type for all worlds.

  Overrides:
    `setGameType` in class `MinecraftServer`

### getNetworkThread

    public NetworkListenThread getNetworkThread()

  Specified by:
    `getNetworkThread` in class `MinecraftServer`

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