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## Uses of Class
net.minecraft.src.EntityAIBase

Packages that use EntityAIBase
net.minecraft.src |

Uses of EntityAIBase in net.minecraft.src

Subclasses of EntityAIBase in net.minecraft.src
`class` | `EntityAIArrowAttack`
`class` | `EntityAIAttackOnCollide`
`class` | `EntityAIAvoidEntity`
`class` | `EntityAIBeg`
`class` | `EntityAIBreakDoor`
`class` | `EntityAICreeperSwell`
`class` | `EntityAIDefendVillage`
`class` | `EntityAIDoorInteract`
`class` | `EntityAIEatGrass`
`class` | `EntityAIFleeSun`
`class` | `EntityAIFollowGolem`
`class` | `EntityAIFollowOwner`
`class` | `EntityAIFollowParent`
`class` | `EntityAIHurtByTarget`
`class` | `EntityAILeapAtTarget`
`class` | `EntityAILookAtTradePlayer`
`class` | `EntityAILookAtVillager`
`class` | `EntityAILookIdle`
`class` | `EntityAIMate`
`class` | `EntityAIMoveIndoors`
`class` | `EntityAIMoveThroughVillage`
`class` | `EntityAIMoveTowardsTarget`
`class` | `EntityAIMoveTwardsRestriction`
`class` | `EntityAINearestAttackableTarget`
`class` | `EntityAIOcelotAttack`
`class` | `EntityAIOcelotSit`
`class` | `EntityAIOpenDoor`
`class` | `EntityAIOwnerHurtByTarget`
`class` | `EntityAIOwnerHurtTarget`
`class` | `EntityAIPanic`
`class` | `EntityAIPlay`
`class` | `EntityAIRestrictOpenDoor`
`class` | `EntityAIRestrictSun`
`class` | `EntityAISit`
`class` | `EntityAISwimming`
`class` | `EntityAITarget`
`class` | `EntityAITargetNonTamed`
`class` | `EntityAITempt`
`class` | `EntityAITradePlayer`
`class` | `EntityAIVillagerMate`
`class` | `EntityAIWander`
`class` | `EntityAIWatchClosest`
`class` | `EntityAIWatchClosest2`

Fields in net.minecraft.src declared as EntityAIBase
`EntityAIBase` | `EntityAITaskEntry.action` The EntityAIBase object.

Methods in net.minecraft.src with parameters of type EntityAIBase
`void` | `EntityAITasks.addTask(int par1, EntityAIBase par2EntityAIBase)`

Constructors in net.minecraft.src with parameters of type EntityAIBase
`EntityAITaskEntry(EntityAITasks par1EntityAITasks, int par2, EntityAIBase par3EntityAIBase)`

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