    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class ModelSkeleton extends ModelZombie
    008    {
    009        public ModelSkeleton()
    010        {
    011            float var1 = 0.0F;
    012            this.bipedRightArm = new ModelRenderer(this, 40, 16);
    013            this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
    014            this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
    015            this.bipedLeftArm = new ModelRenderer(this, 40, 16);
    016            this.bipedLeftArm.mirror = true;
    017            this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
    018            this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
    019            this.bipedRightLeg = new ModelRenderer(this, 0, 16);
    020            this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
    021            this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
    022            this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
    023            this.bipedLeftLeg.mirror = true;
    024            this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
    025            this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
    026        }
    027
    028        /**
    029         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    030         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    031         * "far" arms and legs can swing at most.
    032         */
    033        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
    034        {
    035            this.aimedBow = true;
    036            super.setRotationAngles(par1, par2, par3, par4, par5, par6);
    037        }
    038    }