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## net.minecraft.src
Class BlockStationary

    java.lang.Object
      net.minecraft.src.Block
          net.minecraft.src.BlockFluid
              net.minecraft.src.BlockStationary

    public class BlockStationary

extends BlockFluid

Field Summary

Fields inherited from class net.minecraft.src.Block
`bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, button, cactus, cake, canBlockGrass, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cocoaPlant, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, maxX, maxY, maxZ, melon, melonStem, minX, minY, minZ, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, slipperiness, slowSand, snow, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodSingleSlab, workbench`

Method Summary
`boolean` | `getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)`
`void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
`void` | `updateTick(World par1World, int par2, int par3, int par4, Random par5Random)` Ticks the block if it's been scheduled

Methods inherited from class net.minecraft.src.BlockFluid
`canCollideCheck, colorMultiplier, getBlockBrightness, getBlockColor, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getFlowDirection, getFluidHeightPercent, getMixedBrightnessForBlock, getRenderBlockPass, getRenderType, idDropped, isBlockSolid, isOpaqueCube, onBlockAdded, quantityDropped, randomDisplayTick, renderAsNormalBlock, shouldSideBeRendered, tickRate, velocityToAddToEntity`

Methods inherited from class net.minecraft.src.Block
`addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, createTileEntity, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockDropped, getBlockHardness, getBlockName, getBlockTexture, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idPicked, isAirBlock, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isIndirectlyPoweringTo, isLadder, isLeaves, isNormalCube, isPoweringTo, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onSetBlockIDWithMetaData, onTimeChanged, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureFile, setTickRandomly, translateBlockName, updateBlockMetadata`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Method Detail

### getBlocksMovement

    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess,
                                     int par2,
                                     int par3,
                                     int par4)

  Overrides:
    `getBlocksMovement` in class `BlockFluid`

### onNeighborBlockChange

    public void onNeighborBlockChange(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5)

  Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

  Overrides:
    `onNeighborBlockChange` in class `BlockFluid`

### updateTick

    public void updateTick(World par1World,
                           int par2,
                           int par3,
                           int par4,
                           Random par5Random)

  Ticks the block if it's been scheduled

  Overrides:
    `updateTick` in class `Block`

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