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## Uses of Class
net.minecraft.src.Block

Packages that use Block
cpw.mods.fml.client.modloader |
cpw.mods.fml.client.registry |
cpw.mods.fml.common.registry |
net.minecraft.src |
net.minecraftforge.client |
net.minecraftforge.common |
net.minecraftforge.event |
net.minecraftforge.event.entity.player |
net.minecraftforge.oredict |

Uses of Block in cpw.mods.fml.client.modloader

Methods in cpw.mods.fml.client.modloader with parameters of type Block
`void` | `ModLoaderBlockRendererHandler.renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)`
`boolean` | `ModLoaderBlockRendererHandler.renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)`

Uses of Block in cpw.mods.fml.client.registry

Methods in cpw.mods.fml.client.registry with parameters of type Block
`void` | `ISimpleBlockRenderingHandler.renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)`
`void` | `RenderingRegistry.renderInventoryBlock(RenderBlocks renderer, Block block, int metadata, int modelID)`
`boolean` | `ISimpleBlockRenderingHandler.renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)`
`boolean` | `RenderingRegistry.renderWorldBlock(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block, int modelId)`

Uses of Block in cpw.mods.fml.common.registry

Methods in cpw.mods.fml.common.registry with parameters of type Block
`static void` | `GameRegistry.registerBlock(Block block)` Register a block with the world
`static void` | `GameRegistry.registerBlock(Block block, Class<? extends ItemBlock> itemclass)` Register a block with the world, with the specified item class

Uses of Block in net.minecraft.src

Subclasses of Block in net.minecraft.src
`class` | `BlockBed`
`class` | `BlockBookshelf`
`class` | `BlockBreakable`
`class` | `BlockBrewingStand`
`class` | `BlockButton`
`class` | `BlockCactus`
`class` | `BlockCake`
`class` | `BlockCauldron`
`class` | `BlockChest`
`class` | `BlockClay`
`class` | `BlockCloth`
`class` | `BlockCocoa`
`class` | `BlockContainer`
`class` | `BlockCrops`
`class` | `BlockDeadBush`
`class` | `BlockDetectorRail`
`class` | `BlockDirectional`
`class` | `BlockDirt`
`class` | `BlockDispenser`
`class` | `BlockDoor`
`class` | `BlockDragonEgg`
`class` | `BlockEnchantmentTable`
`class` | `BlockEnderChest`
`class` | `BlockEndPortal`
`class` | `BlockEndPortalFrame`
`class` | `BlockFarmland`
`class` | `BlockFence`
`class` | `BlockFenceGate`
`class` | `BlockFire`
`class` | `BlockFlower`
`class` | `BlockFlowing`
`class` | `BlockFluid`
`class` | `BlockFurnace`
`class` | `BlockGlass`
`class` | `BlockGlowStone`
`class` | `BlockGrass`
`class` | `BlockGravel`
`class` | `BlockHalfSlab`
`class` | `BlockIce`
`class` | `BlockJukeBox`
`class` | `BlockLadder`
`class` | `BlockLeaves`
`class` | `BlockLeavesBase`
`class` | `BlockLever`
`class` | `BlockLilyPad`
`class` | `BlockLockedChest`
`class` | `BlockLog`
`class` | `BlockMelon`
`class` | `BlockMobSpawner`
`class` | `BlockMushroom`
`class` | `BlockMushroomCap`
`class` | `BlockMycelium`
`class` | `BlockNetherrack`
`class` | `BlockNetherStalk`
`class` | `BlockNote`
`class` | `BlockObsidian`
`class` | `BlockOre`
`class` | `BlockOreStorage`
`class` | `BlockPane`
`class` | `BlockPistonBase`
`class` | `BlockPistonExtension`
`class` | `BlockPistonMoving`
`class` | `BlockPortal`
`class` | `BlockPressurePlate`
`class` | `BlockPumpkin`
`class` | `BlockRail`
`class` | `BlockRedstoneLight`
`class` | `BlockRedstoneOre`
`class` | `BlockRedstoneRepeater`
`class` | `BlockRedstoneTorch`
`class` | `BlockRedstoneWire`
`class` | `BlockReed`
`class` | `BlockSand`
`class` | `BlockSandStone`
`class` | `BlockSapling`
`class` | `BlockSign`
`class` | `BlockSilverfish`
`class` | `BlockSnow`
`class` | `BlockSnowBlock`
`class` | `BlockSoulSand`
`class` | `BlockSponge`
`class` | `BlockStairs`
`class` | `BlockStationary`
`class` | `BlockStem`
`class` | `BlockStep`
`class` | `BlockStone`
`class` | `BlockStoneBrick`
`class` | `BlockTallGrass`
`class` | `BlockTNT`
`class` | `BlockTorch`
`class` | `BlockTrapDoor`
`class` | `BlockTripWire`
`class` | `BlockTripWireSource`
`class` | `BlockVine`
`class` | `BlockWeb`
`class` | `BlockWood`
`class` | `BlockWoodSlab`
`class` | `BlockWorkbench`

Fields in net.minecraft.src declared as Block
`static Block` | `Block.bed`
`static Block` | `Block.bedrock`
`static Block` | `Block.blockClay`
`static Block` | `Block.blockDiamond`
`static Block` | `Block.blockEmerald`
`static Block` | `Block.blockGold`
`static Block` | `Block.blockLapis`
`static Block[]` | `ItemAxe.blocksEffectiveAgainst` an array of the blocks this axe is effective against
`static Block[]` | `ItemPickaxe.blocksEffectiveAgainst` an array of the blocks this pickaxe is effective against
`static Block[]` | `ItemSpade.blocksEffectiveAgainst` an array of the blocks this spade is effective against
`static Block[]` | `Block.blocksList` List of ly/ff (BlockType) containing the already registered blocks.
`static Block` | `Block.blockSnow`
`static Block` | `Block.blockSteel`
`Block` | `TileEntity.blockType` the Block type that this TileEntity is contained within
`static Block` | `Block.bookShelf`
`static Block` | `Block.brewingStand`
`static Block` | `Block.brick`
`static Block` | `Block.button`
`static Block` | `Block.cactus`
`static Block` | `Block.cake`
`static Block` | `Block.cauldron`
`static Block` | `Block.chest`
`static Block` | `Block.cloth`
`static Block` | `Block.cobblestone`
`static Block` | `Block.cobblestoneMossy`
`static Block` | `Block.cocoaPlant`
`static Block` | `Block.crops`
`static Block` | `Block.dirt`
`static Block` | `Block.dispenser`
`static Block` | `Block.doorSteel`
`static Block` | `Block.doorWood`
`static Block` | `Block.dragonEgg`
`static Block` | `Block.enchantmentTable`
`static Block` | `Block.enderChest`
`static Block` | `Block.endPortal`
`static Block` | `Block.endPortalFrame`
`static Block` | `Block.fence`
`static Block` | `Block.fenceGate`
`static Block` | `Block.fenceIron`
`static Block` | `Block.glass`
`static Block` | `Block.glowStone`
`static Block` | `Block.gravel`
`static Block` | `Block.ice`
`static Block` | `Block.jukebox`
`static Block` | `Block.ladder`
`static Block` | `Block.lavaMoving`
`static Block` | `Block.lavaStill` Stationary lava source block
`static Block` | `Block.lever`
`static Block` | `Block.lockedChest` April fools secret locked chest, only spawns on new chunks on 1st April.
`static Block` | `Block.melon`
`static Block` | `Block.melonStem`
`static Block` | `Block.mobSpawner`
`static Block` | `Block.mushroomCapBrown`
`static Block` | `Block.mushroomCapRed`
`static Block` | `Block.music`
`static Block` | `Block.netherBrick`
`static Block` | `Block.netherFence`
`static Block` | `Block.netherrack`
`static Block` | `Block.netherStalk`
`static Block` | `Block.obsidian`
`static Block` | `Block.oreCoal`
`static Block` | `Block.oreDiamond`
`static Block` | `Block.oreEmerald`
`static Block` | `Block.oreGold`
`static Block` | `Block.oreIron`
`static Block` | `Block.oreLapis`
`static Block` | `Block.oreRedstone`
`static Block` | `Block.oreRedstoneGlowing`
`static Block` | `Block.pistonBase`
`static Block` | `Block.pistonStickyBase`
`static Block` | `Block.planks`
`static Block` | `Block.pressurePlatePlanks`
`static Block` | `Block.pressurePlateStone`
`static Block` | `Block.pumpkin`
`static Block` | `Block.pumpkinLantern`
`static Block` | `Block.pumpkinStem`
`static Block` | `Block.rail`
`static Block` | `Block.railDetector`
`static Block` | `Block.railPowered`
`static Block` | `Block.redstoneLampActive`
`static Block` | `Block.redstoneLampIdle`
`static Block` | `Block.redstoneRepeaterActive`
`static Block` | `Block.redstoneRepeaterIdle`
`static Block` | `Block.redstoneWire`
`static Block` | `Block.reed`
`static Block` | `Block.sand`
`static Block` | `Block.sandStone`
`static Block` | `Block.sapling`
`static Block` | `Block.signPost`
`static Block` | `Block.signWall`
`static Block` | `Block.silverfish`
`static Block` | `Block.slowSand`
`static Block` | `Block.snow`
`static Block` | `Block.sponge`
`static Block` | `Block.stairCompactCobblestone`
`static Block` | `Block.stairCompactPlanks`
`static Block` | `Block.stairsBrick`
`static Block` | `Block.stairsNetherBrick`
`static Block` | `Block.stairsSandStone`
`static Block` | `Block.stairsStoneBrickSmooth`
`static Block` | `Block.stairsWoodBirch`
`static Block` | `Block.stairsWoodJungle`
`static Block` | `Block.stairsWoodSpruce`
`static Block` | `Block.stone`
`static Block` | `Block.stoneBrick`
`static Block` | `Block.stoneOvenActive`
`static Block` | `Block.stoneOvenIdle`
`static Block` | `Block.thinGlass`
`static Block` | `Block.tilledField`
`static Block` | `Block.tnt`
`static Block` | `Block.torchRedstoneActive`
`static Block` | `Block.torchRedstoneIdle`
`static Block` | `Block.torchWood`
`static Block` | `Block.trapdoor`
`static Block` | `Block.tripWire`
`static Block` | `Block.vine`
`static Block` | `Block.waterlily`
`static Block` | `Block.waterMoving`
`static Block` | `Block.waterStill`
`static Block` | `Block.web`
`static Block` | `Block.whiteStone`
`static Block` | `Block.wood`
`static Block` | `Block.workbench`

Methods in net.minecraft.src that return Block
`Block` | `TileEntity.getBlockType()`
`Block` | `Block.setBlockName(String par1Str)` set name of block from language file
`Block` | `Block.setBlockUnbreakable()` This method will make the hardness of the block equals to -1, and the block is indestructible.
`Block` | `Block.setCreativeTab(CreativeTabs par1CreativeTabs)` Sets the CreativeTab to display this block on.
`Block` | `Block.setHardness(float par1)` Sets how many hits it takes to break a block.
`Block` | `Block.setLightOpacity(int par1)` Sets how much light is blocked going through this block.
`Block` | `Block.setLightValue(float par1)` Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15).
`Block` | `Block.setResistance(float par1)` Sets the the blocks resistance to explosions.
`Block` | `Block.setStepSound(StepSound par1StepSound)` Sets the footstep sound for the block.
`Block` | `Block.setTickRandomly(boolean par1)` Sets whether this block type will receive random update ticks

Methods in net.minecraft.src with parameters of type Block
`boolean` | `ItemSword.canHarvestBlock(Block par1Block)` Returns if the item (tool) can harvest results from the block type.
`boolean` | `ItemPickaxe.canHarvestBlock(Block par1Block)` Returns if the item (tool) can harvest results from the block type.
`boolean` | `ItemShears.canHarvestBlock(Block par1Block)` Returns if the item (tool) can harvest results from the block type.
`boolean` | `EntityPlayer.canHarvestBlock(Block par1Block)` Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
`boolean` | `ItemSpade.canHarvestBlock(Block par1Block)` Returns if the item (tool) can harvest results from the block type.
`boolean` | `Item.canHarvestBlock(Block par1Block)` Returns if the item (tool) can harvest results from the block type.
`boolean` | `InventoryPlayer.canHarvestBlock(Block par1Block)` Returns whether the current item (tool) can harvest from the specified block (actually get a result).
`boolean` | `ItemStack.canHarvestBlock(Block par1Block)` Checks if the itemStack object can harvest a specified block
`void` | `RenderBlocks.drawCrossedSquares(Block par1Block, int par2, double par3, double par5, double par7)` Utility function to draw crossed swuares
`void` | `RenderBlocks.func_78588_a(Block par1Block, World par2World, int par3, int par4, int par5, int par6)`
`float` | `EntityPlayer.getCurrentPlayerStrVsBlock(Block par1Block)` Deprecated.
`float` | `EntityPlayer.getCurrentPlayerStrVsBlock(Block par1Block, int meta)`
`float` | `InventoryPlayer.getStrVsBlock(Block par1Block)` Gets the strength of the current item (tool) against the specified block, 1.0f if not holding anything.
`float` | `ItemStack.getStrVsBlock(Block par1Block)` Returns the strength of the stack against a given block.
`float` | `ItemSword.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemTool.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemAxe.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemPickaxe.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemShears.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `Item.getStrVsBlock(ItemStack par1ItemStack, Block par2Block)` Returns the strength of the stack against a given block.
`float` | `ItemTool.getStrVsBlock(ItemStack stack, Block block, int meta)` FORGE: Overridden to allow custom tool effectiveness
`float` | `Item.getStrVsBlock(ItemStack itemstack, Block block, int metadata)` Metadata-sensitive version of getStrVsBlock
`static void` | `ItemDoor.placeDoorBlock(World par0World, int par1, int par2, int par3, int par4, Block par5Block)`
`static void` | `ModLoader.registerBlock(Block block)` Register a new block
`static void` | `ModLoader.registerBlock(Block block, Class<? extends ItemBlock> itemclass)` Register a new block
`void` | `RenderBlocks.renderBlockAllFaces(Block par1Block, int par2, int par3, int par4)` Render all faces of a block
`void` | `RenderBlocks.renderBlockAsItem(Block par1Block, int par2, float par3)` Is called to render the image of a block on an inventory, as a held item, or as a an item on the ground
`boolean` | `RenderBlocks.renderBlockBed(Block par1Block, int par2, int par3, int par4)` render a bed at the given coordinates
`boolean` | `RenderBlocks.renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)` Renders the block at the given coordinates using the block's rendering type
`boolean` | `RenderBlocks.renderBlockCactus(Block par1Block, int par2, int par3, int par4)` Renders a cactus block at the given coordinates
`boolean` | `RenderBlocks.renderBlockCactusImpl(Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)` Render block cactus implementation
`boolean` | `RenderBlocks.renderBlockCrops(Block par1Block, int par2, int par3, int par4)` Render block crops
`void` | `RenderBlocks.renderBlockCropsImpl(Block par1Block, int par2, double par3, double par5, double par7)` Render block crops implementation
`boolean` | `RenderBlocks.renderBlockDoor(Block par1Block, int par2, int par3, int par4)` Renders a door block at the given coordinates
`boolean` | `RenderBlocks.renderBlockEndPortalFrame(Block par1Block, int par2, int par3, int par4)` Render BlockEndPortalFrame
`boolean` | `RenderBlocks.renderBlockFire(Block par1Block, int par2, int par3, int par4)` Renders a fire block at the given coordinates
`boolean` | `RenderBlocks.renderBlockFluids(Block par1Block, int par2, int par3, int par4)` Renders a block based on the BlockFluids class at the given coordinates
`boolean` | `RenderBlocks.renderBlockLadder(Block par1Block, int par2, int par3, int par4)` Renders a ladder block at the given coordinates
`boolean` | `RenderBlocks.renderBlockLever(Block par1Block, int par2, int par3, int par4)` Renders a lever block at the given coordinates
`boolean` | `RenderBlocks.renderBlockLilyPad(Block par1Block, int par2, int par3, int par4)` Render BlockLilyPad
`boolean` | `RenderBlocks.renderBlockLog(Block par1Block, int par2, int par3, int par4)` Renders a log block at the given coordinates
`boolean` | `RenderBlocks.renderBlockRedstoneWire(Block par1Block, int par2, int par3, int par4)` Renders a redstone wire block at the given coordinates
`boolean` | `RenderBlocks.renderBlockRepeater(Block par1Block, int par2, int par3, int par4)` render a redstone repeater at the given coordinates
`boolean` | `RenderBlocks.renderBlockStairs(Block par1Block, int par2, int par3, int par4)` Renders a stair block at the given coordinates
`boolean` | `RenderBlocks.renderBlockStem(Block par1Block, int par2, int par3, int par4)` Render block stem
`void` | `RenderBlocks.renderBlockStemBig(Block par1Block, int par2, int par3, double par4, double par6, double par8, double par10)` Render block stem big
`void` | `RenderBlocks.renderBlockStemSmall(Block par1Block, int par2, double par3, double par5, double par7, double par9)` Render block stem small
`boolean` | `RenderBlocks.renderBlockTorch(Block par1Block, int par2, int par3, int par4)` Renders a torch block at the given coordinates
`boolean` | `RenderBlocks.renderBlockTripWire(Block par1Block, int par2, int par3, int par4)` Renders a trip wire block at the given coordinates
`boolean` | `RenderBlocks.renderBlockTripWireSource(Block par1Block, int par2, int par3, int par4)` Renders a trip wire source block at the given coordinates
`void` | `RenderBlocks.renderBlockUsingTexture(Block par1Block, int par2, int par3, int par4, int par5)` Renders a block using the given texture instead of the block's own default texture
`boolean` | `RenderBlocks.renderBlockVine(Block par1Block, int par2, int par3, int par4)` Render block vine
`void` | `RenderBlocks.renderBottomFace(Block par1Block, double par2, double par4, double par6, int par8)` Renders the given texture to the bottom face of the block.
`void` | `ChestItemRenderHelper.renderChest(Block par1Block, int par2, float par3)` Renders a chest at 0,0,0 - used for item rendering
`boolean` | `RenderBlocks.renderCrossedSquares(Block par1Block, int par2, int par3, int par4)` Renders any block requiring croseed squares such as reeds, flowers, and mushrooms
`void` | `RenderBlocks.renderEastFace(Block par1Block, double par2, double par4, double par6, int par8)` Renders the given texture to the east (z-negative) face of the block.
`void` | `BaseMod.renderInvBlock(RenderBlocks renderer, Block block, int metadata, int modelID)`
`static void` | `ModLoader.renderInvBlock(RenderBlocks renderer, Block block, int metadata, int modelID)` Deprecated.
`static void` | `FMLRenderAccessLibrary.renderInventoryBlock(RenderBlocks renderer, Block block, int metadata, int modelID)`
`void` | `RenderBlocks.renderNorthFace(Block par1Block, double par2, double par4, double par6, int par8)` Renders the given texture to the north (x-negative) face of the block.
`boolean` | `RenderBlocks.renderPistonBase(Block par1Block, int par2, int par3, int par4, boolean par5)` renders a block as a piston base
`void` | `RenderBlocks.renderPistonBaseAllFaces(Block par1Block, int par2, int par3, int par4)` Render all faces of the piston base
`boolean` | `RenderBlocks.renderPistonExtension(Block par1Block, int par2, int par3, int par4, boolean par5)` renders the pushing part of a piston
`void` | `RenderBlocks.renderPistonExtensionAllFaces(Block par1Block, int par2, int par3, int par4, boolean par5)` Render all faces of the piston extension
`void` | `RenderBlocks.renderSouthFace(Block par1Block, double par2, double par4, double par6, int par8)` Renders the given texture to the south (x-positive) face of the block.
`boolean` | `RenderBlocks.renderStandardBlock(Block par1Block, int par2, int par3, int par4)` Renders a standard cube block at the given coordinates
`boolean` | `RenderBlocks.renderStandardBlockWithAmbientOcclusion(Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)`
`boolean` | `RenderBlocks.renderStandardBlockWithColorMultiplier(Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)` Renders a standard cube block at the given coordinates, with a given color ratio.
`void` | `RenderBlocks.renderTopFace(Block par1Block, double par2, double par4, double par6, int par8)` Renders the given texture to the top face of the block.
`void` | `RenderBlocks.renderTorchAtAngle(Block par1Block, double par2, double par4, double par6, double par8, double par10)` Renders a torch at the given coordinates, with the base slanting at the given delta
`void` | `RenderBlocks.renderWestFace(Block par1Block, double par2, double par4, double par6, int par8)` Renders the given texture to the west (z-positive) face of the block.
`static boolean` | `FMLRenderAccessLibrary.renderWorldBlock(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block, int modelId)`
`boolean` | `BaseMod.renderWorldBlock(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block, int modelID)`
`static boolean` | `ModLoader.renderWorldBlock(RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block, int modelID)` Deprecated.

Constructors in net.minecraft.src with parameters of type Block
`Achievement(int par1, String par2Str, int par3, int par4, Block par5Block, Achievement par6Achievement)`
`EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16)`
`ItemReed(int par1, Block par2Block)`
`ItemSandStone(int par1, Block par2Block)`
`ItemSmoothStone(int par1, Block par2Block)`
`ItemStack(Block par1Block)`
`ItemStack(Block par1Block, int par2)`
`ItemStack(Block par1Block, int par2, int par3)`
`ItemTree(int par1, Block par2Block)`
`ItemWood(int par1, Block par2Block)`

Uses of Block in net.minecraftforge.client

Methods in net.minecraftforge.client with parameters of type Block
`static void` | `ForgeHooksClient.afterBlockRender(Block block, RenderBlocks render)`
`static void` | `ForgeHooksClient.beforeBlockRender(Block block, RenderBlocks render)`
`static void` | `MinecraftForgeClient.renderBlock(RenderBlocks render, Block block, int x, int y, int z)` Render a block.

Uses of Block in net.minecraftforge.common

Methods in net.minecraftforge.common with parameters of type Block
`static void` | `MinecraftForge.addGrassPlant(Block block, int metadata, int weight)` Register a new plant to be planted when bonemeal is used on grass.
`static float` | `ForgeHooks.blockStrength(Block block, EntityPlayer player, World world, int x, int y, int z)`
`static boolean` | `ForgeHooks.canHarvestBlock(Block block, EntityPlayer player, int metadata)`
`static int` | `MinecraftForge.getBlockHarvestLevel(Block block, int metadata, String toolClass)` Returns the block harvest level for a particular tool class.
`static boolean` | `ForgeHooks.isLivingOnLadder(Block block, World world, int x, int y, int z)`
`static boolean` | `ForgeHooks.isToolEffective(ItemStack stack, Block block, int metadata)`
`static void` | `MinecraftForge.removeBlockEffectiveness(Block block, int metadata, String toolClass)` Remove a block effectiveness mapping.
`static void` | `MinecraftForge.removeBlockEffectiveness(Block block, String toolClass)` Remove a block effectiveness mapping.
`static void` | `MinecraftForge.setBlockHarvestLevel(Block block, int metadata, String toolClass, int harvestLevel)` Register a block to be harvested by a tool class.
`static void` | `MinecraftForge.setBlockHarvestLevel(Block block, String toolClass, int harvestLevel)` Register a block to be harvested by a tool class.

Uses of Block in net.minecraftforge.event

Methods in net.minecraftforge.event with parameters of type Block
`static boolean` | `ForgeEventFactory.doPlayerHarvestCheck(EntityPlayer player, Block block, boolean success)`
`static float` | `ForgeEventFactory.getBreakSpeed(EntityPlayer player, Block block, int metadata, float original)`

Uses of Block in net.minecraftforge.event.entity.player

Fields in net.minecraftforge.event.entity.player declared as Block
`Block` | `PlayerEvent.HarvestCheck.block`
`Block` | `PlayerEvent.BreakSpeed.block`

Constructors in net.minecraftforge.event.entity.player with parameters of type Block
`PlayerEvent.BreakSpeed(EntityPlayer player, Block block, int metadata, float original)`
`PlayerEvent.HarvestCheck(EntityPlayer player, Block block, boolean success)`

Uses of Block in net.minecraftforge.oredict

Methods in net.minecraftforge.oredict with parameters of type Block
`static void` | `OreDictionary.registerOre(int id, Block ore)`
`static void` | `OreDictionary.registerOre(String name, Block ore)`

Constructors in net.minecraftforge.oredict with parameters of type Block
`ShapedOreRecipe(Block result, boolean mirrior, Object... recipe)`
`ShapedOreRecipe(Block result, Object... recipe)`
`ShapelessOreRecipe(Block result, Object... recipe)`

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