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## net.minecraft.src
Class EntityIronGolem

    java.lang.Object
      net.minecraft.src.Entity
          net.minecraft.src.EntityLiving
              net.minecraft.src.EntityCreature
                  net.minecraft.src.EntityGolem
                      net.minecraft.src.EntityIronGolem

All Implemented Interfaces:
  IAnimals

    public class EntityIronGolem

extends EntityGolem

Field Summary

Fields inherited from class net.minecraft.src.EntityLiving
`arrowHitTempCounter, arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, hurtTime, isJumping, jumpMovementFactor, landMovementFactor, legSwing, legYaw, maxHurtResistantTime, maxHurtTime, prevCameraPitch, prevHealth, prevLegYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, tasks`

Fields inherited from class net.minecraft.src.Entity
`addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, velocityChanged, width, worldObj, yOffset, ySize`

Constructor Summary
`EntityIronGolem(World par1World)`

Method Summary
`boolean` | `attackEntityAsMob(Entity par1Entity)`
`int` | `getAttackTimer()`
`boolean` | `getBit1Flag()`
`int` | `getHoldRoseTick()`
`int` | `getMaxHealth()`
`Village` | `getVillage()`
`void` | `handleHealthUpdate(byte par1)`
`boolean` | `isAIEnabled()` Returns true if the newer Entity AI code should be run
`boolean` | `isExplosiveMob(Class par1Class)`
`void` | `onLivingUpdate()` Called frequently so the entity can update its state every tick as required.
`void` | `setBit1FlagTo(boolean par1)`
`void` | `setHoldingRose(boolean par1)`

Methods inherited from class net.minecraft.src.EntityGolem
`getTalkInterval`

Methods inherited from class net.minecraft.src.EntityCreature
`getBlockPathWeight, getCanSpawnHere, getEntityToAttack, hasPath, setPathToEntity, setTarget`

Methods inherited from class net.minecraft.src.EntityLiving
`addPotionEffect, attackEntityFrom, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, detachHome, eatGrassBonus, faceEntity, func_70079_am, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getAttackTarget, getCreatureAttribute, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getSwingProgress, getTexture, getTotalArmorValue, getVerticalFaceSpeed, hasHome, heal, isBlocking, isChild, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, moveEntityWithHeading, onDeath, onEntityUpdate, onUpdate, performHurtAnimation, playLivingSound, rayTrace, readEntityFromNBT, removePotionEffect, renderBrokenItemStack, setAIMoveSpeed, setAttackTarget, setEntityHealth, setHeadRotationYaw, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, spawnExplosionParticle, updateRidden, writeEntityToNBT`

Methods inherited from class net.minecraft.src.Entity
`addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_70062_b, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getLastActiveItems, getMountedYOffset, getParts, getPersistentID, getPickedResult, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, readFromNBT, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRiderSit, toString, unmountEntity, updateCloak, updateRiderPosition, writeToNBT`

Methods inherited from class java.lang.Object
`getClass, notify, notifyAll, wait, wait, wait`

Constructor Detail

### EntityIronGolem

    public EntityIronGolem(World par1World)

Method Detail

### isAIEnabled

    public boolean isAIEnabled()

  Returns true if the newer Entity AI code should be run

### getMaxHealth

    public int getMaxHealth()

  Specified by:
    `getMaxHealth` in class `EntityLiving`

### onLivingUpdate

    public void onLivingUpdate()

  Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn.

  Overrides:
    `onLivingUpdate` in class `EntityLiving`

### isExplosiveMob

    public boolean isExplosiveMob(Class par1Class)

  Overrides:
    `isExplosiveMob` in class `EntityLiving`

### attackEntityAsMob

    public boolean attackEntityAsMob(Entity par1Entity)

  Overrides:
    `attackEntityAsMob` in class `EntityLiving`

### handleHealthUpdate

    public void handleHealthUpdate(byte par1)

  Overrides:
    `handleHealthUpdate` in class `EntityLiving`

### getVillage

    public Village getVillage()

### getAttackTimer

    public int getAttackTimer()

### setHoldingRose

    public void setHoldingRose(boolean par1)

### getHoldRoseTick

    public int getHoldRoseTick()

### getBit1Flag

    public boolean getBit1Flag()

### setBit1FlagTo

    public void setBit1FlagTo(boolean par1)

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