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## net.minecraft.src
Class EntityLightningBolt

    java.lang.Object
      net.minecraft.src.Entity
          net.minecraft.src.EntityWeatherEffect
              net.minecraft.src.EntityLightningBolt

    public class EntityLightningBolt

extends EntityWeatherEffect

Field Summary
`long` | `boltVertex` A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt

Fields inherited from class net.minecraft.src.Entity
`addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, velocityChanged, width, worldObj, yOffset, ySize`

Constructor Summary
`EntityLightningBolt(World par1World, double par2, double par4, double par6)`

Method Summary
`boolean` | `isInRangeToRenderVec3D(Vec3 par1Vec3)`
`void` | `onUpdate()` Called to update the entity's position/logic.

Methods inherited from class net.minecraft.src.Entity
`addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canAttackWithItem, canBeCollidedWith, canBePushed, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_70062_b, func_70079_am, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getEyeHeight, getLastActiveItems, getLookVec, getMountedYOffset, getParts, getPersistentID, getPickedResult, getShadowSize, getTexture, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isImmuneToFire, isInRangeToRenderDist, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, readFromNBT, setAir, setAngles, setDead, setEating, setFire, setHeadRotationYaw, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setSneaking, setSprinting, setVelocity, setWorld, shouldRiderSit, toString, unmountEntity, updateCloak, updateRidden, updateRiderPosition, writeToNBT`

Methods inherited from class java.lang.Object
`getClass, notify, notifyAll, wait, wait, wait`

Field Detail

### boltVertex

    public long boltVertex

  A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt

Constructor Detail

### EntityLightningBolt

    public EntityLightningBolt(World par1World,
                               double par2,
                               double par4,
                               double par6)

Method Detail

### onUpdate

    public void onUpdate()

  Called to update the entity's position/logic.

  Overrides:
    `onUpdate` in class `Entity`

### isInRangeToRenderVec3D

    public boolean isInRangeToRenderVec3D(Vec3 par1Vec3)

  Overrides:
    `isInRangeToRenderVec3D` in class `Entity`

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