[Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 925ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 08.17.34 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9404449::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762145232 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?45760497::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762146016 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC8020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitTarot() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitTarot() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?46855021::UnhollowedWrapper_Wogame.BattleSetForm::InitTarot(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762146464 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1CCE0 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1CCE0, Trampoline: 6FFFF8DC9020, diff: 20AC340 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitTarot. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T06:17:40.798Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T06:17:40.798Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:17:41.019Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:17:41.019Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T06:17:41.019Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread20] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.62 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.67 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '7.35 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '39.24 %'. [Warning: Unity] [Thread17] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread17] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread17] The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing! [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (2)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (8)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (9)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (3)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (1)" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Message: Unity] 播放语音完成:Vo_Player_Stella_Show [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm relic grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm tarot grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm relic grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm tarot grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 763ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 08.33.11 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762044080 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?64736823::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762727552 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC8020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitTarot() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitTarot() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?42488815::UnhollowedWrapper_Wogame.BattleSetForm::InitTarot(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762728000 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1CCE0 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1CCE0, Trampoline: 6FFFF8DC9020, diff: 20AC340 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitTarot. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T06:33:18.048Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T06:33:18.048Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:33:18.260Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:33:18, interval: 15m37s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:33:18, interval: 15m37s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:33:18.260Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:33:18, interval: 15m37s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:33:18, interval: 15m37s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T06:33:18.260Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:33:18, interval: 15m37s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:33:18, interval: 15m37s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread18] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.60 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.62 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.67 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '13.46 %'. [Warning: Unity] [Thread15] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread15] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread15] The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing! [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (2)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (8)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (9)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (3)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (1)" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_Player_Stella_Show [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_RelicNode: children=2, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetRelicPanelItem [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = TMP_RelicOwner [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_TarotNode: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetTarotPanelItem [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_Relic: children=10, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetRelicItem [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = BattleSetRelicItem (1) [Info :PassTheFearInventoryIncrease] [InitRelic] child[2] = BattleSetRelicItem (2) [Info :PassTheFearInventoryIncrease] [InitRelic] child[3] = BattleSetRelicItem (3) [Info :PassTheFearInventoryIncrease] [InitRelic] child[4] = BattleSetRelicItem (4) [Info :PassTheFearInventoryIncrease] [InitRelic] child[5] = BattleSetRelicItem (5) [Info :PassTheFearInventoryIncrease] [InitRelic] child[6] = BattleSetRelicItem (6) [Info :PassTheFearInventoryIncrease] [InitRelic] child[7] = BattleSetRelicItem (7) [Info :PassTheFearInventoryIncrease] [InitRelic] child[8] = BattleSetRelicItem (8) [Info :PassTheFearInventoryIncrease] [InitRelic] child[9] = BattleSetRelicItem (9) [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_Tarot: children=5, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetTarotItem [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = BattleSetTarotItem (1) [Info :PassTheFearInventoryIncrease] [InitRelic] child[2] = BattleSetTarotItem (2) [Info :PassTheFearInventoryIncrease] [InitRelic] child[3] = BattleSetTarotItem (3) [Info :PassTheFearInventoryIncrease] [InitRelic] child[4] = BattleSetTarotItem (4) [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_Content: children=2, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = Trans_PanelGroup [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = Img_LeftBg [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_PanelGroup: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = Mask [Info :PassTheFearInventoryIncrease] [InitRelic] relicItems.Count=10, tarotItems.Count=5 [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm relic grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_RelicNode: children=2, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetRelicPanelItem [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = TMP_RelicOwner [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_TarotNode: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetTarotPanelItem [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_Relic: children=10, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetRelicItem [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = BattleSetRelicItem (1) [Info :PassTheFearInventoryIncrease] [InitTarot] child[2] = BattleSetRelicItem (2) [Info :PassTheFearInventoryIncrease] [InitTarot] child[3] = BattleSetRelicItem (3) [Info :PassTheFearInventoryIncrease] [InitTarot] child[4] = BattleSetRelicItem (4) [Info :PassTheFearInventoryIncrease] [InitTarot] child[5] = BattleSetRelicItem (5) [Info :PassTheFearInventoryIncrease] [InitTarot] child[6] = BattleSetRelicItem (6) [Info :PassTheFearInventoryIncrease] [InitTarot] child[7] = BattleSetRelicItem (7) [Info :PassTheFearInventoryIncrease] [InitTarot] child[8] = BattleSetRelicItem (8) [Info :PassTheFearInventoryIncrease] [InitTarot] child[9] = BattleSetRelicItem (9) [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_Tarot: children=5, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetTarotItem [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = BattleSetTarotItem (1) [Info :PassTheFearInventoryIncrease] [InitTarot] child[2] = BattleSetTarotItem (2) [Info :PassTheFearInventoryIncrease] [InitTarot] child[3] = BattleSetTarotItem (3) [Info :PassTheFearInventoryIncrease] [InitTarot] child[4] = BattleSetTarotItem (4) [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_Content: children=2, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = Trans_PanelGroup [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = Img_LeftBg [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_PanelGroup: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = Mask [Info :PassTheFearInventoryIncrease] [InitTarot] relicItems.Count=10, tarotItems.Count=5 [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm tarot grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Message: Unity] 播放语音完成:Vo_Player_Stella_Start [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_RelicNode: children=2, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetRelicPanelItem [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = TMP_RelicOwner [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_TarotNode: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetTarotPanelItem [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_Relic: children=10, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetRelicItem [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = BattleSetRelicItem (1) [Info :PassTheFearInventoryIncrease] [InitRelic] child[2] = BattleSetRelicItem (2) [Info :PassTheFearInventoryIncrease] [InitRelic] child[3] = BattleSetRelicItem (3) [Info :PassTheFearInventoryIncrease] [InitRelic] child[4] = BattleSetRelicItem (4) [Info :PassTheFearInventoryIncrease] [InitRelic] child[5] = BattleSetRelicItem (5) [Info :PassTheFearInventoryIncrease] [InitRelic] child[6] = BattleSetRelicItem (6) [Info :PassTheFearInventoryIncrease] [InitRelic] child[7] = BattleSetRelicItem (7) [Info :PassTheFearInventoryIncrease] [InitRelic] child[8] = BattleSetRelicItem (8) [Info :PassTheFearInventoryIncrease] [InitRelic] child[9] = BattleSetRelicItem (9) [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_Tarot: children=5, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = BattleSetTarotItem [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = BattleSetTarotItem (1) [Info :PassTheFearInventoryIncrease] [InitRelic] child[2] = BattleSetTarotItem (2) [Info :PassTheFearInventoryIncrease] [InitRelic] child[3] = BattleSetTarotItem (3) [Info :PassTheFearInventoryIncrease] [InitRelic] child[4] = BattleSetTarotItem (4) [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_Content: children=2, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = Trans_PanelGroup [Info :PassTheFearInventoryIncrease] [InitRelic] child[1] = Img_LeftBg [Info :PassTheFearInventoryIncrease] [InitRelic] mTrans_PanelGroup: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitRelic] child[0] = Mask [Info :PassTheFearInventoryIncrease] [InitRelic] relicItems.Count=10, tarotItems.Count=5 [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm relic grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_RelicNode: children=2, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetRelicPanelItem [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = TMP_RelicOwner [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_TarotNode: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetTarotPanelItem [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_Relic: children=10, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetRelicItem [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = BattleSetRelicItem (1) [Info :PassTheFearInventoryIncrease] [InitTarot] child[2] = BattleSetRelicItem (2) [Info :PassTheFearInventoryIncrease] [InitTarot] child[3] = BattleSetRelicItem (3) [Info :PassTheFearInventoryIncrease] [InitTarot] child[4] = BattleSetRelicItem (4) [Info :PassTheFearInventoryIncrease] [InitTarot] child[5] = BattleSetRelicItem (5) [Info :PassTheFearInventoryIncrease] [InitTarot] child[6] = BattleSetRelicItem (6) [Info :PassTheFearInventoryIncrease] [InitTarot] child[7] = BattleSetRelicItem (7) [Info :PassTheFearInventoryIncrease] [InitTarot] child[8] = BattleSetRelicItem (8) [Info :PassTheFearInventoryIncrease] [InitTarot] child[9] = BattleSetRelicItem (9) [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_Tarot: children=5, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = BattleSetTarotItem [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = BattleSetTarotItem (1) [Info :PassTheFearInventoryIncrease] [InitTarot] child[2] = BattleSetTarotItem (2) [Info :PassTheFearInventoryIncrease] [InitTarot] child[3] = BattleSetTarotItem (3) [Info :PassTheFearInventoryIncrease] [InitTarot] child[4] = BattleSetTarotItem (4) [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_Content: children=2, grid=YES(5) [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = Trans_PanelGroup [Info :PassTheFearInventoryIncrease] [InitTarot] child[1] = Img_LeftBg [Info :PassTheFearInventoryIncrease] [InitTarot] mTrans_PanelGroup: children=1, grid=no [Info :PassTheFearInventoryIncrease] [InitTarot] child[0] = Mask [Info :PassTheFearInventoryIncrease] [InitTarot] relicItems.Count=10, tarotItems.Count=5 [Warning:PassTheFearInventoryIncrease] No GridLayoutGroup found on the grid container; slots will be cloned but layout may not reflow. [Warning:PassTheFearInventoryIncrease] BattleSetForm tarot grid reflow failed: UnityEngine.UnityException: Transform child out of bounds --- BEGIN IL2CPP STACK TRACE --- UnityEngine.UnityException: Transform child out of bounds at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929D3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929D32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929D32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929D3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929D3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929D33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 762ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 08.35.37 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762152304 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929D36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?64736823::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762153200 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929D36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC8020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitTarot() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitTarot() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?42488815::UnhollowedWrapper_Wogame.BattleSetForm::InitTarot(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762153760 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1CCE0 to 0x6FFF929D3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1CCE0, Trampoline: 6FFFF8DC9020, diff: 20AC340 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitTarot. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T06:35:44.025Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T06:35:44.025Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:35:44.233Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:35:44, interval: 18m3s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:35:44, interval: 18m3s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:35:44.233Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:35:44, interval: 18m3s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:35:44, interval: 18m3s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T06:35:44.233Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:35:44, interval: 18m3s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:17:41, this session: 2026-08-09T06:35:44, interval: 18m3s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread18] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.62 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '5.06 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '33.61 %'. [Warning: Unity] [Thread15] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread15] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread15] The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing! [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (2)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (8)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (9)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (3)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (1)" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_Player_Stella_Show [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning:PassTheFearInventoryIncrease] BattleSetForm relic grid reflow failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm tarot grid reflow failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetTarotItem.InitUI (System.Int32 slot, System.Int32 tarotID, System.Action`2[T1,T2] enterAction, System.Action`2[T1,T2] clickAction, System.Int32 order) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 812ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 08.39.39 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17531178::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1863665104 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9191297::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1864330656 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC8020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitTarot() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitTarot() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?19042013::UnhollowedWrapper_Wogame.BattleSetForm::InitTarot(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1864331216 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitTarot_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1CCE0 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1CCE0, Trampoline: 6FFFF8DC9020, diff: 20AC340 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitTarot. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T06:39:46.230Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T06:39:46.230Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:39:46.672Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:39:46.672Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T06:39:46.672Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread16] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.62 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.67 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '7.86 %'. [Warning: Unity] [Thread13] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread13] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread13] The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing! [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (2)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (8)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (9)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (3)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (1)" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_Player_Stella_Show [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [InitRelic] grid Trans_Relic: size=0x0 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[0] Image (3): size=1596x524 IMG(sprite=common_mbwq_dj01,type=Simple) [Info :PassTheFearInventoryIncrease] [InitRelic] parent[1] Img_LeftBg: size=1804x2164 IMG(sprite=common_mbwq_db01,type=Simple) [Info :PassTheFearInventoryIncrease] [InitRelic] parent[2] Trans_Content: size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[3] BattleSetForm(Clone): size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[4] UI Group - Middle: size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[5] UI Form Instances: size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[6] UI: size=? [Info :PassTheFearInventoryIncrease] [InitRelic] parent[7] Builtin: size=? [Warning:PassTheFearInventoryIncrease] BattleSetForm relic grid reflow failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm tarot grid reflow failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetTarotItem.InitUI (System.Int32 slot, System.Int32 tarotID, System.Action`2[T1,T2] enterAction, System.Action`2[T1,T2] clickAction, System.Int32 order) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Message: Unity] 播放语音完成:Vo_Player_Stella_Start [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [InitRelic] grid Trans_Relic: size=1275x444 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[0] Image (3): size=1596x524 IMG(sprite=common_mbwq_dj01,type=Simple) [Info :PassTheFearInventoryIncrease] [InitRelic] parent[1] Img_LeftBg: size=1804x2164 IMG(sprite=common_mbwq_db01,type=Simple) [Info :PassTheFearInventoryIncrease] [InitRelic] parent[2] Trans_Content: size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[3] BattleSetForm(Clone): size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[4] UI Group - Middle: size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[5] UI Form Instances: size=3840x2160 [Info :PassTheFearInventoryIncrease] [InitRelic] parent[6] UI: size=? [Info :PassTheFearInventoryIncrease] [InitRelic] parent[7] Builtin: size=? [Warning:PassTheFearInventoryIncrease] BattleSetForm relic grid reflow failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm tarot grid reflow failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetTarotItem.InitUI (System.Int32 slot, System.Int32 tarotID, System.Action`2[T1,T2] enterAction, System.Action`2[T1,T2] clickAction, System.Int32 order) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 611ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 08.42.05 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762055232 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?64736823::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762711232 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DB8020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T06:42:11.802Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T06:42:11.802Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:42:12.015Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:42:12, interval: 2m26s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:42:12, interval: 2m26s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:42:12.015Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:42:12, interval: 2m26s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:42:12, interval: 2m26s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T06:42:12.015Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:42:12, interval: 2m26s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:42:12, interval: 2m26s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.21 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.62 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '4.78 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '24.75 %'. [Warning: Unity] [Thread16] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread16] The referenced script on this Behaviour (Game Object 'Main Camera') is missing! [Warning: Unity] [Thread16] The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing! [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (2)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (8)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (9)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (3)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡/角色层/两边林子/地面杂物/01-cao04 (1)" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10101.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_Player_Stella_Show [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Message: Unity] 播放语音完成:Vo_Player_Stella_Start [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Animator.GotoState: State could not be found [Warning: Unity] Invalid Layer Index '-1' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 1478x444 -> 1478x444 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '1.11 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '1.13 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '1.15 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '5.08 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 1478x692 -> 1478x692 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 1478x692 -> 1478x692 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 1478x692 -> 1478x692 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 1478x940 -> 1478x940 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 1478x940 -> 1478x940 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Message: Unity] Object pool release... [Message: Unity] Unload unused assets... [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] GC.Collect... [Error : Unity] [AudioManager] Play: 未在索引中找到 Cue 'UI_Unmute_Amb'。请先 BuildCueIndex。 [Error : Unity] [AudioManager] Play: 未在索引中找到 Cue 'Music_TitleCamp_Camp'。请先 BuildCueIndex。 [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF92983264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929832A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929832E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF92983324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF92983364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929833A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 604ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 08.46.45 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17531178::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762639200 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929836A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9191297::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762639984 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF929836E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DA8020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T06:46:51.338Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T06:46:51.338Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:46:51.768Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:46:51, interval: 7m5s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:46:51, interval: 7m5s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T06:46:51.768Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:46:51, interval: 7m5s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:46:51, interval: 7m5s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T06:46:51.768Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:46:51, interval: 7m5s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T06:39:46, this session: 2026-08-09T06:46:51, interval: 7m5s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread22] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '1.11 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '1.15 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '3.12 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10301.unity' update, progress '1.41 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10301.unity' update, progress '1.46 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10301.unity' update, progress '7.31 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10301.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10301.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' update, progress '1.19 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' update, progress '1.23 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' update, progress '1.23 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' update, progress '2.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' update, progress '12.87 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' update, progress '29.85 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10401.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10501.unity' update, progress '1.15 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10501.unity' update, progress '1.15 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10501.unity' update, progress '1.67 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10501.unity' update, progress '7.09 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10501.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10501.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10601.unity' update, progress '1.77 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10601.unity' update, progress '2.07 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10601.unity' update, progress '2.11 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10601.unity' update, progress '3.61 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10601.unity' update, progress '13.41 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10601.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型 (1)/51商店/30141回血圣坛" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10601.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10701.unity' update, progress '2.22 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10701.unity' update, progress '2.27 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10701.unity' update, progress '23.51 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10701.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "农田地图/山洞关卡/角色层/物件/02-篱笆竖着 (3)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "农田地图/山洞关卡/角色层/物件/02-篱笆竖着 (1)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "农田地图/山洞关卡/角色层/物件/02-篱笆竖着 (12)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10701.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Message: Unity] 摄像机目标从CameraTargetProvider获取并分配. [Message: Unity] 摄像机目标从CameraTargetProvider获取并分配. [Warning: Unity] DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 200/50 to 200/125. Use DOTween.SetTweensCapacity to set it manually at startup [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10801.unity' update, progress '1.26 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10801.unity' update, progress '1.30 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10801.unity' update, progress '6.65 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10801.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 /4/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 /4/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "场景内随机/情况2/01-cao04" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组2/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 /4/建筑 上/房子组2/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 /4/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10801.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10901.unity' update, progress '0.93 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10901.unity' update, progress '0.94 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10901.unity' update, progress '0.96 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10901.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "场景内随机/情况1/01-cao04" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组2/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组2/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/10901.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11001.unity' update, progress '1.02 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11001.unity' update, progress '1.04 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11001.unity' update, progress '1.07 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11001.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组2/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组2/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11001.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11101.unity' update, progress '1.05 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11101.unity' update, progress '1.06 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11101.unity' update, progress '6.22 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11101.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "场景内随机/情况1/01-cao04 (1)" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组2/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框/4/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (27)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组1/02-篱笆竖着 (28)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口/关卡出口/4/美术场景 (上)/建筑 上/房子组2/02-篱笆竖着 (28)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11101.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.52 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '4.54 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '13.03 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] Object pool release... [Message: Unity] Unload unused assets... [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] GC.Collect... [Error : Unity] [AudioManager] Play: 未在索引中找到 Cue 'UI_Unmute_Amb'。请先 BuildCueIndex。 [Error : Unity] [AudioManager] Play: 未在索引中找到 Cue 'Music_TitleCamp_Camp'。请先 BuildCueIndex。 [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 596ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.03.41 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1845143328 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845275792 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845276240 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6FB7700, Trampoline: 6FFFF8DA9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?29507743::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845276688 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DAA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?28799665::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1845277136 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17022773::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1845277584 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DAC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:03:47.174Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:03:47.174Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:03:47.382Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:03:47.382Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:03:47.382Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 618ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.05.03 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762068592 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762069152 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6FC8BE0, Trampoline: 6FFFF8DB8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762799520 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB9020 [Debug :FunchookDetour] Original: 6FFFF6FC7700, Trampoline: 6FFFF8DB9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?29507743::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762799968 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBA020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DBA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?28799665::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762800416 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAB1D0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBB020 [Debug :FunchookDetour] Original: 6FFFF6DAB1D0, Trampoline: 6FFFF8DBB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17022773::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762800864 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAE5C0 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBC020 [Debug :FunchookDetour] Original: 6FFFF6DAE5C0, Trampoline: 6FFFF8DBC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:05:09.616Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:05:09.616Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:05:09.817Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:05:09, interval: 1m22s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:05:09, interval: 1m22s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:05:09.817Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:05:09, interval: 1m22s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:05:09, interval: 1m22s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:05:09.817Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:05:09, interval: 1m22s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:05:09, interval: 1m22s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Info :PassTheFearInventoryIncrease] OnPostLogin: set maxRelicCount=12 (want 12). [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.10 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '6.89 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, MAX_RELIC_COUNT=10, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, MAX_RELIC_COUNT=10, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 11 (maxRelicCount=12, MAX_RELIC_COUNT=10, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, MAX_RELIC_COUNT=10, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, MAX_RELIC_COUNT=10, want=12). [Warning:PassTheFearInventoryIncrease] [RelicChangeForm] No GridLayoutGroup on grid container; cannot reflow. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, MAX_RELIC_COUNT=10, want=12). [Warning:PassTheFearInventoryIncrease] [RelicChangeForm] No GridLayoutGroup on grid container; cannot reflow. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning:PassTheFearInventoryIncrease] [RelicCompoundForm] No GridLayoutGroup on grid container; cannot reflow. [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, MAX_RELIC_COUNT=10, want=12). [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929B3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929B32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929B32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929B3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929B3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929B33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 640ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.08.18 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17531178::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762050208 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929B36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?45760497::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762773200 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929B36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?66008059::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762773760 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929B3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?41317012::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762774208 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929B3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?51071544::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762774656 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929B37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?36667404::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762775104 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929B37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:08:24.791Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:08:24.791Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:08:24.997Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:08:24, interval: 4m37s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:08:24, interval: 4m37s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:08:24.997Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:08:24, interval: 4m37s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:08:24, interval: 4m37s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:08:24.997Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:08:24, interval: 4m37s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:08:24, interval: 4m37s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread17] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Info :PassTheFearInventoryIncrease] OnPostLogin: set maxRelicCount=12 (want 12). [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.35 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.67 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '10.71 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 669ms [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.10.43 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?55501577::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1761990336 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23938892::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762079280 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?66668934::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762079728 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6FB7700, Trampoline: 6FFFF8DA9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?27556864::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762080176 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DAA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?25376232::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762080624 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?28219072::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762081072 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DAC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:10:49.389Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:10:49.389Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:10:49.628Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:10:49, interval: 7m2s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:10:49, interval: 7m2s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:10:49.628Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:10:49, interval: 7m2s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:10:49, interval: 7m2s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:10:49.628Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:10:49, interval: 7m2s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:10:49, interval: 7m2s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread17] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Info :PassTheFearInventoryIncrease] OnPostLogin: set maxRelicCount=12 (want 12). [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.35 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '5.50 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929D3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929D32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929D32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929D3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929D3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929D33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 591ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.13.16 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?10058158::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762756416 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929D36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?16540805::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762756976 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929D36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?46855021::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762757536 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929D3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?18191719::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762757984 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929D3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?10656503::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: call System.Boolean PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() IL_000a: ldloc V_3 IL_000e: and IL_000f: stloc V_3 IL_0013: ldloc V_3 IL_0017: brfalse IL_005b IL_001c: ldarg.0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0022: pop IL_0023: ldc.i4.1 IL_0024: conv.u IL_0025: sizeof System.IntPtr IL_002b: mul.ovf.un IL_002c: localloc IL_002e: stloc.1 IL_002f: ldloc.1 IL_0030: ldarg.1 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: stind.i IL_0037: ldc.i8 1762758432 IL_0040: conv.i IL_0041: ldarg.0 IL_0042: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0047: ldloc.1 IL_0048: ldloca.s V_0 IL_004a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_004f: stloc.2 IL_0050: ldloc.0 IL_0051: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0056: br IL_005b IL_005b: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929D37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen (prefix skip). [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?56669285::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: call System.Boolean PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() IL_000a: ldloc V_3 IL_000e: and IL_000f: stloc V_3 IL_0013: ldloc V_3 IL_0017: brfalse IL_005b IL_001c: ldarg.0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0022: pop IL_0023: ldc.i4.1 IL_0024: conv.u IL_0025: sizeof System.IntPtr IL_002b: mul.ovf.un IL_002c: localloc IL_002e: stloc.1 IL_002f: ldloc.1 IL_0030: ldarg.1 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: stind.i IL_0037: ldc.i8 1762758432 IL_0040: conv.i IL_0041: ldarg.0 IL_0042: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0047: ldloc.1 IL_0048: ldloca.s V_0 IL_004a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_004f: stloc.2 IL_0050: ldloc.0 IL_0051: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0056: br IL_005b IL_005b: ldarg.0 IL_005c: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_0061: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929D37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen (reflow). [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?31297682::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762759216 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929D3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:13:22.335Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:13:22.335Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:13:22.555Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:13:22, interval: 9m35s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:13:22, interval: 9m35s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:13:22.555Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:13:22, interval: 9m35s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:13:22, interval: 9m35s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:13:22.555Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:13:22, interval: 9m35s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:13:22, interval: 9m35s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread26] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.35 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '6.87 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 11 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] mTrans_Relic: children=4, items=10, gridOnSelf=no, gridInChildren=YES(5)@Trans_RelicBg [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[0] Image (1) [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[1] Image (2) [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[2] Scroll View [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[3] TMP [Warning:PassTheFearInventoryIncrease] [RelicChangeForm] No GridLayoutGroup on grid container; cannot reflow. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] mTrans_Relic: children=4, items=10, gridOnSelf=no, gridInChildren=YES(5)@Trans_RelicBg [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[0] Image (1) [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[1] Image (2) [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[2] Scroll View [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[3] TMP [Warning:PassTheFearInventoryIncrease] [RelicChangeForm] No GridLayoutGroup on grid container; cannot reflow. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] mTrans_Relic: children=2, items=10, gridOnSelf=no, gridInChildren=YES(5)@Trans_RelicBg [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] child[0] Scroll View [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] child[1] TMP [Warning:PassTheFearInventoryIncrease] [RelicCompoundForm] No GridLayoutGroup on grid container; cannot reflow. [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF92983264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929832A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929832E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF92983324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF92983364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929833A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 617ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.19.09 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1761984352 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929836A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762625360 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929836E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762626032 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB7700 to 0x6FFF92983724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6FB7700, Trampoline: 6FFFF8DA9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?29507743::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762626480 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF92983764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DAA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?28799665::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: call System.Boolean PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() IL_000a: ldloc V_3 IL_000e: and IL_000f: stloc V_3 IL_0013: ldloc V_3 IL_0017: brfalse IL_005b IL_001c: ldarg.0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0022: pop IL_0023: ldc.i4.1 IL_0024: conv.u IL_0025: sizeof System.IntPtr IL_002b: mul.ovf.un IL_002c: localloc IL_002e: stloc.1 IL_002f: ldloc.1 IL_0030: ldarg.1 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: stind.i IL_0037: ldc.i8 1762626928 IL_0040: conv.i IL_0041: ldarg.0 IL_0042: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0047: ldloc.1 IL_0048: ldloca.s V_0 IL_004a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_004f: stloc.2 IL_0050: ldloc.0 IL_0051: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0056: br IL_005b IL_005b: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF929837A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen (prefix skip). [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?40261524::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: call System.Boolean PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix() IL_000a: ldloc V_3 IL_000e: and IL_000f: stloc V_3 IL_0013: ldloc V_3 IL_0017: brfalse IL_005b IL_001c: ldarg.0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0022: pop IL_0023: ldc.i4.1 IL_0024: conv.u IL_0025: sizeof System.IntPtr IL_002b: mul.ovf.un IL_002c: localloc IL_002e: stloc.1 IL_002f: ldloc.1 IL_0030: ldarg.1 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: stind.i IL_0037: ldc.i8 1762626928 IL_0040: conv.i IL_0041: ldarg.0 IL_0042: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0047: ldloc.1 IL_0048: ldloca.s V_0 IL_004a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_004f: stloc.2 IL_0050: ldloc.0 IL_0051: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0056: br IL_005b IL_005b: ldarg.0 IL_005c: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_0061: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF929837E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen (reflow). [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?13243689::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762627712 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF92983824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DAC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:19:15.748Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:19:15.748Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:19:15.959Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:19:15, interval: 15m28s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:19:15, interval: 15m28s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:19:15.959Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:19:15, interval: 15m28s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:19:15, interval: 15m28s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:19:15.959Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:19:15, interval: 15m28s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:03:47, this session: 2026-08-09T07:19:15, interval: 15m28s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.00 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '6.30 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 11 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] Skipping swap dialog: relic count 12 <= cap 12. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] mTrans_Relic: children=4, items=10, gridOnSelf=no, gridInChildren=YES(5)@Trans_RelicBg [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[0] Image (1) [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[1] Image (2) [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[2] Scroll View [Info :PassTheFearInventoryIncrease] [RelicChangeForm] child[3] TMP [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] UI form 'RelicChangeForm(Clone)' is not available. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] UI form 'RelicChangeForm(Clone)' is not available. [Warning: Unity] UI form 'RelicChangeForm(Clone)' is not available. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 615ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.24.34 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1761974048 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762627360 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762627808 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?29507743::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762628256 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching static Il2CppSystem.Nullable Wogame.UIExtension::OpenUIForm(UnityGameFramework.Runtime.UIComponent uiComponent, Wogame.UIFormId uiFormId, Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::UIExtension_OpenUIForm_Prefix(int uiFormId) [Info : HarmonyX] Running ILHook manipulator on static Il2CppSystem.Nullable Wogame.UIExtension::OpenUIForm(UnityGameFramework.Runtime.UIComponent uiComponent, Wogame.UIFormId uiFormId, Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (Il2CppSystem.Nullable`1 DMD?57870399::UnhollowedWrapper_Wogame.UIExtension::OpenUIForm(UnityGameFramework.Runtime.UIComponent,Wogame.UIFormId,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Il2CppSystem.Nullable`1 V_3 Il2CppSystem.Nullable`1 V_4 System.Boolean V_5 ) IL_0000: ldc.i4.1 IL_0001: stloc V_5 IL_0005: ldarg uiFormId IL_0009: call System.Boolean PassTheFearInventoryIncrease.Patches::UIExtension_OpenUIForm_Prefix(System.Int32) IL_000e: ldloc V_5 IL_0012: and IL_0013: stloc V_5 IL_0017: ldloc V_5 IL_001b: brfalse IL_0079 IL_0020: ldc.i4.3 IL_0021: conv.u IL_0022: sizeof System.IntPtr IL_0028: mul.ovf.un IL_0029: localloc IL_002b: stloc.1 IL_002c: ldloc.1 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: stind.i IL_0034: ldloc.1 IL_0035: ldc.i4.1 IL_0036: conv.u IL_0037: sizeof System.IntPtr IL_003d: mul.ovf.un IL_003e: add IL_003f: ldarga.s uiFormId IL_0041: stind.i IL_0042: ldloc.1 IL_0043: ldc.i4.2 IL_0044: conv.u IL_0045: sizeof System.IntPtr IL_004b: mul.ovf.un IL_004c: add IL_004d: ldarg.2 IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762628704 IL_005d: conv.i IL_005e: ldc.i4.0 IL_005f: ldloc.1 IL_0060: ldloca.s V_0 IL_0062: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0067: stloc.2 IL_0068: ldloc.0 IL_0069: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_006e: ldloc.2 IL_006f: newobj System.Void Il2CppSystem.Nullable`1::.ctor(System.IntPtr) IL_0074: br IL_007d IL_0079: ldloc V_4 IL_007d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CC7EB0 to 0x6FFF929C37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6CC7EB0, Trampoline: 6FFFF8DCB020, diff: 2103170 [Info :PassTheFearInventoryIncrease] Patched UIExtension.OpenUIForm(UIFormId). [Info : HarmonyX] Patching static Il2CppSystem.Nullable Wogame.UIExtension::OpenUIForm(UnityGameFramework.Runtime.UIComponent uiComponent, int uiFormId, Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::UIExtension_OpenUIForm_Prefix(int uiFormId) [Info : HarmonyX] Running ILHook manipulator on static Il2CppSystem.Nullable Wogame.UIExtension::OpenUIForm(UnityGameFramework.Runtime.UIComponent uiComponent, int uiFormId, Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (Il2CppSystem.Nullable`1 DMD?324668::UnhollowedWrapper_Wogame.UIExtension::OpenUIForm(UnityGameFramework.Runtime.UIComponent,System.Int32,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Il2CppSystem.Nullable`1 V_3 Il2CppSystem.Nullable`1 V_4 System.Boolean V_5 ) IL_0000: ldc.i4.1 IL_0001: stloc V_5 IL_0005: ldarg uiFormId IL_0009: call System.Boolean PassTheFearInventoryIncrease.Patches::UIExtension_OpenUIForm_Prefix(System.Int32) IL_000e: ldloc V_5 IL_0012: and IL_0013: stloc V_5 IL_0017: ldloc V_5 IL_001b: brfalse IL_0079 IL_0020: ldc.i4.3 IL_0021: conv.u IL_0022: sizeof System.IntPtr IL_0028: mul.ovf.un IL_0029: localloc IL_002b: stloc.1 IL_002c: ldloc.1 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: stind.i IL_0034: ldloc.1 IL_0035: ldc.i4.1 IL_0036: conv.u IL_0037: sizeof System.IntPtr IL_003d: mul.ovf.un IL_003e: add IL_003f: ldarga.s uiFormId IL_0041: stind.i IL_0042: ldloc.1 IL_0043: ldc.i4.2 IL_0044: conv.u IL_0045: sizeof System.IntPtr IL_004b: mul.ovf.un IL_004c: add IL_004d: ldarg.2 IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762629152 IL_005d: conv.i IL_005e: ldc.i4.0 IL_005f: ldloc.1 IL_0060: ldloca.s V_0 IL_0062: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0067: stloc.2 IL_0068: ldloc.0 IL_0069: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_006e: ldloc.2 IL_006f: newobj System.Void Il2CppSystem.Nullable`1::.ctor(System.IntPtr) IL_0074: br IL_007d IL_0079: ldloc V_4 IL_007d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CC7A00 to 0x6FFF929C37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6CC7A00, Trampoline: 6FFFF8DCC020, diff: 2104620 [Info :PassTheFearInventoryIncrease] Patched UIExtension.OpenUIForm(int). [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?55364084::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762629600 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929C3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCD020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCD020, diff: 200EA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:24:40.574Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:24:40.574Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:24:40.780Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:24:40.780Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:24:40.780Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread23] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase.CreateGCHandle(IntPtr objHdl) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/InteropTypes/Il2CppObjectBase.cs:line 50 at DMD(UIComponent uiComponent, UIFormId uiFormId, Object userData) at (il2cpp -> managed) OpenUIForm(IntPtr , UIFormId , IntPtr , Il2CppMethodInfo* ) [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.71 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.54 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '10.18 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase.CreateGCHandle(IntPtr objHdl) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/InteropTypes/Il2CppObjectBase.cs:line 50 at DMD(UIComponent uiComponent, Int32 uiFormId, Object userData) at (il2cpp -> managed) OpenUIForm(IntPtr , Int32 , IntPtr , Il2CppMethodInfo* ) [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase.CreateGCHandle(IntPtr objHdl) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/InteropTypes/Il2CppObjectBase.cs:line 50 at DMD(UIComponent uiComponent, UIFormId uiFormId, Object userData) at (il2cpp -> managed) OpenUIForm(IntPtr , UIFormId , IntPtr , Il2CppMethodInfo* ) [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 11 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] Blocked RelicChangeForm: relic count 12 <= cap 12. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] Blocked RelicChangeForm: relic count 12 <= cap 12. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 12 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] Blocked RelicChangeForm: relic count 12 <= cap 12. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error :Il2CppInterop] During invoking native->managed trampoline Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase.CreateGCHandle(IntPtr objHdl) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/InteropTypes/Il2CppObjectBase.cs:line 50 at DMD(UIComponent uiComponent, UIFormId uiFormId, Object userData) at (il2cpp -> managed) OpenUIForm(IntPtr , UIFormId , IntPtr , Il2CppMethodInfo* ) [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] mTrans_Relic: children=2, items=10, gridOnSelf=no, gridInChildren=YES(5)@Trans_RelicBg [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] child[0] Scroll View [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] child[1] TMP [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Relic grid reflowed: 10 -> 12 slots, 6 columns (visual clones only). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 10 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 9 (maxRelicCount=12, want=12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount -> 8 (maxRelicCount=12, want=12). [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF92993264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929932A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929932E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF92993324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF92993364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929933A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 612ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.34.47 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9404449::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762103008 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929936A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?64736823::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762103792 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC8BE0 to 0x6FFF929936E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6FC8BE0, Trampoline: 6FFFF8DB8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?66008059::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762104352 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF92993724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB9020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DB9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?56607127::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762104800 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAB1D0 to 0x6FFF92993764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBA020 [Debug :FunchookDetour] Original: 6FFFF6DAB1D0, Trampoline: 6FFFF8DBA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?51071544::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1762105248 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAE5C0 to 0x6FFF929937A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBB020 [Debug :FunchookDetour] Original: 6FFFF6DAE5C0, Trampoline: 6FFFF8DBB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:34:53.540Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:34:53.540Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:34:53.736Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:34:53, interval: 10m13s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:34:53, interval: 10m13s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:34:53.736Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:34:53, interval: 10m13s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:34:53, interval: 10m13s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:34:53.736Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:34:53, interval: 10m13s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:34:53, interval: 10m13s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread18] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.52 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.07 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '6.71 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid reflowed: 10 -> 12 slots, 6 columns (empty clones). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid reflowed: 10 -> 12 slots, 6 columns (empty clones). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid reflowed: 10 -> 12 slots, 6 columns. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Bound clone slot 0 to relic id 41118 (key 1737). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Bound clone slot 0 to relic id 41166 (key 24349). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929B3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929B32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929B32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929B3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929B3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929B33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 589ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.41.53 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762020400 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929B36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1673170304 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929B36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1673170864 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929B3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?51028923::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1673171312 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929B3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?57870399::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarg.1 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: stind.i IL_001b: ldc.i8 1673171760 IL_0024: conv.i IL_0025: ldarg.0 IL_0026: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002b: ldloc.1 IL_002c: ldloca.s V_0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0033: stloc.2 IL_0034: ldloc.0 IL_0035: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_003a: br IL_003f IL_003f: ldc.i4.1 IL_0040: stloc V_3 IL_0044: ldarg.0 IL_0045: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929B37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:41:59.162Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:41:59.162Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:41:59.586Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:41:59, interval: 17m19s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:41:59, interval: 17m19s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:41:59.586Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:41:59, interval: 17m19s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:41:59, interval: 17m19s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:41:59.586Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:41:59, interval: 17m19s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:24:40, this session: 2026-08-09T07:41:59, interval: 17m19s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread21] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.35 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.69 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '11.20 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid reflowed: 10 -> 12 slots, 6 columns. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid reflowed: 10 -> 12 slots, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException while executing 'canceled' callbacks of 'Player/UI_Sure[/Keyboard/e]' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException while executing 'canceled' callbacks of 'Player/UI_Sure[/Keyboard/e]' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid reflowed: 10 -> 12 slots, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 608ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.48.05 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17531178::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762540592 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?45760497::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762540928 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC8BE0 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6FC8BE0, Trampoline: 6FFFF8DB8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?57201619::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762541488 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ldarg.0 IL_003a: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Postfix(Wogame.BattleSetForm) IL_003f: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB9020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DB9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?28940004::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762541936 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Postfix(Wogame.RelicChangeForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAB1D0 to 0x6FFF929C3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBA020 [Debug :FunchookDetour] Original: 6FFFF6DAB1D0, Trampoline: 6FFFF8DBA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?54160201::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762542384 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAE5C0 to 0x6FFF929C37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBB020 [Debug :FunchookDetour] Original: 6FFFF6DAE5C0, Trampoline: 6FFFF8DBB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:48:12.011Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:48:12.011Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:48:12.203Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:48:12.203Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:48:12.203Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.52 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.99 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '6.47 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Pre-cloned 2 slot(s): 10 -> 12 children, 6 columns. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException while executing 'canceled' callbacks of 'Player/UI_Sure[/Keyboard/e]' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Pre-cloned 2 slot(s): 10 -> 12 children, 6 columns. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41095. [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Error : Unity] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Pre-cloned 2 slot(s): 10 -> 12 children, 6 columns. [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 10 -> relic id 41088. [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41088. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41088. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 10 -> empty. [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 11 -> empty. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 10 -> relic id 41088. [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 11 -> empty. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41088. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 10 -> relic id 41088. [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 11 -> empty. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41088. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41088. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 10 -> relic id 41088. [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41088. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 10 -> relic id 41109. [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41109. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41109. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41095. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41095. [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.DropRelic () [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.UpInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning:PassTheFearInventoryIncrease] BattleSetForm postfix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnRelicHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 10 -> relic id 41109. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Wired clone slot 11 -> relic id 41166. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 10 -> relic id 41109. [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Wired clone slot 11 -> relic id 41166. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929B3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929B32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929B32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929B3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929B3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929B33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 662ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.54.20 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762080416 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929B36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762802736 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929B36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762803296 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929B3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?39702100::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762803744 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929B3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762804192 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929B37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:54:26.841Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:54:26.841Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:54:27.054Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:54:27, interval: 6m15s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:54:27, interval: 6m15s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:54:27.054Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:54:27, interval: 6m15s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:54:27, interval: 6m15s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:54:27.054Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:54:27, interval: 6m15s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:54:27, interval: 6m15s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.57 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '4.31 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '12.01 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Pre-cloned 2 empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Pre-cloned 2 empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Pre-cloned 2 empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF92993264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929932A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929932E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF92993324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF92993364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929933A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 610ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 09.59.50 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762222768 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929936A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762223440 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC8BE0 to 0x6FFF929936E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6FC8BE0, Trampoline: 6FFFF8DB8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762224000 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF92993724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB9020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DB9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?39702100::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762224448 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAB1D0 to 0x6FFF92993764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBA020 [Debug :FunchookDetour] Original: 6FFFF6DAB1D0, Trampoline: 6FFFF8DBA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762224896 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAE5C0 to 0x6FFF929937A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBB020 [Debug :FunchookDetour] Original: 6FFFF6DAE5C0, Trampoline: 6FFFF8DBB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T07:59:56.463Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T07:59:56.463Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:59:56.666Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:59:56, interval: 11m44s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:59:56, interval: 11m44s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T07:59:56.666Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:59:56, interval: 11m44s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:59:56, interval: 11m44s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T07:59:56.666Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:59:56, interval: 11m44s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T07:59:56, interval: 11m44s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread22] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.60 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.38 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Warning:PassTheFearInventoryIncrease] BattleSetForm prefix failed: Method not found: '!!0[] UnityEngine.GameObject.GetComponentsInChildren(Boolean)'. [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Warning:PassTheFearInventoryIncrease] RelicChangeForm prefix failed: Method not found: '!!0[] UnityEngine.GameObject.GetComponentsInChildren(Boolean)'. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 1463x-48 -> 1463x-48 (6 cols). [Warning:PassTheFearInventoryIncrease] RelicChangeForm prefix failed: Method not found: '!!0[] UnityEngine.GameObject.GetComponentsInChildren(Boolean)'. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 1478x444 -> 1478x444 (6 cols). [Warning:PassTheFearInventoryIncrease] BattleSetForm prefix failed: Method not found: '!!0[] UnityEngine.GameObject.GetComponentsInChildren(Boolean)'. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Warning:PassTheFearInventoryIncrease] RelicCompoundForm prefix failed: Method not found: '!!0[] UnityEngine.GameObject.GetComponentsInChildren(Boolean)'. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 1386x-46 -> 1386x-46 (6 cols). [Warning:PassTheFearInventoryIncrease] RelicCompoundForm prefix failed: Method not found: '!!0[] UnityEngine.GameObject.GetComponentsInChildren(Boolean)'. [Error : Unity] [AudioManager] Play: 未在索引中找到 Cue 'UI_General_Menu_Close'。请先 BuildCueIndex。 [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 625ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 10.05.53 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762771200 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762771872 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762772320 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?39702100::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762772768 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929C3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762773216 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929C37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T08:05:59.572Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T08:05:59.572Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T08:05:59.760Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T08:05:59, interval: 17m47s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T08:05:59, interval: 17m47s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T08:05:59.760Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T08:05:59, interval: 17m47s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T08:05:59, interval: 17m47s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T08:05:59.760Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T08:05:59, interval: 17m47s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T07:48:12, this session: 2026-08-09T08:05:59, interval: 17m47s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread18] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.59 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '10.15 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 614ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 10.16.40 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762071776 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762072336 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762799968 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?39702100::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762800416 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762800864 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T08:16:46.791Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T08:16:46.791Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T08:16:46.993Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T08:16:46.993Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T08:16:46.993Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread22] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.62 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.43 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.37 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [SlotDump] BattleSetRelicItem_10 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Bg active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Trans_New active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Image active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Img_Icon active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Img_Star active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Btn_Bg active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Image active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Effect_UI_BeiBao_XuanZhong_02 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Particle System (3) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Particle System (7) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Particle System (9) active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Particle System (4) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Particle System (8) active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump] Trans_Empty active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Img_Owner active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] TMP_Owner active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump] Trans_Disable active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [BattleSetForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929B3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929B32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929B32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929B3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929B3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929B33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 627ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.07.36 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1761901664 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929B36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762615616 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929B36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762616176 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929B3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?39702100::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762616624 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929B3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCA020, diff: 200EE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762617072 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929B37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCB020, diff: 200CA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:07:42.497Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:07:42.497Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:07:42.911Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:07:42.911Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:07:42.911Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread21] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.85 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '10.33 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] BattleSetRelicItem_10 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Bg active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Trans_New active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Image active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Img_Icon active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Img_Star active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Btn_Bg active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Image active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Effect_UI_BeiBao_XuanZhong_02 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Particle System (3) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Particle System (7) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Particle System (9) active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Particle System (4) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Particle System (8) active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Trans_Empty active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Img_Owner active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] TMP_Owner active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:BattleSetForm] Trans_Disable active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [BattleSetForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] BattleSetRelicItem_10 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Bg active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Trans_New active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Image active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Img_Icon active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Img_Star active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Btn_Bg active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Image active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Effect_UI_BeiBao_XuanZhong_02 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Particle System (3) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Particle System (7) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Particle System (9) active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Particle System (4) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Particle System (8) active=False selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Trans_Empty active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Img_Owner active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] TMP_Owner active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicChangeForm] Trans_Disable active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] RelicItem_10 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Img_Light active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Effect_UI_QiangHua_JinDuan_01 active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Particle System (3) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Particle System (4) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Particle System (7) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Particle System (8) active=True selectable=- graphic=- [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Btn_Bg active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Img_Icon active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Img_Star active=True selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [SlotDump:RelicCompoundForm] Trans_Select active=False selectable=- graphic=on [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Pre-cloned 2 inert empty slot(s): 10 -> 12 children, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929D3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929D32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929D32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929D3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929D3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929D33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 628ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.11.32 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762650480 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929D36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762651264 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929D36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762651712 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929D3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56607127::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762652160 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929D3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCA020, diff: 20A8AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762652608 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929D37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?61571180::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762653056 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929D37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:11:38.388Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:11:38.388Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:11:38.597Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:11:38, interval: 3m56s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:11:38, interval: 3m56s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:11:38.597Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:11:38, interval: 3m56s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:11:38, interval: 3m56s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:11:38.597Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:11:38, interval: 3m56s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:11:38, interval: 3m56s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread20] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.35 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '6.75 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Warning:PassTheFearInventoryIncrease] BattleSetForm.InitRelic prefix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 1478x444 -> 1478x444 (6 cols). [Warning:PassTheFearInventoryIncrease] BattleSetForm.InitRelic prefix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.ShowFormContent (Wogame.BattleSetFormData formData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleSetForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.BattleForm.OnClickBag (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Boolean isDisablingAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 actionIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, System.Void* statePtr, System.UInt32 stateOffsetInDevice, System.UInt32 stateSize, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.UpdateState (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngineInternal.Input.NativeInputSystem.NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType updateType, System.IntPtr eventBuffer) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + wired 2 item(s): 10 -> 12 in item list, 6 columns. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Warning:PassTheFearInventoryIncrease] RelicChangeForm.OnOpen prefix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.LoadAssetSuccessCallback (System.String uiFormAssetName, System.Object uiFormAsset, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadAssetTask.OnLoadAssetSuccess (GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent agent, System.Object asset, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnAssetObjectReady (GameFramework.Resource.ResourceManager+ResourceLoader+AssetObject assetObject) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.Resource.ResourceManager+ResourceLoader+LoadResourceAgent.OnLoadResourceAgentHelperLoadComplete (System.Object sender, GameFramework.Resource.LoadResourceAgentHelperLoadCompleteEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.UpdateAssetBundleRequest () [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.DefaultLoadResourceAgentHelper.Update () [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 1463x-48 -> 1463x-48 (6 cols). [Warning:PassTheFearInventoryIncrease] RelicChangeForm.OnOpen prefix failed: System.NullReferenceException: Object reference not set to an instance of an object. --- BEGIN IL2CPP STACK TRACE --- System.NullReferenceException: Object reference not set to an instance of an object. at Wogame.BattleSetRelicItem.InitUI (System.Int32 slot, System.Int32 relicId, System.Int32 relicInstanceID, System.UInt32 ownerClientIndex, System.Action`2[T1,T2] enterAction, System.Boolean isOwner, System.Action`1[T] clickAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIForm.OnOpen (System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.InternalOpenUIForm (System.Int32 serialId, System.String uiFormAssetName, GameFramework.UI.UIManager+UIGroup uiGroup, System.Object uiFormInstance, System.Boolean pauseCoveredUIForm, System.Boolean isNewInstance, System.Single duration, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.UI.UIManager.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Int32 priority, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at UnityGameFramework.Runtime.UIComponent.OpenUIForm (System.String uiFormAssetName, System.String uiGroupName, System.Boolean pauseCoveredUIForm, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.UIExtension.OpenUIForm (UnityGameFramework.Runtime.UIComponent uiComponent, System.Int32 uiFormId, System.Object userData) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.RelicMode.AddRelic (System.Int32 id, System.UInt32 ownerClientIndex, System.Boolean isShare, Wogame.DestroyType destroyRelicType, System.Int32[] levels) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Hero.SetRelicData (Wogame.Combat.SetRelicDataEvent data) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.EventComponent.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.Entity.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.PlayerEntity.SetRelicData (System.Int32 relic, System.UInt32 ownerClientIndex, System.Boolean sendClient, System.Boolean isShare, System.Int32[] levels) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Hero.PickUpItem (Wogame.PickupItemEvent data) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.EventComponent.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.Entity.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.PlayerEntity.PickupItem (Wogame.ItemData itemData, System.Int32 slot) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Hero.PickupUI (Wogame.Combat.PickupUIEvent _event) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.EventComponent.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.Entity.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.DropComponent.Pickup (System.Int32 playerId, System.Int32 instanceId, System.Int32 slot, System.Int32 configId) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.PlayerControlComponent.Pickup (Wogame.Combat.PickupEvent _event) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.EventComponent.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.Combat.Entity.Publish[T] (T TEvent) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.NetworkHero.Player_Pickup (System.Int32 instanceId, System.Int32 slot) [0x00000] in <00000000000000000000000000000000>:0 at Wogame.NetworkHero.OnHandler (System.Object sender, GameFramework.Event.GameEventArgs ge) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].HandleEvent (System.Object sender, T e) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.EventPool`1[T].Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 at GameFramework.GameFrameworkEntry.Update (System.Single elapseSeconds, System.Single realElapseSeconds) [0x00000] in <00000000000000000000000000000000>:0 --- END IL2CPP STACK TRACE --- [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF92983264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929832A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929832E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF92983324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF92983364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929833A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 602ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.16.01 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?10058158::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762698240 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929836A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?16540805::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762699024 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929836E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?19042013::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762699584 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF92983724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DA9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?51028923::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762700032 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D01530 to 0x6FFF92983764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6D01530, Trampoline: 6FFFF8DAA020, diff: 20A8AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?51071544::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762700480 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF929837A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?36667404::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762700928 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF929837E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DAC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:16:07.445Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:16:07.445Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:16:07.642Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:16:07, interval: 8m25s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:16:07, interval: 8m25s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:16:07.642Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:16:07, interval: 8m25s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:16:07, interval: 8m25s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:16:07.642Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:16:07, interval: 8m25s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:16:07, interval: 8m25s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.60 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.85 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929D3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929D32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929D32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929D3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929D3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929D33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 616ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.19.10 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762052912 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929D36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762773488 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929D36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762773936 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929D3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56607127::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762774384 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929D3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCA020, diff: 20A8AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762774832 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929D37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?61571180::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762775280 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929D37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:19:17.211Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:19:17.211Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:19:17.399Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:19:17, interval: 11m35s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:19:17, interval: 11m35s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:19:17.399Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:19:17, interval: 11m35s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:19:17, interval: 11m35s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:19:17.399Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:19:17, interval: 11m35s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:19:17, interval: 11m35s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread20] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.48 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Copied click/enter callbacks onto 11 item(s). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929B3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929B32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929B32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929B3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929B3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929B33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 599ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.23.43 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762163040 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929B36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762864048 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929B36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762864720 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929B3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56607127::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762865168 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929B3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCA020, diff: 20A8AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762865616 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929B37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?61571180::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762866064 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929B37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:23:49.456Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:23:49.456Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:23:49.674Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:23:49, interval: 16m7s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:23:49, interval: 16m7s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:23:49.674Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:23:49, interval: 16m7s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:23:49, interval: 16m7s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:23:49.674Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:23:49, interval: 16m7s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:23:49, interval: 16m7s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread18] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.60 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.42 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.51 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Warning:PassTheFearInventoryIncrease] [BattleSetForm] Clone slot 10 has no BattleSetRelicItem component; skipping. [Warning:PassTheFearInventoryIncrease] [BattleSetForm] Clone slot 11 has no BattleSetRelicItem component; skipping. [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Copied click/enter callbacks onto 11 item(s). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 609ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.26.54 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1845189776 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845895680 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37160390::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1845896128 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DC9020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56607127::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1845896576 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCA020, diff: 20A8AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?56990719::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1845897024 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCB020, diff: 200FE50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?61571180::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1845897472 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCC020, diff: 200DA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:27:01.231Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:27:01.231Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:27:01.645Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:27:01, interval: 19m19s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:27:01, interval: 19m19s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:27:01.645Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:27:01, interval: 19m19s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:27:01, interval: 19m19s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:27:01.645Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:27:01, interval: 19m19s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:07:42, this session: 2026-08-09T09:27:01, interval: 19m19s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread17] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.50 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.43 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '7.08 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Copied click/enter callbacks onto 11 item(s). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 634ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.36.00 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762120432 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762121328 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762121888 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?29507743::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762122336 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?57870399::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762122784 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929C37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCB020, diff: 20A9AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?36667404::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762123232 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929C37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCC020, diff: 2010E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9084369::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762761056 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929C3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCD020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCD020, diff: 200EA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:36:06.672Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:36:06.672Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:36:07.086Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:36:07.086Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:36:07.086Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread20] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.60 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.73 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 11 -> 9 (cap 12). [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Copied click/enter callbacks onto 11 item(s). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 11 -> 9 (cap 12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 11 -> 9 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 11 -> 9 (cap 12). [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 11 -> 9 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 11 -> 9 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] GetOwnRelicCount shifted: 12 -> 10 (cap 12). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: 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:AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug 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:AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 601ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.45.18 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762068320 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762069440 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6FC8BE0, Trampoline: 6FFFF8DB8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762069888 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB9020 [Debug :FunchookDetour] Original: 6FFFF6FC7700, Trampoline: 6FFFF8DB9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?29507743::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762070336 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBA020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DBA020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?57870399::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762070784 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D11530 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBB020 [Debug :FunchookDetour] Original: 6FFFF6D11530, Trampoline: 6FFFF8DBB020, diff: 20A9AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?36667404::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762071232 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAB1D0 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBC020 [Debug :FunchookDetour] Original: 6FFFF6DAB1D0, Trampoline: 6FFFF8DBC020, diff: 2010E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9084369::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1672565056 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAE5C0 to 0x6FFF929A3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBD020 [Debug :FunchookDetour] Original: 6FFFF6DAE5C0, Trampoline: 6FFFF8DBD020, diff: 200EA60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:45:24.829Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:45:24.829Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:45:25.241Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:45:25, interval: 9m18s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:45:25, interval: 9m18s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:45:25.241Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:45:25, interval: 9m18s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:45:25, interval: 9m18s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:45:25.241Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:45:25, interval: 9m18s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:45:25, interval: 9m18s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread16] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.59 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.21 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Copied click/enter callbacks onto 11 item(s). [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: 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loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 641ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 11.49.44 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1845210912 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845313792 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845314352 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?29507743::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1845314800 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD2530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6FD2530, Trampoline: 6FFFF8DCA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?5968939::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.4 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s playerId IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s instanceId IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s slot IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s configId IL_0040: stind.i IL_0041: ldc.i8 1845315248 IL_004a: conv.i IL_004b: ldarg.0 IL_004c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0051: ldloc.1 IL_0052: ldloca.s V_0 IL_0054: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0059: stloc.2 IL_005a: ldloc.0 IL_005b: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0060: br IL_0065 IL_0065: ldc.i4.1 IL_0066: stloc V_3 IL_006a: ldarg.0 IL_006b: ldarg playerId IL_006f: ldarg instanceId IL_0073: ldarg slot IL_0077: ldarg configId IL_007b: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_0080: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EB91B0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6EB91B0, Trampoline: 6FFFF8DCB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?20109663::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1845315696 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?9449599::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1845316144 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929A3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCD020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?47625437::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1747168992 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929A3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCE020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?30366184::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1747169440 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929A38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCF020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T09:49:50.326Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T09:49:50.326Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:49:50.764Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:49:50, interval: 13m43s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:49:50, interval: 13m43s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T09:49:50.764Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:49:50, interval: 13m43s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:49:50, interval: 13m43s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T09:49:50.764Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:49:50, interval: 13m43s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T09:36:07, this session: 2026-08-09T09:49:50, interval: 13m43s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread21] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.52 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.99 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '7.27 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1235, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1009, slot=0, config=0). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41095, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1010, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF92973264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929732A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929732E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF92973324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF92973364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929733A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 657ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 12.00.22 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1845196800 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929736A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845859712 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929736E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845860272 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB7700 to 0x6FFF92973724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6FB7700, Trampoline: 6FFFF8DA9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?29507743::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1845860720 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB2530 to 0x6FFF92973764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6FB2530, Trampoline: 6FFFF8DAA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?5968939::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.4 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s playerId IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s instanceId IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s slot IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s configId IL_0040: stind.i IL_0041: ldc.i8 1845861168 IL_004a: conv.i IL_004b: ldarg.0 IL_004c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0051: ldloc.1 IL_0052: ldloca.s V_0 IL_0054: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0059: stloc.2 IL_005a: ldloc.0 IL_005b: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0060: br IL_0065 IL_0065: ldc.i4.1 IL_0066: stloc V_3 IL_006a: ldarg.0 IL_006b: ldarg playerId IL_006f: ldarg instanceId IL_0073: ldarg slot IL_0077: ldarg configId IL_007b: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_0080: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6E991B0 to 0x6FFF929737A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6E991B0, Trampoline: 6FFFF8DAB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?20109663::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1845861616 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF929737E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DAC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?9449599::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1845862064 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D01530 to 0x6FFF92973824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAD020 [Debug :FunchookDetour] Original: 6FFFF6D01530, Trampoline: 6FFFF8DAD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?47625437::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1845862512 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF92973864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAE020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?30366184::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1845928080 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF929738A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAF020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DAF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T10:00:29.305Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T10:00:29.305Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread23] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:00:29.778Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:00:29.778Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T10:00:29.778Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.59 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.37 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.44 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '11.82 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0) - despawning leftover drop. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll 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:AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 606ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 12.04.36 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762386864 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762387760 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6FC8BE0, Trampoline: 6FFFF8DB8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762388208 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB9020 [Debug :FunchookDetour] Original: 6FFFF6FC7700, Trampoline: 6FFFF8DB9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?29507743::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762388656 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC2530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBA020 [Debug :FunchookDetour] Original: 6FFFF6FC2530, Trampoline: 6FFFF8DBA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?5968939::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.4 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s playerId IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s instanceId IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s slot IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s configId IL_0040: stind.i IL_0041: ldc.i8 1762389216 IL_004a: conv.i IL_004b: ldarg.0 IL_004c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0051: ldloc.1 IL_0052: ldloca.s V_0 IL_0054: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0059: stloc.2 IL_005a: ldloc.0 IL_005b: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0060: br IL_0065 IL_0065: ldc.i4.1 IL_0066: stloc V_3 IL_006a: ldarg.0 IL_006b: ldarg playerId IL_006f: ldarg instanceId IL_0073: ldarg slot IL_0077: ldarg configId IL_007b: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_0080: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EA91B0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBB020 [Debug :FunchookDetour] Original: 6FFFF6EA91B0, Trampoline: 6FFFF8DBB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?20109663::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762389664 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBC020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DBC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?9449599::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762390112 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D11530 to 0x6FFF929A3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBD020 [Debug :FunchookDetour] Original: 6FFFF6D11530, Trampoline: 6FFFF8DBD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?47625437::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762218720 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAB1D0 to 0x6FFF929A3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBE020 [Debug :FunchookDetour] Original: 6FFFF6DAB1D0, Trampoline: 6FFFF8DBE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?30366184::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762219168 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAE5C0 to 0x6FFF929A38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBF020 [Debug :FunchookDetour] Original: 6FFFF6DAE5C0, Trampoline: 6FFFF8DBF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T10:04:42.511Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T10:04:42.511Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:04:42.722Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:04:42, interval: 4m13s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:04:42, interval: 4m13s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:04:42.722Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:04:42, interval: 4m13s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:04:42, interval: 4m13s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T10:04:42.722Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:04:42, interval: 4m13s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:04:42, interval: 4m13s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread17] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.47 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '11.21 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1355, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF92973264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929732A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929732E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF92973324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF92973364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929733A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 620ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 12.08.42 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?10058158::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762034512 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929736A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?16540805::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762324320 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929736E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?46855021::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762324768 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB7700 to 0x6FFF92973724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6FB7700, Trampoline: 6FFFF8DA9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?18191719::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762325216 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB2530 to 0x6FFF92973764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6FB2530, Trampoline: 6FFFF8DAA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?663215::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.4 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s playerId IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s instanceId IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s slot IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s configId IL_0040: stind.i IL_0041: ldc.i8 1762325776 IL_004a: conv.i IL_004b: ldarg.0 IL_004c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0051: ldloc.1 IL_0052: ldloca.s V_0 IL_0054: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0059: stloc.2 IL_005a: ldloc.0 IL_005b: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0060: br IL_0065 IL_0065: ldc.i4.1 IL_0066: stloc V_3 IL_006a: ldarg.0 IL_006b: ldarg playerId IL_006f: ldarg instanceId IL_0073: ldarg slot IL_0077: ldarg configId IL_007b: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_0080: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6E991B0 to 0x6FFF929737A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6E991B0, Trampoline: 6FFFF8DAB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?24604028::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762326224 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF929737E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DAC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?30876117::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762326672 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D01530 to 0x6FFF92973824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAD020 [Debug :FunchookDetour] Original: 6FFFF6D01530, Trampoline: 6FFFF8DAD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?27661336::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762327120 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF92973864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAE020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?25743641::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762783440 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF929738A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAF020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DAF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T10:08:48.952Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T10:08:48.952Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:08:49.165Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:08:49, interval: 8m20s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:08:49, interval: 8m20s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:08:49.165Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:08:49, interval: 8m20s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:08:49, interval: 8m20s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T10:08:49.165Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:08:49, interval: 8m20s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:00:29, this session: 2026-08-09T10:08:49, interval: 8m20s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread20] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.90 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '7.96 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0) - despawning drop entity. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1198, slot=0, config=0) - despawning drop entity. [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Grid container 0x0 -> 1386x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Info :PassTheFearInventoryIncrease] [RelicCompoundForm] Copied click/enter callbacks onto 11 item(s). [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: 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UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug 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:AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 602ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 12.46.09 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17531178::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1761958848 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9191297::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1761959632 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?57201619::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762704976 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?36308794::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762705424 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD2530 to 0x6FFF929C3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6FD2530, Trampoline: 6FFFF8DCA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?56389407::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: ldarg playerId IL_000a: ldarg instanceId IL_000e: ldarg slot IL_0012: ldarg configId IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_001b: ldloc V_3 IL_001f: and IL_0020: stloc V_3 IL_0024: ldloc V_3 IL_0028: brfalse IL_0092 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarga.s playerId IL_0043: stind.i IL_0044: ldloc.1 IL_0045: ldc.i4.1 IL_0046: conv.u IL_0047: sizeof System.IntPtr IL_004d: mul.ovf.un IL_004e: add IL_004f: ldarga.s instanceId IL_0051: stind.i IL_0052: ldloc.1 IL_0053: ldc.i4.2 IL_0054: conv.u IL_0055: sizeof System.IntPtr IL_005b: mul.ovf.un IL_005c: add IL_005d: ldarga.s slot IL_005f: stind.i IL_0060: ldloc.1 IL_0061: ldc.i4.3 IL_0062: conv.u IL_0063: sizeof System.IntPtr IL_0069: mul.ovf.un IL_006a: add IL_006b: ldarga.s configId IL_006d: stind.i IL_006e: ldc.i8 1762705984 IL_0077: conv.i IL_0078: ldarg.0 IL_0079: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_007e: ldloc.1 IL_007f: ldloca.s V_0 IL_0081: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0086: stloc.2 IL_0087: ldloc.0 IL_0088: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_008d: br IL_0092 IL_0092: ldarg.0 IL_0093: ldarg playerId IL_0097: ldarg instanceId IL_009b: ldarg slot IL_009f: ldarg configId IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EB91B0 to 0x6FFF929C37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6EB91B0, Trampoline: 6FFFF8DCB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?37029065::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762706432 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?25037038::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762706880 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929C3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCD020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?38378011::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762707328 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929C3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCE020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?3013405::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762707776 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929C38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCF020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T10:46:16.011Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T10:46:16.011Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:46:16.247Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:46:16.247Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T10:46:16.247Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread22] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.50 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.42 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.10 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1221, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1282, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1009, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41095, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1010, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF92983264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929832A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929832E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF92983324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF92983364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929833A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 622ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 12.52.21 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762001568 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929836A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762002240 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929836E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762002688 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB7700 to 0x6FFF92983724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6FB7700, Trampoline: 6FFFF8DA9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?29507743::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762003136 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB2530 to 0x6FFF92983764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6FB2530, Trampoline: 6FFFF8DAA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?5968939::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: ldarg playerId IL_000a: ldarg instanceId IL_000e: ldarg slot IL_0012: ldarg configId IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_001b: ldloc V_3 IL_001f: and IL_0020: stloc V_3 IL_0024: ldloc V_3 IL_0028: brfalse IL_0092 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarga.s playerId IL_0043: stind.i IL_0044: ldloc.1 IL_0045: ldc.i4.1 IL_0046: conv.u IL_0047: sizeof System.IntPtr IL_004d: mul.ovf.un IL_004e: add IL_004f: ldarga.s instanceId IL_0051: stind.i IL_0052: ldloc.1 IL_0053: ldc.i4.2 IL_0054: conv.u IL_0055: sizeof System.IntPtr IL_005b: mul.ovf.un IL_005c: add IL_005d: ldarga.s slot IL_005f: stind.i IL_0060: ldloc.1 IL_0061: ldc.i4.3 IL_0062: conv.u IL_0063: sizeof System.IntPtr IL_0069: mul.ovf.un IL_006a: add IL_006b: ldarga.s configId IL_006d: stind.i IL_006e: ldc.i8 1762003696 IL_0077: conv.i IL_0078: ldarg.0 IL_0079: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_007e: ldloc.1 IL_007f: ldloca.s V_0 IL_0081: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0086: stloc.2 IL_0087: ldloc.0 IL_0088: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_008d: br IL_0092 IL_0092: ldarg.0 IL_0093: ldarg playerId IL_0097: ldarg instanceId IL_009b: ldarg slot IL_009f: ldarg configId IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6E991B0 to 0x6FFF929837A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6E991B0, Trampoline: 6FFFF8DAB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?64305920::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762004144 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF929837E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DAC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?59962836::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762004592 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D01530 to 0x6FFF92983824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAD020 [Debug :FunchookDetour] Original: 6FFFF6D01530, Trampoline: 6FFFF8DAD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?5115727::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1672680880 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF92983864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAE020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?60945241::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1672681328 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF929838A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAF020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DAF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T10:52:27.702Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T10:52:27.702Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:52:27.918Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:52:27, interval: 6m11s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:52:27, interval: 6m11s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:52:27.918Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:52:27, interval: 6m11s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:52:27, interval: 6m11s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T10:52:27.918Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:52:27, interval: 6m11s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:52:27, interval: 6m11s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread14] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.52 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.54 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.51 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1198, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1009, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] AddRelic(id=41095, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1010, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug 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Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 607ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 12.59.11 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?17531178::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1845920240 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?45760497::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845921136 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?66008059::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1845921584 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?41317012::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1845922032 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD2530 to 0x6FFF929C3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6FD2530, Trampoline: 6FFFF8DCA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?13722030::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: ldarg playerId IL_000a: ldarg instanceId IL_000e: ldarg slot IL_0012: ldarg configId IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_001b: ldloc V_3 IL_001f: and IL_0020: stloc V_3 IL_0024: ldloc V_3 IL_0028: brfalse IL_0092 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarga.s playerId IL_0043: stind.i IL_0044: ldloc.1 IL_0045: ldc.i4.1 IL_0046: conv.u IL_0047: sizeof System.IntPtr IL_004d: mul.ovf.un IL_004e: add IL_004f: ldarga.s instanceId IL_0051: stind.i IL_0052: ldloc.1 IL_0053: ldc.i4.2 IL_0054: conv.u IL_0055: sizeof System.IntPtr IL_005b: mul.ovf.un IL_005c: add IL_005d: ldarga.s slot IL_005f: stind.i IL_0060: ldloc.1 IL_0061: ldc.i4.3 IL_0062: conv.u IL_0063: sizeof System.IntPtr IL_0069: mul.ovf.un IL_006a: add IL_006b: ldarga.s configId IL_006d: stind.i IL_006e: ldc.i8 1845922592 IL_0077: conv.i IL_0078: ldarg.0 IL_0079: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_007e: ldloc.1 IL_007f: ldloca.s V_0 IL_0081: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0086: stloc.2 IL_0087: ldloc.0 IL_0088: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_008d: br IL_0092 IL_0092: ldarg.0 IL_0093: ldarg playerId IL_0097: ldarg instanceId IL_009b: ldarg slot IL_009f: ldarg configId IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EB91B0 to 0x6FFF929C37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6EB91B0, Trampoline: 6FFFF8DCB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?41397042::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1845923040 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?25151514::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1845923488 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929C3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCD020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?11720763::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1636783872 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929C3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCE020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?37617525::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1636784320 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929C38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCF020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DCF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T10:59:18.081Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T10:59:18.081Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:59:18.495Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:59:18, interval: 13m2s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:59:18, interval: 13m2s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T10:59:18.495Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:59:18, interval: 13m2s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:59:18, interval: 13m2s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T10:59:18.495Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:59:18, interval: 13m2s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T10:59:18, interval: 13m2s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread19] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.61 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '10.24 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1008, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1198, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1198, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Message: Unity] Object pool release... [Message: Unity] Unload unused assets... [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] GC.Collect... [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.53 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.62 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '8.19 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=2214, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1289, instance=2214, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=2392, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1289, instance=2392, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] Object pool release... [Message: Unity] Unload unused assets... [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Warning: Unity] System.NullReferenceException: Object reference not set to an instance of an object. at Animancer.AnimancerState.get_NormalizedTime () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerState+EventRunner.Animancer.IUpdatable.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Animancer.AnimancerPlayable.PrepareFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info) [0x00000] in <00000000000000000000000000000000>:0 [Error : Unity] NullReferenceException: Object reference not set to an instance of an object. [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] UICamera: 1 camera overlay no longer exists and will be removed from the camera stack. [Message: Unity] GC.Collect... [Error : Unity] [AudioManager] Play: 未在索引中找到 Cue 'UI_Unmute_Amb'。请先 BuildCueIndex。 [Error : Unity] [AudioManager] Play: 未在索引中找到 Cue 'Music_TitleCamp_Camp'。请先 BuildCueIndex。 [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F4AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F4AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF2F4AD50, Trampoline: 6FFFF8DB1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F4AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F89500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FC0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FC0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB2020 [Debug :FunchookDetour] Original: 6FFFF2FC0950, Trampoline: 6FFFF8DB2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F4A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F36790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F655C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FA59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FA59F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB3020 [Debug :FunchookDetour] Original: 6FFFF2FA59F0, Trampoline: 6FFFF8DB3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C23510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C23510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB4020 [Debug :FunchookDetour] Original: 6FFFF2C23510, Trampoline: 6FFFF8DB4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F4B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F4A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F622A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F622A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB5020 [Debug :FunchookDetour] Original: 6FFFF2F622A0, Trampoline: 6FFFF8DB5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F4A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F62800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F62800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB6020 [Debug :FunchookDetour] Original: 6FFFF2F62800, Trampoline: 6FFFF8DB6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 629ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 01.04.38 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1761990032 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FCBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB7020 [Debug :FunchookDetour] Original: 6FFFF6FCBDA0, Trampoline: 6FFFF8DB7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1761991488 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB8020 [Debug :FunchookDetour] Original: 6FFFF6FC8BE0, Trampoline: 6FFFF8DB8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762723184 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB9020 [Debug :FunchookDetour] Original: 6FFFF6FC7700, Trampoline: 6FFFF8DB9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Prefix(int id) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?29507743::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldc.i4.1 IL_0001: stloc V_5 IL_0005: ldarg id IL_0009: call System.Boolean PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Prefix(System.Int32) IL_000e: ldloc V_5 IL_0012: and IL_0013: stloc V_5 IL_0017: ldloc V_5 IL_001b: brfalse IL_00a6 IL_0020: ldarg.0 IL_0021: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0026: pop IL_0027: ldc.i4.5 IL_0028: conv.u IL_0029: sizeof System.IntPtr IL_002f: mul.ovf.un IL_0030: localloc IL_0032: stloc.1 IL_0033: ldloc.1 IL_0034: ldarga.s id IL_0036: stind.i IL_0037: ldloc.1 IL_0038: ldc.i4.1 IL_0039: conv.u IL_003a: sizeof System.IntPtr IL_0040: mul.ovf.un IL_0041: add IL_0042: ldarga.s ownerClientIndex IL_0044: stind.i IL_0045: ldloc.1 IL_0046: ldc.i4.2 IL_0047: conv.u IL_0048: sizeof System.IntPtr IL_004e: mul.ovf.un IL_004f: add IL_0050: ldarga.s isShare IL_0052: stind.i IL_0053: ldloc.1 IL_0054: ldc.i4.3 IL_0055: conv.u IL_0056: sizeof System.IntPtr IL_005c: mul.ovf.un IL_005d: add IL_005e: ldarga.s destroyRelicType IL_0060: stind.i IL_0061: ldloc.1 IL_0062: ldc.i4.4 IL_0063: conv.u IL_0064: sizeof System.IntPtr IL_006a: mul.ovf.un IL_006b: add IL_006c: ldarg.s levels IL_006e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0073: stind.i IL_0074: ldc.i8 1762723632 IL_007d: conv.i IL_007e: ldarg.0 IL_007f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0084: ldloc.1 IL_0085: ldloca.s V_0 IL_0087: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_008c: stloc.2 IL_008d: ldloc.0 IL_008e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0093: ldloc.2 IL_0094: dup IL_0095: brtrue.s IL_009b IL_0097: pop IL_0098: ldnull IL_0099: br.s IL_00a0 IL_009b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_00a0: nop IL_00a1: br IL_00aa IL_00a6: ldloc V_4 IL_00aa: stloc V_4 IL_00ae: ldarg.0 IL_00af: ldarg id IL_00b3: ldarg ownerClientIndex IL_00b7: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_00bc: ldloc V_4 IL_00c0: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FC2530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBA020 [Debug :FunchookDetour] Original: 6FFFF6FC2530, Trampoline: 6FFFF8DBA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?66405588::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: ldarg playerId IL_000a: ldarg instanceId IL_000e: ldarg slot IL_0012: ldarg configId IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_001b: ldloc V_3 IL_001f: and IL_0020: stloc V_3 IL_0024: ldloc V_3 IL_0028: brfalse IL_0092 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarga.s playerId IL_0043: stind.i IL_0044: ldloc.1 IL_0045: ldc.i4.1 IL_0046: conv.u IL_0047: sizeof System.IntPtr IL_004d: mul.ovf.un IL_004e: add IL_004f: ldarga.s instanceId IL_0051: stind.i IL_0052: ldloc.1 IL_0053: ldc.i4.2 IL_0054: conv.u IL_0055: sizeof System.IntPtr IL_005b: mul.ovf.un IL_005c: add IL_005d: ldarga.s slot IL_005f: stind.i IL_0060: ldloc.1 IL_0061: ldc.i4.3 IL_0062: conv.u IL_0063: sizeof System.IntPtr IL_0069: mul.ovf.un IL_006a: add IL_006b: ldarga.s configId IL_006d: stind.i IL_006e: ldc.i8 1762724192 IL_0077: conv.i IL_0078: ldarg.0 IL_0079: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_007e: ldloc.1 IL_007f: ldloca.s V_0 IL_0081: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0086: stloc.2 IL_0087: ldloc.0 IL_0088: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_008d: br IL_0092 IL_0092: ldarg.0 IL_0093: ldarg playerId IL_0097: ldarg instanceId IL_009b: ldarg slot IL_009f: ldarg configId IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EA91B0 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBB020 [Debug :FunchookDetour] Original: 6FFFF6EA91B0, Trampoline: 6FFFF8DBB020, diff: 1F11E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?55305800::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762724640 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D0C530 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBC020 [Debug :FunchookDetour] Original: 6FFFF6D0C530, Trampoline: 6FFFF8DBC020, diff: 20AFAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?39785801::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762725088 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D11530 to 0x6FFF929A3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBD020 [Debug :FunchookDetour] Original: 6FFFF6D11530, Trampoline: 6FFFF8DBD020, diff: 20ABAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?42401657::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762725536 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAB1D0 to 0x6FFF929A3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBE020 [Debug :FunchookDetour] Original: 6FFFF6DAB1D0, Trampoline: 6FFFF8DBE020, diff: 2012E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?56097870::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762725984 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DAE5C0 to 0x6FFF929A38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DBF020 [Debug :FunchookDetour] Original: 6FFFF6DAE5C0, Trampoline: 6FFFF8DBF020, diff: 2010A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T11:04:44.896Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T11:04:44.896Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:04:45.098Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T11:04:45, interval: 18m29s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T11:04:45, interval: 18m29s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:04:45.098Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T11:04:45, interval: 18m29s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T11:04:45, interval: 18m29s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T11:04:45.098Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T11:04:45, interval: 18m29s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T10:46:16, this session: 2026-08-09T11:04:45, interval: 18m29s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread21] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.50 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.30 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '6.10 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1008, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1190, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1190, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F3AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F3AD50 to 0x6FFF929A3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA1020 [Debug :FunchookDetour] Original: 6FFFF2F3AD50, Trampoline: 6FFFF8DA1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F3AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F79500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FB0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB0950 to 0x6FFF929A32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA2020 [Debug :FunchookDetour] Original: 6FFFF2FB0950, Trampoline: 6FFFF8DA2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F3A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F26790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F555C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2F959F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F959F0 to 0x6FFF929A32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA3020 [Debug :FunchookDetour] Original: 6FFFF2F959F0, Trampoline: 6FFFF8DA3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C13510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C13510 to 0x6FFF929A3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA4020 [Debug :FunchookDetour] Original: 6FFFF2C13510, Trampoline: 6FFFF8DA4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F3B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F3A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F522A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F522A0 to 0x6FFF929A3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA5020 [Debug :FunchookDetour] Original: 6FFFF2F522A0, Trampoline: 6FFFF8DA5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F3A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F52800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F52800 to 0x6FFF929A33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA6020 [Debug :FunchookDetour] Original: 6FFFF2F52800, Trampoline: 6FFFF8DA6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 622ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 01.18.23 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?9404449::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762620128 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FBBDA0 to 0x6FFF929A36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA7020 [Debug :FunchookDetour] Original: 6FFFF6FBBDA0, Trampoline: 6FFFF8DA7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?64736823::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762620576 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB8BE0 to 0x6FFF929A36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA8020 [Debug :FunchookDetour] Original: 6FFFF6FB8BE0, Trampoline: 6FFFF8DA8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?37160390::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762621248 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB7700 to 0x6FFF929A3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DA9020 [Debug :FunchookDetour] Original: 6FFFF6FB7700, Trampoline: 6FFFF8DA9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?64243102::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762621696 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FB2530 to 0x6FFF929A3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAA020 [Debug :FunchookDetour] Original: 6FFFF6FB2530, Trampoline: 6FFFF8DAA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching Il2CppSystem.Collections.Generic.List Wogame.Combat.DropComponent::DropItem(int dropId, uint clientIndex, Wogame.Combat.DropRuleSource dropRuleSource) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_DropItem_Prefix(Wogame.Combat.DropComponent __instance, int dropId, uint clientIndex, Wogame.Combat.DropRuleSource dropRuleSource) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_DropItem_Postfix(Wogame.Combat.DropComponent __instance, int dropId, uint clientIndex, Wogame.Combat.DropRuleSource dropRuleSource) [Info : HarmonyX] Running ILHook manipulator on Il2CppSystem.Collections.Generic.List Wogame.Combat.DropComponent::DropItem(int dropId, uint clientIndex, Wogame.Combat.DropRuleSource dropRuleSource) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Il2CppSystem.Collections.Generic.List`1 DMD?53720453::UnhollowedWrapper_Wogame.Combat.DropComponent::DropItem(Wogame.Combat.DropComponent,System.Int32,System.UInt32,Wogame.Combat.DropRuleSource)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Il2CppSystem.Collections.Generic.List`1 V_3 Il2CppSystem.Collections.Generic.List`1 V_4 System.Boolean V_5 ) IL_0000: ldc.i4.1 IL_0001: stloc V_5 IL_0005: ldarg.0 IL_0006: ldarg dropId IL_000a: ldarg clientIndex IL_000e: ldarg dropRuleSource IL_0012: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_DropItem_Prefix(Wogame.Combat.DropComponent,System.Int32,System.UInt32,Wogame.Combat.DropRuleSource) IL_0017: ldloc V_5 IL_001b: and IL_001c: stloc V_5 IL_0020: ldloc V_5 IL_0024: brfalse IL_008e IL_0029: ldarg.0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_002f: pop IL_0030: ldc.i4.3 IL_0031: conv.u IL_0032: sizeof System.IntPtr IL_0038: mul.ovf.un IL_0039: localloc IL_003b: stloc.1 IL_003c: ldloc.1 IL_003d: ldarga.s dropId IL_003f: stind.i IL_0040: ldloc.1 IL_0041: ldc.i4.1 IL_0042: conv.u IL_0043: sizeof System.IntPtr IL_0049: mul.ovf.un IL_004a: add IL_004b: ldarga.s clientIndex IL_004d: stind.i IL_004e: ldloc.1 IL_004f: ldc.i4.2 IL_0050: conv.u IL_0051: sizeof System.IntPtr IL_0057: mul.ovf.un IL_0058: add IL_0059: ldarga.s dropRuleSource IL_005b: stind.i IL_005c: ldc.i8 1762622144 IL_0065: conv.i IL_0066: ldarg.0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_006c: ldloc.1 IL_006d: ldloca.s V_0 IL_006f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0074: stloc.2 IL_0075: ldloc.0 IL_0076: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_007b: ldloc.2 IL_007c: dup IL_007d: brtrue.s IL_0083 IL_007f: pop IL_0080: ldnull IL_0081: br.s IL_0088 IL_0083: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get>(System.IntPtr) IL_0088: nop IL_0089: br IL_0092 IL_008e: ldloc V_4 IL_0092: stloc V_4 IL_0096: ldarg.0 IL_0097: ldarg dropId IL_009b: ldarg clientIndex IL_009f: ldarg dropRuleSource IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_DropItem_Postfix(Wogame.Combat.DropComponent,System.Int32,System.UInt32,Wogame.Combat.DropRuleSource) IL_00a8: ldloc V_4 IL_00ac: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6E96110 to 0x6FFF929A37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAB020 [Debug :FunchookDetour] Original: 6FFFF6E96110, Trampoline: 6FFFF8DAB020, diff: 1F14F10 [Info :PassTheFearInventoryIncrease] Patched DropComponent.DropItem(Shop). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?55364084::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: ldarg playerId IL_000a: ldarg instanceId IL_000e: ldarg slot IL_0012: ldarg configId IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_001b: ldloc V_3 IL_001f: and IL_0020: stloc V_3 IL_0024: ldloc V_3 IL_0028: brfalse IL_0092 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarga.s playerId IL_0043: stind.i IL_0044: ldloc.1 IL_0045: ldc.i4.1 IL_0046: conv.u IL_0047: sizeof System.IntPtr IL_004d: mul.ovf.un IL_004e: add IL_004f: ldarga.s instanceId IL_0051: stind.i IL_0052: ldloc.1 IL_0053: ldc.i4.2 IL_0054: conv.u IL_0055: sizeof System.IntPtr IL_005b: mul.ovf.un IL_005c: add IL_005d: ldarga.s slot IL_005f: stind.i IL_0060: ldloc.1 IL_0061: ldc.i4.3 IL_0062: conv.u IL_0063: sizeof System.IntPtr IL_0069: mul.ovf.un IL_006a: add IL_006b: ldarga.s configId IL_006d: stind.i IL_006e: ldc.i8 1762622592 IL_0077: conv.i IL_0078: ldarg.0 IL_0079: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_007e: ldloc.1 IL_007f: ldloca.s V_0 IL_0081: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0086: stloc.2 IL_0087: ldloc.0 IL_0088: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_008d: br IL_0092 IL_0092: ldarg.0 IL_0093: ldarg playerId IL_0097: ldarg instanceId IL_009b: ldarg slot IL_009f: ldarg configId IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6E991B0 to 0x6FFF929A37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAC020 [Debug :FunchookDetour] Original: 6FFFF6E991B0, Trampoline: 6FFFF8DAC020, diff: 1F12E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?45307656::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762623040 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6CFC530 to 0x6FFF929A3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAD020 [Debug :FunchookDetour] Original: 6FFFF6CFC530, Trampoline: 6FFFF8DAD020, diff: 20B0AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?6945858::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1672359488 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D01530 to 0x6FFF929A3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAE020 [Debug :FunchookDetour] Original: 6FFFF6D01530, Trampoline: 6FFFF8DAE020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?52213166::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1672360048 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9B1D0 to 0x6FFF929A38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DAF020 [Debug :FunchookDetour] Original: 6FFFF6D9B1D0, Trampoline: 6FFFF8DAF020, diff: 2013E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?32117087::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1672360496 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D9E5C0 to 0x6FFF929A38E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DB1020 [Debug :FunchookDetour] Original: 6FFFF6D9E5C0, Trampoline: 6FFFF8DB1020, diff: 2012A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T11:18:30.001Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T11:18:30.001Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:18:30.251Z+0000","message":"Session tracked","ask_in":5000} [Message: Unity] Adjust SDK Initialized. Response Code: 200, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:18:30.251Z+0000","message":"Session tracked","ask_in":5000}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T11:18:30.251Z+0000", "message": "Session tracked", "ask_in": 5000 } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread15] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.49 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.65 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '5.23 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1008, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Info :PassTheFearInventoryIncrease] Pickup check: instance=1190, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1190, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Can not close UI form 'ItemSubTipsForm' [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1009, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1009, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929C3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929C32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929C32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929C3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929C3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929C33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 574ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 01.30.51 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762698784 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929C36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762699904 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929C36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762700352 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929C3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?29507743::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762700800 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD2530 to 0x6FFF929C3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6FD2530, Trampoline: 6FFFF8DCA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching Wogame.Combat.Entity Wogame.Combat.DropComponent::DropItem(Wogame.ItemData itemData, UnityEngine.Vector2 pos, int index, uint ownerClientIndex) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_DropItemEntity_Prefix(Wogame.Combat.DropComponent __instance, Wogame.ItemData itemData, UnityEngine.Vector2 pos, int index, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on Wogame.Combat.Entity Wogame.Combat.DropComponent::DropItem(Wogame.ItemData itemData, UnityEngine.Vector2 pos, int index, uint ownerClientIndex) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (Wogame.Combat.Entity DMD?5968939::UnhollowedWrapper_Wogame.Combat.DropComponent::DropItem(Wogame.Combat.DropComponent,Wogame.ItemData,UnityEngine.Vector2,System.Int32,System.UInt32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.Combat.Entity V_3 Wogame.Combat.Entity V_4 System.Boolean V_5 ) IL_0000: ldc.i4.1 IL_0001: stloc V_5 IL_0005: ldarg.0 IL_0006: ldarg itemData IL_000a: ldarg pos IL_000e: ldarg index IL_0012: ldarg ownerClientIndex IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_DropItemEntity_Prefix(Wogame.Combat.DropComponent,Wogame.ItemData,UnityEngine.Vector2,System.Int32,System.UInt32) IL_001b: ldloc V_5 IL_001f: and IL_0020: stloc V_5 IL_0024: ldloc V_5 IL_0028: brfalse IL_00a4 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarg.1 IL_0042: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0047: stind.i IL_0048: ldloc.1 IL_0049: ldc.i4.1 IL_004a: conv.u IL_004b: sizeof System.IntPtr IL_0051: mul.ovf.un IL_0052: add IL_0053: ldarga.s pos IL_0055: stind.i IL_0056: ldloc.1 IL_0057: ldc.i4.2 IL_0058: conv.u IL_0059: sizeof System.IntPtr IL_005f: mul.ovf.un IL_0060: add IL_0061: ldarga.s index IL_0063: stind.i IL_0064: ldloc.1 IL_0065: ldc.i4.3 IL_0066: conv.u IL_0067: sizeof System.IntPtr IL_006d: mul.ovf.un IL_006e: add IL_006f: ldarga.s ownerClientIndex IL_0071: stind.i IL_0072: ldc.i8 1762701248 IL_007b: conv.i IL_007c: ldarg.0 IL_007d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0082: ldloc.1 IL_0083: ldloca.s V_0 IL_0085: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_008a: stloc.2 IL_008b: ldloc.0 IL_008c: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0091: ldloc.2 IL_0092: dup IL_0093: brtrue.s IL_0099 IL_0095: pop IL_0096: ldnull IL_0097: br.s IL_009e IL_0099: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_009e: nop IL_009f: br IL_00a8 IL_00a4: ldloc V_4 IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EB5C40 to 0x6FFF929C37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6EB5C40, Trampoline: 6FFFF8DCB020, diff: 1F153E0 [Info :PassTheFearInventoryIncrease] Patched DropComponent.DropItem(ItemData). [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?3728830::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: ldarg playerId IL_000a: ldarg instanceId IL_000e: ldarg slot IL_0012: ldarg configId IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_001b: ldloc V_3 IL_001f: and IL_0020: stloc V_3 IL_0024: ldloc V_3 IL_0028: brfalse IL_0092 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarga.s playerId IL_0043: stind.i IL_0044: ldloc.1 IL_0045: ldc.i4.1 IL_0046: conv.u IL_0047: sizeof System.IntPtr IL_004d: mul.ovf.un IL_004e: add IL_004f: ldarga.s instanceId IL_0051: stind.i IL_0052: ldloc.1 IL_0053: ldc.i4.2 IL_0054: conv.u IL_0055: sizeof System.IntPtr IL_005b: mul.ovf.un IL_005c: add IL_005d: ldarga.s slot IL_005f: stind.i IL_0060: ldloc.1 IL_0061: ldc.i4.3 IL_0062: conv.u IL_0063: sizeof System.IntPtr IL_0069: mul.ovf.un IL_006a: add IL_006b: ldarga.s configId IL_006d: stind.i IL_006e: ldc.i8 1762701696 IL_0077: conv.i IL_0078: ldarg.0 IL_0079: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_007e: ldloc.1 IL_007f: ldloca.s V_0 IL_0081: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0086: stloc.2 IL_0087: ldloc.0 IL_0088: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_008d: br IL_0092 IL_0092: ldarg.0 IL_0093: ldarg playerId IL_0097: ldarg instanceId IL_009b: ldarg slot IL_009f: ldarg configId IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EB91B0 to 0x6FFF929C37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6EB91B0, Trampoline: 6FFFF8DCC020, diff: 1F12E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?21611161::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1672578992 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929C3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCD020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCD020, diff: 20B0AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?58132325::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1672579440 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929C3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCE020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCE020, diff: 20ACAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?44589661::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1672579888 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929C38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCF020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DCF020, diff: 2013E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?2938434::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1672580336 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929C38E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DD1020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DD1020, diff: 2012A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T11:30:57.944Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T11:30:57.944Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:30:58.149Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:30:58, interval: 12m28s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:30:58, interval: 12m28s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:30:58.149Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:30:58, interval: 12m28s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:30:58, interval: 12m28s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T11:30:58.149Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:30:58, interval: 12m28s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:30:58, interval: 12m28s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread18] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.50 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.97 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '5.93 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1009, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1009, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1214, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1214, slot=0, config=0). [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Message: Preloader] BepInEx 6.0.0-be.785 - PassTheFear (8/5/2026 11:51:16 PM) [Message: Preloader] Built from commit 6abdba47eeebe08552282e7a58ef0f4a9ab60b62 [Info : BepInEx] System platform: Windows 10 (Wine 11.0) 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.62f3 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Debug : BepInEx] Game executable path: S:\common\Pass The Fear\PassTheFear.exe [Debug : BepInEx] Interop assembly directory: S:\common\Pass The Fear\BepInEx\interop [Debug : BepInEx] BepInEx root path: S:\common\Pass The Fear\BepInEx [Info : Preloader] 0 patcher plugins loaded [Debug :AssemblyPatcher] Assembly loaded: andywiecko.BurstTriangulator.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.dll [Debug :AssemblyPatcher] Assembly loaded: Animancer.FSM.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp-firstpass.dll [Debug :AssemblyPatcher] Assembly loaded: Assembly-CSharp.dll [Debug :AssemblyPatcher] Assembly loaded: AstarPathfindingProject.dll [Debug :AssemblyPatcher] Assembly loaded: AudioStudio.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: BestHTTP.dll [Debug :AssemblyPatcher] Assembly loaded: Cinemachine.dll [Debug :AssemblyPatcher] Assembly loaded: Clipper2Lib.dll [Debug :AssemblyPatcher] Assembly loaded: com.rlabrecque.steamworks.net.dll [Debug :AssemblyPatcher] Assembly loaded: CriMw.CriWare.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: DOTween.dll [Debug :AssemblyPatcher] Assembly loaded: DOTweenPro.dll [Debug :AssemblyPatcher] Assembly loaded: Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Edgegap.dll [Debug :AssemblyPatcher] Assembly loaded: Effect.dll [Debug :AssemblyPatcher] Assembly loaded: FizzySteamworks.dll [Debug :AssemblyPatcher] Assembly loaded: GameDevWare.Dynamic.Expressions.dll [Debug :AssemblyPatcher] Assembly loaded: GameFramework.DataTableGenerator.dll [Debug :AssemblyPatcher] Assembly loaded: GameFrameworkLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: ICSharpCode.SharpZipLib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppMono.Security.dll [Debug :AssemblyPatcher] Assembly loaded: Il2Cppmscorlib.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Configuration.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Data.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Drawing.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Net.Http.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Numerics.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Runtime.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.dll [Debug :AssemblyPatcher] Assembly loaded: Il2CppSystem.Xml.Linq.dll [Debug :AssemblyPatcher] Assembly loaded: Joysticks.dll [Debug :AssemblyPatcher] Assembly loaded: kcp2k.dll [Debug :AssemblyPatcher] Assembly loaded: LitJson.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Authenticators.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.BouncyCastle.Cryptography.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Components.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Examples.dll [Debug :AssemblyPatcher] Assembly loaded: Mirror.Transports.dll [Debug :AssemblyPatcher] Assembly loaded: Newtonsoft.Json.dll [Debug :AssemblyPatcher] Assembly loaded: PackageTools.dll [Debug :AssemblyPatcher] Assembly loaded: Pathfinding.Ionic.Zip.Reduced.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Core.dll [Debug :AssemblyPatcher] Assembly loaded: Rewired_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: SimpleWebTransport.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Attributes.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.OdinInspector.Modules.Unity.Addressables.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.Config.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Sirenix.Utilities.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp-tests.dll [Debug :AssemblyPatcher] Assembly loaded: spine-csharp.dll [Debug :AssemblyPatcher] Assembly loaded: spine-timeline.dll [Debug :AssemblyPatcher] Assembly loaded: spine-unity.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: TapSDK.Core.Standalone.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Telepathy.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingAnalytics.dll [Debug :AssemblyPatcher] Assembly loaded: ThinkingSDK.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Burst.Unsafe.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Collections.LowLevel.ILSupport.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Entities.Hybrid.HybridComponents.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.InputSystem.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Mathematics.Extensions.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.MemoryProfiler.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.KdTree.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ProBuilder.Poly2Tri.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Profiling.Core.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipeline.Universal.ShaderLibrary.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Core.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.RenderPipelines.Universal.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.ResourceManager.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Scenes.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Serialization.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.TextMeshPro.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Timeline.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.dll [Debug :AssemblyPatcher] Assembly loaded: Unity.Transforms.Hybrid.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AccessibilityModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AndroidJNIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AnimationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.AudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClothModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterInputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ClusterRendererModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ContentLoadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CoreModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.CrashReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DirectorModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.DSPGraphModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GameCenterModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.GridModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.HotReloadModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ImageConversionModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.IMGUIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputLegacyModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.InputModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.JSONSerializeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.LocalizationModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ParticleSystemModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PerformanceReportingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.Physics2DModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ProfilerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.PropertiesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.ScreenCaptureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SharedInternalsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteMaskModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SpriteShapeModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.StreamingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubstanceModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.SubsystemsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TerrainPhysicsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreFontEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextCoreTextEngineModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TextRenderingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TilemapModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.TLSModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UI.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIElementsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UIModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UmbraModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsCommonModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityAnalyticsModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityConnectModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityCurlModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityTestProtocolModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAssetBundleModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestAudioModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestTextureModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.UnityWebRequestWWWModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VehiclesModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VFXModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VideoModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VirtualTexturingModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.VRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.WindModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityEngine.XRModule.dll [Debug :AssemblyPatcher] Assembly loaded: UnityFrameworkWogame.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UnityGameFramework.Runtime.dll [Debug :AssemblyPatcher] Assembly loaded: UWAShared.dll [Debug :AssemblyPatcher] Assembly loaded: UWAWrapper_Windows.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.GameMain.dll [Debug :AssemblyPatcher] Assembly loaded: Wogame.Libraries.dll [Debug :AssemblyPatcher] Assembly loaded: XNode.dll [Debug :AssemblyPatcher] Assembly loaded: youhu.unity_uwa_sdk.dll [Debug :AssemblyPatcher] Assembly loaded: zxing.unity.dll [Debug :AssemblyPatcher] Assembly loaded: __Generated.dll [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Debug : Preloader] Runtime invoke pointer: 0x6FFFF2F5AD50 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F5AD50 to 0x6FFF929B3264 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC1020 [Debug :FunchookDetour] Original: 6FFFF2F5AD50, Trampoline: 6FFFF8DC1020, diff: 5E662D0 [Debug : Preloader] Runtime invoke patched [Debug :Il2CppInterop] il2cpp_object_get_virtual_method: 0x6FFFF2F5AC30 [Debug :Il2CppInterop] Object::GetVirtualMethod: 0x6FFFF2F99500 [Debug :Il2CppInterop] GenericMethod::GetMethod found: 0x6FFFF2FD0950 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FD0950 to 0x6FFF929B32A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC2020 [Debug :FunchookDetour] Original: 6FFFF2FD0950, Trampoline: 6FFFF8DC2020, diff: 5DF16D0 [Debug :Il2CppInterop] il2cpp_image_get_class: 0x6FFFF2F5A8C0 [Debug :Il2CppInterop] Image::GetType: 0x6FFFF2F46790 [Debug :Il2CppInterop] imageGetTypeXrefs.Length: 2 [Debug :Il2CppInterop] getTypeInfoFromHandle: 6FFFF2F755C0 [Debug :Il2CppInterop] MetadataCache::GetTypeInfoFromTypeDefinitionIndex found: 0x6FFFF2FB59F0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2FB59F0 to 0x6FFF929B32E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC3020 [Debug :FunchookDetour] Original: 6FFFF2FB59F0, Trampoline: 6FFFF8DC3020, diff: 5E0D630 [Debug :Il2CppInterop] Class::GetDefaultFieldValue found: 0x6FFFF2C33510 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2C33510 to 0x6FFF929B3324 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC4020 [Debug :FunchookDetour] Original: 6FFFF2C33510, Trampoline: 6FFFF8DC4020, diff: 6190B10 [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Debug :Il2CppInterop] Picked mono_class_instance_size as a Class::Init substitute [Debug :Il2CppInterop] Class::Init: 0x6FFFF2F5B5D0 [Debug :Il2CppInterop] il2cpp_class_from_il2cpp_type: 0x6FFFF2F5A120 [Debug :Il2CppInterop] Class::FromIl2CppType found: 0x6FFFF2F722A0 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F722A0 to 0x6FFF929B3364 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC5020 [Debug :FunchookDetour] Original: 6FFFF2F722A0, Trampoline: 6FFFF8DC5020, diff: 5E52D80 [Debug :Il2CppInterop] il2cpp_class_from_name: 0x6FFFF2F5A130 [Debug :Il2CppInterop] Class::FromName found: 0x6FFFF2F72800 [Debug :FunchookDetour] Preparing detour from 0x6FFFF2F72800 to 0x6FFF929B33A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC6020 [Debug :FunchookDetour] Original: 6FFFF2F72800, Trampoline: 6FFFF8DC6020, diff: 5E53820 [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Debug : Unity] Test call after applying unity logging hook [Debug :InteropManager] Preloaded 165 interop assemblies in 591ms [Debug : BepInEx] Examining 'S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll' [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [PassTheFearInventoryIncrease 1.0.0] [Info : HarmonyX] ### Harmony id=amione.PassTheFearInventoryIncrease, version=2.10.2.0, location=S:\common\Pass The Fear\BepInEx\core\0Harmony.dll, env/clr=6.0.7, platform=Win32NT, ptrsize:runtime/env=8/Bits64, Windows, Wine ### Started from virtual void PassTheFearInventoryIncrease.Plugin::Load(), location S:\common\Pass The Fear\BepInEx\plugins\PassTheFearInventoryIncrease\amione.PassTheFearInventoryIncrease.dll ### At 2026-08-09 01.36.41 [Info : HarmonyX] Patching virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::SetMaxRelicCount(int maxCount) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?23414560::UnhollowedWrapper_Wogame.RelicMode::SetMaxRelicCount(Wogame.RelicMode,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.1 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s maxCount IL_0016: stind.i IL_0017: ldc.i8 1762293840 IL_0020: conv.i IL_0021: ldarg.0 IL_0022: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0027: ldloc.1 IL_0028: ldloca.s V_0 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002f: stloc.2 IL_0030: ldloc.0 IL_0031: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0036: br IL_003b IL_003b: ldc.i4.1 IL_003c: stloc V_3 IL_0040: ldarg.0 IL_0041: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_SetMaxRelicCount_Postfix(Wogame.RelicMode) IL_0046: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FDBDA0 to 0x6FFF929B36A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC7020 [Debug :FunchookDetour] Original: 6FFFF6FDBDA0, Trampoline: 6FFFF8DC7020, diff: 1DEB280 [Info :PassTheFearInventoryIncrease] Patched RelicMode.SetMaxRelicCount. [Info : HarmonyX] Patching virtual void Wogame.RelicMode::OnPostLogin() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicMode::OnPostLogin() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?14649520::UnhollowedWrapper_Wogame.RelicMode::OnPostLogin(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762294624 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: br IL_002e IL_002e: ldc.i4.1 IL_002f: stloc V_3 IL_0033: ldarg.0 IL_0034: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_OnPostLogin_Postfix(Wogame.RelicMode) IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD8BE0 to 0x6FFF929B36E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC8020 [Debug :FunchookDetour] Original: 6FFFF6FD8BE0, Trampoline: 6FFFF8DC8020, diff: 1DEF440 [Info :PassTheFearInventoryIncrease] Patched RelicMode.OnPostLogin. [Info : HarmonyX] Patching virtual int Wogame.RelicMode::GetOwnRelicCount() with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode __instance, Int32& __result) [Info : HarmonyX] Running ILHook manipulator on virtual int Wogame.RelicMode::GetOwnRelicCount() [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?19042013::UnhollowedWrapper_Wogame.RelicMode::GetOwnRelicCount(Wogame.RelicMode)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.0 IL_0008: conv.u IL_0009: stloc.1 IL_000a: ldc.i8 1762295072 IL_0013: conv.i IL_0014: ldarg.0 IL_0015: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_001a: ldloc.1 IL_001b: ldloca.s V_0 IL_001d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0022: stloc.2 IL_0023: ldloc.0 IL_0024: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0029: ldloc.2 IL_002a: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_002f: ldobj System.Int32 IL_0034: br IL_0039 IL_0039: stloc V_4 IL_003d: ldc.i4.1 IL_003e: stloc V_5 IL_0042: ldarg.0 IL_0043: ldloca V_4 IL_0047: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_GetOwnRelicCount_Postfix(Wogame.RelicMode,System.Int32&) IL_004c: ldloc V_4 IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD7700 to 0x6FFF929B3724 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DC9020 [Debug :FunchookDetour] Original: 6FFFF6FD7700, Trampoline: 6FFFF8DC9020, diff: 1DF1920 [Info :PassTheFearInventoryIncrease] Patched RelicMode.GetOwnRelicCount. [Info : HarmonyX] Patching virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) with 0 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode __instance, int id, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on virtual Wogame.RelicInfo Wogame.RelicMode::AddRelic(int id, uint ownerClientIndex, bool isShare, Wogame.DestroyType destroyRelicType, Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray levels) [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (Wogame.RelicInfo DMD?29507743::UnhollowedWrapper_Wogame.RelicMode::AddRelic(Wogame.RelicMode,System.Int32,System.UInt32,System.Boolean,Wogame.DestroyType,Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray`1)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.RelicInfo V_3 Wogame.RelicInfo V_4 System.Boolean V_5 ) IL_0000: ldarg.0 IL_0001: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0006: pop IL_0007: ldc.i4.5 IL_0008: conv.u IL_0009: sizeof System.IntPtr IL_000f: mul.ovf.un IL_0010: localloc IL_0012: stloc.1 IL_0013: ldloc.1 IL_0014: ldarga.s id IL_0016: stind.i IL_0017: ldloc.1 IL_0018: ldc.i4.1 IL_0019: conv.u IL_001a: sizeof System.IntPtr IL_0020: mul.ovf.un IL_0021: add IL_0022: ldarga.s ownerClientIndex IL_0024: stind.i IL_0025: ldloc.1 IL_0026: ldc.i4.2 IL_0027: conv.u IL_0028: sizeof System.IntPtr IL_002e: mul.ovf.un IL_002f: add IL_0030: ldarga.s isShare IL_0032: stind.i IL_0033: ldloc.1 IL_0034: ldc.i4.3 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: add IL_003e: ldarga.s destroyRelicType IL_0040: stind.i IL_0041: ldloc.1 IL_0042: ldc.i4.4 IL_0043: conv.u IL_0044: sizeof System.IntPtr IL_004a: mul.ovf.un IL_004b: add IL_004c: ldarg.s levels IL_004e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0053: stind.i IL_0054: ldc.i8 1762295520 IL_005d: conv.i IL_005e: ldarg.0 IL_005f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0064: ldloc.1 IL_0065: ldloca.s V_0 IL_0067: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_006c: stloc.2 IL_006d: ldloc.0 IL_006e: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0073: ldloc.2 IL_0074: dup IL_0075: brtrue.s IL_007b IL_0077: pop IL_0078: ldnull IL_0079: br.s IL_0080 IL_007b: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_0080: nop IL_0081: br IL_0086 IL_0086: stloc V_4 IL_008a: ldc.i4.1 IL_008b: stloc V_5 IL_008f: ldarg.0 IL_0090: ldarg id IL_0094: ldarg ownerClientIndex IL_0098: call System.Void PassTheFearInventoryIncrease.Patches::RelicMode_AddRelic_Postfix(Wogame.RelicMode,System.Int32,System.UInt32) IL_009d: ldloc V_4 IL_00a1: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6FD2530 to 0x6FFF929B3764 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCA020 [Debug :FunchookDetour] Original: 6FFFF6FD2530, Trampoline: 6FFFF8DCA020, diff: 1DF7AF0 [Info :PassTheFearInventoryIncrease] Patched RelicMode.AddRelic(int,...). [Info : HarmonyX] Patching Wogame.Combat.Entity Wogame.Combat.DropComponent::DropItem(Wogame.ItemData itemData, UnityEngine.Vector2 pos, int index, uint ownerClientIndex) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_DropItemEntity_Prefix(Wogame.Combat.DropComponent __instance, Wogame.ItemData itemData, UnityEngine.Vector2 pos, int index, uint ownerClientIndex) [Info : HarmonyX] Running ILHook manipulator on Wogame.Combat.Entity Wogame.Combat.DropComponent::DropItem(Wogame.ItemData itemData, UnityEngine.Vector2 pos, int index, uint ownerClientIndex) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (Wogame.Combat.Entity DMD?5968939::UnhollowedWrapper_Wogame.Combat.DropComponent::DropItem(Wogame.Combat.DropComponent,Wogame.ItemData,UnityEngine.Vector2,System.Int32,System.UInt32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 Wogame.Combat.Entity V_3 Wogame.Combat.Entity V_4 System.Boolean V_5 ) IL_0000: ldc.i4.1 IL_0001: stloc V_5 IL_0005: ldarg.0 IL_0006: ldarg itemData IL_000a: ldarg pos IL_000e: ldarg index IL_0012: ldarg ownerClientIndex IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_DropItemEntity_Prefix(Wogame.Combat.DropComponent,Wogame.ItemData,UnityEngine.Vector2,System.Int32,System.UInt32) IL_001b: ldloc V_5 IL_001f: and IL_0020: stloc V_5 IL_0024: ldloc V_5 IL_0028: brfalse IL_00a4 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarg.1 IL_0042: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0047: stind.i IL_0048: ldloc.1 IL_0049: ldc.i4.1 IL_004a: conv.u IL_004b: sizeof System.IntPtr IL_0051: mul.ovf.un IL_0052: add IL_0053: ldarga.s pos IL_0055: stind.i IL_0056: ldloc.1 IL_0057: ldc.i4.2 IL_0058: conv.u IL_0059: sizeof System.IntPtr IL_005f: mul.ovf.un IL_0060: add IL_0061: ldarga.s index IL_0063: stind.i IL_0064: ldloc.1 IL_0065: ldc.i4.3 IL_0066: conv.u IL_0067: sizeof System.IntPtr IL_006d: mul.ovf.un IL_006e: add IL_006f: ldarga.s ownerClientIndex IL_0071: stind.i IL_0072: ldc.i8 1762295968 IL_007b: conv.i IL_007c: ldarg.0 IL_007d: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0082: ldloc.1 IL_0083: ldloca.s V_0 IL_0085: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_008a: stloc.2 IL_008b: ldloc.0 IL_008c: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0091: ldloc.2 IL_0092: dup IL_0093: brtrue.s IL_0099 IL_0095: pop IL_0096: ldnull IL_0097: br.s IL_009e IL_0099: call T Il2CppInterop.Runtime.Runtime.Il2CppObjectPool::Get(System.IntPtr) IL_009e: nop IL_009f: br IL_00a8 IL_00a4: ldloc V_4 IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EB5C40 to 0x6FFF929B37A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCB020 [Debug :FunchookDetour] Original: 6FFFF6EB5C40, Trampoline: 6FFFF8DCB020, diff: 1F153E0 [Info :PassTheFearInventoryIncrease] Patched DropComponent.DropItem(ItemData). [Info : HarmonyX] Patching static int Wogame.ShowEntityExtension::ShowDrop(UnityGameFramework.Runtime.EntityComponent entityComponent, Wogame.DropData data) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::ShowEntityExtension_ShowDrop_Prefix(UnityGameFramework.Runtime.EntityComponent entityComponent, Wogame.DropData data) [Info : HarmonyX] Running ILHook manipulator on static int Wogame.ShowEntityExtension::ShowDrop(UnityGameFramework.Runtime.EntityComponent entityComponent, Wogame.DropData data) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Int32 DMD?33559471::UnhollowedWrapper_Wogame.ShowEntityExtension::ShowDrop(UnityGameFramework.Runtime.EntityComponent,Wogame.DropData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Int32 V_3 System.Int32 V_4 System.Boolean V_5 ) IL_0000: ldc.i4.1 IL_0001: stloc V_5 IL_0005: ldarg entityComponent IL_0009: ldarg data IL_000d: call System.Boolean PassTheFearInventoryIncrease.Patches::ShowEntityExtension_ShowDrop_Prefix(UnityGameFramework.Runtime.EntityComponent,Wogame.DropData) IL_0012: ldloc V_5 IL_0016: and IL_0017: stloc V_5 IL_001b: ldloc V_5 IL_001f: brfalse IL_0074 IL_0024: ldc.i4.2 IL_0025: conv.u IL_0026: sizeof System.IntPtr IL_002c: mul.ovf.un IL_002d: localloc IL_002f: stloc.1 IL_0030: ldloc.1 IL_0031: ldarg.0 IL_0032: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0037: stind.i IL_0038: ldloc.1 IL_0039: ldc.i4.1 IL_003a: conv.u IL_003b: sizeof System.IntPtr IL_0041: mul.ovf.un IL_0042: add IL_0043: ldarg.1 IL_0044: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0049: stind.i IL_004a: ldc.i8 1762296416 IL_0053: conv.i IL_0054: ldc.i4.0 IL_0055: ldloc.1 IL_0056: ldloca.s V_0 IL_0058: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_005d: stloc.2 IL_005e: ldloc.0 IL_005f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0064: ldloc.2 IL_0065: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_object_unbox(System.IntPtr) IL_006a: ldobj System.Int32 IL_006f: br IL_0078 IL_0074: ldloc V_4 IL_0078: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6AB6700 to 0x6FFF929B37E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCC020 [Debug :FunchookDetour] Original: 6FFFF6AB6700, Trampoline: 6FFFF8DCC020, diff: 2315920 [Info :PassTheFearInventoryIncrease] Patched ShowEntityExtension.ShowDrop. [Info : HarmonyX] Patching void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static bool PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent __instance, int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Running ILHook manipulator on void Wogame.Combat.DropComponent::Pickup(int playerId, int instanceId, int slot, int configId) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?32455223::UnhollowedWrapper_Wogame.Combat.DropComponent::Pickup(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: ldarg playerId IL_000a: ldarg instanceId IL_000e: ldarg slot IL_0012: ldarg configId IL_0016: call System.Boolean PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Prefix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_001b: ldloc V_3 IL_001f: and IL_0020: stloc V_3 IL_0024: ldloc V_3 IL_0028: brfalse IL_0092 IL_002d: ldarg.0 IL_002e: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0033: pop IL_0034: ldc.i4.4 IL_0035: conv.u IL_0036: sizeof System.IntPtr IL_003c: mul.ovf.un IL_003d: localloc IL_003f: stloc.1 IL_0040: ldloc.1 IL_0041: ldarga.s playerId IL_0043: stind.i IL_0044: ldloc.1 IL_0045: ldc.i4.1 IL_0046: conv.u IL_0047: sizeof System.IntPtr IL_004d: mul.ovf.un IL_004e: add IL_004f: ldarga.s instanceId IL_0051: stind.i IL_0052: ldloc.1 IL_0053: ldc.i4.2 IL_0054: conv.u IL_0055: sizeof System.IntPtr IL_005b: mul.ovf.un IL_005c: add IL_005d: ldarga.s slot IL_005f: stind.i IL_0060: ldloc.1 IL_0061: ldc.i4.3 IL_0062: conv.u IL_0063: sizeof System.IntPtr IL_0069: mul.ovf.un IL_006a: add IL_006b: ldarga.s configId IL_006d: stind.i IL_006e: ldc.i8 1762296864 IL_0077: conv.i IL_0078: ldarg.0 IL_0079: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_007e: ldloc.1 IL_007f: ldloca.s V_0 IL_0081: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0086: stloc.2 IL_0087: ldloc.0 IL_0088: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_008d: br IL_0092 IL_0092: ldarg.0 IL_0093: ldarg playerId IL_0097: ldarg instanceId IL_009b: ldarg slot IL_009f: ldarg configId IL_00a3: call System.Void PassTheFearInventoryIncrease.Patches::DropComponent_Pickup_Postfix(Wogame.Combat.DropComponent,System.Int32,System.Int32,System.Int32,System.Int32) IL_00a8: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6EB91B0 to 0x6FFF929B3824 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCD020 [Debug :FunchookDetour] Original: 6FFFF6EB91B0, Trampoline: 6FFFF8DCD020, diff: 1F13E70 [Info :PassTheFearInventoryIncrease] Patched DropComponent.Pickup. [Info : HarmonyX] Patching void Wogame.BattleSetForm::InitRelic() with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm __instance) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::InitRelic() [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?48477080::UnhollowedWrapper_Wogame.BattleSetForm::InitRelic(Wogame.BattleSetForm)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_InitRelic_Prefix(Wogame.BattleSetForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.0 IL_0013: conv.u IL_0014: stloc.1 IL_0015: ldc.i8 1762760848 IL_001e: conv.i IL_001f: ldarg.0 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: ldloc.1 IL_0026: ldloca.s V_0 IL_0028: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_002d: stloc.2 IL_002e: ldloc.0 IL_002f: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0034: br IL_0039 IL_0039: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D1C530 to 0x6FFF929B3864 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCE020 [Debug :FunchookDetour] Original: 6FFFF6D1C530, Trampoline: 6FFFF8DCE020, diff: 20B1AF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.InitRelic. [Info : HarmonyX] Patching void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData formData) [Info : HarmonyX] Running ILHook manipulator on void Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetFormData formData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?9109783::UnhollowedWrapper_Wogame.BattleSetForm::ShowFormContent(Wogame.BattleSetForm,Wogame.BattleSetFormData)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg formData IL_0009: call System.Void PassTheFearInventoryIncrease.Patches::BattleSetForm_ShowFormContent_Prefix(Wogame.BattleSetFormData) IL_000e: ldarg.0 IL_000f: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0014: pop IL_0015: ldc.i4.1 IL_0016: conv.u IL_0017: sizeof System.IntPtr IL_001d: mul.ovf.un IL_001e: localloc IL_0020: stloc.1 IL_0021: ldloc.1 IL_0022: ldarg.1 IL_0023: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0028: stind.i IL_0029: ldc.i8 1762761296 IL_0032: conv.i IL_0033: ldarg.0 IL_0034: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0039: ldloc.1 IL_003a: ldloca.s V_0 IL_003c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_0041: stloc.2 IL_0042: ldloc.0 IL_0043: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0048: br IL_004d IL_004d: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6D21530 to 0x6FFF929B38A4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DCF020 [Debug :FunchookDetour] Original: 6FFFF6D21530, Trampoline: 6FFFF8DCF020, diff: 20ADAF0 [Info :PassTheFearInventoryIncrease] Patched BattleSetForm.ShowFormContent. [Info : HarmonyX] Patching virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 0 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicChangeForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Debug : HarmonyX] Generated patch (System.Void DMD?25445523::UnhollowedWrapper_Wogame.RelicChangeForm::OnOpen(Wogame.RelicChangeForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicChangeForm_OnOpen_Prefix(Wogame.RelicChangeForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762761744 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBB1D0 to 0x6FFF929B38E4 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DD1020 [Debug :FunchookDetour] Original: 6FFFF6DBB1D0, Trampoline: 6FFFF8DD1020, diff: 2015E50 [Info :PassTheFearInventoryIncrease] Patched RelicChangeForm.OnOpen. [Info : HarmonyX] Patching virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) with 1 prefixes, 1 postfixes, 0 transpilers, 0 finalizers 1 prefixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm __instance) 1 postfixes: * static void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm __instance) [Info : HarmonyX] Running ILHook manipulator on virtual void Wogame.RelicCompoundForm::OnOpen(Il2CppSystem.Object userData) [Info : HarmonyX] Writing prefixes [Info : HarmonyX] Writing postfixes [Debug : HarmonyX] Generated patch (System.Void DMD?28761840::UnhollowedWrapper_Wogame.RelicCompoundForm::OnOpen(Wogame.RelicCompoundForm,Il2CppSystem.Object)): .locals init ( System.IntPtr V_0 System.IntPtr* V_1 System.IntPtr V_2 System.Boolean V_3 ) IL_0000: ldc.i4.1 IL_0001: stloc V_3 IL_0005: ldarg.0 IL_0006: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Prefix(Wogame.RelicCompoundForm) IL_000b: ldarg.0 IL_000c: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0011: pop IL_0012: ldc.i4.1 IL_0013: conv.u IL_0014: sizeof System.IntPtr IL_001a: mul.ovf.un IL_001b: localloc IL_001d: stloc.1 IL_001e: ldloc.1 IL_001f: ldarg.1 IL_0020: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0025: stind.i IL_0026: ldc.i8 1762762192 IL_002f: conv.i IL_0030: ldarg.0 IL_0031: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::Il2CppObjectBaseToPtrNotNull(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase) IL_0036: ldloc.1 IL_0037: ldloca.s V_0 IL_0039: call System.IntPtr Il2CppInterop.Runtime.IL2CPP::il2cpp_runtime_invoke(System.IntPtr,System.IntPtr,System.Void**,System.IntPtr&) IL_003e: stloc.2 IL_003f: ldloc.0 IL_0040: call System.Void Il2CppInterop.Runtime.Il2CppException::RaiseExceptionIfNecessary(System.IntPtr) IL_0045: br IL_004a IL_004a: ldarg.0 IL_004b: call System.Void PassTheFearInventoryIncrease.Patches::RelicCompoundForm_OnOpen_Postfix(Wogame.RelicCompoundForm) IL_0050: ret [Debug :FunchookDetour] Preparing detour from 0x6FFFF6DBE5C0 to 0x6FFF929B3924 [Debug :FunchookDetour] Prepared detour; Trampoline: 0x6FFFF8DD2020 [Debug :FunchookDetour] Original: 6FFFF6DBE5C0, Trampoline: 6FFFF8DD2020, diff: 2013A60 [Info :PassTheFearInventoryIncrease] Patched RelicCompoundForm.OnOpen. [Info :PassTheFearInventoryIncrease] PassTheFearInventoryIncrease v1.0.0 loaded. [Info :PassTheFearInventoryIncrease] Relic inventory target = 12 slots (vanilla 10 = 5x2). [Message: BepInEx] Chainloader startup complete [Debug : Preloader] Runtime invoke unpatched [Message: Unity] ThreadLog initialized. [Message: Unity] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). [Message: Unity] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] LobbyTransport initialized! [Warning: Unity] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Message: Unity] [Adjust]: SANDBOX: Adjust is running in `sandbox` mode. Use this setting for testing. Don't forget to set the environment to `production` before publishing! [Message: Unity] [Adjust]: steam_id read: 76561198152182139 [Message: Unity] [Adjust]: Retrieved steam_uuid from PlayerPrefs: 3d5f610e-50e5-449d-bc1d-ddca8eabd401 [Message: Unity] [Adjust]: Created POST request to https://app.adjust.com/session with payload: {"app_token":"gwomn7vfw2rk","environment":"sandbox","created_at":"2026-08-09T11:36:47.753Z","os_name":"windows","os_version":"10.0.19045","device_type":"B550 AORUS ELITE AX V2 (Gigabyte Technology Co., Ltd.)","app_version":"1.0","sent_at":"2026-08-09T11:36:47.753Z","steam_id":"76561198152182139","steam_uuid":"3d5f610e-50e5-449d-bc1d-ddca8eabd401"} [Message: Unity] Game Framework Version: 2021.05.31 [Message: Unity] Game Version: 1.0 (0) [Message: Unity] Unity Version: 2022.3.62f3c1 [Message: Unity] [Adjust]: HTTP request completed successfully: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:36:47.943Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:36:47, interval: 18m17s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:36:47, interval: 18m17s, min interval: 20m))"} [Message: Unity] Adjust SDK Initialized. Response Code: 400, Response: {"app_token":"gwomn7vfw2rk","adid":"eafa9e5affab1a6cb0d2eec10bb61ea6","timestamp":"2026-08-09T11:36:47.943Z+0000","message":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:36:47, interval: 18m17s, min interval: 20m))","error":"Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:36:47, interval: 18m17s, min interval: 20m))"}, JsonResponse: { "app_token": "gwomn7vfw2rk", "adid": "eafa9e5affab1a6cb0d2eec10bb61ea6", "timestamp": "2026-08-09T11:36:47.943Z+0000", "message": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:36:47, interval: 18m17s, min interval: 20m))", "error": "Session failed (request check interval failed (Ignoring too frequent session. Last session: 2026-08-09T11:18:30, this session: 2026-08-09T11:36:47, interval: 18m17s, min interval: 20m))" } [Message: Unity] 当前平台是否支持性能分析 True [Warning: Unity] [AudioManager] Init 时未找到 Camera.main,听者 GameObject 暂为 null。请通过 SetListener 设置。 [Warning: Unity] [AudioManager] 跳过已被高优先级根覆盖的 CueSheet: Voice @ S:/common/Pass The Fear/PassTheFear_Data/StreamingAssets\CriAudio [Message: Unity] Strict checking is enabled for the Reference Pool. It will drastically affect the performance. [Warning: Unity] [Thread18] [CRIWARE] Warning:W2022102720:Failed to register AudioSessionContorl. (HRESULT = 0x80004001). UnityEngine.Debug:LogWarning(Object) CriWare.CriWareErrorHandler:HandleMessage(String) [Message: Unity] Init Sdk [Message: Unity] Init Platform [Message: Unity] [ThinkingData] Info: TDAnalytics SDK initialize success, AppId = fd8a51a194034bac889876716ede2980, ServerUrl = https://ta.shengtiangames.com:443, Mode = NORMAL, DeviceId = 4119fda439cef68d761d758287e1ed1040d71b98, Lib = Unity, LibVersion = 3.4.2 [Message: Unity] Init language settings complete, current language is 'English'. [Message: Unity] Init current variant complete. [Message: Unity] 显示分辨率 1920x1080 [Message: Unity] Init screen settings complete. [Message: Unity] Default dictionary can not be found or empty. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.52 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.55 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '1.56 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '2.37 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '7.93 %'. [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' update, progress '90.00 %'. [Message: Unity] 切换至我的相机 [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "非战斗房间类型/51商店/30141回血圣坛" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/1/美术场景(下)/建筑下/02-篱笆竖着 (18)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (15)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (1)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (11)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/02-篱笆竖着 (14)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "关卡边框 (1)/2/美术场景(左)/农田左 (1)/农田左 (3)/02-篱笆竖着 (10)/碰撞" [Warning: Unity] BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "出入口 (1)/关卡入口/2/美术场景(左)/农田左 (1)/农田左 (2)/02-篱笆竖着 (10)/碰撞" [Message: Unity] Load scene 'Assets/GameMain/GMResources/Scenes/Map/Chapter1/11201.unity' OK. [Message: Unity] Unload unused assets... [Message: Unity] GC.Collect... [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1008, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41032, owner=0) -> count now 11 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1008, slot=0, config=0). [Info :PassTheFearInventoryIncrease] Suppressed duplicate drop: relic 41032 added 10ms ago (buy overflow drop). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] [BattleSetForm] Grid container 0x0 -> 1478x0 (6 cols). [Info :PassTheFearInventoryIncrease] [BattleSetForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1009, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41067, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1009, slot=0, config=0). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Message: Unity] 播放语音完成:Vo_NPC_HealingNun_Shop [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1010, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41095, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1010, slot=0, config=0). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Grid container 0x0 -> 1463x0 (6 cols). [Info :PassTheFearInventoryIncrease] [RelicChangeForm] Cloned + added 2 item(s): 10 -> 12 in item list, 6 columns (game will bind them). [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Warning: Unity] Calling IsPointerOverGameObject() from within event processing (such as from InputAction callbacks) will not work as expected; it will query UI state from the last frame [Info :PassTheFearInventoryIncrease] Pickup check: instance=1338, entity=Entity, de=no, item=NULL, itemId=0 [Info :PassTheFearInventoryIncrease] AddRelic(id=41031, owner=0) -> count now 12 (cap 12). [Info :PassTheFearInventoryIncrease] DropComponent.Pickup(player=1, instance=1338, slot=0, config=0).