{
  "Version": 1,
  "Guid": "6f1d2c8e-5a47-4b93-9e0a-3c7b1f4d8a21",
  "Name": "Smarter Guard Dogs & Sentries 4.5.0",
  "Description": "More efficient, optimized aiming for the Guard Dog, Rover and K-9, and safer, smarter sentries. The dogs and your sentries never shoot through you (or, optionally, your teammates); sentries also won't swing their fire across you, and mortars and the rocket sentry leave enemies next to a helldiver alone, and the Tesla Tower no longer zaps you or arcs into you. The dogs go for the closest threat and skip the dead, enemies behind cover and armor they can't hurt. Sentries stop firing into walls, deal with enemies at their feet first, skip armor they can't hurt and dropships, and pick the right targets: Gunships and Stingrays first for the Gatling, autocannon, rocket and Laser sentries, then Heavy armor for the rocket and autocannon and everything lighter for the machine gun, Gatling and Laser. The Laser Sentry spreads its fire and cools down before it burns out; the Rover spreads its fire too. Sentries move on the moment their target dies. The guns on armed resupply pods and the Supply FRV get the same care (the FRV gun never stops for riders sitting in it, only for those leaning out of a window). Optional targeting laser, a line or a glow (and a range ring for the Tesla Tower). In the options you choose what it handles (guard dogs, sentries, with or without the Tesla Tower) and who the safety protects (you, your teammates, both or no one). It changes no game files, stats or damage: it only filters which enemies your dog and sentries pick. Requires Bingus Shared Loader v15 or newer.",
  "IconPath": "thumbnail.png",
  "Options": [
    {
      "Name": "Smarter Guard Dogs and Sentries",
      "Description": "The guard dog and sentry improvements (safety, closest threat first, no shooting the dead, no shooting into cover, Guard Dog range, Rover fire spreading; sentries that don't fire through you or swing their fire across you, stop firing into walls, deal with enemies at their feet first, a Laser Sentry that sets enemies alight and moves on like the Rover and cools down before it burns out, and a Tesla Tower that leaves helldivers and enemies next to them alone). Keep this on.",
      "Image": "options/option_core.png",
      "Include": [
        "Smarter Guard Dogs"
      ]
    },
    {
      "Name": "Guard Dogs",
      "Description": "The mod handles your guard dog (Guard Dog, Rover, K-9). Turn off to leave your dog to the game; your sentries and the rest of the mod keep working.",
      "Image": "options/option_dogs.png",
      "Include": [
        "Guard Dogs"
      ]
    },
    {
      "Name": "Sentries",
      "Description": "The mod handles your sentries (Machine Gun, Gatling, Autocannon, Rocket, Laser, Flame, Mortar, EMS Mortar and the Tesla Tower), plus the guns on armed resupply pods and the Supply FRV. Turn off to leave your sentries to the game; your guard dog and the rest of the mod keep working.",
      "Image": "options/option_sentries.png",
      "SubOptions": [
        {
          "Name": "All sentries",
          "Description": "Every sentry, the Tesla Tower included.",
          "Image": "options/option_sentries.png",
          "Include": [
            "Sentries",
            "Tesla Tower"
          ]
        },
        {
          "Name": "All but the Tesla Tower",
          "Description": "Every sentry except the Tesla Tower, which is left to the game.",
          "Image": "options/option_tesla.png",
          "Include": [
            "Sentries"
          ]
        }
      ]
    },
    {
      "Name": "Intelligence",
      "Description": "How your dogs and sentries choose what to shoot. Armor Intelligence: they leave alone armor they can't get through (Hulks, Chargers, Tanks and similar; the Rover also Scout Striders; the Laser Sentry only what is above Heavy), fire only short bursts at Heavy Devastators, and no sentry wastes ammo on dropships (only the Rocket and Autocannon sentries shoot enemies still aboard one). Target Prioritization: your dog goes for the closest threat to you first; your sentries deal with enemies at their feet first, go for Gunships and Stingrays first (the Rocket Sentry only while one hovers), then the armor that suits the gun (Heavy for the Rocket and Autocannon, lighter for the Machine Gun, Gatling and Laser). Turn off to leave both to the game. Everything else keeps working.",
      "Image": "options/option_armour.png",
      "SubOptions": [
        {
          "Name": "Armor Intelligence and Target Prioritization",
          "Description": "Both.",
          "Image": "options/option_armour.png",
          "Include": [
            "Armor Intelligence",
            "Target Prioritization"
          ]
        },
        {
          "Name": "Only Armor Intelligence",
          "Description": "Skip armor they can't hurt and dropships; the game decides the order.",
          "Image": "options/option_armour.png",
          "Include": [
            "Armor Intelligence"
          ]
        },
        {
          "Name": "Only Target Prioritization",
          "Description": "The right target first; they may shoot armor they can't hurt.",
          "Image": "options/option_priority.png",
          "Include": [
            "Target Prioritization"
          ]
        }
      ]
    },
    {
      "Name": "Safety",
      "Description": "Who your dog and your sentries never fire through: they hold fire while that helldiver is in their line of fire, don't swing their fire across them, mortars and the rocket sentry leave enemies next to them alone, and the Tesla Tower doesn't zap them or arc into them. Turn off at your own risk: they will fire through anyone. Everything else keeps working.",
      "Image": "options/option_safety.png",
      "SubOptions": [
        {
          "Name": "You and your teammates",
          "Description": "Protects you and the other players.",
          "Image": "options/option_teammates.png",
          "Include": [
            "Safety",
            "Teammate Safety"
          ]
        },
        {
          "Name": "Only you",
          "Description": "Protects you; they may fire through other players.",
          "Image": "options/option_safety.png",
          "Include": [
            "Safety"
          ]
        },
        {
          "Name": "Only your teammates",
          "Description": "Protects the other players; they may fire through you.",
          "Image": "options/option_teammates.png",
          "Include": [
            "Teammate Safety"
          ]
        }
      ]
    },
    {
      "Name": "Targeting Laser",
      "Description": "Laser from your guard dog and your sentries (not the mortars) to their targets, shown only on your screen: green while they fire, flashing red when the safety stops a shot (and a red ring around the rocket sentry while an enemy is too close for it to fire), flashing yellow when the dog's target goes out of sight (cover or smoke), off while the dog reloads. The Tesla Tower shows its reach as a yellow ring instead. Turn off to hide it.",
      "Image": "options/option_laser.png",
      "SubOptions": [
        {
          "Name": "Line",
          "Description": "A thin, plain line with a small cross where it hits. Simple to look at, but walls and objects hide it.",
          "Image": "options/option_laser.png",
          "Include": [
            "Targeting Laser"
          ]
        },
        {
          "Name": "Glow",
          "Description": "A soft glowing beam with a bright spot on the target. It looks much better than the line, but it shows through walls and objects (the game draws it on top of the world).",
          "Image": "options/option_laser.png",
          "Include": [
            "Targeting Laser",
            "Targeting Laser Glow"
          ]
        }
      ]
    }
  ]
}