/*************************************************
 * Decompiled by Serious and Edited by SyndiShanX
 * Script: zm\zm_island_fx.gsc
*************************************************/

#using scripts\shared\clientfield_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#namespace zm_island_fx;

function autoexec __init__sytem__() {
  system::register("zm_island_fx", &__init__, undefined, undefined);
}

function __init__() {}

function main() {
  precache();
  level._effect["eye_glow"] = "zombie/fx_glow_eye_orange";
  level._effect["headshot"] = "impacts/fx_flesh_hit";
  level._effect["headshot_nochunks"] = "misc/fx_zombie_bloodsplat";
  level._effect["bloodspurt"] = "misc/fx_zombie_bloodspurt";
  level._effect["animscript_gib_fx"] = "weapon/bullet/fx_flesh_gib_fatal_01";
  level._effect["animscript_gibtrail_fx"] = "trail/fx_trail_blood_streak";
  level._effect["switch_sparks"] = "env/electrical/fx_elec_wire_spark_burst";
  level._effect["bubbles"] = "player/fx_plyr_swim_bubbles_body_blkstn";
  level._effect["current_effect"] = "debris/fx_debris_underwater_current_sgen_os";
  level._effect["vine_door_electric_source_open_fx"] = "dlc2/island/fx_vinegate_machine_open_elec";
  level._effect["vine_door_electric_source_idle_fx"] = "dlc2/island/fx_vinegate_machine_idle_elec";
  level._effect["bunker_door_open_fx"] = "dlc2/island/fx_dust_door_bunker_island";
  level._effect["lab_door_open_fx"] = "dlc2/island/fx_dust_door_lab_island";
  level._effect["scene_light"] = "dlc2/zmb_weapon/fx_wpn_skull_island";
  level._effect["glow_piece"] = "zombie/fx_ritual_glow_key_zod_zmb";
  level._effect["airdrop_plane_smoke"] = "dlc2/island/fx_smk_plane_perk_crash_trail_sm";
  level._effect["islandfx_vending_marathon"] = "dlc2/island/fx_perk_stamin_up_island";
  level._effect["islandfx_vending_sleight"] = "dlc2/island/fx_perk_sleight_of_hand_island";
  level._effect["islandfx_vending_revive"] = "dlc2/island/fx_perk_quick_revive_island";
  level._effect["islandfx_vending_additionalprimaryweapon"] = "dlc2/island/fx_perk_mule_kick_island";
  level._effect["islandfx_vending_jugg"] = "dlc2/island/fx_perk_juggernaut_island";
  level._effect["islandfx_vending_doubletap"] = "dlc2/island/fx_perk_doubletap_island";
  level._effect["portal_3p"] = "zombie/fx_quest_portal_trail_zod_zmb";
  level._effect["spider_queen_spit_attack"] = "dlc2/island/fx_spider_queen_spit_projectile";
  level._effect["spider_queen_spit_impact"] = "dlc2/island/fx_spider_queen_spit_impact";
  level._effect["special_web_dissolve"] = "dlc2/zmb_weapon/fx_mirg_web_dissolve";
  level._effect["special_web_dissolve_ug"] = "dlc2/zmb_weapon/fx_mirg_web_dissolve_ug";
  level._effect["bgb_web_ww_dissolve"] = "dlc2/island/fx_web_bgb_dissolve_mirg";
  level._effect["bgb_web_ww_dissolve_ug"] = "dlc2/island/fx_web_bgb_dissolve_mirg_ug";
  level._effect["perk_web_ww_dissolve"] = "dlc2/island/fx_web_perk_machine_dissolve_mirg";
  level._effect["perk_web_ww_dissolve_ug"] = "dlc2/island/fx_web_perk_machine_dissolve_mirg_ug";
  level._effect["doorbuy_web_ww_dissolve"] = "dlc2/island/fx_vinegate_open_mirg";
  level._effect["doorbuy_web_ww_dissolve_ug"] = "dlc2/island/fx_vinegate_open_mirg_ug";
}

function precache() {}