[ambient_env_0] sound_period = 200, 400 ;5, 10 ; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\crow1,ambient\rnd_outdoor\crow2,ambient\rnd_outdoor\crow3,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_krik1,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_moan,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_8,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree ; sounds name effect_period = 300, 600; (sec) effects = ae0_effect_0,ae0_effect_1,ae0_effect_2,ae0_effect_3,ae0_effect_8 ; effects sect name [ambient_env_stancia1] sound_period = 200, 400 ;5, 10 ; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_10, ; sounds name effect_period = 100, 200; (sec) effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9 ; [ambient_env_day] sound_period = 200, 400 ;5, 10 ; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_dark2,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\crow1,ambient\rnd_outdoor\crow2,ambient\rnd_outdoor\crow3,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_fly2,ambient\rnd_outdoor\rnd_fly3,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_krik1,ambient\rnd_outdoor\rnd_krik4,ambient\rnd_outdoor\rnd_krik5,ambient\rnd_outdoor\rnd_krik6,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_8,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree effect_period = 400, 900; (sec) effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8 ; effects sect name [ambient_env_rain] sound_period = 200, 400 ;5, 10 ; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar1,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_moan4,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1 effect_period = 200, 400; (sec) effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8 ; effects sect name [ambient_env_evening] sound_period = 200, 400 ;5, 10; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_horror,ambient\rnd_outdoor\rnd_pdog1,ambient\rnd_outdoor\rnd_pdog2,ambient\rnd_outdoor\rnd_cat1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_horror1,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_moan5,ambient\rnd_outdoor\rnd_moan6,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_3,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_howling_1,ambient\rnd_outdoor\rnd_howling_2 effect_period = 90, 120; (sec) effects = ; effects sect name [ambient_env_night] sound_period = 200, 400 ;5, 10; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_horror,ambient\rnd_outdoor\rnd_pdog1,ambient\rnd_outdoor\rnd_pdog2,ambient\rnd_outdoor\rnd_cat1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_horror1,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_moan5,ambient\rnd_outdoor\rnd_moan6,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_3,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_howling_1,ambient\rnd_outdoor\rnd_howling_2 effect_period = 130, 160; (sec) effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_8 ; effects sect name [ambient_env_morning] sound_period = 200, 400 ;5, 10 ; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar1,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_bird4,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_fly2,ambient\rnd_outdoor\rnd_fly3,ambient\rnd_outdoor\rnd_krik6,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_moan,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree, ; sounds name effect_period = 300, 600; (sec) effects = ae0_effect_4 ; effects sect name [ambient_env_indoor] sound_period = 200, 600 ;10, 30 ; (sec) sound_dist = 10, 30 sounds = ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\breath_3,ambient\underground\breath_4,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3, ; sounds name effect_period = 130, 160; (sec) effects = ; effects sect name [ambient_env_x18] sound_period = 200, 400 ;30, 60; (sec) sound_dist = 10, 30 sounds = ambient\x18\x18_noise_1,ambient\x18\x18_noise_2,ambient\x18\x18_hit_1,ambient\x18\x18_hit_2,ambient\x18\x18_hit_3,ambient\x18\x18_hit_4,ambient\x18\x18_hit_5,ambient\x18\x18_hit_6 ;ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_polter,ambient\underground\rnd_polter_1,ambient\underground\rnd_polter_2,ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_drop_1,ambient\underground\rnd_drop_2,ambient\underground\rnd_drop_3,ambient\underground\rnd_drop_4,ambient\underground\rnd_drop_5,ambient\underground\rnd_drop_6,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3, ; sounds name effect_period = 130, 160; (sec) effects = ; effects sect name [ambient_env_tuman] sound_period = 200, 400 ;5, 10; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_krik4,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_moan4,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_6,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_cat2,ambient\rnd_outdoor\rnd_cat1, effect_period = 50, 100; (sec) effects = ae0_effect_4,ae0_effect_6 ; effects sect name [ambient_env_stancia2] sound_period = 200, 400 ;5, 10; (sec) sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark2,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2 effect_period = 100, 200; (sec) effects = ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9 ; effects sect name [ae0_effect_0] life_time = 10 ; life time (sec) particles = nature\fog_stormy ; particle name sound = ambient\rnd_outdoor\rnd_wind_3 ; sound name offset = 0,0,0 ; offset from actor camera wind_gust_factor = 0.015 [ae0_effect_1] life_time = 7 particles = nature\fog_stormy_02 sound = ambient\rnd_outdoor\rnd_wind_2 offset = 0,0,0 wind_gust_factor = 0.0155 [ae0_effect_2] life_time = 10 particles = nature\fog_tornado_01 sound = ambient\rnd_outdoor\rnd_wind_3 offset = 0,0,10 wind_gust_factor = 0.0155 [ae0_effect_3] life_time = 10 particles = nature\fog_tornado_00 sound = ambient\rnd_outdoor\rnd_wind_3 offset = 0,0,0 wind_gust_factor = 0.015 [ae0_effect_4] life_time = 15 particles = nature\fog_foggy_00 sound = ambient\rnd_outdoor\rnd_wind_2 offset = 0,0,0 wind_gust_factor = 0.015 [ae0_effect_5] life_time = 7 particles = nature\vortex_01 sound = ambient\rnd_outdoor\rnd_wind_2 offset = 0,0,25 wind_gust_factor = 0.03 [ae0_effect_6] life_time = 7 particles = nature\fog_stormy_01 sound = ambient\rnd_outdoor\rnd_wind_1 offset = 0,0,0 wind_gust_factor = 0.02 [ae0_effect_7] life_time = 8 particles = nature\fog_stormy_02 sound = ambient\rnd_outdoor\rnd_wind_1 offset = 0,0,15 wind_gust_factor = 0.025 [ae0_effect_8] life_time = 7 particles = nature\fog_stormy_00 sound = ambient\rnd_outdoor\rnd_wind_2 offset = 0,0,0 wind_gust_factor = 0.01 [ae0_effect_9] life_time = 10 particles = nature\fog_stormy_01 sound = ambient\rnd_outdoor\rnd_wind_3 offset = 0,0,0 wind_gust_factor = 0.03