[wpn_toz34]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn                  = "weapons\toz-34"	; option for Level Editor
$npc					= on				; option for Level Editor
$prefetch 				= 8
scheduled               = off				; option for ALife Simulator
cform                   = skeleton
class                   = WP_BM16
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-toz34

ef_main_weapon_type		= 1
ef_weapon_type			= 7

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0	; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7	; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					= 700	;1000
weapon_class			= shotgun

ammo_limit				= 60
ammo_current			= 10
ammo_elapsed			= 0

ammo_mag_size		 	= 2
ammo_class		 		= ammo_12x70_buck, ammo_12x76_zhekan,ammo_12x76_dart 

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.3  	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor	= 1.3f

;отдача
cam_relax_speed         = 6.0	;скорость возврата в исходное положение
cam_dispersion          = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 3.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 8.0	;максимальный угол отдачи
cam_max_angle_horz		= 20.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 2.5	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 	= 0.001	;вероятность осечки при максимальном износе 
misfire_condition_k		= 0.05 
condition_shot_dec 		= 0.0001	;0.00170 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

hand_dependence 	 = 1
single_handed		 = 0

slot 				 = 2		; // secondary
animation_slot		 = 3		; type of the animation that will be used


inv_name			= wpn-toz34
inv_name_short		= wpn-toz34
inv_weight			= 2.7	;3.1

inv_grid_width		= 6
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 2

kill_msg_x			= 127
kill_msg_y			= 82
kill_msg_width		= 97
kill_msg_height		= 23

direction			= 0, 0, 1
shell_point			= 0.0, 0.183, 0.07
fire_point			= 0.0, 0.183, 0.730
fire_point2			= 0.0, 0.160, 0.730

flame_particles		= weapons\generic_weapon05
smoke_particles		= weapons\generic_shoot_00
rpm_empty_click		= 200

; ttc
hit_power			= 0.75, 0.79, 0.85, 0.90
hit_impulse			= 240
hit_type			= fire_wound

fire_distance		= 150	;1000
bullet_speed		= 340	;начальная скорость пули
rpm					= 1000
; end ttc

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 2.0
PDM_crouch	 			= 1.0
PDM_crouch_no_acc 		= 1.0

hud					= wpn_shotgun_hud
normal				= 0, 1, 0
position			= -0.026, -0.132, 0.06 ;-0.026, -0.117, 0.0
orientation			= 0, 30, 0      ;значение устанавливается в градусах

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position		= -0.26,-0.11,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation	= -15,-9,110				; (3rd person view in degrees)
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

startup_ammo		= 10
visual				= weapons\toz34\wpn_toz34_ext.ogf

light_color			= 0.6,0.5,0.3
light_range			= 6.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time			= 0.2

ph_mass				= 3

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status	= 0

zoom_enabled		= true
scope_zoom_factor	= 55

;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_shoot			= weapons\tm_toz34_shot  
snd_empty			= weapons\generic_empty
snd_reload			= weapons\toz34_reload
snd_shoot_duplet	= weapons\tm_toz34_shot_both

snd_shoot_1			= weapons\tm_toz34_shot
snd_reload_1		= weapons\toz34_reload_one		;reload left
 
[wpn_shotgun_hud]
shell_point			= 0.0, 0.0, 0.0
fire_point			= 0.0, 0.0, 0.06
fire_point2			= 0.0, 0.0, 0.06
fire_bone			= wpn_barrel_0
orientation			= 0, 0, 0
position			= 0, 0, 0
visual				= weapons\toz34\wpn_toz34_hud.ogf

;anim_idle		= idle
;anim_reload		= reload
;anim_draw		= draw
;anim_holster	= holster
;anim_shoot		= shoot
;anim_shoot_both = shoot_both
;anim_idle_aim	= idle_aim


anim_idle			= idle
anim_reload			= reload ;reload both
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot1
anim_shoot_both 	= shoot1
anim_idle_aim		= idle_aim
anim_idle_sprint	= idle_sprint

anim_reload_1		= reload_one
anim_shoot_1		= shoot1

anim_idle_1			= idle
anim_idle_2			= idle

anim_zoomed_idle_1	= idle_aim
anim_zoomedidle_2	= idle_aim


;смещения HUD для режима приближения
zoom_offset			= -0.126600,0.049000,0.000000
zoom_rotate_x		= 0.044000
zoom_rotate_y		= 0.017000
;время поворота HUD (сек)
;zoom_rotate_time	= 0.7



