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[gl_test_shell]:delayed_action_fuse,grenade_rgd5,wpn_fake_missile
class				= II_EXPLO
visual			= grenadier\ammo_vog-25.ogf
inv_name			= .
inv_name_short		= .
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 50
inv_grid_y			= 50

immunities_sect		= gl_test_shell_immunities
wm_size			= 0.1
ph_mass			= 5

[gl_test_shell_ammo_vog-25]:gl_test_shell
visual					= grenadier\ammo_vog-25.ogf
[gl_test_shell_ammo_vog-25p]:gl_test_shell
visual					= grenadier\ammo_vog-25p.ogf
[gl_test_shell_ammo_m209]:gl_test_shell
visual					= grenadier\ammo_m209.ogf

[gl_fake_missile]:delayed_action_fuse
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "weapons\explosive\gl_fake_missile"
$prefetch			= 16
class				= II_EXPLO
cform				= skeleton
cost				= 10
inv_name			= .
inv_name_short		= .
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 50
inv_grid_y			= 50
can_take			= true
immunities_sect		= gl_test_shell_immunities ;gl_fake_missile_immunities
time_to_explode		= 0.f
wm_size			= 0.1
ph_mass			= 5
explode_duration		= 3

[gl_fake_missile_ammo_vog-25]:wpn_fake_missile,gl_fake_missile
[gl_fake_missile_ammo_vog-25p]:wpn_fake_missile1,gl_fake_missile
[gl_fake_missile_ammo_m209]:wpn_fake_missile2,gl_fake_missile

[gl_fake_missile_immunities]
burn_immunity			= 0.6
strike_immunity			= 1
shock_immunity			= 1
wound_immunity			= 0.1
radiation_immunity		= 0
telepatic_immunity		= 0
chemical_burn_immunity		= 0.3
explosion_immunity		= 1
fire_wound_immunity		= 0.7

[gl_test_shell_immunities]
burn_immunity			= 0
strike_immunity			= 0
shock_immunity			= 0
wound_immunity			= 0
radiation_immunity		= 0
telepatic_immunity		= 0
chemical_burn_immunity		= 0
explosion_immunity		= 0
fire_wound_immunity		= 0
