[logic@val_sacrifice_guard2]
active          = camper@val_sacrifice_guard2_wait
on_combat       = combat@val_sacrifice
on_death        = death@val_sacrifice_guard2
combat_ignore   = combat_ignore

[death@val_sacrifice_guard2]
on_info     = %+val_sacrifice_guard2_dead%
on_info2    = {+val_sacrifice_guard1_dead} %+val_sacrifice_finish%
;on_info3    = {=killed_by_actor} %+val_sacrifice_plr_detected +val_sacrifice_finish%

;--------------------------------------------------------------------------
; ждем пока первый охранник произнесет свою первую фразу
;--------------------------------------------------------------------------
[camper@val_sacrifice_guard2_wait]
path_walk                   = guard2_walk 
path_look                   = guard2_look
def_state_campering         = guard
def_state_campering_fire    = guard_fire
def_state_moving            = patrol
def_state_moving_fire       = patrol_fire
on_info                     = {+val_sacrifice_guard1_phrase1_end} remark@val_sacrifice_guard2_phrase1
; nv140613 free executioners from their role if victim is dead
on_info2                    = {+val_sacrifice_victim_dead} %+val_sacrifice_finish%
danger                      = danger@val_sacrifice_guard
combat_ignore_cond          = {=check_fighting(401)}

;--------------------------------------------------------------------------
; фраза: Да он уже достал, в натуре! На этой неделе уже 3 раза туда...
;--------------------------------------------------------------------------
[remark@val_sacrifice_guard2_phrase1]
anim                = guard_na
snd                 = speech
target              = 404
on_signal           = sound_end | remark@val_sacrifice_guard2_phrase2
meet                = no_meet
danger              = danger@val_sacrifice_guard
combat_ignore_cond  = {=check_fighting(401)}

;--------------------------------------------------------------------------
; фраза: Ш-ш-ш-ш.. Слышал? Что-то у меня дурное предчувствие. Короче, не хочется мне из Лагеря уходить.
;--------------------------------------------------------------------------
[remark@val_sacrifice_guard2_phrase2]
anim                = guard
snd                 = speech
target              = 404
on_signal           = sound_end | %+val_sacrifice_guard2_phrase2_end%
meet                = no_meet
danger              = danger@val_sacrifice_guard
combat_ignore_cond  = {=check_fighting(401)}
