[logic]
active    = sr_idle@wait
 
[sr_idle@wait]
on_info = {+bar_deactivate_radar_done -bun_actor_fall} sr_sound_act@psy_sound %=run_cam_effector(radar_stop:2506:false)%,{+bun_actor_fall} nil

[sr_sound_act@psy_sound]
snd = affects\psy_blackout
stereo = true
on_timer  = 10500| {-bun_actor_fall} %=disable_ui +bun_actor_fall =run_postprocess(agr_u_fade)%
on_signal = sound_end | sr_idle@sleep %=start_radar_dream +bun_antenna_off%

[sr_idle@sleep]
on_info  = {+bun_patrol_start} sr_sound_act@monolith_call %=run_cam_effector(prison_1:2506:false) +sar_monolith_call%


[sr_sound_act@monolith_call]
snd = characters_voice\scenario\sarcofag\monolith_call_1
;stereo = true 
on_signal = sound_end| sr_sound_act@monolith_orders %=enable_ui%

[sr_sound_act@monolith_orders]
snd         = characters_voice\scenario\bun\patrol_prikaz
delay       = 3000
on_signal   = sound_end | nil
