[logic]
active = sr_idle@start

[sr_idle@start]
on_info = sr_idle %=turn_off(399)%

[sr_idle]
; nv - 090806 - freeplay support
on_info = {+cit_jail_doctor_pryp_task} sr_idle@nil
on_info2 = {+agr_knockdown -cit_jail_doctor_pryp_task} sr_idle@1

[sr_idle@1]
on_timer = 300 | sr_idle@2 %=agr_knockdown =run_cam_effector(dis_consciousness:1984:true) =disable_ui%

[sr_idle@2]
on_timer = 2000 | sr_idle@3_1 %=agr_contuz =turn_on(399) =run_postprocess(agr_u_fade) +agr_doc_wakeup%

[sr_idle@3_1]
on_timer = 1500 | sr_idle@3 %=stop_cam_effector(1984) =run_postprocess(deadcity_wake)%

[sr_idle@3]
on_timer  = 1500 | sr_idle@4  %=agr_cam_effect =teleport_actor(kat_teleport_to_dark_city_position:kat_teleport_to_dark_city_orientation) +esc_find_doctor_done%
; nv140331 removed unused infoportion - re-add if you enable scripts\cit\cit_jail_scene_zone.ltx
; +cit_jail_actor_wake%

[sr_idle@4]
on_timer = 18500 | sr_idle@4_1 %+cit_doctor_meet_conclusion_info%

[sr_idle@4_1]
on_timer = 67000 | sr_idle@5 %=run_postprocess(agr_u_fade) +cit_jail_doctor_pryp_task%

[sr_idle@5]
on_timer = 3000 | sr_idle@last %=stop_cam_effector(123) =run_cam_effector(prison_1:2508:false)%

[sr_idle@last]
on_timer = 4000 | sr_idle@nil %=enable_ui =turn_off(399)%

[sr_idle@nil]