[organizations] ; a list of organization sections agroprom militaries scientists [agroprom] name = "Agroprom Research Institute" ; organization public name discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered join_probability = 1.0 ; a probability to join zone investigations left_probability = 0.1 ; a probability to left zone investigations trader_rank = 1 ; rank of the trader to deal with [militaries] name = "KGB : Special Purpose Forces" ; organization public name discoveries = discovery_magnetic_field,discovery_electro_magnetic_force,discovery_magnetic_battery ; discoveries can be discovered join_probability = 1.0 ; a probability to join zone investigations left_probability = 0.1 ; a probability to left zone investigations trader_rank = 1 ; rank of the trader to deal with [scientists] name = "NASA: Scientific Laboratory" ; organization public name discoveries = discovery_magnet,discovery_electro_magnetic_force,discovery_magnetic_battery ; discoveries can be discovered join_probability = 1.0 ; a probability to join zone investigations left_probability = 0.1 ; a probability to left zone investigations trader_rank = 1 ; rank of the trader to deal with [Japan_Lab] name = "Japan Research Laboratories" ; organization public name discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered join_probability = 0.2 ; a probability to join zone investigations left_probability = 0.2 ; a probability to left zone investigations trader_rank = 1 ; rank of the trader to deal with [USA_Lab] name = "USA Research Laboratories" ; organization public name discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered join_probability = 0.2 ; a probability to join zone investigations left_probability = 0.2 ; a probability to left zone investigations trader_rank = 1 ; rank of the trader to deal with [Uzbekistan_Lab] name = "Uzbekistan Research Laboratories" ; organization public name discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered join_probability = 0.2 ; a probability to join zone investigations left_probability = 0.2 ; a probability to left zone investigations trader_rank = 1 ; rank of the trader to deal with [Soviet_Lab] name = "USSR Research Laboratories" ; organization public name discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered join_probability = 0.4 ; a probability to join zone investigations left_probability = 0.1 ; a probability to left zone investigations trader_rank = 1 ; rank of the trader to deal with [discovery_magnet] name = "Surrealistics effect of magnet" ; discovery public name success_probability = 0.4 ; a probability to make a discovery destroy_probability = 0.1 ; a probability to make an excident during investigations result_probability = 0.5 ; discovery getting result probability unfreeze_probability = 0.1 ; discovery freeze probability after destruction demand_on_success = af_medusa,3,15,50,350 ; artefacts per week (section, count, price) artefacts = af_medusa,10,510 ; artefacts to make a discovery discovery_dependence = ; if this discoveries are invented, then this sections = m_detector ; sections of the objects being invented after this discovery already_invented = 0 ; bool, if discovery has been already invented [discovery_magnetic_field] name = "Magnetic force field" ; discovery public name success_probability = 0.3 ; a probability to make a discovery destroy_probability = 0.3 ; a probability to make an excident during investigations result_probability = 0.4 ; discovery getting result probability unfreeze_probability = 0.2 ; discovery freeze probability after destruction demand_on_success = af_medusa,3,20,70,450 ; artefacts per week (section, count, price) artefacts = af_medusa,30,630 ; artefacts to make a discovery discovery_dependence = ;discovery_magnet ; if this discoveries are invented, then this sections = wpn_fn2000 ; sections of the objects being invented after this discovery already_invented = 0 ; bool, if discovery has been already invented [discovery_electro_magnetic_force] name = "Electro magnetic force" ; discovery public name success_probability = 0.2 ; a probability to make a discovery destroy_probability = 0.3 ; a probability to make an excident during investigations result_probability = 0.7 ; discovery getting result probability unfreeze_probability = 0.2 ; discovery freeze probability after destruction demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max) artefacts = af_medusa,10,1000 ; artefacts to make a discovery (section, count, price) discovery_dependence = ;discovery_magnetic_field ; if this discoveries are invented, then this sections = ; sections of the objects being invented after this discovery already_invented = 0 ; bool, if discovery has been already invented [discovery_magnetic_battery] name = "Magnetic battery" ; discovery public name success_probability = 0.3 ; a probability to make a discovery destroy_probability = 0.2 ; a probability to make an excident during investigations result_probability = 0.7 ; discovery getting result probability unfreeze_probability = 0.2 ; discovery freeze probability after destruction demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max) artefacts = af_medusa,5,1200 ; artefacts to make a discovery (section, count, price) discovery_dependence = discovery_magnetic_field ; if this discoveries are invented, then this sections = wpn_rpg_7 ; sections of the objects being invented after this discovery already_invented = 0 ; bool, if discovery has been already invented [discovery_vintorez] name = "Weapon Vintorez with strong magnetic effects"; discovery public name success_probability = 0.3 ; a probability to make a discovery destroy_probability = 0.3 ; a probability to make an excident during investigations result_probability = 0.6 ; discovery getting result probability unfreeze_probability = 0.2 ; discovery freeze probability after destruction demand_on_success = af_medusa,4,8,50,150 ; artefacts per week (section, count_min, count_max, price_min, price_max) artefacts = af_medusa,7,800 ; artefacts to make a discovery (section, count, price) discovery_dependence = discovery_magnet ; if this discoveries are invented, then this sections = m_detector ; sections of the objects being invented after this discovery already_invented = 0 ; bool, if discovery has been already invented [alife] schedule_min = 1 ; milliseconds schedule_max = 1 ; milliseconds process_time = 900 ; microseconds update_monster_factor = 0.1 time_factor = 10; 1; ;396.0;скорость для демонстрации смены дня и ночи normal_time_factor = 10; животные в оффлайне перемещаются со скоростью, делённой на этот фактор (чтобы не бегали очень быстро) max_combat_iteration_count = 5 ;10 ; maximum combat iteration count switch_distance = 150;0 ;150 ;75.0 ; metres switch_factor = 0.1 ; start_time = 05:30:00 ;16:30:00 start_date = 01.05.2012 autosave_interval = 01:05:00 delay_autosave_interval = 00:00:30 objects_per_update = 10 start_game_callback = _G.start_game_callback ; on starting new game or loading saved one [online_offline_group] class = ON_OFF_G ; Class identifier script_binding =