; Fixes: bardak's level typo corrections, Natvac ecolog mutant target fixes
; Changes: enabled some tasks, rearranged task order, doubled-up on some task offers
; convert auto-quest into normal quest: comment out init_condition and add/adjust prior line
; Use condlist if you still need qualifier for converted auto-quest
; Limit auto-quest and quest repeats by setting a high idle_time value (86400 = 1 day)
; One-way quests: set need_return false, disable reward_item and increase money amount
; nv140226 corrected freedom task relationship typos per Riddle
; nv180828 added esc_flash_task to provide quest completion credit, statistics scoring

[list]
;----------Trader--------------------------------------------------
;-----------Eliminate Camp--------
tm_eliminate_camp_1
tm_eliminate_camp_2
tm_eliminate_camp_3
tm_eliminate_camp_4
tm_eliminate_camp_5
tm_eliminate_camp_6
;-----------Artefact------------
tm_find_artefact_1
tm_find_artefact_2
tm_find_artefact_3
tm_find_artefact_4
;----------Kill Staker-------
tm_kill_stalker_1
tm_kill_stalker_2
tm_kill_stalker_3
tm_kill_stalker_4
tm_kill_stalker_5
tm_kill_stalker_6
;---------Find Item-----------
tm_find_item_1
;---------defend Camp--------------
tm_defend_camp_1
;---------Monster Part-----------
tm_monster_part_1
tm_monster_part_2


;--------Barmen----------------------------------------------------------
;-----------Eliminate Camp--------
barmen_eliminate_camp_1
barmen_eliminate_camp_2
;--barmen_eliminate_camp_3
barmen_eliminate_camp_4
barmen_eliminate_camp_5
barmen_eliminate_camp_6
barmen_eliminate_camp_7
;-----------Artefact------------
barmen_find_artefact_1
barmen_find_artefact_2
barmen_find_artefact_3
barmen_find_artefact_4
barmen_find_artefact_5
;----------Kill Staker-------
barmen_kill_stalker_1
barmen_kill_stalker_2
barmen_kill_stalker_3
barmen_kill_stalker_4
barmen_kill_stalker_5
;---------Find Item-----------
barmen_find_item_1
;--barmen_find_item_2
barmen_find_item_3
;---------Monster Part-----------
barmen_monster_part_1
barmen_monster_part_2
;---------defend Camp--------------
barmen_defend_camp_1
barmen_defend_camp_2

;---------------Ecolog---------------------
;---------Eliminate lager-----------
ecolog_eliminate_lager_1
ecolog_eliminate_lager_2
;---------Find Item-----------
ecolog_find_item_1
;---------Monster Part-----------
ecolog_monster_part_1
ecolog_monster_part_2
ecolog_monster_part_3
ecolog_monster_part_4
ecolog_monster_part_5
;--------Artefact---------------
ecolog_find_artefact_1
ecolog_find_artefact_2
ecolog_find_artefact_3
ecolog_find_artefact_4
ecolog_find_artefact_5


;--------Dolg------------------------
;----------Defend Camp----
dolg_defend_lager_1
;----------Eliminate Camp----
dolg_eliminate_lager_1
dolg_eliminate_lager_2
dolg_eliminate_lager_3
dolg_eliminate_lager_4
dolg_eliminate_lager_5
dolg_eliminate_lager_6
dolg_eliminate_lager_7
dolg_eliminate_lager_8
dolg_eliminate_lager_9
dolg_eliminate_lager_10
dolg_eliminate_lager_11
dolg_eliminate_lager_12
dolg_eliminate_lager_13
dolg_eliminate_lager_14
;----------Kill Staker-------
dolg_kill_stalker_1
;----------Find Item---------
dolg_find_item_1

;--------Freedom------------------------
;----------Eliminate Camp----
freedom_eliminate_camp_1
freedom_eliminate_camp_2
freedom_eliminate_camp_3
freedom_eliminate_camp_4
freedom_eliminate_camp_5
freedom_eliminate_camp_6
freedom_eliminate_camp_7
;----------Kill Stalker-------
freedom_kill_stalker_4
freedom_kill_stalker_5
freedom_kill_stalker_6
;----------Find Item---------
freedom_find_item_1
freedom_find_item_3
freedom_find_item_4
;-------Monster Part-------
freedom_monster_part_1
;-------Defend Lager-------
freedom_defend_lager_1
freedom_defend_lager_2


;tasks for zastava_commander
zastava_commander_eliminate_lager
;zastava_commander_eliminate_lager_2
;tasks for wolf  
wolf_eliminate_lager_1
wolf_eliminate_lager_2
;tasks for petrenko 
petrenko_kill_stalker
;tasks for hunter	
hunter_eliminate_lager
hunter_eliminate_lager_2
;tasks for lisiy	
lisiy_kill_stalker	
;tasks for drunk dolg
drunk_dolg_find_item	
;tasks for shustriy	
shustriy_find_item
;tasks for Mercenary
mercenary_kill_stalker
	

;-------STORYLINE TASKS-------
tutorial_find_artefact
tutorial_help_wounded
esc_help_wounded_from_raid
esc_blockpost_case_to_trader
esc_dinamit_to_volk
; nv180828 fix missing task in quest statistics
esc_flash_task
esc_defend_lager
doctor_meet
garbage_meet_stalker
gar_kill_boars
gar_help_dymon
gar_car_graveyard_quest
agroprom_get_military_documents
agr_meet_krot_band
agroprom_find_gunslinger_cache
agroprom_find_stalker_phantom
agr_help_stalkers
agr_help_krot
agr_find_ghost
val_come_to_trader
val_sos_help
val_prisoner_help
val_captive_help
dar_codedoor_1
dar_codedoor_2
bar_darklab_documents
bar_resque_information
bar_hunter_rifle
bar_crazy_veterans_quest
bar_dolg_svoboda_ambush_quest
bar_x16_documents
bar_radar_deactivate
bar_resque_information_2
bar_dolg_community_quest
bar_dolg_base_rules
bar_darklab_documents2
yan_kill_brain_task
yan_find_scientist
yan_find_scientist_semenov
yan_find_vasilyev_task
yan_find_ghost_task
yan_provodnik_task
yan_scientist_return_task
yan_kill_brain_task_2
mil_kill_sniper
mil_kill_lukash
mil_blockpost_job
mil_blockpost_job2
mil_mad_job
mil_lukash_job
mil_freedom_rg6_task
mil_courier_job
mil_hunters_task
mil_kill_controller
sar_secret_lab
sar_monolith_destroy
sar_warlab
sar_monolith







[tm_eliminate_camp_1]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have}
condlist = {+agroprom_military_case_have}
text = tm_eliminate_camp_1_text
description = tm_eliminate_camp_1_descr
parent = trader
target = gar_bandit_stroyka
reward_money = 1500
reward_reputation = +30
reward_relation = dolg, 15
reward_rank = 5
reward_item = grenade_rgd5, grenade_rgd5
time = 86400
prior = 3


[tm_eliminate_camp_2]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l01_escape) +agroprom_military_case_have}
condlist = {+agroprom_military_case_have}
text = tm_eliminate_camp_2_text
description = tm_eliminate_camp_2_descr
parent = trader
target = esc2_st_fabric
reward_money = 1500
reward_reputation = +35
reward_relation = dolg, 15
reward_rank = 3
reward_item = grenade_rgd5, grenade_rgd5
time = 86400
;idle_time = 84000
prior = 2

[tm_eliminate_camp_3]
type = eliminate_lager
community = actor
init_condition = {=actor_on_level(l03u_agr_underground)}
need_return = false
text = tm_eliminate_camp_3_text
description = tm_eliminate_camp_3_descr
parent = trader
target = agr_u_bandits
reward_money = 2500	;1500
reward_reputation = +25
reward_relation = dolg, 10
reward_rank = 5
;reward_item = grenade_rgd5, grenade_rgd5
time = 86400
;idle_time = 864000 ;10 days; 5 days = 432000
;prior = 4

[tm_eliminate_camp_4]
type = eliminate_lager
community = actor
text = tm_eliminate_camp_4_text
description = tm_eliminate_camp_4_descr
parent = trader
target = esc2_dogs_lair
reward_money = 1000
reward_reputation = +7
reward_relation = dolg, 5
reward_rank = 1
reward_item = ammo_12x76_zhekan, ammo_12x76_zhekan, ammo_12x76_zhekan
time = 86400
;idle_time = 84000
prior = 1

[tm_eliminate_camp_5]
type = eliminate_lager
community = actor
;--init_condition = {=actor_on_level(l02_garbage) +agroprom_military_case_have}
text = tm_eliminate_camp_5_text
description = tm_eliminate_camp_5_descr
parent = trader
target = gar_smart_bandit2
reward_money = 1000
reward_reputation = +50
reward_relation = dolg, 5
reward_rank = 10
reward_item = grenade_rgd5
time = 86400
;idle_time = 84000
prior = 1

[tm_eliminate_camp_6]
type = eliminate_lager
community = actor
init_condition = {=actor_on_level(l04_darkvalley)}
;condlist = {+agroprom_military_case_done}
need_return = false
text = tm_eliminate_camp_6_text
description = tm_eliminate_camp_6_descr
parent = trader
target = val_smart_bloodsucker_lair_2
reward_money = 3200 ;2000
reward_reputation = +15
reward_relation = dolg, 5
reward_rank = 5
;reward_item = grenade_rgd5, grenade_rgd5
time = 86400
;prior = 5

[tm_find_artefact_1]
type = artefact
community = actor
text = tm_find_artefact_1_text
description = tm_find_artefact_1_descr
parent = trader
target = af_medusa
reward_money = 1500
reward_reputation = +5
reward_rank = 1
reward_item = vodka
time = 86400
;idle_time = 84000
prior = 1

[tm_find_artefact_2]
type = artefact
community = actor
text = tm_find_artefact_2_text
description = tm_find_artefact_2_descr
parent = trader
target = af_cristall_flower
reward_money = 3000
reward_reputation = +20
reward_rank = 3
reward_item = vodka
time = 86400
prior = 2

[tm_find_artefact_3]
type = artefact
community = actor
condlist = {+esc_darklab_documents_read}
text = tm_find_artefact_3_text
description = tm_find_artefact_3_descr
parent = trader
target = af_night_star
;reward_money = 10000
reward_reputation = +40
reward_rank = 7
reward_item = outfit_stalker_m2
time = 86400
prior = 4

[tm_find_artefact_4]
type = artefact
community = actor
;condlist = {+agroprom_military_case_have}
text = tm_find_artefact_4_text
description = tm_find_artefact_4_descr
parent = trader
target = af_mincer_meat
reward_money = 2500
reward_reputation = +20
reward_rank = 3
reward_item = medkit_army, medkit_army, medkit_army
time = 86400
prior = 3

[tm_kill_stalker_1]
type = kill_stalker
community = actor
init_condition = {=actor_on_level(l02_garbage)}
text = tm_kill_stalker_1_text
description = tm_kill_stalker_1_descr
parent = trader
target = gar_bandit_leader
;reward_money = 3000
reward_reputation = +15
reward_relation = dolg, 10
reward_item = wpn_ak74u, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap, ammo_5.45x39_ap
reward_rank = 6
time = 86400
;prior = 2

[tm_kill_stalker_2]
type = kill_stalker
community = actor
;condlist = {+agroprom_military_case_have}
text = tm_kill_stalker_2_text
description = tm_kill_stalker_2_descr
parent = trader
target = sim_stalker_general
;reward_money = 2500
reward_reputation = -15
reward_item = af_gravi
reward_rank = 5
time = 86400
prior = 3

[tm_kill_stalker_3]
type = kill_stalker
community = actor
text = tm_kill_stalker_3_text
description = tm_kill_stalker_3_descr
parent = trader
target = sim_stalker_novice
;reward_money = 1000
reward_reputation = -5
reward_rank = 2
reward_item = af_blood
time = 86400
prior = 2

[tm_kill_stalker_4]
type = kill_stalker
community = actor
condlist = {+agroprom_military_case_done}
text = tm_kill_stalker_4_text
description = tm_kill_stalker_4_descr
parent = trader
target = sim_stalker_veteran_gusarov
reward_reputation = -25
reward_rank = 4
reward_item = af_ameba_mica
time = 86400
prior = 4

[tm_kill_stalker_5]
type = kill_stalker
community = actor
condlist = {+agroprom_military_case_done}
text = tm_kill_stalker_5_text
description = tm_kill_stalker_5_descr
parent = trader
target = sim_stalker_master_diador
reward_reputation = -60
reward_rank = 7
reward_item = af_fuzz_kolobok
time = 86400
prior = 5

[tm_kill_stalker_6]
type = kill_stalker
community = actor
text = tm_kill_stalker_6_text
description = tm_kill_stalker_6_descr
parent = trader
target = sim_stalker_novice
;reward_money = 1000
reward_reputation = +3
reward_rank = 2
reward_item = af_vyvert, conserva
time = 86400
prior = 1

[tm_find_item_1]
type = find_item
community = actor
condlist = {+agroprom_military_case_done}
text = tm_find_item_1_text
description = tm_find_item_1_descr
parent = trader
target = wpn_fort_m1
reward_money = 2000
reward_reputation = +15
reward_rank = 3
time = 86400

[tm_defend_camp_1]
type = defend_lager
community = actor
init_condition = {=actor_on_level(l04_darkvalley) =gulag_state(val_smart_bandit_2:1)}
;condlist = {+bar_darklab_document_done}
need_return = false
text = tm_defend_camp_1_text
description = tm_defend_camp_1_descr
parent = trader
target = val_smart_bandit_3
;---reward_money = 5000
reward_money = 5000
reward_reputation = +35
reward_relation = dolg, 50
reward_rank = 10
;reward_item = af_fireball
time = 86400
prior = 1

[tm_monster_part_1]
type = monster_part
community = actor
condlist = {+agroprom_military_case_have}
text = tm_monster_part_1_text
description = tm_monster_part_1_descr
parent = trader
target = mutant_krovosos_jaw
reward_money = 3000
reward_reputation = +20
reward_rank = 5
time = 86400
reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart
prior = 2

[tm_monster_part_2]
type = monster_part
community = actor
text = tm_monster_part_2_text
description = tm_monster_part_2_descr
parent = trader
target = mutant_psevdodog_tail
reward_money = 1500
reward_reputation = +10
reward_rank = 5
time = 86400
reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart
prior = 1



[barmen_eliminate_camp_1]
type = eliminate_lager
community = actor
text = barmen_eliminate_camp_1_text
description = barmen_eliminate_camp_1_descr
parent = barman
target = gar_smart_bandit
reward_money = 2000
reward_reputation = +25
reward_relation = dolg, 10
reward_rank = 4
reward_item = vodka, grenade_f1
time = 86400
prior = 1

[barmen_eliminate_camp_2]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l06_rostok)}
text = barmen_eliminate_camp_2_text
description = barmen_eliminate_camp_2_descr
parent = barman
target = ros_smart_killers1
reward_money = 2500
reward_reputation = +35
reward_relation = dolg, 15
reward_rank = 6
reward_item = grenade_f1
time = 86400
prior = 2

;--[barmen_eliminate_camp_3]
;--type = eliminate_lager
;--community = actor
;--text = barmen_eliminate_camp_3_text
;--description = barmen_eliminate_camp_3_descr
;--parent = barman
;--target = mil_bandit
;--reward_money = 7000
;--reward_reputation = +40
;--reward_rank = 7

[barmen_eliminate_camp_4]
type = eliminate_lager
community = actor
text = barmen_eliminate_camp_4_text
description = barmen_eliminate_camp_4_descr
parent = barman
target = ros_smart_stalker2
reward_money = 2500
reward_reputation = +40
reward_relation = dolg, 25
reward_rank = 7
reward_item = grenade_f1
time = 86400
prior = 4

[barmen_eliminate_camp_5]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l06_rostok)}
text = barmen_eliminate_camp_5_text
description = barmen_eliminate_camp_5_descr
parent = barman
target = ros_smart_monster1
reward_money = 2500
reward_reputation = +35
reward_relation = dolg, 14
reward_rank = 5
reward_item = grenade_f1
time = 86400
prior = 5

[barmen_eliminate_camp_6]
type = eliminate_lager
community = actor
text = barmen_eliminate_camp_6_text
description = barmen_eliminate_camp_6_descr
parent = barman
target = agr2_bandit_st
reward_money = 2500
reward_reputation = +35
reward_relation = dolg, 20
reward_rank = 7
reward_item = grenade_f1
time = 86400
prior = 3

[barmen_eliminate_camp_7]
type = eliminate_lager
community = actor
text = barmen_eliminate_camp_7_text
description = barmen_eliminate_camp_7_descr
parent = barman
target = val_snork_lair_1
reward_money = 2500
reward_reputation = +35
reward_relation = dolg, 15
reward_rank = 6
reward_item = grenade_f1, grenade_f1
time = 86400
prior = 5


[barmen_find_artefact_1]
type = artefact
community = actor
text = barmen_find_artefact_1_text
description = barmen_find_artefact_1_descr
parent = barman
target = af_mincer_meat
reward_money = 2500
reward_reputation = +35
reward_rank = 5
reward_item = medkit_scientic, medkit_scientic
time = 86400
prior = 1


[barmen_find_artefact_2]
type = artefact
community = actor
condlist = {+bar_darklab_document_done}
text = barmen_find_artefact_2_text
description = barmen_find_artefact_2_descr
parent = barman
target = af_rusty_kristall
reward_money = 2500
reward_reputation = +25
reward_rank = 6
reward_item = medkit_scientic, medkit_scientic, antirad, antirad
time = 86400
prior = 3


[barmen_find_artefact_3]
type = artefact
community = actor
;condlist = {+yan_kill_brain_done}
text = barmen_find_artefact_3_text
description = barmen_find_artefact_3_descr
parent = barman
target = af_night_star
reward_reputation = +60
reward_rank = 7
reward_item = specops_outfit, grenade_f1, grenade_f1, grenade_f1
time = 86400
prior = 4

[barmen_find_artefact_4]
type = artefact
community = actor
condlist = {+bar_darklab_document_done}
text = barmen_find_artefact_4_text
description = barmen_find_artefact_4_descr
parent = barman
target = af_electra_flash
reward_money = 5000
reward_reputation = +20
reward_rank = 4
time = 86400
prior = 2

[barmen_find_artefact_5]
type = artefact
community = actor
condlist = {+yan_kill_brain_done}
text = barmen_find_artefact_5_text
description = barmen_find_artefact_5_descr
parent = barman
target = af_gold_fish
reward_reputation = +40
reward_rank = 7
time = 86400
reward_item = wpn_lr300, wpn_addon_grenade_launcher_m203, wpn_addon_scope_susat, wpn_addon_silencer
prior = 5

[barmen_kill_stalker_1]
type = kill_stalker
community = actor
text = barmen_kill_stalker_1_text
description = barmen_kill_stalker_1_descr
parent = barman
target = agr_ratcatcher
reward_reputation = +15
;reward_relation = dolg, -5
reward_rank = 5
reward_item = af_ameba_slug
time = 86400
prior = 1

[barmen_kill_stalker_2]
type = kill_stalker
community = actor
condlist = {+bar_darklab_document_done}
text = barmen_kill_stalker_2_text
description = barmen_kill_stalker_2_descr
parent = barman
target = sim_stalker_veteran
reward_reputation = -45
reward_rank = 6
reward_item = af_soul
time = 86400
prior = 3

[barmen_kill_stalker_3]
type = kill_stalker
community = actor
;init_condition = {=actor_on_level(l10u_bunker) +bar_deactivate_radar_done}, {=actor_on_level(l10_radar) +bar_deactivate_radar_done}
init_condition = {=actor_on_level(l10u_bunker) +bar_deactivate_radar_done}
need_return = false
text = barmen_kill_stalker_3_text
description = barmen_kill_stalker_3_descr
parent = barman
target = rad_monolith_master
reward_money = 10000
reward_reputation = +200
reward_rank = 20
time = 86400

[barmen_kill_stalker_4]
type = kill_stalker
community = actor
text = barmen_kill_stalker_4_text
description = barmen_kill_stalker_4_descr
parent = barman
target = sim_stalker_general_upir
reward_reputation = +5
reward_rank = 4
reward_item = af_fireball
time = 86400
prior = 2

[barmen_kill_stalker_5]
type = kill_stalker
community = actor
condlist = {+bar_darklab_document_done}
text = barmen_kill_stalker_5_text
description = barmen_kill_stalker_5_descr
parent = barman
target = sim_stalker_veteran_vorobey
reward_reputation = -35
reward_rank = 5
reward_item = af_electra_moonlight
time = 86400
prior = 4

[barmen_find_item_1]
type = find_item
community = actor
text = barmen_find_item_1_text
description = barmen_find_item_1_descr
parent = barman
;--target = outfit_monolith_m1
target = ecolog_outfit_psi_coll
reward_money = 5000
reward_reputation = +30
reward_rank = 5
reward_item = medkit_scientic, medkit_scientic, antirad, antirad, antirad
time = 86400
prior = 1

;--[barmen_find_item_2]
;--type = find_item
;--community = actor
;--text = barmen_find_item_2_text
;--description = barmen_find_item_2_descr
;--parent = barman
;--target = wpn_deserteagle_coll
;--reward_money = 6000
;--reward_reputation = +35
;--reward_rank = 6

[barmen_find_item_3]
type = find_item
community = actor
condlist = {+yan_kill_brain_done}
text = barmen_find_item_3_text
description = barmen_find_item_3_descr
parent = barman
target = wpn_vintorez_coll
reward_money = 6500
reward_reputation = +40
reward_rank = 8
reward_item = wpn_val
time = 86400
prior = 3

[barmen_monster_part_1]
type = monster_part
community = actor
text = barmen_monster_part_1_text
description = barmen_monster_part_1_descr
parent = barman
target = mutant_flesh_eye
reward_money = 500
reward_reputation = +20
reward_rank = 5
reward_item = conserva, conserva, conserva
time = 86400
prior = 1

[barmen_monster_part_2]
type = monster_part
community = actor
text = barmen_monster_part_2_text
description = barmen_monster_part_2_descr
parent = barman
target = mutant_boar_leg
reward_money = 1500
reward_reputation = +20
reward_rank = 5
time = 86400
prior = 2

[barmen_defend_camp_1]
type = defend_lager
community = actor
text = barmen_defend_camp_1_text
description = barmen_defend_camp_1_descr
init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_bandit_large_lager:1)}
parent = barman
target = gar_smart_garage
reward_reputation = +45
reward_relation = dolg, 30
reward_rank = 10
reward_item = af_gravi
time = 86400
idle_time = 432000	;only every five days

[barmen_defend_camp_2]
type = defend_lager
community = actor
text = barmen_defend_camp_2_text
description = barmen_defend_camp_2_descr
init_condition = {=actor_on_level(l03_agroprom) =gulag_state(agr2_bandit_st:1)}
;condlist = {=gulag_state(agr2_bandit_st:1)}
parent = barman
target = agr2_st_factory
reward_reputation = +35
reward_relation = dolg, 50
reward_rank = 8
reward_item = af_ameba_slug
time = 86400
idle_time = 432000	;only every five days
;prior = 1

;--------------------Ecolog-----------------------------

[ecolog_eliminate_lager_1]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l08_yantar) +yan_kill_brain_done}
condlist = {+yan_kill_brain_done}
text = ecolog_eliminate_lager_1_text
description = ecolog_eliminate_lager_1_descr
parent = ecolog
target = yantar2_snork_small4
reward_money = 3000
reward_reputation = +20
reward_relation = ecolog, 20
reward_rank = 4
reward_item = medkit_scientic, medkit_scientic
time = 86400
prior = 1

[ecolog_eliminate_lager_2]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l06_rostok) +yan_kill_brain_done}
condlist = {+yan_kill_brain_done}
need_return = false
text = ecolog_eliminate_lager_2_text
description = ecolog_eliminate_lager_2_descr
parent = ecolog
target = ros_smart_monster2
reward_money = 3000
reward_reputation = +20
reward_relation = ecolog, 20
reward_rank = 4
;reward_item = medkit_scientic, medkit_scientic
time = 86400
prior = 1

[ecolog_find_item_1]
type = find_item
community = actor
; nv120626 prevent offering task until psi protection is available
condlist = {+bar_darklab_document_done}
text = ecolog_find_item_1_text
description = ecolog_find_item_2_descr
parent = ecolog
target = outfit_stalker_m1
reward_reputation = +30
reward_relation = ecolog, +30
reward_rank = 8
reward_item = protection_outfit
time = 86400
prior = 1

[ecolog_monster_part_1]
type = monster_part
community = actor
text = ecolog_monster_part_1_text
description = ecolog_monster_part_1_descr
parent = ecolog
target = mutant_snork_leg
reward_money = 2500
reward_reputation = +20
reward_relation = ecolog, +15
reward_rank = 2
reward_item = medkit_scientic
time = 86400
prior = 1

[ecolog_monster_part_2]
type = monster_part
community = actor
text = ecolog_monster_part_2_text
description = ecolog_monster_part_2_descr
parent = ecolog
target = mutant_flesh_eye
reward_money = 1000
reward_reputation = +10
reward_relation = ecolog, +15
reward_rank = 2
reward_item = wpn_addon_scope_susat
time = 86400
prior = 2

[ecolog_monster_part_3]
type = monster_part
community = actor
text = ecolog_monster_part_3_text
description = ecolog_monster_part_3_descr
parent = ecolog
target = mutant_dog_tail	;mutant_psevdodog_tail
reward_money = 2000
reward_reputation = +10
reward_relation = ecolog, +20
reward_rank = 4
reward_item = ammo_12x76_dart, ammo_12x76_dart, ammo_12x76_dart
time = 86400
prior = 3

[ecolog_monster_part_4]
type = monster_part
community = actor
text = ecolog_monster_part_4_text
description = ecolog_monster_part_4_descr
parent = ecolog
target = mutant_boar_leg
reward_money = 3000
reward_reputation = +10
reward_relation = ecolog, +15
reward_rank = 2
reward_item = medkit_scientic
time = 86400
prior = 4

[ecolog_monster_part_5]
type = monster_part
community = actor
text = ecolog_monster_part_5_text
description = ecolog_monster_part_5_descr
parent = ecolog
target = mutant_krovosos_jaw
reward_money = 6000
reward_reputation = +25
reward_relation = ecolog, +15
reward_rank = 8
reward_item = medkit_scientic
time = 86400
prior = 5

;------Artefact---------------
[ecolog_find_artefact_1]
type = artefact
community = actor
text = ecolog_find_artefact_1_text
description = ecolog_find_artefact_1_descr
parent = ecolog
target = af_fireball
reward_reputation = +10
reward_rank = 5
reward_relation = ecolog, +25
reward_item = af_dummy_pellicle
time = 86400
prior = 3

[ecolog_find_artefact_2]
type = artefact
community = actor
text = ecolog_find_artefact_2_text
description = ecolog_find_artefact_2_descr
parent = ecolog
target = af_gravi
reward_money = 5000
reward_reputation = +10
reward_relation = ecolog, +25
reward_rank = 5
reward_item = medkit_scientic
time = 86400
prior = 1

[ecolog_find_artefact_3]
type = artefact
community = actor
text = ecolog_find_artefact_3_text
description = ecolog_find_artefact_3_descr
parent = ecolog
target = af_medusa
reward_money = 2500
reward_reputation = +10
reward_relation = ecolog, +25
reward_rank = 5
reward_item = medkit_scientic
time = 86400
prior = 2

[ecolog_find_artefact_4]
type = artefact
community = actor
text = ecolog_find_artefact_4_text
description = ecolog_find_artefact_4_descr
parent = ecolog
target = af_electra_moonlight
reward_money = 10000
reward_reputation = +20
reward_relation = ecolog, +40
reward_rank = 10
reward_item = medkit_scientic, medkit_scientic, medkit_scientic
time = 86400
prior = 4

[ecolog_find_artefact_5]
type = artefact
community = actor
text = ecolog_find_artefact_5_text
description = ecolog_find_artefact_5_descr
parent = ecolog
target = af_rusty_sea-urchin
;reward_money = 12000
reward_reputation = +20
reward_relation = ecolog, +40
reward_rank = 10
reward_item = scientific_outfit
time = 86400
prior = 5







[dolg_defend_lager_1]
type = defend_lager
community = actor
init_condition = {=actor_on_level(l02_garbage) =gulag_state(gar_smart_boars:1)}
text = dolg_defend_lager_1_text
description = dolg_defend_lager_1_descr
parent = dolg
target = gar_dolg_blockpost
reward_money = 1000
reward_reputation = +40
reward_relation = dolg, +150
reward_rank = 6
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25
time = 86400
idle_time = 432000	;only every five days


[dolg_eliminate_lager_1]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l08_yantar) +yantar_tunnel_finish}
condlist = {+yan_kill_brain_done}
;need_return = false
text = dolg_eliminate_lager_1_text
description = dolg_eliminate_lager_1_descr
parent = dolg
target = yan_st_stalker1
reward_money = 2000
;reward_money = 4500
reward_reputation = +40
reward_relation = dolg, +150
reward_rank = 6
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25
time = 86400
prior = 1


[dolg_eliminate_lager_2]
type = eliminate_lager
community = actor
;--init_condition = {=actor_on_level(L02_Garbage) +agroprom_military_case_done +bar_svoboda_rg6_done}
text = dolg_eliminate_lager_2_text
description = dolg_eliminate_lager_2_descr
parent = dolg
target = gar_nest_flesh
reward_money = 2000
reward_reputation = +25
reward_relation = dolg, +70
reward_rank = 5
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25
time = 86400
prior = 1

[dolg_eliminate_lager_3]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_3_text
description = dolg_eliminate_lager_3_descr
parent = dolg
target = mil_lair2
reward_money = 3000
reward_reputation = +25
reward_relation = dolg, +70
reward_rank = 5
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 11

[dolg_eliminate_lager_4]
type = eliminate_lager
community = actor
;--init_condition = {=actor_on_level(l07_military)}
text = dolg_eliminate_lager_4_text
description = dolg_eliminate_lager_4_descr
parent = dolg
target = mil_mercs
reward_money = 3000
reward_reputation = +40
reward_relation = dolg, +100
reward_rank = 7
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 5

[dolg_eliminate_lager_5]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_5_text
description = dolg_eliminate_lager_5_descr
parent = dolg
;make this task different than dolg_eliminate_lager_12
;target = ros_smart_stalker_killers1
target = ros_smart_killers1
reward_money = 3000
reward_reputation = +50
reward_relation = dolg, +200
reward_rank = 8
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 10

[dolg_eliminate_lager_6]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_6_text
description = dolg_eliminate_lager_6_descr
parent = dolg
target = ros_smart_stalker2
reward_money = 3000
reward_reputation = +50
reward_relation = dolg, +100
reward_rank = 8
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 4

[dolg_eliminate_lager_7]
type = eliminate_lager
community = actor
;init_condition = {=actor_on_level(l08_yantar) +yan_kill_brain_done}
condlist = {+yan_kill_brain_done}
need_return = false
text = dolg_eliminate_lager_7_text
description = dolg_eliminate_lager_7_descr
parent = dolg
target = yan_smart_controler1
;reward_money = 3000
reward_money = 5500
reward_reputation = +60
reward_relation = dolg, +200
reward_rank = 8
;reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
; prior = 5	; nv - what were they thinking with 2 priors set?
; prior = 10
prior = 8

[dolg_eliminate_lager_8]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_8_text
description = dolg_eliminate_lager_8_descr
parent = dolg
target = mil_village
reward_reputation = -10
reward_relation = dolg, +225, freedom, -250
reward_rank = 8
reward_item = wpn_val_m1, ammo_9x39_sp5, ammo_9x39_sp5, ammo_9x39_sp5
time = 86400
prior = 8

[dolg_eliminate_lager_9]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_9_text
description = dolg_eliminate_lager_9_descr
parent = dolg
target = gar_smart_bandit_large_lager
reward_money = 3000
reward_reputation = +50
reward_relation = dolg, +150
reward_rank = 5
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 2

[dolg_eliminate_lager_10]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_10_text
description = dolg_eliminate_lager_10_descr
parent = dolg
target = gar_smart_monster_lair2
reward_money = 2000
reward_reputation = +15
reward_relation = dolg, +60
reward_rank = 4
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25
time = 86400
prior = 12

[dolg_eliminate_lager_11]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_11_text
description = dolg_eliminate_lager_11_descr
parent = dolg
target = agr2_st_factory
reward_money = 3000
reward_reputation = -35
reward_relation = dolg, +170
reward_rank = 7
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 9

[dolg_eliminate_lager_12]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_12_text
description = dolg_eliminate_lager_12_descr
parent = dolg
target = ros_smart_stalker_killers1
reward_money = 3000
reward_reputation = +20
reward_relation = dolg, +100
reward_rank = 6
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 6

[dolg_eliminate_lager_13]
type = eliminate_lager
community = actor
condlist = {+yan_kill_brain_done}
text = dolg_eliminate_lager_13_text
description = dolg_eliminate_lager_13_descr
parent = dolg
target = val_lager_bandits
reward_money = 3000
reward_reputation = +40
reward_relation = dolg, +150
reward_rank = 8
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 7

[dolg_eliminate_lager_14]
type = eliminate_lager
community = actor
text = dolg_eliminate_lager_14_text
description = dolg_eliminate_lager_14_descr
parent = dolg
target = yan_tonnel_snorks
reward_money = 3000
reward_reputation = +40
reward_relation = dolg, +100
reward_rank = 6
reward_item = ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 8

[dolg_kill_stalker_1]
type = kill_stalker
community = actor
text = dolg_kill_stalker_1_text
description = dolg_kill_stalker_1_descr
parent = dolg
target = sim_bandit_master_kocherga
reward_reputation = +120
reward_relation = dolg, 125
reward_rank = 7
reward_item = wpn_groza, ammo_9x39_ap, ammo_9x39_ap, ammo_9x39_ap, ammo_vog-25, ammo_vog-25
time = 86400
prior = 1

[dolg_find_item_1]
type = find_item
community = actor
text = dolg_find_item_1_text
description = dolg_find_item_1_descr
parent = dolg
target = wpn_lr300_m1
reward_reputation = +50
reward_rank = 6
reward_relation = dolg, 100
reward_item = wpn_vintorez, ammo_9x39_sp5, ammo_9x39_sp5
time = 86400
prior = 1





[freedom_eliminate_camp_1]
type = eliminate_lager
community = actor
text = freedom_eliminate_camp_1_text
description = freedom_eliminate_camp_1_descr
parent = freedom
target = agr2_st_nii
reward_money = 3500
reward_reputation = +40
reward_relation = dolg, -50, freedom, +100
reward_rank = 7
reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209,ammo_m209
time = 86400
prior = 5

[freedom_eliminate_camp_2]
type = eliminate_lager
community = actor
text = freedom_eliminate_camp_2_text
description = freedom_eliminate_camp_2_descr
parent = freedom
target = mil_mercs
reward_money = 3500
reward_reputation = +30
reward_relation = freedom, +80
reward_rank = 5
reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209,ammo_m209
time = 86400
prior = 4

[freedom_eliminate_camp_3]
type = eliminate_lager
community = actor
text = freedom_eliminate_camp_3_text
description = freedom_eliminate_camp_3_descr
parent = freedom
target = ros_smart_stalker1
reward_money = 3500
reward_reputation = +5
reward_relation = freedom, +90, dolg, -150
reward_rank = 6
reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209
time = 86400
prior = 4

[freedom_eliminate_camp_4]
type = eliminate_lager
community = actor
text = freedom_eliminate_camp_4_text
description = freedom_eliminate_camp_4_descr
parent = freedom
target = gar_dolg_blokpost
reward_money = 3500
reward_reputation = +35
reward_relation = freedom, +60, dolg, -70
reward_rank = 5
reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209
time = 86400
prior = 5

[freedom_eliminate_camp_5]
type = eliminate_lager
community = actor
text = freedom_eliminate_camp_5_text
description = freedom_eliminate_camp_5_descr
parent = freedom
target = mil_village_lair
reward_reputation = +35
reward_relation = freedom, +120
reward_rank = 7
reward_item = wpn_sig550, wpn_addon_grenade_launcher_m203, ammo_m209, ammo_m209
time = 86400
prior = 3

[freedom_eliminate_camp_6]
type = eliminate_lager
community = actor
text = freedom_eliminate_camp_6_text
description = freedom_eliminate_camp_6_descr
parent = freedom
target = mil_lair3
reward_money = 3500
reward_reputation = +5
reward_relation = freedom, +30
reward_rank = 2
reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209
time = 86400
prior = 2

[freedom_eliminate_camp_7]
type = eliminate_lager
community = actor
text = freedom_eliminate_camp_7_text
description = freedom_eliminate_camp_7_descr
parent = freedom
target = ros_smart_monster5
reward_money = 3500
reward_reputation = +25
reward_relation = freedom, +70
reward_rank = 4
reward_item = ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_5.56x45_ap, ammo_m209, ammo_m209
time = 86400
prior = 1

[freedom_kill_stalker_4]
type = kill_stalker
community = actor
text = freedom_kill_stalker_4_text
description = freedom_kill_stalker_4_descr
parent = freedom
target = sim_stalker_veteran
reward_reputation = -30
reward_relation = freedom, +80
reward_rank = 5
reward_item = af_rusty_sea-urchin
time = 86400
prior = 1

[freedom_kill_stalker_5]
type = kill_stalker
community = actor
text = freedom_kill_stalker_5_text
description = freedom_kill_stalker_5_descr
parent = freedom
target = sim_dolg_master
reward_reputation = 0
reward_relation = freedom, +150, dolg, -150
reward_rank = 8
reward_item = af_dummy_dummy
time = 86400
prior = 3

[freedom_kill_stalker_6]
type = kill_stalker
community = actor
text = freedom_kill_stalker_6_text
description = freedom_kill_stalker_6_descr
parent = freedom
target = sim_stalker_master_chuchelo
reward_item = af_dummy_spring
reward_reputation = +67
reward_relation = freedom, +150
reward_rank = 7
time = 86400
prior = 2

[freedom_find_item_1]
type = find_item
community = actor
condlist = {+mil_lukash_dolg_task_complete}
text = freedom_find_item_1_text
description = freedom_find_item_1_descr
parent = freedom
target = wpn_svd_m1
reward_money = 3000
reward_reputation = +30
reward_relation = dolg, -50, freedom, +75
reward_rank = 5
reward_item = af_fuzz_kolobok
time = 86400
prior = 1

[freedom_find_item_3]
type = find_item
community = actor
text = freedom_find_item_3_text
description = freedom_find_item_3_descr
parent = freedom
target = outfit_specnaz_m1
reward_item = svoboda_heavy_outfit
reward_reputation = +40
reward_rank = 7
reward_relation = dolg, -100, freedom, +150
time = 86400
prior = 1

[freedom_find_item_4]
type = find_item
community = actor
condlist = {+bar_deactivate_radar_done}
text = freedom_find_item_4_text
description = freedom_find_item_4_descr
parent = freedom
target = wpn_rg6_m1
reward_item = wpn_val_m3
reward_reputation = +40
reward_rank = 7
reward_relation = dolg, -100, freedom, +150
time = 86400
prior = 1

[freedom_monster_part_1]
type = monster_part
community = actor
text = freedom_monster_part_1_text
description = freedom_monster_part_1_descr
parent = freedom
target = mutant_boar_leg
reward_money = 1000
reward_reputation = +15
reward_rank = 4
reward_relation = freedom, +50
reward_item = vodka
time = 86400
prior = 1

[freedom_defend_lager_1]
type = defend_lager
community = actor
text = freedom_defend_lager_1_text
description = freedom_defend_lager_1_descr
;init_condition = {+mil_leader_quest2_complete -aes_arrive_to =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}, {+mil_leader_quest2_failed =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}
init_condition = {+mil_leader_quest2_complete -aes_arrive_to =actor_on_level(l07_military) =gulag_state(mil_bandit:1)}
parent = freedom
target = mil_lager
;reward_money = 5000
reward_reputation = +30
reward_relation = freedom, +100
reward_rank = 5
reward_item = af_cristall
time = 86400
idle_time = 432000	;only every five days

[freedom_defend_lager_2]
type = defend_lager
community = actor
text = freedom_defend_lager_2_text
description = freedom_defend_lager_2_descr
parent = freedom
target = mil_fblockpost
;init_condition = {+mil_fblockpost_quest_complete -aes_arrive_to =actor_on_level(l07_military) =gulag_state(mil_monster:1)}, {+mil_fblockpost_quest_fail =actor_on_level(l07_military) =gulag_state(mil_monster:1)}
init_condition = {+mil_fblockpost_quest_complete -aes_arrive_to =actor_on_level(l07_military) =gulag_state(mil_monster:1)}
reward_money = 5000
reward_reputation = 150
reward_relation = freedom, +150
reward_rank = 8
reward_item = af_rusty_sea-urchin
time = 86400
idle_time = 432000	;only every five days




;*************************************************
;** STORYLINE TASKS
;*************************************************
[tutorial_find_artefact]
type = storyline
reward_rank = 1

[tutorial_help_wounded]
type = storyline
reward_reputation = +10

[esc_help_wounded_from_raid]
type = storyline
reward_reputation = +10
reward_rank = 3

[esc_blockpost_case_to_trader]
type = storyline
reward_rank = 5
reward_relation = freedom, +50

[esc_dinamit_to_volk]
type = storyline
reward_reputation = +10
reward_rank = 2

[esc_flash_task]
type = storyline
reward_reputation = +10
reward_rank = 3

[esc_defend_lager]
type = storyline
reward_reputation = +15
reward_rank = 6

[doctor_meet]
type = storyline
reward_rank = 5

[garbage_meet_stalker]
type = storyline
reward_rank = 4

[gar_kill_boars]
type = storyline
reward_rank = 5
reward_reputation = +10
reward_relation = dolg, +100

[gar_help_dymon]
type = storyline
reward_rank = 6
reward_reputation = +10

[gar_car_graveyard_quest]
type = storyline
reward_rank = 4


[agroprom_get_military_documents]
type = storyline
reward_rank = 10
reward_reputation = +10

[agr_meet_krot_band]
type = storyline
reward_rank = 4

[agroprom_find_gunslinger_cache]
type = storyline
reward_rank = 3

[agroprom_find_stalker_phantom]
type = storyline
reward_rank = 4

[agr_help_stalkers]
type = storyline
reward_rank = 6
reward_reputation = +10

[agr_help_krot]
type = storyline
reward_rank = 6
reward_reputation = +10

[val_come_to_trader]
type = storyline
reward_rank = 4

[agr_find_ghost]
type = storyline
reward_rank = 6

[val_sos_help]
type = storyline
reward_rank = 3
reward_reputation = +10

[val_prisoner_help]
type = storyline
reward_rank = 5
reward_reputation = +10

[val_captive_help]
type = storyline
reward_rank = 4
reward_reputation = +10

[dar_codedoor_1]
type = storyline
reward_rank = 3

[dar_codedoor_2]
type = storyline
reward_rank = 3


[bar_darklab_documents]
type = storyline
reward_rank = 20
reward_reputation = +20

[bar_resque_information]
type = storyline
reward_rank = 4
reward_reputation = +10

[bar_hunter_rifle]
type = storyline
reward_rank = 3
reward_reputation = +10

[bar_crazy_veterans_quest]
type = storyline
reward_rank = 5
reward_reputation = +10

[bar_dolg_svoboda_ambush_quest]
type = storyline
reward_rank = 6
reward_reputation = +10

[bar_x16_documents]
type = storyline
reward_rank = 30
reward_reputation = +30

[bar_radar_deactivate]
type = storyline
reward_rank = 40
reward_reputation = +30

[bar_resque_information_2]
type = storyline
reward_rank = 3

[bar_dolg_community_quest]
type = storyline
reward_rank = 10

[bar_dolg_base_rules]
type = storyline
reward_rank = 1

[bar_darklab_documents2]
type = storyline
reward_rank = 10


[yan_kill_brain_task]
type = storyline
reward_rank = 10
reward_reputation = +20
  
[yan_find_scientist]
type = storyline
reward_rank = 5

[yan_find_scientist_semenov]
type = storyline
reward_rank = 5

[yan_find_vasilyev_task]
type = storyline
reward_rank = 4

[yan_find_ghost_task]
type = storyline
reward_rank = 5

[yan_provodnik_task]
type = storyline
reward_rank = 4


[yan_scientist_return_task]
type = storyline
reward_rank = 3

[yan_kill_brain_task_2]
type = storyline
reward_rank = 6



[mil_kill_sniper]
type = storyline
reward_rank = 3
reward_relation = dolg, +100, freedom, -100

[mil_kill_lukash]
type = storyline
reward_rank = 8
reward_relation = dolg, +200, freedom, -200

[mil_blockpost_job]
type = storyline
reward_rank = 10
reward_reputation = +30

[mil_blockpost_job2]
type = storyline
reward_rank = 10
reward_reputation = +30

[mil_mad_job]
type = storyline
reward_rank = 6
reward_relation = freedom, +50

[mil_lukash_job]
type = storyline
reward_rank = 9
reward_relation = dolg, -200, freedom, +200

[mil_freedom_rg6_task]
type = storyline
reward_rank = 5
reward_relation = dolg, +50

[mil_courier_job]
type = storyline
reward_rank = 5

[mil_hunters_task]
type = storyline
reward_rank = 6

[mil_kill_controller]
type = storyline
reward_rank = 7

[sar_secret_lab]
type = storyline
reward_rank = 10

[sar_monolith]
type = storyline
reward_rank = 10

[sar_monolith_destroy]
type = storyline
reward_rank = 50

[sar_warlab]
type = storyline
reward_rank = 10

;------------ pl's tasks -----------------

;tasks for zastava_commander
[zastava_commander_eliminate_lager]
type = eliminate_lager
community = actor
text = zastava_commander_eliminate_lager_text
description = zastava_commander_eliminate_lager_descr
;condlist = {+esc_serious_talk}
parent = zastava_commander
target = bar_zastava_dogs_lair
;reward_money = 4000
reward_reputation = +40
reward_relation = dolg, +20
reward_rank = 8
reward_item = af_mincer_meat
prior = 1
time = 86400

; [zastava_commander_eliminate_lager_2]
; type = eliminate_lager
; community = actor
; text = zastava_commander_eliminate_lager_2_text
; description = zastava_commander_eliminate_lager_2_descr
; ;condlist = {+esc_serious_talk}
; parent = zastava_commander
; target = gar_smart_boars
; ;reward_money = 4000
; reward_reputation = +40
; reward_relation = dolg, +15
; reward_rank = 6
; reward_item = af_rusty_kristall
; prior = 2
; time = 86400

;tasks for wolf  
[wolf_eliminate_lager_1]
type = eliminate_lager
community = actor
text = wolf_eliminate_lager_1_text
description = wolf_eliminate_lager_1_descr
;condlist = {+esc_serious_talk}
condlist = {-agroprom_military_case_have}
parent = wolf
target = esc_bridge_boar
;reward_money = 1500
reward_reputation = +20
reward_rank = 3
reward_item = af_vyvert
time = 86400
prior = 1

[wolf_eliminate_lager_2]
type = eliminate_lager
community = actor
text = wolf_eliminate_lager_2_text
description = wolf_eliminate_lager_2_descr
;condlist = {+esc_serious_talk}
condlist = {-agroprom_military_case_have}
parent = wolf
target = esc_flesh_2
;reward_money = 2500
reward_reputation = +30
reward_rank = 4
reward_item = af_blood
time = 86400
prior = 2

;tasks for petrenko 
[petrenko_kill_stalker]
type = kill_stalker
community = actor
text = petrenko_kill_stalker_text
description = petrenko_kill_stalker_descr
parent = petrenko
target = sim_svoboda_specnaz_prut
;reward_money = 5000
reward_reputation = +3
reward_rank = 9
reward_item = dolg_scientific_outfit
time = 86400


;tasks for hunter	
[hunter_eliminate_lager]
type = eliminate_lager
community = actor
text = hunter_eliminate_lager_text
description = hunter_eliminate_lager_descr
;condlist = {+esc_serious_talk}
parent = hunter
target = mil_hunters_bloodsucker
;reward_money = 1500
reward_reputation = +20
reward_rank = 3
reward_item = af_dummy_battery
;reward_random = rare_artifact
time = 86400

[hunter_eliminate_lager_2]
type = eliminate_lager
community = actor
text = hunter_eliminate_lager_2_text
description = hunter_eliminate_lager_2_descr
condlist = {+aes2_monolit_teleport_ready_final}
parent = hunter
target = rad_bloodsucker
;reward_money = 1500
reward_reputation = +20
reward_rank = 3
reward_item = af_ameba_mica
;reward_random = rare_artifact
time = 86400

;tasks for lisiy	
[lisiy_kill_stalker]	
type = kill_stalker
community = actor
text = lisiy_kill_stalker_text
description = lisiy_kill_stalker_descr
parent = lisiy
target = sim_stalker_veteran_umnik
;reward_money = 5000
reward_reputation = +3
reward_rank = 9
reward_item = af_night_star
time = 86400


;tasks for drunk dolg
[drunk_dolg_find_item]
type = find_item
community = actor
text = drunk_dolg_find_item_text
description = drunk_dolg_find_item_descr
parent = drunk_dolg
target = wpn_abakan_m2
;reward_money = 8000
reward_reputation = 10
reward_rank = 4
reward_item = af_ameba_slug	
time = 86400


;tasks for shustriy	

[shustriy_find_item]
type = find_item
community = actor
text = shustriy_find_item_text
description = shustriy_find_item_descr
parent = shustriy
target = outfit_bandit_m1
;reward_money = 4000
reward_reputation = 10
reward_rank = 4
reward_item = af_cristall_flower
time = 86400

;tasks for Mercenary

[mercenary_kill_stalker]
type = kill_stalker
community = actor
text = mercenary_kill_stalker_text
description = mercenary_kill_stalker_descr
parent = mercenary
target = sim_stalker_master_master
;reward_money = 5000
reward_reputation = +3
reward_rank = 9
reward_item = af_dummy_glassbeads
time = 86400
