[postprocess_base]
ppe_file		= radiation.ppe
duality_h		= .015
duality_v		= .015
blur			= 0	;1 ;nv070918 - attempt to reduce shader load
gray			= .0
noise			= .01
noise_scale		= 1
noise_color		= 255,255,255,70
;noise_color		= 200,150,40,0
;noise_color		= 200,180,50,0

[postprocess_anomaly]
ppe_file		= radiation.ppe
duality_h		= 0
duality_v		= 0
blur			= 1
gray			= .7	;.9
noise			= .2	;.5
noise_scale		= 1
;noise_color		= 255,255,255,70
;noise_color		= 100,100,100,70
noise_color		= 155,155,155,70
;noise_color		= 200,150,40,0
;noise_color		= 10,10,10,0

;---------------------------------------------------------------------
; New zone postprocess
;---------------------------------------------------------------------
[postprocess_new]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 1.1


[postprocess_rad]
ppe_file		= radiation.ppe
radius_min		= 0.1
radius_max		= 0.9

[postprocess_psi]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 1.1


[postprocess_death]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 1.1

[postprocess_flame]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 0.8

[postprocess_fuzz]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 0.8

[postprocess_gravi]
ppe_file		= radiation.ppe
radius_min		= 0.3
radius_max		= 1.0

[postprocess_electra]
ppe_file		= radiation.ppe
radius_min		= 0.5
radius_max		= 0.9


[mosquito_bald]
ppe_file		= radiation.ppe
radius_min		= 0.2
radius_max		= 2.7
;---------------------------------------------------------------------

[effector_none]
pp_eff_cyclic	= 0

[effector_alcohol]
pp_eff_name		= alcohol.ppe
pp_eff_cyclic	= 1

cam_eff_name	= camera_effects\drunk.anm
cam_eff_cyclic	= 1

[effector_explode_hit]
;pp_eff_name		= fire_hit.ppe
;pp_eff_cyclic	= 0

cam_eff_cyclic	= 0
cam_eff_name	= camera_effects\shell_shock.anm

[effector_fire_hit]
pp_eff_name		= fire_hit.ppe
pp_eff_cyclic	= 0
cam_eff_cyclic	= 0

[effector_fire_hit_0]:effector_fire_hit
cam_eff_name	= camera_effects\hit_front.anm

[effector_fire_hit_1]:effector_fire_hit
cam_eff_name	= camera_effects\hit_right.anm

[effector_fire_hit_2]:effector_fire_hit
cam_eff_name	= camera_effects\hit_back.anm

[effector_fire_hit_3]:effector_fire_hit
cam_eff_name	= camera_effects\hit_left.anm

[effector_fire_hit_4]:effector_fire_hit
cam_eff_name	= camera_effects\hit_front_left.anm

[effector_fire_hit_5]:effector_fire_hit
cam_eff_name	= camera_effects\hit_back_left.anm

[effector_fire_hit_6]:effector_fire_hit
cam_eff_name	= camera_effects\hit_front_right.anm

[effector_fire_hit_7]:effector_fire_hit
cam_eff_name	= camera_effects\hit_back_right.anm

[effector_nightvision]
pp_eff_name		= nightvision.ppe
pp_eff_cyclic	= 0

[snd_shock_effector]
;pp_eff_name		= duality_circle.ppe
pp_eff_name		= snd_shock.ppe
pp_eff_cyclic	= 1

[effector_radar_stop]
;pp_eff_name		= radar_stop.ppe
;pp_eff_cyclic	= 0

cam_eff_name	= camera_effects\radar_stop.anm
cam_eff_cyclic	= 0

[effector_controller_aura]
;nv070918 - comment out for no postprocess
pp_eff_name = controller_hit.ppe
pp_eff_cyclic	= 0


[effector_psy_health]
pp_eff_name = snd_shock.ppe
pp_eff_cyclic	= 0
;cam_eff_name	= camera_effects\radar_stop.anm ;fixme
;cam_eff_cyclic	= 0 ; fixme

[effector_controller_aura2]:effector_alcohol
pp_eff_cyclic	= 0
cam_eff_cyclic	= 0


[effector_monster_hit]
;pp_eff_name		= fire_hit.ppe ; no postprocess
;pp_eff_cyclic	= 0
cam_eff_cyclic	= 0

[effector_monster_hit_0]:effector_monster_hit
cam_eff_name	= camera_effects\hit_front.anm

[effector_monster_hit_1]:effector_monster_hit
cam_eff_name	= camera_effects\hit_right.anm

[effector_monster_hit_2]:effector_monster_hit
cam_eff_name	= camera_effects\hit_back.anm

[effector_monster_hit_3]:effector_monster_hit
cam_eff_name	= camera_effects\hit_left.anm

[effector_monster_hit_4]:effector_monster_hit
cam_eff_name	= camera_effects\hit_front_left.anm

[effector_monster_hit_5]:effector_monster_hit
cam_eff_name	= camera_effects\hit_back_left.anm

[effector_monster_hit_6]:effector_monster_hit
cam_eff_name	= camera_effects\hit_front_right.anm

[effector_monster_hit_7]:effector_monster_hit
cam_eff_name	= camera_effects\hit_back_right.anm

;Postprocesss
[effector_nightvision_bad]
pp_eff_name = nightvision_bad.ppe
pp_eff_cyclic = 1

[effector_nightvision_good]
pp_eff_name = nightvision_good.ppe
pp_eff_cyclic = 1