[outfit_base]
; delete full_scale_icon	next update- obsolete, use  full_icon_name instead !!!

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
full_icon_name					= npc_icon_without_outfit

[without_outfit]:outfit_base
;������� ������ �������� - ������ �������. ������� ������ ������� - ���������+������
full_scale_icon		= 6,6


;---------------------------------------------------------------------------------------------
;		������ �������
;---------------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\hero\stalker_novice.ogf

ef_equipment_type	= 3

inv_name		= novice_outfit_name
inv_name_short	= novice_outfit_name
description		= novice_outfit_description
inv_weight		= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x		= 0
inv_grid_y		= 18

full_icon_name		= npc_icon_novice_outfit

cost			= 1000
slot			= 6
full_scale_icon		= 0,11		;������ �������� � ������� � ������ ����

immunities_sect		= sect_novice_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.1
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

bones_koeff_protection = kurtka_mask_damage

[sect_novice_outfit_immunities]
burn_immunity				= 0.04			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		������ �������
;---------------------------------------------------------------------------------------------
[bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\hero\stalker_bandit.ogf

ef_equipment_type	= 3

inv_name			= bandit_outfit_name
inv_name_short		= bandit_outfit_name
description			= bandit_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 0
full_icon_name		= npc_icon_bandit_outfit

cost				= 3000
slot				= 6
full_scale_icon		= 0,6			;������ �������� � ������� � ������ ����

immunities_sect			= sect_bandit_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.15

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_outfit_immunities]
burn_immunity				= 0.04			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015


;---------------------------------------------------------------------------------------------
;		������ ��������
;---------------------------------------------------------------------------------------------
[killer_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\killer_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_killer_suit
actor_visual	= actors\hero\stalker_killer.ogf	

ef_equipment_type	= 4

inv_name			= killer_outfit_name
inv_name_short		= killer_outfit_name
description			= killer_outfit_description
inv_weight			= 5.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 4
inv_grid_y			= 15
full_icon_name		= npc_icon_killer_outfit

cost				= 6000
full_scale_icon		= 4,11			;������ �������� � ������� � ������ ����

immunities_sect			= sect_killer_outfit_immunities

; LOW RESISTANCE
burn_protection 			= 0.3
strike_protection 			= 0.2
shock_protection 			= 0.3
wound_protection			= 0.3
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.2
explosion_protection 			= 0.25
fire_wound_protection  			= 0.2

bones_koeff_protection = gilet_antigas_damage

[sect_killer_outfit_immunities]
burn_immunity				= 0.04			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012




;---------------------------------------------------------------------------------------------
;		������ �����������
;---------------------------------------------------------------------------------------------
[monolit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit
actor_visual	= actors\hero\stalker_monolit.ogf

ef_equipment_type	= 3

inv_name			= monolit_outfit_name
inv_name_short		= monolit_outfit_name
description			= monolit_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 16
full_icon_name		= npc_icon_monolit_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 6,11			;������ �������� � ������� � ������ ����

immunities_sect			= sect_monolit_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.6
wound_protection				= 0.4
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_mask_damage

[sect_monolit_outfit_immunities]
burn_immunity				= 0.03			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		������ �������� ��������
;---------------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\specops_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\specnaz_suit
actor_visual	= actors\hero\stalker_specops.ogf

ef_equipment_type	= 3

inv_name			= specops_outfit_name
inv_name_short		= specops_outfit_name
description			= specops_outfit_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 13
full_icon_name		= npc_icon_specops_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 12000
slot				= 6
full_scale_icon		= 4,6			;������ �������� � ������� � ������ ����

immunities_sect			= sect_specops_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.2
shock_protection 				= 0.3
wound_protection				= 0.4
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.4
fire_wound_protection  			= 0.45

bones_koeff_protection = kombez_helmet_damage

[sect_specops_outfit_immunities]
burn_immunity				= 0.04			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01




;---------------------------------------------------------------------------------------------
;		������ ��������
;---------------------------------------------------------------------------------------------
[military_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\military_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_comander_suit
actor_visual	= actors\hero\stalker_commander.ogf	

ef_equipment_type	= 4

inv_name			= military_outfit_name
inv_name_short		= military_outfit_name
description			= military_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
full_icon_name		= npc_icon_military_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 40000
full_scale_icon		= 10,6		;������ �������� � ������� � ������ ����

immunities_sect			= sect_military_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.6
strike_protection 				= 0.8
shock_protection 				= 0.7
wound_protection				= 0.7
radiation_protection 			= 0.7
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.7
fire_wound_protection  			= 0.55

bones_koeff_protection =	armor_helmet_damage

[sect_military_outfit_immunities]
burn_immunity				= 0.02			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.02
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005




;---------------------------------------------------------------------------------------------
;		������ ������������ ��������
;---------------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_suit
actor_visual	= actors\hero\stalker_hood.ogf

ef_equipment_type	= 3

inv_name			= stalker_outfit_name
inv_name_short		= stalker_outfit_name
description			= stalker_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6
inv_grid_y			= 15
full_icon_name		= npc_icon_stalker_outfit

cost				= 15000
slot				= 6
full_scale_icon		= 14,11			;������ �������� � ������� � ������ ����
nightvision_sect				= effector_nightvision_bad

immunities_sect			= sect_stalker_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.4
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

[sect_stalker_outfit_immunities]
burn_immunity				= 0.03			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		������� ������ ������������ ��������
;---------------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_scient_suit	
actor_visual	= actors\hero\stalker_scien.ogf

ef_equipment_type	= 2

inv_name			= scientific_outfit_name
inv_name_short		= scientific_outfit_name
description			= scientific_outfit_description
inv_weight			= 9
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 13
full_icon_name		= npc_icon_scientific_outfit
nightvision_sect	= effector_nightvision_good

cost				= 30000
full_scale_icon		= 12,11			;������ �������� � ������� � ������ ����

immunities_sect			= sect_scientific_outfit_immunities


; MEDIUM RESISTANCE
burn_protection 				= 0.8
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.5
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.7
explosion_protection 			= 0.5
fire_wound_protection  			= 0.40

bones_koeff_protection = kombez_kupol_damage

[sect_scientific_outfit_immunities]
burn_immunity				= 0.03			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		���������� ������������ ��������
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\hero\stalker_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= exo_outfit_name
inv_name_short		= exo_outfit_name
description			= exo_outfit_description
inv_weight			= 15.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13
full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 50000
full_scale_icon		= 2,11			;������ �������� � ������� � ������ ����

immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.9
shock_protection 				= 0.5
wound_protection				= 0.8
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.8
fire_wound_protection  			= 0.60

;���������� ������ Sprint ��� ������
sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 20
additional_inventory_weight2	= 20 ; 40+

[sect_exo_outfit_immunities]
burn_immunity				= 0.03			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005




;---------------------------------------------------------------------------------------------
;		������ ������ �������
;---------------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_light_suit
actor_visual	= actors\hero\stalker_svoboda_light.ogf

ef_equipment_type	= 3

inv_name			= svoboda_light_outfit_name
inv_name_short		= svoboda_light_outfit_name
description			= svoboda_light_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 13
full_icon_name		= npc_icon_svoboda_light_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 10,11			;������ �������� � ������� � ������ ����

immunities_sect			= sect_svoboda_light_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.3
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.25
fire_wound_protection  			= 0.3

power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_svoboda_light_outfit_immunities]
burn_immunity				= 0.04			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012




;---------------------------------------------------------------------------------------------
;		������� ������ �������
;---------------------------------------------------------------------------------------------
[svoboda_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_heavy_suit
; nv120310 switched light to heavy per Riddle
actor_visual	= actors\hero\stalker_svoboda_heavy.ogf

ef_equipment_type	= 3

inv_name			= svoboda_heavy_outfit_name
inv_name_short		= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_description
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 15
full_icon_name		= npc_icon_svoboda_heavy_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 12500
slot				= 6
full_scale_icon		= 2,6			;������ �������� � ������� � ������ ����

immunities_sect			= sect_svoboda_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.6
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.45
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_svoboda_heavy_outfit_immunities]
burn_immunity				= 0.03			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01



;---------------------------------------------------------------------------------------------
;		������� ������ �����
;---------------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\dolg_suit
actor_visual	= actors\hero\stalker_dolg.ogf

ef_equipment_type	= 3

inv_name			= dolg_outfit_name
inv_name_short		= dolg_outfit_name
description			= dolg_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_outfit

cost				= 14000
slot				= 6
full_scale_icon		= 8,11			;������ �������� � ������� � ������ ����
nightvision_sect	= effector_nightvision_bad

immunities_sect			= sect_dolg_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_dolg_outfit_immunities]
burn_immunity				= 0.03			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01




;---------------------------------------------------------------------------------------------
;		������� ������ �����
;---------------------------------------------------------------------------------------------
[dolg_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_dolg_nauchniy_suit
actor_visual	= actors\dolg\stalker_do_nauchniy.ogf	

ef_equipment_type	= 4

inv_name			= dolg_scientific_outfit_name
inv_name_short		= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_description
inv_weight			= 9.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_scientific_outfit
nightvision_sect	= effector_nightvision_good

cost				= 25000
full_scale_icon		= 8,6		;������ �������� � ������� � ������ ����

immunities_sect			= sect_dolg_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.8
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.5
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.7
explosion_protection 			= 0.5
fire_wound_protection  			= 0.40

bones_koeff_protection = kombez_kupol_damage

[sect_dolg_scientific_outfit_immunities]
burn_immunity				= 0.03			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01




;---------------------------------------------------------------------------------------------
;		������� ������ ��������
;---------------------------------------------------------------------------------------------
[ecolog_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\ecolog_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\ecolog_suit.ogf	
actor_visual	= actors\hero\stalker_ecolog.ogf

ef_equipment_type	= 2

inv_name		= ecolog_outfit_name
inv_name_short		= ecolog_outfit_name
description		= ecolog_outfit_description
inv_weight		= 4.0
slot			= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x		= 18
inv_grid_y		= 13
full_icon_name		= npc_icon_ecolog_outfit
nightvision_sect	= effector_nightvision_good

cost			= 15000
full_scale_icon		= 14,6			;������ �������� � ������� � ������ ����

immunities_sect		= sect_ecolog_outfit_immunities


; HIGH RESISTANCE
burn_protection 			= 0.9
strike_protection 			= 0.5
shock_protection 			= 0.9
wound_protection			= 0.15
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.9
explosion_protection 			= 0.4
fire_wound_protection  			= 0.20

bones_koeff_protection = kurtka_kupol_damage

[sect_ecolog_outfit_immunities]
burn_immunity				= 0.005			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015




;---------------------------------------------------------------------------------------------
;		����������� ������ ��������
;---------------------------------------------------------------------------------------------
[protection_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\protection_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\scientist_suit.ogf	
actor_visual	= actors\hero\stalker_chemical.ogf

ef_equipment_type	= 2

inv_name			= protection_outfit_name
inv_name_short		= protection_outfit_name
description			= protection_outfit_description
inv_weight			= 7.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 16
full_icon_name		= npc_icon_protection_outfit
nightvision_sect	= effector_nightvision_good

cost				= 24000
full_scale_icon		= 12,6			;������ �������� � ������� � ������ ����

immunities_sect			= sect_protection_outfit_immunities

; HIGH RESISTANCE
burn_protection 				= 0.9
strike_protection 				= 0.5
shock_protection 				= 0.9
wound_protection				= 0.5
radiation_protection 			= 0.9
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.9
explosion_protection 			= 0.6
fire_wound_protection  			= 0.40

bones_koeff_protection = kombez_kupol_damage


[sect_protection_outfit_immunities]
burn_immunity				= 0.005			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01









;---------------------------------------------------------------------------------------------
;		���������� �������! �� �����
;---------------------------------------------------------------------------------------------
[military_stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\obsolete\military_stalker"
$prefetch 		= 32
class			= EQU_MLTR
cform           	= skeleton
visual          	= equipments\stalker_military_suit
actor_visual		= actors\hero\stalker_military.ogf	

ef_equipment_type		= 4

inv_name			= "SKAT-9"
inv_name_short			= "SKAT-9"
description			= outfit_military_stalker
inv_weight			= 10.0
slot				= 6
inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x			= 18
inv_grid_y			= 17
cost				= 0
full_scale_icon			= 10,6		;������ �������� � ������� � ������ ����

immunities_sect			= sect_military_stalker_outfit_immunities

; NO RESISTANCE
burn_protection 			= 1.0
strike_protection 			= 1.0
shock_protection 			= 1.0
wound_protection			= 1.0
radiation_protection 			= 1.0
telepatic_protection 			= 1.0
chemical_burn_protection 		= 1.0
explosion_protection 			= 1.0
fire_wound_protection  			= 1.0

bones_koeff_protection = kurtka_mask_damage

[sect_military_stalker_outfit_immunities]
burn_immunity				= 1.00				;������������ ���������� ������ �������
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 1.00
radiation_immunity			= 1.00
telepatic_immunity			= 1.00
chemical_burn_immunity			= 1.00
explosion_immunity			= 1.00
fire_wound_immunity			= 1.00



[military_commander_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency 	= 
$spawn 			= "outfit\obsolete\commander"
;$prefetch 		= 32
class			= EQU_MLTR
cform           	= skeleton
visual          	= equipments\stalker_comander_suit
actor_visual		= actors\hero\stalker_commander.ogf	

ef_equipment_type		= 4

inv_name			= "SKAT-9M"
inv_name_short			= "SKAT-9M"
description			= outfit_military_commander
inv_weight			= 10.0
slot				= 6
inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x			= 18
inv_grid_y			= 17
cost				= 12000
full_scale_icon			= 10,6		;������ �������� � ������� � ������ ����

immunities_sect			= sect_military_commander_outfit_immunities

; NO RESISTANCE
burn_protection 		= 1.0
strike_protection 		= 1.0
shock_protection 		= 1.0
wound_protection		= 1.0
radiation_protection 		= 1.0
telepatic_protection 		= 1.0
chemical_burn_protection 	= 1.0
explosion_protection 		= 1.0
fire_wound_protection  		= 1.0

bones_koeff_protection =	kurtka_mask_damage

[sect_military_commander_outfit_immunities]
burn_immunity				= 1.00				;������������ ���������� ������ �������
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 1.00
radiation_immunity			= 1.00
telepatic_immunity			= 1.00
chemical_burn_immunity			= 1.00
explosion_immunity			= 1.00
fire_wound_immunity			= 1.00



[soldier_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\obsolete\soldier_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\soldier_suit
actor_visual	= actors\hero\stalker_soldier.ogf

ef_equipment_type	= 3

inv_name			= outfit_soldier_name
inv_name_short		= outfit_soldier_name
description			= outfit_soldier_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 18
inv_grid_y			= 30
cost				= 5000
slot				= 6
full_scale_icon			= 6,6		;������ �������� � ������� � ������ ����

immunities_sect			= sect_soldier_outfit_immunities

; LOW RESISTANCE
burn_protection 			= 0.15
strike_protection 			= 0.2
shock_protection 			= 0.1
wound_protection			= 0.3
radiation_protection 		= 0.15
telepatic_protection 		= 0.0
chemical_burn_protection 	= 0.15
explosion_protection 		= 0.2
fire_wound_protection  		= 0.2

bones_koeff_protection = gilet_mask_damage

[sect_soldier_outfit_immunities]
burn_immunity				= 0.04			;������������ ���������� ������ �������
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.02
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

