[zone_radioactive] GroupControlSection = spawn_group_zone $spawn = "zones\radioactive" ;$prefetch = 16 class = Z_RADIO hit_impulse_scale = .01 effective_radius = 1.00 ;размер радиуса в процентах от оригинального, где действует зона sound = zone_mosquito_bald ;postprocess = postprocess_rad ef_anomaly_type = 3 ef_weapon_type = 15 artefacts = BirthProbability = 0.0;0.1 ;----------- Anomaly settings ----------------------- min_start_power = 0.99 max_start_power = 1.00 attenuation = 0.1 period = 1 min_artefact_count = 0 max_artefact_count = 0 hit_type = radiation disable_time = -1 ;время игнорирования неживого объекта в зоне (-1 если не нужно) disable_time_small = -1 ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно) disable_idle_time = -1 ;время отключения idle партиклов ignore_nonalive = true; ignore_small = false; ignore_artefacts = true blowout_light = off idle_light = off awaking_time = 100 blowout_time = 100 accamulate_time = 500 visible_by_detector = on blowout_wind = off ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;рождение артефактов во время срабатывания spawn_blowout_artefacts = off [zone_radioactive_weak]:zone_radioactive $spawn = "zones\radioactive_weak" awaking_time = 100 blowout_time = 100 accamulate_time = 100 ;----------- Anomaly settings ----------------------- min_start_power = 0.01 max_start_power = 0.011 [zone_radioactive_average]:zone_radioactive $spawn = "zones\radioactive_average" awaking_time = 100 blowout_time = 100 accamulate_time = 100 ;----------- Anomaly settings ----------------------- min_start_power = 0.03 max_start_power = 0.031 [zone_radioactive_strong]:zone_radioactive $spawn = "zones\radioactive_strong" awaking_time = 100 blowout_time = 100 accamulate_time = 100 ;----------- Anomaly settings ----------------------- min_start_power = 0.06 max_start_power = 0.061 [zone_radioactive_killing]:zone_radioactive_strong $spawn = "zones\radioactive_killing"