;-------------------------------------------------------------------------------------------------
;-- Village freedom kamp
;-------------------------------------------------------------------------------------------------
;-- ugrumy
[logic@mil_village_ugrumy]
active = walker1@mil_village_ugrumy
on_death = death@mil_village_ugrumy

[death@mil_village_ugrumy]
on_info = %+mil_ugrumy_dead +mil_hunt_ready +sar2_death_52%

[kamp@mil_village_ugrumy]
center_point = kamp
meet = meet@mil_village_ugrumy
danger = danger@mil_freedom
path_walk = kamp1_task
; nv130422 sum[2^(n-1)] for position 8
avoid_pos = 128

[walker1@mil_village_ugrumy]
path_walk = ugrumy_meet_walk
path_look = ugrumy_meet_look
meet = meet@mil_village_ugrumy
danger = danger@mil_freedom

[meet@mil_village_ugrumy]
meet_state = 5|ward@talk_hello
meet_state_wpn = 5|ward
victim = 10|actor
victim_wpn = 10|actor
use = true
use_wpn = false
meet_dialog = mil_hunter_dialog
on_info = {-mil_actor_in_kamp_zone} kamp@mil_village_ugrumy

;--specnaz
[logic@mil_village_soldier1]
active = kamp@mil_village_soldier1
on_death = death@mil_village_ugrumy

[kamp@mil_village_soldier1]
center_point = kamp
danger = danger@mil_freedom
path_walk = kamp1_task
; nv130422 sum[2^(n-1)] for position 8
avoid_pos = 128

;--regular
[logic@mil_village_soldier2]
active = kamp@mil_village_soldier2
on_death = death@mil_village_ugrumy

[kamp@mil_village_soldier2]
center_point = kamp
danger = danger@mil_freedom
path_walk = kamp1_task
; nv130422 sum[2^(n-1)] for position 8
avoid_pos = 128


;-------------------------------------------------------------------------------------------------------
; village search artefacts
;-------------------------------------------------------------------------------------------------------
[logic@mil_village_ugrumy_search]
active = kamp2@mil_village_ugrumy
on_death = death@mil_village_ugrumy

[kamp2@mil_village_ugrumy]
center_point = kamp
meet = meet@mil_village_ugrumy
on_timer = 240000 | walker@mil_village_ugrumy_search
path_walk = kamp1_task
; nv130422 sum[2^(n-1)] for position 8
avoid_pos = 128

[walker@mil_village_ugrumy_search]
path_walk = search_path1
path_look = search_look1
on_signal = final | kamp2@mil_village_ugrumy

;-------
[logic@mil_village_specnaz_search]
active = kamp2@mil_village_soldier1

[kamp2@mil_village_soldier1]
center_point = kamp
on_timer = 180000 | walker@mil_village_specnaz_search
path_walk = kamp1_task
; nv130422 sum[2^(n-1)] for position 8
avoid_pos = 128

[walker@mil_village_specnaz_search]
path_walk = search_path2
path_look = search_look2
on_signal = final | kamp2@mil_village_soldier1

;-------
[logic@mil_village_regular_search]
active = kamp2@mil_village_soldier2

[kamp2@mil_village_soldier2]
center_point = kamp
on_timer = 120000 | walker@mil_village_regular_search
path_walk = kamp1_task
; nv130422 sum[2^(n-1)] for position 8
avoid_pos = 128

[walker@mil_village_regular_search]
path_walk = search_path3
path_look = search_look3
on_signal = final | kamp2@mil_village_soldier2
;-------




