; 070601 - changed burn_immunity to 0.0 for all to keep NPC spawns from dying in fire ; 070728 - changed fire_wound_immunity to make enemy tougher [no_resistance] burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 0.8 ;1.0 [low_resistance] burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 0.8 wound_immunity = 1.0 radiation_immunity = 0.0 telepatic_immunity = 1.0 chemical_burn_immunity = 0.8 explosion_immunity = 1.0 fire_wound_immunity = 0.6 ;1.0 [medium_resistance] burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 0.5 wound_immunity = 1.0 radiation_immunity = 0.0 telepatic_immunity = 1.0 chemical_burn_immunity = 0.5 explosion_immunity = 0.5 fire_wound_immunity = 0.5 ;1.0 [high_resistance] burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 0.0 wound_immunity = 1.0 radiation_immunity = 0.0 telepatic_immunity = 1.0 chemical_burn_immunity = 0.0 explosion_immunity = 1.0 fire_wound_immunity = 0.4 ;1.0 ;******************************************************* ; OLD RESISTANCE, WILL BE REMOVED SOON ;******************************************************* [novice_resist] ;green_stalker_1...7, green_stalker_1(DEFAULT) burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.8 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 0.7 ;1.0 [bandit_resist] ;\bandit: stalker_bandit_1...9, stalker_bandit_3 (DEFAULT) burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.8 radiation_immunity = 0.9 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 0.6 ;0.9 [soldier_resist] ;\soldier: soldier_bandana, soldier_bandana_1...6, soldier_beret, soldier_beret_1...4, soldier_obichniy (DEFAULT) burn_immunity = 0.0 strike_immunity = 1 shock_immunity = 1 wound_immunity = 0.9 radiation_immunity = 1 telepatic_immunity = 1 chemical_burn_immunity = 1 explosion_immunity = 1 fire_wound_immunity = 0.5 ;0.8 [stalker_resist] ;\dolg: stalker_do_antigas ,stalker_do_balon_2,3,5,8,80, stalker_do_mask(DEFAULT), \monolit: stalker_mo_hood_9(DEFAULT), ;\neytral: stalker_neytral_rukzak_1..7, stalker_neytral_hood_1..9, stalker_neytral_ballon_1...8 stalker_neytral_hood_9(DEFAULT) ;\svoboda: stalker_sv_rukzak_1..3, stalker_sv_hood_9,91 stalker_sv_ballon_1,10 , stalker_sv_rukzak_2 (DEFAULT) ;\ecolog: stalker_ecolog (DEFAULT) burn_immunity = 0.0 strike_immunity = 0.9 shock_immunity = 0.9 wound_immunity = 0.9 radiation_immunity = 0.5 telepatic_immunity = 0.9 chemical_burn_immunity = 0.9 explosion_immunity = 1.0 fire_wound_immunity = 0.5 ;0.8 [killer_resist] ;\killer: stalker_ki_antigas(DEFAULT), stalker_ki_head_1..6, stalker_ki_mask burn_immunity = 0.0 strike_immunity = 0.9 shock_immunity = 0.9 wound_immunity = 0.8 radiation_immunity = 0.6 telepatic_immunity = 1 chemical_burn_immunity = 0.9 explosion_immunity = 1.0 fire_wound_immunity = 0.4 ;0.7 [specnaz_resist] ;\soldier: soldier_antigas, soldier_mask, soldier_specnaz(DEFAULT) burn_immunity = 0.0 strike_immunity = 0.8 shock_immunity = 0.9 wound_immunity = 0.7 radiation_immunity = 0.6 telepatic_immunity = 0.7 chemical_burn_immunity = 0.9 explosion_immunity = 0.9 fire_wound_immunity = 0.3 ;0.6 [exo_resist] ;\dolg: stalker_do_exoskeleton(DEFAULT), \killer: stalker_ki_exoskeleton(DEFAULT), \monolit: stalker_mo_exo(DEFAULT), ; \neytral: stalker_neytral_exosceleton (DEFAULT), \svoboda: stalker_sv_exoskeleton (DEFAULT) burn_immunity = 0.0 strike_immunity = 0.5 shock_immunity = 0.5 wound_immunity = 0.5 radiation_immunity = 0.6 telepatic_immunity = 0.8 chemical_burn_immunity = 0.5 explosion_immunity = 0.7 fire_wound_immunity = 0.2 ;0.5 [protect_resist] ;\protect: protect_suit1,2 protect_suit1 (DEFAULT) burn_immunity = 0.0 strike_immunity = 0.6 shock_immunity = 0.6 wound_immunity = 0.6 radiation_immunity = 0.1 telepatic_immunity = 0.3 chemical_burn_immunity = 0.6 explosion_immunity = 0.8 fire_wound_immunity = 0.5 ;0.8 [military_resist] ;stalker_militari_1..2, stalker_military_antigas_1..2 (stalker_militari_1 - default) burn_immunity = 0.0 strike_immunity = 0.5 shock_immunity = 0.5 wound_immunity = 0.5 radiation_immunity = 0.5 telepatic_immunity = 0.5 chemical_burn_immunity = 0.5 explosion_immunity = 0.7 fire_wound_immunity = 0.2 ;0.5 [scientific_resist] ;stalker_dolg_nauchniy, stalker_ki_nauchniy, stalker_mo_nauchniy, stalker_neytral_nauchniy, stalker_sv_naychniy burn_immunity = 0.0 strike_immunity = 0.6 shock_immunity = 0.6 wound_immunity = 0.6 radiation_immunity = 0.1 telepatic_immunity = 0.3 chemical_burn_immunity = 0.5 explosion_immunity = 0.6 fire_wound_immunity = 0.3 ;0.6