_preset Default
ai_aim_max_angle 0.7854
ai_aim_min_angle 0.19635
ai_aim_min_speed 0.19635
ai_aim_predict_time 0.4
ai_use_old_vision 0
ai_use_torch_dynamic_lights on
default_controls
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind wpn_safe_mode kZ
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind screenshot kF12
bind enter kRETURN
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind team_menu kU
bind active_jobs kP
bind action_wheel kT
bind world_marker mouse3
bind voice_squad kH
bind network_information kMULTIPLY
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind quick_use_1 kF1
bind quick_use_2 kF2
bind quick_use_3 kF3
bind quick_use_4 kF4
bind quick_load kF9
bind_gpad look_around gpAXIS_RIGHT
bind_gpad move_around gpAXIS_LEFT
bind_gpad jump gpA
bind_gpad crouch_toggle gpB
bind_gpad torch gpRIGHT_STICK
bind_gpad wpn_fire gpAXIS_TRIGGER_RIGHT
bind_gpad wpn_zoom gpAXIS_TRIGGER_LEFT
bind_gpad wpn_reload gpX
bind_gpad use gpY
bind_gpad enter gpSTART
bind_gpad quit gpBACK
bind_gpad inventory gpRIGHT_SHOULDER
bind_gpad active_jobs gpLEFT_SHOULDER
bind_gpad quick_use_1 gpDPAD_UP
bind_gpad quick_use_2 gpDPAD_LEFT
bind_gpad quick_use_3 gpDPAD_RIGHT
bind_gpad quick_use_4 gpDPAD_DOWN
bind_sec enter kNUMPADENTER
cam_inert 0.2
cam_slide_inert 0.
cl_dynamiccrosshair on
cl_mpdemosave 0
con_sensitive 0.15
draw_downloads 0
g_backrun on
g_binded_cameras off
g_bullet_time_factor 3.
g_corpsenum 10
g_crouch_toggle off
g_dynamic_music on
g_eventdelay 0
g_fp_legs off
g_game_difficulty gd_stalker
g_god off
g_no_clip off
g_no_clip_toggle off
g_sleep_time 1
g_tracers_all off
g_unlimitedammo off
gamepad_invert_y off
gamepad_sensor_deadzone 0.005
gamepad_sensor_sens 0.5
gamepad_stick_deadzone 15.
gamepad_stick_sens 0.02
hud_cgt_money_panel on
hud_crosshair on
hud_crosshair_collide off
hud_crosshair_dist off
hud_crosshair_inert off
hud_crosshair_laser off
hud_draw on
hud_fp_zoom on
hud_info on
hud_tune off
hud_weapon on
keypress_on_start 1
load_last_save steamuser - looks like something is about to happen
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_current_version on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name Stalker
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.12
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.1
net_cl_log_data off
net_cl_update_rate 30
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_break_common_factor 0.01
ph_frequency 100.00000
ph_gravity 19.62
ph_iterations 18
ph_rigid_break_weapon_factor 1.
ph_timefactor 1.
ph_tri_clear_disable_count 10
ph_tri_query_ex_aabb_rate 1.3
r1_detail_textures off
r1_dlights on
r1_dlights_clip 40.
r1_fog_luminance 1.1
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_software_skinning 0
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break (0.800000, 0.100000, 0.000000)
r2_aa_kernel 0.5
r2_aa_weight (0.250000, 0.250000, 0.000000)
r2_allow_r1_lights off
r2_detail_bump on
r2_dof -1.250000,1.400000,600.000000
r2_dof_enable on
r2_dof_kernel 5.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 4.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.00001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_shadow_cascede_old off
r2_shadow_cascede_zcul off
r2_slight_fade 0.5
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_ssao st_opt_high
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao off
r2_ssao_hdao on
r2_ssao_mode ui_mm_hdao
r2_ssao_opt_data off
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 20.
r2_sun_near_border 0.75
r2_sun_quality st_opt_medium
r2_sun_shafts st_opt_medium
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 1.
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 30.
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 256
r3_gbuffer_opt on
r3_minmax_sm off
r3_msaa st_opt_off
r3_msaa_alphatest st_opt_off
r3_use_dx10_1 off
r3_volumetric_smoke on
r4_enable_tessellation on
r4_wireframe off
r__detail_density 0.3
r__dtex_range 50.
r__geometry_lod 0.75
r__supersample 1
r__tf_aniso 8
r__wallmark_ttl 50.
renderer renderer_r1
rs_always_active off
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_detail off
rs_fullscreen off
rs_fxaa st_opt_off
rs_refresh_60hz on
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 0.1
slot_0 mp_medkit
slot_1 energy_drink
slot_2 mp_antirad
slot_3 conserva
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_pushtalk on
snd_targets 32
snd_volume_3d_eff 0.
snd_volume_eff 0.
snd_volume_music 0.
snd_volume_voice 0.5
sv_activated_return 0
sv_adm_menu_ban_time ?
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 0
sv_client_reconnect_time 15
sv_console_update_rate 1
sv_cta_runkup_to_arts_div 1
sv_dedicated_server_update_rate 100
sv_df_max_connect_wave 2
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_fire 1.
sv_friendly_indicators 0
sv_friendly_names 0
sv_hail_to_winner_time 7
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 15
sv_remove_actors_corpse 0
sv_remove_all_alive_monsters 0
sv_remove_all_alive_stalkers 0
sv_remove_monster_corpse 0
sv_remove_stalker_corpse 0
sv_remove_weapon 0
sv_rename_mode off
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_saveconfigs 0
sv_savescreenshots 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_traffic_optimization_level 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
sv_write_update_bin 0
target_framerate 60
texture_lod 8
time_factor 1.000000
translate_x 0.
translate_y 0.
translate_z -0.3
vid_mode 640x480 (165Hz)
vid_window_mode st_opt_windowed
wpn_aim_toggle 0
