Binding of Isaac - Afterbirth+ Lua Reference/Guide
Input Namespace Reference

Functions

boolean IsButtonTriggered (integer button, integer controllerId)
 
boolean IsButtonPressed (integer button, integer controllerId)
 
float GetButtonValue (integer button, integer controllerId)
 
boolean IsActionTriggered (integer action, integer controllerId)
 
boolean IsActionPressed (integer action, integer controllerId)
 
float GetActionValue (integer action, integer controllerId)
 
boolean IsMouseBtnPressed (integer button)
 
Vector GetMousePosition (boolean gameCoords)
 

Function Documentation

◆ GetActionValue()

float Input::GetActionValue ( integer  action,
integer  controllerId 
)

◆ GetButtonValue()

float Input::GetButtonValue ( integer  button,
integer  controllerId 
)

◆ GetMousePosition()

Vector Input::GetMousePosition ( boolean  gameCoords)

◆ IsActionPressed()

boolean Input::IsActionPressed ( integer  action,
integer  controllerId 
)

◆ IsActionTriggered()

boolean Input::IsActionTriggered ( integer  action,
integer  controllerId 
)

◆ IsButtonPressed()

boolean Input::IsButtonPressed ( integer  button,
integer  controllerId 
)

◆ IsButtonTriggered()

boolean Input::IsButtonTriggered ( integer  button,
integer  controllerId 
)

◆ IsMouseBtnPressed()

boolean Input::IsMouseBtnPressed ( integer  button)