| CheckLine(Vector Pos1, Vector Pos2, LinecheckMode Mode, integer GridPathThreshold, boolean IgnoreWalls, boolean IgnoreCrushable) | Room | |
| DamageGrid(integer Index, integer Damage) | Room | |
| DestroyGrid(integer Index, boolean Immediate) | Room | |
| EmitBloodFromWalls(integer Duration, integer Count) | Room | |
| FindFreePickupSpawnPosition(Vector Pos, float InitialStep, boolean AvoidActiveEntities) | Room | |
| FindFreeTilePosition(Vector Pos, float DistanceThreshold) | Room | |
| GetAliveBossesCount() | Room | |
| GetAliveEnemiesCount() | Room | |
| GetAwardSeed() | Room | |
| GetBackdropType() | Room | |
| GetBossID() | Room | |
| GetBottomRightPos() | Room | |
| GetBrokenWatchState() | Room | |
| GetCenterPos() | Room | |
| GetClampedGridIndex(Vector Position) | Room | |
| GetClampedPosition(Vector Pos, float Margin) | Room | |
| GetDecorationSeed() | Room | |
| GetDeliriumDistance() | Room | |
| GetDevilRoomChance() | Room | |
| GetDoor(DoorSlot Slot) | Room | |
| GetDoorSlotPosition(DoorSlot Slot) | Room | |
| GetDungeonRockIdx() | Room | |
| GetEntities() | Room | |
| GetFrameCount() | Room | |
| GetGridCollision(integer GridIndex) | Room | |
| GetGridCollisionAtPos(Vector Pos) | Room | |
| GetGridEntity(integer Index) | Room | |
| GetGridEntityFromPos(integer Index) | Room | |
| GetGridHeight() | Room | |
| GetGridIndex(Vector Position) | Room | |
| GetGridPath(integer Index) | Room | |
| GetGridPathFromPos(integer Index) | Room | |
| GetGridPosition(integer GridIndex) | Room | |
| GetGridSize() | Room | |
| GetGridWidth() | Room | |
| GetLaserTarget(Vector Pos, Vector Dir) | Room | |
| GetLightingAlpha() | Room | |
| GetLRoomAreaDesc() | Room | |
| GetLRoomTileDesc() | Room | |
| GetNextShockwaveId() | Room | |
| GetRandomPosition(float Margin) | Room | |
| GetRandomTileIndex(integer Seed) | Room | |
| GetRedHeartDamage() | Room | |
| GetRenderScrollOffset() | Room | |
| GetRenderSurfaceTopLeft() | Room | |
| GetRoomConfigStage() | Room | |
| GetRoomShape() | Room | |
| GetSecondBossID() | Room | |
| GetSeededCollectible(integer Seed) | Room | |
| GetShopLevel() | Room | |
| GetSpawnSeed() | Room | |
| GetTintedRockIdx() | Room | |
| GetTopLeftPos() | Room | |
| GetType() | Room | |
| HasSlowDown() | Room | |
| HasTriggerPressurePlates() | Room | |
| HasWater() | Room | |
| HasWaterPits() | Room | |
| IsAmbushActive() | Room | |
| IsAmbushDone() | Room | |
| IsClear() | Room | |
| IsCurrentRoomLastBoss() | Room | |
| IsDoorSlotAllowed(DoorSlot Slot) | Room | |
| IsFirstEnemyDead() | Room | |
| IsFirstVisit() | Room | |
| IsInitialized() | Room | |
| IsLShapedRoom() | Room | |
| IsPositionInRoom(Vector Pos, float Margin) | Room | |
| IsSacrificeDone() | Room | |
| KeepDoorsClosed() | Room | |
| MamaMegaExplossion() | Room | |
| PlayMusic() | Room | |
| RemoveDoor(DoorSlot Slot) | Room | |
| RemoveGridEntity(integer GridIndex, integer PathTrail, boolean KeepDecoration) | Room | |
| Render() | Room | |
| RespawnEnemies() | Room | |
| ScreenWrapPosition(Vector Pos, float Margin) | Room | |
| SetAmbushDone(boolean Value) | Room | |
| SetBrokenWatchState(integer State) | Room | |
| SetCardAgainstHumanity() | Room | |
| SetClear(boolean Clear) | Room | |
| SetFirstEnemyDead(boolean Value) | Room | |
| SetFloorColor(KColor FloorColor) | Room | |
| SetGridPath(integer Index, integer Value) | Room | |
| SetRedHeartDamage() | Room | |
| SetSacrificeDone(boolean Done) | Room | |
| SetShockwaveParam(integer ShockwaveId, ShockwaveParams Params) | Room | |
| SetSlowDown(integer Duration) | Room | |
| SetWallColor(KColor WallColor) | Room | |
| ShopReshuffle(boolean KeepCollectibleIdx, boolean ReselectSaleItem) | Room | |
| ShopRestockFull() | Room | |
| ShopRestockPartial() | Room | |
| SpawnClearAward() | Room | |
| SpawnGridEntity(integer GridIndex, GridEntityType Type, integer Variant, integer Seed, integer VarData) | Room | |
| TryMakeBridge(GridEntity pit) | Room | |
| TryPlaceLadder(Vector PlayerPos, Vector PlayerVelocity, Entity Ladder) | Room | |
| TrySpawnBlueWombDoor(boolean FirstTime, boolean IgnoreTime) | Room | |
| TrySpawnBossRushDoor(boolean IgnoreTime) | Room | |
| TrySpawnDevilRoomDoor(boolean Animate) | Room | |
| TrySpawnMegaSatanRoomDoor() | Room | |
| TrySpawnTheVoidDoor() | Room | |
| TurnGold() | Room | |
| Update() | Room | |
| WorldToScreenPosition(Vector WorldPos) | Room | |