| CheckLine(Vector Pos1, Vector Pos2, LinecheckMode Mode, integer GridPathThreshold, boolean IgnoreWalls, boolean IgnoreCrushable) | Room |  | 
  | DamageGrid(integer Index, integer Damage) | Room |  | 
  | DestroyGrid(integer Index, boolean Immediate) | Room |  | 
  | EmitBloodFromWalls(integer Duration, integer Count) | Room |  | 
  | FindFreePickupSpawnPosition(Vector Pos, float InitialStep, boolean AvoidActiveEntities) | Room |  | 
  | FindFreeTilePosition(Vector Pos, float DistanceThreshold) | Room |  | 
  | GetAliveBossesCount() | Room |  | 
  | GetAliveEnemiesCount() | Room |  | 
  | GetAwardSeed() | Room |  | 
  | GetBackdropType() | Room |  | 
  | GetBossID() | Room |  | 
  | GetBottomRightPos() | Room |  | 
  | GetBrokenWatchState() | Room |  | 
  | GetCenterPos() | Room |  | 
  | GetClampedGridIndex(Vector Position) | Room |  | 
  | GetClampedPosition(Vector Pos, float Margin) | Room |  | 
  | GetDecorationSeed() | Room |  | 
  | GetDeliriumDistance() | Room |  | 
  | GetDevilRoomChance() | Room |  | 
  | GetDoor(DoorSlot Slot) | Room |  | 
  | GetDoorSlotPosition(DoorSlot Slot) | Room |  | 
  | GetDungeonRockIdx() | Room |  | 
  | GetEntities() | Room |  | 
  | GetFrameCount() | Room |  | 
  | GetGridCollision(integer GridIndex) | Room |  | 
  | GetGridCollisionAtPos(Vector Pos) | Room |  | 
  | GetGridEntity(integer Index) | Room |  | 
  | GetGridEntityFromPos(integer Index) | Room |  | 
  | GetGridHeight() | Room |  | 
  | GetGridIndex(Vector Position) | Room |  | 
  | GetGridPath(integer Index) | Room |  | 
  | GetGridPathFromPos(integer Index) | Room |  | 
  | GetGridPosition(integer GridIndex) | Room |  | 
  | GetGridSize() | Room |  | 
  | GetGridWidth() | Room |  | 
  | GetLaserTarget(Vector Pos, Vector Dir) | Room |  | 
  | GetLightingAlpha() | Room |  | 
  | GetLRoomAreaDesc() | Room |  | 
  | GetLRoomTileDesc() | Room |  | 
  | GetNextShockwaveId() | Room |  | 
  | GetRandomPosition(float Margin) | Room |  | 
  | GetRandomTileIndex(integer Seed) | Room |  | 
  | GetRedHeartDamage() | Room |  | 
  | GetRenderScrollOffset() | Room |  | 
  | GetRenderSurfaceTopLeft() | Room |  | 
  | GetRoomConfigStage() | Room |  | 
  | GetRoomShape() | Room |  | 
  | GetSecondBossID() | Room |  | 
  | GetSeededCollectible(integer Seed) | Room |  | 
  | GetShopLevel() | Room |  | 
  | GetSpawnSeed() | Room |  | 
  | GetTintedRockIdx() | Room |  | 
  | GetTopLeftPos() | Room |  | 
  | GetType() | Room |  | 
  | HasSlowDown() | Room |  | 
  | HasTriggerPressurePlates() | Room |  | 
  | HasWater() | Room |  | 
  | HasWaterPits() | Room |  | 
  | IsAmbushActive() | Room |  | 
  | IsAmbushDone() | Room |  | 
  | IsClear() | Room |  | 
  | IsCurrentRoomLastBoss() | Room |  | 
  | IsDoorSlotAllowed(DoorSlot Slot) | Room |  | 
  | IsFirstEnemyDead() | Room |  | 
  | IsFirstVisit() | Room |  | 
  | IsInitialized() | Room |  | 
  | IsLShapedRoom() | Room |  | 
  | IsPositionInRoom(Vector Pos, float Margin) | Room |  | 
  | IsSacrificeDone() | Room |  | 
  | KeepDoorsClosed() | Room |  | 
  | MamaMegaExplossion() | Room |  | 
  | PlayMusic() | Room |  | 
  | RemoveDoor(DoorSlot Slot) | Room |  | 
  | RemoveGridEntity(integer GridIndex, integer PathTrail, boolean KeepDecoration) | Room |  | 
  | Render() | Room |  | 
  | RespawnEnemies() | Room |  | 
  | ScreenWrapPosition(Vector Pos, float Margin) | Room |  | 
  | SetAmbushDone(boolean Value) | Room |  | 
  | SetBrokenWatchState(integer State) | Room |  | 
  | SetCardAgainstHumanity() | Room |  | 
  | SetClear(boolean Clear) | Room |  | 
  | SetFirstEnemyDead(boolean Value) | Room |  | 
  | SetFloorColor(KColor FloorColor) | Room |  | 
  | SetGridPath(integer Index, integer Value) | Room |  | 
  | SetRedHeartDamage() | Room |  | 
  | SetSacrificeDone(boolean Done) | Room |  | 
  | SetShockwaveParam(integer ShockwaveId, ShockwaveParams Params) | Room |  | 
  | SetSlowDown(integer Duration) | Room |  | 
  | SetWallColor(KColor WallColor) | Room |  | 
  | ShopReshuffle(boolean KeepCollectibleIdx, boolean ReselectSaleItem) | Room |  | 
  | ShopRestockFull() | Room |  | 
  | ShopRestockPartial() | Room |  | 
  | SpawnClearAward() | Room |  | 
  | SpawnGridEntity(integer GridIndex, GridEntityType Type, integer Variant, integer Seed, integer VarData) | Room |  | 
  | TryMakeBridge(GridEntity pit) | Room |  | 
  | TryPlaceLadder(Vector PlayerPos, Vector PlayerVelocity, Entity Ladder) | Room |  | 
  | TrySpawnBlueWombDoor(boolean FirstTime, boolean IgnoreTime) | Room |  | 
  | TrySpawnBossRushDoor(boolean IgnoreTime) | Room |  | 
  | TrySpawnDevilRoomDoor(boolean Animate) | Room |  | 
  | TrySpawnMegaSatanRoomDoor() | Room |  | 
  | TrySpawnTheVoidDoor() | Room |  | 
  | TurnGold() | Room |  | 
  | Update() | Room |  | 
  | WorldToScreenPosition(Vector WorldPos) | Room |  |