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Binding of Isaac - Afterbirth+ Lua Reference/Guide
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This is the complete list of members for Game, including all inherited members.
| AddDevilRoomDeal() | Game | |
| AddEncounteredBoss(EntityType Boss, integer Variant) | Game | |
| AddPixelation(integer Duration) | Game | |
| AddStageWithoutDamage() | Game | |
| AddStageWithoutHeartsPicked() | Game | |
| AddTreasureRoomsVisited() | Game | |
| BlueWombParTime | Game | |
| BombDamage(Vector Position, float Damage, float Radius, boolean LineCheck, Entity Source, integer TearFlags, integer DamageFlags, boolean DamageSource) | Game | |
| BombExplosionEffects(Vector Position, float Damage, integer TearFlags, KColor KColor, Entity Source, float RadiusMult, boolean LineCheck, boolean DamageSource) | Game | |
| BombTearflagEffects(KAGE::Math::Vector Position, float Radius, integer TearFlags, Entity Source) | Game | |
| BossRushParTime | Game | |
| ButterBeanFart(Vector Position, float Radius, Entity Source, boolean ShowEffect) | Game | |
| Challenge | Game | |
| ChangeRoom(integer RoomIndex) | Game | |
| CharmFart(Vector Position, float Radius, Entity Source) | Game | |
| ClearDonationModAngel() | Game | |
| ClearDonationModGreed() | Game | |
| ClearStagesWithoutDamage() | Game | |
| ClearStagesWithoutHeartsPicked() | Game | |
| Darken(float Darkness, integer Timeout) | Game | |
| Difficulty | Game | |
| DonateAngel(integer Donate) | Game | |
| DonateGreed(integer Donate) | Game | |
| End(Ending Ending) | Game | |
| Fadein(float Speed) | Game | |
| Fadeout(float Speed, FadeoutTarget Target) | Game | |
| Fart(Vector Position, float Radius, Entity Source, float FartScale, integer FartSubType) | Game | |
| FinishChallenge() | Game | |
| GetAmbush() | Game | |
| GetDarknessModifier() | Game | |
| GetDevilRoomDeals() | Game | |
| GetDonationModAngel() | Game | |
| GetDonationModGreed() | Game | |
| GetFont() | Game | |
| GetFrameCount() | Game | |
| GetGreedBossWaveNum() | Game | |
| GetGreedWavesNum() | Game | |
| GetItemHistory() | Game | |
| GetItemOverlay() | Game | |
| GetItemPool() | Game | |
| GetLastDevilRoomStage() | Game | |
| GetLastLevelWithDamage() | Game | |
| GetLastLevelWithoutHalfHp() | Game | |
| GetLevel() | Game | |
| GetNearestPlayer(Vector Pos) | Game | |
| GetNumEncounteredBosses() | Game | |
| GetNumPlayers() | Game | |
| GetPlayer(integer Index) | Game | |
| GetRandomPlayer(Vector Pos, float Radius) | Game | |
| GetRoom() | Game | |
| GetScreenShakeCountdown() | Game | |
| GetSeeds() | Game | |
| GetStagesWithoutDamage() | Game | |
| GetStagesWithoutHeartsPicked() | Game | |
| GetStateFlag(StateFlag StateFlag) | Game | |
| GetTargetDarkness() | Game | |
| GetTreasureRoomVisitCount() | Game | |
| GetVictoryLap() | Game | |
| HasEncounteredBoss(EntityType Boss, integer Variant) | Game | |
| HasHallucination() | Game | |
| IsGreedMode() | Game | |
| IsPaused() | Game | |
| MoveToRandomRoom(boolean IAmErrorRoom, integer Seed) | Game | |
| NextVictoryLap() | Game | |
| Render() | Game | |
| RerollEnemy(Entity e) | Game | |
| RerollLevelCollectibles() | Game | |
| RerollLevelPickups(integer Seed) | Game | |
| ScreenShakeOffset | Game | |
| SetLastDevilRoomStage(LevelStage Stage) | Game | |
| SetLastLevelWithDamage(LevelStage Stage) | Game | |
| SetLastLevelWithoutHalfHp(LevelStage Stage) | Game | |
| SetStateFlag(StateFlag StateFlag, boolean Val) | Game | |
| ShakeScreen(integer Timeout) | Game | |
| ShowFortune() | Game | |
| ShowHallucination(integer FrameCount, Backdrop::Backdrop HallucinationBackdrop) | Game | |
| ShowRule() | Game | |
| Spawn(EntityType Type, integer Variant, Vector Position, Vector Velocity, Entity Spawner, integer SubType, integer Seed) | Game | |
| SpawnEntityDesc(Entity::EntityDesc desc, Vector Position, Entity Spawner) | Game | |
| SpawnParticles(Vector Pos, EntityEffect::Variant ParticleType, integer NumParticles, float Speed, KColor KColor, float Height) | Game | |
| StartRoomTransition(integer RoomIndex, Direction Direction, RoomTransition::Animation Animation) | Game | |
| StartStageTransition(boolean SameStage, StageTransition::Animation Animation) | Game | |
| TimeCounter | Game | |
| Update() | Game | |
| UpdateStrangeAttractor(Vector Position) | Game |