| AddBlackHearts(integer BlackHearts) | EntityPlayer | |
| AddBlueFlies(integer Amount, Vector Position, Entity Target) | EntityPlayer | |
| AddBlueSpider(Vector Position) | EntityPlayer | |
| AddBombs(integer Amount) | EntityPlayer | |
| AddBoneHearts(integer Hearts) | EntityPlayer | |
| AddBurn(EntityRef Source, integer Duration, float Damage) | Entity | |
| AddCacheFlags(integer Flags) | EntityPlayer | |
| AddCard(Card Card) | EntityPlayer | |
| AddCharmed(integer Duration) | Entity | |
| AddCoins(integer Amount) | EntityPlayer | |
| AddCollectible(CollectibleType Type, integer Charge, boolean AddConsumables) | EntityPlayer | |
| AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses) | Entity | |
| AddControlsCooldown(integer Cooldown) | EntityPlayer | |
| AddCostume(Config::Item Item, boolean ItemStateOnly) | EntityPlayer | |
| AddDeadEyeCharge() | EntityPlayer | |
| AddDollarBillEffect() | EntityPlayer | |
| AddEntityFlags(integer Flags) | Entity | |
| AddEternalHearts(integer EternalHearts) | EntityPlayer | |
| AddFear(EntityRef Source, integer Duration) | Entity | |
| AddFreeze(EntityRef Source, integer Duration) | Entity | |
| AddGoldenBomb() | EntityPlayer | |
| AddGoldenHearts(integer Hearts) | EntityPlayer | |
| AddGoldenKey() | EntityPlayer | |
| AddHealth(float HitPoints) | Entity | |
| AddHearts(integer Hearts) | EntityPlayer | |
| AddJarFlies(integer Flies) | EntityPlayer | |
| AddJarHearts(integer Hearts) | EntityPlayer | |
| AddKeys(integer Amount) | EntityPlayer | |
| AddMaxHearts(integer MaxHearts, boolean IgnoreKeeper) | EntityPlayer | |
| AddMidasFreeze(EntityRef Source, integer Duration) | Entity | |
| AddNullCostume(Config::NullItemID NullId) | EntityPlayer | |
| AddPill(PillColor Pill) | EntityPlayer | |
| AddPlayerFormCostume(PlayerForm Form) | EntityPlayer | |
| AddPoison(EntityRef Source, integer Duration, float Damage) | Entity | |
| AddPrettyFly() | EntityPlayer | |
| AddShrink(EntityRef Source, integer Duration) | Entity | |
| AddSlowing(EntityRef Source, integer Duration, float SlowValue, KColor SlowColor) | Entity | |
| AddSoulHearts(integer SoulHearts) | EntityPlayer | |
| AddTrinket(TrinketType Type) | EntityPlayer | |
| AddVelocity(Vector Velocity) | Entity | |
| AnimateAppear() | EntityPlayer | |
| AnimateCard(Card Card, string AnimName) | EntityPlayer | |
| AnimateCollectible(CollectibleType Collectible, string AnimName, string SpriteAnimName) | EntityPlayer | |
| AnimateHappy() | EntityPlayer | |
| AnimateLightTravel() | EntityPlayer | |
| AnimatePill(PillColor Pill, string AnimName) | EntityPlayer | |
| AnimatePitfallIn() | EntityPlayer | |
| AnimatePitfallOut() | EntityPlayer | |
| AnimateSad() | EntityPlayer | |
| AnimateTeleport(boolean Up) | EntityPlayer | |
| AnimateTrapdoor() | EntityPlayer | |
| AnimateTrinket(TrinketType Trinket, string AnimName, string SpriteAnimName) | EntityPlayer | |
| AreControlsEnabled() | EntityPlayer | |
| AreOpposingShootDirectionsPressed() | EntityPlayer | |
| BabySkin | EntityPlayer | |
| BloodExplode() | Entity | |
| CanAddCollectible() | EntityPlayer | |
| CanFly | EntityPlayer | |
| CanPickBlackHearts() | EntityPlayer | |
| CanPickBoneHearts() | EntityPlayer | |
| CanPickGoldenHearts() | EntityPlayer | |
| CanPickRedHearts() | EntityPlayer | |
| CanPickSoulHearts() | EntityPlayer | |
| CanPickupItem() | EntityPlayer | |
| CanShoot() | EntityPlayer | |
| CanShutDoors() | Entity | |
| CanTurnHead() | EntityPlayer | |
| CheckFamiliar(integer FamiliarVariant, integer TargetCount, RNG rng) | EntityPlayer | |
| Child | Entity | |
| ClearCostumes() | EntityPlayer | |
| ClearDeadEyeCharge() | EntityPlayer | |
| ClearEntityFlags(integer Flags) | Entity | |
| ClearTemporaryEffects() | EntityPlayer | |
| CollidesWithGrid() | Entity | |
| CollisionDamage | Entity | |
| ControllerIndex | EntityPlayer | |
| ControlsCooldown | EntityPlayer | |
| ControlsEnabled | EntityPlayer | |
| Damage | EntityPlayer | |
| DepthOffset | Entity | |
| Die() | Entity | |
| DischargeActiveItem() | EntityPlayer | |
| DonateLuck(integer Luck) | EntityPlayer | |
| DoZitEffect(Vector Direction) | EntityPlayer | |
| DropPoketItem(integer PocketNum, Vector Pos) | EntityPlayer | |
| DropSeed | Entity | |
| DropTrinket(Vector DropPos, boolean ReplaceTick) | EntityPlayer | |
| EntityCollisionClass | Entity | |
| EvaluateItems() | EntityPlayer | |
| Exists() | Entity | |
| FireBomb(Vector Position, Vector Velocity) | EntityPlayer | |
| FireBrimstone(Vector Direction) | EntityPlayer | |
| FireDelay | EntityPlayer | |
| FireDelayedBrimstone(float Angle, Entity Parent) | EntityPlayer | |
| FireKnife(Entity Parent, float RotationOffset, boolean CantOverwrite, integer SubType) | EntityPlayer | |
| FireTear(Vector Position, Vector Velocity, boolean CanBeEye, boolean NoTractorBeam, boolean CanTriggerStreakEnd) | EntityPlayer | |
| FireTechLaser(Vector Position, LaserOffset OffsetID, Vector Direction, boolean LeftEye, boolean OneHit) | EntityPlayer | |
| FireTechXLaser(Vector Position, Vector Direction, float Radius) | EntityPlayer | |
| FlipX | Entity | |
| FlushQueueItem() | EntityPlayer | |
| FrameCount | Entity | |
| Friction | Entity | |
| FriendBallEnemy | EntityPlayer | |
| FullCharge() | EntityPlayer | |
| GetActiveCharge() | EntityPlayer | |
| GetActiveItem() | EntityPlayer | |
| GetActiveSubCharge() | EntityPlayer | |
| GetActiveWeaponEntity() | EntityPlayer | |
| GetAimDirection() | EntityPlayer | |
| GetBabySkin() | EntityPlayer | |
| GetBatteryCharge() | EntityPlayer | |
| GetBlackHearts() | EntityPlayer | |
| GetBombFlags() | EntityPlayer | |
| GetBombVariant(integer TearFlags, boolean ForceSmallBomb) | EntityPlayer | |
| GetBoneHearts() | EntityPlayer | |
| GetBossID() | Entity | |
| GetCard(integer SlotId) | EntityPlayer | |
| GetCardRNG(Card ID) | EntityPlayer | |
| GetCollectibleCount() | EntityPlayer | |
| GetCollectibleNum(CollectibleType Type) | EntityPlayer | |
| GetCollectibleRNG(CollectibleType ID) | EntityPlayer | |
| GetColor() | Entity | |
| GetCostumeNullPos(string NullFrameName, boolean HeadScale, Vector Direction) | EntityPlayer | |
| GetDamageCooldown() | EntityPlayer | |
| GetData() | Entity | |
| GetDropRNG() | Entity | |
| GetEffectiveMaxHearts() | EntityPlayer | |
| GetEffects() | EntityPlayer | |
| GetEntityFlags() | Entity | |
| GetEternalHearts() | EntityPlayer | |
| GetExtraLives() | EntityPlayer | |
| GetFireDirection() | EntityPlayer | |
| GetFlyingOffset() | EntityPlayer | |
| GetGoldenHearts() | EntityPlayer | |
| GetGreedDonationBreakChance() | EntityPlayer | |
| GetHeadDirection() | EntityPlayer | |
| GetHeartLimit() | EntityPlayer | |
| GetHearts() | EntityPlayer | |
| GetItemState() | EntityPlayer | |
| GetJarFlies() | EntityPlayer | |
| GetJarHearts() | EntityPlayer | |
| GetLaserOffset(LaserOffset ID, Vector Direction) | EntityPlayer | |
| GetLastActionTriggers() | EntityPlayer | |
| GetLastChild() | Entity | |
| GetLastDamageFlags() | EntityPlayer | |
| GetLastDamageSource() | EntityPlayer | |
| GetLastDirection() | EntityPlayer | |
| GetLastParent() | Entity | |
| GetMaxHearts() | EntityPlayer | |
| GetMaxPoketItems() | EntityPlayer | |
| GetMaxTrinkets() | EntityPlayer | |
| GetMovementDirection() | EntityPlayer | |
| GetMovementInput() | EntityPlayer | |
| GetMovementJoystick() | EntityPlayer | |
| GetMovementVector() | EntityPlayer | |
| GetMultiShotParams() | EntityPlayer | |
| GetMultiShotPositionVelocity(integer LoopIndex, WeaponType Weapon, Vector ShotDirection, float ShotSpeed, MultiShotParams params) | EntityPlayer | |
| GetName() | EntityPlayer | |
| GetNPCTarget() | EntityPlayer | |
| GetNumBlueFlies() | EntityPlayer | |
| GetNumBlueSpiders() | EntityPlayer | |
| GetNumBombs() | EntityPlayer | |
| GetNumCoins() | EntityPlayer | |
| GetNumKeys() | EntityPlayer | |
| GetPill(integer SlotId) | EntityPlayer | |
| GetPillRNG(PillEffect ID) | EntityPlayer | |
| GetPlayerType() | EntityPlayer | |
| GetPocketItem(integer SlotId) | EntityPlayer | |
| GetRecentMovementVector() | EntityPlayer | |
| GetShootingInput() | EntityPlayer | |
| GetShootingJoystick() | EntityPlayer | |
| GetSmoothBodyRotation() | EntityPlayer | |
| GetSoulHearts() | EntityPlayer | |
| GetSprite() | Entity | |
| GetSubPlayer() | EntityPlayer | |
| GetTearHitParams(WeaponType WeaponType, float DamageScale, integer TearDisplacement) | EntityPlayer | |
| GetTearMovementInheritance(Vector ShotDirection) | EntityPlayer | |
| GetTearPoisonDamage() | EntityPlayer | |
| GetTearRangeModifier() | EntityPlayer | |
| GetTotalDamageTaken() | EntityPlayer | |
| GetTractorBeam() | EntityPlayer | |
| GetTrinket(integer TrinketIndex) | EntityPlayer | |
| GetTrinketMultiplier() | EntityPlayer | |
| GetTrinketRNG(TrinketType ID) | EntityPlayer | |
| GetVelocityBeforeUpdate() | EntityPlayer | |
| GetZodiacEffect() | EntityPlayer | |
| GridCollisionClass | Entity | |
| HasCollectible(CollectibleType Type) | EntityPlayer | |
| HasCommonParentWithEntity(Entity Other) | Entity | |
| HasEntityFlags(integer Flags) | Entity | |
| HasFullHealth() | Entity | |
| HasFullHearts() | EntityPlayer | |
| HasFullHeartsAndSoulHearts() | EntityPlayer | |
| HasGoldenBomb() | EntityPlayer | |
| HasGoldenKey() | EntityPlayer | |
| HasInvincibility() | EntityPlayer | |
| HasMortalDamage() | Entity | |
| HasPlayerForm(PlayerForm Form) | EntityPlayer | |
| HasTimedItem() | EntityPlayer | |
| HasTrinket(TrinketType Type) | EntityPlayer | |
| HasWeaponType(WeaponType WeaponType) | EntityPlayer | |
| HeadFrameDelay | EntityPlayer | |
| HitPoints | Entity | |
| Index | Entity | |
| InitBabySkin() | EntityPlayer | |
| InitSeed | Entity | |
| IsActiveEnemy(boolean includeDead) | Entity | |
| IsBlackHeart(integer Heart) | EntityPlayer | |
| IsBoneHeart(integer heart) | EntityPlayer | |
| IsBoss() | Entity | |
| IsDead() | Entity | |
| IsEnemy() | Entity | |
| IsExtraAnimationFinished() | EntityPlayer | |
| IsFlying() | Entity | |
| IsFrame(integer Frame, integer Offset) | Entity | |
| IsFullSpriteRendering() | EntityPlayer | |
| IsHeldItemVisible() | EntityPlayer | |
| IsHoldingItem() | EntityPlayer | |
| IsInvincible() | Entity | |
| IsItemQueueEmpty() | EntityPlayer | |
| IsP2Appearing() | EntityPlayer | |
| IsPosInSpotLight(Vector Position) | EntityPlayer | |
| IsSubPlayer() | EntityPlayer | |
| IsVisible() | Entity | |
| IsVulnerableEnemy() | Entity | |
| ItemHoldCooldown | EntityPlayer | |
| Kill() | Entity | |
| LaserColor | EntityPlayer | |
| Luck | EntityPlayer | |
| Mass | Entity | |
| MaxFireDelay | EntityPlayer | |
| MaxHitPoints | Entity | |
| MoveSpeed | EntityPlayer | |
| MultiplyFriction(float Value) | Entity | |
| NeedsCharge() | EntityPlayer | |
| Parent | Entity | |
| PlayExtraAnimation(string Animation) | EntityPlayer | |
| Position | Entity | |
| PositionOffset | Entity | |
| PostRender() | Entity | |
| QueuedItem | EntityPlayer | |
| QueueExtraAnimation(string Animation) | EntityPlayer | |
| QueueItem(Config::Item Item, integer Charge, boolean Touched) | EntityPlayer | |
| Remove() | Entity | |
| RemoveBlackHeart(integer BlackHeart) | EntityPlayer | |
| RemoveBlueFly() | EntityPlayer | |
| RemoveBlueSpider() | EntityPlayer | |
| RemoveCollectible(CollectibleType Type) | EntityPlayer | |
| RemoveCostume(Config::Item Item) | EntityPlayer | |
| RemoveGoldenBomb() | EntityPlayer | |
| RemoveGoldenKey() | EntityPlayer | |
| RemoveSkinCostume() | EntityPlayer | |
| RemoveStatusEffects() | Entity | |
| Render(Vector Offset) | Entity | |
| RenderBody(Vector position) | EntityPlayer | |
| RenderGlow(Vector position) | EntityPlayer | |
| RenderHead(Vector position) | EntityPlayer | |
| RenderShadowLayer(Vector Offset) | Entity | |
| RenderTop(Vector position) | EntityPlayer | |
| RenderZOffset | Entity | |
| ReplaceCostumeSprite(Config::Item Item, string SpritePath, integer SpriteId) | EntityPlayer | |
| ResetDamageCooldown() | EntityPlayer | |
| ResetItemState() | EntityPlayer | |
| RespawnFamiliars() | EntityPlayer | |
| Revive() | EntityPlayer | |
| SecondaryActiveItem | EntityPlayer | |
| SetActiveCharge(integer Charge) | EntityPlayer | |
| SetCard(integer SlotId, Card Card) | EntityPlayer | |
| SetColor(KColor KColor, integer Duration, integer Priority, boolean Fadeout, boolean Share) | Entity | |
| SetFullHearts() | EntityPlayer | |
| SetMinDamageCooldown(integer DamageCooldown) | EntityPlayer | |
| SetPill(integer SlotId, PillColor Pill) | EntityPlayer | |
| SetShootingCooldown(integer Cooldown) | EntityPlayer | |
| SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints) | Entity | |
| SetSpriteFrame(string AnimationName, integer FrameNum) | Entity | |
| SetSpriteOverlayFrame(string AnimationName, integer FrameNum) | Entity | |
| SetTargetTrapDoor(GridEntity TrapDoor) | EntityPlayer | |
| ShootRedCandle(Vector Direction) | EntityPlayer | |
| ShotSpeed | EntityPlayer | |
| SizeMulti | Entity | |
| SpawnerEntity | Entity | |
| SpawnerType | Entity | |
| SpawnerVariant | Entity | |
| SpawnGridIndex | Entity | |
| SpawnMawOfVoid(integer Timeout) | EntityPlayer | |
| SplatColor | Entity | |
| SpriteOffset | Entity | |
| SpriteRotation | Entity | |
| SpriteScale | EntityPlayer | |
| StopExtraAnimation() | EntityPlayer | |
| SubType | Entity | |
| SwapActiveItems() | EntityPlayer | |
| TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown) | Entity | |
| Target | Entity | |
| TargetPosition | Entity | |
| TearColor | EntityPlayer | |
| TearFallingAcceleration | EntityPlayer | |
| TearFallingSpeed | EntityPlayer | |
| TearFlags | EntityPlayer | |
| TearHeight | EntityPlayer | |
| TearsOffset | EntityPlayer | |
| ThrowBlueSpider(Vector Position, Vector Target) | EntityPlayer | |
| ToBomb() | Entity | |
| ToEffect() | Entity | |
| ToFamiliar() | Entity | |
| ToKnife() | Entity | |
| ToLaser() | Entity | |
| ToNPC() | Entity | |
| ToPickup() | Entity | |
| ToPlayer() | Entity | |
| ToProjectile() | Entity | |
| ToTear() | Entity | |
| TryHoldTrinket(TrinketType Type) | EntityPlayer | |
| TryRemoveCollectibleCostume(CollectibleType Collectible, boolean KeepPersistent) | EntityPlayer | |
| TryRemoveNullCostume(Config::NullItemID NullId) | EntityPlayer | |
| TryRemoveTrinket(TrinketType Type) | EntityPlayer | |
| TryRemoveTrinketCostume(TrinketType Trinket) | EntityPlayer | |
| TryUseKey() | EntityPlayer | |
| Type | Entity | |
| Update() | Entity | |
| UpdateCanShoot() | EntityPlayer | |
| UseActiveItem(CollectibleType Item, boolean ShowAnim, boolean KeepActiveItem, boolean AllowNonMainPlayer, boolean ToAddCostume) | EntityPlayer | |
| UseCard(Card Card) | EntityPlayer | |
| UsePill(PillEffect PillEffect, PillColor PillColor) | EntityPlayer | |
| Variant | Entity | |
| Velocity | Entity | |
| Visible | Entity | |
| WillPlayerRevive() | EntityPlayer | |