| AddBlackHearts(integer BlackHearts) | EntityPlayer |  | 
  | AddBlueFlies(integer Amount, Vector Position, Entity Target) | EntityPlayer |  | 
  | AddBlueSpider(Vector Position) | EntityPlayer |  | 
  | AddBombs(integer Amount) | EntityPlayer |  | 
  | AddBoneHearts(integer Hearts) | EntityPlayer |  | 
  | AddBurn(EntityRef Source, integer Duration, float Damage) | Entity |  | 
  | AddCacheFlags(integer Flags) | EntityPlayer |  | 
  | AddCard(Card Card) | EntityPlayer |  | 
  | AddCharmed(integer Duration) | Entity |  | 
  | AddCoins(integer Amount) | EntityPlayer |  | 
  | AddCollectible(CollectibleType Type, integer Charge, boolean AddConsumables) | EntityPlayer |  | 
  | AddConfusion(EntityRef Source, integer Duration, boolean IgnoreBosses) | Entity |  | 
  | AddControlsCooldown(integer Cooldown) | EntityPlayer |  | 
  | AddCostume(Config::Item Item, boolean ItemStateOnly) | EntityPlayer |  | 
  | AddDeadEyeCharge() | EntityPlayer |  | 
  | AddDollarBillEffect() | EntityPlayer |  | 
  | AddEntityFlags(integer Flags) | Entity |  | 
  | AddEternalHearts(integer EternalHearts) | EntityPlayer |  | 
  | AddFear(EntityRef Source, integer Duration) | Entity |  | 
  | AddFreeze(EntityRef Source, integer Duration) | Entity |  | 
  | AddGoldenBomb() | EntityPlayer |  | 
  | AddGoldenHearts(integer Hearts) | EntityPlayer |  | 
  | AddGoldenKey() | EntityPlayer |  | 
  | AddHealth(float HitPoints) | Entity |  | 
  | AddHearts(integer Hearts) | EntityPlayer |  | 
  | AddJarFlies(integer Flies) | EntityPlayer |  | 
  | AddJarHearts(integer Hearts) | EntityPlayer |  | 
  | AddKeys(integer Amount) | EntityPlayer |  | 
  | AddMaxHearts(integer MaxHearts, boolean IgnoreKeeper) | EntityPlayer |  | 
  | AddMidasFreeze(EntityRef Source, integer Duration) | Entity |  | 
  | AddNullCostume(Config::NullItemID NullId) | EntityPlayer |  | 
  | AddPill(PillColor Pill) | EntityPlayer |  | 
  | AddPlayerFormCostume(PlayerForm Form) | EntityPlayer |  | 
  | AddPoison(EntityRef Source, integer Duration, float Damage) | Entity |  | 
  | AddPrettyFly() | EntityPlayer |  | 
  | AddShrink(EntityRef Source, integer Duration) | Entity |  | 
  | AddSlowing(EntityRef Source, integer Duration, float SlowValue, KColor SlowColor) | Entity |  | 
  | AddSoulHearts(integer SoulHearts) | EntityPlayer |  | 
  | AddTrinket(TrinketType Type) | EntityPlayer |  | 
  | AddVelocity(Vector Velocity) | Entity |  | 
  | AnimateAppear() | EntityPlayer |  | 
  | AnimateCard(Card Card, string AnimName) | EntityPlayer |  | 
  | AnimateCollectible(CollectibleType Collectible, string AnimName, string SpriteAnimName) | EntityPlayer |  | 
  | AnimateHappy() | EntityPlayer |  | 
  | AnimateLightTravel() | EntityPlayer |  | 
  | AnimatePill(PillColor Pill, string AnimName) | EntityPlayer |  | 
  | AnimatePitfallIn() | EntityPlayer |  | 
  | AnimatePitfallOut() | EntityPlayer |  | 
  | AnimateSad() | EntityPlayer |  | 
  | AnimateTeleport(boolean Up) | EntityPlayer |  | 
  | AnimateTrapdoor() | EntityPlayer |  | 
  | AnimateTrinket(TrinketType Trinket, string AnimName, string SpriteAnimName) | EntityPlayer |  | 
  | AreControlsEnabled() | EntityPlayer |  | 
  | AreOpposingShootDirectionsPressed() | EntityPlayer |  | 
  | BabySkin | EntityPlayer |  | 
  | BloodExplode() | Entity |  | 
  | CanAddCollectible() | EntityPlayer |  | 
  | CanFly | EntityPlayer |  | 
  | CanPickBlackHearts() | EntityPlayer |  | 
  | CanPickBoneHearts() | EntityPlayer |  | 
  | CanPickGoldenHearts() | EntityPlayer |  | 
  | CanPickRedHearts() | EntityPlayer |  | 
  | CanPickSoulHearts() | EntityPlayer |  | 
  | CanPickupItem() | EntityPlayer |  | 
  | CanShoot() | EntityPlayer |  | 
  | CanShutDoors() | Entity |  | 
  | CanTurnHead() | EntityPlayer |  | 
  | CheckFamiliar(integer FamiliarVariant, integer TargetCount, RNG rng) | EntityPlayer |  | 
  | Child | Entity |  | 
  | ClearCostumes() | EntityPlayer |  | 
  | ClearDeadEyeCharge() | EntityPlayer |  | 
  | ClearEntityFlags(integer Flags) | Entity |  | 
  | ClearTemporaryEffects() | EntityPlayer |  | 
  | CollidesWithGrid() | Entity |  | 
  | CollisionDamage | Entity |  | 
  | ControllerIndex | EntityPlayer |  | 
  | ControlsCooldown | EntityPlayer |  | 
  | ControlsEnabled | EntityPlayer |  | 
  | Damage | EntityPlayer |  | 
  | DepthOffset | Entity |  | 
  | Die() | Entity |  | 
  | DischargeActiveItem() | EntityPlayer |  | 
  | DonateLuck(integer Luck) | EntityPlayer |  | 
  | DoZitEffect(Vector Direction) | EntityPlayer |  | 
  | DropPoketItem(integer PocketNum, Vector Pos) | EntityPlayer |  | 
  | DropSeed | Entity |  | 
  | DropTrinket(Vector DropPos, boolean ReplaceTick) | EntityPlayer |  | 
  | EntityCollisionClass | Entity |  | 
  | EvaluateItems() | EntityPlayer |  | 
  | Exists() | Entity |  | 
  | FireBomb(Vector Position, Vector Velocity) | EntityPlayer |  | 
  | FireBrimstone(Vector Direction) | EntityPlayer |  | 
  | FireDelay | EntityPlayer |  | 
  | FireDelayedBrimstone(float Angle, Entity Parent) | EntityPlayer |  | 
  | FireKnife(Entity Parent, float RotationOffset, boolean CantOverwrite, integer SubType) | EntityPlayer |  | 
  | FireTear(Vector Position, Vector Velocity, boolean CanBeEye, boolean NoTractorBeam, boolean CanTriggerStreakEnd) | EntityPlayer |  | 
  | FireTechLaser(Vector Position, LaserOffset OffsetID, Vector Direction, boolean LeftEye, boolean OneHit) | EntityPlayer |  | 
  | FireTechXLaser(Vector Position, Vector Direction, float Radius) | EntityPlayer |  | 
  | FlipX | Entity |  | 
  | FlushQueueItem() | EntityPlayer |  | 
  | FrameCount | Entity |  | 
  | Friction | Entity |  | 
  | FriendBallEnemy | EntityPlayer |  | 
  | FullCharge() | EntityPlayer |  | 
  | GetActiveCharge() | EntityPlayer |  | 
  | GetActiveItem() | EntityPlayer |  | 
  | GetActiveSubCharge() | EntityPlayer |  | 
  | GetActiveWeaponEntity() | EntityPlayer |  | 
  | GetAimDirection() | EntityPlayer |  | 
  | GetBabySkin() | EntityPlayer |  | 
  | GetBatteryCharge() | EntityPlayer |  | 
  | GetBlackHearts() | EntityPlayer |  | 
  | GetBombFlags() | EntityPlayer |  | 
  | GetBombVariant(integer TearFlags, boolean ForceSmallBomb) | EntityPlayer |  | 
  | GetBoneHearts() | EntityPlayer |  | 
  | GetBossID() | Entity |  | 
  | GetCard(integer SlotId) | EntityPlayer |  | 
  | GetCardRNG(Card ID) | EntityPlayer |  | 
  | GetCollectibleCount() | EntityPlayer |  | 
  | GetCollectibleNum(CollectibleType Type) | EntityPlayer |  | 
  | GetCollectibleRNG(CollectibleType ID) | EntityPlayer |  | 
  | GetColor() | Entity |  | 
  | GetCostumeNullPos(string NullFrameName, boolean HeadScale, Vector Direction) | EntityPlayer |  | 
  | GetDamageCooldown() | EntityPlayer |  | 
  | GetData() | Entity |  | 
  | GetDropRNG() | Entity |  | 
  | GetEffectiveMaxHearts() | EntityPlayer |  | 
  | GetEffects() | EntityPlayer |  | 
  | GetEntityFlags() | Entity |  | 
  | GetEternalHearts() | EntityPlayer |  | 
  | GetExtraLives() | EntityPlayer |  | 
  | GetFireDirection() | EntityPlayer |  | 
  | GetFlyingOffset() | EntityPlayer |  | 
  | GetGoldenHearts() | EntityPlayer |  | 
  | GetGreedDonationBreakChance() | EntityPlayer |  | 
  | GetHeadDirection() | EntityPlayer |  | 
  | GetHeartLimit() | EntityPlayer |  | 
  | GetHearts() | EntityPlayer |  | 
  | GetItemState() | EntityPlayer |  | 
  | GetJarFlies() | EntityPlayer |  | 
  | GetJarHearts() | EntityPlayer |  | 
  | GetLaserOffset(LaserOffset ID, Vector Direction) | EntityPlayer |  | 
  | GetLastActionTriggers() | EntityPlayer |  | 
  | GetLastChild() | Entity |  | 
  | GetLastDamageFlags() | EntityPlayer |  | 
  | GetLastDamageSource() | EntityPlayer |  | 
  | GetLastDirection() | EntityPlayer |  | 
  | GetLastParent() | Entity |  | 
  | GetMaxHearts() | EntityPlayer |  | 
  | GetMaxPoketItems() | EntityPlayer |  | 
  | GetMaxTrinkets() | EntityPlayer |  | 
  | GetMovementDirection() | EntityPlayer |  | 
  | GetMovementInput() | EntityPlayer |  | 
  | GetMovementJoystick() | EntityPlayer |  | 
  | GetMovementVector() | EntityPlayer |  | 
  | GetMultiShotParams() | EntityPlayer |  | 
  | GetMultiShotPositionVelocity(integer LoopIndex, WeaponType Weapon, Vector ShotDirection, float ShotSpeed, MultiShotParams params) | EntityPlayer |  | 
  | GetName() | EntityPlayer |  | 
  | GetNPCTarget() | EntityPlayer |  | 
  | GetNumBlueFlies() | EntityPlayer |  | 
  | GetNumBlueSpiders() | EntityPlayer |  | 
  | GetNumBombs() | EntityPlayer |  | 
  | GetNumCoins() | EntityPlayer |  | 
  | GetNumKeys() | EntityPlayer |  | 
  | GetPill(integer SlotId) | EntityPlayer |  | 
  | GetPillRNG(PillEffect ID) | EntityPlayer |  | 
  | GetPlayerType() | EntityPlayer |  | 
  | GetPocketItem(integer SlotId) | EntityPlayer |  | 
  | GetRecentMovementVector() | EntityPlayer |  | 
  | GetShootingInput() | EntityPlayer |  | 
  | GetShootingJoystick() | EntityPlayer |  | 
  | GetSmoothBodyRotation() | EntityPlayer |  | 
  | GetSoulHearts() | EntityPlayer |  | 
  | GetSprite() | Entity |  | 
  | GetSubPlayer() | EntityPlayer |  | 
  | GetTearHitParams(WeaponType WeaponType, float DamageScale, integer TearDisplacement) | EntityPlayer |  | 
  | GetTearMovementInheritance(Vector ShotDirection) | EntityPlayer |  | 
  | GetTearPoisonDamage() | EntityPlayer |  | 
  | GetTearRangeModifier() | EntityPlayer |  | 
  | GetTotalDamageTaken() | EntityPlayer |  | 
  | GetTractorBeam() | EntityPlayer |  | 
  | GetTrinket(integer TrinketIndex) | EntityPlayer |  | 
  | GetTrinketMultiplier() | EntityPlayer |  | 
  | GetTrinketRNG(TrinketType ID) | EntityPlayer |  | 
  | GetVelocityBeforeUpdate() | EntityPlayer |  | 
  | GetZodiacEffect() | EntityPlayer |  | 
  | GridCollisionClass | Entity |  | 
  | HasCollectible(CollectibleType Type) | EntityPlayer |  | 
  | HasCommonParentWithEntity(Entity Other) | Entity |  | 
  | HasEntityFlags(integer Flags) | Entity |  | 
  | HasFullHealth() | Entity |  | 
  | HasFullHearts() | EntityPlayer |  | 
  | HasFullHeartsAndSoulHearts() | EntityPlayer |  | 
  | HasGoldenBomb() | EntityPlayer |  | 
  | HasGoldenKey() | EntityPlayer |  | 
  | HasInvincibility() | EntityPlayer |  | 
  | HasMortalDamage() | Entity |  | 
  | HasPlayerForm(PlayerForm Form) | EntityPlayer |  | 
  | HasTimedItem() | EntityPlayer |  | 
  | HasTrinket(TrinketType Type) | EntityPlayer |  | 
  | HasWeaponType(WeaponType WeaponType) | EntityPlayer |  | 
  | HeadFrameDelay | EntityPlayer |  | 
  | HitPoints | Entity |  | 
  | Index | Entity |  | 
  | InitBabySkin() | EntityPlayer |  | 
  | InitSeed | Entity |  | 
  | IsActiveEnemy(boolean includeDead) | Entity |  | 
  | IsBlackHeart(integer Heart) | EntityPlayer |  | 
  | IsBoneHeart(integer heart) | EntityPlayer |  | 
  | IsBoss() | Entity |  | 
  | IsDead() | Entity |  | 
  | IsEnemy() | Entity |  | 
  | IsExtraAnimationFinished() | EntityPlayer |  | 
  | IsFlying() | Entity |  | 
  | IsFrame(integer Frame, integer Offset) | Entity |  | 
  | IsFullSpriteRendering() | EntityPlayer |  | 
  | IsHeldItemVisible() | EntityPlayer |  | 
  | IsHoldingItem() | EntityPlayer |  | 
  | IsInvincible() | Entity |  | 
  | IsItemQueueEmpty() | EntityPlayer |  | 
  | IsP2Appearing() | EntityPlayer |  | 
  | IsPosInSpotLight(Vector Position) | EntityPlayer |  | 
  | IsSubPlayer() | EntityPlayer |  | 
  | IsVisible() | Entity |  | 
  | IsVulnerableEnemy() | Entity |  | 
  | ItemHoldCooldown | EntityPlayer |  | 
  | Kill() | Entity |  | 
  | LaserColor | EntityPlayer |  | 
  | Luck | EntityPlayer |  | 
  | Mass | Entity |  | 
  | MaxFireDelay | EntityPlayer |  | 
  | MaxHitPoints | Entity |  | 
  | MoveSpeed | EntityPlayer |  | 
  | MultiplyFriction(float Value) | Entity |  | 
  | NeedsCharge() | EntityPlayer |  | 
  | Parent | Entity |  | 
  | PlayExtraAnimation(string Animation) | EntityPlayer |  | 
  | Position | Entity |  | 
  | PositionOffset | Entity |  | 
  | PostRender() | Entity |  | 
  | QueuedItem | EntityPlayer |  | 
  | QueueExtraAnimation(string Animation) | EntityPlayer |  | 
  | QueueItem(Config::Item Item, integer Charge, boolean Touched) | EntityPlayer |  | 
  | Remove() | Entity |  | 
  | RemoveBlackHeart(integer BlackHeart) | EntityPlayer |  | 
  | RemoveBlueFly() | EntityPlayer |  | 
  | RemoveBlueSpider() | EntityPlayer |  | 
  | RemoveCollectible(CollectibleType Type) | EntityPlayer |  | 
  | RemoveCostume(Config::Item Item) | EntityPlayer |  | 
  | RemoveGoldenBomb() | EntityPlayer |  | 
  | RemoveGoldenKey() | EntityPlayer |  | 
  | RemoveSkinCostume() | EntityPlayer |  | 
  | RemoveStatusEffects() | Entity |  | 
  | Render(Vector Offset) | Entity |  | 
  | RenderBody(Vector position) | EntityPlayer |  | 
  | RenderGlow(Vector position) | EntityPlayer |  | 
  | RenderHead(Vector position) | EntityPlayer |  | 
  | RenderShadowLayer(Vector Offset) | Entity |  | 
  | RenderTop(Vector position) | EntityPlayer |  | 
  | RenderZOffset | Entity |  | 
  | ReplaceCostumeSprite(Config::Item Item, string SpritePath, integer SpriteId) | EntityPlayer |  | 
  | ResetDamageCooldown() | EntityPlayer |  | 
  | ResetItemState() | EntityPlayer |  | 
  | RespawnFamiliars() | EntityPlayer |  | 
  | Revive() | EntityPlayer |  | 
  | SecondaryActiveItem | EntityPlayer |  | 
  | SetActiveCharge(integer Charge) | EntityPlayer |  | 
  | SetCard(integer SlotId, Card Card) | EntityPlayer |  | 
  | SetColor(KColor KColor, integer Duration, integer Priority, boolean Fadeout, boolean Share) | Entity |  | 
  | SetFullHearts() | EntityPlayer |  | 
  | SetMinDamageCooldown(integer DamageCooldown) | EntityPlayer |  | 
  | SetPill(integer SlotId, PillColor Pill) | EntityPlayer |  | 
  | SetShootingCooldown(integer Cooldown) | EntityPlayer |  | 
  | SetSize(float Size, Vector SizeMulti, integer NumGridCollisionPoints) | Entity |  | 
  | SetSpriteFrame(string AnimationName, integer FrameNum) | Entity |  | 
  | SetSpriteOverlayFrame(string AnimationName, integer FrameNum) | Entity |  | 
  | SetTargetTrapDoor(GridEntity TrapDoor) | EntityPlayer |  | 
  | ShootRedCandle(Vector Direction) | EntityPlayer |  | 
  | ShotSpeed | EntityPlayer |  | 
  | SizeMulti | Entity |  | 
  | SpawnerEntity | Entity |  | 
  | SpawnerType | Entity |  | 
  | SpawnerVariant | Entity |  | 
  | SpawnGridIndex | Entity |  | 
  | SpawnMawOfVoid(integer Timeout) | EntityPlayer |  | 
  | SplatColor | Entity |  | 
  | SpriteOffset | Entity |  | 
  | SpriteRotation | Entity |  | 
  | SpriteScale | EntityPlayer |  | 
  | StopExtraAnimation() | EntityPlayer |  | 
  | SubType | Entity |  | 
  | SwapActiveItems() | EntityPlayer |  | 
  | TakeDamage(float Damage, integer Flags, EntityRef Source, integer DamageCountdown) | Entity |  | 
  | Target | Entity |  | 
  | TargetPosition | Entity |  | 
  | TearColor | EntityPlayer |  | 
  | TearFallingAcceleration | EntityPlayer |  | 
  | TearFallingSpeed | EntityPlayer |  | 
  | TearFlags | EntityPlayer |  | 
  | TearHeight | EntityPlayer |  | 
  | TearsOffset | EntityPlayer |  | 
  | ThrowBlueSpider(Vector Position, Vector Target) | EntityPlayer |  | 
  | ToBomb() | Entity |  | 
  | ToEffect() | Entity |  | 
  | ToFamiliar() | Entity |  | 
  | ToKnife() | Entity |  | 
  | ToLaser() | Entity |  | 
  | ToNPC() | Entity |  | 
  | ToPickup() | Entity |  | 
  | ToPlayer() | Entity |  | 
  | ToProjectile() | Entity |  | 
  | ToTear() | Entity |  | 
  | TryHoldTrinket(TrinketType Type) | EntityPlayer |  | 
  | TryRemoveCollectibleCostume(CollectibleType Collectible, boolean KeepPersistent) | EntityPlayer |  | 
  | TryRemoveNullCostume(Config::NullItemID NullId) | EntityPlayer |  | 
  | TryRemoveTrinket(TrinketType Type) | EntityPlayer |  | 
  | TryRemoveTrinketCostume(TrinketType Trinket) | EntityPlayer |  | 
  | TryUseKey() | EntityPlayer |  | 
  | Type | Entity |  | 
  | Update() | Entity |  | 
  | UpdateCanShoot() | EntityPlayer |  | 
  | UseActiveItem(CollectibleType Item, boolean ShowAnim, boolean KeepActiveItem, boolean AllowNonMainPlayer, boolean ToAddCostume) | EntityPlayer |  | 
  | UseCard(Card Card) | EntityPlayer |  | 
  | UsePill(PillEffect PillEffect, PillColor PillColor) | EntityPlayer |  | 
  | Variant | Entity |  | 
  | Velocity | Entity |  | 
  | Visible | Entity |  | 
  | WillPlayerRevive() | EntityPlayer |  |